• Re: John Romero - The man we love to hate

    From Awp lonert the human@21:1/5 to Destroy on Sun Jan 29 04:49:09 2023
    On Sunday, January 24, 1999 at 3:00:00 AM UTC-5, Destroy wrote:
    Hell, I'd party with Romero anytime. He knows how to have fun. And I'm gonna buy
    Diakatana just to piss off all you Ion Storm bashers.
    Krud wrote:
    Everyone use this thread to list the reasons why you hate John Romero (please don't say that you're simply jealous because that's a given). This way I don't have to read through 10 different threads to see how many total mental cases there are in this newsgroup.

    One suggestion - wouldn't it make more sense to hate someone who will respond on the newsgroup? Where's Derek Smart when we need him? (just kidding Derbish :)

    -Krud
    Lol cringe, im form the furture and ii think john is cool and has big cocc.

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  • From Justisaur@21:1/5 to Awp lonert the human on Sun Jan 29 14:29:13 2023
    On Sunday, January 29, 2023 at 4:49:10 AM UTC-8, Awp lonert the human wrote:
    On Sunday, January 24, 1999 at 3:00:00 AM UTC-5, Destroy wrote:
    Hell, I'd party with Romero anytime. He knows how to have fun. And I'm gonna buy
    Diakatana just to piss off all you Ion Storm bashers.
    Krud wrote:
    Everyone use this thread to list the reasons why you hate John Romero (please don't say that you're simply jealous because that's a given). This
    way I don't have to read through 10 different threads to see how many total
    mental cases there are in this newsgroup.

    One suggestion - wouldn't it make more sense to hate someone who will respond on the newsgroup? Where's Derek Smart when we need him? (just kidding Derbish :)

    -Krud
    Lol cringe, im form the furture and ii think john is cool and has big cocc.

    Wow, 24 years of failure for Romero since this stuff was originally posted.
    The only thing I even recognize out of the things he was possibly involved
    with was Marvel Heroes. It's not clear if he even was involved in it though other than as co-founder of the studio that developed it.

    - Justisaur

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  • From Rin Stowleigh@21:1/5 to justisaur@gmail.com on Mon Jan 30 10:46:10 2023
    On Sun, 29 Jan 2023 14:29:13 -0800 (PST), Justisaur
    <justisaur@gmail.com> wrote:

    On Sunday, January 29, 2023 at 4:49:10 AM UTC-8, Awp lonert the human wrote: >> On Sunday, January 24, 1999 at 3:00:00 AM UTC-5, Destroy wrote:
    Hell, I'd party with Romero anytime. He knows how to have fun. And I'm gonna buy
    Diakatana just to piss off all you Ion Storm bashers.
    Krud wrote:
    Everyone use this thread to list the reasons why you hate John Romero
    (please don't say that you're simply jealous because that's a given). This
    way I don't have to read through 10 different threads to see how many total
    mental cases there are in this newsgroup.

    One suggestion - wouldn't it make more sense to hate someone who will
    respond on the newsgroup? Where's Derek Smart when we need him? (just
    kidding Derbish :)

    -Krud
    Lol cringe, im form the furture and ii think john is cool and has big cocc.

    Wow, 24 years of failure for Romero since this stuff was originally posted. >The only thing I even recognize out of the things he was possibly involved >with was Marvel Heroes. It's not clear if he even was involved in it though >other than as co-founder of the studio that developed it.

    - Justisaur

    He is a pioneer of sorts, he helped usher in the notion of making a
    career out of not having a career.

    It's sort of like an anti-accomplishment, but there are those that
    believe there's no such thing as bad publicity, so....

    --- SoupGate-Win32 v1.05
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  • From Spalls Hurgenson@21:1/5 to rstowleigh@x-nospam-x.com on Mon Jan 30 14:40:02 2023
    On Mon, 30 Jan 2023 10:46:10 -0500, Rin Stowleigh
    <rstowleigh@x-nospam-x.com> wrote:
    On Sun, 29 Jan 2023 14:29:13 -0800 (PST), Justisaur
    <justisaur@gmail.com> wrote:



    He is a pioneer of sorts, he helped usher in the notion of making a
    career out of not having a career.

    It's sort of like an anti-accomplishment, but there are those that
    believe there's no such thing as bad publicity, so....

    Romero's biggest problem is that he's seen - either because of
    fanboyism, marketing, or his own words - as an auteur genius almost
    solely responsible for the great works with which he has been
    involved. And I don't think it would be fair to diminish his
    accomplishments - he's had a hand in the development of some really
    great games. He's an imaginative artist with skill in programming and game-development, some surprising talents for business development,
    and an undeniable skill at self-promotion.

    But a lot of his talents are rooted in the days of DOS games
    development, when games could be created by individuals or small
    teams, and are reliant on others to take his creative impulses and
    massage them into working products. Without somebody to rein him in we
    end up with stuff like Daikatana - big, messy project that have good
    ideas at their heart but lack the polish to actually be interesting or
    fun.

    (There's also the problem that Romero projects tend to feel rooted in
    the zeitgeist of the mid-90s, when teenage fads - Gore! Boobs!
    Sophomoric rebellion! - were the rage. But whether this is because
    Romeo's ideas haven't advanced since then, or because that is just
    what the world expects from a "Romero game" and he's trying to deliver
    what people want - I really couldn't say. But the allure of that
    angsty age is rapidly losing its appeal to the audience at large)

    TL;DR: Romeo is evidence of the Peter Principle in real life; a very
    smart man promoted beyond his capabilities. Had he remained just part
    of a team, he'd likely be seen as less of a joke.

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  • From rms@21:1/5 to All on Mon Jan 30 16:45:23 2023
    But a lot of his talents are rooted in the days of DOS games
    development, when games could be created by individuals or small
    teams, and are reliant on others to take his creative impulses and
    massage them into working products. Without somebody to rein him in we
    end up with stuff like Daikatana

    This is a fair take. I still recall his shenanigans with some busty gamerchick back in the '90s, but come on: That was a long time ago, and
    he's still rocking along doing his thing in Ireland, and I hope having a
    grand ole time. He quite frankly is a damn cool guy, with no shade of vindictiveness or bad intent that I've ever seen mention of, that many
    people are still jealous and envious of.

    rms

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  • From JAB@21:1/5 to rms on Tue Jan 31 10:25:55 2023
    On 30/01/2023 23:45, rms wrote:
    But a lot of his talents are rooted in the days of DOS games
    development, when games could be created by individuals or small
    teams, and are reliant on others to take his creative impulses and
    massage them into working products. Without somebody to rein him in we
    end up with stuff like Daikatana

      This is a fair take.  I still recall his shenanigans with some busty gamerchick back in the '90s, but come on:  That was a long time ago, and he's still rocking along doing his thing in Ireland, and I hope having a grand ole time.  He quite frankly is a damn cool guy, with no shade of vindictiveness or bad intent that I've ever seen mention of, that many
    people are still jealous and envious of.


    I kinda miss the good old days of the rockstar designer even if it was a mixture of truth with brand promotion. A really good example of this is
    Imagine who were a Speccky 48k developer in the early 80's. They lived
    the high life including flash cars so much so that the BBC even made a documentary about them. That turned into somewhat of a goldmine as it
    coincided with Imagine going bankrupt in a somewhat dramatic way*. Some
    of the key players later did admit that although they enjoyed the
    lifestyle it was also done to give a certain allure to the company.

    Remero, I have heard of him but I'm not sure quite what he did that
    annoyed so many people**. The positive is at least he's not trying to
    flog NFT's unlike certain developers from that era!

    *There's even an episode of Blackmirror that plays of the game that was
    there downfall, Bandersnatch.

    **Or indeed why someone dug this thread up.

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  • From Spalls Hurgenson@21:1/5 to JAB on Tue Jan 31 12:12:39 2023
    On Tue, 31 Jan 2023 10:25:55 +0000, JAB <noway@nochance.com> wrote:

    Remero, I have heard of him but I'm not sure quite what he did that
    annoyed so many people**. The positive is at least he's not trying to
    flog NFT's unlike certain developers from that era!

    I think there were several factors:

    1) He left Id to form his own company, with the suggestion that Id's
    products (Wolf3D, Doom, Quake) were only as good as they were because
    of his contributions (he granted that Carmack might have helped with
    the programming ;-).

    2) A very unfortunate ad campaign for "Daikatana" claimed "John Romero
    is going to make you his bitch". The campaign itself was not Romero's
    idea and - reputedly - was allowed only with some misgivings by
    Romero, who trusted his marketing team knew what they were doing. Unfortunately, the ad rubbed people the wrong way.

    3) John Romero's brash, loud personality didn't help. He reveled in
    his new success (famously buying a Ferrari) and his braggadocio was
    offensive to some (I know it did to me. I'm sure he's a great guy, but
    he's never seemed the sort of person I'd want to hang around with)

    4) The Molyneux-levels of promotion for his games, even though reports
    during development indicated otherwise. Best graphics, best AI, best
    story, super-optimized programming, all made by the best and happiest free-range programmers, he claimed. Nothing was ever going to top
    "Daikatana" and Ion Storm was going to rule the gaming world. It was
    non-stop, often felt disconnected from reality and sometimes felt
    obnoxiously over-the-top.

    5) And worst, after all that... he didn't deliver. "Daikatana" was an
    infamous flop. Ion Storm - Romero's company - crumbled shortly after,
    despite being the publisher of cult-classic games like "Deus Ex",
    "Thief: Deadly Shadows", and "Anachronox". Stories of delays, employee dissatisfaction, internal conflicts were common in the industry press
    of the time. Romero's later efforts - both in business and game
    development - all proved futile and none of his games have reached any
    real success (or even notability) since Quake.

    6) A seeming lack of any growth or evolution. Today's Romero doesn't
    seem much different from the Romero of the late 90s (perhaps a bit
    more subdued and aware that his presence can be offensive to some).
    His tastes in games seems rooted in the mid-90s and even to this day
    he keeps pushing Quake-style games despite the industry as a whole
    having moved in other directions.

    TL;DR: He has an extremely brash personality that doesn't match up
    with his portfolio, and some people find this offensive.


    I don't dislike Romero, but I can't say I like him either. I find his
    story fascinating though. It's sort of the story of PC gaming writ
    small; fascinating, boastful, a tale of talent and luck and missteps,
    and full of unrealized potential. In some way, Romero represents
    everything awesome and awful about our hobby.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to JAB on Tue Jan 31 08:15:42 2023
    On Tuesday, January 31, 2023 at 2:25:57 AM UTC-8, JAB wrote:
    On 30/01/2023 23:45, rms wrote:
    But a lot of his talents are rooted in the days of DOS games
    development, when games could be created by individuals or small
    teams, and are reliant on others to take his creative impulses and
    massage them into working products. Without somebody to rein him in we
    end up with stuff like Daikatana

    This is a fair take. I still recall his shenanigans with some busty gamerchick back in the '90s, but come on: That was a long time ago, and he's still rocking along doing his thing in Ireland, and I hope having a grand ole time. He quite frankly is a damn cool guy, with no shade of vindictiveness or bad intent that I've ever seen mention of, that many people are still jealous and envious of.

    I kinda miss the good old days of the rockstar designer even if it was a mixture of truth with brand promotion. A really good example of this is Imagine who were a Speccky 48k developer in the early 80's. They lived
    the high life including flash cars so much so that the BBC even made a documentary about them. That turned into somewhat of a goldmine as it coincided with Imagine going bankrupt in a somewhat dramatic way*. Some
    of the key players later did admit that although they enjoyed the
    lifestyle it was also done to give a certain allure to the company.

    Remero, I have heard of him but I'm not sure quite what he did that
    annoyed so many people**. The positive is at least he's not trying to
    flog NFT's unlike certain developers from that era!

    I don't know, I can't really find much. Apparently some of the advertising
    for Daikatana used a catchphrase that it would make you his bitch - which
    is crap the marketing team did and he didn't want according to him. I
    guess it was so bad, it did if you bought it? I don't know, I never had any interest in it even before it came out and proved the hype was just that,
    and never played it.

    Even this thread in 1999 there's no one hating on him particularly, but the consensus seems to be he was just dead weight, which his following
    ventures proved.

    *There's even an episode of Blackmirror that plays of the game that was
    there downfall, Bandersnatch.

    **Or indeed why someone dug this thread up.

    The usual google refugee who doesn't realize they're looking at
    24 year old posts somehow. I personally find it interesting to have someone comment on something that old that I never saw or participated in.
    This does seem an odd one to pick though.

    - Justisaur

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