• Oh, Zynga...

    From Spalls Hurgenson@21:1/5 to All on Sat Apr 15 13:59:47 2023
    Remember Zynga? Big-name publisher of free-to-play mobile games, they
    first game into public notice when "Farmville" became mega-successful.
    But they've sort of gone under the radar over the past few years.
    They're still around - although now operating as a subsidiary of
    Take-Two Interactive - and still just as skinky as ever.

    Not least because of how they handle their "whales" - the big-spenders
    of the mobile free-to-play market. Oh, sorry; we're now supposed to
    call them "VIP Players" now, apparently. Whales account for up 70-90%
    of revenue for some games, making Free-To-Play publishers extremely
    dependent on their goodwill. But rather than improving their games to
    appeal to a large clientel, Zynga and the rest have doubled-down on
    keeping their biggest victims happy.

    Zynga - and other FTP publishers - have always recognized the
    importance of this minority, but they're going to new extremes to
    harvest them. VIPs now get their own personal account managers to help
    them with any problems, and are feted with special promotions, and can
    win prizes that offer perks ranging from studio visits to free cars.
    If this sounds suspiciously like the tactics used in Vegas casinos,
    that's because Zynga and the rest are actually hiring people that
    worked in Vegas and have familiarity with all the tricks to not only
    keep those players happy, but encourage them to keep playing when
    their attention starts drifting.

    Software companies frequently reject the idea that micro-transactions
    and free-to-play games are anything like gambling, and that there
    shouldn't be any similar restrictions or regulations put on their
    games like there are on casinos, but when they start using the same
    tactics and people as Vegas uses, then that argument seems pretty
    weak.

    And even if the abuse of these misguided whales isn't a concern,
    regular games shouldn't take this behavior for granted. This focus on
    a few big-spenders also makes for a poor experience for everyone else;
    money spent on keeping this minority happy could be spent instead on
    improving the game, and games become increasingly grindy to keep
    spend-levels up. The industry increasing becomes focused on revenue
    generation rather than creating fun and interesting products.



    * details from here https://www.gamesindustry.biz/how-does-zynga-hunt-for-whales-this-week-in-business

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