great bundle, as Syberia alone is worth this. I'll likely buy and
distribute the extra keys....! >https://www.humblebundle.com/games/humble-heroines-warriors-dreamers-and-god-slayers
great bundle, as Syberia alone is worth this. I'll likely buy and distribute the extra keys....! https://www.humblebundle.com/games/humble-heroines-warriors-dreamers-and-god-slayers
On Wed, 8 Mar 2023 13:06:20 -0700, in comp.sys.ibm.pc.games.action, rms >wrote:
great bundle, as Syberia alone is worth this. I'll likely buy and >>distribute the extra keys....! >>https://www.humblebundle.com/games/humble-heroines-warriors-dreamers-and-god-slayers
Hmm. Should I do another advance on my monthly allowance or stop hoarding >games like they're crack cocaine?
Decisions, decisions...
Still, if you don't have "Control" or "Hellblade", those alone are
worth the price of admission. The others games are just bonus. But if
you do already have them? I'm not sure it's worth the price to get the >extras.
On Thu, 09 Mar 2023 10:34:56 -0500, Spalls Hurgenson
<spallsh...@gmail.com> wrote:
Still, if you don't have "Control" or "Hellblade", those alone areYou really do play everything, don't you? I never even heard of most
worth the price of admission. The others games are just bonus. But if
you do already have them? I'm not sure it's worth the price to get the >extras.
of these games.
On Thursday, March 9, 2023 at 11:05:31 AM UTC-8, Mike S. wrote:
On Thu, 09 Mar 2023 10:34:56 -0500, Spalls Hurgenson
<spallsh...@gmail.com> wrote:
Still, if you don't have "Control" or "Hellblade", those alone areYou really do play everything, don't you? I never even heard of most
worth the price of admission. The others games are just bonus. But if
you do already have them? I'm not sure it's worth the price to get the
extras.
of these games.
Control and Sable were given away on Epic at some point. I still haven't
got around to Control, every time I look at it and read reviews I just have no interest. Sable was good.
I've thought about buying Hellblade, but I can't muster enough interest.
On 09/03/2023 21:53, Justisaur wrote:
Hellblade I will probably give another try as it might be one of those
games that takes a bit of time to click with me.
Control is a game that when I read some of the reviews I think are we
playing the same game. The story I just didn't find particularly
engaging and the combat, well that didn't do it for me either. It
seems I'm in a minority there though.
On Fri, 10 Mar 2023 09:39:23 +0000, JAB <noway@nochance.com> wrote:
On 09/03/2023 21:53, Justisaur wrote:
Hellblade I will probably give another try as it might be one of those
games that takes a bit of time to click with me.
Hellblade is... its own thing. Its gameplay is an unusual amalgam of a walking simulator and "Dark Souls" style-combat, and I can't imagine
there is a lot of cross-over between fans of those two genres. It's
far more interested in telling the story of its mentally disturbed protagonist than creating a compelling gameplay experience/challenge. Actually, scratch that; it seems more interested in recreating what it
would /feel like/ to suffer from schizophrenia.
That is not to say the rest of the game is without worth; I enjoyed
its remix of the Nordic mythos, and the combat was fun (if not
particularly hard). It had some nice visuals and the story wasn't the
usual run-of-the-mill video-game plot (even if it was a bit trite). It
was a compelling and unique experience that I think deserves more
attention from gamers than it received.
But it's definitely a game that demands more effort from its players,
and I think a lot of people skipped past it (or abandoned it after a
few minutes of gameplay) because they were just looking for the next adrenalin-fix. It's a game with a message, and understandably, some
people just aren't interested in that; they just want something simple
to pass the time.
Still, if you understand that this game is trying to be different and
give it a chance, it's worth the effort.
I couldn't get into Control either. Tried it twice....
That's really why I think I will give it another try as it's possible that
a lot of the problem was not that it's not a game I won't like but instead
it wasn't what I thought it was.
I couldn't get into Control either. Tried it twice....
[My Control review from a year or two back]
Control Review This is a replay for me; I bought this at launch on the Epic >store and played through the main campaign (the DLC did not exist as yet) in >DX11 on my old computer build, enjoying it immensely. This time I was able
to run DX12 with RTX turned on, and play both the campaign as well as all >three of the DLC, and it was even more enjoyable than the first time.
That's really why I think I will give it another try as it's possible
that a lot of the problem was not that it's not a game I won't like
but instead it wasn't what I thought it was.
[here is my review of Hellblade VR, from some time ago]
I don't think I can add much of substance to the praise heaped on this
title, other than that the design -- No HUD; seamless cut-scenes; never separating the action from the character's viewpoint; and focused storytelling (no distracting sidequests or detours) -- made it supremely effective as a VR title.
My first full VR title (besides wave shooters), first seated VR game
(I've always played standing up), and one of a very few controller-only
games I've played, I'm so happy at how much the headset added in drawing
me further into Senua's world: The very effective use of audio, with
constant whispering voices, and having the environment surround me as I turned my head (I turned off all comfort aids), was exactly what I
expected and hoped for out of VR.
If you have one of the PC headsets, and have given up on the promise of
VR, this title will change your mind, or nothing will. 11 hours long, at
a couple hours a session, I had no comfort or performance issues with
all settings maxxed. Ryzen1800X+Vega64+Vive (the new audio strap is
worth buying if you have the original design). Higher resolution/wider
FOV headsets will be astounding! Bring on Deadspace VR !!
On Sat, 11 Mar 2023 13:47:57 -0700, "rms"
<rsquiresMOO@MOOflashMOO.net> wrote:
I couldn't get into Control either. Tried it twice....
[My Control review from a year or two back]
Control Review This is a replay for me; I bought this at launch on the Epic >> store and played through the main campaign (the DLC did not exist as yet) in >> DX11 on my old computer build, enjoying it immensely. This time I was able >> to run DX12 with RTX turned on, and play both the campaign as well as all
three of the DLC, and it was even more enjoyable than the first time.
"Control" is one of those games that really benefitted from its
expansions. It's not that they are, individually, so good or even that
the main game is so lacking, but they added some much need variety to
the quest. Even though mechanically the gameplay is near-identical,
both thematically in in terms of setting the expansions are just
different enough.
Even with the DLC, "Control" is often a blur of grey, concrete
corridors so even the slightest bits of novelty are extremely welcome.
The main story and levels just can't carry the whole game all on their
own. It's sort of like "Mass Effect 3" in that regard, but at least in
the case of "Control", the expansions feel like something designed
after the fact, rather than content cut from the main campaign in
order to squeeze out a few extra bucks from the fans.
I've not got the DLC's but the variety of environments in Control was >something that I can't say I liked. I always bring up HL:1/2 at this
point at as I think that was so good at making the different levels
quite different so giving a nice refresh to the gameplay.
On Sun, 12 Mar 2023 11:18:42 +0000, JAB <noway@nochance.com> wrote:
I've not got the DLC's but the variety of environments in Control was
something that I can't say I liked. I always bring up HL:1/2 at this
point at as I think that was so good at making the different levels
quite different so giving a nice refresh to the gameplay.
You're not the only one. It's one of the major complaints about the
game. The brutalist architecture is eye-catching and stylistic, but
it's being asked to carry much of the game, and it just isn't up to
the task. Thematically, I get why the developers did this, but in
terms of enjoyable gameplay? It was a bad idea. It's like being asked
to play "Half Life 2" but never getting to leave the blue-steel
corridors of the Citadel (the big alien tower you visit at the end of
the game). People want more variety.
Which is, of course, the other problem with "Control"; not enough
variety. The weapons are all too similar, the enemies are all
near-identical, and you're repeating the same quests over and over
again. There are some neat side-missions but those are rare.
Which is why I can't imagine playing the game without the DLC. It
doesn't add /that/ much new content, but what it does add is just
enough to tip it over from dreary to enjoyable. Still, if they ever do
make a sequel to the game, they sure as hell need to let you go
outside. Preferably as some low-level schmoe investigator (rather than
the walking WMD that is the first game's protagonist) facing off
against all the creepy weirdness that was hinted at in the original.
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