• Free Game: Neurodeck

    From Spalls Hurgenson@21:1/5 to All on Fri Mar 24 10:45:20 2023
    My generosity knows no bounds; here's ANOTHER free game. Ignore the
    publisher behind the curtain. It's me, me, me! ;-)

    And what free game do we get today? Well, let me tell you; it's:

    * Neurodeck: The Game https://www.gog.com/en/game/neurodeck_psychological_deckbuilder
    It's a deckbuilding game. An Indie deckbuilding game. Build cards then
    "battle" them against one another. The cards represent phobias and
    various other psychological ailments. Bleh. I hate deckbuilder games,
    but apparently they're popular. I blame the Pokemons. No reason why;
    just seemed the thing to do.

    If you think deckbuilders are popular for a good reason, grab it
    within 72 hours and this masterpiece is yours. If not, come join me on
    my terrace and where we can all yell at the young'uns daring to step
    on the lawn.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Mar 24 11:41:46 2023
    * Neurodeck: The Game

    Got em all, thx spalls!

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Fri Mar 24 14:22:53 2023
    On Fri, 24 Mar 2023 10:45:20 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    My generosity knows no bounds; here's ANOTHER free game. Ignore the
    publisher behind the curtain. It's me, me, me! ;-)

    And what free game do we get today? Well, let me tell you; it's:

    * Neurodeck: The Game >https://www.gog.com/en/game/neurodeck_psychological_deckbuilder
    It's a deckbuilding game. An Indie deckbuilding game. Build cards then >"battle" them against one another. The cards represent phobias and
    various other psychological ailments. Bleh. I hate deckbuilder games,
    but apparently they're popular. I blame the Pokemons. No reason why;
    just seemed the thing to do.

    If you think deckbuilders are popular for a good reason, grab it
    within 72 hours and this masterpiece is yours. If not, come join me on
    my terrace and where we can all yell at the young'uns daring to step
    on the lawn.

    Dude, deckbuilders have been popular since Magic: The Gathering in 1993.

    Not that I disagree. I played some Kazaak in KotOR, but that's about it.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Mar 27 15:24:08 2023
    On Friday, March 24, 2023 at 7:45:43 AM UTC-7, Spalls Hurgenson wrote:
    My generosity knows no bounds; here's ANOTHER free game. Ignore the publisher behind the curtain. It's me, me, me! ;-)

    And what free game do we get today? Well, let me tell you; it's:

    * Neurodeck: The Game https://www.gog.com/en/game/neurodeck_psychological_deckbuilder
    It's a deckbuilding game. An Indie deckbuilding game. Build cards then "battle" them against one another. The cards represent phobias and
    various other psychological ailments. Bleh. I hate deckbuilder games,
    but apparently they're popular. I blame the Pokemons. No reason why;
    just seemed the thing to do.

    If you think deckbuilders are popular for a good reason, grab it
    within 72 hours and this masterpiece is yours. If not, come join me on
    my terrace and where we can all yell at the young'uns daring to step
    on the lawn.

    Damn, missed it. I was too busy playing games to check here over the
    weekend. Oh well. Nothing of value was lost.

    I don't really understand the appeal of deckbuilders. I don't mind it
    so much, but cards are the computer/randomizer of card/board
    games. Why not just have a sim of the thing the cards represent
    instead of the cards?

    I mean, I don't have an onscreen typewriter when I'm typing things
    into games. Most computer games don't have dice show up on
    screen when you attack and do damage, etc. There's a reason for
    that. It sets you one level of abstraction further away, removing
    immersion.

    I can see it if you want to play a particular card game, like Magic
    or board/card game like Talisman. Most of these aren't based
    on a game that was a card game previously. I suppose I can see
    it if they're simulating a card game to release, or along side an
    actual card game I guess?

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to justisaur@gmail.com on Tue Mar 28 21:42:14 2023
    On Mon, 27 Mar 2023 15:24:08 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:


    I don't really understand the appeal of deckbuilders. I don't mind it
    so much, but cards are the computer/randomizer of card/board
    games. Why not just have a sim of the thing the cards represent
    instead of the cards?

    I mean, I don't have an onscreen typewriter when I'm typing things
    into games. Most computer games don't have dice show up on
    screen when you attack and do damage, etc. There's a reason for
    that. It sets you one level of abstraction further away, removing
    immersion.

    I can see it if you want to play a particular card game, like Magic
    or board/card game like Talisman. Most of these aren't based
    on a game that was a card game previously. I suppose I can see
    it if they're simulating a card game to release, or along side an
    actual card game I guess?


    Honestly, most games just use 'cards' as representative of what might
    otherwise be called "spells" or "buffs" or "powers" in other games. In
    those other games, those abilities are gained by grinding XP or being
    attached to weapons scrounged in the dungeons; in 'deckbuilders', you
    just happen to find 'cards'. But mechanically, they aren't that
    different; trigger the power/card and something magical happens, then
    either wait for it to recharge or find a replacement. Whether its a
    card or a magic scroll, it works pretty much the same.

    Still, even aware of this, I don't like them. But that's for reasons
    that have nothing to do with how they're used in game. Rather, the
    underlying cause is an emotional reaction tied to how MtG dominated
    table-top gaming scene in the early 90s. It displaced my own sacred
    cow, the tabletop RPG. It's completely ridiculous and irrational; an
    ancient grudge that I still happily nuture three decades later, just
    because I can. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Wed Mar 29 11:11:48 2023
    On Tuesday, March 28, 2023 at 6:42:32 PM UTC-7, Spalls Hurgenson wrote:
    On Mon, 27 Mar 2023 15:24:08 -0700 (PDT), Justisaur
    <just...@gmail.com> wrote:


    Still, even aware of this, I don't like them. But that's for reasons
    that have nothing to do with how they're used in game. Rather, the underlying cause is an emotional reaction tied to how MtG dominated table-top gaming scene in the early 90s. It displaced my own sacred
    cow, the tabletop RPG. It's completely ridiculous and irrational; an
    ancient grudge that I still happily nuture three decades later, just
    because I can. ;-)

    Oh I get that. Even though I played MtG, and Everquest, they both
    had an impact on availability of people, and while I enjoyed them,
    I never enjoyed them as much as D&D and felt somewhat the same.
    MtG doesn't seem that big a thing anymore, but I don't think it's
    sucking people away from D&D in a long long time.

    Now I barely play, and only online. Kids put a huge damper in my
    D&D time, my issues with post WotC D&D and lack of people who
    want to play 'old school' put it in the hospital, and Covid put it on
    life support.

    - Justisaur

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