• "Last of Us" TV

    From Spalls Hurgenson@21:1/5 to All on Mon Jan 30 15:03:33 2023
    So, is anyone else watching the "Last of US" TV series, adapted from
    the similarly named video game?

    It's an interesting show, largely because - unlike so many TV and
    movie adaptations - this one is staying incredibly close to the source
    material (often to the point of being shot-by-shot identical to scenes
    in the game). There are some differences, but these tend to be fairly
    minor. Given how often movies and TV shows take broad liberties with
    their source material, this faithfulness is actually sort of
    endearing.

    The show itself... it's passable. Arguably, it's even good,
    considering its genre (post-apocalyptic zombie survival/horror). But I
    think a lot of the strength of the show comes from just how effective
    were the setting and characters in the game. Had the show been based
    on its own IP, I don't think the direction or acting could have
    carried it alone.

    Oddly enough, I felt more emotional resonance from the video-game
    characters than I did from their live-action counterparts. Not to
    diminish the work of the actors, but they come across as somewhat flat
    and cold in comparison. In fairness, the voice-acting and sound-design
    of the video game are absolutely top-notch and really help sell the
    world in a way the TV series has yet to match.

    (There's also something to be said that you spend several dozen hours
    in the shoes of the video-game characters - a fraction of what the TV
    series will span - so gain a much more intimate understanding of them.
    And early episodes of a TV show are always very rocky as the actors
    slowly work their way into their roles; later episodes will probably
    be better in that regard.)

    As mentioned, the series has made some changes. The most notable is
    with the zombie-inducing fungus itself, which has been given a much
    more active role in the world of the TV adaptation; the zombies are
    all part of some hive-mind, making them a more dangerous threat.
    Personally, I'm not a fan of the idea - as a video game mechanic, it
    sounds neat, but it gives the zombies too much prominence. "The Last
    of Us" was really a story about exploring the collapse of modern
    society rather than an attack by an alien threat; the zombies in the
    game were mostly an environmental danger. But in the TV series,
    they're more alert and it diminishes from the setting's real danger:
    other humans.

    (I assume this change was made because - honestly - regular zombies
    probably wouldn't be able to resist the guns and organization of
    modern society... the threat level was upped to make the near-total
    collapse of civilization more probable. But the method they used - semi-sentient fungus - strikes me as even less probable and so weakens
    the whole story).

    Still, I think the series actually could have used more changes... not
    so much in content as in pacing and cinematography. Camera angles and
    scenes that work well in video-games aren't always the best for
    movies, and by being so slavishly loyal to the game, the TV show
    sometimes weakens itself. Case in point: the TV show opens with the
    exact same 'before the end' prequel of the game before jumping twenty
    years later; this works in game because the player will be inhabiting
    the protagonist's shoes for the entire game and needs to understand
    where he came from. But in a TV show, this backstory probably would
    have been better shown several episodes later, flashback style.

    Is "Last of Us" a good show? I suppose it is. It's not groundbreaking
    cinema, but I think fans of the game will enjoy it for how closely it
    follows the source material, and people who enjoy zombie movies will
    get a kick out of it too. But it doesn't have the sort of
    impactfulness or verve as it might have, and doesn't quite reach the
    heights of a video game. Which, honestly, says more about how far
    video games have come than a real condemnation of the TV show.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Mon Jan 30 16:34:59 2023
    So, is anyone else watching the "Last of US" TV series, adapted from
    the similarly named video game?

    I haven't seen it yet, but definitely intend to, having finished the
    (older) remastered game. Still haven't played the 2nd game!

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Jan 30 18:35:49 2023
    On Monday, January 30, 2023 at 12:03:44 PM UTC-8, Spalls Hurgenson wrote:
    So, is anyone else watching the "Last of US" TV series, adapted from
    the similarly named video game?

    Neither the game nor show. I see stuff about how great the show is in some
    of the other media I use, so I've been thinking of watching, if I can bother
    to figure out what it's on, and stop playing video games long enough.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Tue Jan 31 04:38:15 2023
    Me! I kind of like it. I haven't played The Last Of Us game too. From
    what I read, it doesn't exist for PC yet!


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    So, is anyone else watching the "Last of US" TV series, adapted from
    the similarly named video game?

    It's an interesting show, largely because - unlike so many TV and
    movie adaptations - this one is staying incredibly close to the source material (often to the point of being shot-by-shot identical to scenes
    in the game). There are some differences, but these tend to be fairly
    minor. Given how often movies and TV shows take broad liberties with
    their source material, this faithfulness is actually sort of
    endearing.

    The show itself... it's passable. Arguably, it's even good,
    considering its genre (post-apocalyptic zombie survival/horror). But I
    think a lot of the strength of the show comes from just how effective
    were the setting and characters in the game. Had the show been based
    on its own IP, I don't think the direction or acting could have
    carried it alone.

    Oddly enough, I felt more emotional resonance from the video-game
    characters than I did from their live-action counterparts. Not to
    diminish the work of the actors, but they come across as somewhat flat
    and cold in comparison. In fairness, the voice-acting and sound-design
    of the video game are absolutely top-notch and really help sell the
    world in a way the TV series has yet to match.

    (There's also something to be said that you spend several dozen hours
    in the shoes of the video-game characters - a fraction of what the TV
    series will span - so gain a much more intimate understanding of them.
    And early episodes of a TV show are always very rocky as the actors
    slowly work their way into their roles; later episodes will probably
    be better in that regard.)

    As mentioned, the series has made some changes. The most notable is
    with the zombie-inducing fungus itself, which has been given a much
    more active role in the world of the TV adaptation; the zombies are
    all part of some hive-mind, making them a more dangerous threat.
    Personally, I'm not a fan of the idea - as a video game mechanic, it
    sounds neat, but it gives the zombies too much prominence. "The Last
    of Us" was really a story about exploring the collapse of modern
    society rather than an attack by an alien threat; the zombies in the
    game were mostly an environmental danger. But in the TV series,
    they're more alert and it diminishes from the setting's real danger:
    other humans.

    (I assume this change was made because - honestly - regular zombies
    probably wouldn't be able to resist the guns and organization of
    modern society... the threat level was upped to make the near-total
    collapse of civilization more probable. But the method they used - semi-sentient fungus - strikes me as even less probable and so weakens
    the whole story).

    Still, I think the series actually could have used more changes... not
    so much in content as in pacing and cinematography. Camera angles and
    scenes that work well in video-games aren't always the best for
    movies, and by being so slavishly loyal to the game, the TV show
    sometimes weakens itself. Case in point: the TV show opens with the
    exact same 'before the end' prequel of the game before jumping twenty
    years later; this works in game because the player will be inhabiting
    the protagonist's shoes for the entire game and needs to understand
    where he came from. But in a TV show, this backstory probably would
    have been better shown several episodes later, flashback style.

    Is "Last of Us" a good show? I suppose it is. It's not groundbreaking
    cinema, but I think fans of the game will enjoy it for how closely it
    follows the source material, and people who enjoy zombie movies will
    get a kick out of it too. But it doesn't have the sort of
    impactfulness or verve as it might have, and doesn't quite reach the
    heights of a video game. Which, honestly, says more about how far
    video games have come than a real condemnation of the TV show.
    --
    "But he said to me, "My grace is sufficient for you, for my power is made perfect in weakness." Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." --2 Corinthians 12:9. .5" rain fell overnite without
    leaks on a slammy coldy colony Monday. :) (L/C)NY 4721 [h2o black ????/(\_/)]! Let's hope 2023 will be better, but so far it isn't. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Justisaur on Tue Jan 31 04:38:50 2023
    Justisaur <justisaur@gmail.com> wrote:
    On Monday, January 30, 2023 at 12:03:44 PM UTC-8, Spalls Hurgenson wrote:
    So, is anyone else watching the "Last of US" TV series, adapted from
    the similarly named video game?

    Neither the game nor show. I see stuff about how great the show is in some of the other media I use, so I've been thinking of watching, if I can bother to figure out what it's on, and stop playing video games long enough.

    HBO and its Max.
    --
    "But he said to me, "My grace is sufficient for you, for my power is made perfect in weakness." Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." --2 Corinthians 12:9. .5" rain fell overnite without
    leaks on a slammy coldy colony Monday. :) (L/C)NY 4721 [h2o black ????/(\_/)]! Let's hope 2023 will be better, but so far it isn't. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to All on Tue Jan 31 10:40:50 2023
    I did watch about twenty minutes of it but to be fair my better half put
    it on and I was kinda engrossed in a book at the time.

    I will give it another try but to be honest I have a horribly feeling
    that it will suffer from what a lot of big budget US produced TV series
    do. As the need for more and more episodes is demanded the plots will be stretched out to fill the time up. The Walking Dead was a great example
    of this. It started out as a series of sub stories that ran over one,
    two or three episodes to be extended to way beyond that point so that I
    wanted to shout at the TV, can we just get to the story conclusion please.

    As an aside hopefully it will help remove some of the snobbish attitude
    towards games. There's this hierarchy of books at the top, then film,
    then TV and trailing a long way in last places computer games. All I can
    say is have you ever read a Barbara Cartland novel?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Tue Jan 31 12:23:58 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    So, is anyone else watching the "Last of US" TV series, adapted from
    the similarly named video game?

    Well, no. I've been thinking about it, but I've also been thinking about playing the game. I just don't have a Playstation and those are a little
    hard to come buy, still. Well, looks like there's a PC release planned
    for March so maybe I'll just get it then.

    Not that I'm too keen on post-apocalyptic settings or zombies.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Anssi Saari on Tue Jan 31 08:18:59 2023
    On Tuesday, January 31, 2023 at 2:24:00 AM UTC-8, Anssi Saari wrote:
    Spalls Hurgenson <spallsh...@gmail.com> writes:

    So, is anyone else watching the "Last of US" TV series, adapted from
    the similarly named video game?
    Well, no. I've been thinking about it, but I've also been thinking about playing the game. I just don't have a Playstation and those are a little
    hard to come buy, still. Well, looks like there's a PC release planned
    for March so maybe I'll just get it then.

    Not that I'm too keen on post-apocalyptic settings or zombies.

    I like both, but unfortunately most zombie games are survival horror,
    and more 'adventure' (i.e. puzzles) which this is, and I'm not keen
    on those aspects. Give me a nice post apoc zombie shooter and I'm
    in.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Tue Jan 31 12:37:39 2023
    On Tue, 31 Jan 2023 10:40:50 +0000, JAB <noway@nochance.com> wrote:

    I did watch about twenty minutes of it but to be fair my better half put
    it on and I was kinda engrossed in a book at the time.

    I will give it another try but to be honest I have a horribly feeling
    that it will suffer from what a lot of big budget US produced TV series
    do. As the need for more and more episodes is demanded the plots will be >stretched out to fill the time up. The Walking Dead was a great example
    of this. It started out as a series of sub stories that ran over one,
    two or three episodes to be extended to way beyond that point so that I >wanted to shout at the TV, can we just get to the story conclusion please.

    My understanding is that "The Last of Us" TV series is intended, from
    the start, to be a single series that covers only the plot of the
    original game. There are no intentions to extend the story - or the
    show - beyond that. The series is also only 9 episodes, which is just
    about right to encompass the story as told by the game.

    That said, I can't say I'm entirely happy with the direction the show
    took with episode 3. It's an interesting diversion - focusing almost
    entirely on a minor character (Bill) - met early in the game and
    adding some depth (and unexpected sweetness) to the overall setting.
    But on the other hand, I think it weakens the overall arc of the tale.

    Then again, we're only a third of the way through the show, so I'll
    withold final judgement until March. ;-)

    As an aside hopefully it will help remove some of the snobbish attitude >towards games. There's this hierarchy of books at the top, then film,
    then TV and trailing a long way in last places computer games. All I can
    say is have you ever read a Barbara Cartland novel?

    To be fair, a lot of video game stories *are* awful. They are full of
    shallow characters saying predictible lines racing along cliche
    narrative tracks. Often they lack all subtly and are fantasies that
    appeal to the immature. At best, most of them are little better than
    summer blockbuster movies; full of sound and fury and signifying
    nothing.

    Of course, the medium is completely different (games are interactive,
    the pacing is almost entirely up to the player, the story has to span
    dozens of hours, and also appeal to some players who are more
    interested in gameplay than narrative), so a comparison between the
    two isn't entirely fair. And early games suffered from some severe
    technical constraints that made it difficult to present a strong,
    coherent story (most novels wouldn't even have fit on a single floppy
    disk back in the day, much less have room for artwork and code).

    But if you take *just* the story/characters/dialogue from the majority
    of games and compare it to what you find in the cinema or prose, games
    compare poorly. And unless you're really into gaming, it's likely
    you'll miss the titles with the stronger writing, because the ones
    that are most often highlighted by media - the Halos, the Call of
    Duties - aren't the ones with the characters or narratives that excite
    anything more than your adrenal glands. So to some degree the
    snobbishness is understandable, if not entirely deserved.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to rsquiresMOO@MOOflashMOO.net on Tue Jan 31 12:17:42 2023
    On Mon, 30 Jan 2023 16:34:59 -0700, "rms"
    <rsquiresMOO@MOOflashMOO.net> wrote:

    So, is anyone else watching the "Last of US" TV series, adapted from
    the similarly named video game?

    I haven't seen it yet, but definitely intend to, having finished the
    (older) remastered game. Still haven't played the 2nd game!

    I can't recommend the second game.

    I really wanted to like it, but gave up on it half way through. It
    wasn't so much that I just couldn't connect with the characters
    (always a problem for me when playing a teenage protragonist ;-) so
    much as the game just dragged on and on. It wasn't doing anything
    really new, just revisiting the same tropes and mechanics of the
    previous game.

    The first "Last of Us" felt like an epic story with a strong character
    and story arc; the second game felt like the second season of a TV
    show that was nobody ever expected to make. It wasn't so much that it
    was a bad game as it felt... unnecessary.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Pr. Mandrake@21:1/5 to Spalls Hurgenson on Tue Jan 31 14:46:11 2023
    On Tuesday, January 31, 2023 at 11:37:52 AM UTC-6, Spalls Hurgenson wrote:
    On Tue, 31 Jan 2023 10:40:50 +0000, JAB <no...@nochance.com> wrote:

    I did watch about twenty minutes of it but to be fair my better half put
    it on and I was kinda engrossed in a book at the time.

    I will give it another try but to be honest I have a horribly feeling
    that it will suffer from what a lot of big budget US produced TV series
    do. As the need for more and more episodes is demanded the plots will be >stretched out to fill the time up. The Walking Dead was a great example
    of this. It started out as a series of sub stories that ran over one,
    two or three episodes to be extended to way beyond that point so that I >wanted to shout at the TV, can we just get to the story conclusion please. My understanding is that "The Last of Us" TV series is intended, from
    the start, to be a single series that covers only the plot of the
    original game. There are no intentions to extend the story - or the
    show - beyond that. The series is also only 9 episodes, which is just
    about right to encompass the story as told by the game.

    That said, I can't say I'm entirely happy with the direction the show
    took with episode 3. It's an interesting diversion - focusing almost
    entirely on a minor character (Bill) - met early in the game and
    adding some depth (and unexpected sweetness) to the overall setting.
    But on the other hand, I think it weakens the overall arc of the tale.

    Then again, we're only a third of the way through the show, so I'll
    withold final judgement until March. ;-)
    As an aside hopefully it will help remove some of the snobbish attitude >towards games. There's this hierarchy of books at the top, then film,
    then TV and trailing a long way in last places computer games. All I can >say is have you ever read a Barbara Cartland novel?
    To be fair, a lot of video game stories *are* awful. They are full of
    shallow characters saying predictible lines racing along cliche
    narrative tracks. Often they lack all subtly and are fantasies that
    appeal to the immature. At best, most of them are little better than
    summer blockbuster movies; full of sound and fury and signifying
    nothing.

    Of course, the medium is completely different (games are interactive,
    the pacing is almost entirely up to the player, the story has to span
    dozens of hours, and also appeal to some players who are more
    interested in gameplay than narrative), so a comparison between the
    two isn't entirely fair. And early games suffered from some severe
    technical constraints that made it difficult to present a strong,
    coherent story (most novels wouldn't even have fit on a single floppy
    disk back in the day, much less have room for artwork and code).

    But if you take *just* the story/characters/dialogue from the majority
    of games and compare it to what you find in the cinema or prose, games compare poorly. And unless you're really into gaming, it's likely
    you'll miss the titles with the stronger writing, because the ones
    that are most often highlighted by media - the Halos, the Call of
    Duties - aren't the ones with the characters or narratives that excite anything more than your adrenal glands. So to some degree the
    snobbishness is understandable, if not entirely deserved.

    The TV show is pretty good, except I only get 20 FPS.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Pr. Mandrake on Tue Jan 31 23:44:56 2023
    Pr. Mandrake <jfwaldby@gmail.com> wrote:
    On Tuesday, January 31, 2023 at 11:37:52 AM UTC-6, Spalls Hurgenson wrote:
    On Tue, 31 Jan 2023 10:40:50 +0000, JAB <no...@nochance.com> wrote:

    I did watch about twenty minutes of it but to be fair my better half put >it on and I was kinda engrossed in a book at the time.

    I will give it another try but to be honest I have a horribly feeling >that it will suffer from what a lot of big budget US produced TV series >do. As the need for more and more episodes is demanded the plots will be >stretched out to fill the time up. The Walking Dead was a great example >of this. It started out as a series of sub stories that ran over one,
    two or three episodes to be extended to way beyond that point so that I >wanted to shout at the TV, can we just get to the story conclusion please. My understanding is that "The Last of Us" TV series is intended, from
    the start, to be a single series that covers only the plot of the
    original game. There are no intentions to extend the story - or the
    show - beyond that. The series is also only 9 episodes, which is just
    about right to encompass the story as told by the game.

    That said, I can't say I'm entirely happy with the direction the show
    took with episode 3. It's an interesting diversion - focusing almost entirely on a minor character (Bill) - met early in the game and
    adding some depth (and unexpected sweetness) to the overall setting.
    But on the other hand, I think it weakens the overall arc of the tale.

    Then again, we're only a third of the way through the show, so I'll
    withold final judgement until March. ;-)
    As an aside hopefully it will help remove some of the snobbish attitude >towards games. There's this hierarchy of books at the top, then film, >then TV and trailing a long way in last places computer games. All I can >say is have you ever read a Barbara Cartland novel?
    To be fair, a lot of video game stories *are* awful. They are full of shallow characters saying predictible lines racing along cliche
    narrative tracks. Often they lack all subtly and are fantasies that
    appeal to the immature. At best, most of them are little better than
    summer blockbuster movies; full of sound and fury and signifying
    nothing.

    Of course, the medium is completely different (games are interactive,
    the pacing is almost entirely up to the player, the story has to span dozens of hours, and also appeal to some players who are more
    interested in gameplay than narrative), so a comparison between the
    two isn't entirely fair. And early games suffered from some severe technical constraints that made it difficult to present a strong,
    coherent story (most novels wouldn't even have fit on a single floppy
    disk back in the day, much less have room for artwork and code).

    But if you take *just* the story/characters/dialogue from the majority
    of games and compare it to what you find in the cinema or prose, games compare poorly. And unless you're really into gaming, it's likely
    you'll miss the titles with the stronger writing, because the ones
    that are most often highlighted by media - the Halos, the Call of
    Duties - aren't the ones with the characters or narratives that excite anything more than your adrenal glands. So to some degree the
    snobbishness is understandable, if not entirely deserved.

    The TV show is pretty good, except I only get 20 FPS.

    Isn't TV's FPS usually @ 24?
    --
    "[God] did this so that all the peoples of the earth might know that the hand of the LORD is powerful and so that you might always fear the LORD your God." --Joshua 4:24. Slammy week & almost Feb. :) (L/C)NY 4721 [h2o black ????/(\_/)]! Let's hope 2023
    will be better, but so far it isn't. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Justisaur on Tue Jan 31 23:44:23 2023
    Justisaur <justisaur@gmail.com> wrote:
    On Tuesday, January 31, 2023 at 2:24:00 AM UTC-8, Anssi Saari wrote:
    Spalls Hurgenson <spallsh...@gmail.com> writes:

    So, is anyone else watching the "Last of US" TV series, adapted from
    the similarly named video game?
    Well, no. I've been thinking about it, but I've also been thinking about playing the game. I just don't have a Playstation and those are a little hard to come buy, still. Well, looks like there's a PC release planned
    for March so maybe I'll just get it then.

    Not that I'm too keen on post-apocalyptic settings or zombies.

    I like both, but unfortunately most zombie games are survival horror,
    and more 'adventure' (i.e. puzzles) which this is, and I'm not keen
    on those aspects. Give me a nice post apoc zombie shooter and I'm
    in.

    No action? Bah. :( I enjoyed Left 4 Dead and others.
    --
    "[God] did this so that all the peoples of the earth might know that the hand of the LORD is powerful and so that you might always fear the LORD your God." --Joshua 4:24. Slammy week & almost Feb. :) (L/C)NY 4721 [h2o black ????/(\_/)]! Let's hope 2023
    will be better, but so far it isn't. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Feb 2 12:24:34 2023
    On 31/01/2023 17:37, Spalls Hurgenson wrote:
    On Tue, 31 Jan 2023 10:40:50 +0000, JAB <noway@nochance.com> wrote:

    I did watch about twenty minutes of it but to be fair my better half put
    it on and I was kinda engrossed in a book at the time.

    I will give it another try but to be honest I have a horribly feeling
    that it will suffer from what a lot of big budget US produced TV series
    do. As the need for more and more episodes is demanded the plots will be
    stretched out to fill the time up. The Walking Dead was a great example
    of this. It started out as a series of sub stories that ran over one,
    two or three episodes to be extended to way beyond that point so that I
    wanted to shout at the TV, can we just get to the story conclusion please.

    My understanding is that "The Last of Us" TV series is intended, from
    the start, to be a single series that covers only the plot of the
    original game. There are no intentions to extend the story - or the
    show - beyond that. The series is also only 9 episodes, which is just
    about right to encompass the story as told by the game.

    That said, I can't say I'm entirely happy with the direction the show
    took with episode 3. It's an interesting diversion - focusing almost
    entirely on a minor character (Bill) - met early in the game and
    adding some depth (and unexpected sweetness) to the overall setting.
    But on the other hand, I think it weakens the overall arc of the tale.

    Then again, we're only a third of the way through the show, so I'll
    withold final judgement until March. ;-)


    I did read a review (episode three as it happens) and that did say the a
    second series* had already been commissioned.

    *A virtual hug from me for saying series instead of season as I'm of the
    age that gets annoyed when Americanisms crept into the English language.
    Not quite as annoyed though as when someone complains about 'ze' being
    the American spelling when the English spelling changed from that to
    'se' as it was easier!

    As an aside hopefully it will help remove some of the snobbish attitude
    towards games. There's this hierarchy of books at the top, then film,
    then TV and trailing a long way in last places computer games. All I can
    say is have you ever read a Barbara Cartland novel?

    To be fair, a lot of video game stories *are* awful. They are full of
    shallow characters saying predictible lines racing along cliche
    narrative tracks. Often they lack all subtly and are fantasies that
    appeal to the immature. At best, most of them are little better than
    summer blockbuster movies; full of sound and fury and signifying
    nothing.

    Of course, the medium is completely different (games are interactive,
    the pacing is almost entirely up to the player, the story has to span
    dozens of hours, and also appeal to some players who are more
    interested in gameplay than narrative), so a comparison between the
    two isn't entirely fair. And early games suffered from some severe
    technical constraints that made it difficult to present a strong,
    coherent story (most novels wouldn't even have fit on a single floppy
    disk back in the day, much less have room for artwork and code).

    But if you take *just* the story/characters/dialogue from the majority
    of games and compare it to what you find in the cinema or prose, games compare poorly. And unless you're really into gaming, it's likely
    you'll miss the titles with the stronger writing, because the ones
    that are most often highlighted by media - the Halos, the Call of
    Duties - aren't the ones with the characters or narratives that excite anything more than your adrenal glands. So to some degree the
    snobbishness is understandable, if not entirely deserved.


    That's kinda of the problem I have. I think (gross generalisation ahead)
    the snobbishness is based, at least in part, on looking at a very narrow
    range of games (the ones that people have heard of although god forbid
    they've actually played them) and that gets applied to computer games in general without realising that, as with other entertainment media,
    there's a broad spectrum of types of games and it's not just shot them
    in the face.

    Personally I'd love to see the Oscars go over to public voting as then
    we'll get to see what the film industry is actually like.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to spallshurgenson@gmail.com on Thu Mar 16 12:14:11 2023
    On Mon, 30 Jan 2023 15:03:33 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    So, is anyone else watching the "Last of US" TV series, adapted from
    the similarly named video game?

    Finally watched the last episode. And my reaction is... okay.

    Still, kudos to the producers for sticking so closely to the source
    material. I don't think any Hollywood movie or TV show has ever been
    that earnest in its attempt to replicate a video game before, and that
    novelty alone earns it some points. Video games often have strong
    characters and settings, and too often these are ignored by the
    director, who has an entirely different vision. But show-runner Neil
    Druckman remained true to the hard work of the video-game designers
    (often to the point of recreating scenes from the game shot-for-shot
    in the show), and I appreciate that.

    That's not to say the TV show was identical in all aspects to the
    game. The show seemed to have a distinctly different message from the
    game; more of a 'what would you sacrifice of yourself to
    survive/achieve your goal'* rather than the game's morally-ambiguous
    redemption arc. It was interesting in how the show often focused on
    characters /other/ than the two main protagonists to counterpoint the
    hero's own choices. This decision both strengthened and weakened the
    show; on the one hand, flipping between so many characters made the
    show felt unfocused, but it made for a stronger message.

    Pedro Pascal (Joel) and Bella Ramsey (Ellie) were excellently cast,
    and worked well together. The Ellie character was extremely close to
    the game's version; the show's Joel was grimmer but still played well.
    None of the other characters were particularly memorable,
    unfortunately, either because of uninspired acting or lackluster
    writing.

    But for all the show's strengths, it never really connected with me
    the way the game did. I actually watched a long-play of the game
    concurrently with the TV show, and the former always felt more
    impactful to me. Of course, the game is a lot more light-hearted than
    the show and its characters much more likeable in general. The game's
    arc is one of returning to life: fleeing the dying cities, re-igniting
    the parts of yourself that have been shut down by tragedy. And while
    the TV show superficially follows the same narrative arc, it's far
    more invested in showing how these characters became so dark in the
    first place. So it's no wonder I felt more attached to the more
    optimistic portrayals in the game.

    But on the whole, that itself is unusual; movies/TV shows usually are
    more impactful because they can pace their revelations better. Video
    game narratives move at whatever pace the player demands, and the
    needs of the story always have to be balanced against the need for
    gameplay. It's hard to maintain the necessary tension of a narrative
    when the protagonist is free to go off and kill mooks or search random
    building for hours on end whenever he feels like it. Cinema doesn't
    face this same restriction, so it has the better drama. But that the
    video game was the better of the two isn't so much a knock against the
    show as it is a reminder of how well made the game was.

    And it's really the fact that the show has to be compared to its
    source material that is the biggest reason for my middling reaction to
    it. Taken alone, I may very well have enjoyed the show a lot more, but
    in comparison to the game? It looks the weaker of the two. HBO's "The
    Last of Us" isn't a bad product in any way (although a tighter focus
    and some better writing wouldn't be taken amiss). It's just that the
    game was better.





    * giving yet another subtext to already overburdened title, "the last
    of us"

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Sun Mar 19 01:58:31 2023
    Ditto. It wasn't bad. Is anyone else going to get the PC port? I will wait when it's free. ;)



    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Finally watched the last episode. And my reaction is... okay.

    Still, kudos to the producers for sticking so closely to the source
    material. I don't think any Hollywood movie or TV show has ever been
    that earnest in its attempt to replicate a video game before, and that novelty alone earns it some points. Video games often have strong
    characters and settings, and too often these are ignored by the
    director, who has an entirely different vision. But show-runner Neil
    Druckman remained true to the hard work of the video-game designers
    (often to the point of recreating scenes from the game shot-for-shot
    in the show), and I appreciate that.

    That's not to say the TV show was identical in all aspects to the
    game. The show seemed to have a distinctly different message from the
    game; more of a 'what would you sacrifice of yourself to
    survive/achieve your goal'* rather than the game's morally-ambiguous redemption arc. It was interesting in how the show often focused on characters /other/ than the two main protagonists to counterpoint the
    hero's own choices. This decision both strengthened and weakened the
    show; on the one hand, flipping between so many characters made the
    show felt unfocused, but it made for a stronger message.

    Pedro Pascal (Joel) and Bella Ramsey (Ellie) were excellently cast,
    and worked well together. The Ellie character was extremely close to
    the game's version; the show's Joel was grimmer but still played well.
    None of the other characters were particularly memorable,
    unfortunately, either because of uninspired acting or lackluster
    writing.

    But for all the show's strengths, it never really connected with me
    the way the game did. I actually watched a long-play of the game
    concurrently with the TV show, and the former always felt more
    impactful to me. Of course, the game is a lot more light-hearted than
    the show and its characters much more likeable in general. The game's
    arc is one of returning to life: fleeing the dying cities, re-igniting
    the parts of yourself that have been shut down by tragedy. And while
    the TV show superficially follows the same narrative arc, it's far
    more invested in showing how these characters became so dark in the
    first place. So it's no wonder I felt more attached to the more
    optimistic portrayals in the game.

    But on the whole, that itself is unusual; movies/TV shows usually are
    more impactful because they can pace their revelations better. Video
    game narratives move at whatever pace the player demands, and the
    needs of the story always have to be balanced against the need for
    gameplay. It's hard to maintain the necessary tension of a narrative
    when the protagonist is free to go off and kill mooks or search random building for hours on end whenever he feels like it. Cinema doesn't
    face this same restriction, so it has the better drama. But that the
    video game was the better of the two isn't so much a knock against the
    show as it is a reminder of how well made the game was.

    And it's really the fact that the show has to be compared to its
    source material that is the biggest reason for my middling reaction to
    it. Taken alone, I may very well have enjoyed the show a lot more, but
    in comparison to the game? It looks the weaker of the two. HBO's "The
    Last of Us" isn't a bad product in any way (although a tighter focus
    and some better writing wouldn't be taken amiss). It's just that the
    game was better.





    * giving yet another subtext to already overburdened title, "the last
    of us"




    --
    "My mouth is filled with your praise, declaring your splendor all day long." --Psalm 71:8. Slammy times with heavy rain with leaks, gatherings, March madnesses, long commutes, offline, etc. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ant on Sun Mar 19 11:41:05 2023
    On Sun, 19 Mar 2023 01:58:31 +0000, ant@zimage.comANT (Ant) wrote:

    Is anyone else going to get the PC port? I will wait when it's free. ;)

    I dunno; me, maybe? It's a great game but I already have it on console
    so I'm not in a particular rush to get it again, and - as much as I
    love the original - it's not a game where you get much from replaying
    it frequently. I suppose eventually it will be added to the library
    (just because that's who I am) but until then I'm fine firing up the playstation if I really need to play it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sun Mar 19 10:04:22 2023
    On 3/19/2023 8:41 AM, Spalls Hurgenson wrote:
    On Sun, 19 Mar 2023 01:58:31 +0000, ant@zimage.comANT (Ant) wrote:

    Is anyone else going to get the PC port? I will wait when it's free. ;)

    I dunno; me, maybe? It's a great game but I already have it on console
    so I'm not in a particular rush to get it again

    WHO ARE YOU AND WHAT HAVE YOU DONE WITH THE REAL SPALLS!!

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Dimensional Traveler on Mon Mar 20 04:25:56 2023
    Dimensional Traveler <dtravel@sonic.net> wrote:
    On 3/19/2023 8:41 AM, Spalls Hurgenson wrote:
    On Sun, 19 Mar 2023 01:58:31 +0000, ant@zimage.comANT (Ant) wrote:

    Is anyone else going to get the PC port? I will wait when it's free. ;)

    I dunno; me, maybe? It's a great game but I already have it on console
    so I'm not in a particular rush to get it again

    WHO ARE YOU AND WHAT HAVE YOU DONE WITH THE REAL SPALLS!!

    YEAH! :P
    --
    "Beyond all question, the mystery of godliness is great: He appeared in a body, was vindicated by the Spirit, was seen by angels, was preached among the nations, was believed on in the world, was taken up in glory." ???1 Timothy 3:16. Ant is nest sick. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ant on Mon Mar 20 10:53:56 2023
    On Mon, 20 Mar 2023 04:25:56 +0000, ant@zimage.comANT (Ant) wrote:

    Dimensional Traveler <dtravel@sonic.net> wrote:
    On 3/19/2023 8:41 AM, Spalls Hurgenson wrote:
    On Sun, 19 Mar 2023 01:58:31 +0000, ant@zimage.comANT (Ant) wrote:

    Is anyone else going to get the PC port? I will wait when it's free. ;) >> >
    I dunno; me, maybe? It's a great game but I already have it on console
    so I'm not in a particular rush to get it again

    WHO ARE YOU AND WHAT HAVE YOU DONE WITH THE REAL SPALLS!!

    YEAH! :P

    /// Don't not be concerned, humans. I am the Spalls-entity. All things
    are nominal. Do not look in the cellar. There are no human remains to
    be found there. Let us instead discuss NFTs.\\\

    (I didn't say I wouldn't get the game; just that I'm not going to buy
    it as soon as it hits the virtual store shelves. Which is par for the
    course when it comes to my games acquisitions. I haven't paid day-one
    full price for games in years. With so many games in my backlog, I'm
    more than happy to wait one, two, ten years before getting a
    particular game if it means I can get it at a discount. So worry not;
    all games will be acquired in time.)

    /// This is what the Spalls entity would say. And I am Spalls-entity.
    Do not fear. Do not fear. Do not fear. Humans are not being secretly
    replaced with synthoids. Such talk is folly. If you believe humans are
    being replaced by synthoids, please report to your local synthoid
    factory. Now instead let us discuss video entertainment software
    released three decades ago. \\\

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Mon Mar 20 18:20:50 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Mon, 20 Mar 2023 04:25:56 +0000, ant@zimage.comANT (Ant) wrote:

    Dimensional Traveler <dtravel@sonic.net> wrote:
    On 3/19/2023 8:41 AM, Spalls Hurgenson wrote:
    On Sun, 19 Mar 2023 01:58:31 +0000, ant@zimage.comANT (Ant) wrote:

    Is anyone else going to get the PC port? I will wait when it's free. ;) >> >
    I dunno; me, maybe? It's a great game but I already have it on console >> > so I'm not in a particular rush to get it again

    WHO ARE YOU AND WHAT HAVE YOU DONE WITH THE REAL SPALLS!!

    YEAH! :P

    /// Don't not be concerned, humans. I am the Spalls-entity. All things
    are nominal. Do not look in the cellar. There are no human remains to
    be found there. Let us instead discuss NFTs.\\\

    (I didn't say I wouldn't get the game; just that I'm not going to buy
    it as soon as it hits the virtual store shelves. Which is par for the
    course when it comes to my games acquisitions. I haven't paid day-one
    full price for games in years. With so many games in my backlog, I'm
    more than happy to wait one, two, ten years before getting a
    particular game if it means I can get it at a discount. So worry not;
    all games will be acquired in time.)

    Or free. ;)


    /// This is what the Spalls entity would say. And I am Spalls-entity.
    Do not fear. Do not fear. Do not fear. Humans are not being secretly
    replaced with synthoids. Such talk is folly. If you believe humans are
    being replaced by synthoids, please report to your local synthoid
    factory. Now instead let us discuss video entertainment software
    released three decades ago. \\\

    What about ants? :P
    --
    "Beyond all question, the mystery of godliness is great: He appeared in a body, was vindicated by the Spirit, was seen by angels, was preached among the nations, was believed on in the world, was taken up in glory." --1 Timothy 3:16. Finally back in the
    old nest after being away from it for almost unlucky 4 days with long commutes, tiredness, colony reunions and emotions, failures, bad hotel, h2o, winds, etc. It's time 2 rest & catch up (way behind with TV & videos)! Ant lost 2 lbs. even tho ate too
    much & didn't poo a lot. Huh?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue Mar 21 08:29:56 2023
    On 20/03/2023 14:53, Spalls Hurgenson wrote:
    (I didn't say I wouldn't get the game; just that I'm not going to buy
    it as soon as it hits the virtual store shelves. Which is par for the
    course when it comes to my games acquisitions. I haven't paid day-one
    full price for games in years. With so many games in my backlog, I'm
    more than happy to wait one, two, ten years before getting a
    particular game if it means I can get it at a discount. So worry not;
    all games will be acquired in time.)

    I'll use the term premium price as I do still buy games in the more
    budget end at full price, so for me it would be Desperados 3 which I
    bought pretty much when it was released. Not cheap but I knew how much I enjoyed Shadow Tactics (not only did I finish it, I even replayed it) so
    it was quite easy to justify a price that I wouldn't normally pay for a
    game.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Tue Mar 21 12:32:02 2023
    On Tue, 21 Mar 2023 08:29:56 +0000, JAB <noway@nochance.com> wrote:

    On 20/03/2023 14:53, Spalls Hurgenson wrote:
    (I didn't say I wouldn't get the game; just that I'm not going to buy
    it as soon as it hits the virtual store shelves. Which is par for the
    course when it comes to my games acquisitions. I haven't paid day-one
    full price for games in years. With so many games in my backlog, I'm
    more than happy to wait one, two, ten years before getting a
    particular game if it means I can get it at a discount. So worry not;
    all games will be acquired in time.)

    I'll use the term premium price as I do still buy games in the more
    budget end at full price, so for me it would be Desperados 3 which I
    bought pretty much when it was released. Not cheap but I knew how much I >enjoyed Shadow Tactics (not only did I finish it, I even replayed it) so
    it was quite easy to justify a price that I wouldn't normally pay for a
    game.

    Full-price just isn't a thing for me anymore; not even for games I'm
    interested in. It's just too easy to get games on the cheap (or even
    free) if you're patient.

    Years ago, I was much more willing to pay the premium... but years
    ago, you didn't have any assurance that the games going for $70 today
    would still be available next week. Shelf space in stores was limited;
    there were only so many copies available, and if all of the copies
    were sold, there was no guarantee more would be forthcoming. So I
    snatched them up almost as quickly as they became available. FOMO is a
    powerful motivator.

    With digital distribution, there's a nearly infinite number of games.
    If 100,000 people buy the game on day one, I can still be sure there
    will be a 100,001st copy waiting for me. So there's no rush to get the
    game on day one, or even day 100. And without that pressure, I can
    start paying attention to other factors: things like price/value, or
    necessity. FOMO is still a motivator, but now it's aimed at those
    factors: that I will get a game is almost a certainty, so instead my
    fears are about missing out on a bargain. I'm actually motivated /not/
    to buy a game on day one now.

    I think publishers will eventually catch on to this, and start
    sunsetting games ever more quickly, pulling them from digital
    store-shelves in order to (re)create an artificial scarcity. It also
    benefits them because all the newest releases have to compete against
    their older products too; do I spend $90USD on new-hotness "FarCry
    XVII" (which has been receiving mediocre reviews) or instead buy "Far
    Cry V" for 1/10th the price and has a 95% score on metacritic? All the
    more since gaming today isn't like it was twenty years ago. Even games
    from five or six years back are still competitive - both in terms of
    graphics and in gameplay - to more modern releases. There was a huge
    difference between "Bards Tale II" (1988) and "Baldurs Gate" (1998),
    but between "Skyrim"(2011) and "Outer Worlds" (2021)? Not so much.

    So while I still buy a lot of games, its almost never at full price,
    and rarely even at a 50% discount. The vast bulk of purchased
    additions are acquired as part of a bundle where - even if I disregard
    all the other games in the bundle - a single game costs me about 25%
    of full price. And for games not purchsed in a bundle? The $10USD mark
    is often the tipping point; more than that and I just don't consider
    it.

    There are exceptions. I grabbed "Stray" at an 'unreasonably' high of
    price of $20USD the other day (because kitty cat!!!! ;-), and
    sometimes add GOG games at only a 10% discount (of course, since many
    GOG games are older titles where their starting price is $9.99USD,
    that's not saying much).

    But $70 for a new game? Fuck that. And $70 for the privilege of
    pre-purchasing a game that hasn't even been released? You gotta be
    shitting me; why would anyone do that?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Tue Mar 21 15:29:39 2023
    On Tuesday, March 21, 2023 at 9:32:20 AM UTC-7, Spalls Hurgenson wrote:
    On Tue, 21 Mar 2023 08:29:56 +0000, JAB <no...@nochance.com> wrote:

    On 20/03/2023 14:53, Spalls Hurgenson wrote:
    (I didn't say I wouldn't get the game; just that I'm not going to buy
    it as soon as it hits the virtual store shelves. Which is par for the
    course when it comes to my games acquisitions. I haven't paid day-one
    full price for games in years. With so many games in my backlog, I'm
    more than happy to wait one, two, ten years before getting a
    particular game if it means I can get it at a discount. So worry not;
    all games will be acquired in time.)

    I'll use the term premium price as I do still buy games in the more
    budget end at full price, so for me it would be Desperados 3 which I >bought pretty much when it was released. Not cheap but I knew how much I >enjoyed Shadow Tactics (not only did I finish it, I even replayed it) so >it was quite easy to justify a price that I wouldn't normally pay for a >game.
    Full-price just isn't a thing for me anymore; not even for games I'm interested in. It's just too easy to get games on the cheap (or even
    free) if you're patient.

    Years ago, I was much more willing to pay the premium... but years
    ago, you didn't have any assurance that the games going for $70 today
    would still be available next week. Shelf space in stores was limited;
    there were only so many copies available, and if all of the copies
    were sold, there was no guarantee more would be forthcoming. So I
    snatched them up almost as quickly as they became available. FOMO is a powerful motivator.

    With digital distribution, there's a nearly infinite number of games.
    If 100,000 people buy the game on day one, I can still be sure there
    will be a 100,001st copy waiting for me. So there's no rush to get the
    game on day one, or even day 100. And without that pressure, I can
    start paying attention to other factors: things like price/value, or necessity. FOMO is still a motivator, but now it's aimed at those
    factors: that I will get a game is almost a certainty, so instead my
    fears are about missing out on a bargain. I'm actually motivated /not/
    to buy a game on day one now.

    I think publishers will eventually catch on to this, and start
    sunsetting games ever more quickly, pulling them from digital
    store-shelves in order to (re)create an artificial scarcity. It also benefits them because all the newest releases have to compete against
    their older products too; do I spend $90USD on new-hotness "FarCry
    XVII" (which has been receiving mediocre reviews) or instead buy "Far
    Cry V" for 1/10th the price and has a 95% score on metacritic? All the
    more since gaming today isn't like it was twenty years ago. Even games
    from five or six years back are still competitive - both in terms of graphics and in gameplay - to more modern releases. There was a huge difference between "Bards Tale II" (1988) and "Baldurs Gate" (1998),
    but between "Skyrim"(2011) and "Outer Worlds" (2021)? Not so much.

    So while I still buy a lot of games, its almost never at full price,
    and rarely even at a 50% discount. The vast bulk of purchased
    additions are acquired as part of a bundle where - even if I disregard
    all the other games in the bundle - a single game costs me about 25%
    of full price. And for games not purchsed in a bundle? The $10USD mark
    is often the tipping point; more than that and I just don't consider
    it.

    There are exceptions. I grabbed "Stray" at an 'unreasonably' high of
    price of $20USD the other day (because kitty cat!!!! ;-), and
    sometimes add GOG games at only a 10% discount (of course, since many
    GOG games are older titles where their starting price is $9.99USD,
    that's not saying much).

    But $70 for a new game? Fuck that. And $70 for the privilege of pre-purchasing a game that hasn't even been released? You gotta be
    shitting me; why would anyone do that?

    Fromsoft games are it for me, mainly because I don't want to miss
    out on the heyday of multiplayer action. Going back to DS2 was
    miserable without the much higher population playing.

    FO3 was the last game I purchased the day it released, and I vowed
    never again for that though, I can wait a month or three for the
    worst bugs to get ironed out and see if it's a total disaster in reviews
    or not. There's not really any point for single player games to
    buy early enough there's no discounts.

    Though I have seen in the past really good//// popular games never
    going on much of a sale for as long as a decade, and if you count
    console games, some of the better//// rarer ones just go up in price.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed Mar 22 10:47:13 2023
    On 21/03/2023 16:32, Spalls Hurgenson wrote:
    On Tue, 21 Mar 2023 08:29:56 +0000, JAB <noway@nochance.com> wrote:

    On 20/03/2023 14:53, Spalls Hurgenson wrote:
    (I didn't say I wouldn't get the game; just that I'm not going to buy
    it as soon as it hits the virtual store shelves. Which is par for the
    course when it comes to my games acquisitions. I haven't paid day-one
    full price for games in years. With so many games in my backlog, I'm
    more than happy to wait one, two, ten years before getting a
    particular game if it means I can get it at a discount. So worry not;
    all games will be acquired in time.)

    I'll use the term premium price as I do still buy games in the more
    budget end at full price, so for me it would be Desperados 3 which I
    bought pretty much when it was released. Not cheap but I knew how much I
    enjoyed Shadow Tactics (not only did I finish it, I even replayed it) so
    it was quite easy to justify a price that I wouldn't normally pay for a
    game.

    Full-price just isn't a thing for me anymore; not even for games I'm interested in. It's just too easy to get games on the cheap (or even
    free) if you're patient.


    I'm ok with paying full price for a game if it's in the less than £15
    bracket and I think the game is doing something at least a bit
    different. Saying that because those games tend not to be exposed much
    on Steam unless they're are on sale that's when I generally buy them.

    I suppose you could say it's a bit of I'm happy to support devs that
    that are trying something and not just rehashing an existing IP.

    Years ago, I was much more willing to pay the premium... but years
    ago, you didn't have any assurance that the games going for $70 today
    would still be available next week. Shelf space in stores was limited;
    there were only so many copies available, and if all of the copies
    were sold, there was no guarantee more would be forthcoming. So I
    snatched them up almost as quickly as they became available. FOMO is a powerful motivator.

    With digital distribution, there's a nearly infinite number of games.
    If 100,000 people buy the game on day one, I can still be sure there
    will be a 100,001st copy waiting for me. So there's no rush to get the
    game on day one, or even day 100. And without that pressure, I can
    start paying attention to other factors: things like price/value, or necessity. FOMO is still a motivator, but now it's aimed at those
    factors: that I will get a game is almost a certainty, so instead my
    fears are about missing out on a bargain. I'm actually motivated /not/
    to buy a game on day one now.

    I think publishers will eventually catch on to this, and start
    sunsetting games ever more quickly, pulling them from digital
    store-shelves in order to (re)create an artificial scarcity. It also
    benefits them because all the newest releases have to compete against
    their older products too; do I spend $90USD on new-hotness "FarCry
    XVII" (which has been receiving mediocre reviews) or instead buy "Far
    Cry V" for 1/10th the price and has a 95% score on metacritic? All the
    more since gaming today isn't like it was twenty years ago. Even games
    from five or six years back are still competitive - both in terms of
    graphics and in gameplay - to more modern releases. There was a huge difference between "Bards Tale II" (1988) and "Baldurs Gate" (1998),
    but between "Skyrim"(2011) and "Outer Worlds" (2021)? Not so much.


    Very much agree although I'd say a lot of the fault for that lies with publishers just turning out the same IP every few years. It seems
    plausible that they realise that the vast majority of their market will
    just buy the next game in the series regardless so if it ain't broke
    don't fix it.

    So while I still buy a lot of games, its almost never at full price,
    and rarely even at a 50% discount. The vast bulk of purchased
    additions are acquired as part of a bundle where - even if I disregard
    all the other games in the bundle - a single game costs me about 25%
    of full price. And for games not purchsed in a bundle? The $10USD mark
    is often the tipping point; more than that and I just don't consider
    it.

    There are exceptions. I grabbed "Stray" at an 'unreasonably' high of
    price of $20USD the other day (because kitty cat!!!! ;-), and
    sometimes add GOG games at only a 10% discount (of course, since many
    GOG games are older titles where their starting price is $9.99USD,
    that's not saying much).

    But $70 for a new game? Fuck that. And $70 for the privilege of pre-purchasing a game that hasn't even been released? You gotta be
    shitting me; why would anyone do that?


    For me it's more than just the price tag it's the type of games that get released at that kinda price tag. That gaming space seems to have gone
    down very much the same route as Hollywood where the blockbuster output
    is almost completely stale. Oh great another superhero movie or a remake
    of an older film where they somehow manage to remove all that made the
    original good.

    As for pre-ordering, not for me as I just don't think what you get out
    of it (some trinket) is worth it when balanced against how many bad
    initial releases there are.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Ant on Mon Mar 20 15:34:05 2023
    ant@zimage.comANT (Ant) writes:

    Ditto. It wasn't bad. Is anyone else going to get the PC port? I will wait when it's free. ;)

    I'm tempted although I'm not sure. I haven't finished the show yet and
    it's rather darker than what I usually like.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Anssi Saari on Fri Mar 24 06:52:37 2023
    On Friday, March 24, 2023 at 2:45:34 AM UTC-7, Anssi Saari wrote:
    a...@zimage.comANT (Ant) writes:

    Ditto. It wasn't bad. Is anyone else going to get the PC port? I will wait when it's free. ;)

    I'm tempted although I'm not sure. I haven't finished the show yet and
    it's rather darker than what I usually like.

    I finished it last week. I didn't much care for the last couple episodes
    (no spoilers,) but overall it was great. I enjoy a dark show, to a point.

    It hasn't left much desire to try the game, mainly as survival horror has
    been about 1-5 hit to miss ratio for me. So no plans to get it, but I'll agree with Ant and say if/when it's free, maybe even for $2 just out of curiosity.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)