• Returnal to PC

    From DMP@21:1/5 to All on Mon Dec 12 06:38:54 2022
    Trailer is wild looking

    https://arstechnica.com/gaming/2022/12/aliens-inspired-returnal-is-coming-to-pc-and-you-should-probably-play-it/

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  • From Spalls Hurgenson@21:1/5 to DMP on Mon Dec 12 10:33:18 2022
    On Mon, 12 Dec 2022 06:38:54 -0500, DMP <mungemaid@nospam.com> wrote:

    Trailer is wild looking

    https://arstechnica.com/gaming/2022/12/aliens-inspired-returnal-is-coming-to-pc-and-you-should-probably-play-it/

    I mean, okay?

    The trailer doesn't really excite me. It's colorful, sure, but the
    gameplay... Why is this game any different from the others? We've seen
    the die-and-repeat mechanic from "Deathloop" (not to mention countless roguelikes), its got the usual tentacled-alien-horrors that have been
    common to video games since Metroid, the usual looting, the usual
    procedural generation, the usual crafting... Maybe it's done slightly
    better than the rest, but none of it says "This is a must buy, this is
    a game that will blow your socks off."

    All the more since rogue-likes games with procedurally generated
    levels and crafting and random loot are actually things that aggravate
    more than attract me to a game.

    At best it has colorful graphics and an interesting alien world but -
    again - those are dime-a-dozen these days.

    Maybe I'm just being overly critical (it's Monday, I'm allowed to be
    grumpy on Mondays, it's in my contract), but I can't see why this game
    is worthy of the hype.

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  • From Mike S.@21:1/5 to All on Mon Dec 12 12:06:30 2022
    On Mon, 12 Dec 2022 10:49:25 -0600, Zaghadka <zaghadka@hotmail.com>
    wrote:

    My opinion is that anything beyond CAD/video editing that requires 32GB
    of RAM runs like a pig. Seems to be related to ray-tracing for which,
    near as I can tell, the main selling point is that it's a more elegant, >unified way to do "impressive" lighting effects*.

    So basically, buy more RAM, buy a card that draws a ton of power and
    doesn't fit in your case, pay for the electricity bill, pay 100%
    inflation for a xx80 series in 6 years... make some programmers' lives >easier. Enjoy incrementally better lighting*.

    I'm playing Portal RTX rn**. It's underwhelming. Gonna try Cyberpunk 2077 >later on. I've yet to see a significant benefit for the player, IMHO.

    Your post makes me glad I stick with older games and Indie titles.

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Mon Dec 12 10:49:25 2022
    On Mon, 12 Dec 2022 10:33:18 -0500, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Mon, 12 Dec 2022 06:38:54 -0500, DMP <mungemaid@nospam.com> wrote:

    Trailer is wild looking
    https://arstechnica.com/gaming/2022/12/aliens-inspired-returnal-is-coming-to-pc-and-you-should-probably-play-it/

    I mean, okay?

    The trailer doesn't really excite me. It's colorful, sure, but the >gameplay... Why is this game any different from the others? We've seen
    the die-and-repeat mechanic from "Deathloop" (not to mention countless >roguelikes), its got the usual tentacled-alien-horrors that have been
    common to video games since Metroid, the usual looting, the usual
    procedural generation, the usual crafting... Maybe it's done slightly
    better than the rest, but none of it says "This is a must buy, this is
    a game that will blow your socks off."

    All the more since rogue-likes games with procedurally generated
    levels and crafting and random loot are actually things that aggravate
    more than attract me to a game.

    At best it has colorful graphics and an interesting alien world but -
    again - those are dime-a-dozen these days.

    Maybe I'm just being overly critical (it's Monday, I'm allowed to be
    grumpy on Mondays, it's in my contract), but I can't see why this game
    is worthy of the hype.

    Also read (below) that while this one requires 16GB of RAM in your box,
    it really wants 32GB.

    https://www.theverge.com/2022/12/11/23504346/sony-returnal-pc-ram-recommendation

    My opinion is that anything beyond CAD/video editing that requires 32GB
    of RAM runs like a pig. Seems to be related to ray-tracing for which,
    near as I can tell, the main selling point is that it's a more elegant,
    unified way to do "impressive" lighting effects*.

    So basically, buy more RAM, buy a card that draws a ton of power and
    doesn't fit in your case, pay for the electricity bill, pay 100%
    inflation for a xx80 series in 6 years... make some programmers' lives
    easier. Enjoy incrementally better lighting*.

    I'm playing Portal RTX rn**. It's underwhelming. Gonna try Cyberpunk 2077
    later on. I've yet to see a significant benefit for the player, IMHO.

    --
    Zag (grumpy on Mondays too; violating my nondisparagement contract)

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten


    *As should be clear, if you can't read tone, I'm not terribly impressed

    **Did a sideways upgrade from a GTX 1080 to an RTX 3060 Ti. Has the same
    basic specs as the 1080 for SM based graphics, but also does ray-tracing.
    The form-factor makes my case a good deal less crowded, so I'm happy with
    that.

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