• 3DFX's Triumphant Return

    From Spalls Hurgenson@21:1/5 to All on Sat Apr 1 15:55:29 2023
    I know it's just an April Fool's Day joke, but man, what if it wasn't? https://www.dsogaming.com/news/3dfx-re-enters-the-gpu-market-shows-off-an-rtx4090-killer-with-30gb-of-vram-at-1000/

    I have such fond memories of 3DFX. It really was a top-of-the-line
    card, and truly transformative for gaming. I actually jumped onto the
    3DFX bandwagon fairly late; I got stuck for a while on VLB cards
    (anyone else remember the short-lived Vesa Local Bus craze?), and then
    mucked about with 3DFX competitors, like Matrox and Diamond. (My logic
    being that surely those companies, having released their products
    /after/ 3DFX, were offering a better product).

    But eventually I acquired a Canopus 3DFX (with a whopping SIX
    megabytes of video memory, a whole 3MB of which were dedicated solely
    to textures, wowie-zowie!), and it really was a night-and-day
    difference. The first game I tried with that new card was, of course,
    Quake. It wasn't just the smoother framerates that impressed me,
    although being able to jump from a jittery 512x384 to a buttery smooth
    800x600 (an unbelievable resolution for games at the time) was
    impressive. But glQuake also /looked/ better, with nicer textures and
    colors. And it while Quake was the first game to prove the value of my
    3DFX card, it wasn't the last; every game - Mechwarrior 2, Tomb
    Raider, Screamer - looked and played better with that hardware.

    It wasn't too last, of course. Video hardware was advancing in leaps
    and bounds, and any PC gamer who wanted to stay relevant had to
    upgrade frequently... often, it felt, on a monthly basis. I skipped
    the Voodoo 2; the main advantages of that card were built-in 2D
    rendering and my Canopus 6MB was almost as fast in 3D. But I knew that
    my next card was going to be a Voodoo 3. Which, as much as I loved it
    (so much so that I kept it for twenty years and it's now powering my
    recently built Windows98 PC), it was also a disappointment almost from
    day one.

    Oh, sure, the Voodoo3 was fast enough... although it didn't quite have
    the insane edge over its competitors as did its predecessors. But that
    16-bit color limitation became increasingly apparent as newer games
    hit the market. "Quake II" ran without hiccough, but it never looked
    quite as nice as those screenshots of the game running on TNT (it was
    most obvious when the game used transparent effects like smoke or
    glass).

    Still, even if I started lusting after those new-fangled 'GeForce'
    cards from nvidia pretty quickly, that Voodoo3 served me faithfully
    for several years. When I finally parted with it (jumping to a GeForce
    2), it wasn't without a tinge of regret. Had I known that 3DFX's time
    was limited, I might have kept that card a bit longer... or maybe
    jumped to a Voodoo5 just to keep that feeling of 3DFX magic a bit
    longer.

    I can't help but imagine a future where 3DFX was still a working
    concern in today's gaming industry. They helped transform PC gaming
    into the weird and wonderful thing we have today, and who knows what
    other wonders they might have pushed through had they a bit more
    business sense. So, sure, today's announcement might be nothing but an
    April Fool's Day joke, but between the nostalgic vibe it brings, and
    allowing me to imagine a better, alternate timeline, it's a welcome
    joke.

    Now tell me that Gravis is making a comeback too. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Sat Apr 1 20:15:34 2023
    I had two 3Dfx cards according to my history (also other goodies):
    Diamond Monster 3D 1 (Voodoo 1/3dfx)
    Creative Labs 3D Blaster (Voodoo 2/3dfx (12 MB/PCI) in 12/1998.

    :)


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I know it's just an April Fool's Day joke, but man, what if it wasn't? https://www.dsogaming.com/news/3dfx-re-enters-the-gpu-market-shows-off-an-rtx4090-killer-with-30gb-of-vram-at-1000/

    I have such fond memories of 3DFX. It really was a top-of-the-line
    card, and truly transformative for gaming. I actually jumped onto the
    3DFX bandwagon fairly late; I got stuck for a while on VLB cards
    (anyone else remember the short-lived Vesa Local Bus craze?), and then
    mucked about with 3DFX competitors, like Matrox and Diamond. (My logic
    being that surely those companies, having released their products
    /after/ 3DFX, were offering a better product).

    But eventually I acquired a Canopus 3DFX (with a whopping SIX
    megabytes of video memory, a whole 3MB of which were dedicated solely
    to textures, wowie-zowie!), and it really was a night-and-day
    difference. The first game I tried with that new card was, of course,
    Quake. It wasn't just the smoother framerates that impressed me,
    although being able to jump from a jittery 512x384 to a buttery smooth 800x600 (an unbelievable resolution for games at the time) was
    impressive. But glQuake also /looked/ better, with nicer textures and
    colors. And it while Quake was the first game to prove the value of my
    3DFX card, it wasn't the last; every game - Mechwarrior 2, Tomb
    Raider, Screamer - looked and played better with that hardware.

    It wasn't too last, of course. Video hardware was advancing in leaps
    and bounds, and any PC gamer who wanted to stay relevant had to
    upgrade frequently... often, it felt, on a monthly basis. I skipped
    the Voodoo 2; the main advantages of that card were built-in 2D
    rendering and my Canopus 6MB was almost as fast in 3D. But I knew that
    my next card was going to be a Voodoo 3. Which, as much as I loved it
    (so much so that I kept it for twenty years and it's now powering my
    recently built Windows98 PC), it was also a disappointment almost from
    day one.

    Oh, sure, the Voodoo3 was fast enough... although it didn't quite have
    the insane edge over its competitors as did its predecessors. But that
    16-bit color limitation became increasingly apparent as newer games
    hit the market. "Quake II" ran without hiccough, but it never looked
    quite as nice as those screenshots of the game running on TNT (it was
    most obvious when the game used transparent effects like smoke or
    glass).

    Still, even if I started lusting after those new-fangled 'GeForce'
    cards from nvidia pretty quickly, that Voodoo3 served me faithfully
    for several years. When I finally parted with it (jumping to a GeForce
    2), it wasn't without a tinge of regret. Had I known that 3DFX's time
    was limited, I might have kept that card a bit longer... or maybe
    jumped to a Voodoo5 just to keep that feeling of 3DFX magic a bit
    longer.

    I can't help but imagine a future where 3DFX was still a working
    concern in today's gaming industry. They helped transform PC gaming
    into the weird and wonderful thing we have today, and who knows what
    other wonders they might have pushed through had they a bit more
    business sense. So, sure, today's announcement might be nothing but an
    April Fool's Day joke, but between the nostalgic vibe it brings, and
    allowing me to imagine a better, alternate timeline, it's a welcome
    joke.

    Now tell me that Gravis is making a comeback too. ;-)
    --
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    weakness of God is stronger than man's strength." --1 Corinthians 1:25.
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    --- SoupGate-Win32 v1.05
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