Instead of waiting for the new month. ;) For me, I played Secret
Neighbor: Hello Neighbor Multiplayer on Steam during its free weekend. I >played for about 1.5 hours. I had to learn how to play from its
tutorials. I played online as a scout since I wanted to shoot
slingshots! It was interesting, different, and fun! :D
On Sun, 04 Dec 2022 23:50:50 +0000, ant@zimage.comANT (Ant) wrote:
Instead of waiting for the new month. ;) For me, I played Secret
Neighbor: Hello Neighbor Multiplayer on Steam during its free weekend. I >played for about 1.5 hours. I had to learn how to play from its
tutorials. I played online as a scout since I wanted to shoot
slingshots! It was interesting, different, and fun! :D
You're just trying to score points pre-emptively. I'm not falling for
it ;-)
Besides, if I say what I'm playing NOW what will I talk about at the
end of the month?
On Sun, 04 Dec 2022 23:50:50 +0000, ant@zimage.comANT (Ant) wrote:
Instead of waiting for the new month. ;) For me, I played Secret
Neighbor: Hello Neighbor Multiplayer on Steam during its free weekend. I
played for about 1.5 hours. I had to learn how to play from its
tutorials. I played online as a scout since I wanted to shoot
slingshots! It was interesting, different, and fun! :D
You're just trying to score points pre-emptively. I'm not falling for
it ;-)
Besides, if I say what I'm playing NOW what will I talk about at the
end of the month?
On 12/4/2022 4:12 PM, Spalls Hurgenson wrote:
On Sun, 04 Dec 2022 23:50:50 +0000, ant@zimage.comANT (Ant) wrote:
Instead of waiting for the new month. ;) For me, I played Secret
Neighbor: Hello Neighbor Multiplayer on Steam during its free weekend. I >> played for about 1.5 hours. I had to learn how to play from its
tutorials. I played online as a scout since I wanted to shoot
slingshots! It was interesting, different, and fun! :D
You're just trying to score points pre-emptively. I'm not falling for
it ;-)
Besides, if I say what I'm playing NOW what will I talk about at the
end of the month?
It will be a good excuse to repeat yourself?
Personally I generally don't engage in the "What did you play last
month?" threads because I can't be bothered remembering exactly what I played.
As for Ant's original post here, over the weekend I bought 'Curious Expedition 2' and have been playing that. (Actually I bought a bundle
that included the first 'Curious Expedition', CE2 and all the current
DLCs for 2.) Its an interesting game and entertaining. A steampunk
1880s of pompous Explorers going out to Explore Mysterious Islands that
are appearing in the ocean before disappearing again. Think of a world
where Jules Verne wasn't writing fiction, it was news reports for the
papers. (Literally, he appears as a character in the game!) Also your character talks like those stereotype "stiff upper lip" British
explorers that we all like to make fun of. :)
Dimensional Traveler <dtr...@sonic.net> wrote:
On 12/4/2022 4:12 PM, Spalls Hurgenson wrote:
On Sun, 04 Dec 2022 23:50:50 +0000, a...@zimage.comANT (Ant) wrote:
Also, I wanted to play more today, but couldn't due to real life. :(Instead of waiting for the new month. ;) For me, I played Secret
Neighbor: Hello Neighbor Multiplayer on Steam during its free weekend. I >> played for about 1.5 hours. I had to learn how to play from its
tutorials. I played online as a scout since I wanted to shoot
slingshots! It was interesting, different, and fun! :D
You're just trying to score points pre-emptively. I'm not falling for
it ;-)
Besides, if I say what I'm playing NOW what will I talk about at the
end of the month?
It will be a good excuse to repeat yourself?Yeah!
Personally I generally don't engage in the "What did you play lastExactly! I can't remember too!
month?" threads because I can't be bothered remembering exactly what I played.
Instead of waiting for the new month. ;) For me, I played Secret
Neighbor: Hello Neighbor Multiplayer on Steam during its free weekend. I played for about 1.5 hours. I had to learn how to play from its
tutorials. I played online as a scout since I wanted to shoot
slingshots! It was interesting, different, and fun! :D
OK, your turn!
On 05/12/2022 00:50, Ant wrote:
Instead of waiting for the new month. ;) For me, I played Secret
Neighbor: Hello Neighbor Multiplayer on Steam during its free weekend. I
played for about 1.5 hours. I had to learn how to play from its
tutorials. I played online as a scout since I wanted to shoot
slingshots! It was interesting, different, and fun! :D
OK, your turn!
Well, the only really new games I played where connected with my Humble >Choice subscription. I keep wondering if it really is worth it, because
every month there really aren't that many games in there I am interested
in playing. This month was a bit better than usual as there were a few I >think could possibly be interesting.
OK, your turn!
Instead of waiting for the new month.
Instead of waiting for the new month.Ant I installed Firewatch & Aliens Fireteam Elite on pc gamepass, both because they leave the 'free' tier next next friday and wanted to check them out, and firewatch because I think its possible to finish.
On Tue, 6 Dec 2022 09:45:57 +0100, kyonshi <gmkeros@gmail.com> wrote:
On 05/12/2022 00:50, Ant wrote:
Instead of waiting for the new month. ;) For me, I played Secret
Neighbor: Hello Neighbor Multiplayer on Steam during its free weekend. I >>> played for about 1.5 hours. I had to learn how to play from its
tutorials. I played online as a scout since I wanted to shoot
slingshots! It was interesting, different, and fun! :D
OK, your turn!
Well, the only really new games I played where connected with my Humble
Choice subscription. I keep wondering if it really is worth it, because
every month there really aren't that many games in there I am interested
in playing. This month was a bit better than usual as there were a few I
think could possibly be interesting.
I know the feeling. HumbleChoice always had a number of filler games I
knew would just end up at the bottom of the 'never play' pile, but
those were usually made up with a few really excellent games.
Nowadays, we're lucky if we get one 'Oh, that's nice' games that I'll
play but wasn't eagerly awaiting, one or two average tiles, and the
rest are filler. The subscription is still worth what I pay for it...
but the value has dropped dramatically and the trend is unsettling.
Instead of waiting for the new month.
Ant I installed Firewatch & Aliens Fireteam Elite on pc gamepass,
both because they leave the 'free' tier next next friday and wanted to
check them out, and firewatch because I think its possible to finish.
I've played through Firewatch twice (which is a rarity for me) and it's
a great game in the mould of playing through an unfolding story. Two of
the parts I really liked are that the relationship between the PC and
the NPC I actually cared about more than the normal what can I get from
them. It also has a nice map feature where it's represented by a real
map that you hold in your hand with a compass. It's only a little thing
but it's surprising how much it adds to the immersion.
The dialogue system in Firewatch is perhaps the most natural I've seen
in any game. It takes into account not only what answers you give, but whether (and when) you've interupted the other speaker, or even if you
don't say anything at all. The only downside is that dialogue is - as
with too many movies and games - so obviously scripted (none of the
"erms" and "uhs" that punctuate normal speech, or the malapropism
we're all prey to) but otherwise it's as close to talking to a real
person as I've seen in any game.
On 09/12/2022 16:51, Spalls Hurgenson wrote:
The dialogue system in Firewatch is perhaps the most natural I've seen
in any game. It takes into account not only what answers you give, but
whether (and when) you've interupted the other speaker, or even if you
don't say anything at all. The only downside is that dialogue is - as
with too many movies and games - so obviously scripted (none of the
"erms" and "uhs" that punctuate normal speech, or the malapropism
we're all prey to) but otherwise it's as close to talking to a real
person as I've seen in any game.
That I can't say I mind and probably prefer. The one I don't like is
when you have some child speaking as though they are in the 40's.
On Sat, 10 Dec 2022 11:29:35 +0000, JAB <noway@nochance.com> wrote:
On 09/12/2022 16:51, Spalls Hurgenson wrote:
The dialogue system in Firewatch is perhaps the most natural I've seen
in any game. It takes into account not only what answers you give, but
whether (and when) you've interupted the other speaker, or even if you
don't say anything at all. The only downside is that dialogue is - as
with too many movies and games - so obviously scripted (none of the
"erms" and "uhs" that punctuate normal speech, or the malapropism
we're all prey to) but otherwise it's as close to talking to a real
person as I've seen in any game.
That I can't say I mind and probably prefer. The one I don't like is
when you have some child speaking as though they are in the 40's.
I don't mind. Obviously, dialogue edited to remove all the
imperfections of normal speech is easier to understand and sounds
better. There's not one of us who hasn't had a brain fart where we go 'uhhhhhhhhhhhhh' as we struggle to remember a word and I think we -
and our listeners - would be happier if that never happened. There's a
reason most film-makers don't slavishly emulate realistic speech
patterns in their creations.
So I don't mind the edited variety. But I do notice. ;-)
On 10/12/2022 14:54, Spalls Hurgenson wrote:
On Sat, 10 Dec 2022 11:29:35 +0000, JAB <noway@nochance.com> wrote:
On 09/12/2022 16:51, Spalls Hurgenson wrote:
The dialogue system in Firewatch is perhaps the most natural I've seen >>>> in any game. It takes into account not only what answers you give, but >>>> whether (and when) you've interupted the other speaker, or even if you >>>> don't say anything at all. The only downside is that dialogue is - as
with too many movies and games - so obviously scripted (none of the
"erms" and "uhs" that punctuate normal speech, or the malapropism
we're all prey to) but otherwise it's as close to talking to a real
person as I've seen in any game.
That I can't say I mind and probably prefer. The one I don't like is
when you have some child speaking as though they are in the 40's.
I don't mind. Obviously, dialogue edited to remove all the
imperfections of normal speech is easier to understand and sounds
better. There's not one of us who hasn't had a brain fart where we go
'uhhhhhhhhhhhhh' as we struggle to remember a word and I think we -
and our listeners - would be happier if that never happened. There's a
reason most film-makers don't slavishly emulate realistic speech
patterns in their creations.
So I don't mind the edited variety. But I do notice. ;-)
One of the ones that grates with me, but I also understand why they do
it, is one character points something out then another character
explains what it means even though it would be obvious to both
characters what it means.
On Sun, 11 Dec 2022 11:05:47 +0000, JAB <noway@nochance.com> wrote:
On 10/12/2022 14:54, Spalls Hurgenson wrote:
On Sat, 10 Dec 2022 11:29:35 +0000, JAB <noway@nochance.com> wrote:
On 09/12/2022 16:51, Spalls Hurgenson wrote:
The dialogue system in Firewatch is perhaps the most natural I've seen >>>>> in any game. It takes into account not only what answers you give, but >>>>> whether (and when) you've interupted the other speaker, or even if you >>>>> don't say anything at all. The only downside is that dialogue is - as >>>>> with too many movies and games - so obviously scripted (none of the
"erms" and "uhs" that punctuate normal speech, or the malapropism
we're all prey to) but otherwise it's as close to talking to a real
person as I've seen in any game.
That I can't say I mind and probably prefer. The one I don't like is
when you have some child speaking as though they are in the 40's.
I don't mind. Obviously, dialogue edited to remove all the
imperfections of normal speech is easier to understand and sounds
better. There's not one of us who hasn't had a brain fart where we go
'uhhhhhhhhhhhhh' as we struggle to remember a word and I think we -
and our listeners - would be happier if that never happened. There's a
reason most film-makers don't slavishly emulate realistic speech
patterns in their creations.
So I don't mind the edited variety. But I do notice. ;-)
One of the ones that grates with me, but I also understand why they do
it, is one character points something out then another character
explains what it means even though it would be obvious to both
characters what it means.
"As you know, [explanation]"
"Yes, I do know, why are you bothering?"
It's a commonly used narrative trope to provide information to the reader/viewer (who wouldn't know) by repeating something the character
is already well aware of. It's considered a very hamfisted way of
doing things, though, so good writers should try to avoid this and
provide the information in other ways.
As you know.
;-)
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