• Fun article about Facebook's Metaverse

    From Spalls Hurgenson@21:1/5 to All on Fri Mar 17 12:59:13 2023
    It's a long essay, but is also a ell written introduction to
    Facebook's VR world (and Zuckerberg's lovechild), the Metaverse. It's
    less about the technical aspects, and more about what it's actually
    like to really use it, especially regarding the social aspects. https://nymag.com/intelligencer/article/mark-zuckerberg-metaverse-meta-horizon-worlds.html

    And, okay, the article does come across a little bit like 'old man
    discovers chat room', because a lot of the behavior he describes is
    exactly the sort you find on most social platforms. Still, this
    behavior* can be chilling to those unaware of it. And nothing about
    the Metaverse cures this problem. In fact, the immediacy of VR and the
    absolute lack of any real content only makes it worse.

    Which is, generally, the whole point of the article; how pointless and sophomoric the whole experience is. It's an Internet Chat room open to
    the general public, which both limits the intimacy and functionality.
    The former means all conversations will be superficial small-talk;
    everyone is a stranger to one another. And despite Facebook and
    Zuckerberg's fervent assertions to the contrary, VR is nowhere near a replacement for real life; your actions are strictly curtailed to what
    the developers scripted into the program (and let's not even get into
    how primitive Facebook's metaverse is visually to begin with). There's
    a rather humorous description of the author researching various porn
    resulted VR games, and its hard to imagine anyone beyond the most
    sex-starved teenager having any interest in it.

    Worse are how Facebook attempts to gameify and monetize all social interactions; where you can earn points (that buy you cheap bonuses
    like T-shirts) for 'the many small acts of goodwill people perform for
    one another every day'. It unconsciously trains the mind to put
    monetary value to acts that should be reflexive, and its haunting to
    imagine how it may subtly be pervading the real-life actions of people
    immersed in Facebook's virtual world.

    The author himself is obviously not technically adept; geeks have more forbearance for the limitations of VR, often blinding themselves to
    its shortcomings and focusing only on its potential. Still, people
    like the author are exactly the sort of people that the Metaverse need
    to attract if it hopes to be in anyway successful, and it's amusing to
    read the reactions of an 'ordinary person' trying to immerse
    themselves in its strange culture.

    If you have the ten minutes or so, I recommend giving it a read.





    * sometimes described as the 'greater internet fuckwad theory', where
    the anonymity and distance offered by internet communications often
    brings out antisocial behaviors

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Mar 18 11:25:02 2023
    On 17/03/2023 16:59, Spalls Hurgenson wrote:

    It's a long essay, but is also a ell written introduction to
    Facebook's VR world (and Zuckerberg's lovechild), the Metaverse. It's
    less about the technical aspects, and more about what it's actually
    like to really use it, especially regarding the social aspects. https://nymag.com/intelligencer/article/mark-zuckerberg-metaverse-meta-horizon-worlds.html

    And, okay, the article does come across a little bit like 'old man
    discovers chat room', because a lot of the behavior he describes is
    exactly the sort you find on most social platforms. Still, this
    behavior* can be chilling to those unaware of it. And nothing about
    the Metaverse cures this problem. In fact, the immediacy of VR and the absolute lack of any real content only makes it worse.

    Which is, generally, the whole point of the article; how pointless and sophomoric the whole experience is. It's an Internet Chat room open to
    the general public, which both limits the intimacy and functionality.
    The former means all conversations will be superficial small-talk;
    everyone is a stranger to one another. And despite Facebook and
    Zuckerberg's fervent assertions to the contrary, VR is nowhere near a replacement for real life; your actions are strictly curtailed to what
    the developers scripted into the program (and let's not even get into
    how primitive Facebook's metaverse is visually to begin with). There's
    a rather humorous description of the author researching various porn
    resulted VR games, and its hard to imagine anyone beyond the most
    sex-starved teenager having any interest in it.


    There does seem to be an element of that but for me it reads more like
    the cynical style of humour that is common in the British Isles. As the
    Publand Lord said, the reason that unlike Americans we don't have a
    dream is because we're awake!

    Worse are how Facebook attempts to gameify and monetize all social interactions; where you can earn points (that buy you cheap bonuses
    like T-shirts) for 'the many small acts of goodwill people perform for
    one another every day'. It unconsciously trains the mind to put
    monetary value to acts that should be reflexive, and its haunting to
    imagine how it may subtly be pervading the real-life actions of people immersed in Facebook's virtual world.


    Now it's my turn to get into the whole old man mode. Unfortunately it
    seems to be something that is far more common in society as a whole. The
    move to treat more everyday interactions not like a social contract but
    instead as a commercial one. Western individualism has positives but it
    can also lead to to an attitude of self-entitlement and this idea that I
    can in no way be inconvenienced even if that means inconveniencing you.

    One of my personal bugbears (among many), people who try and push their
    way into traffic. If the traffic is relatively slow moving I'm more than
    happy to let someone out of a junction because, well why wouldn't you as
    it's the nice thing to do. Where I have a problem is when people 'push' themselves out of a junction and just expect you to stop. That's a
    situation that means I'll go out of my way to not let them in.

    The author himself is obviously not technically adept; geeks have more forbearance for the limitations of VR, often blinding themselves to
    its shortcomings and focusing only on its potential. Still, people
    like the author are exactly the sort of people that the Metaverse need
    to attract if it hopes to be in anyway successful, and it's amusing to
    read the reactions of an 'ordinary person' trying to immerse
    themselves in its strange culture.

    If you have the ten minutes or so, I recommend giving it a read.





    * sometimes described as the 'greater internet fuckwad theory', where
    the anonymity and distance offered by internet communications often
    brings out antisocial behaviors

    It could be rose tinted spectacles but it does feel that the standard of
    online discourse has been in steady decline for many, many years. It's
    the main reason I choose to cull a lot of my social media engagement at
    the end of last year. The art of being able to have a civilised
    conversation where each person considers the other's point of view seems
    to be a dying one. It's been replaced by if I act like an arsehole to
    you then you'll stop speaking to me and I can think I won an argument.
    Nope it just makes you look like an arsehole.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Sat Mar 18 10:59:00 2023
    On Sat, 18 Mar 2023 11:25:02 +0000, JAB <noway@nochance.com> wrote:

    On 17/03/2023 16:59, Spalls Hurgenson wrote:

    * sometimes described as the 'greater internet fuckwad theory', where
    the anonymity and distance offered by internet communications often
    brings out antisocial behaviors

    It could be rose tinted spectacles but it does feel that the standard of >online discourse has been in steady decline for many, many years. It's
    the main reason I choose to cull a lot of my social media engagement at
    the end of last year. The art of being able to have a civilised
    conversation where each person considers the other's point of view seems
    to be a dying one. It's been replaced by if I act like an arsehole to
    you then you'll stop speaking to me and I can think I won an argument.
    Nope it just makes you look like an arsehole.

    It doesn't help that so many Internet communications these days
    consist of one or two lines. It's all good to be pithy and concise but
    if you only speak in sound bytes then you'll never be able to
    communicate your ideas effectively. Which leads to misunderstandings
    by others, who also - limited to one or two sentence communiqués -
    can't adequately make you understand their point of view.

    Whereas, if both sides took the time to sit down and write out their
    arguments, not only might people see where they are coming from, but
    also see them as real people with real issues rather than just
    somebody making a one-off quip. But no, nowadays, it's all "TL;DR" and
    we all jump to the next outrage (or cat video).

    But admittedly, I may be a bit biased. You may have noticed over the
    years that I have a tendency towards loquacity. Don't blame me, I was
    brutally taught not to make one-line "me too" responses in the early
    days of Usenet; some of those scars still haven't healed.


    TL;DR: the death of long-form communications is destroying society.
    ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sun Mar 19 10:57:41 2023
    On 18/03/2023 14:59, Spalls Hurgenson wrote:
    On Sat, 18 Mar 2023 11:25:02 +0000, JAB <noway@nochance.com> wrote:

    On 17/03/2023 16:59, Spalls Hurgenson wrote:

    * sometimes described as the 'greater internet fuckwad theory', where
    the anonymity and distance offered by internet communications often
    brings out antisocial behaviors

    It could be rose tinted spectacles but it does feel that the standard of
    online discourse has been in steady decline for many, many years. It's
    the main reason I choose to cull a lot of my social media engagement at
    the end of last year. The art of being able to have a civilised
    conversation where each person considers the other's point of view seems
    to be a dying one. It's been replaced by if I act like an arsehole to
    you then you'll stop speaking to me and I can think I won an argument.
    Nope it just makes you look like an arsehole.

    It doesn't help that so many Internet communications these days
    consist of one or two lines. It's all good to be pithy and concise but
    if you only speak in sound bytes then you'll never be able to
    communicate your ideas effectively. Which leads to misunderstandings
    by others, who also - limited to one or two sentence communiqués -
    can't adequately make you understand their point of view.

    Whereas, if both sides took the time to sit down and write out their arguments, not only might people see where they are coming from, but
    also see them as real people with real issues rather than just
    somebody making a one-off quip. But no, nowadays, it's all "TL;DR" and
    we all jump to the next outrage (or cat video).

    But admittedly, I may be a bit biased. You may have noticed over the
    years that I have a tendency towards loquacity. Don't blame me, I was brutally taught not to make one-line "me too" responses in the early
    days of Usenet; some of those scars still haven't healed.


    TL;DR: the death of long-form communications is destroying society.
    ;-)


    One of the problems I find is the amount of people who aren't capable of arguing in good faith. So if someone is arguing in good faith I have no
    problem in giving longer replies. The issue is if you dealing with
    someone who doesn't do that, as long replies just allow them to pretty
    much change the subject. Giving them a sentence or two just gives them a
    lot less room to manoeuvrer.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)