• Re: 2022 c.s.i.p.g.action Holiday Give-Away Day #21 Part 2

    From Mike S.@21:1/5 to spallshurgenson@gmail.com on Wed Dec 21 19:54:15 2022
    On Wed, 21 Dec 2022 19:41:09 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    * Tooth and Tail
    https://store.steampowered.com/app/286000/Tooth_and_Tail/
    The other day, when GOG offered "Ghost of a Tail" as a freebie, I
    initially announced it as a F4I7H strategy game. That's because I was >thinking of /this/ game, which not only features a mousy mascot, but
    also has 'tail' in its title NWBN0 . It was an easy mistake! "Tooth
    and Tail" is an RTS for the Furries; lead anGVP8Z army of
    anthropomorphic critters in this vaguely Victorian, retro-graphic
    strategy game. It's just an odd-enough mixture of themes to work!

    The only RTS games I ever liked was Warcraft 2 and Age of Empires 2. I
    will pass on this.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Wed Dec 21 19:41:09 2022
    Have I become predictable with my "Part 2" give-aways? Are you all
    sitting out there wondering when I'm going to let fall the second shoe
    and announce the second game? Maybe I shouldn't give one away today
    just to keep everybody guessing. But, no, the beavants don't like when
    I stray from the plan... and nobody wants an angry beavant on their
    case, least of all me. So I'm playing it safe; here's your second
    game!

    --------------------------

    * Tooth and Tail
    https://store.steampowered.com/app/286000/Tooth_and_Tail/
    The other day, when GOG offered "Ghost of a Tail" as a freebie, I
    initially announced it as a F4I7H strategy game. That's because I was
    thinking of /this/ game, which not only features a mousy mascot, but
    also has 'tail' in its title NWBN0 . It was an easy mistake! "Tooth
    and Tail" is an RTS for the Furries; lead anGVP8Z army of
    anthropomorphic critters in this vaguely Victorian, retro-graphic
    strategy game. It's just an odd-enough mixture of themes to work!

    --------------------------

    The beavants really fancied this one. Something about armies of fuzzy
    animals with guns rampaging across the countryside tickles their
    fancy. Sometimes I wonder if I made a mistake creating them...

    Ho-ho-ho HO!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Mike S. on Thu Dec 22 01:44:14 2022
    Mike S. <Mike_S@nowhere.com> wrote:
    On Wed, 21 Dec 2022 19:41:09 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    * Tooth and Tail
    https://store.steampowered.com/app/286000/Tooth_and_Tail/
    The other day, when GOG offered "Ghost of a Tail" as a freebie, I
    initially announced it as a F4I7H strategy game. That's because I was >thinking of /this/ game, which not only features a mousy mascot, but
    also has 'tail' in its title NWBN0 . It was an easy mistake! "Tooth
    and Tail" is an RTS for the Furries; lead anGVP8Z army of
    anthropomorphic critters in this vaguely Victorian, retro-graphic
    strategy game. It's just an odd-enough mixture of themes to work!

    The only RTS games I ever liked was Warcraft 2 and Age of Empires 2. I
    will pass on this.

    For me, AOE, C&C, WC, SC, Dune, etc. Maybe I'll like this with furries! ;)
    --
    "While [Joseph and Mary] were [in Bethlehem], the time came for the baby to be born, and she gave birth to her firstborn, a son. She wrapped him in cloths and placed him in a manger, because there was no room for them in the inn." --Luke 2:6-7. Slammy
    times, old bodies, delays, failures, governments, doctors, outages, health, etc. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Mike S. on Thu Dec 22 13:12:23 2022
    On 22/12/2022 00:54, Mike S. wrote:
    On Wed, 21 Dec 2022 19:41:09 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    * Tooth and Tail
    https://store.steampowered.com/app/286000/Tooth_and_Tail/
    The other day, when GOG offered "Ghost of a Tail" as a freebie, I
    initially announced it as a F4I7H strategy game. That's because I was
    thinking of /this/ game, which not only features a mousy mascot, but
    also has 'tail' in its title NWBN0 . It was an easy mistake! "Tooth
    and Tail" is an RTS for the Furries; lead anGVP8Z army of
    anthropomorphic critters in this vaguely Victorian, retro-graphic
    strategy game. It's just an odd-enough mixture of themes to work!

    The only RTS games I ever liked was Warcraft 2 and Age of Empires 2. I
    will pass on this.

    It's another genre I feel at of love with. I played a lot of Total
    Annihilation and even more Ground Control. Ultimately though, especially
    for TA, it just became a game not of strategy but instead click as fast
    as you can and then launch all of your assets to overwhelm the enemy.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to JAB on Thu Dec 22 09:13:15 2022
    On Thu, 22 Dec 2022 13:12:23 +0000, JAB <noway@nochance.com> wrote:

    It's another genre I feel at of love with. I played a lot of Total >Annihilation and even more Ground Control. Ultimately though, especially
    for TA, it just became a game not of strategy but instead click as fast
    as you can and then launch all of your assets to overwhelm the enemy.

    I played TA. I have some of the music in my soundtrack collection. But
    it was ultimately another RTS I got bored with. Maybe for the reason
    you describe, I don't really remember now.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to JAB on Thu Dec 22 11:49:35 2022
    On 12/22/2022 5:12 AM, JAB wrote:
    On 22/12/2022 00:54, Mike S. wrote:
    On Wed, 21 Dec 2022 19:41:09 -0500, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    * Tooth and Tail
    https://store.steampowered.com/app/286000/Tooth_and_Tail/
    The other day, when GOG offered "Ghost of a Tail" as a freebie, I
    initially announced it as a F4I7H strategy game. That's because I was
    thinking of /this/ game, which not only features a mousy mascot, but
    also has 'tail' in its title NWBN0 . It was an easy mistake! "Tooth
    and Tail" is an RTS for the Furries; lead anGVP8Z  army of
    anthropomorphic critters in this vaguely Victorian, retro-graphic
    strategy game. It's just an odd-enough mixture of themes to work!

    The only RTS games I ever liked was Warcraft 2 and Age of Empires 2. I
    will pass on this.

    It's another genre I feel at of love with. I played a lot of Total Annihilation and even more Ground Control. Ultimately though, especially
    for TA, it just became a game not of strategy but instead click as fast
    as you can and then launch all of your assets to overwhelm the enemy.

    I played them, but couldn't like them. :(
    --
    Merry Christmas / Happy Holidays / Season's Greetings! "And there were shepherds living out in the fields nearby, keeping watch over their
    flocks at night. An angel of the Lord appeared to them, and the glory of
    the Lord shone around them, and they were terrified. But the angel said
    to them, 'Do not be afraid. I bring you good news of great joy that will
    be for all the people. Today in the town of David a Savior has been born
    to you; he is Christ the Lord.'" --Luke 2:8-11
    Note: A fixed width font (Courier, Monospace, etc.) is required to see
    this below signature correctly.
    /\___/\ http://aqfl.net & http://antfarm.home.dhs.org
    / /\ /\ \
    | |o o| | Axe ANT from its address if shown & e-mailing privately.
    \ _ / Please kindly use Ant nickname & URL/link if crediting.
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Thu Dec 22 18:09:20 2022
    On Thu, 22 Dec 2022 13:12:23 +0000, JAB <noway@nochance.com> wrote:
    On 22/12/2022 00:54, Mike S. wrote:

    The only RTS games I ever liked was Warcraft 2 and Age of Empires 2. I
    will pass on this.

    It's another genre I feel at of love with. I played a lot of Total >Annihilation and even more Ground Control. Ultimately though, especially
    for TA, it just became a game not of strategy but instead click as fast
    as you can and then launch all of your assets to overwhelm the enemy.

    Oh, I loved Ground Control (the first more than the second, although
    the sequel was the better polished of the two and much more
    approachable). With its lack of base-building, in some ways it felt a
    lot like a sci-fi version of the classic "Myth" series. But I tend to
    define those sort of games as "real time tactics" versus "real time
    strategy" because the former are much more focussed on immediate troop movements rather than the long-term army- and resource-management of
    RTS games.

    But I never warmed up to the "Total Annihilation" games (or their pseudo-sequels, "Supreme Commander" and "Planetary Annihilation"). I
    enjoyed other RTS games but those - for reasons I've never been quite
    sure of - always left me cold.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Dec 24 11:46:30 2022
    On 22/12/2022 23:09, Spalls Hurgenson wrote:
    On Thu, 22 Dec 2022 13:12:23 +0000, JAB <noway@nochance.com> wrote:
    On 22/12/2022 00:54, Mike S. wrote:

    The only RTS games I ever liked was Warcraft 2 and Age of Empires 2. I
    will pass on this.

    It's another genre I feel at of love with. I played a lot of Total
    Annihilation and even more Ground Control. Ultimately though, especially
    for TA, it just became a game not of strategy but instead click as fast
    as you can and then launch all of your assets to overwhelm the enemy.

    Oh, I loved Ground Control (the first more than the second, although
    the sequel was the better polished of the two and much more
    approachable). With its lack of base-building, in some ways it felt a
    lot like a sci-fi version of the classic "Myth" series. But I tend to
    define those sort of games as "real time tactics" versus "real time
    strategy" because the former are much more focussed on immediate troop movements rather than the long-term army- and resource-management of
    RTS games.

    But I never warmed up to the "Total Annihilation" games (or their pseudo-sequels, "Supreme Commander" and "Planetary Annihilation"). I
    enjoyed other RTS games but those - for reasons I've never been quite
    sure of - always left me cold.


    GC is the game that finally made me realise that what I liked about
    RTS'es was the strategy/tactics side and not the resource management.
    Close Combat was great for that as there was some semblance of resource management for the campaign but it was fairly limited. Just a shame that
    the last version was a bit of a disaster.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to JAB on Sat Dec 24 07:23:26 2022
    On 12/24/2022 3:46 AM, JAB wrote:
    ...
    GC is the game that finally made me realise that what I liked about
    RTS'es was the strategy/tactics side and not the resource management.
    Close Combat was great for that as there was some semblance of resource management for the campaign but it was fairly limited. Just a shame that
    the last version was a bit of a disaster.

    I remember CC too. It was OK.
    --
    It's eve of Merry Christmas & Jesus' birthday! Happy Holidays / Season's Greetings! "[The shepherds] hurried off and found Mary and Joseph, and
    the baby [Jesus], who was lying in the manger. When they had seen him,
    they spread the word concerning what had been told them about this
    child, and all who heard it were amazed... But Mary treasured up all
    these things and pondered them in her heart. The shepherds returned,
    glorifying and praising God for all the things they had heard and seen,
    which were just as they had been told." —Luke 2:16-20. :) Another known
    human death again. That's 4 in total for this yr. & 2 many (6? total)
    for this decade so far. :~(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see
    this below signature correctly.
    /\___/\ http://aqfl.net & http://antfarm.home.dhs.org
    / /\ /\ \
    | |o o| | Axe ANT from its address if shown & e-mailing privately.
    \ _ / Please kindly use Ant nickname & URL/link if crediting.
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Sat Dec 24 10:38:34 2022
    On Sat, 24 Dec 2022 11:46:30 +0000, JAB <noway@nochance.com> wrote:


    GC is the game that finally made me realise that what I liked about
    RTS'es was the strategy/tactics side and not the resource management.
    Close Combat was great for that as there was some semblance of resource >management for the campaign but it was fairly limited. Just a shame that
    the last version was a bit of a disaster.

    I think my love of 'tactical combat' was probably initiated long prior
    to that; "Pool of Radiance", or even (to a degree) "The Ancient Art of
    War". Certainly by "X-COM UFO Defense" it was already well
    established.

    The problem with RTS was that the combat was never very satisfying, at
    least from a tactical standpoint. The AI was just so dumb! I'd arrange
    a perfect ambush with artillery in the back, fast-moving cavalry ready
    to sweep down from the sides, and heavies holding the line... but then
    the artillery would decide to reposition themselves in front of the
    heavies, the cavalry would scarper off to single-handedly besiege a
    castle across the map.

    There was just too much micromanaging. It was a strategy game, dammit!
    I am supposed to be a Wellington managing an entire operation; how can
    I do that if I'm forced to micromanage every skirmish?

    So instead I focused on making pretty bases and just looped all the
    units and sent them en-masses to their dooms against enemy
    fortifications.

    But Myth, Ground Control, XCom, and the like? Loved 'em.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Sat Dec 24 11:33:32 2022
    On 12/24/2022 7:38 AM, Spalls Hurgenson wrote:

    I think my love of 'tactical combat' was probably initiated long prior
    to that; "Pool of Radiance", or even (to a degree) "The Ancient Art of
    War". Certainly by "X-COM UFO Defense" it was already well
    established.

    I played TAAOW on my Apple //c. A pastor (RIP -- He's with God) gave me
    that as a gift/present. I kind of liked it. I think it was my first time
    I ever played a game like that. I also loved its map editor!


    The problem with RTS was that the combat was never very satisfying, at
    least from a tactical standpoint. The AI was just so dumb! I'd arrange
    a perfect ambush with artillery in the back, fast-moving cavalry ready
    to sweep down from the sides, and heavies holding the line... but then
    the artillery would decide to reposition themselves in front of the
    heavies, the cavalry would scarper off to single-handedly besiege a
    castle across the map.

    Oh geez. C&C was bad with AI. However, the best part is multiplayer!


    There was just too much micromanaging. It was a strategy game, dammit!
    I am supposed to be a Wellington managing an entire operation; how can
    I do that if I'm forced to micromanage every skirmish?

    So instead I focused on making pretty bases and just looped all the
    units and sent them en-masses to their dooms against enemy
    fortifications.

    But Myth, Ground Control, XCom, and the like? Loved 'em.

    Ha, I forgot about Myth! It was OK to me.
    --
    It's eve of Merry Christmas & Jesus' birthday! Happy Holidays / Season's Greetings! "[The shepherds] hurried off and found Mary and Joseph, and
    the baby [Jesus], who was lying in the manger. When they had seen him,
    they spread the word concerning what had been told them about this
    child, and all who heard it were amazed... But Mary treasured up all
    these things and pondered them in her heart. The shepherds returned,
    glorifying and praising God for all the things they had heard and seen,
    which were just as they had been told." —Luke 2:16-20. :) Another known
    human death again. That's 5 in total for this yr. & 2 many (7? total)
    for this decade so far. :~(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see
    this below signature correctly.
    /\___/\ http://aqfl.net & http://antfarm.home.dhs.org
    / /\ /\ \
    | |o o| | Axe ANT from its address if shown & e-mailing privately.
    \ _ / Please kindly use Ant nickname & URL/link if crediting.
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)