• Eve Online the NFT version

    From JAB@21:1/5 to All on Thu Mar 23 12:22:53 2023
    I realise that dev studios have to raise cash from somewhere but NFT's,
    really. I particularly liked this quote.

    "Now, with advancements made within blockchain, we can forge a new
    universe deeply imbued with our expertise in player agency and autonomy, empowering players to engage in new ways."

    https://www.rockpapershotgun.com/eve-onlines-developers-are-making-a-blockchain-game-in-the-eve-universe

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Thu Mar 23 11:07:45 2023
    On Thu, 23 Mar 2023 12:22:53 +0000, JAB <noway@nochance.com> wrote:

    I realise that dev studios have to raise cash from somewhere but NFT's, >really. I particularly liked this quote.

    "Now, with advancements made within blockchain, we can forge a new
    universe deeply imbued with our expertise in player agency and autonomy, >empowering players to engage in new ways."

    https://www.rockpapershotgun.com/eve-onlines-developers-are-making-a-blockchain-game-in-the-eve-universe

    At this point, you have to wonder... why?

    Do they really think that THIS block-chain game will be any more
    successful than the rest of the failures?

    Or do they just hope to swoop in, scam the stupid who still believe in
    crypto out of a few hundred billion, and then walk away. Do they
    consider it akin to mining a cesspit for lost diamonds?

    Sadly, I fear it's the latter.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Thu Mar 23 19:05:15 2023
    On Thu, 23 Mar 2023 11:07:45 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Thu, 23 Mar 2023 12:22:53 +0000, JAB <noway@nochance.com> wrote:

    I realise that dev studios have to raise cash from somewhere but NFT's, >>really. I particularly liked this quote.

    "Now, with advancements made within blockchain, we can forge a new
    universe deeply imbued with our expertise in player agency and autonomy, >>empowering players to engage in new ways."
    https://www.rockpapershotgun.com/eve-onlines-developers-are-making-a-blockchain-game-in-the-eve-universe

    At this point, you have to wonder... why?

    Do they really think that THIS block-chain game will be any more
    successful than the rest of the failures?

    And that people will pay their electricity bill (or others') for the
    poorly scalable, shocking amount of processor power required to drive
    such an economy as it expands?

    https://support.metamask.io/hc/en-us/articles/360058751211-Why-are-my-gas-fees-so-high-

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Fri Mar 24 10:16:12 2023
    On 23/03/2023 15:07, Spalls Hurgenson wrote:
    On Thu, 23 Mar 2023 12:22:53 +0000, JAB <noway@nochance.com> wrote:

    I realise that dev studios have to raise cash from somewhere but NFT's,
    really. I particularly liked this quote.

    "Now, with advancements made within blockchain, we can forge a new
    universe deeply imbued with our expertise in player agency and autonomy,
    empowering players to engage in new ways."

    https://www.rockpapershotgun.com/eve-onlines-developers-are-making-a-blockchain-game-in-the-eve-universe

    At this point, you have to wonder... why?

    Do they really think that THIS block-chain game will be any more
    successful than the rest of the failures?

    Or do they just hope to swoop in, scam the stupid who still believe in
    crypto out of a few hundred billion, and then walk away. Do they
    consider it akin to mining a cesspit for lost diamonds?

    Sadly, I fear it's the latter.



    Tricky to know although the large chunk of change that was invested with
    them may have clouded their judgement.

    If I had to guess I'd also go with the latter as I find it hard to
    believe that any game dev's (even if they are cryptobros) really think a
    NFT game can be a success, at least in the sense of a game, given the
    push back given by gamers. It's a good way to ruin your reputation though.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to JAB on Mon Mar 27 15:37:41 2023
    On Friday, March 24, 2023 at 3:16:15 AM UTC-7, JAB wrote:
    On 23/03/2023 15:07, Spalls Hurgenson wrote:
    On Thu, 23 Mar 2023 12:22:53 +0000, JAB <no...@nochance.com> wrote:

    I realise that dev studios have to raise cash from somewhere but NFT's, >> really. I particularly liked this quote.

    "Now, with advancements made within blockchain, we can forge a new
    universe deeply imbued with our expertise in player agency and autonomy, >> empowering players to engage in new ways."

    https://www.rockpapershotgun.com/eve-onlines-developers-are-making-a-blockchain-game-in-the-eve-universe

    At this point, you have to wonder... why?

    Do they really think that THIS block-chain game will be any more successful than the rest of the failures?

    Or do they just hope to swoop in, scam the stupid who still believe in crypto out of a few hundred billion, and then walk away. Do they
    consider it akin to mining a cesspit for lost diamonds?

    Sadly, I fear it's the latter.


    Tricky to know although the large chunk of change that was invested with them may have clouded their judgement.

    If I had to guess I'd also go with the latter as I find it hard to
    believe that any game dev's (even if they are cryptobros) really think a
    NFT game can be a success, at least in the sense of a game, given the
    push back given by gamers. It's a good way to ruin your reputation though.

    Does EO have a reputation besides being the most expensive game to play?

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to justisaur@gmail.com on Tue Mar 28 21:11:32 2023
    On Mon, 27 Mar 2023 15:37:41 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:


    Does EO have a reputation besides being the most expensive game to play?

    Its only expensive if you want to have fun. ;-)

    Years back, I gave EVE Online a try, so take my opinion with a grain
    of salt; I don't know how much things have changed since then. The
    game itself was interesting, and even moderately fun. Its expansive
    world, largely controlled by the dictates of the playerbase, was
    intriguing to explore, and the core gameplay - even for somebody who
    only bought the cheapest monthly access - was entertaining... but only
    for a while. It was - unsurprisingly - quite grindy and the risk of
    losing all your progress at any moment because you landed in the
    sights of some grumpy newb-killer was a pressure I didn't really want
    from my game. To really enjoy the game, you have to join with a
    faction and, yes, invest a lot of time to get to the big battles and
    escapades that make the news.

    But money isn't really necessary; in fact, a lot of people played the
    game for freed by trading in-game currency for real-money (I forget
    the details) that paid for their subscriptions. But that method
    required you to risk your in-game investments, which is why we often
    hear about people losing $10,000 spaceships. It's not that they paid
    that much for the ship with real cash - most earned them the 'hard
    way' in-game - but that's how much the ships were valued.

    Still, the whole experience was just too grindy, cliquey and niche for
    me. It's called a 3D spreadsheet game for a reason; you really need to
    learn the ins and outs of all the mechanics, and the values of all the
    items and actions, and do a cost-effectiveness summary of it all if
    you ever want to get anywhere. And while that is fun for some (and
    more power to them) it wasn't for me.

    TL;DR; it wasn't the /monetary/ cost of the game that drove me away
    from EVE Online.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Wed Mar 29 12:06:18 2023
    On Tuesday, March 28, 2023 at 6:11:50 PM UTC-7, Spalls Hurgenson wrote:
    On Mon, 27 Mar 2023 15:37:41 -0700 (PDT), Justisaur
    <just...@gmail.com> wrote:


    Does EO have a reputation besides being the most expensive game to play?
    Its only expensive if you want to have fun. ;-)

    Years back, I gave EVE Online a try, so take my opinion with a grain
    of salt; I don't know how much things have changed since then. The
    game itself was interesting, and even moderately fun. Its expansive
    world, largely controlled by the dictates of the playerbase, was
    intriguing to explore, and the core gameplay - even for somebody who
    only bought the cheapest monthly access - was entertaining... but only
    for a while. It was - unsurprisingly - quite grindy and the risk of
    losing all your progress at any moment because you landed in the
    sights of some grumpy newb-killer was a pressure I didn't really want
    from my game. To really enjoy the game, you have to join with a
    faction and, yes, invest a lot of time to get to the big battles and escapades that make the news.

    But money isn't really necessary; in fact, a lot of people played the
    game for freed by trading in-game currency for real-money (I forget
    the details) that paid for their subscriptions. But that method
    required you to risk your in-game investments, which is why we often
    hear about people losing $10,000 spaceships. It's not that they paid
    that much for the ship with real cash - most earned them the 'hard
    way' in-game - but that's how much the ships were valued.

    Still, the whole experience was just too grindy, cliquey and niche for
    me. It's called a 3D spreadsheet game for a reason; you really need to
    learn the ins and outs of all the mechanics, and the values of all the
    items and actions, and do a cost-effectiveness summary of it all if
    you ever want to get anywhere. And while that is fun for some (and
    more power to them) it wasn't for me.

    I do like me some spreadsheets, and I like space combat sims. That
    almost sounds fun, but I'm not a fan of grindy. A little grindy is fine,
    but when it gets to a certain point it really turns me off.

    It sounds a bit like Warframe's model, only they avoid the too grindy if
    you keep your eyes open and try different things for a long long time.
    It eventually gets there though, but long after you've got so much out
    of the game that it felt worth it to get to that point. It does allow you
    to grind/make things for real money, or buy stuff with real money too.
    It doesn't have the sub cost though. Similarly I probably had like
    $500-$1000 worth of equipment/upgrades but I only spent a measly
    $40 or $50 on it, partly out of guilt for getting so much content without otherwise paying for it.

    Unlike EO I can't lose any of that. It also doesn't feel cliquey to me,
    which is probably the last thing that turns me off.

    Between the possibility of loosing progress with real world $ value,
    PVP, grind, and the clique' feel that's 4 strikes.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Thu Mar 30 10:00:50 2023
    On 27/03/2023 23:37, Justisaur wrote:
    On Friday, March 24, 2023 at 3:16:15 AM UTC-7, JAB wrote:
    On 23/03/2023 15:07, Spalls Hurgenson wrote:
    On Thu, 23 Mar 2023 12:22:53 +0000, JAB <no...@nochance.com> wrote:

    I realise that dev studios have to raise cash from somewhere but NFT's, >>>> really. I particularly liked this quote.

    "Now, with advancements made within blockchain, we can forge a new
    universe deeply imbued with our expertise in player agency and autonomy, >>>> empowering players to engage in new ways."

    https://www.rockpapershotgun.com/eve-onlines-developers-are-making-a-blockchain-game-in-the-eve-universe

    At this point, you have to wonder... why?

    Do they really think that THIS block-chain game will be any more
    successful than the rest of the failures?

    Or do they just hope to swoop in, scam the stupid who still believe in
    crypto out of a few hundred billion, and then walk away. Do they
    consider it akin to mining a cesspit for lost diamonds?

    Sadly, I fear it's the latter.


    Tricky to know although the large chunk of change that was invested with
    them may have clouded their judgement.

    If I had to guess I'd also go with the latter as I find it hard to
    believe that any game dev's (even if they are cryptobros) really think a
    NFT game can be a success, at least in the sense of a game, given the
    push back given by gamers. It's a good way to ruin your reputation though.

    Does EO have a reputation besides being the most expensive game to play?


    Never played it myself but my understanding is that it has a rather
    loyal fanbase that are highly invested in the game.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Thu Mar 30 18:51:48 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    But money isn't really necessary; in fact, a lot of people played the
    game for freed by trading in-game currency for real-money (I forget
    the details) that paid for their subscriptions.

    That isn't as practical as it used to be. I've played EVE Online off
    and on since 2009, and its gotten a lot harder to earn enough in-game
    currency to pay a monthly subscription. Part of that is down to the
    recent increase the base monthly subscription price from $15 to $25,
    but thw long-term price trend was been pushing up the cost before that.
    When I started playing, a 30-day subscription cost only 200M ISK
    (InterStellar Kredits, the in-game currency), now it's 2.5B ISK.

    (And before anyone blames the inevitable "mudflation" that all MMOs
    supposedly suffer from, I'd point out that for most of EVE Online's 20
    year history in-game prices overall had remained steady. A few years ago though they started mucking with the economy in ways that have upended
    prices, though mostly in a way that makes players poorer.)

    Despite that you can still play EVE Online completely for free without
    paying a cent if you want. You're limitted to just an "Alpha" account,
    with some pretty severe limitations on what ships you can fly, but
    you can still do a fair amount of stuff in the game. You can join a
    null-sec corporation (guild) living in the "no rules" part of the game
    world, get some free ships they'll handout and risk almost nothing.
    Even as a newbie you can join a fleet of 200 ships and help defend your corporation's space (or attack someone else's), maybe even get into one
    those epic 6000 ship battles you hear of from time to time.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)