• Free Week of Anno 1800!

    From rms@21:1/5 to All on Thu Mar 16 22:24:37 2023
    Starting today!
    https://freeweekend.ubisoft.com/anno1800/en-US

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to rsquiresMOO@MOOflashMOO.net on Fri Mar 17 10:35:55 2023
    On Thu, 16 Mar 2023 22:24:37 -0600, "rms"
    <rsquiresMOO@MOOflashMOO.net> wrote:

    Starting today!
    https://freeweekend.ubisoft.com/anno1800/en-US


    Ubisoft always did like their time-limited demos.

    I remember when time-limited demos were first becoming a thing, and
    the huge uproar they caused, both on Usenet and the nascent web. The
    idea that you could be artificially limited in how long you could play
    a demo of a game was anathema to gamers. Now, it's just taken for
    granted that's the way it is.

    Of course, there are some differences. Back then, the 'demo' was a
    cut-down version of the full game, whereas these modern trials give
    you access to the full version. Theoretically, you could download,
    play, and finish the entire game in a weekend. Of course, given modern
    game design, where publishers put excessive amounts of grind into the
    game to promote the 'benefits' of MTX that let you bypass that
    nonsense, that's not really going to happen.

    It would be nice to think publishers offer these free trials out of
    the goodness of their hearts, but of course it all comes down to
    money; creating and supporting a demo version requires more cash and
    resources. A trial version - or at least, a modern trial version that
    relies on pre-existing licensing technologies - is exactly the same
    SKU as the retail, which cuts down on support costs. So you get all
    the benefits of an old-school demo, but for less money. Plus, you get
    to collect valuable user-data and game data from these potential
    customers. It's win-win all around.

    I miss the old demos, though. There was an art to them. They had to
    present the best of the game they were previewing while still leaving
    out enough to make you want to buy the game. There was an artistry to
    them that's missing from these trials, where they just dump the whole
    game on you. And being able to pick up and demo a game at my schedule
    - and not a time decided by some marketing schmoe - is always
    preferable.

    But those days are gone, I guess.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Mar 18 10:41:51 2023
    On 17/03/2023 14:35, Spalls Hurgenson wrote:
    On Thu, 16 Mar 2023 22:24:37 -0600, "rms"
    <rsquiresMOO@MOOflashMOO.net> wrote:

    Starting today!
    https://freeweekend.ubisoft.com/anno1800/en-US


    Ubisoft always did like their time-limited demos.

    I remember when time-limited demos were first becoming a thing, and
    the huge uproar they caused, both on Usenet and the nascent web. The
    idea that you could be artificially limited in how long you could play
    a demo of a game was anathema to gamers. Now, it's just taken for
    granted that's the way it is.

    Of course, there are some differences. Back then, the 'demo' was a
    cut-down version of the full game, whereas these modern trials give
    you access to the full version. Theoretically, you could download,
    play, and finish the entire game in a weekend. Of course, given modern
    game design, where publishers put excessive amounts of grind into the
    game to promote the 'benefits' of MTX that let you bypass that
    nonsense, that's not really going to happen.

    It would be nice to think publishers offer these free trials out of
    the goodness of their hearts, but of course it all comes down to
    money; creating and supporting a demo version requires more cash and resources. A trial version - or at least, a modern trial version that
    relies on pre-existing licensing technologies - is exactly the same
    SKU as the retail, which cuts down on support costs. So you get all
    the benefits of an old-school demo, but for less money. Plus, you get
    to collect valuable user-data and game data from these potential
    customers. It's win-win all around.

    I miss the old demos, though. There was an art to them. They had to
    present the best of the game they were previewing while still leaving
    out enough to make you want to buy the game. There was an artistry to
    them that's missing from these trials, where they just dump the whole
    game on you. And being able to pick up and demo a game at my schedule
    - and not a time decided by some marketing schmoe - is always
    preferable.

    But those days are gone, I guess.


    It could just be confirmation bias but it does feel as though more indie
    dev's are using demos as a marketing tool. It definitely worked with me
    on Road Warden as I had read the positive reviews but I was still unsure whether to click that Add to Cart button.

    What I do miss, well kinda, is the good old days when you'd buy a
    magazine and have a demo disk to try.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Sat Mar 18 04:13:13 2023
    On 3/18/2023 3:41 AM, JAB wrote:
    On 17/03/2023 14:35, Spalls Hurgenson wrote:
    On Thu, 16 Mar 2023 22:24:37 -0600, "rms"
    <rsquiresMOO@MOOflashMOO.net> wrote:

    Starting today!
    https://freeweekend.ubisoft.com/anno1800/en-US


    Ubisoft always did like their time-limited demos.

    I remember when time-limited demos were first becoming a thing, and
    the huge uproar they caused, both on Usenet and the nascent web. The
    idea that you could be artificially limited in how long you could play
    a demo of a game was anathema to gamers. Now, it's just taken for
    granted that's the way it is.

    Of course, there are some differences. Back then, the 'demo' was a
    cut-down version of the full game, whereas these modern trials give
    you access to the full version. Theoretically, you could download,
    play, and finish the entire game in a weekend. Of course, given modern
    game design, where publishers put excessive amounts of grind into the
    game to promote the 'benefits' of MTX that let you bypass that
    nonsense, that's not really going to happen.

    It would be nice to think publishers offer these free trials out of
    the goodness of their hearts, but of course it all comes down to
    money; creating and supporting a demo version requires more cash and
    resources. A trial version - or at least, a modern trial version that
    relies on pre-existing licensing technologies - is exactly the same
    SKU as the retail, which cuts down on support costs. So you get all
    the benefits of an old-school demo, but for less money. Plus, you get
    to collect valuable user-data and game data from these potential
    customers. It's win-win all around.

    I miss the old demos, though. There was an art to them. They had to
    present the best of the game they were previewing while still leaving
    out enough to make you want to buy the game. There was an artistry to
    them that's missing from these trials, where they just dump the whole
    game on you. And being able to pick up and demo a game at my schedule
    - and not a time decided by some marketing schmoe - is always
    preferable.

    But those days are gone, I guess.


    It could just be confirmation bias but it does feel as though more indie dev's are using demos as a marketing tool. It definitely worked with me
    on Road Warden as I had read the positive reviews but I was still unsure whether to click that Add to Cart button.

    What I do miss, well kinda, is the good old days when you'd buy a
    magazine and have a demo disk to try.

    Whereas now you can't even get a disc drive standard in a new computer.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Dimensional Traveler on Sat Mar 18 11:34:25 2023
    On 18/03/2023 11:13, Dimensional Traveler wrote:
    On 3/18/2023 3:41 AM, JAB wrote:
    On 17/03/2023 14:35, Spalls Hurgenson wrote:
    On Thu, 16 Mar 2023 22:24:37 -0600, "rms"
    <rsquiresMOO@MOOflashMOO.net> wrote:

    Starting today!
    https://freeweekend.ubisoft.com/anno1800/en-US


    Ubisoft always did like their time-limited demos.

    I remember when time-limited demos were first becoming a thing, and
    the huge uproar they caused, both on Usenet and the nascent web. The
    idea that you could be artificially limited in how long you could play
    a demo of a game was anathema to gamers. Now, it's just taken for
    granted that's the way it is.

    Of course, there are some differences. Back then, the 'demo' was a
    cut-down version of the full game, whereas these modern trials give
    you access to the full version. Theoretically, you could download,
    play, and finish the entire game in a weekend. Of course, given modern
    game design, where publishers put excessive amounts of grind into the
    game to promote the 'benefits' of MTX that let you bypass that
    nonsense, that's not really going to happen.

    It would be nice to think publishers offer these free trials out of
    the goodness of their hearts, but of course it all comes down to
    money; creating and supporting a demo version requires more cash and
    resources. A trial version - or at least, a modern trial version that
    relies on pre-existing licensing technologies - is exactly the same
    SKU as the retail, which cuts down on support costs. So you get all
    the benefits of an old-school demo, but for less money. Plus, you get
    to collect valuable user-data and game data from these potential
    customers. It's win-win all around.

    I miss the old demos, though. There was an art to them. They had to
    present the best of the game they were previewing while still leaving
    out enough to make you want to buy the game. There was an artistry to
    them that's missing from these trials, where they just dump the whole
    game on you. And being able to pick up and demo a game at my schedule
    - and not a time decided by some marketing schmoe - is always
    preferable.

    But those days are gone, I guess.


    It could just be confirmation bias but it does feel as though more
    indie dev's are using demos as a marketing tool. It definitely worked
    with me on Road Warden as I had read the positive reviews but I was
    still unsure whether to click that Add to Cart button.

    What I do miss, well kinda, is the good old days when you'd buy a
    magazine and have a demo disk to try.

    Whereas now you can't even get a disc drive standard in a new computer.


    Very true as I have got one but that's because I don't buy already built systems. Then again I can't actually remember the last time I used it
    but certainly not for a few years. Hell, even when I had to replace the
    CD player in my car wanting to still be able to play CD's really cut my
    options down.

    As an aside I did read that for the first time in many years the sales
    of vinyl are now bigger than that of CD's.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to dtravel@sonic.net on Sat Mar 18 10:49:01 2023
    On Sat, 18 Mar 2023 04:13:13 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    What I do miss, well kinda, is the good old days when you'd buy a
    magazine and have a demo disk to try.

    Whereas now you can't even get a disc drive standard in a new computer.

    Or a find a (print) magazine, for that matter. /Are/ there any printed
    versions of gaming magazines left? I've not seen one at the local
    'newstand' for a dogs age.

    Of course, optical drives aren't hard to acquire, unless you buy an off-the-shelf mass-market PC. But every "true" Scots^h^h^h^h^h gamer
    builds their own, right? ;-)

    Or just picks up a USB optical drive for $10 (which is what I
    primarily use. I actually have an optical built into the machine, but
    it's difficult to get to, so the USB drive dangling on its cable sees
    more usage). Not that it's needed much... although its little motor
    did get quite a workout imaging game CDs to be used on the Windows98
    computer.


    I was never the biggest fan of magazine demo disks, though. Oh, they
    could be fun but - being an early adopter of the internet - I usually
    had downloaded, played, and deleted the demos long before they showed
    up on CDs. And generally, I preferred 'demoing' a game by just buying
    it outright. It was mostly the eargerly-awaited games where I tried
    the demo first... just because I wanted to play the game NOW and not
    have to wait until it was out, or my wallet had fattened up enough to
    make the purchase.

    Still, I hoarded my demo disks just like I hoarded everything else.
    Eventually though, the majority of the disks got trashed just because
    I needed the space. These days I probably would have imaged them all
    first to archive.org and then tried to give 'em away to some collector
    instead of polluting the garbage stream. PC Zone was toxic ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sun Mar 19 10:52:30 2023
    On 18/03/2023 14:49, Spalls Hurgenson wrote:
    Still, I hoarded my demo disks just like I hoarded everything else. Eventually though, the majority of the disks got trashed just because
    I needed the space. These days I probably would have imaged them all
    first to archive.org and then tried to give 'em away to some collector instead of polluting the garbage stream. PC Zone was toxic 😉

    In theory in the UK there should be a nice copy of every edition in the
    British Library as companies are legally required to lodge a copy with
    them. It'd be nice if they extended that to games so they are not lost
    to history.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to JAB on Wed Mar 22 15:19:25 2023
    On Saturday, March 18, 2023 at 4:34:26 AM UTC-7, JAB wrote:
    On 18/03/2023 11:13, Dimensional Traveler wrote:
    On 3/18/2023 3:41 AM, JAB wrote:
    On 17/03/2023 14:35, Spalls Hurgenson wrote:
    On Thu, 16 Mar 2023 22:24:37 -0600, "rms"
    <rsqui...@MOOflashMOO.net> wrote:

    Starting today!
    https://freeweekend.ubisoft.com/anno1800/en-US


    Ubisoft always did like their time-limited demos.

    I remember when time-limited demos were first becoming a thing, and
    the huge uproar they caused, both on Usenet and the nascent web. The
    idea that you could be artificially limited in how long you could play >>> a demo of a game was anathema to gamers. Now, it's just taken for
    granted that's the way it is.

    Of course, there are some differences. Back then, the 'demo' was a
    cut-down version of the full game, whereas these modern trials give
    you access to the full version. Theoretically, you could download,
    play, and finish the entire game in a weekend. Of course, given modern >>> game design, where publishers put excessive amounts of grind into the >>> game to promote the 'benefits' of MTX that let you bypass that
    nonsense, that's not really going to happen.

    It would be nice to think publishers offer these free trials out of
    the goodness of their hearts, but of course it all comes down to
    money; creating and supporting a demo version requires more cash and
    resources. A trial version - or at least, a modern trial version that >>> relies on pre-existing licensing technologies - is exactly the same
    SKU as the retail, which cuts down on support costs. So you get all
    the benefits of an old-school demo, but for less money. Plus, you get >>> to collect valuable user-data and game data from these potential
    customers. It's win-win all around.

    I miss the old demos, though. There was an art to them. They had to
    present the best of the game they were previewing while still leaving >>> out enough to make you want to buy the game. There was an artistry to >>> them that's missing from these trials, where they just dump the whole >>> game on you. And being able to pick up and demo a game at my schedule >>> - and not a time decided by some marketing schmoe - is always
    preferable.

    But those days are gone, I guess.


    It could just be confirmation bias but it does feel as though more
    indie dev's are using demos as a marketing tool. It definitely worked
    with me on Road Warden as I had read the positive reviews but I was
    still unsure whether to click that Add to Cart button.

    What I do miss, well kinda, is the good old days when you'd buy a
    magazine and have a demo disk to try.

    Whereas now you can't even get a disc drive standard in a new computer.

    Very true as I have got one but that's because I don't buy already built systems. Then again I can't actually remember the last time I used it
    but certainly not for a few years. Hell, even when I had to replace the
    CD player in my car wanting to still be able to play CD's really cut my options down.

    As an aside I did read that for the first time in many years the sales
    of vinyl are now bigger than that of CD's.

    People who liked CDs are on to streaming/subscriptions or electronic
    downloads to play on their phones or computers. The last time I
    bought a CD was well more than a decade ago.

    I wonder how electronic sales compare to CDs/vinyl?

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Dimensional Traveler on Wed Mar 22 21:12:39 2023
    On Sat, 18 Mar 2023 04:13:13 -0700, in comp.sys.ibm.pc.games.action, Dimensional Traveler wrote:

    Whereas now you can't even get a disc drive standard in a new computer.

    This is probably my last build with an optical drive. I've basically
    ripped everything I have and use DaemonTools to mount it.

    The only time I ever open the optical these days is to rip a CD that I
    can't otherwise get in digital format. My previous build is serving
    faithfully downstairs and the CD tray won't even open and nobody cares.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Wed Mar 22 21:06:56 2023
    On Thu, 16 Mar 2023 22:24:37 -0600, in comp.sys.ibm.pc.games.action, rms
    wrote:

    Starting today!
    https://freeweekend.ubisoft.com/anno1800/en-US


    Somehow I was hoping this was a free bottle of tequila, and then I
    remembered I was in a gaming group.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Thu Mar 23 09:52:05 2023
    On 22/03/2023 22:19, Justisaur wrote:
    On Saturday, March 18, 2023 at 4:34:26 AM UTC-7, JAB wrote:
    On 18/03/2023 11:13, Dimensional Traveler wrote:
    On 3/18/2023 3:41 AM, JAB wrote:
    On 17/03/2023 14:35, Spalls Hurgenson wrote:
    On Thu, 16 Mar 2023 22:24:37 -0600, "rms"
    <rsqui...@MOOflashMOO.net> wrote:

    Starting today!
    https://freeweekend.ubisoft.com/anno1800/en-US


    Ubisoft always did like their time-limited demos.

    I remember when time-limited demos were first becoming a thing, and
    the huge uproar they caused, both on Usenet and the nascent web. The >>>>> idea that you could be artificially limited in how long you could play >>>>> a demo of a game was anathema to gamers. Now, it's just taken for
    granted that's the way it is.

    Of course, there are some differences. Back then, the 'demo' was a
    cut-down version of the full game, whereas these modern trials give
    you access to the full version. Theoretically, you could download,
    play, and finish the entire game in a weekend. Of course, given modern >>>>> game design, where publishers put excessive amounts of grind into the >>>>> game to promote the 'benefits' of MTX that let you bypass that
    nonsense, that's not really going to happen.

    It would be nice to think publishers offer these free trials out of
    the goodness of their hearts, but of course it all comes down to
    money; creating and supporting a demo version requires more cash and >>>>> resources. A trial version - or at least, a modern trial version that >>>>> relies on pre-existing licensing technologies - is exactly the same
    SKU as the retail, which cuts down on support costs. So you get all
    the benefits of an old-school demo, but for less money. Plus, you get >>>>> to collect valuable user-data and game data from these potential
    customers. It's win-win all around.

    I miss the old demos, though. There was an art to them. They had to
    present the best of the game they were previewing while still leaving >>>>> out enough to make you want to buy the game. There was an artistry to >>>>> them that's missing from these trials, where they just dump the whole >>>>> game on you. And being able to pick up and demo a game at my schedule >>>>> - and not a time decided by some marketing schmoe - is always
    preferable.

    But those days are gone, I guess.


    It could just be confirmation bias but it does feel as though more
    indie dev's are using demos as a marketing tool. It definitely worked
    with me on Road Warden as I had read the positive reviews but I was
    still unsure whether to click that Add to Cart button.

    What I do miss, well kinda, is the good old days when you'd buy a
    magazine and have a demo disk to try.

    Whereas now you can't even get a disc drive standard in a new computer.

    Very true as I have got one but that's because I don't buy already built
    systems. Then again I can't actually remember the last time I used it
    but certainly not for a few years. Hell, even when I had to replace the
    CD player in my car wanting to still be able to play CD's really cut my
    options down.

    As an aside I did read that for the first time in many years the sales
    of vinyl are now bigger than that of CD's.

    People who liked CDs are on to streaming/subscriptions or electronic downloads to play on their phones or computers. The last time I
    bought a CD was well more than a decade ago.

    I wonder how electronic sales compare to CDs/vinyl?


    I believe in the UK and the US it's something like 80%+ of revenue is
    digital with a large majority of that being subscription services.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to rms on Mon Mar 27 01:29:20 2023
    Not a fan of that series so pass.


    rms <rsquiresMOO@mooflashmoo.net> wrote:
    Starting today!
    https://freeweekend.ubisoft.com/anno1800/en-US

    rms

    --
    "My mouth is filled with your praise, declaring your splendor all day long." --Psalm 71:8. Slammy times with heavy rain with leaks, gatherings, March madnesses, long commutes, offline, etc. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to Ant on Mon Mar 27 13:50:12 2023
    On Mon, 27 Mar 2023 01:29:20 +0000, ant@zimage.comANT (Ant) wrote:

    Not a fan of that series so pass.

    I probably would be, but I never played any of this series yet. I own
    some of them though.

    What I am NOT a fan of is time limited demos.. so like you said,
    ...pass.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)