• Re: Llamas, MIDI, trackers, old school, etc. (was Re: 2022 c.s.i.p.g.ac

    From Ant@21:1/5 to Spalls Hurgenson on Fri Dec 9 10:57:42 2022
    On 12/9/2022 9:04 AM, Spalls Hurgenson wrote:
    On Thu, 8 Dec 2022 17:17:34 -0800, Ant <ant@zimage.comANT> wrote:

    On 12/8/2022 4:49 PM, Spalls Hurgenson wrote:
    ...
    (Side note: I still use WinAmp v5.6. I like its interface, and didja
    know it can play tracker files too? What's not to love?)

    Have you tried WACUP, that's based on v5.666 b3516, yet? It has fixes
    and updates. And yes, it can still do tracker files. Even MIDIs
    (remember those?).

    I'm aware of WACUP but don't really see the point of it (at least for
    my use), since the original WinAmp does everything I want. Presumably
    WACUP can do streaming better, but since all I do is play MP3s from a
    local network, that's not really an issue for me.

    For one, it has a better tracker file plugin. They sound way better. Not
    good as old ModPlug Player (remember that?).


    As to MIDIS, have the files, ran the website, and still listen to them
    (most often on TiMIDIty, because I'm an unabashed Gravis Ultrasound
    fan ;-). Do I remember MIDI? I'm usually the one people ask 'please,
    please, PLEASE stop talking about MIDI!' ;-) >
    Half the reason I adore DOS games is because MIDI was such a common
    music format. Sierra games were some of the best in that regard. >
    Look, now you've gone and got me started...

    Look at old X-Wings, TIE Fighters, etc. for DOS! Real-time music changes
    when you play! It was amazing back then even if it was crappy FM MIDI
    with tiny speakers! IIRC, I played them with the original Creative Labs'
    Sound Blaster v1.0 card that I bought from my local Egghead Software
    (RIP -- miss that place when I was young). I never had a GUS card. I
    almost bought one, but ended up with a SB16 IIRC. I did listen to DOOM
    1's GUS MIDI soundtracks in my college dorm's neighbor's PC (DOS) who
    does music. OMG! The chorus track in E1 M8 (boss level)! Speaking of
    DOOM 1, it will turn 29 yrs. old tomorrow. Next year will be 30! OMG
    again! I wonder if Bethesda and id Software will do give aways like it
    did for Quake 1 (and then 2 and 3 when enough people voted or something
    -- forgot it was -- I got all even though I have those games already on
    their client and then migrated to Steam)!

    "Look, now you've gone and got me started..." --Spalls. ;)
    --
    "[Jesus said,] 'I am the vine; you are the branches. If a man remains in
    me and I in him, he will bear much fruit; apart from me you can do
    nothing. This is to my Father's glory, that you bear much fruit, showing yourselves to be my disciples.'" --John 15:5,8. Boo 2 my cut dry lips,
    dropped iPhone's finger holder, window blind's broken string, spreading biological vir(uses/i), cold temperatures, etc. Slept over 7 hrs 2 days
    in a row so far.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see
    this signature correctly.
    /\___/\ http://aqfl.net & http://antfarm.home.dhs.org
    / /\ /\ \
    | |o o| | Axe ANT from its address if shown & e-mailing privately.
    \ _ / Please kindly use Ant nickname & URL/link if crediting.
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ant on Fri Dec 9 16:08:57 2022
    On Fri, 9 Dec 2022 10:57:42 -0800, Ant <ant@zimage.comANT> wrote:
    On 12/9/2022 9:04 AM, Spalls Hurgenson wrote:
    On Thu, 8 Dec 2022 17:17:34 -0800, Ant <ant@zimage.comANT> wrote:

    Have you tried WACUP, that's based on v5.666 b3516, yet? It has fixes
    and updates. And yes, it can still do tracker files. Even MIDIs
    (remember those?).

    I'm aware of WACUP but don't really see the point of it (at least for
    my use), since the original WinAmp does everything I want. Presumably
    WACUP can do streaming better, but since all I do is play MP3s from a
    local network, that's not really an issue for me.

    For one, it has a better tracker file plugin. They sound way better. Not
    good as old ModPlug Player (remember that?).

    Yup. In fact, it remains my default tracker player since it too works
    well in modern versions of Windows. But sometimes I mix'n'match files
    and then WinAmp tracker ability is nice to have.

    As to MIDIS, have the files, ran the website, and still listen to them
    (most often on TiMIDIty, because I'm an unabashed Gravis Ultrasound
    fan ;-). Do I remember MIDI? I'm usually the one people ask 'please,
    please, PLEASE stop talking about MIDI!' ;-) >

    Half the reason I adore DOS games is because MIDI was such a common
    music format. Sierra games were some of the best in that regard. >
    Look, now you've gone and got me started...

    Look at old X-Wings, TIE Fighters, etc. for DOS! Real-time music changes
    when you play! It was amazing back then even if it was crappy FM MIDI
    with tiny speakers! IIRC, I played them with the original Creative Labs' >Sound Blaster v1.0 card that I bought from my local Egghead Software
    (RIP -- miss that place when I was young). I never had a GUS card. I
    almost bought one, but ended up with a SB16 IIRC. I did listen to DOOM
    1's GUS MIDI soundtracks in my college dorm's neighbor's PC (DOS) who
    does music. OMG! The chorus track in E1 M8 (boss level)! Speaking of
    DOOM 1, it will turn 29 yrs. old tomorrow. Next year will be 30! OMG
    again! I wonder if Bethesda and id Software will do give aways like it
    did for Quake 1 (and then 2 and 3 when enough people voted or something
    -- forgot it was -- I got all even though I have those games already on
    their client and then migrated to Steam)!


    If I had to be completely honest, the GUS wasn't so great. Its
    somewhat shoddy Soundblaster compatibility limited it somewhat, and it
    was quickly superceded by cards with better MIDI capabilities. Still,
    it was great for playing tracker files, and its use of on-the-fly
    swappable disk-based patches allowed some very impressive sound. But
    getting it to shine was often more effort than it was worth. Still,
    the GUS rendition of the Doom soundtrack has always been the
    'official' rendition for me, with neither the brassier, retro-tinged
    FM soundtrack of OPL3 cards or the (arguably) more realistic music
    coming from SoundCanvas or AWE32 quite matching it.

    But, like I said, I'm an unabashed fan of the hardware so take my
    opinion for what it's worth. ;-)

    "Look, now you've gone and got me started..." --Spalls. ;)

    "I warned ye! Didnae I warn ye? Big nasty MIDI. Look at all the text!
    That's no ordinary poster... 'tis the most fannish GUS lover you've
    ever set eyes on! But oh no no, you knew better, didn't you?. No, it's
    just an ordinary nerd, isn't it? Well, don't say I didn't tell you."

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Fri Dec 9 15:07:03 2022
    On 12/9/2022 1:08 PM, Spalls Hurgenson wrote:
    ...
    If I had to be completely honest, the GUS wasn't so great. Its
    somewhat shoddy Soundblaster compatibility limited it somewhat, and it
    was quickly superceded by cards with better MIDI capabilities. Still,
    it was great for playing tracker files, and its use of on-the-fly
    swappable disk-based patches allowed some very impressive sound. But
    getting it to shine was often more effort than it was worth. Still,
    the GUS rendition of the Doom soundtrack has always been the
    'official' rendition for me, with neither the brassier, retro-tinged
    FM soundtrack of OPL3 cards or the (arguably) more realistic music
    coming from SoundCanvas or AWE32 quite matching it.

    But, like I said, I'm an unabashed fan of the hardware so take my
    opinion for what it's worth. ;-)

    Didn't Future Crew's Second Reality and other PC demos sounded better
    with GUS over SB?


    "Look, now you've gone and got me started..." --Spalls. ;)

    "I warned ye! Didnae I warn ye? Big nasty MIDI. Look at all the text!
    That's no ordinary poster... 'tis the most fannish GUS lover you've
    ever set eyes on! But oh no no, you knew better, didn't you?. No, it's
    just an ordinary nerd, isn't it? Well, don't say I didn't tell you."

    I love it though. Keep going!
    --
    "[Jesus said,] 'I am the vine; you are the branches. If a man remains in
    me and I in him, he will bear much fruit; apart from me you can do
    nothing. This is to my Father's glory, that you bear much fruit, showing yourselves to be my disciples.'" --John 15:5,8. Boo 2 my cut dry lips,
    dropped iPhone & its finger holder, window blind's broken string,
    spreading biological vir(uses/i), cold temperatures, etc. Slept over 7
    hrs. 2 days in a row so far.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see
    this signature correctly.
    /\___/\ http://aqfl.net & http://antfarm.home.dhs.org
    / /\ /\ \
    | |o o| | Axe ANT from its address if shown & e-mailing privately.
    \ _ / Please kindly use Ant nickname & URL/link if crediting.
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to All on Fri Dec 9 17:00:02 2022
    On 12/9/2022 4:22 PM, Zaghadka wrote:
    For some reason, I got a Turtle Beach Rio daughtercard for my SB16, and
    that is the definitive MIDI wavetable for me. It was made of awesome.

    It was amazing what they did with 2MB.

    I bought a WB(2?) daughter card for my SB16 according to my http://zimage.com/~ant/antfarm/about/toys.html log/history's "December
    1993: New Tower Machine -- Intel 486 DX2/66 MHz (Custom-built), 8 MB of
    Memory, 15" OptiQuest monitor, Creative Labs Sound Blaster 16 (also got
    a Creative Wave Blaster II/2(?) to add on for it later on [unknown date]
    to improve MIDI music], 2x CD-ROM drive, Diamond SpeedStar Pro (VLB),
    3-buttons Genius CLIXes mouse, and a Conner Peripherals IDE 340 MB HDD
    etc. Ran Microsoft DOS v6.x and Windows v3.1." Ahh, my very first custom
    built PC. I remember how smooth Dune 2, DOOM 1, etc. were on it.

    Speaking of history/log, do any of you do the same like mine? I can't
    remember all the details so I just type them down for kicks. ;)
    --
    "[Jesus said,] 'I am the vine; you are the branches. If a man remains in
    me and I in him, he will bear much fruit; apart from me you can do
    nothing. This is to my Father's glory, that you bear much fruit, showing yourselves to be my disciples.'" --John 15:5,8. Boo 2 my cut dry lips,
    dropped iPhone & its finger holder, window blind's broken string,
    spreading biological vir(uses/i), cold temperatures, etc. Slept over 7
    hrs. 2 days in a row so far.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see
    this signature correctly.
    /\___/\ http://aqfl.net & http://antfarm.home.dhs.org
    / /\ /\ \
    | |o o| | Axe ANT from its address if shown & e-mailing privately.
    \ _ / Please kindly use Ant nickname & URL/link if crediting.
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Fri Dec 9 18:22:42 2022
    On Fri, 09 Dec 2022 16:08:57 -0500, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Fri, 9 Dec 2022 10:57:42 -0800, Ant <ant@zimage.comANT> wrote:
    On 12/9/2022 9:04 AM, Spalls Hurgenson wrote:
    On Thu, 8 Dec 2022 17:17:34 -0800, Ant <ant@zimage.comANT> wrote:

    Have you tried WACUP, that's based on v5.666 b3516, yet? It has fixes
    and updates. And yes, it can still do tracker files. Even MIDIs
    (remember those?).

    I'm aware of WACUP but don't really see the point of it (at least for
    my use), since the original WinAmp does everything I want. Presumably
    WACUP can do streaming better, but since all I do is play MP3s from a
    local network, that's not really an issue for me.

    For one, it has a better tracker file plugin. They sound way better. Not >>good as old ModPlug Player (remember that?).

    Yup. In fact, it remains my default tracker player since it too works
    well in modern versions of Windows. But sometimes I mix'n'match files
    and then WinAmp tracker ability is nice to have.

    As to MIDIS, have the files, ran the website, and still listen to them
    (most often on TiMIDIty, because I'm an unabashed Gravis Ultrasound
    fan ;-). Do I remember MIDI? I'm usually the one people ask 'please,
    please, PLEASE stop talking about MIDI!' ;-) >

    Half the reason I adore DOS games is because MIDI was such a common
    music format. Sierra games were some of the best in that regard. >
    Look, now you've gone and got me started...

    Look at old X-Wings, TIE Fighters, etc. for DOS! Real-time music changes >>when you play! It was amazing back then even if it was crappy FM MIDI
    with tiny speakers! IIRC, I played them with the original Creative Labs' >>Sound Blaster v1.0 card that I bought from my local Egghead Software
    (RIP -- miss that place when I was young). I never had a GUS card. I
    almost bought one, but ended up with a SB16 IIRC. I did listen to DOOM
    1's GUS MIDI soundtracks in my college dorm's neighbor's PC (DOS) who
    does music. OMG! The chorus track in E1 M8 (boss level)! Speaking of
    DOOM 1, it will turn 29 yrs. old tomorrow. Next year will be 30! OMG
    again! I wonder if Bethesda and id Software will do give aways like it
    did for Quake 1 (and then 2 and 3 when enough people voted or something
    -- forgot it was -- I got all even though I have those games already on >>their client and then migrated to Steam)!


    If I had to be completely honest, the GUS wasn't so great. Its
    somewhat shoddy Soundblaster compatibility limited it somewhat, and it
    was quickly superceded by cards with better MIDI capabilities. Still,
    it was great for playing tracker files, and its use of on-the-fly
    swappable disk-based patches allowed some very impressive sound. But
    getting it to shine was often more effort than it was worth. Still,
    the GUS rendition of the Doom soundtrack has always been the
    'official' rendition for me, with neither the brassier, retro-tinged
    FM soundtrack of OPL3 cards or the (arguably) more realistic music
    coming from SoundCanvas or AWE32 quite matching it.

    But, like I said, I'm an unabashed fan of the hardware so take my
    opinion for what it's worth. ;-)

    "Look, now you've gone and got me started..." --Spalls. ;)

    "I warned ye! Didnae I warn ye? Big nasty MIDI. Look at all the text!
    That's no ordinary poster... 'tis the most fannish GUS lover you've
    ever set eyes on! But oh no no, you knew better, didn't you?. No, it's
    just an ordinary nerd, isn't it? Well, don't say I didn't tell you."

    For some reason, I got a Turtle Beach Rio daughtercard for my SB16, and
    that is the definitive MIDI wavetable for me. It was made of awesome.

    It was amazing what they did with 2MB.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Justisaur on Fri Dec 9 20:47:14 2022
    On 12/9/2022 7:07 PM, Justisaur wrote:
    On Thursday, December 8, 2022 at 4:49:35 PM UTC-8, Spalls Hurgenson wrote:
    On Thu, 8 Dec 2022 13:13:20 -0800, Ant <a...@zimage.comANT> wrote:
    On 12/8/2022 1:01 PM, Zaghadka wrote:

    WinAmp really whipped the llama's ass, too.

    WinAmp still lives too with new features (e.g., NFT -- ew) and updates.
    I prefer its old WACUP with better updates and fixes: https://getwacup.com. >> (now you gone done it!)

    Did somebody mention NFTs? ;-)

    Oh, so much NFT news to talk about. This being a gaming newsgroup and
    not an NFTs or scams newsgroup, I wasn't going to talk about any of
    that, but seeing as Ant brought it up first, I guess it's okay, right?

    Right?

    Hey, where are you all going? We're talking NFTs! Who doesn't wanna
    talk NFTs!

    EN EFF TEEEEEES!!!!!!!


    I'll see myself out.


    (Side note: I still use WinAmp v5.6. I like its interface, and didja
    know it can play tracker files too? What's not to love?)

    I use XMplayer when I want to play my old songs on PC, which I think can
    play trackers too. It plays .mods for sure.

    My wife got the apple sub so I've downloaded a lot of songs with that
    to my phone, though I usually listen to podcasts on my phone vs.
    music.

    In iPhones, I just use VLC's file sharing to copy from my PCs' iTunes.
    It's too bad VLC can't play MIDI files. Only on computers. :( Also, http://zimage.com/~ant/antfarm/files/music/music.html for my favorite
    tunes I collected before I discovered MP2s (yep, before MP3), MP3s,
    OGGs, etc. ;)

    Getting back to this newsgroup's action games theme, do any of you
    listen to old action computer games' soundtracks like me? I have old
    DOOM 1 & 2, Duke3D, R-Type 1, Golden Axe 1, Air Busters and Aero
    Blasters, BF1942, Portal's Still Alive, Cannon Fodder, Prince of Persia
    - Sand of Times, Day of Defeat Source's theme, Rastan, etc.

    Also, non-action games: Tetris, Command & Conquer, Emperor: Battle for
    Dune, No One Lives Forever 2's theme, Lemmings, Christopher Tin - Baba
    Yetu (Civilization 4 Opening Menu) [hearing it and others' live in Video
    Game Live's concert was awesome!), etc.
    --
    "[Jesus said,] 'I am the vine; you are the branches. If a man remains in
    me and I in him, he will bear much fruit; apart from me you can do
    nothing. This is to my Father's glory, that you bear much fruit, showing yourselves to be my disciples.'" --John 15:5,8. Boo 2 my cut dry lips,
    dropped iPhone & its finger holder, window blind's broken string,
    spreading biological vir(uses/i), cold temperatures, etc. Slept over 7
    hrs. 2 days in a row so far.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see
    this signature correctly.
    /\___/\ http://aqfl.net & http://antfarm.home.dhs.org
    / /\ /\ \
    | |o o| | Axe ANT from its address if shown & e-mailing privately.
    \ _ / Please kindly use Ant nickname & URL/link if crediting.
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Ant on Sat Dec 10 07:37:54 2022
    On Friday, December 9, 2022 at 8:47:18 PM UTC-8, Ant wrote:
    On 12/9/2022 7:07 PM, Justisaur wrote:
    On Thursday, December 8, 2022 at 4:49:35 PM UTC-8, Spalls Hurgenson wrote:
    On Thu, 8 Dec 2022 13:13:20 -0800, Ant <a...@zimage.comANT> wrote:
    On 12/8/2022 1:01 PM, Zaghadka wrote:

    WinAmp really whipped the llama's ass, too.

    WinAmp still lives too with new features (e.g., NFT -- ew) and updates. >>> I prefer its old WACUP with better updates and fixes: https://getwacup.com.
    (now you gone done it!)

    Did somebody mention NFTs? ;-)

    Oh, so much NFT news to talk about. This being a gaming newsgroup and
    not an NFTs or scams newsgroup, I wasn't going to talk about any of
    that, but seeing as Ant brought it up first, I guess it's okay, right?

    Right?

    Hey, where are you all going? We're talking NFTs! Who doesn't wanna
    talk NFTs!

    EN EFF TEEEEEES!!!!!!!


    I'll see myself out.


    (Side note: I still use WinAmp v5.6. I like its interface, and didja
    know it can play tracker files too? What's not to love?)

    I use XMplayer when I want to play my old songs on PC, which I think can play trackers too. It plays .mods for sure.

    My wife got the apple sub so I've downloaded a lot of songs with that
    to my phone, though I usually listen to podcasts on my phone vs.
    music.
    In iPhones, I just use VLC's file sharing to copy from my PCs' iTunes.
    It's too bad VLC can't play MIDI files. Only on computers. :( Also, http://zimage.com/~ant/antfarm/files/music/music.html for my favorite
    tunes I collected before I discovered MP2s (yep, before MP3), MP3s,
    OGGs, etc. ;)

    Getting back to this newsgroup's action games theme, do any of you
    listen to old action computer games' soundtracks like me? I have old
    DOOM 1 & 2, Duke3D, R-Type 1, Golden Axe 1, Air Busters and Aero
    Blasters, BF1942, Portal's Still Alive, Cannon Fodder, Prince of Persia
    - Sand of Times, Day of Defeat Source's theme, Rastan, etc.

    Also, non-action games: Tetris, Command & Conquer, Emperor: Battle for
    Dune, No One Lives Forever 2's theme, Lemmings, Christopher Tin - Baba
    Yetu (Civilization 4 Opening Menu) [hearing it and others' live in Video
    Game Live's concert was awesome!), etc.

    Not many and haven't listened to them in awhile.

    Diablo I music at the D&D table sometimes (online or offline)

    Just for myself Parallax is my favorite game music. Also played
    Powermonger theme a bit.

    I had the whole soundtrack from some quest/adventure game that was
    encoded as a CD on it, so I could play it from a CD player. I don't remember the name of it unfortunately. It had very good atmospheric music,
    which was frankly far better than the game itself. It was a bit silly as I remember, had some young guy celeb voice actor on it as the main
    character as a major selling point. The swamp music from that was my
    favorite, it had bloop noises in it.

    I thought the game might be by bullfrog, but I don't see anything that
    would fit. I thought it might be called legend or legend of something?
    That's too oft used to find anything. My google fu is failing me. I really want to find it now.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ant on Sat Dec 10 10:31:19 2022
    On Fri, 9 Dec 2022 15:07:03 -0800, Ant <ant@zimage.comANT> wrote:
    On 12/9/2022 1:08 PM, Spalls Hurgenson wrote:

    But, like I said, I'm an unabashed fan of the hardware so take my
    opinion for what it's worth. ;-)

    Didn't Future Crew's Second Reality and other PC demos sounded better
    with GUS over SB?

    Yes. Beyond its MIDI capabilities, the GUS had some advantages over
    the original Sound Blaster / Sound Blaster Pro line. It output at
    higher frequencies (48KHz Stereo vs 22Khz stereo) and had a full
    16-bit DAC (versus the 8-bit DAC of its competitors). Its architecture
    also required a lot less CPU processing power to play tracker files.
    In an era when many tracker files could max out a CPU (which resulted
    in slow-downs, dropped notes, or static-like noise, depending on how
    bad it got), all this gave the GUS line a noticeable advantage.

    That advantage, however, was fleeting. Competitors, including the Soundblaster-16, quickly matched the Gravis cards on frequency and
    DAC, and CPUs were becoming more powerful. AFAIK, there was no other
    soundcard that ever utilized the same architectural tricks that
    allowed the GUS to play tracker files so effortlessly, but between the increased processing power and the (generally) niche presence of
    tracker music, it was a moot point.

    Meanwhile, outside of tracker music, it was really hard for the
    end-user to see the advantage of the Gravis Ultrasound. Most games -
    those few that actually had digital sound - output at fairly low
    bit-rates, simply because higher-quality sound files were too large.
    And, anyway, everybody was listening to music on cheap aftermarket
    'computer speakers' anyway, so even if a game DID utilize
    higher-quality sound, it still came out filled with static and noise
    (let's also not forget that there was very little in the way of
    shielding from the computer's internal electronics either, which added
    more noise).

    The wave-table MIDI was undeniably superior to Soundblaster/Adlib's FM synthesis (but - arguably - not as good as Roland's SoundCanvas, which
    had worse patches but better MIDI playback capabilities), but required
    the developer to specifically code for the GUS, and you had to run a
    TSR to pre-load the patches (and this was back when every byte of RAM
    was precious). Even without, the soundblaster emulation (if you could
    get it working) usually offered better music than regular FM
    synthesis... but without tailoring the music to the GUS's
    capabilities, it was never /so/ much better as to make the added cost
    and effort of getting everything to run worth it.

    When you got everything running just right - all the drivers loaded,
    the games programmed specifically for the card, high-quality patches,
    etc. - the Gravis Ultrasound offered some truly exceptional sound for
    the time, both with regards to MIDI and digital. But its time in the
    sun was limited; very quickly its competitors matched - and then
    exceeded its capabilities and Gravis started its long decline. Coupled
    to a 286/386 PC (early to mid 1990s), the Gravis was an excellent
    balance of cost and performance, but after that? Almost every
    competitor matched it on digital, and Sound Canvas and AWE32 offered
    (arguably) superior MIDI.

    And then on-board sound killed them all. ;-/

    I still love my GUS, though. The /primary reason/ I'm building my
    "Win95" retro-computer is to give my Gravis Ultrasound Max a new home.
    It deserves better than moldering away in the closet.



    (I /told/ you not to get me started!)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ant on Sat Dec 10 10:40:42 2022
    On Fri, 9 Dec 2022 20:47:14 -0800, Ant <ant@zimage.comANT> wrote:

    Getting back to this newsgroup's action games theme, do any of you
    listen to old action computer games' soundtracks like me? I have old
    DOOM 1 & 2, Duke3D, R-Type 1, Golden Axe 1, Air Busters and Aero
    Blasters, BF1942, Portal's Still Alive, Cannon Fodder, Prince of Persia
    - Sand of Times, Day of Defeat Source's theme, Rastan, etc.

    Yes.
    (https://downloads.khinsider.com/game-soundtracks/browse)
    Also, for MIDI goodness http://www.midimusicadventures.com/queststudios/midi-soundtracks/complete-soundtracks/

    Games that specifically stand out for me (in that they hit my playlist
    more often than other games): Planescape; AMOK; Mechwarrior 2, 3 &
    Mercenaries; Interstate 76, Legends of Kyrandia; Empire of the Fading
    Suns; Mission Critical; Wheel of Time; Gabriel Knight 1; M-25 Racer;
    Advent Rising; Hitman 1; Need for Speed 3; Lemmings; System Shock 2;
    Novastorm; Silpheed

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Sat Dec 10 10:53:57 2022
    On Sat, 10 Dec 2022 10:31:19 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I still love my GUS, though. The /primary reason/ I'm building my
    "Win95" retro-computer is to give my Gravis Ultrasound Max a new home.
    It deserves better than moldering away in the closet.



    (I /told/ you not to get me started!)

    I thought the GUS was a piece of crap. I had trouble getting it to
    work in games that did not directly support it and I did not think the
    midi was that much better then the FM synthesis of the SoundBlaster to
    justify keeping it. It still sounded very fake to me. So I returned
    it.

    I eventually purchased several Roland products to go with the
    SoundBlaster card. That is the combination I use to this day for DOS
    gaming.

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  • From Ant@21:1/5 to Mike S. on Sat Dec 10 08:21:29 2022
    On 12/10/2022 7:53 AM, Mike S. wrote:
    I still love my GUS, though. The /primary reason/ I'm building my
    "Win95" retro-computer is to give my Gravis Ultrasound Max a new home.
    It deserves better than moldering away in the closet.

    (I /told/ you not to get me started!)

    I thought the GUS was a piece of crap. I had trouble getting it to
    work in games that did not directly support it and I did not think the
    midi was that much better then the FM synthesis of the SoundBlaster to justify keeping it. It still sounded very fake to me. So I returned
    it.

    I eventually purchased several Roland products to go with the
    SoundBlaster card. That is the combination I use to this day for DOS
    gaming.

    I guess I made a wise move to go to SB instead GUS then! Thanks God! :D
    --
    "The Lord your God will raise up for you a prophet like [Moses] from
    among your own brothers. You must listen to him." —Deuteronomy 18:15.
    Doom will B almost 30 yrs. old in a yr. :O
    Note: A fixed width font (Courier, Monospace, etc.) is required to see
    this signature correctly.
    /\___/\ http://aqfl.net & http://antfarm.home.dhs.org
    / /\ /\ \
    | |o o| | Axe ANT from its address if shown & e-mailing privately.
    \ _ / Please kindly use Ant nickname & URL/link if crediting.
    ( )

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  • From Spalls Hurgenson@21:1/5 to All on Sat Dec 10 18:28:49 2022
    On Sat, 10 Dec 2022 10:53:57 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Sat, 10 Dec 2022 10:31:19 -0500, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    I still love my GUS, though. The /primary reason/ I'm building my
    "Win95" retro-computer is to give my Gravis Ultrasound Max a new home.
    It deserves better than moldering away in the closet.

    I thought the GUS was a piece of crap. I had trouble getting it to
    work in games that did not directly support it and I did not think the
    midi was that much better then the FM synthesis of the SoundBlaster to >justify keeping it. It still sounded very fake to me. So I returned
    it.

    You're welcome to your opinion, of course ;-)

    Actually, one of the problems the GUS faced is that, while its native
    MIDI support was very good (especially for the early 90s), its
    SoundBlaster compatibility was lacking. This wasn't just an issue of
    getting a game to use the Soundblaster, but getting it to sound well
    when emulation was in use.

    Many game soundtracks were tuned to make the tinny FM synthesis of the
    OPL2 and OPL3 chips on the SoundBlaster sound as good as they could,
    but that tuning actually worked poorly when combined with patch-based soundcards (which is also why you don't want to output SoundBlaster
    'midi' to a Roland ;-). The Fat Man (aka George Alistair Sanger) rose
    to prominence not only because of his excellent soundtracks, but
    because he sold a third-party tool used by many developers that tuned
    MIDI timbres to the Soundblaster's limited soundscape. But those same
    timbres didn't play well when run through the Gravis's Soundblaster
    emulation. Thus many people who tried the GUS as a Soundblaster
    replacement were disappointed with the sound; the music felt 'off'.

    The Ultrasound's MIDI playback was also limited in comparison to the
    Roland cards (and later, the AWE32), lacking support for certain
    instructions (fading and sustain? I forget exactly). GUS also
    supported GM but not GS. These meant some of its MIDI playbacks lacked
    some of the richness of its competitors.

    Nonetheless, when developers targeted the GUS directly, it produced
    excellent sound, far superior to anything on its peers of the time
    (AdLib, SoundBlaster, Soundblaster Pro, Pro Audio Spectrum), and
    fairly competitive with cards that came out after it (Sound Canvas,
    AWE32). It had the additional advantage in that its soundbanks were
    not as limited as its competitors (Roland cards were limited to what
    was in its ROMs, AWE32 patch-sets maxed out at 32MB... and then only
    if you spent an arm and a leg upgrading the card) since the ability to
    move patches into and out of the GUS's RAM on the fly allowed
    impressively large (70+MB) patch-sets. However, the ability to acquire
    these patch sets wasn't readily available to most users until long
    after the Ultrasound had faded into obscurity. Still, it speaks of the
    card's impressive architecture.

    I eventually purchased several Roland products to go with the
    SoundBlaster card. That is the combination I use to this day for DOS
    gaming.

    The MT32 was an excellent card, but - subjectively, of course -
    offered inferior sound to the Ultrasound. The SCC-1 was very
    competitive with the Ultrasound, and had - arguably - better at MIDI
    playback (although with some GUS patchsets, its quite difficult to
    decide). However, it was an expensive MIDI-only device that required a secondary card (usually, as in your case, a SoundBlaster) to provide
    digital support. Later Roland cards - like the RAP10 - helped
    alleviate this problem, but by the time those were available the
    Gravis was already on the way out. Similarly, the AWE32 was an awesome
    card but in terms of sound output the GUS was very competitive with it
    until you fully upgraded the card (added a Waveblaster add-on card and
    maxed out its onboard memory), which made the AWE32 a far more
    expensive proposition.

    But for its time - '90-'93 - the Ultrasound was probably the best
    sounding card you could get for PC, especially at its price point.
    Even in 94-96 it was still one of the better options.... so long as
    you had apps/games with native GUS support.

    The Ultrasound's problem was never its capabilities so much as a lack
    of people developing specifically for the card and making use of its
    abilities to full advantage. When they did, wow! But when they didn't,
    you often ended up with sub-par results... if you could get the game
    to run at all.

    TL;DR: your results speak more of the limitations of the games you
    played than the hardware itself ;-)

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Sun Dec 11 07:07:37 2022
    On Sat, 10 Dec 2022 18:28:49 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Nonetheless, when developers targeted the GUS directly, it produced
    excellent sound, far superior to anything on its peers of the time
    (AdLib, SoundBlaster, Soundblaster Pro, Pro Audio Spectrum), and
    fairly competitive with cards that came out after it (Sound Canvas,
    AWE32). It had the additional advantage in that its soundbanks were

    The earliest GUS came out in 1991. The Sound Canvas came out in 1991.
    The MT-32 came out in 1987. Both sounded better then what I heard
    coming out of the GUS at the time that I owned one. That does not
    surprise me. They were both more expensive then the GUS. I could only
    afford one back then and I chose the Sound Canvas for GM support.

    not as limited as its competitors (Roland cards were limited to what
    was in its ROMs, AWE32 patch-sets maxed out at 32MB... and then only
    if you spent an arm and a leg upgrading the card) since the ability to
    move patches into and out of the GUS's RAM on the fly allowed
    impressively large (70+MB) patch-sets. However, the ability to acquire
    these patch sets wasn't readily available to most users until long
    after the Ultrasound had faded into obscurity. Still, it speaks of the
    card's impressive architecture.

    My opinion of the GUS is shaped by my experience with the card at the
    time. How many games had direct support for the GUS and added patch
    sets that made it sound better then what I heard coming out of it?

    --- SoupGate-Win32 v1.05
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  • From Ross Ridge@21:1/5 to Mike_S@nowhere.com on Sun Dec 11 20:35:18 2022
    Mike S. <Mike_S@nowhere.com> wrote:
    My opinion of the GUS is shaped by my experience with the card at the
    time. How many games had direct support for the GUS and added patch
    sets that made it sound better then what I heard coming out of it?

    Well, the killer app for the Gravis Ultrasound was Star Control 2,
    which came out at the same time. It used tracker music, so it sounded
    more or less the same on all soundcards, but on the GUS playing music
    used almost no CPU and mixing and interpolating the 8-bit MOD samples
    in 16-bits rather than 8-bit.

    I'm not sure how many games had custom patch sets, but native support
    for the GUS was pretty commom after that. For games released before
    the GUS, a SoundBlaster plus MT-32 was unquestionably your best option,
    but GUS was a real contender as games switched to General MIDI tracks.
    There was a lot of debate of which General MIDI patch sets were the best, whether for the GUS or other devices, and I don't think there was ever
    a consensus on which patch set or which device was the superior choice.

    The problem with the GUS wasn't it's patches, it was it's SoundBlaster emulation. Emulating the SoundBlaster's DAC was pretty CPU intensive,
    and could cause slow downs, while emulating the SoundBlaster's OPL
    based FM synthsis worked pretty flawlessly but worked by the emulator
    picking a patch that it tought best match the FM parameters being used.
    So if the emulaotr though the game was trying to create a sound like a
    flute or a piano, it would play a flute or paino sample.

    Personally, I think the FM emulator worked well, substituting a better
    paino patch for a crude attempt to make something sound like a piano with
    FM synthesis, but unquestionably it wasn't always making subsitutions
    that a human would choose. So you were hearing music being played with different instruments that the original composer intended. Sound effects
    in particular could come out particularly weird, but most games used
    the DAC for these.

    The original X-Wing I think was a perfect example of this. I really
    liked how the Star Wars soundtrack was rendered by the GUS's FM emulator,
    but when a TIE figter streaked passed you, the game would play a swoosh
    effect on the DAC and there was noticible studdering as it played.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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  • From Ant@21:1/5 to Ross Ridge on Sun Dec 11 17:11:31 2022
    On 12/11/2022 12:35 PM, Ross Ridge wrote:
    ...
    Well, the killer app for the Gravis Ultrasound was Star Control 2,
    which came out at the same time. It used tracker music, so it sounded
    more or less the same on all soundcards, but on the GUS playing music
    used almost no CPU and mixing and interpolating the 8-bit MOD samples
    in 16-bits rather than 8-bit.

    Ha, I remember this game in my high school's computer club. I don't
    remember if it was using GUS back then.


    I'm not sure how many games had custom patch sets, but native support
    for the GUS was pretty commom after that. For games released before
    the GUS, a SoundBlaster plus MT-32 was unquestionably your best option,
    but GUS was a real contender as games switched to General MIDI tracks.
    There was a lot of debate of which General MIDI patch sets were the best, whether for the GUS or other devices, and I don't think there was ever
    a consensus on which patch set or which device was the superior choice.

    The problem with the GUS wasn't it's patches, it was it's SoundBlaster emulation. Emulating the SoundBlaster's DAC was pretty CPU intensive,
    and could cause slow downs, while emulating the SoundBlaster's OPL
    based FM synthsis worked pretty flawlessly but worked by the emulator
    picking a patch that it tought best match the FM parameters being used.
    So if the emulaotr though the game was trying to create a sound like a
    flute or a piano, it would play a flute or paino sample.

    Personally, I think the FM emulator worked well, substituting a better
    paino patch for a crude attempt to make something sound like a piano with
    FM synthesis, but unquestionably it wasn't always making subsitutions
    that a human would choose. So you were hearing music being played with different instruments that the original composer intended. Sound effects
    in particular could come out particularly weird, but most games used
    the DAC for these.

    The original X-Wing I think was a perfect example of this. I really
    liked how the Star Wars soundtrack was rendered by the GUS's FM emulator,
    but when a TIE figter streaked passed you, the game would play a swoosh effect on the DAC and there was noticible studdering as it played.

    I still love how those games changed music while playing. It was called Interactive Music Streaming Engine (iMUSE): https://en.wikipedia.org/wiki/IMUSE.
    --
    Clouds came 2 pee almost 2" of h2o. More 2morrow? "The Lord himself will
    give you a sign: The virgin will be with child and will give birth to a
    son, and will call him Immanuel." --Isaiah 7:14
    Note: A fixed width font (Courier, Monospace, etc.) is required to see
    this signature correctly.
    /\___/\ http://aqfl.net & http://antfarm.home.dhs.org
    / /\ /\ \
    | |o o| | Axe ANT from its address if shown & e-mailing privately.
    \ _ / Please kindly use Ant nickname & URL/link if crediting.
    ( )

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