* Neurodeck: The Game
My generosity knows no bounds; here's ANOTHER free game. Ignore the
publisher behind the curtain. It's me, me, me! ;-)
And what free game do we get today? Well, let me tell you; it's:
* Neurodeck: The Game >https://www.gog.com/en/game/neurodeck_psychological_deckbuilder
It's a deckbuilding game. An Indie deckbuilding game. Build cards then >"battle" them against one another. The cards represent phobias and
various other psychological ailments. Bleh. I hate deckbuilder games,
but apparently they're popular. I blame the Pokemons. No reason why;
just seemed the thing to do.
If you think deckbuilders are popular for a good reason, grab it
within 72 hours and this masterpiece is yours. If not, come join me on
my terrace and where we can all yell at the young'uns daring to step
on the lawn.
My generosity knows no bounds; here's ANOTHER free game. Ignore the publisher behind the curtain. It's me, me, me! ;-)
And what free game do we get today? Well, let me tell you; it's:
* Neurodeck: The Game https://www.gog.com/en/game/neurodeck_psychological_deckbuilder
It's a deckbuilding game. An Indie deckbuilding game. Build cards then "battle" them against one another. The cards represent phobias and
various other psychological ailments. Bleh. I hate deckbuilder games,
but apparently they're popular. I blame the Pokemons. No reason why;
just seemed the thing to do.
If you think deckbuilders are popular for a good reason, grab it
within 72 hours and this masterpiece is yours. If not, come join me on
my terrace and where we can all yell at the young'uns daring to step
on the lawn.
I don't really understand the appeal of deckbuilders. I don't mind it
so much, but cards are the computer/randomizer of card/board
games. Why not just have a sim of the thing the cards represent
instead of the cards?
I mean, I don't have an onscreen typewriter when I'm typing things
into games. Most computer games don't have dice show up on
screen when you attack and do damage, etc. There's a reason for
that. It sets you one level of abstraction further away, removing
immersion.
I can see it if you want to play a particular card game, like Magic
or board/card game like Talisman. Most of these aren't based
on a game that was a card game previously. I suppose I can see
it if they're simulating a card game to release, or along side an
actual card game I guess?
On Mon, 27 Mar 2023 15:24:08 -0700 (PDT), Justisaur
<just...@gmail.com> wrote:
Still, even aware of this, I don't like them. But that's for reasons
that have nothing to do with how they're used in game. Rather, the underlying cause is an emotional reaction tied to how MtG dominated table-top gaming scene in the early 90s. It displaced my own sacred
cow, the tabletop RPG. It's completely ridiculous and irrational; an
ancient grudge that I still happily nuture three decades later, just
because I can. ;-)
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