Project 95 has taken one big step forward, and a few small steps back.
Are we advancing or retreating? I'm not sure.
"Project 95" is my pet-name for my long-delayed Win9x-era retro-PC
build. I've been collecting components for it for a long time with the
goal of building a high-end DOS/Win3/Windows98SE machine. Sound-card
and video card were easy; I have those in plenty stashed away in the
closet. An appropriate motherboard was more difficult; I wanted
something that had ISA, PCI and AGP. But I got one of those eventually
too. Then I had to find RAM; not too hard. The hard-drive? No problem
there. But a good power supply and a chassis were more difficult to
acquire (especially since one of my goals was to build the machine
without buying anything but instead relying entirely on hand-me-downs
and scrounging).
But a few days ago I finally got all the bits and pieces and - after a
fun afternoon of cleaning and tinkering - I can report the computer...
she lives!
Well, mostly. As we speak the RAM is being extensively tested; we'll
see how well it holds up. I'll follow up with stress-tests on the
hard-drive and CPU (which will incidentally also prove that the
motherboard and power supply are up to task too). I'm not really
expecting any problems - I've tested everything before - but other
than an occassional try-out, they've been stored in boxes for years.
So you never know. Anyway, if anything dies I have alternatives
standing by.
Assuming everything works out, final assembly and OS installation (and
the games! So many games!) will follow thereafter.
There are several disappointments though. The chassis is a mid-sized
tower with lots of room inside... but still not enough room for my
Gravis Ultrasound Max sound-card. Frankly, using my old GUS Max was,
like, 90% of why I wanted to build this PC in the first place. It's
why I searched so hard for a motherboard with an ISA slot. Not being
able to use is crushing. I'm hoping that maybe I can replace the
drive-cage (something new to scrounge for!). Otherwise I may need to
go back a step and find an entirely new chassis.
My choice of motherboard (an AOpen V66M) isn't without issue either.
It's a fine card for its era (albeit not particularly high-end) but it
has a complete lack of internal USB headers, which means none of
chassis' external USB ports have anywhere to plug into. Not as big a
concern as the my missing GUS (and anyway, there are back-panel USB
ports if I really need them) but it does mean this PC will have less functionality that it otherwise might have. Maybe I'll find a PCI card
that has internal USB headers; did they even make anything like that?
So either more scrounging is required, or I'll need to switch to a
different motherboard. Decisions, decisions.
Still, after literal YEARS of collecting, it's great to see Project 95 finally coming together. It's not complete (and won't be until I get
that Gravis jammed in there) but I'm much closer now to the end-goal
than I have ever been.
Current specs:
- Intel Pentium II 400MHz (Slot-1)
- AOpen v66M motherboard (Intel 440BX chipset)
- 384MB PC133 RAM
- Voodoo 3 2000 16MB
- Sound Blaster Live
- (pending: Gravis Ultrasound Max)
- 120GB Maxtor DiamondMax Hard Drive
- 52X CD-ROM
- 250W PSU
- Chassis: Beige, like the Computer Gods of the 90s intended ;-)
(Also, the place is a mess again. It seems like all the computer stuff
I so carefully stored away last week is now strewn across the floor
;-)
(Also, the place is a mess again. It seems like all the computer stuff
I so carefully stored away last week is now strewn across the floor
;-)
On 2/25/2023 5:01 PM, Spalls Hurgenson wrote:
(Also, the place is a mess again. It seems like all the computer stuff
I so carefully stored away last week is now strewn across the floor
;-)
But that's what the spreadsheet is for! To tell you where on the floor
all those components are!!
Isn't it?
On Sat, 25 Feb 2023 20:26:06 -0800, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 2/25/2023 5:01 PM, Spalls Hurgenson wrote:
(Also, the place is a mess again. It seems like all the computer stuff
I so carefully stored away last week is now strewn across the floor
;-)
But that's what the spreadsheet is for! To tell you where on the floor
all those components are!!
Isn't it?
I'm never gonna live that one down, am I? ;-)
"Project 95" is my pet-name for my long-delayed Win9x-era retro-PC
build. I've been collecting components for it for a long time with the
goal of building a high-end DOS/Win3/Windows98SE machine.
Current specs:
- Intel Pentium II 400MHz (Slot-1)
- AOpen v66M motherboard (Intel 440BX chipset)
- 384MB PC133 RAM
- Voodoo 3 2000 16MB
- Sound Blaster Live
- (pending: Gravis Ultrasound Max)
- 120GB Maxtor DiamondMax Hard Drive
- 52X CD-ROM
- 250W PSU
- Chassis: Beige, like the Computer Gods of the 90s intended ;-)
Photos. ;)
I guess I have to flex my Windows 98 box:
- Intel Pentium III 866 MHz
- Asus CUV4X Motherboard (Via Apollo Pro 133Z)
- 512MB PC133 RAM
- Asus Radeon 9550 128MB
- ATI Rage II+ 4MB
- Sound Blaster Live
- Gravis Ultrasound
- Intel Pro/100 S Ethernet
- 56K PCI Modem
- 120GB Western Digital Hard Drive
- LiteOn 52X CD-ROM
- 3.5" and 5.25 Floppy Drives
- Enermax 350W Power Supply
- Beige Case
The goal of my build being something that can play old MS-DOS or Windows >games that don't play well on modern PCs or emulators. I wasn't trying to >capture an "authnetic" Windows 9x experience, although I did use Windows
98 on this PC though not exactly this configuration. The second video
card and PCI modem are installed in there for no particular reason.
Makes it hard to lose them I guess.
My Gravis Ultrasound fits in the case with a fair bit of room to spare.
The motherboard has a USB header, but it's not connected to anyting.
On Sun, 26 Feb 2023 04:43:35 +0000, ant@zimage.comANT (Ant) wrote:
Photos. ;)
Well, I'm not sure why you'd be interested... but here's a pic of her
naked innards (you perv!) https://imgur.com/a/J4b6uEP
Ignore the lack of cable management. That comes last. This motherboard
wasn't really designed with good cable management in mind anyway; the
headers for the front-panel cables are located in four different
places on the motherboard, and the placement of the CPU fan header and
ATX power connectors aren't much better. Still, I'll eventually get it
neater than it looks now.
But marvel at the beauty of the Slot-1 Pentium II. I always loved that package format and it - along with that lone ISA slot on the bottom -...
was a big reason for my choice of this motherboard.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
On Sun, 26 Feb 2023 04:43:35 +0000, ant@zimage.comANT (Ant) wrote:
Photos. ;)
Well, I'm not sure why you'd be interested... but here's a pic of her
naked innards (you perv!) https://imgur.com/a/J4b6uEP
She's sexy! ;) What PSU brand is she using tho? :/
Cables doesn't look that bad. Mine are worse with dusts. They needed to
be cleaned out. :(
I remember my P2 setup from July 1998: "Upgraded Tower Machine: Upgraded
to an Award Bios Intel Pentium II 300 MHz (DFI P2XBL motherboard
(Revision A) -- 440BX 100 MHz bus tower with 128 MB of SDRAM (PC100),
ATX Full Tower Case, 300W power supply, 2 ISA, 3 PCI, 1 AGP, 1 Shared
PCI/ISA Slot, Conner EIDE 850 MB HDD (hehe), and 512K CPU cache. Added a >Diamond Fireport 40 PCI (SCSI-3) and Yamaha CRW 4260 (6x4x2; SCSI) -- a
CD burner." --http://zimage.com/~ant/antfarm/about/toys.html I remember >playing SiN, etc. ;)
I guess I have to flex my Windows 98 box:
On Sat, 25 Feb 2023 20:01:32 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:<snip not working>
A pointless update about a project only I really care about ;-)
I sacrificed a small goat to the hardware gods.
But more goat-sacrifices saved the day.
Another goal of this build was to revitalize my old Microsoft
Sidewinder 3D Pro,
Troubleshooting it will be difficult; I don't have any
other computers with a gameport...
In the meantime, I've got a hankerin' to play "X-Wing vs. TIE
Fighter".
On 3/1/2023 2:20 PM, Spalls Hurgenson wrote:
On Sat, 25 Feb 2023 20:01:32 -0500, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
A pointless update about a project only I really care about ;-)
Another goal of this build was to revitalize my old Microsoft<snip not working>
Sidewinder 3D Pro,
Troubleshooting it will be difficult; I don't have any
other computers with a gameport...
Or possibly any more goats?
I'm curious what game you play to breed the goats to sacrifice?
Now you're just trying to make me jealous. Well guess what? It worked.
I'm jealous.
I limited myself to 384MB because past 512MB Win9x started to get a bit >flakey (there were work-arounds, but it hardly seemed necessary when
so few Win9x applications took advantage of that much RAM. Anyway,
"384MB ought to be enough for everyone". ;-)
I'm incredibly envious of your sound-cards. What model is your GUS?
The original and Max never received fully working drivers for Win9x as
I recall, but the GUS PNP did. Although maybe you just used it the
same way I intended: solely as a DOS sound-card.
My Gravis Ultrasound fits in the case with a fair bit of room to spare.
The motherboard has a USB header, but it's not connected to anyting.
Just gotta rub it in, eh? ;-P
That said, the Gravis Ultrasound Max was notably larger than its
cousins. https://imgur.com/a/mgzkmvq so unless you have that card
installed you ain't got nuthin' to boast about. ;-)
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
It's only when you go over 512M of RAM that you need to start editting
.ini files. I ran Windows 98 on my Pentium 4 with 1G of RAM for a while
and that extra RAM is actually nice. It wasn't until 2005 or so that
games stopped supporting Windows 98, and by then 512M was standard.
I'm incredibly envious of your sound-cards. What model is your GUS?
The original and Max never received fully working drivers for Win9x as
I recall, but the GUS PNP did. Although maybe you just used it the
same way I intended: solely as a DOS sound-card.
Yah, I have the original Gravis Ultrasound and while I have the Windows
sound drivers installed they're disabled. It still works for MS-DOS
games that support it natively, since Windows 9x lets programs directly >access the hardware.
Well, my card is an earlier revision than the one shown in the picture
you linked, but it looks like it was about the same length, 11 inches
not including the bracket. My case has an extra couple of inches of
room, so it looks like the Gravis Ultrasound Max should fit in there.
If not I could remove the front fan, which I'm not using anyways because
of the noise, and be able fit a card that's up to 16 inches long.
Technically, it's 512MB of mapped memory, not just RAM, so if you had
496MB of RAM and a 32MB video-card, you could also run into trouble.
It was a bug in the Win9x caching software and a quick edit to the
system.ini 'cured' it, but there were some minor compatibility issues
that could result with third-party software.
Project 95 has taken one big step forward, and a few small steps back.
Are we advancing or retreating? I'm not sure.
On Sat, 25 Feb 2023 20:01:32 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
Project 95 has taken one big step forward, and a few small steps back.
Are we advancing or retreating? I'm not sure.
So, I'm more or less done with the hardware side of things. I shoved
in a network card (yes, even after my earlier diatribe), although I
haven't plugged it into a network. I may consider adding a TV-tuner
card later, and maybe a second hard-drive. Plus I found a PCI USB card
that might be useful, especially since I can't use the front-panel USB
ports. But all those are just "because I can" additions, and not
anything I really want or need in the machine.
Instead, I've been enjoying myself playing around with the software.
The biggest enjoyment I've gotten is with the Microsoft Plus pack and
Desktop Themese. Ohmygosh, were these things great back in the day.
Why did Microsoft take them out? (God forbid people can customize
their desktops!).
On 3/5/2023 11:45 AM, Spalls Hurgenson wrote:
On Sat, 25 Feb 2023 20:01:32 -0500, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
The biggest enjoyment I've gotten is with the Microsoft Plus pack and
Desktop Themese. Ohmygosh, were these things great back in the day.
Why did Microsoft take them out? (God forbid people can customize
their desktops!).
Possibly because the home market isn't a focus for MS. Corporations are
who they see as their primary clientele and a lot of companies don't
want to have to deal with employees "customizing" their workstations.
Project 95 has taken one big step forward, and a few small steps back.
Are we advancing or retreating? I'm not sure.
Take, for instance, "Nocturne" (And "Blairs Witch Vol 1 Rustin Parr",
which - despite its prominent license - is more an unofficial sequel
to "Nocturne"). That game won't run if I use 3D acceleration.
On 3/5/2023 11:45 AM, Spalls Hurgenson wrote:
On Sat, 25 Feb 2023 20:01:32 -0500, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
Project 95 has taken one big step forward, and a few small steps back.
Are we advancing or retreating? I'm not sure.
So, I'm more or less done with the hardware side of things. I shoved
in a network card (yes, even after my earlier diatribe), although I
haven't plugged it into a network. I may consider adding a TV-tuner
card later, and maybe a second hard-drive. Plus I found a PCI USB card
that might be useful, especially since I can't use the front-panel USB
ports. But all those are just "because I can" additions, and not
anything I really want or need in the machine.
Instead, I've been enjoying myself playing around with the software.
The biggest enjoyment I've gotten is with the Microsoft Plus pack and
Desktop Themese. Ohmygosh, were these things great back in the day.
Why did Microsoft take them out? (God forbid people can customize
their desktops!).
Possibly because the home market isn't a focus for MS. Corporations are
who they see as their primary clientele and a lot of companies don't
want to have to deal with employees "customizing" their workstations.
Take, for instance, "Nocturne" (And "Blairs Witch Vol 1 Rustin Parr",
which - despite its prominent license - is more an unofficial sequel
to "Nocturne"). That game won't run if I use 3D acceleration.
I recall buying a discounted bigbox copy of Nocturne, and being very
impressed with the cloth effects and video resolution options -- I ran it at >~1600x1200 or somesuch with good framerate. Don’t recall if it was >accelerated or not though. There was some bug that prevented me from >finishing the last chapter of the game as well.
Project 95 has taken one big step forward, and a few small steps back.
Are we advancing or retreating? I'm not sure.
Project 95 has taken one big step forward, and a few small steps back.
Are we advancing or retreating? I'm not sure.
On Sun, 19 Mar 2023 19:19:04 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
So I said this project was 'closed'... and it is. Certainly from the
hardware side; I've got nothing more to add (actually, I've since
'removed' - or rather, unplugged - two of the case fans to bring some
sanity and quiet to the room when I use the PC. They weren't really
necessary anyway).
But on the software side? Look, the obscenely large (for 1999)
hard-drive still has 60GB free, and I gotta use it all SOMEHOW.
But on the software side? Look, the obscenely large (for 1999)
hard-drive still has 60GB free, and I gotta use it all SOMEHOW.
I can't think of much. The big games from late 90s for me are probably
SS2 and Deus Ex.
I remember Red Alert mostly because I installed Windows 95 when I hit
the infamous Red Alert's DOS version installer bug. I guess you've
covered RTS games and moving them into Windows hardly made a difference
from playing them in DOS.
Battlezone from 1998 comes to mind as a slightly less known game, a kind
of RTS/FPS hybrid. It did use 3D acceleration for graphics too as I
recall, I remember some pretty smoke effects.
Heavy Gear II? It even had a short mission where you were in free fall
with your gear. That was a somewhat unusual bit in an otherwise fairly
dull FPS.
What else, NOLF maybe? I remember one newish feature there was that it
showed stats of where you had hit your enemies as in head/torso/limb
shots. It lead to me trying for headshots in System Shock 2 even though
it was completely pointless there. I doubt it was the first game to do
that though. Well, the 60s secret agent vibe wasn't that common at the
time as I recall. But you probably have NOLF there already?
What else, NOLF maybe? I remember one newish feature there was that it >>showed stats of where you had hit your enemies as in head/torso/limb
shots. It lead to me trying for headshots in System Shock 2 even though
it was completely pointless there. I doubt it was the first game to do
that though. Well, the 60s secret agent vibe wasn't that common at the
time as I recall. But you probably have NOLF there already?
NOLF is /very/ tempting but, having been released in 2002, I think it
would be a poor fit for the hardware. The game would probably run but
- with only a 300MHz CPU and a Voodoo 3, I'd likely have to compromise
on visual quality and, let's face it, 3D FPS games of that era were no lookers to begin with.
Anyway, while I loved the setting the gameplay always left me cold (to
get maximum enjoyment, you'd have to slowly sneak through the level
and then freeze in one place for five minutes everytime an NPC started talking to hear his humorous comments).
But on the software side? Look, the obscenely large (for 1999)
hard-drive still has 60GB free, and I gotta use it all SOMEHOW.
Maybe the 90's FMV titles, like Black Dahlia etc?
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
NOLF is /very/ tempting but, having been released in 2002, I think it
would be a poor fit for the hardware. The game would probably run but
- with only a 300MHz CPU and a Voodoo 3, I'd likely have to compromise
on visual quality and, let's face it, 3D FPS games of that era were no
lookers to begin with.
I sure don't remember exactly when NOLF came out but Wikipedia says the >Windows release was in late 2000 so it's in the window. NOLF2 was 2002.
Anyway, while I loved the setting the gameplay always left me cold (to
get maximum enjoyment, you'd have to slowly sneak through the level
and then freeze in one place for five minutes everytime an NPC started
talking to hear his humorous comments).
True. OTOH, it played decently as an FPS even if you didn't hear all the >comments or random chats. Although I remember one guard finding another
dead and calling me out to clean up the mess. That was pretty funny so
maybe I lost some of the enjoyment.
Still, even a game from 2000 pushes it on the hardware. A 300MHz
Pentium II wasn't really competitive by then, and - as much as I live
my Voodoo card - it was behind the curve even when it was released.
It's great for games released before it hit the market, but it
struggles with stuff afterwards.
And that's fine. Like I said, I have an XP box already for more
'modern' games (2000-2010) so I'm not complaining. I just don't see
them as optimal on the Win9x PC. Maybe I'll put NOLF, NOLF2 (and poor
old forgotten Contract JACK) on that XP computer. They're due a
re-visit.
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
Still, even a game from 2000 pushes it on the hardware. A 300MHz
Pentium II wasn't really competitive by then, and - as much as I live
my Voodoo card - it was behind the curve even when it was released.
It's great for games released before it hit the market, but it
struggles with stuff afterwards.
Come to think of it, I probably had an 800 MHz AMD Duron at the time so
I can see the point. Probably with a whiny TNT2 Ultra.
Was Contract JACK any good? I never heard of it before just reading the
NOLF Wikipedia page. I didn't like NOLF2 that much either to be honest.
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