• The Sacred Pools

    From Spalls Hurgenson@21:1/5 to All on Fri Nov 4 13:53:31 2022
    Okay, it's not a PC game, and it's barely an action game... but I'm
    mentioning it here anyway.

    "The Sacred Pools" was a never-released game created by SegaSoft back
    in the mid-90s, during the height of the "Full-motion-video" game
    craze. It was ultimately cancelled because pre-release reviews were
    very negative (the tail fell of FMV games pretty quickly) and - aside
    from some publicity shots - very little was known about it. Then one
    of the associate producers of the product found some old CD-Rs of the
    game and uploaded them* to archive.org...

    So of course I had to try the game out. I've a weird fascination with early-to-mid 90s games, and while I don't have much love for FMV games
    in particular, I love seeing how the technology of that era was put to
    use. "Full Motion Video" had been the holy grail of video games for so
    long, and once technology was actually available, it's amusing to see
    how developers had no idea how to use it. A few games ("Wing Commander
    3", "Command & Conquer") figured it out; others ("Mad Dog
    McCree","Loadstar: The Legend of Tully Bodine" floundered. "The Sacred
    Pools" was somewhere in between.

    The tech is fairly impressive; the video is surprisingly sharp for a
    game created in the mid 90s, even if it does take up only half the
    screen. The transitions between the video are fairly smooth too, and
    the overlays fit into the video pretty well. It's a far cry from the
    muddy, interlaced, 256-color movies used in games just a few years
    prior. The sound is a bit weaker; there's compression is pretty harsh
    and there's noticeable artifacts. Well, something had to get the
    bitstream down to something an 2x optical drive could churn out, I
    guess.

    The acting and sets are surprisingly... average. The FMV generation
    was infamous for its awful acting, poor cinematography and
    unimpressive sets, but "The Sacred Pools" verges on mediocrity. It was
    almost, at times, a convincing universe. The gameplay is really where
    the game falls flat, though; it's merely walking through a mazelike
    world (triggering videos of doors opening and strolls down corridors
    with each button click), and weak interactions with monsters (mostly
    running away) or other characters (through an interface overlaid on
    top of the video). There's just not very much to do, and what you can
    do isn't very enthralling.

    Still, it's nice to see a game once consigned to the dustbin of
    history before it was even given a chance to emerge into the sunlight
    at last. It's not going to convince many gamers as to the worth of the
    FMV era, but for fans of retro-gaming, it's a delight to see this
    snapshot of mid-90s gaming.




    * Try them here.
    https://archive.org/details/sacredpoolsprototypesdumps
    There's the Saturn version (the one I tried), a Playstation 1 version,
    and a Win95 version. Hey, I guess this /was/ PC games topic after all!
    ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mark P. Nelson@21:1/5 to Spalls Hurgenson on Sat Nov 5 15:09:59 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in news:r4jamhd10j17gbotop634o2del6512pjfq@4ax.com:

    . A few games ("Wing Commander 3", "Command & Conquer")

    Man, I had to build myself a new rig when WC3 came out. I still have the big film reel canister up on a shelf--I even still have the t-shirt! I still have all the Command & Conquer boxes too.

    Mark.

    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to markpnelson@sbcglobal.net on Sat Nov 5 17:23:53 2022
    On Sat, 5 Nov 2022 15:09:59 -0000 (UTC), "Mark P. Nelson" <markpnelson@sbcglobal.net> wrote:

    Man, I had to build myself a new rig when WC3 came out. I still have the big >film reel canister up on a shelf--I even still have the t-shirt! I still have >all the Command & Conquer boxes too.

    I still have my film-can WC3 too... although it's a bit dented and is
    missing the t-shirt (somebody stole it, if you can imagine!). It's
    actually a rather annoying piece of tat, since it is so big and round,
    but I've no intention of giving it away; it is just too unique.

    "Wing Commander 3" was, I think, the pinnacle of FMV games. Other
    games had better video technology and - arguably - better acting, but
    they all came out much later, after WC3 had proven the format. WC3 had
    an excellent balance of FMV and gameplay, and came out just at the
    height of FMV madness. By the time other games with arguably better
    FMV were released ("Privateer 2", perhaps, or "Gabriel Knight 2"), the
    shine had worn off of FMV games and it all seemed a bit embarrassing.
    By getting there first, "Wing Commander 3" benefited from both the
    novelty of the thing, and our lower standards. ;-)

    Plus, c'mon, it had Mark "Luke Skywalker" Hammil in the leading role
    of a space-fantasy epic. How perfect was that?!?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Sun Nov 6 06:47:20 2022
    On Saturday, November 5, 2022 at 2:24:15 PM UTC-7, Spalls Hurgenson wrote:
    On Sat, 5 Nov 2022 15:09:59 -0000 (UTC), "Mark P. Nelson" <markp...@sbcglobal.net> wrote:

    Man, I had to build myself a new rig when WC3 came out. I still have the big >film reel canister up on a shelf--I even still have the t-shirt! I still have
    all the Command & Conquer boxes too.
    I still have my film-can WC3 too... although it's a bit dented and is
    missing the t-shirt (somebody stole it, if you can imagine!). It's
    actually a rather annoying piece of tat, since it is so big and round,
    but I've no intention of giving it away; it is just too unique.

    "Wing Commander 3" was, I think, the pinnacle of FMV games. Other
    games had better video technology and - arguably - better acting, but
    they all came out much later, after WC3 had proven the format. WC3 had
    an excellent balance of FMV and gameplay, and came out just at the
    height of FMV madness. By the time other games with arguably better
    FMV were released ("Privateer 2", perhaps, or "Gabriel Knight 2"), the
    shine had worn off of FMV games and it all seemed a bit embarrassing.
    By getting there first, "Wing Commander 3" benefited from both the
    novelty of the thing, and our lower standards. ;-)

    Plus, c'mon, it had Mark "Luke Skywalker" Hammil in the leading role
    of a space-fantasy epic. How perfect was that?!?

    Yeah it was bad, but it was good. Not only Hammil, but also John
    Rhys-Davies! I loved WC3. It had a great game attached to the bad FMV
    with beloved actors... unlike many others who had neither beloved
    actors nor a great game attached.

    WC4 also had FMV IIRC, arguably that was improved. The game
    itself just didn't feel as good though.

    Then there was the WC without the game, which was truly awful.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to justisaur@gmail.com on Sun Nov 6 10:25:07 2022
    On Sun, 6 Nov 2022 06:47:20 -0800 (PST), Justisaur
    <justisaur@gmail.com> wrote:


    Yeah it was bad, but it was good. Not only Hammil, but also John >Rhys-Davies! I loved WC3. It had a great game attached to the bad FMV
    with beloved actors... unlike many others who had neither beloved
    actors nor a great game attached.

    Compared to a lot of the other FMV games of the era - and, indeed,
    many of the movies - "Wing Commander 3" was amazingly good. It
    suffered largely from its script being tailored to a video-game, which
    meant it couldn't focus on the characters or world-building because a
    lot of time had to be given to mission-briefings and info dumps.

    WC4 also had FMV IIRC, arguably that was improved. The game
    itself just didn't feel as good though.

    If "Wing Commander 3" was "Star Wars" with the serial numbers filed
    off, "Wing Commander 4" was "Star Trek". It was much more focused on
    the morality and politics of the war, and the characters, than with
    the conflict itself. In almost every respect, it had the better FMV:
    its cinematography, variety of sets, action, dialogue, and technology
    were all better.

    But I thought it the worse of the two games. "Wing Commander" is a
    very black-n-white franchise where the good guys heroically blast the
    bad guys in cinematic action scenes. The greyness of the fourth game,
    I thought, felt out of place in that universe. Apparently Origin/EA
    thought so too, since the sequel ("Prophecy") largely ditched that
    style and introduced a new villain, the insectile, irredeemably evil
    Nephilim. Sadly, they also changed the protagonists from (relatively) professional military starpilots to a pair of unlikable punk
    teenagers...

    Then there was the WC without the game, which was truly awful.

    Wing Commander: The Movie was such an oddity. Unlike many video-game-to-Hollywood translations, it apparently was pretty close
    to what Chris Roberts envisioned, suffering from little studio
    interference. And yet almost everything about seemed in opposition to
    what made the earlier games so memorable (well, except for bratty
    teenaged protagonists). All of which implies that - while Chris
    Roberts got all the credit for the early Wing Commander games - much
    of what made those games so memorable is due to the other people on
    his team reining in his eccentricities.

    Still, I'd have forgiven pretty much everything in that movie - the
    atrocious acting, the awful looking Kilrathi, the "U-Boat in space"
    moments - had the space-fighters looked at least halfway decent. But
    the design they used was so horrifically ugly and stupid looking that
    it drained any possibility of enjoyment out of the film.




    You got me talking about classic Origin games. That may have been a
    mistake. I may never shut up now. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sun Nov 6 08:05:26 2022
    On 11/6/2022 7:25 AM, Spalls Hurgenson wrote:

    You got me talking about classic Origin games. That may have been a
    mistake. I may never shut up now. ;-)

    *ponders several snarky responses, decides to stay silent*

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to dtravel@sonic.net on Sun Nov 6 19:50:25 2022
    On Sun, 6 Nov 2022 08:05:26 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    *ponders several snarky responses, decides to stay silent*

    Man, I missed out on snark? I love snark! I'm 90% snark myself! Usenet
    isn't the same without snark. Bring back the snark!

    (Snark. Snark. Snark. That's one of those words that loses all meaning
    when you say it over and over again. Snark.)

    ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sun Nov 6 17:44:25 2022
    On 11/6/2022 4:50 PM, Spalls Hurgenson wrote:
    On Sun, 6 Nov 2022 08:05:26 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    *ponders several snarky responses, decides to stay silent*

    Man, I missed out on snark? I love snark! I'm 90% snark myself! Usenet
    isn't the same without snark. Bring back the snark!

    (Snark. Snark. Snark. That's one of those words that loses all meaning
    when you say it over and over again. Snark.)

    ;-)

    Too easy of a target. Low hanging fruit that I would have had to bend
    down to pick. :P

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Dimensional Traveler on Mon Nov 7 09:17:42 2022
    On Sun, 6 Nov 2022 17:44:25 -0800, Dimensional Traveler wrote:
    On 11/6/2022 4:50 PM, Spalls Hurgenson wrote:
    On Sun, 6 Nov 2022 08:05:26 -0800, Dimensional Traveler wrote:

    *ponders several snarky responses, decides to stay silent*

    Man, I missed out on snark? I love snark! I'm 90% snark myself! Usenet
    isn't the same without snark. Bring back the snark!

    Too easy of a target. Low hanging fruit that I would have had to bend
    down to pick. :P

    Can't decide between my response:

    1) Oh yeah, that's the stuff! Keep it comin'!

    or

    2) But I put on a bullseye and everything!


    So - of course - I do both (it makes the post longer that way ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Mon Nov 7 07:47:37 2022
    On 11/7/2022 6:17 AM, Spalls Hurgenson wrote:
    On Sun, 6 Nov 2022 17:44:25 -0800, Dimensional Traveler wrote:
    On 11/6/2022 4:50 PM, Spalls Hurgenson wrote:
    On Sun, 6 Nov 2022 08:05:26 -0800, Dimensional Traveler wrote:

    *ponders several snarky responses, decides to stay silent*

    Man, I missed out on snark? I love snark! I'm 90% snark myself! Usenet
    isn't the same without snark. Bring back the snark!

    Too easy of a target. Low hanging fruit that I would have had to bend
    down to pick. :P

    Can't decide between my response:

    1) Oh yeah, that's the stuff! Keep it comin'!

    or

    2) But I put on a bullseye and everything!


    So - of course - I do both (it makes the post longer that way ;-)

    See what I mean?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Mon Nov 7 14:04:23 2022
    the height of the "Full-motion-video" game craze.

    I want a Realms of the Haunting remaster badly. Something about that
    game clicked with me.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Mon Nov 7 18:21:40 2022
    On Mon, 7 Nov 2022 14:04:23 -0700, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    the height of the "Full-motion-video" game craze.

    I want a Realms of the Haunting remaster badly. Something about that
    game clicked with me.

    I don't have as fond memories of it; it brings to mind navigating a
    dull, mazelike mansion with clunky controls. But I played it years
    after its original release, so when I played it, it felt dated
    compared to more "modern" horror games, like "Undying". I probably
    would have had a more favorable attitude had I played "Realms" first.
    But I had a hard time appreciating its mix of FPS and adventure-game.

    In fairness to "Realms", it still looks pretty good for a game its
    age. Its textures are notably sharper than other first-person games
    from that era, and its 3D renderer is fairly smooth considering it's
    software based (it probably helps that I'm throwing a ton of CPU power
    at it nowadays ;-).

    The game's decription mentioned FMV cutscenes, but I don't remember
    any.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)