* Tooth and Tail
https://store.steampowered.com/app/286000/Tooth_and_Tail/
The other day, when GOG offered "Ghost of a Tail" as a freebie, I
initially announced it as a F4I7H strategy game. That's because I was >thinking of /this/ game, which not only features a mousy mascot, but
also has 'tail' in its title NWBN0 . It was an easy mistake! "Tooth
and Tail" is an RTS for the Furries; lead anGVP8Z army of
anthropomorphic critters in this vaguely Victorian, retro-graphic
strategy game. It's just an odd-enough mixture of themes to work!
On Wed, 21 Dec 2022 19:41:09 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
* Tooth and Tail
https://store.steampowered.com/app/286000/Tooth_and_Tail/
The other day, when GOG offered "Ghost of a Tail" as a freebie, I
initially announced it as a F4I7H strategy game. That's because I was >thinking of /this/ game, which not only features a mousy mascot, but
also has 'tail' in its title NWBN0 . It was an easy mistake! "Tooth
and Tail" is an RTS for the Furries; lead anGVP8Z army of
anthropomorphic critters in this vaguely Victorian, retro-graphic
strategy game. It's just an odd-enough mixture of themes to work!
The only RTS games I ever liked was Warcraft 2 and Age of Empires 2. I
will pass on this.
On Wed, 21 Dec 2022 19:41:09 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
* Tooth and Tail
https://store.steampowered.com/app/286000/Tooth_and_Tail/
The other day, when GOG offered "Ghost of a Tail" as a freebie, I
initially announced it as a F4I7H strategy game. That's because I was
thinking of /this/ game, which not only features a mousy mascot, but
also has 'tail' in its title NWBN0 . It was an easy mistake! "Tooth
and Tail" is an RTS for the Furries; lead anGVP8Z army of
anthropomorphic critters in this vaguely Victorian, retro-graphic
strategy game. It's just an odd-enough mixture of themes to work!
The only RTS games I ever liked was Warcraft 2 and Age of Empires 2. I
will pass on this.
It's another genre I feel at of love with. I played a lot of Total >Annihilation and even more Ground Control. Ultimately though, especially
for TA, it just became a game not of strategy but instead click as fast
as you can and then launch all of your assets to overwhelm the enemy.
On 22/12/2022 00:54, Mike S. wrote:
On Wed, 21 Dec 2022 19:41:09 -0500, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
* Tooth and Tail
https://store.steampowered.com/app/286000/Tooth_and_Tail/
The other day, when GOG offered "Ghost of a Tail" as a freebie, I
initially announced it as a F4I7H strategy game. That's because I was
thinking of /this/ game, which not only features a mousy mascot, but
also has 'tail' in its title NWBN0 . It was an easy mistake! "Tooth
and Tail" is an RTS for the Furries; lead anGVP8Z army of
anthropomorphic critters in this vaguely Victorian, retro-graphic
strategy game. It's just an odd-enough mixture of themes to work!
The only RTS games I ever liked was Warcraft 2 and Age of Empires 2. I
will pass on this.
It's another genre I feel at of love with. I played a lot of Total Annihilation and even more Ground Control. Ultimately though, especially
for TA, it just became a game not of strategy but instead click as fast
as you can and then launch all of your assets to overwhelm the enemy.
On 22/12/2022 00:54, Mike S. wrote:
The only RTS games I ever liked was Warcraft 2 and Age of Empires 2. I
will pass on this.
It's another genre I feel at of love with. I played a lot of Total >Annihilation and even more Ground Control. Ultimately though, especially
for TA, it just became a game not of strategy but instead click as fast
as you can and then launch all of your assets to overwhelm the enemy.
On Thu, 22 Dec 2022 13:12:23 +0000, JAB <noway@nochance.com> wrote:
On 22/12/2022 00:54, Mike S. wrote:
The only RTS games I ever liked was Warcraft 2 and Age of Empires 2. I
will pass on this.
It's another genre I feel at of love with. I played a lot of Total
Annihilation and even more Ground Control. Ultimately though, especially
for TA, it just became a game not of strategy but instead click as fast
as you can and then launch all of your assets to overwhelm the enemy.
Oh, I loved Ground Control (the first more than the second, although
the sequel was the better polished of the two and much more
approachable). With its lack of base-building, in some ways it felt a
lot like a sci-fi version of the classic "Myth" series. But I tend to
define those sort of games as "real time tactics" versus "real time
strategy" because the former are much more focussed on immediate troop movements rather than the long-term army- and resource-management of
RTS games.
But I never warmed up to the "Total Annihilation" games (or their pseudo-sequels, "Supreme Commander" and "Planetary Annihilation"). I
enjoyed other RTS games but those - for reasons I've never been quite
sure of - always left me cold.
GC is the game that finally made me realise that what I liked about
RTS'es was the strategy/tactics side and not the resource management.
Close Combat was great for that as there was some semblance of resource management for the campaign but it was fairly limited. Just a shame that
the last version was a bit of a disaster.
GC is the game that finally made me realise that what I liked about
RTS'es was the strategy/tactics side and not the resource management.
Close Combat was great for that as there was some semblance of resource >management for the campaign but it was fairly limited. Just a shame that
the last version was a bit of a disaster.
I think my love of 'tactical combat' was probably initiated long prior
to that; "Pool of Radiance", or even (to a degree) "The Ancient Art of
War". Certainly by "X-COM UFO Defense" it was already well
established.
The problem with RTS was that the combat was never very satisfying, at
least from a tactical standpoint. The AI was just so dumb! I'd arrange
a perfect ambush with artillery in the back, fast-moving cavalry ready
to sweep down from the sides, and heavies holding the line... but then
the artillery would decide to reposition themselves in front of the
heavies, the cavalry would scarper off to single-handedly besiege a
castle across the map.
There was just too much micromanaging. It was a strategy game, dammit!
I am supposed to be a Wellington managing an entire operation; how can
I do that if I'm forced to micromanage every skirmish?
So instead I focused on making pretty bases and just looped all the
units and sent them en-masses to their dooms against enemy
fortifications.
But Myth, Ground Control, XCom, and the like? Loved 'em.
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