• Excellent Humble Heroines Bundle! Take a look!

    From rms@21:1/5 to All on Wed Mar 8 13:06:20 2023
    great bundle, as Syberia alone is worth this. I'll likely buy and
    distribute the extra keys....! https://www.humblebundle.com/games/humble-heroines-warriors-dreamers-and-god-slayers

    rms

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  • From Zaghadka@21:1/5 to All on Wed Mar 8 17:26:50 2023
    On Wed, 8 Mar 2023 13:06:20 -0700, in comp.sys.ibm.pc.games.action, rms
    wrote:

    great bundle, as Syberia alone is worth this. I'll likely buy and
    distribute the extra keys....! >https://www.humblebundle.com/games/humble-heroines-warriors-dreamers-and-god-slayers


    Hmm. Should I do another advance on my monthly allowance or stop hoarding
    games like they're crack cocaine?

    Decisions, decisions...

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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  • From JAB@21:1/5 to rms on Thu Mar 9 08:40:50 2023
    On 08/03/2023 20:06, rms wrote:
    great bundle, as Syberia alone is worth this.  I'll likely buy and distribute the extra keys....! https://www.humblebundle.com/games/humble-heroines-warriors-dreamers-and-god-slayers


    That's a good selection of games but not for me I'm afraid. I've already
    picked up Control and Hellblade from Amazon and the latter was the one I
    was most disappointed in as it sounded like a game I'd really enjoy but
    it just didn't grab me. Maybe I'll go back to it and give it another chance.

    Syberia, I've only played the demo but again it sounded like a game that
    would grab me but just didn't.

    Oh well - horses for courses and all that, good spot though!

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  • From Spalls Hurgenson@21:1/5 to All on Thu Mar 9 10:34:56 2023
    On Wed, 08 Mar 2023 17:26:50 -0600, Zaghadka <zaghadka@hotmail.com>
    wrote:
    On Wed, 8 Mar 2023 13:06:20 -0700, in comp.sys.ibm.pc.games.action, rms >wrote:

    great bundle, as Syberia alone is worth this. I'll likely buy and >>distribute the extra keys....! >>https://www.humblebundle.com/games/humble-heroines-warriors-dreamers-and-god-slayers

    Hmm. Should I do another advance on my monthly allowance or stop hoarding >games like they're crack cocaine?

    Decisions, decisions...

    Definitely the former. Never the latter.
    (Wait, are we supposed to HOARD our crack cocaine? I thin I've been
    doing it wrong).

    I'm not so fond of the "Syberia" series (although I haven't played the
    newest in the series) but "Control" and "Hellblade" are both good
    games ("Sable" has its strengths too). They alone are worth the price
    of the bundle. Which is fortunate because the other games are... less
    worthy.

    "Praey for the Gods" (that's not a typo) has bad controls and a worse
    title. "Batora" is an unfocused mess of an action-RPG that never quite
    lives up to its potential. "Dreamscaper" - another action-RPG - isnt'
    really a bad game but neither does it stand out in any significant
    way. And "Call of the Sea"? Well, there's a good reason not to pay
    money for this one, and that's because it's free on Epic Games today.

    Still, if you don't have "Control" or "Hellblade", those alone are
    worth the price of admission. The others games are just bonus. But if
    you do already have them? I'm not sure it's worth the price to get the
    extras.


    * Control
    https://store.steampowered.com/app/870780/Control_Ultimate_Edition/
    * Hellblade https://store.steampowered.com/app/414340/Hellblade_Senuas_Sacrifice/
    * Syberia
    https://store.steampowered.com/app/1410640/Syberia_The_World_Before/
    * Praey for the Gods https://store.steampowered.com/app/494430/Praey_for_the_Gods/
    * Batora Lost Haven https://store.steampowered.com/app/1506440/Batora_Lost_Haven/
    * Dreamscaper
    https://store.steampowered.com/app/1040420/Dreamscaper/
    * Call of the Sea
    https://store.steampowered.com/app/1042490/Call_of_the_Sea/

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Thu Mar 9 14:05:29 2023
    On Thu, 09 Mar 2023 10:34:56 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Still, if you don't have "Control" or "Hellblade", those alone are
    worth the price of admission. The others games are just bonus. But if
    you do already have them? I'm not sure it's worth the price to get the >extras.

    You really do play everything, don't you? I never even heard of most
    of these games.

    --- SoupGate-Win32 v1.05
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  • From Justisaur@21:1/5 to Mike S. on Thu Mar 9 13:53:19 2023
    On Thursday, March 9, 2023 at 11:05:31 AM UTC-8, Mike S. wrote:
    On Thu, 09 Mar 2023 10:34:56 -0500, Spalls Hurgenson
    <spallsh...@gmail.com> wrote:

    Still, if you don't have "Control" or "Hellblade", those alone are
    worth the price of admission. The others games are just bonus. But if
    you do already have them? I'm not sure it's worth the price to get the >extras.
    You really do play everything, don't you? I never even heard of most
    of these games.

    Control and Sable were given away on Epic at some point. I still haven't
    got around to Control, every time I look at it and read reviews I just have
    no interest. Sable was good.

    I've thought about buying Hellblade, but I can't muster enough interest.

    - Justisaur

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  • From JAB@21:1/5 to Justisaur on Fri Mar 10 09:39:23 2023
    On 09/03/2023 21:53, Justisaur wrote:
    On Thursday, March 9, 2023 at 11:05:31 AM UTC-8, Mike S. wrote:
    On Thu, 09 Mar 2023 10:34:56 -0500, Spalls Hurgenson
    <spallsh...@gmail.com> wrote:

    Still, if you don't have "Control" or "Hellblade", those alone are
    worth the price of admission. The others games are just bonus. But if
    you do already have them? I'm not sure it's worth the price to get the
    extras.
    You really do play everything, don't you? I never even heard of most
    of these games.

    Control and Sable were given away on Epic at some point. I still haven't
    got around to Control, every time I look at it and read reviews I just have no interest. Sable was good.

    I've thought about buying Hellblade, but I can't muster enough interest.


    Control is a game that when I read some of the reviews I think are we
    playing the same game. The story I just didn't find particularly
    engaging and the combat, well that didn't do it for me either. It seems
    I'm in a minority there though.

    Hellblade I will probably give another try as it might be one of those
    games that takes a bit of time to click with me.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Fri Mar 10 14:04:18 2023
    On Fri, 10 Mar 2023 09:39:23 +0000, JAB <noway@nochance.com> wrote:

    On 09/03/2023 21:53, Justisaur wrote:

    Hellblade I will probably give another try as it might be one of those
    games that takes a bit of time to click with me.

    Hellblade is... its own thing. Its gameplay is an unusual amalgam of a
    walking simulator and "Dark Souls" style-combat, and I can't imagine
    there is a lot of cross-over between fans of those two genres. It's
    far more interested in telling the story of its mentally disturbed
    protagonist than creating a compelling gameplay experience/challenge.
    Actually, scratch that; it seems more interested in recreating what it
    would /feel like/ to suffer from schizophrenia.

    That is not to say the rest of the game is without worth; I enjoyed
    its remix of the Nordic mythos, and the combat was fun (if not
    particularly hard). It had some nice visuals and the story wasn't the
    usual run-of-the-mill video-game plot (even if it was a bit trite). It
    was a compelling and unique experience that I think deserves more
    attention from gamers than it received.

    But it's definitely a game that demands more effort from its players,
    and I think a lot of people skipped past it (or abandoned it after a
    few minutes of gameplay) because they were just looking for the next adrenalin-fix. It's a game with a message, and understandably, some
    people just aren't interested in that; they just want something simple
    to pass the time.

    Still, if you understand that this game is trying to be different and
    give it a chance, it's worth the effort.

    --- SoupGate-Win32 v1.05
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  • From Anssi Saari@21:1/5 to JAB on Fri Mar 10 22:22:08 2023
    JAB <noway@nochance.com> writes:

    Control is a game that when I read some of the reviews I think are we
    playing the same game. The story I just didn't find particularly
    engaging and the combat, well that didn't do it for me either. It
    seems I'm in a minority there though.

    I couldn't get into Control either. Tried it twice and second time go to
    the point where I had telekinesis and could slam random junk into
    enemies. Fun for a while but meh. There's too much combat and it's
    tedious and hard. The "story" stuff is just weirdness squared.

    Half a point for the competent reflection stuff but that doesn't carry
    any game.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Mar 11 11:45:53 2023
    On 10/03/2023 19:04, Spalls Hurgenson wrote:
    On Fri, 10 Mar 2023 09:39:23 +0000, JAB <noway@nochance.com> wrote:

    On 09/03/2023 21:53, Justisaur wrote:

    Hellblade I will probably give another try as it might be one of those
    games that takes a bit of time to click with me.

    Hellblade is... its own thing. Its gameplay is an unusual amalgam of a walking simulator and "Dark Souls" style-combat, and I can't imagine
    there is a lot of cross-over between fans of those two genres. It's
    far more interested in telling the story of its mentally disturbed protagonist than creating a compelling gameplay experience/challenge. Actually, scratch that; it seems more interested in recreating what it
    would /feel like/ to suffer from schizophrenia.

    That is not to say the rest of the game is without worth; I enjoyed
    its remix of the Nordic mythos, and the combat was fun (if not
    particularly hard). It had some nice visuals and the story wasn't the
    usual run-of-the-mill video-game plot (even if it was a bit trite). It
    was a compelling and unique experience that I think deserves more
    attention from gamers than it received.

    But it's definitely a game that demands more effort from its players,
    and I think a lot of people skipped past it (or abandoned it after a
    few minutes of gameplay) because they were just looking for the next adrenalin-fix. It's a game with a message, and understandably, some
    people just aren't interested in that; they just want something simple
    to pass the time.

    Still, if you understand that this game is trying to be different and
    give it a chance, it's worth the effort.


    That's really why I think I will give it another try as it's possible
    that a lot of the problem was not that it's not a game I won't like but
    instead it wasn't what I thought it was. I also like the idea of having
    Norse mythology included as I find it interesting compared to your
    normal fantasy setting.

    --- SoupGate-Win32 v1.05
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  • From rms@21:1/5 to All on Sat Mar 11 13:47:57 2023
    I couldn't get into Control either. Tried it twice....

    [My Control review from a year or two back]
    Control Review This is a replay for me; I bought this at launch on the Epic store and played through the main campaign (the DLC did not exist as yet) in DX11 on my old computer build, enjoying it immensely. This time I was able
    to run DX12 with RTX turned on, and play both the campaign as well as all
    three of the DLC, and it was even more enjoyable than the first time.

    Did ray-tracing actually improve the experience in Control? I'd have to say pretty minimally. Remember that Control was an early example of RTX
    adoption, and most of the addition is just reflective surfaces, and there
    were situations where it felt over-emphasized to the point of distraction: Panes of glass in office windows become mirror-like, and I found myself smashing glass over and over just in order to see what was behind without
    the distraction. I hope to load up a more recent example like Metro Exodus again to see what else the technology has to offer.

    Replaying the campaign was just as enjoyable as the first time; combat-wise,
    by now I was intimately familiar with enemy behavior and attack timings, so boss encounters, after a short re-learning period were over much sooner. The Pit "mold monster" was just as hard as I'd recalled and died several times,
    but this time I realized when I was under-leveled, backed off, and did other missions before returning to complete the battle. And in general, knowing
    where secrets and hidden areas were made leveling up quicker and fights shorter. I 100%'d collectibles & lacked a couple minor cheevos (like the
    hidden catsuit DLC quest)

    But the new content is what you want to hear about, right? Well, it's great. There are three: The A.W.E. Alan Wake-themed DLC; The Foundation; and Expeditions. Expeditions is the simplest: no plot, but a timed group of
    small areas that task you with finding scattered data objects and defeating waves of enemies. Just completing the shortest of these took many tries for
    me, and had to wait till I was almost fully-leveled up. You can do these
    over and over I guess, but once was enough for me.

    The Alan Wake DLC is given to you as just another optional side-mission,
    like many others in the campaign, and I opted to do it before completing the main game. Both this and The Foundation are cleverly integrated into the
    main FBC complex as just being separate stops on the main elevator. This "Investigations" level is just as extensive as the other departments in the main campaign, and you'll do lots of looping around and solving sub-missions and exploring, finding collectibles, and pursuing/being pursued by the main enemy boss. Since this is an Alan Wake-themed DLC, these collectibles and
    boss all involve linking the Alan Wake plot with that of Control, and
    bringing both franchises into the same universe, and it is really well done:
    I enjoyed this aspect of it a lot.

    The Foundation DLC I found truly special. You're only given it at the end of the game, and it has a subterranean, slightly creepy atmosphere that takes
    you out of the familiar office complexes and into an extensive cave complex, with one or two new enemy types, and some new power-up options, that can be used to change up your gameplay style, should you choose. It also solves an outstanding mystery of the main campaign: What Happened To Marshall? Great stuff.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Sat Mar 11 13:42:41 2023
    That's really why I think I will give it another try as it's possible that
    a lot of the problem was not that it's not a game I won't like but instead
    it wasn't what I thought it was.

    [here is my review of Hellblade VR, from some time ago]
    I don't think I can add much of substance to the praise heaped on this
    title, other than that the design -- No HUD; seamless cut-scenes; never separating the action from the character's viewpoint; and focused
    storytelling (no distracting sidequests or detours) -- made it supremely effective as a VR title.

    My first full VR title (besides wave shooters), first seated VR game (I've always played standing up), and one of a very few controller-only games I've played, I'm so happy at how much the headset added in drawing me further
    into Senua's world: The very effective use of audio, with constant
    whispering voices, and having the environment surround me as I turned my
    head (I turned off all comfort aids), was exactly what I expected and hoped
    for out of VR.

    If you have one of the PC headsets, and have given up on the promise of VR, this title will change your mind, or nothing will. 11 hours long, at a
    couple hours a session, I had no comfort or performance issues with all settings maxxed. Ryzen1800X+Vega64+Vive (the new audio strap is worth buying
    if you have the original design). Higher resolution/wider FOV headsets will
    be astounding! Bring on Deadspace VR !!

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to rsquiresMOO@MOOflashMOO.net on Sat Mar 11 19:24:00 2023
    On Sat, 11 Mar 2023 13:47:57 -0700, "rms"
    <rsquiresMOO@MOOflashMOO.net> wrote:

    I couldn't get into Control either. Tried it twice....

    [My Control review from a year or two back]
    Control Review This is a replay for me; I bought this at launch on the Epic >store and played through the main campaign (the DLC did not exist as yet) in >DX11 on my old computer build, enjoying it immensely. This time I was able
    to run DX12 with RTX turned on, and play both the campaign as well as all >three of the DLC, and it was even more enjoyable than the first time.

    "Control" is one of those games that really benefitted from its
    expansions. It's not that they are, individually, so good or even that
    the main game is so lacking, but they added some much need variety to
    the quest. Even though mechanically the gameplay is near-identical,
    both thematically in in terms of setting the expansions are just
    different enough.

    Even with the DLC, "Control" is often a blur of grey, concrete
    corridors so even the slightest bits of novelty are extremely welcome.
    The main story and levels just can't carry the whole game all on their
    own. It's sort of like "Mass Effect 3" in that regard, but at least in
    the case of "Control", the expansions feel like something designed
    after the fact, rather than content cut from the main campaign in
    order to squeeze out a few extra bucks from the fans.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to rms on Sun Mar 12 11:15:04 2023
    On 11/03/2023 20:42, rms wrote:
    That's really why I think I will give it another try as it's possible
    that a lot of the problem was not that it's not a game I won't like
    but instead it wasn't what I thought it was.

    [here is my review of Hellblade VR, from some time ago]
    I don't think I can add much of substance to the praise heaped on this
    title, other than that the design -- No HUD; seamless cut-scenes; never separating the action from the character's viewpoint; and focused storytelling (no distracting sidequests or detours) -- made it supremely effective as a VR title.

    My first full VR title (besides wave shooters), first seated VR game
    (I've always played standing up), and one of a very few controller-only
    games I've played, I'm so happy at how much the headset added in drawing
    me further into Senua's world: The very effective use of audio, with
    constant whispering voices, and having the environment surround me as I turned my head (I turned off all comfort aids), was exactly what I
    expected and hoped for out of VR.

    If you have one of the PC headsets, and have given up on the promise of
    VR, this title will change your mind, or nothing will. 11 hours long, at
    a couple hours a session, I had no comfort or performance issues with
    all settings maxxed. Ryzen1800X+Vega64+Vive (the new audio strap is
    worth buying if you have the original design). Higher resolution/wider
    FOV headsets will be astounding! Bring on Deadspace VR !!


    I can certainly see how a game like this would be a better gameplay
    experience using VR but I'm still not convinced that overall it's worth
    that additional investment that's required considering the type of games
    I play. Of course there is a bit of a chicken and egg situation there!

    Overall though I'm just not convinced that VR will, at least in my
    lifetime, become the big thing that some have promised for it although I
    do see it having a place in the bigger market.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sun Mar 12 11:18:42 2023
    On 12/03/2023 00:24, Spalls Hurgenson wrote:
    On Sat, 11 Mar 2023 13:47:57 -0700, "rms"
    <rsquiresMOO@MOOflashMOO.net> wrote:

    I couldn't get into Control either. Tried it twice....

    [My Control review from a year or two back]
    Control Review This is a replay for me; I bought this at launch on the Epic >> store and played through the main campaign (the DLC did not exist as yet) in >> DX11 on my old computer build, enjoying it immensely. This time I was able >> to run DX12 with RTX turned on, and play both the campaign as well as all
    three of the DLC, and it was even more enjoyable than the first time.

    "Control" is one of those games that really benefitted from its
    expansions. It's not that they are, individually, so good or even that
    the main game is so lacking, but they added some much need variety to
    the quest. Even though mechanically the gameplay is near-identical,
    both thematically in in terms of setting the expansions are just
    different enough.

    Even with the DLC, "Control" is often a blur of grey, concrete
    corridors so even the slightest bits of novelty are extremely welcome.
    The main story and levels just can't carry the whole game all on their
    own. It's sort of like "Mass Effect 3" in that regard, but at least in
    the case of "Control", the expansions feel like something designed
    after the fact, rather than content cut from the main campaign in
    order to squeeze out a few extra bucks from the fans.


    I've not got the DLC's but the variety of environments in Control was
    something that I can't say I liked. I always bring up HL:1/2 at this
    point at as I think that was so good at making the different levels
    quite different so giving a nice refresh to the gameplay.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Sun Mar 12 11:32:22 2023
    On Sun, 12 Mar 2023 11:18:42 +0000, JAB <noway@nochance.com> wrote:


    I've not got the DLC's but the variety of environments in Control was >something that I can't say I liked. I always bring up HL:1/2 at this
    point at as I think that was so good at making the different levels
    quite different so giving a nice refresh to the gameplay.


    You're not the only one. It's one of the major complaints about the
    game. The brutalist architecture is eye-catching and stylistic, but
    it's being asked to carry much of the game, and it just isn't up to
    the task. Thematically, I get why the developers did this, but in
    terms of enjoyable gameplay? It was a bad idea. It's like being asked
    to play "Half Life 2" but never getting to leave the blue-steel
    corridors of the Citadel (the big alien tower you visit at the end of
    the game). People want more variety.

    Which is, of course, the other problem with "Control"; not enough
    variety. The weapons are all too similar, the enemies are all
    near-identical, and you're repeating the same quests over and over
    again. There are some neat side-missions but those are rare.

    Which is why I can't imagine playing the game without the DLC. It
    doesn't add /that/ much new content, but what it does add is just
    enough to tip it over from dreary to enjoyable. Still, if they ever do
    make a sequel to the game, they sure as hell need to let you go
    outside. Preferably as some low-level schmoe investigator (rather than
    the walking WMD that is the first game's protagonist) facing off
    against all the creepy weirdness that was hinted at in the original.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Mon Mar 13 09:57:48 2023
    On 12/03/2023 15:32, Spalls Hurgenson wrote:
    On Sun, 12 Mar 2023 11:18:42 +0000, JAB <noway@nochance.com> wrote:


    I've not got the DLC's but the variety of environments in Control was
    something that I can't say I liked. I always bring up HL:1/2 at this
    point at as I think that was so good at making the different levels
    quite different so giving a nice refresh to the gameplay.


    You're not the only one. It's one of the major complaints about the
    game. The brutalist architecture is eye-catching and stylistic, but
    it's being asked to carry much of the game, and it just isn't up to
    the task. Thematically, I get why the developers did this, but in
    terms of enjoyable gameplay? It was a bad idea. It's like being asked
    to play "Half Life 2" but never getting to leave the blue-steel
    corridors of the Citadel (the big alien tower you visit at the end of
    the game). People want more variety.

    Which is, of course, the other problem with "Control"; not enough
    variety. The weapons are all too similar, the enemies are all
    near-identical, and you're repeating the same quests over and over
    again. There are some neat side-missions but those are rare.

    Which is why I can't imagine playing the game without the DLC. It
    doesn't add /that/ much new content, but what it does add is just
    enough to tip it over from dreary to enjoyable. Still, if they ever do
    make a sequel to the game, they sure as hell need to let you go
    outside. Preferably as some low-level schmoe investigator (rather than
    the walking WMD that is the first game's protagonist) facing off
    against all the creepy weirdness that was hinted at in the original.


    Very much agree, a story can carry a game as can variety in gameplay/environment or even just gameplay that is challenging.

    If you have none of those present then I soon get bored.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)