What Have You Been Playing... IN NOVEMBER 2022?
What Have You Been Playing... IN NOVEMBER 2022?
Pentiment
An excellent adventure game that has you consider the depths and passage
of time in a small medieval village. I finished feeling very satisfied with >the experience (and it is an experience, rather than a puzzle or >shooter-fest). The richly-colored 2D illuminated manuscript styled graphics >were always appealing, and I enjoyed the parchment manuscript editing >flourishes in dialogue boxes, and numerous details about medieval life, >culture and religion spread throughout.
And here we are, at the start of the final month of 2022, and on the
eve of an entirely new year. What will the future hold for us, in the
next thirty days or 365 days? Who cares! We have to discuss what games
we've played during the past month, not worry about what's coming
next. Look behind, not ahead, that's the rule for this thread!
So, looking behind me, I see:
The List
------------------------------
* Stray (new)
* American Truck Simulator: Texas DLC (new)
* Dead Space 2 (replay)
* Major Stryker (replay)
The Novel
---------------------------------------
* Stray (new)
Let's be blunt about it: the reason to play "Stray" is because you
like cats. If you aren't a cat-lover, this game is an adequate
experience at best, but otherwise a boring slogs. But if you do
properly worship the whiskered overlords of Earth, you'll have fun
time.
Well, maybe. The feline protagonist is undeniably adorable to we
fellow toxoplasmosis-infectees - an achingly soft ball of orange fluff
- but he lacks any real character beyond his incredible, fuzzy-wuzzy cuteness. But despite being the game's main actor, he isn't really the
game's main focus; that honor instead falls to the game's setting,
which is a beautifully rendered underground city with a cyberpunk feel
to it. Exploring its nooks and crannies - as only a cat can - is the
best part of this game, and it's wonderful use of light and color
creates a very atmospheric experience.
Certainly the gameplay isn't the game's biggest hook; at it's heart,
"Stray" is largely a "walking simulator" with that genre's requisite
lack of challenge or options. There's some light stealth and
puzzle-solving, but these are exceptionally easy and seem included in
the game less to provide any challenge or variety than to simply break
up the endless wandering. Some reviewers have praised the city's
occupants - its humanlike robots - but as few of them ever had more
than one or two lines of conversation, I found them fairly flat in personality and they served more as quest-givers or information dumps
than engaging conversationalists.
I enjoyed "Stray", but again that was mostly because I liked the
'being a cat' aspect; the adorable mews and walking sounds, the
lifelike animations, the opportunity to knock bottles off tables...
how could I resist? I also liked exploring the vividly detailed
environment and discovering - through carefully doled out narrative -
of how it came to be in its current ruined state. But beyond that
"Stray" was a rather humdrum and unexceptional example of the
'narrative game' genre, and if you're not a fan of those types of
games - or cats - you'll find little to convince you of the worth of
either.
* American Truck Simulator: Texas DLC (new)
I bought the Texas DLC day one, of course. Montana - the previous DLC
- was a gorgeous journey and an excellent investment of my time and
money, so why shouldn't I get Texas?
But even as I laid my cash on my barrel, I was already reconsidering
the purchase. I've been to Texas - the non-digital version, I mean -
and I wasn't impressed. Although there were some nice parts, on the
whole I found it an ugly, flat scrubland filled with ugly, fat people.
I've no love for the geography of the American West (give me the
wetter forests of the temperate regions, thank you very much), and
Texan's recent actions in American politics were almost as offensive
to me as Russia's actions in Ukraine. I'd not have been disappointed
if the developers had abandoned their plans for Texas DLC the same way
they did Russian expansion. But they didn't, and leaving Texas out of
my ATS map would have left a gaping hole. So I reluctantly bought the
DLC.
And, honestly, Texas met all my expectations. Mechanically, the game
is fine; it's another big map with lots of highways and rest-stops and
place where I can lug cargo to and from. But it's dull and
characterless, especially compared to recent ATS expansions. It's
primary feature is its size; there's (unsurprisingly, since it's the
largest state) a lot of map to explore. But it's an issue of quantity
over quality, and long before I'd visited all the map's hotspots, I
was bored of it. There is nothing memorable about the state; it's a
melange of all the least-interesting parts of all the rest of the ATS
maps combined. There are a lot of places to visit, but very little to
see. I suppose I could acknowledge its impressive highway system,
although mostly what's most impressive is just how much of it there
is. Texas is a car-owner's paradise, but if you prefer landscapes over asphalt, not so much.
I can't fault the developers for any of this, though; all the above is
pretty true to the real Texas too. I wish the developers hadn't been
so accurate to the real thing, and made this DLC more palatable. But
the more I explored, the more I yearned to re-visit Wyoming or Montana
or Colorado or even New Mexico; anything but Texas. This would be an excellent expansion... had only it been set anywhere else.
* Dead Space 2 (replay)
This is really a game I should have played back in October (that's the
spooky month, after all, and Dead Space is horror franchise) but "Dead
Space 2" is great no matter when you play it. Good visuals, good
atmosphere, good voice acting and sound, good level design and solid gameplay. It's actually sort of hard to say anything about this game
because it does everything so well. How can I complain about all the
obvious flaws when there weren't any? The version on Steam didn't even
need EA's Origin client to be running.
Okay, sure. The genre isn't going to be everybody's cup of tea. It's
fairly slow-moving, methodical action, and if you want frenzied
twitch-based gaming you'll be a bit bored. The game is heavily
scripted, and there's no open world to explore. The story is as
trope-heavy as anything in the slasher genre. If these things bug you,
you aren't going to suddenly fall in love with them just because "Dead
Space 2" does it so well. But the game doesn't pretend to be anything
more than it is, and the developers made the effort to do as good a
job within the limitations of the genre as possible. And it's aged
remarkably well; aside from some flat lighting and textures, it's hard
to believe the game is over ten years old at this point.
So, yeah, that's all I have to say about "Dead Space 2"; it's good.
I've played it before and I expect I'll play it again. 'Nuff said?
* Major Stryker (replay)
"Major Stryker" is not a good game. Not really. At best it's an
average shooter, even taking into consideration its age. Even in 1993,
it was noticeably behind the curve even amongst other PC shoot-em-ups,
much less the genre as a whole. It was visually primitive, and its
gameplay was slow and lacked novelty.
But the game remains a guilty sin of mine. It is nostalgic and safe.
It's not exciting or even all that challenging, but that is perhaps
some of its charm. It's a game I know I can get through without having
to work too hard at it. It doesn't tax the reflexes or the brain. I
can just hold down the fire button and occasionally twitch left or
right to dodge incoming fire, and I can be pretty sure I'll get to the
end of the level. Plus, the soundtrack is pretty good too. Thirty
years on and I can still whistle it.
"Major Stryker" isn't the sort of game I'd recommend to... well,
anybody. It doesn't have any historical value. Its visuals are
laughable. Shmup fans won't be impressed. The most ardent retro
gamers will barely give this game a look. Even I can only stomach it
so long and so often. But I'm happy that it remains available for
those odd times when I get a craving for something simple. It doesn't
happen often, but when it does, "Major Stryker" isn't a bad choice for
me.
------------------------------
Well, that's me done looking back. I'm going to start looking forward
again. But don't you start, not until you tell everybody...
What Have You Been Playing... IN NOVEMBER 2022?
Pentiment looks glorious and I came /very/ close to buying it. It was
largely the price that chased me away
Well, that's me done looking back. I'm going to start looking forward
again. But don't you start, not until you tell everybody...
What Have You Been Playing... IN NOVEMBER 2022?
40 hours of Picross S8 on my Switch. We Happy Few on the PC. More
Overload on the PC. Trying out my new 3060 Ti RTX card with Quake II RTX.
I briefly started up Stray, saw that it wanted a controller for the
"optimal experience," was too lazy to plug in a controller. I am lame.
What Have You Been Playing... IN NOVEMBER 2022?Pentiment
An excellent adventure game that has you consider the depths and passage
of time in a small medieval village. I finished feeling very satisfied with the experience (and it is an experience, rather than a puzzle or shooter-fest). The richly-colored 2D illuminated manuscript styled graphics were always appealing, and I enjoyed the parchment manuscript editing flourishes in dialogue boxes, and numerous details about medieval life, culture and religion spread throughout.
Here is a few worthwhile related links for the game: https://pentiment.obsidian.net/ has a lovely overview of the game's approach and artstyle. https://news.xbox.com/en-us/2022/11/10/recommended-reading-of-medieval-history-from-josh-sawyer/
has a list of related books to check out, and I will put The Return of
Martin Guerre movie on my watchlist.
Launch Week Beer with Pentiment art. Looks like it's still available!! https://www.reddit.com/r/Pentiment/comments/z6l97l/baltasars_weihnachtsbier_scharwzbier_beer/
Players who enjoyed The Name of the Rose novel or movie will love Pentiment for sure. Took me 22hrs to finish, which is on the high end.
On Thursday, December 1, 2022 at 2:16:19 PM UTC-8, rms wrote:
What Have You Been Playing... IN NOVEMBER 2022?Pentiment
An excellent adventure game that has you consider the depths and passage
of time in a small medieval village. I finished feeling very satisfied with >> the experience (and it is an experience, rather than a puzzle or
shooter-fest). The richly-colored 2D illuminated manuscript styled graphics >> were always appealing, and I enjoyed the parchment manuscript editing
flourishes in dialogue boxes, and numerous details about medieval life,
culture and religion spread throughout.
Here is a few worthwhile related links for the game:
https://pentiment.obsidian.net/ has a lovely overview of the game's approach >> and artstyle.
https://news.xbox.com/en-us/2022/11/10/recommended-reading-of-medieval-history-from-josh-sawyer/
has a list of related books to check out, and I will put The Return of
Martin Guerre movie on my watchlist.
Launch Week Beer with Pentiment art. Looks like it's still available!!
https://www.reddit.com/r/Pentiment/comments/z6l97l/baltasars_weihnachtsbier_scharwzbier_beer/
Players who enjoyed The Name of the Rose novel or movie will love Pentiment >> for sure. Took me 22hrs to finish, which is on the high end.
Ooh! I've not seen Name of the Rose or read it, but I've oft thought someone >should do an rpg with medieval illustration style. I'm not quite sure it's for me,
but another on my wishlist. $20 seems a little on the pricy side for such a >short game.
What Have You Been Playing... IN NOVEMBER 2022?
The Novel
---------------------------------------
* Stray (new)
Let's be blunt about it: the reason to play "Stray" is because you
like cats. If you aren't a cat-lover, this game is an adequate
experience at best, but otherwise a boring slogs. But if you do
properly worship the whiskered overlords of Earth, you'll have fun
time.
Certainly the gameplay isn't the game's biggest hook; at it's heart,
"Stray" is largely a "walking simulator" with that genre's requisite
lack of challenge or options. There's some light stealth and
puzzle-solving, but these are exceptionally easy and seem included in
the game less to provide any challenge or variety than to simply break
up the endless wandering. Some reviewers have praised the city's
occupants - its humanlike robots - but as few of them ever had more
than one or two lines of conversation, I found them fairly flat in personality and they served more as quest-givers or information dumps
than engaging conversationalists.
What Have You Been Playing... IN NOVEMBER 2022?
40 hours of Picross S8 on my Switch. We Happy Few on the PC. More
Overload on the PC. Trying out my new 3060 Ti RTX card with Quake II RTX.
How is WHF? I recall it had a good amount of pre-launch hype as a
Bioshocky-title, but faded very quickly.
On Thursday, December 1, 2022 at 8:10:38 AM UTC-8, Spalls Hurgenson wrote:
The Novel
---------------------------------------
* Stray (new)
Let's be blunt about it: the reason to play "Stray" is because you
like cats. If you aren't a cat-lover, this game is an adequate
experience at best, but otherwise a boring slogs. But if you do
properly worship the whiskered overlords of Earth, you'll have fun
time.
Yeah, I'm one of those weirdos that loves both cats AND dogs. I've
had both even at the same time over my life. The last cat we had
was the worst one we ever had though (the personality of a drug
crazed homeless woman who wants to kill you) and that pretty
much cured us of having cats for the foreseeable future. I'll still
happily play with other's cats though as long as I don't have to
take them home with me.
On 01/12/2022 17:10, Spalls Hurgenson wrote:
What Have You Been Playing... IN NOVEMBER 2022?
Steam tells me I only played
* World of Warcraft (Wrath of the Lich King)
On 12/3/2022 11:22 AM, Justisaur wrote:
On Thursday, December 1, 2022 at 8:10:38 AM UTC-8, Spalls Hurgenson wrote:
The Novel
---------------------------------------
* Stray (new)
Let's be blunt about it: the reason to play "Stray" is because you
like cats. If you aren't a cat-lover, this game is an adequate
experience at best, but otherwise a boring slogs. But if you do
properly worship the whiskered overlords of Earth, you'll have fun
time.
Yeah, I'm one of those weirdos that loves both cats AND dogs. I've
had both even at the same time over my life. The last cat we had
was the worst one we ever had though (the personality of a drug
crazed homeless woman who wants to kill you) and that pretty
much cured us of having cats for the foreseeable future. I'll still
happily play with other's cats though as long as I don't have to
take them home with me.
As a child my family always had two dogs, two cats, I would have a pet
rodent and my sister usually had a pet rodent (I think) plus there was whatever wandered into the back yard from the adjacent undeveloped open
space (usually deer looking to eat my mother's rose bushes). So I'm a
very animal friendly person and deeply miss having a pet as an adult.
40 hours of Picross S8 on my Switch. We Happy Few on the PC. More
Overload on the PC. Trying out my new 3060 Ti RTX card with Quake II RTX.
How is WHF? I recall it had a good amount of pre-launch hype as a
Bioshocky-title, but faded very quickly. Overload I put a good amount of $ >into the kickstarter to make sure it got made, and I still haven't played
it! Kind of bummed they disbanded right after, there was a glimmer of hope >for a Freespace 3 for a short while there....
On Saturday, December 3, 2022 at 1:20:24 PM UTC-8, Dimensional Traveler wrote:
On 12/3/2022 11:22 AM, Justisaur wrote:
On Thursday, December 1, 2022 at 8:10:38 AM UTC-8, Spalls Hurgenson wrote: >>>As a child my family always had two dogs, two cats, I would have a pet
The Novel
---------------------------------------
* Stray (new)
Let's be blunt about it: the reason to play "Stray" is because you
like cats. If you aren't a cat-lover, this game is an adequate
experience at best, but otherwise a boring slogs. But if you do
properly worship the whiskered overlords of Earth, you'll have fun
time.
Yeah, I'm one of those weirdos that loves both cats AND dogs. I've
had both even at the same time over my life. The last cat we had
was the worst one we ever had though (the personality of a drug
crazed homeless woman who wants to kill you) and that pretty
much cured us of having cats for the foreseeable future. I'll still
happily play with other's cats though as long as I don't have to
take them home with me.
rodent and my sister usually had a pet rodent (I think) plus there was
whatever wandered into the back yard from the adjacent undeveloped open
space (usually deer looking to eat my mother's rose bushes). So I'm a
very animal friendly person and deeply miss having a pet as an adult.
I grew up with vacant lot right next to our house in suburbia.
I have kids now, and it's funny how important that space was to me as
kid, and I feel sad for my own that they don't have that, not to mention
the fact if there were kids playing in a vacant lot now, I'm sure CPS
would be called to take them away. I'm sure most people in the
neighborhood saw it as an eyesore as it was always overgrown with
weeds too. Of course if it was now it'd probably have a homeless
encampment.
I did pass buy there once more than a decade ago and a house
had been built there.
kyonshi <gmkeros@gmail.com> wrote:
On 01/12/2022 17:10, Spalls Hurgenson wrote:
What Have You Been Playing... IN NOVEMBER 2022?
Steam tells me I only played
* World of Warcraft (Wrath of the Lich King)
Huh? WoW is on Steam too? When did that happen?
I grew up with vacant lot right next to our house in suburbia.
I have kids now, and it's funny how important that space was to me as
kid, and I feel sad for my own that they don't have that, not to mention
the fact if there were kids playing in a vacant lot now, I'm sure CPS
would be called to take them away. I'm sure most people in the
neighborhood saw it as an eyesore as it was always overgrown with
weeds too. Of course if it was now it'd probably have a homeless
encampment.
I did pass buy there once more than a decade ago and a house
had been built there.
On 04/12/2022 00:54, Justisaur wrote:
I grew up with vacant lot right next to our house in suburbia.
I have kids now, and it's funny how important that space was to me as
kid, and I feel sad for my own that they don't have that, not to mention
the fact if there were kids playing in a vacant lot now, I'm sure CPS
would be called to take them away. I'm sure most people in the
neighborhood saw it as an eyesore as it was always overgrown with
weeds too. Of course if it was now it'd probably have a homeless
encampment.
I did pass buy there once more than a decade ago and a house
had been built there.
I was fortunate that where I grow up although it was suburban there was
a quite a few green spaces literally with in a few minutes walk. If the >weather was ok then we'd pack some food and some matches, to make a
small camp fire, then walk twenty minutes or so to get to part of the
South Downs which is basically the countryside. We'd spend most of the
day there (my mother was pretty insistent that we did!) playing and
amusing ourselves.
Things have definitely changed but honestly some of the things we did
were just dangerous. I remember a building site near us with a number of >derelict houses, what a fantastic play area. So go up the stairs and
then jump through the ceiling on to a mattress we placed below.
On 04/12/2022 00:54, Justisaur wrote:
I grew up with vacant lot right next to our house in suburbia.
I have kids now, and it's funny how important that space was to me as
kid, and I feel sad for my own that they don't have that, not to mention
the fact if there were kids playing in a vacant lot now, I'm sure CPS
would be called to take them away. I'm sure most people in the
neighborhood saw it as an eyesore as it was always overgrown with
weeds too. Of course if it was now it'd probably have a homeless
encampment.
I did pass buy there once more than a decade ago and a house
had been built there.
I was fortunate that where I grow up although it was suburban there was
a quite a few green spaces literally with in a few minutes walk. If the >weather was ok then we'd pack some food and some matches, to make a
small camp fire, then walk twenty minutes or so to get to part of the
South Downs which is basically the countryside. We'd spend most of the
day there (my mother was pretty insistent that we did!) playing and
amusing ourselves.
Things have definitely changed but honestly some of the things we did
were just dangerous. I remember a building site near us with a number of >derelict houses, what a fantastic play area. So go up the stairs and
then jump through the ceiling on to a mattress we placed below.
On Sun, 4 Dec 2022 11:46:35 +0000, JAB <noway@nochance.com> wrote:
On 04/12/2022 00:54, Justisaur wrote:Ah, the joys of being a free-range child. No parents and no guidance,
I grew up with vacant lot right next to our house in suburbia.
I have kids now, and it's funny how important that space was to me as
kid, and I feel sad for my own that they don't have that, not to mention >>> the fact if there were kids playing in a vacant lot now, I'm sure CPS
would be called to take them away. I'm sure most people in the
neighborhood saw it as an eyesore as it was always overgrown with
weeds too. Of course if it was now it'd probably have a homeless
encampment.
I did pass buy there once more than a decade ago and a house
had been built there.
I was fortunate that where I grow up although it was suburban there was
a quite a few green spaces literally with in a few minutes walk. If the >>weather was ok then we'd pack some food and some matches, to make a
small camp fire, then walk twenty minutes or so to get to part of the
South Downs which is basically the countryside. We'd spend most of the
day there (my mother was pretty insistent that we did!) playing and
amusing ourselves.
Things have definitely changed but honestly some of the things we did
were just dangerous. I remember a building site near us with a number of >>derelict houses, what a fantastic play area. So go up the stairs and
then jump through the ceiling on to a mattress we placed below.
beyond "be home by supper and try not to get killed or arrested in the
mean time".
Fortunately, this sort of parenting is making a bit of a comeback,
after several decades of tight parental control. There's starting to
be a realization that scheduling out a child's every move from birth
to majority has some serious consequences to independence, critical
thinking, and emotional maturity. While there is still too much 'but
what if little Thomas gets hurt?!?" fear-mongering, there's also an
awareness that sometimes Thomas /has/ to get hurt if you want him to
become a functional adult.
On Sun, 4 Dec 2022 11:46:35 +0000, JAB <noway@nochance.com> wrote:
On 04/12/2022 00:54, Justisaur wrote:Ah, the joys of being a free-range child. No parents and no guidance,
I grew up with vacant lot right next to our house in suburbia.
I have kids now, and it's funny how important that space was to me as
kid, and I feel sad for my own that they don't have that, not to mention >>> the fact if there were kids playing in a vacant lot now, I'm sure CPS
would be called to take them away. I'm sure most people in the
neighborhood saw it as an eyesore as it was always overgrown with
weeds too. Of course if it was now it'd probably have a homeless
encampment.
I did pass buy there once more than a decade ago and a house
had been built there.
I was fortunate that where I grow up although it was suburban there was
a quite a few green spaces literally with in a few minutes walk. If the
weather was ok then we'd pack some food and some matches, to make a
small camp fire, then walk twenty minutes or so to get to part of the
South Downs which is basically the countryside. We'd spend most of the
day there (my mother was pretty insistent that we did!) playing and
amusing ourselves.
Things have definitely changed but honestly some of the things we did
were just dangerous. I remember a building site near us with a number of
derelict houses, what a fantastic play area. So go up the stairs and
then jump through the ceiling on to a mattress we placed below.
beyond "be home by supper and try not to get killed or arrested in the
mean time".
Fortunately, this sort of parenting is making a bit of a comeback,
after several decades of tight parental control. There's starting to
be a realization that scheduling out a child's every move from birth
to majority has some serious consequences to independence, critical
thinking, and emotional maturity. While there is still too much 'but
what if little Thomas gets hurt?!?" fear-mongering, there's also an
awareness that sometimes Thomas /has/ to get hurt if you want him to
become a functional adult.
On Sun, 4 Dec 2022 11:46:35 +0000, in comp.sys.ibm.pc.games.action, JAB wrote:
On 04/12/2022 00:54, Justisaur wrote:Indeed, I'm amazed at how hard it is for young kids to get themselves
I grew up with vacant lot right next to our house in suburbia.
I have kids now, and it's funny how important that space was to me as
kid, and I feel sad for my own that they don't have that, not to mention >>> the fact if there were kids playing in a vacant lot now, I'm sure CPS
would be called to take them away. I'm sure most people in the
neighborhood saw it as an eyesore as it was always overgrown with
weeds too. Of course if it was now it'd probably have a homeless
encampment.
I did pass buy there once more than a decade ago and a house
had been built there.
I was fortunate that where I grow up although it was suburban there was
a quite a few green spaces literally with in a few minutes walk. If the
weather was ok then we'd pack some food and some matches, to make a
small camp fire, then walk twenty minutes or so to get to part of the
South Downs which is basically the countryside. We'd spend most of the
day there (my mother was pretty insistent that we did!) playing and
amusing ourselves.
Things have definitely changed but honestly some of the things we did
were just dangerous. I remember a building site near us with a number of
derelict houses, what a fantastic play area. So go up the stairs and
then jump through the ceiling on to a mattress we placed below.
killed.
At a certain age, your bones are elastic, and you have too little mass to cause much damage to yourself. It's an evolutionary triumph that beats
any degree of helicopter parenting and protective equipment by leaps and bounds.
I believe what you did was far less dangerous than you might think.
What Have You Been Playing... IN NOVEMBER 2022?
Spalls Hurgenson <spallshurgenson@gmail.com> writes:...
Maybe it was just the easy difficulty? I definitely remember there being
a lot more spawning of enemies back when I played on normal difficulty.
Oh well, it's done and now if only those guys would finally release the
SS1 remake.
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
What Have You Been Playing... IN NOVEMBER 2022?
Well, my adventure in System Shock 2 continued. I thought I'd finish it
in November but apparently not.
So, back in October I got so far that I thought I could proceed to the >Command deck. But no. I thought I had dealt with all the simulator units
in Operations but it turned out I had only done the hard one with the
spider trap. So, long walks in the empty corridors to visit those sim
units *again* and putting the chips in. I really thought I had done
that. But then I could finally get to the Command deck.
Curiously, I had no memory of the Command deck. I guess it could be I
reached it only once before, in the play through I actually
finished. Except for the meeting with Korenchkin in his new form nothing
rang a bell and even that was a let down, I had hacked a turret before
and it blew him out of the air for me and then I squished his other half
with my trusty wrench.
Rickenbacker was the same mess of narrow corridors which I
remembered. At least a little.
And so I reached the Many's biomass and was welcomed, verbally and by a >Rumbler. Kind of lost interest there but I'll try to power through. I >remember this part wasn't easy to navigate and I actually got stuck in
the ridiculous jumping puzzle with the teeth.
I got into this again in early December. Not exactly November but maybe
I can be allowed this?
The fight at the Many's brain was a little underwhelming. I guess I got >lucky. I killed a couple of Rumblers in the narrow leading to the brain
and at least three of the Reavers came to see what the fuss was
about. So I just turned invisibility on and walked right past them. I >squished a couple of Reaver brains but that drew some attention so I
went to the other side squish two more. Then I went to look at the brain
and there was only one spider around. Weird. It was like everyone
decided to have coffee right then. So all I had to do was shoot the
stars and then the brain.
Shodan was similarly underwhelming. Just walked by all the assassins,
went down the weird stairs, I remember those from way back and that was
that. I had brought three Ice-Picks to quickly hack the three terminals
and with a few shots Shodan was done.
Maybe it was just the easy difficulty? I definitely remember there being
a lot more spawning of enemies back when I played on normal difficulty.
Oh well, it's done and now if only those guys would finally release the
SS1 remake.
Yes, I want to play that SS1 remake with better controls. I couldn't handle >the original DOS version. :(
Yes, I want to play that SS1 remake with better controls. I couldn't handle >>the original DOS version. :(
There is *already* an SS1 with 'normal' controls:
https://www.gog.com/en/game/system_shock_enhanced_edition
Get it and play! I have played through the original DOS version with the >original control scheme, and became reasonably proficient at it, though it >was easy to spazz out when any quick movement was called for...
On Tue, 6 Dec 2022 15:07:09 -0700, "rms" <rsquiresMOO@MOOflashMOO.net>
wrote:
Yes, I want to play that SS1 remake with better controls. I couldn't handle >>the original DOS version. :(
There is *already* an SS1 with 'normal' controls:
https://www.gog.com/en/game/system_shock_enhanced_edition
Get it and play! I have played through the original DOS version with the >original control scheme, and became reasonably proficient at it, though it >was easy to spazz out when any quick movement was called for...
Or, if you're cheap and own the originals just find the fan-made
patches that the developers raided to make the enhanced edition. Mouse-control and higher resolutions were added long before SS:EE
became a saleable property on GOG.
(Not that I'm against buying it on GOG. "System Shock: Enhanced
Edition" is probably the best way to play that game, and it's not
expensive. But if you don't feel like buying the game a second
time...)
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