On Sat, 1 Apr 2023 18:50:45 -0000 (UTC),
rridge@csclub.uwaterloo.ca
(Ross Ridge) wrote:
Justisaur <justisaur@gmail.com> wrote:
Could there be some other convention that will pick up the
hype?
The game console manufacturers and big publishers are having their
own events now. So for AAA games, nothing much has changed, but I
think this may make it more difficult for second-tier games without big >publishers to grab some attention. E3 was a relic of the past though,
so even for games like those it may not make much difference, but there
will probably be at least a game or two that would have caught the eye
of a reporter that will now go unmentioned on the video game websites.
More, E3 was necessary because the publishing arm of the game-industry
- trade magazines and later game websites - were a necessary part of
getting word about new titles out to gamers. They were the ones who
pushed the hype, and the easiest way to hype up the journalists was to
get them all in one spot and then fete them for a day or three in a
massive over-the-top convention.
But nowadays, between digital marketplaces and Twitch/YouTube
streamers, game publishers have a much more direct connection to their customers. You simply don't need a convention when you have ten or
twenty YouTubers pushing your message on a daily basis for months on
end. This also feels more intimate and 'real' to your audience then
any marketing pushed through a magazine or website, and thus is far
more effective. Conventions can't match that; even if not filtered
through a third-party (e.g., if the gmaer goes to the convention
themselves) they are too infrequent and too obviously marketing
blitzes to have the same effect.
Still, a part of me will miss conventions, if only because their
schedules forced developers to time their announcements to specific
points on the calendar, rather than the endless dribble of information
we get now. The current methodology means games can be released
piecemeal, staying in beta 'early release' for years rather than us
getting a final product. Of course, the other way had problems too -
crunch time, rushed-to-market releases, etc. - but there was a certain attractiveness to the scheduled hype.
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