This is story that brought me some cheer. A YT'er has spent close to
$23k buying every game on Nintendo's eShop before it closes down. It
really is something I like to see be formalised in law because as time
goes by computer games are effectively going to be lost. It's kinda
scary how central the video game industry is to our culture yet it's
just not considered worth saving for future generations in the same way
say books are.
https://www.nintendolife.com/news/2023/03/random-youtuber-spends-nearly-usd23k-buying-every-3ds-and-wii-u-eshop-game
On Thu, 23 Mar 2023 12:36:40 +0000, JAB <noway@nochance.com> wrote:
This is story that brought me some cheer. A YT'er has spent close to
$23k buying every game on Nintendo's eShop before it closes down. It
really is something I like to see be formalised in law because as time
goes by computer games are effectively going to be lost. It's kinda
scary how central the video game industry is to our culture yet it's
just not considered worth saving for future generations in the same way
say books are.
https://www.nintendolife.com/news/2023/03/random-youtuber-spends-nearly-usd23k-buying-every-3ds-and-wii-u-eshop-game
So... yet another benefit to software piracy? It's not only that they
offer a 'cheaper' product, with less hassles (DRM) and more control
over the product, but now they're providing a distinct and useful
service in archiving our history that the publishers want to erase
because preserving it would cost them money*.
On Thu, 23 Mar 2023 12:36:40 +0000, JAB <noway@nochance.com> wrote:
This is story that brought me some cheer. A YT'er has spent close to
$23k buying every game on Nintendo's eShop before it closes down. It
really is something I like to see be formalised in law because as time
goes by computer games are effectively going to be lost. It's kinda
scary how central the video game industry is to our culture yet it's
just not considered worth saving for future generations in the same way
say books are.
https://www.nintendolife.com/news/2023/03/random-youtuber-spends-nearly-usd23k-buying-every-3ds-and-wii-u-eshop-game
So... yet another benefit to software piracy? It's not only that they
offer a 'cheaper' product, with less hassles (DRM) and more control
over the product, but now they're providing a distinct and useful
service in archiving our history that the publishers want to erase
because preserving it would cost them money*.
In an ideal world, all software would be required to a) post full code
and assets to some regulatory archive (like the British Library in the
UK, or the Library of Congress in the Americas) in order to benefit
from copyright protections, and b) have some method of allowing users
to acquire and/or keep using the software after the publisher decides
to sunset it.
On Thu, 23 Mar 2023 11:15:10 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
On Thu, 23 Mar 2023 12:36:40 +0000, JAB <noway@nochance.com> wrote:
In an ideal world, all software would be required to a) post full code
and assets to some regulatory archive (like the British Library in the
UK, or the Library of Congress in the Americas) in order to benefit
from copyright protections, and b) have some method of allowing users
to acquire and/or keep using the software after the publisher decides
to sunset it.
Regulation like that would stifle all innovation. It's tantamount to
telling the electronic music industry that every artist must provide
the patch data for every synth patch used, and every singer must
provide audio of their vocals which can be freely used in perpetuity
by anyone who purchased the song in any format.
Anyway point here is that any game worth playing will eventually
resurface free of charge anyway.
Any notion of regulation requiring developers to open source their
code would only filter out anyone with any talent from ever writing
games.. trust me you don't want that.
On Sat, 25 Mar 2023 21:31:47 -0400, Rin Stowleigh
<rstowleigh@x-nospam-x.com> wrote:
On Thu, 23 Mar 2023 11:15:10 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
On Thu, 23 Mar 2023 12:36:40 +0000, JAB <noway@nochance.com> wrote:
In an ideal world, all software would be required to a) post full code
and assets to some regulatory archive (like the British Library in the
UK, or the Library of Congress in the Americas) in order to benefit
from copyright protections, and b) have some method of allowing users
to acquire and/or keep using the software after the publisher decides
to sunset it.
Regulation like that would stifle all innovation. It's tantamount to
telling the electronic music industry that every artist must provide
the patch data for every synth patch used, and every singer must
provide audio of their vocals which can be freely used in perpetuity
by anyone who purchased the song in any format.
I did specify software as opposed to other forms of media.
And I disagree strongly that it would stifle innovation in the
software market. It does not 'open source' any code. It does not
remove copy-write protections from the product. It does not give
anyone license to use the code. What it does do is ensure that people
who paid to use a product can continue to use it after the creator
decides it's not worth his time to keep supporting it.
Anyway point here is that any game worth playing will eventually
resurface free of charge anyway.
Except, the point is that, increasingly, with modern software, this
isn't possible anymore because assests required to run the software
are kept server-side and thus can not be 're-released' without the participation of the publisher. This not only includes multi-player
games but increasingly single-player games that simply won't work -
despite the best efforts of hackers and pirate.
Example: "Dark Sun Online: Crimson Sun", an MMORPG that - despite
being largely client-based* and requiring relatively little
modification, still can't be run today because what little server-side
code is not just unreleased, but effectively lost. And with the
publisher and developers both out of business, and the licensing a
mess, it will never be recovered. to get it running would require a
full re-write of the server code, essentially creating a new product
that won't be the same as the original.
Any notion of regulation requiring developers to open source their
code would only filter out anyone with any talent from ever writing
games.. trust me you don't want that.
Which is bullshit. This isn't asking companies to give away their
products for free. This is asking them to provide code that will allow
users to be able to keep using that code after the publishers don't
want to support it anymore. Which they only will do after they decide
it isn't profitable for them to do so anymore. People would still
create new software for profit because new software will still be
marketable (novelty almost always trumps older wares in the
entertainment business). And meanwhile, people who are interested in
the older goods are still able to use it even if the publisher has unilaterally decided they don't want them to.
Copyright is intended to give creators a temporary restriction on the
right to copy and use their creation in order to give them a temporary
period to profit from their works, after which those works are
intended to go into the public domain. It is generally held that
copyright terms are far too long already for general media; with
software the near century-long terms are extremely excessive because
of the medium changes so swiftly. But even if the medium remains the
same, without changes to the law existing works still NEVER go into
public domain because the code remains locked up by DRM and other
methods.
Regulating software publishers to essentially eschrow their code to
ensure that the code remains usable and fully accessible would not
destroy the industry. Might it increase costs somewhat? Possibly, but
not in any signifcant way (some paperwork, and sending an archive of
code and assets to wherever).
* those were more naive days, when publishers assumed the client-side software could be trusted to 'do the right thing' when it came to
combat, or trading, or anything. ;-)
On Thu, 23 Mar 2023 12:36:40 +0000, JAB <noway@nochance.com> wrote:
This is story that brought me some cheer. A YT'er has spent close to
$23k buying every game on Nintendo's eShop before it closes down. It
really is something I like to see be formalised in law because as time
goes by computer games are effectively going to be lost. It's kinda
scary how central the video game industry is to our culture yet it's
just not considered worth saving for future generations in the same way
say books are.
https://www.nintendolife.com/news/2023/03/random-youtuber-spends-nearly-usd23k-buying-every-3ds-and-wii-u-eshop-game
So... yet another benefit to software piracy? It's not only that they
offer a 'cheaper' product, with less hassles (DRM) and more control
over the product, but now they're providing a distinct and useful
service in archiving our history that the publishers want to erase
because preserving it would cost them money*.
In an ideal world, all software would be required to a) post full code
and assets to some regulatory archive (like the British Library in the
UK, or the Library of Congress in the Americas) in order to benefit
from copyright protections, and b) have some method of allowing users
to acquire and/or keep using the software after the publisher decides
to sunset it.
* either due to cutting the minimal server support costs, or because
the older games were competing with new sales
Spalls, while I understand and sympathize with your frustration there is
a fundamental problem with your suggestion. (Which by the way has been >proposed a number of times in different forms for different types of >products.) The right of ownership includes the right to NOT sell. At all.
To do what you want would destroy the entire concept of Intellectual >Property, copyright and patents. It would require removing ALL
protections that those laws and concepts provide and in the process
destroy the world's economy.
Because right now, without it, you can hand over a wad of cash for an
app, and five minutes later the publisher can declare it out of
support and takes down the DRM server. The end-user is then left
withwith useless code, and no legal recourse to getting it to work. I
think most people would argue that's far more damaging to ownership
rights and the ideals of capitalism than anything else.
On Sun, 26 Mar 2023 08:54:23 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
Spalls, while I understand and sympathize with your frustration there is
a fundamental problem with your suggestion. (Which by the way has been
proposed a number of times in different forms for different types of
products.) The right of ownership includes the right to NOT sell. At all.
Except the creator already has sold the product but nonetheless is
still limiting the end-user's usage, and furthermore the creators
right to control the distribution of his work ends when copyright
ends.
Putting the full work in eschrow to be fully released at some
point - whether when the creator decides the cost is no longer worth
the it, or at the end of copyright - ensures that creations are not
lost, and that end-users aren't robbed of their rights.
To do what you want would destroy the entire concept of Intellectual
Property, copyright and patents. It would require removing ALL
protections that those laws and concepts provide and in the process
destroy the world's economy.
Not in the least. Patents actually require the creator to fully detail
what is being patented. After seven years, the patent is open to
anyone to use.
On 3/27/2023 8:18 AM, Spalls Hurgenson wrote:
On Sun, 26 Mar 2023 08:54:23 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
Spalls, while I understand and sympathize with your frustration there is >>> a fundamental problem with your suggestion. (Which by the way has beenExcept the creator already has sold the product but nonetheless is
proposed a number of times in different forms for different types of
products.) The right of ownership includes the right to NOT sell. At all. >>
still limiting the end-user's usage, and furthermore the creators
right to control the distribution of his work ends when copyright
ends.
Not quite. When the copyright ends the creator can no longer forbid
others from copying extant instances of the work. It does NOT mean the >creator has to allow copying of something they never released to the
public in the first place.
As I said I understand and sympathize with your frustration but what you
want requires a fundamental change to copyright law. Getting any change
thru will be a stone-assed bitch and getting a change that doesn't make >things _worse_ will take many years. I wish you luck and the House of
Mouse lawyers will thank you for the decades of billable hours.
On Mon, 27 Mar 2023 15:29:49 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 3/27/2023 8:18 AM, Spalls Hurgenson wrote:
On Sun, 26 Mar 2023 08:54:23 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
Spalls, while I understand and sympathize with your frustration there is >>>> a fundamental problem with your suggestion. (Which by the way has been >>>> proposed a number of times in different forms for different types of
products.) The right of ownership includes the right to NOT sell. At all.
Except the creator already has sold the product but nonetheless is
still limiting the end-user's usage, and furthermore the creators
right to control the distribution of his work ends when copyright
ends.
Not quite. When the copyright ends the creator can no longer forbid
others from copying extant instances of the work. It does NOT mean the
creator has to allow copying of something they never released to the
public in the first place.
Except you again ignore that their methods (DRM, whatever) prevent the
usage of their creation to others who should - either because of
lapsed copyright - or because they paid for the product. This violates
the doctrine of first sale, which (among other things) says that the creator/seller cannot restrict the general usage or resale of a sold
item
(barring copying, due to copyright, of course. But using software as
intended does not cross that line. Software publishers get around this currently by claiming they are merely 'licensing' their wares, which
is often seen as loophole abuse and in fact has been ruled against in
some countries).
Because the issue is not just one of copyright.
As I said I understand and sympathize with your frustration but what you
want requires a fundamental change to copyright law. Getting any change
thru will be a stone-assed bitch and getting a change that doesn't make
things _worse_ will take many years. I wish you luck and the House of
Mouse lawyers will thank you for the decades of billable hours.
I am well aware that it isn't likely to happen in the near future. As
I said, in an /ideal world/ these changes would take effect. It would
require a significant revamping of the law, which has largely been
crafted in favor of large copyright holders. However, the changes
suggest are consistent with copyright, ownership, and the doctrine of
first sale (you may disagree but you haven't convinced me). It would
not, as some have claimed, doomed capitalism to a communist hellhole
where nobody wants to work anymore.It is completely workable in
Fortunately, there are others who are working towards these changes
(it's not an idea I invented on my own, there are other people smarter
than me working on this). Will it happen? No time soon, but perhaps
one day. Already some nations (even in the ultra-libertarian USA) are
taking a stronger stance against DRM and similar methods that allow publishers to control how a product is used after its sold. And it
will be a better world for it.
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