• Ubisoft Ghostwriter - AI dialogue generator

    From JAB@21:1/5 to All on Thu Mar 30 10:21:13 2023
    Well as everybody else is speaking about AI I thought I'd join in. When
    I saw this my first thought was Ubisoft has script writers followed by
    it's Ubisoft so it must be a bad idea.

    Now I'm in two minds about it. The idea seems to be to have an AI
    suggest some what they call barks which as far as I can tell are just
    flavour lines that NPC's use and not anything to do with the actual
    plotline etc. On face value this seems like a good idea as why waste the
    time of script writers for the mundane parts.

    So why the two minds, well the easy one first. This is Ubisoft so I have
    my doubts they use this so that more time can be spent polishing the
    creative parts of the dialogue. My expectation is you'll end up with
    half the workforce producing the same output they currently do. The
    second one, if this works I can see it then seeping into the more
    creative parts and then you get into is an AI actually creative or is it
    just efficiently rehasing someone else's work.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Thu Mar 30 10:23:17 2023
    On Thu, 30 Mar 2023 10:21:13 +0100, JAB <noway@nochance.com> wrote:

    Well as everybody else is speaking about AI I thought I'd join in. When
    I saw this my first thought was Ubisoft has script writers followed by
    it's Ubisoft so it must be a bad idea.

    Now I'm in two minds about it. The idea seems to be to have an AI
    suggest some what they call barks which as far as I can tell are just
    flavour lines that NPC's use and not anything to do with the actual
    plotline etc. On face value this seems like a good idea as why waste the
    time of script writers for the mundane parts.

    So why the two minds, well the easy one first. This is Ubisoft so I have
    my doubts they use this so that more time can be spent polishing the
    creative parts of the dialogue. My expectation is you'll end up with
    half the workforce producing the same output they currently do. The
    second one, if this works I can see it then seeping into the more
    creative parts and then you get into is an AI actually creative or is it
    just efficiently rehasing someone else's work.

    I can't get excited about this stuff. It's just using technology to
    create a poorer product at less cost, resulting in shittier games and
    fewer jobs. So-called "AI" like ChatGPT appears exciting at first
    glance, but then you take a closer look at its output and realize it's
    little better the auto-generated web-pages already spamming the
    internet. To see that sort of output flooding into new avenues - TV,
    music, games - is disheartening.

    But I guess that's what we all deserve, when we put price as the #1 determinator of our sales.

    Anyway, Ubisoft games are already barely worth playing, being
    repetitive, by-the-number experiences. I can't imagine AI-generated
    content making them much worse. Honestly, half of their games already
    feel like they're procedurally generated.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Fri Mar 31 09:38:29 2023
    On 30/03/2023 15:23, Spalls Hurgenson wrote:
    On Thu, 30 Mar 2023 10:21:13 +0100, JAB <noway@nochance.com> wrote:

    Well as everybody else is speaking about AI I thought I'd join in. When
    I saw this my first thought was Ubisoft has script writers followed by
    it's Ubisoft so it must be a bad idea.

    Now I'm in two minds about it. The idea seems to be to have an AI
    suggest some what they call barks which as far as I can tell are just
    flavour lines that NPC's use and not anything to do with the actual
    plotline etc. On face value this seems like a good idea as why waste the
    time of script writers for the mundane parts.

    So why the two minds, well the easy one first. This is Ubisoft so I have
    my doubts they use this so that more time can be spent polishing the
    creative parts of the dialogue. My expectation is you'll end up with
    half the workforce producing the same output they currently do. The
    second one, if this works I can see it then seeping into the more
    creative parts and then you get into is an AI actually creative or is it
    just efficiently rehasing someone else's work.

    I can't get excited about this stuff. It's just using technology to
    create a poorer product at less cost, resulting in shittier games and
    fewer jobs. So-called "AI" like ChatGPT appears exciting at first
    glance, but then you take a closer look at its output and realize it's
    little better the auto-generated web-pages already spamming the
    internet. To see that sort of output flooding into new avenues - TV,
    music, games - is disheartening.

    But I guess that's what we all deserve, when we put price as the #1 determinator of our sales.

    Anyway, Ubisoft games are already barely worth playing, being
    repetitive, by-the-number experiences. I can't imagine AI-generated
    content making them much worse. Honestly, half of their games already
    feel like they're procedurally generated.


    I'm not sure I'd say I was excited but more mildly interested. Like you
    I don't see the bigger publishers using tools like this with any other
    purpose than cutting costs to increase profits. Maybe for smaller devs
    it would help produce more content with their limited budget which I
    think would be a positive.a

    I've not used ChatGPT but currently it feels like a less reliable
    version of using google to get an answer packaged in a more 'human' form.

    --- SoupGate-Win32 v1.05
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  • From Ross Ridge@21:1/5 to noway@nochance.com on Sat Apr 1 19:23:26 2023
    JAB <noway@nochance.com> wrote:
    So why the two minds, well the easy one first. This is Ubisoft so I have
    my doubts they use this so that more time can be spent polishing the
    creative parts of the dialogue. My expectation is you'll end up with
    half the workforce producing the same output they currently do. The
    second one, if this works I can see it then seeping into the more
    creative parts and then you get into is an AI actually creative or is it
    just efficiently rehasing someone else's work.

    Well, humans even at their most creative are still just mostly rehashing someone else's work. Everything is derivitive, so it's more a question
    of degree, how closely these AIs are copying other works.

    I don't know what Ubisoft specifically is trying to do with AI, but
    I think AI has some interesting potential for games, specifically
    for dynamically generated content. For example, I could see it being
    used with procedurally generated quests, to give each generated quest distinctive NPC dialog. So rather than just replacing kill 10 goblins
    with kill 12 kobolds in the same text, you'd have unique dialog each
    time explaining why these monsters need to die.

    I could also Grand Theft Auto type of game having one of those post-game
    recap sequences where the accomplishments of the player are recounted,
    but in the form of AI generated rap video. Or imagine an RPG where
    the pre-generated characters in your party aren't just bantering with
    each other, but also responding what you have your own character say.
    People more creative than me will probably come up with better ideas,
    but I think there's fair bit of opportunity for AI to enhance games in
    ways like this.

    It'll probably go badly at the start, with games just trying to cash in
    on the AI craze and results that are widely mocked, but I think it's
    something that could be refined into something 10 years from now that
    we're taking for granted.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to Ross Ridge on Mon Apr 3 09:58:50 2023
    On 01/04/2023 20:23, Ross Ridge wrote:
    JAB <noway@nochance.com> wrote:
    So why the two minds, well the easy one first. This is Ubisoft so I have
    my doubts they use this so that more time can be spent polishing the
    creative parts of the dialogue. My expectation is you'll end up with
    half the workforce producing the same output they currently do. The
    second one, if this works I can see it then seeping into the more
    creative parts and then you get into is an AI actually creative or is it
    just efficiently rehasing someone else's work.

    Well, humans even at their most creative are still just mostly rehashing someone else's work. Everything is derivitive, so it's more a question
    of degree, how closely these AIs are copying other works.

    I don't know what Ubisoft specifically is trying to do with AI, but
    I think AI has some interesting potential for games, specifically
    for dynamically generated content. For example, I could see it being
    used with procedurally generated quests, to give each generated quest distinctive NPC dialog. So rather than just replacing kill 10 goblins
    with kill 12 kobolds in the same text, you'd have unique dialog each
    time explaining why these monsters need to die.

    I could also Grand Theft Auto type of game having one of those post-game recap sequences where the accomplishments of the player are recounted,
    but in the form of AI generated rap video. Or imagine an RPG where
    the pre-generated characters in your party aren't just bantering with
    each other, but also responding what you have your own character say.
    People more creative than me will probably come up with better ideas,
    but I think there's fair bit of opportunity for AI to enhance games in
    ways like this.

    It'll probably go badly at the start, with games just trying to cash in
    on the AI craze and results that are widely mocked, but I think it's something that could be refined into something 10 years from now that
    we're taking for granted.


    This one is in the development process to help write voice scripts so
    not dynamically generated content. For that part, I like you, can see
    some interesting possibilities for creating more lived in worlds where
    NPC's actually go about their everyday lives and don't just stand there
    forever waiting for the PC to talk to them and then they splurge out
    whatever they are meant to say. For something like quests I'm not so
    sure but I could see having a tool that allows a developer to bounce
    ideas of an AI being useful. I've had a lot of fun playing AI Dungeon
    which is basically co-op story telling but the second participant is an AI.

    One I would really like to see, much because this seems not to advanced
    for years and years - enemies in FPS'es that actually respond to threats
    in a more lifelike way. A game that did try this was Brother in Arms.
    The second one in the series was the best example as enemies would react
    to, for example, being flanked and try and move to different cover on
    indeed try to outflank you. It was interesting but I wouldn't say wholly successful as you could see that it was still scripted it's just those
    scripts were more complex.

    --- SoupGate-Win32 v1.05
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