Well, we're definitely getting into the drearier days of Autumn*. It's getting darker and colder and there's less green on the trees. But
that just gives us all more excuses to hang around inside and play
video games. Or - more pertinent to this post - talk about those games
on Usenet. Like, for example, listing out what games we've been
playing over the last 31 days. Hey, that sounds like a neat idea. We
should make that a 'thing' here in c.s.i.p.g.action!
Anyway, my games:
You can read this in a few seconds
------------------------------
* Untitled Goose Game (new)
* No Man's Sky (new)
* Halo 3 MCC (new/replay)
* Genesis Alpha One Deluxe Edition (new)
Yeah, you'd better take a seat for this ---------------------------------------
* Untitled Goose Game (new)
Pretty much everything about "Untitled Goose Game" is charming: it's
visuals, its sound, it's level design, its animation, all of it. It's
clever in its simplicity; there's no leveling, no grinding, no
crafting; it's just a misunderstood anatidae bumbling his way through
a world of grumpy humans. The interactions between the two species are adorable and every new discovery is a delight. It's an amazing game.
I gave up on it three hours in.
Because while so much of this game went right, it's control was
frustratingly clumsy. Solutions to simple puzzles were made more
difficult than they should have been just because getting the goose to
do what I wanted when I wanted always took three, four, five times
longer than it should have. I've no patience for repetition, and my irritation was ruining what should have been a delightful experience. "Untitled Goose Game's" design was that of a quiet English village on
a summer day, but my adventure felt like Brixton on a rainy night. I
wasn't having fun in a game that was meant to be nothing but, and that
felt so contrary to the game's design that I just stopped.
Maybe it was just me. Maybe I've become inordinately clumsy, or I'm in
a mood, or I missed out on some important tip on how to move the
goose, or my mouse batteries were dying, or maybe I just should have
used a gamepad. The game deserves to be finished, but I'm afraid that
if I kept at it, the whole experience would be soured and I'd look at
the game less fairly than it deserved. I didn't want that to happen; I
wanted to remember it for its many good parts, not its singularly bad
one. So while I'm unhappy to leave the game incomplete, I think it's
for the best. I'll probably give it another chance one of these days; hopefully I'll look back at what I'm writing today and wonder what I'm whinging on about. Until then, I'll part as amicably as I can and hope
for sunny English skies.
* No Man's Sky (new)
"No Man's Sky" is really an amazing game. The sheer scale of it -
billions of stars and planets to explore - mean you can spend hundreds
of hours in this game and never even make it to the 1% mark.
I cashed out after two hours.
That I gave up so quickly after buying the game wasn't a surprise to
me. I knew what this game was. I'd followed it from it's pre-release
hype, to its rocky launch, to its impressive post-launch reclamation.
I'd read the articles; I had watched the YouTube videos. I wasn't
going into the game blind. The only surprising thing was that I had
actually, finally, purchased the game in the first place.
(That decision was largely due to my exhaustion at waiting for the
price to drop. Fuck you, Hello Games, for insisting the price of the
game is really $60USD that you are generously offering at 50% off.
I've looked at your store prices a hundred times, and the number of
instances where the price /hasn't/ been 50% off could be counted on
the fingers of a hand involved in a particularly nasty threshing
accident. You're ever-sale is a particularly scummy marketing tactic
and I'm calling you out on it!)
See, the thing about "No Man's Sky" is that its huge world and
procedurally generated planets and animals are mere frippery; they're superficial gloss on what is, at it's heart, 'yet-another crafting
game.' And I know there are a lot of people who enjoy that genre - as evidenced by all the "Minecrafts", and the "Rafts" and the "Arks"
available on Steam - but I am definitely not one of those fans. I
tired of crafting in video games back when "Ultima Online" was new and exciting. Nothing in the quarter century since has reinvigorated by
love of that mechanic. Running around vacuuming up rocks and trees so
I can build better machines to suck up more rocks and trees just does
not excite me.
You can, of course, disable the crafting mechanic in "No Man's Sky";
there's a casual mode and a creative mode where you don't have to
worry about that nonsense. Unfortunately, removing that tears out the
heart of "No Man's Sky's" gameplay. Okay, there's some base building
and exploration, but neither are particularly satisfying on their own.
The setting is fairly shallow; the universe exists almost entirely to
be exploited. There's no real quest, no real characters, no reason to
jump from one planet to the next except to find more rocks and trees.
I'm not criticizing the gameplay. As I said, there are a lot of people
who enjoy that sort of game, and - for what it is - "No Man's Sky" is
an impressive creation. But I am decidedly not a fan of the genre, so
- like I said - I shouldn't be (and wasn't) surprised that my dislike
of the game was so immediate.
"No Man's Sky" is an amazing game, and a testament to Indie games
everywhere. I just happen to hate it.
* Halo 3 MCC (new/replay)
"Halo 3" is just such a disappointing game.
This is the second time I've played it; the first time was on the XBox
and I was so underwhelmed that I never saw any need to go back until
now. But curiosity as to what upgrades were made for the "Master Chief Edition" finally made me reinstall the game. And while the visuals are
(ever so slightly) improved, it doesn't save what should have been an
epic finale to the classic sci-fi trilogy.
A lot of the fault, I think, lies with the sound design; there's no
solidity to the sound. Everything sounds flat. I'd accuse the PC port
of being the problem, but I remember a similar issue when played on
the XBox. The levels are terrible; the music often overwhelms the
speech, the sound effects lack impact, and the voice-acting feels
clipped and disjointed. It strips the game of all its emotional
weight.
This might not have been so noticeable had the rest of the game been satisfying, but it's equally hollow. The level design remains the
trilogy's weakest point; it is - perhaps - not quite as bad as the cut-n-paste level design of the first, but it still reuses far too
many assets; too often I wasn't sure which direction I was supposed to
go because all the rooms looked alike.
The combat is equally poor. Weapons feel weak and inaccurate, and too
often I'd plink away at enemies unsure if I were actually hitting them
until they suddenly keeled over and died (melee combat was even worse;
I never felt like I was making contact with anything). It probably
didn't help that - though FOV could be changed - it didn't affect your weapons; even at 105 degrees, my guns took up the same amount of
screen space as they did at the default 70 degrees, which made
everything feel more cramped than it should have. The lack of any
ability to sprint was also a sorely missed feature.
The story was perhaps the least offensive part of the game, but - even
then - the franchise was already pretty far up its own ass regarding
its lore. It's a shallow aliens-vs-marines space fantasy that
sometimes seems to think it's narrative is Shakespearean in depth and complexity. None of the characters are interesting - or even that
likeable - and I felt no attachment to any of them. It didn't help
that too often the game interrupted itself with annoying voice-overs
(either from Gravemind or Cortana) that fuzzed the viewscreen and
slowed movement to a crawl.
So I really didn't enjoy my time with this game. The only thing
keeping this from being the worst in the franchise is the existence of
"Halo 2". Even the awful "Spartan Assault" games are more fun. Do not
mistake me; there are Halo games I enjoy, but "Halo 3"? It definitely
ain't one of 'em. Not even close.
* Genesis Alpha One Deluxe Edition (new)--
This game isn't what I expected, and that may have been the problem.
One of the many freebies I've collected, it's described as a sci-fi
FPS, and technically I guess that's accurate. You're on a futuristic space-ship traveling through interstellar space, you have a gun, and
you see everything from a first-person perspective. But the game is
much more a survival/base-building game in the vein of Minecraft
(actually, it most closely resembles the game "Raft" in gameplay), and
the shooting aspect of the game is of secondary, or even tertiary
importance.
It's visuals have this under-saturated, over-bloomed pastel appearance
that look great in screenshots but in actual use I felt like
everything was always too dark, or too bright, and never had enough
detail. It was 'Eye-strain: The Game'. Artistically pleasing, but
terrible to endure for more very long. Models feel simplistic and the
whole thing has that aura of a low-polish Indie game (which I suppose
it is).
The gameplay isn't very exciting. The basic game loop is to build up a
very simple spaceship, "fly" to a nearby solar system (you don't
actually fly your ship, it just instantly warps to a new location),
and collect various resources. These resources will be used to either
keep yourself and your AI crew alive, or improve your ship. In
between, you'll shuttle down to procedurally-generated planets (of
which you can explore only a radius of about 100', and they all look
alike), fight off the occasional alien invader or raider, or assign
crew to different posts to maximize efficiency. None of this is done
in an entertaining way. The visuals are dull. The combat is dull. The
ship upgrades are dull. The planets are dull. The crew is mindless. If there's a story, I hadn't encountered any hint of it. Oh, and in the
few hours I played, it crashed several times.
The whole game feels very much like an early Early Access title. All
the features and ideas in "Genesis" feel half-baked and incomplete. Conceptually, it's a sound title (even if it isn't really the sort of
thing I enjoy playing) but it isn't done very well. It's been better
done in games like "Raft" or "Valheim" or even "No Man's Sky", and if
you like the genre, go play one of those. Because "Genesis: Alpha One"
is disappointing in just about every way.
------------------------------
So that's my list for this month. Hopefully you all had more
satisfying experiences. But I guess there's only one way to know, and
that's for you to tell us...
WHAT HAVE YOU BEEN PLAYING... IN OCTOBER 2022?
Well, we're definitely getting into the drearier days of Autumn*. It's getting darker and colder and there's less green on the trees. But
that just gives us all more excuses to hang around inside and play
video games. Or - more pertinent to this post - talk about those games
on Usenet. Like, for example, listing out what games we've been
playing over the last 31 days. Hey, that sounds like a neat idea. We
should make that a 'thing' here in c.s.i.p.g.action!
* Untitled Goose Game (new)
I gave up on it three hours in.
* No Man's Sky (new)
See, the thing about "No Man's Sky" is that its huge world and
procedurally generated planets and animals are mere frippery; they're superficial gloss on what is, at it's heart, 'yet-another crafting
game.' And I know there are a lot of people who enjoy that genre - as evidenced by all the "Minecrafts", and the "Rafts" and the "Arks"
available on Steam - but I am definitely not one of those fans. I
tired of crafting in video games back when "Ultima Online" was new and exciting. Nothing in the quarter century since has reinvigorated by
love of that mechanic. Running around vacuuming up rocks and trees so
I can build better machines to suck up more rocks and trees just does
not excite me.
I'm not criticizing the gameplay. As I said, there are a lot of people
who enjoy that sort of game, and - for what it is - "No Man's Sky" is
an impressive creation. But I am decidedly not a fan of the genre, so
- like I said - I shouldn't be (and wasn't) surprised that my dislike
of the game was so immediate.
* Halo 3 MCC (new/replay)
So I really didn't enjoy my time with this game. The only thing
keeping this from being the worst in the franchise is the existence of
"Halo 2". Even the awful "Spartan Assault" games are more fun. Do not mistake me; there are Halo games I enjoy, but "Halo 3"? It definitely
ain't one of 'em. Not even close.
* Genesis Alpha One Deluxe Edition (new)
This game isn't what I expected, and that may have been the problem.
WHAT HAVE YOU BEEN PLAYING... IN OCTOBER 2022?
John Carpenter's "Thing". Wow! It's been a long time, other than the computer and equipment this looked like it could've been filmed
recently. The Son commented on it looking new. It really holds up
well. The acting is all spot on. Amazing movie, possibly my favorite
sci-fi horror movie, at least up there with Aliens. Daughter didn't
watch, but caught a couple scenes and was scared, and didn't
want to go to bed, but she made it to sleep eventually.
* Untitled Goose Game (new)
Pretty much everything about "Untitled Goose Game" is charming: it's
visuals, its sound, it's level design, its animation, all of it. It's
clever in its simplicity; there's no leveling, no grinding, no
crafting; it's just a misunderstood anatidae bumbling his way through
a world of grumpy humans. The interactions between the two species are adorable and every new discovery is a delight. It's an amazing game.
I gave up on it three hours in.
Because while so much of this game went right, it's control was
frustratingly clumsy. Solutions to simple puzzles were made more
difficult than they should have been just because getting the goose to
do what I wanted when I wanted always took three, four, five times
longer than it should have. I've no patience for repetition, and my irritation was ruining what should have been a delightful experience. "Untitled Goose Game's" design was that of a quiet English village on
a summer day, but my adventure felt like Brixton on a rainy night. I
wasn't having fun in a game that was meant to be nothing but, and that
felt so contrary to the game's design that I just stopped.
Maybe it was just me. Maybe I've become inordinately clumsy, or I'm in
a mood, or I missed out on some important tip on how to move the
goose, or my mouse batteries were dying, or maybe I just should have
used a gamepad. The game deserves to be finished, but I'm afraid that
if I kept at it, the whole experience would be soured and I'd look at
the game less fairly than it deserved. I didn't want that to happen; I
wanted to remember it for its many good parts, not its singularly bad
one. So while I'm unhappy to leave the game incomplete, I think it's
for the best. I'll probably give it another chance one of these days; hopefully I'll look back at what I'm writing today and wonder what I'm whinging on about. Until then, I'll part as amicably as I can and hope
for sunny English skies.
I saw some of the gameplay, and this one of those games that looks
more fun to watch a playthrough then actually play the game.
WHAT HAVE YOU BEEN PLAYING... IN OCTOBER 2022?
WHAT HAVE YOU BEEN PLAYING... IN OCTOBER 2022?
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
WHAT HAVE YOU BEEN PLAYING... IN OCTOBER 2022?
I don't know what happened to October, it seems I've only played System
Shock 2.
John Carpenter's "Thing". Wow! It's been a long time, other than the >computer and equipment this looked like it could've been filmed
recently. The Son commented on it looking new. It really holds up
well. The acting is all spot on. Amazing movie, possibly my favorite
sci-fi horror movie, at least up there with Aliens.
* Halo 3 MCC (new/replay)I've never really played Halo, I tried when MS had them free with
their sub, and I subbed for Need for Speed, but I couldn't get the
first one to run. What in your opinion is the best one?
**** Earth Defense Force 5
I finally got back into it after playing it a bit more. I've been
mostly playing alone, my daughter only asked to play once more last
week. I hadn't got as far as I thought previously. I'd only
finished the game with the Wing Diver character 2x - once offline and
once online on hard mode. Now I've Finished it 3x with Wing Diver
and 2x with the other 3. All offline Hard and Hardest, leaving only
Inferno and most of online.
I installed reshade with it so it looks considerably better, however
load times are much longer, about 30 seconds per mission.
On Tue, 1 Nov 2022 17:56:21 -0700 (PDT), Justisaur
<just...@gmail.com> wrote:
John Carpenter's "Thing". Wow! It's been a long time, other than the >computer and equipment this looked like it could've been filmedI agree. "Thing" survives the test of time because it isn't really
recently. The Son commented on it looking new. It really holds up
well. The acting is all spot on. Amazing movie, possibly my favorite
sci-fi horror movie, at least up there with Aliens.
relying on its effects for its horror; it's the overwhelming sense of paranoia that the movie projects that makes it so powerful. In fact,
if you watch the effects scenes seperate from the rest of the movie
they're almost... well, laughable in how cheesy they are. But despite
this, the movie remains a classic.
(I'm also a fan of the 2011 prequel, which - while definitely the
poorer of the two movies - wasn't so bad as to be unwatchable. It's
biggest sin was that it felt too much like a remake rather than
treading new ground. I also enjoyed the 2002 video-game. That too was
quite flawed, but it was trying something new with its 'fear' system
and I enjoyed being able to explore its world).
That's a tough one. It's probably a toss-up between the original* Halo 3 MCC (new/replay)I've never really played Halo, I tried when MS had them free with
their sub, and I subbed for Need for Speed, but I couldn't get the
first one to run. What in your opinion is the best one?
(preferably the remake just because nicer graphics are nice) and
"Halo: ODST". The first benefited from its novelty and simplicity of
story. The franchise hadn't yet developed into the massive
wannabe-epic it eventually became, and some of the four-sided battles
were quite fun. That level design, though; argh!
"ODST" had rather uninspired gameplay and drab visuals, but it's anachronistic narrative and almost noir tone made it stand out for me.
It had some of the most memorable - and likable - characters in the
entire franchise too. Plus, it wasn't
yet-another-MasterChief-saves-the-day story, which was getting tired
even with the first game, much less four games in.
(A brief nod to "Halo: Reach" too. It had well-designed levels, good characters and generally interesting tone and narrative. It's by far
the most /fun/ game of the series for me - if I had to play any of the
Halo games again, it would be Reach - even it isn't particularly
original.)
**** Earth Defense Force 5
I finally got back into it after playing it a bit more. I've been
mostly playing alone, my daughter only asked to play once more last
week. I hadn't got as far as I thought previously. I'd only
finished the game with the Wing Diver character 2x - once offline and
once online on hard mode. Now I've Finished it 3x with Wing Diver
and 2x with the other 3. All offline Hard and Hardest, leaving only
Inferno and most of online.
I installed reshade with it so it looks considerably better, however
load times are much longer, about 30 seconds per mission.
The "Earth Defense Force" franchise is one I keep wanting to try, but
then I flashback to PS1-era games that were similar (like "Incoming"
or even "Dynasty Warriors") and I write them off again. They're the
sort of game I have to be in a very specific mood to enjoy, I think.
Mindless shooting only entertains me so long; in the end, I want story
and atmosphere ;-)
Steam's free weekend games like Arkanoid (retro version was a blast, the modern one is pretty, and online is crazy), V Rising (though it would be purely action RPG like Diablo, but it has the annoying grindings like collectiing resources, making, repairing, etc.), etc. When no free games
to play, back to old Skyrim! :P
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
Well, we're definitely getting into the drearier days of Autumn*. It's getting darker and colder and there's less green on the trees. But
that just gives us all more excuses to hang around inside and play
video games. Or - more pertinent to this post - talk about those games
on Usenet. Like, for example, listing out what games we've been
playing over the last 31 days. Hey, that sounds like a neat idea. We
should make that a 'thing' here in c.s.i.p.g.action!
Anyway, my games:
You can read this in a few seconds
------------------------------
* Untitled Goose Game (new)
* No Man's Sky (new)
* Halo 3 MCC (new/replay)
* Genesis Alpha One Deluxe Edition (new)
Yeah, you'd better take a seat for this ---------------------------------------
* Untitled Goose Game (new)
Pretty much everything about "Untitled Goose Game" is charming: it's visuals, its sound, it's level design, its animation, all of it. It's clever in its simplicity; there's no leveling, no grinding, no
crafting; it's just a misunderstood anatidae bumbling his way through
a world of grumpy humans. The interactions between the two species are adorable and every new discovery is a delight. It's an amazing game.
I gave up on it three hours in.
Because while so much of this game went right, it's control was frustratingly clumsy. Solutions to simple puzzles were made more
difficult than they should have been just because getting the goose to
do what I wanted when I wanted always took three, four, five times
longer than it should have. I've no patience for repetition, and my irritation was ruining what should have been a delightful experience. "Untitled Goose Game's" design was that of a quiet English village on
a summer day, but my adventure felt like Brixton on a rainy night. I
wasn't having fun in a game that was meant to be nothing but, and that
felt so contrary to the game's design that I just stopped.
Maybe it was just me. Maybe I've become inordinately clumsy, or I'm in
a mood, or I missed out on some important tip on how to move the
goose, or my mouse batteries were dying, or maybe I just should have
used a gamepad. The game deserves to be finished, but I'm afraid that
if I kept at it, the whole experience would be soured and I'd look at
the game less fairly than it deserved. I didn't want that to happen; I wanted to remember it for its many good parts, not its singularly bad
one. So while I'm unhappy to leave the game incomplete, I think it's
for the best. I'll probably give it another chance one of these days; hopefully I'll look back at what I'm writing today and wonder what I'm whinging on about. Until then, I'll part as amicably as I can and hope
for sunny English skies.
* No Man's Sky (new)
"No Man's Sky" is really an amazing game. The sheer scale of it -
billions of stars and planets to explore - mean you can spend hundreds
of hours in this game and never even make it to the 1% mark.
I cashed out after two hours.
That I gave up so quickly after buying the game wasn't a surprise to
me. I knew what this game was. I'd followed it from it's pre-release
hype, to its rocky launch, to its impressive post-launch reclamation.
I'd read the articles; I had watched the YouTube videos. I wasn't
going into the game blind. The only surprising thing was that I had actually, finally, purchased the game in the first place.
(That decision was largely due to my exhaustion at waiting for the
price to drop. Fuck you, Hello Games, for insisting the price of the
game is really $60USD that you are generously offering at 50% off.
I've looked at your store prices a hundred times, and the number of instances where the price /hasn't/ been 50% off could be counted on
the fingers of a hand involved in a particularly nasty threshing
accident. You're ever-sale is a particularly scummy marketing tactic
and I'm calling you out on it!)
See, the thing about "No Man's Sky" is that its huge world and
procedurally generated planets and animals are mere frippery; they're superficial gloss on what is, at it's heart, 'yet-another crafting
game.' And I know there are a lot of people who enjoy that genre - as evidenced by all the "Minecrafts", and the "Rafts" and the "Arks"
available on Steam - but I am definitely not one of those fans. I
tired of crafting in video games back when "Ultima Online" was new and exciting. Nothing in the quarter century since has reinvigorated by
love of that mechanic. Running around vacuuming up rocks and trees so
I can build better machines to suck up more rocks and trees just does
not excite me.
You can, of course, disable the crafting mechanic in "No Man's Sky"; there's a casual mode and a creative mode where you don't have to
worry about that nonsense. Unfortunately, removing that tears out the
heart of "No Man's Sky's" gameplay. Okay, there's some base building
and exploration, but neither are particularly satisfying on their own.
The setting is fairly shallow; the universe exists almost entirely to
be exploited. There's no real quest, no real characters, no reason to
jump from one planet to the next except to find more rocks and trees.
I'm not criticizing the gameplay. As I said, there are a lot of people
who enjoy that sort of game, and - for what it is - "No Man's Sky" is
an impressive creation. But I am decidedly not a fan of the genre, so
- like I said - I shouldn't be (and wasn't) surprised that my dislike
of the game was so immediate.
"No Man's Sky" is an amazing game, and a testament to Indie games everywhere. I just happen to hate it.
* Halo 3 MCC (new/replay)
"Halo 3" is just such a disappointing game.
This is the second time I've played it; the first time was on the XBox
and I was so underwhelmed that I never saw any need to go back until
now. But curiosity as to what upgrades were made for the "Master Chief Edition" finally made me reinstall the game. And while the visuals are (ever so slightly) improved, it doesn't save what should have been an
epic finale to the classic sci-fi trilogy.
A lot of the fault, I think, lies with the sound design; there's no solidity to the sound. Everything sounds flat. I'd accuse the PC port
of being the problem, but I remember a similar issue when played on
the XBox. The levels are terrible; the music often overwhelms the
speech, the sound effects lack impact, and the voice-acting feels
clipped and disjointed. It strips the game of all its emotional
weight.
This might not have been so noticeable had the rest of the game been satisfying, but it's equally hollow. The level design remains the
trilogy's weakest point; it is - perhaps - not quite as bad as the cut-n-paste level design of the first, but it still reuses far too
many assets; too often I wasn't sure which direction I was supposed to
go because all the rooms looked alike.
The combat is equally poor. Weapons feel weak and inaccurate, and too
often I'd plink away at enemies unsure if I were actually hitting them until they suddenly keeled over and died (melee combat was even worse;
I never felt like I was making contact with anything). It probably
didn't help that - though FOV could be changed - it didn't affect your weapons; even at 105 degrees, my guns took up the same amount of
screen space as they did at the default 70 degrees, which made
everything feel more cramped than it should have. The lack of any
ability to sprint was also a sorely missed feature.
The story was perhaps the least offensive part of the game, but - even
then - the franchise was already pretty far up its own ass regarding
its lore. It's a shallow aliens-vs-marines space fantasy that
sometimes seems to think it's narrative is Shakespearean in depth and complexity. None of the characters are interesting - or even that
likeable - and I felt no attachment to any of them. It didn't help
that too often the game interrupted itself with annoying voice-overs (either from Gravemind or Cortana) that fuzzed the viewscreen and
slowed movement to a crawl.
So I really didn't enjoy my time with this game. The only thing
keeping this from being the worst in the franchise is the existence of "Halo 2". Even the awful "Spartan Assault" games are more fun. Do not mistake me; there are Halo games I enjoy, but "Halo 3"? It definitely
ain't one of 'em. Not even close.
* Genesis Alpha One Deluxe Edition (new)
This game isn't what I expected, and that may have been the problem.
One of the many freebies I've collected, it's described as a sci-fi
FPS, and technically I guess that's accurate. You're on a futuristic space-ship traveling through interstellar space, you have a gun, and
you see everything from a first-person perspective. But the game is
much more a survival/base-building game in the vein of Minecraft
(actually, it most closely resembles the game "Raft" in gameplay), and
the shooting aspect of the game is of secondary, or even tertiary importance.
It's visuals have this under-saturated, over-bloomed pastel appearance
that look great in screenshots but in actual use I felt like
everything was always too dark, or too bright, and never had enough
detail. It was 'Eye-strain: The Game'. Artistically pleasing, but
terrible to endure for more very long. Models feel simplistic and the
whole thing has that aura of a low-polish Indie game (which I suppose
it is).
The gameplay isn't very exciting. The basic game loop is to build up a
very simple spaceship, "fly" to a nearby solar system (you don't
actually fly your ship, it just instantly warps to a new location),
and collect various resources. These resources will be used to either
keep yourself and your AI crew alive, or improve your ship. In
between, you'll shuttle down to procedurally-generated planets (of
which you can explore only a radius of about 100', and they all look alike), fight off the occasional alien invader or raider, or assign
crew to different posts to maximize efficiency. None of this is done
in an entertaining way. The visuals are dull. The combat is dull. The
ship upgrades are dull. The planets are dull. The crew is mindless. If there's a story, I hadn't encountered any hint of it. Oh, and in the
few hours I played, it crashed several times.
The whole game feels very much like an early Early Access title. All
the features and ideas in "Genesis" feel half-baked and incomplete. Conceptually, it's a sound title (even if it isn't really the sort of
thing I enjoy playing) but it isn't done very well. It's been better
done in games like "Raft" or "Valheim" or even "No Man's Sky", and if
you like the genre, go play one of those. Because "Genesis: Alpha One"
is disappointing in just about every way.
------------------------------
So that's my list for this month. Hopefully you all had more
satisfying experiences. But I guess there's only one way to know, and that's for you to tell us...
WHAT HAVE YOU BEEN PLAYING... IN OCTOBER 2022?
WHAT HAVE YOU BEEN PLAYING... IN OCTOBER 2022?
Just Plague Tale: Requiem! Enjoying it, mainly for the story and
graphics -- the landscapes are very nice to look at; right now I'm walking >through the gardens of a Mediterranean villa and just admiring the view -- >I've arrived at Chapter VIII I believe. As in the first game the story is >divided into roughly hour-long chapters, which is so convenient if you're on >any kind of schedule. It's on pc gamepass, and runs at max settings (I've >turned off motion blur & chromatic aberration) @ 1440p on my pc.
I just really disliked the addition of the supernatural aspect to the narrative. Guiding two youngsters* through the rat-infested streets of
France during a period of political upheavals would have been exciting enough; having the boy suddenly gain magical control of the rodents
weakened the overall effect. (IMHO, as usual).
Oh, and SuperHot's free weekend and it was short so I finished its main levels. Cool game! :D
Ant <ant@zimage.comant> wrote:
Steam's free weekend games like Arkanoid (retro version was a blast, the modern one is pretty, and online is crazy), V Rising (though it would be purely action RPG like Diablo, but it has the annoying grindings like collectiing resources, making, repairing, etc.), etc. When no free games
to play, back to old Skyrim! :P
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
Well, we're definitely getting into the drearier days of Autumn*. It's getting darker and colder and there's less green on the trees. But
that just gives us all more excuses to hang around inside and play
video games. Or - more pertinent to this post - talk about those games
on Usenet. Like, for example, listing out what games we've been
playing over the last 31 days. Hey, that sounds like a neat idea. We should make that a 'thing' here in c.s.i.p.g.action!
Anyway, my games:
You can read this in a few seconds
------------------------------
* Untitled Goose Game (new)
* No Man's Sky (new)
* Halo 3 MCC (new/replay)
* Genesis Alpha One Deluxe Edition (new)
Yeah, you'd better take a seat for this ---------------------------------------
* Untitled Goose Game (new)
Pretty much everything about "Untitled Goose Game" is charming: it's visuals, its sound, it's level design, its animation, all of it. It's clever in its simplicity; there's no leveling, no grinding, no
crafting; it's just a misunderstood anatidae bumbling his way through
a world of grumpy humans. The interactions between the two species are adorable and every new discovery is a delight. It's an amazing game.
I gave up on it three hours in.
Because while so much of this game went right, it's control was frustratingly clumsy. Solutions to simple puzzles were made more difficult than they should have been just because getting the goose to
do what I wanted when I wanted always took three, four, five times
longer than it should have. I've no patience for repetition, and my irritation was ruining what should have been a delightful experience. "Untitled Goose Game's" design was that of a quiet English village on
a summer day, but my adventure felt like Brixton on a rainy night. I wasn't having fun in a game that was meant to be nothing but, and that felt so contrary to the game's design that I just stopped.
Maybe it was just me. Maybe I've become inordinately clumsy, or I'm in
a mood, or I missed out on some important tip on how to move the
goose, or my mouse batteries were dying, or maybe I just should have
used a gamepad. The game deserves to be finished, but I'm afraid that
if I kept at it, the whole experience would be soured and I'd look at
the game less fairly than it deserved. I didn't want that to happen; I wanted to remember it for its many good parts, not its singularly bad one. So while I'm unhappy to leave the game incomplete, I think it's
for the best. I'll probably give it another chance one of these days; hopefully I'll look back at what I'm writing today and wonder what I'm whinging on about. Until then, I'll part as amicably as I can and hope for sunny English skies.
* No Man's Sky (new)
"No Man's Sky" is really an amazing game. The sheer scale of it - billions of stars and planets to explore - mean you can spend hundreds
of hours in this game and never even make it to the 1% mark.
I cashed out after two hours.
That I gave up so quickly after buying the game wasn't a surprise to
me. I knew what this game was. I'd followed it from it's pre-release hype, to its rocky launch, to its impressive post-launch reclamation.
I'd read the articles; I had watched the YouTube videos. I wasn't
going into the game blind. The only surprising thing was that I had actually, finally, purchased the game in the first place.
(That decision was largely due to my exhaustion at waiting for the
price to drop. Fuck you, Hello Games, for insisting the price of the
game is really $60USD that you are generously offering at 50% off.
I've looked at your store prices a hundred times, and the number of instances where the price /hasn't/ been 50% off could be counted on
the fingers of a hand involved in a particularly nasty threshing accident. You're ever-sale is a particularly scummy marketing tactic
and I'm calling you out on it!)
See, the thing about "No Man's Sky" is that its huge world and procedurally generated planets and animals are mere frippery; they're superficial gloss on what is, at it's heart, 'yet-another crafting
game.' And I know there are a lot of people who enjoy that genre - as evidenced by all the "Minecrafts", and the "Rafts" and the "Arks" available on Steam - but I am definitely not one of those fans. I
tired of crafting in video games back when "Ultima Online" was new and exciting. Nothing in the quarter century since has reinvigorated by
love of that mechanic. Running around vacuuming up rocks and trees so
I can build better machines to suck up more rocks and trees just does
not excite me.
You can, of course, disable the crafting mechanic in "No Man's Sky"; there's a casual mode and a creative mode where you don't have to
worry about that nonsense. Unfortunately, removing that tears out the heart of "No Man's Sky's" gameplay. Okay, there's some base building
and exploration, but neither are particularly satisfying on their own. The setting is fairly shallow; the universe exists almost entirely to
be exploited. There's no real quest, no real characters, no reason to jump from one planet to the next except to find more rocks and trees.
I'm not criticizing the gameplay. As I said, there are a lot of people who enjoy that sort of game, and - for what it is - "No Man's Sky" is
an impressive creation. But I am decidedly not a fan of the genre, so
- like I said - I shouldn't be (and wasn't) surprised that my dislike
of the game was so immediate.
"No Man's Sky" is an amazing game, and a testament to Indie games everywhere. I just happen to hate it.
* Halo 3 MCC (new/replay)
"Halo 3" is just such a disappointing game.
This is the second time I've played it; the first time was on the XBox and I was so underwhelmed that I never saw any need to go back until
now. But curiosity as to what upgrades were made for the "Master Chief Edition" finally made me reinstall the game. And while the visuals are (ever so slightly) improved, it doesn't save what should have been an epic finale to the classic sci-fi trilogy.
A lot of the fault, I think, lies with the sound design; there's no solidity to the sound. Everything sounds flat. I'd accuse the PC port
of being the problem, but I remember a similar issue when played on
the XBox. The levels are terrible; the music often overwhelms the
speech, the sound effects lack impact, and the voice-acting feels
clipped and disjointed. It strips the game of all its emotional
weight.
This might not have been so noticeable had the rest of the game been satisfying, but it's equally hollow. The level design remains the trilogy's weakest point; it is - perhaps - not quite as bad as the cut-n-paste level design of the first, but it still reuses far too
many assets; too often I wasn't sure which direction I was supposed to
go because all the rooms looked alike.
The combat is equally poor. Weapons feel weak and inaccurate, and too often I'd plink away at enemies unsure if I were actually hitting them until they suddenly keeled over and died (melee combat was even worse;
I never felt like I was making contact with anything). It probably
didn't help that - though FOV could be changed - it didn't affect your weapons; even at 105 degrees, my guns took up the same amount of
screen space as they did at the default 70 degrees, which made
everything feel more cramped than it should have. The lack of any
ability to sprint was also a sorely missed feature.
The story was perhaps the least offensive part of the game, but - even then - the franchise was already pretty far up its own ass regarding
its lore. It's a shallow aliens-vs-marines space fantasy that
sometimes seems to think it's narrative is Shakespearean in depth and complexity. None of the characters are interesting - or even that likeable - and I felt no attachment to any of them. It didn't help
that too often the game interrupted itself with annoying voice-overs (either from Gravemind or Cortana) that fuzzed the viewscreen and
slowed movement to a crawl.
So I really didn't enjoy my time with this game. The only thing
keeping this from being the worst in the franchise is the existence of "Halo 2". Even the awful "Spartan Assault" games are more fun. Do not mistake me; there are Halo games I enjoy, but "Halo 3"? It definitely ain't one of 'em. Not even close.
* Genesis Alpha One Deluxe Edition (new)
This game isn't what I expected, and that may have been the problem.
One of the many freebies I've collected, it's described as a sci-fi
FPS, and technically I guess that's accurate. You're on a futuristic space-ship traveling through interstellar space, you have a gun, and
you see everything from a first-person perspective. But the game is
much more a survival/base-building game in the vein of Minecraft (actually, it most closely resembles the game "Raft" in gameplay), and the shooting aspect of the game is of secondary, or even tertiary importance.
It's visuals have this under-saturated, over-bloomed pastel appearance that look great in screenshots but in actual use I felt like
everything was always too dark, or too bright, and never had enough detail. It was 'Eye-strain: The Game'. Artistically pleasing, but terrible to endure for more very long. Models feel simplistic and the whole thing has that aura of a low-polish Indie game (which I suppose
it is).
The gameplay isn't very exciting. The basic game loop is to build up a very simple spaceship, "fly" to a nearby solar system (you don't
actually fly your ship, it just instantly warps to a new location),
and collect various resources. These resources will be used to either keep yourself and your AI crew alive, or improve your ship. In
between, you'll shuttle down to procedurally-generated planets (of
which you can explore only a radius of about 100', and they all look alike), fight off the occasional alien invader or raider, or assign
crew to different posts to maximize efficiency. None of this is done
in an entertaining way. The visuals are dull. The combat is dull. The ship upgrades are dull. The planets are dull. The crew is mindless. If there's a story, I hadn't encountered any hint of it. Oh, and in the
few hours I played, it crashed several times.
The whole game feels very much like an early Early Access title. All
the features and ideas in "Genesis" feel half-baked and incomplete. Conceptually, it's a sound title (even if it isn't really the sort of thing I enjoy playing) but it isn't done very well. It's been better
done in games like "Raft" or "Valheim" or even "No Man's Sky", and if
you like the genre, go play one of those. Because "Genesis: Alpha One"
is disappointing in just about every way.
------------------------------
So that's my list for this month. Hopefully you all had more
satisfying experiences. But I guess there's only one way to know, and that's for you to tell us...
WHAT HAVE YOU BEEN PLAYING... IN OCTOBER 2022?
Well guys, it is like this...
I lost my wife of 29 years to cancer on the 11th of October. Lots of
trips to hospitals the last couple months before that, and then so
much stuff to organize and complete since then. I just don't feel
like having fun right now.
But I did manage to play a LFD2 map on the 30th and almost completed
it. I forgot how darn hard and demanding LFD is! I can't believe I
used to play it on-line into the middle of the night on expert mode
with people from other countries! Just don't have the touch any more.
Unreal Tournament 2004 with my brother who has always kicked my butt
and is still just being cordial when we play together on-line.
I have spent 400 Steam hours playing Elden Ring and I know I am near
the end but it is just not worth taking risks now for the rewards. I
am drained of energy and don't have the enthusiasm and motivation any
longer to complete it. Not with all I have to do now.
Sorry to be a bummer but maybe I will start playing games again soon.
On Sat, 05 Nov 2022 16:22:37 -0600, PW
<iamnotusingonewithAgent@notinuse.com> wrote:
Well guys, it is like this...
I lost my wife of 29 years to cancer on the 11th of October. Lots of
trips to hospitals the last couple months before that, and then so
much stuff to organize and complete since then. I just don't feel
like having fun right now.
But I did manage to play a LFD2 map on the 30th and almost completed
it. I forgot how darn hard and demanding LFD is! I can't believe I
used to play it on-line into the middle of the night on expert mode
with people from other countries! Just don't have the touch any more.
Unreal Tournament 2004 with my brother who has always kicked my butt
and is still just being cordial when we play together on-line.
I have spent 400 Steam hours playing Elden Ring and I know I am near
the end but it is just not worth taking risks now for the rewards. I
am drained of energy and don't have the enthusiasm and motivation any >>longer to complete it. Not with all I have to do now.
Sorry to be a bummer but maybe I will start playing games again soon.
Well, that explains your absence; I was somewhat worried.
Words of condolence - especially from a stranger on Usenet that you
have never met - probably mean nothing to you, but I offer them
anyway. Losing somebody with whom you've spent a large portion of your
life - whether it is a spouse, a parent, a friend or a child - is
possibly the most devastating thing a person can experience and
hearing somebody say, "I've been there" or "You'll get through this"
likely sounds like hollow sympathy, regardless of how heartfelt it is >actually meant. I'll say them anyway, because however casual we may be
as acquaintances, it's hard to see another person go through that sort
of loss without wanting to help them through that rough patch.
That you feel no enthusiasm for the hobbies that entertained you just
a few months ago is perfectly natural and maybe it's an opportunity
for you to explore new pasttimes that aren't so entangled with old
memories. Or not; everybody is different and I really don't want to
presume by advising people on how to deal with their grief, except to
say that it's important to reach out to other people in your life who
will help remind you that you are alive. I'm sorry, and wish I could
offer more than words from afar.
Words of condolence - especially from a stranger on Usenet that you
have never met - probably mean nothing to you, but I offer them
anyway. Losing somebody with whom you've spent a large portion of your
life - whether it is a spouse, a parent, a friend or a child - is
possibly the most devastating thing a person can experience and
hearing somebody say, "I've been there" or "You'll get through this"
likely sounds like hollow sympathy, regardless of how heartfelt it is actually meant. I'll say them anyway, because however casual we may be
as acquaintances, it's hard to see another person go through that sort
of loss without wanting to help them through that rough patch.
Well guys, it is like this...
I lost my wife of 29 years to cancer on the 11th of October. Lots of
trips to hospitals the last couple months before that, and then so
much stuff to organize and complete since then. I just don't feel
like having fun right now.
But I did manage to play a LFD2 map on the 30th and almost completed
it. I forgot how darn hard and demanding LFD is! I can't believe I
used to play it on-line into the middle of the night on expert mode
with people from other countries! Just don't have the touch any more.
Unreal Tournament 2004 with my brother who has always kicked my butt
and is still just being cordial when we play together on-line.
I have spent 400 Steam hours playing Elden Ring and I know I am near
the end but it is just not worth taking risks now for the rewards. I
am drained of energy and don't have the enthusiasm and motivation any
longer to complete it. Not with all I have to do now.
Sorry to be a bummer but maybe I will start playing games again soon.
On Sat, 05 Nov 2022 16:22:37 -0600, PW
<iamnotusing...@notinuse.com> wrote:
Well guys, it is like this...
I lost my wife of 29 years to cancer on the 11th of October. Lots of
trips to hospitals the last couple months before that, and then so
much stuff to organize and complete since then. I just don't feel
like having fun right now.
But I did manage to play a LFD2 map on the 30th and almost completed
it. I forgot how darn hard and demanding LFD is! I can't believe I
used to play it on-line into the middle of the night on expert mode
with people from other countries! Just don't have the touch any more.
Unreal Tournament 2004 with my brother who has always kicked my butt
and is still just being cordial when we play together on-line.
I have spent 400 Steam hours playing Elden Ring and I know I am near
the end but it is just not worth taking risks now for the rewards. I
am drained of energy and don't have the enthusiasm and motivation any >longer to complete it. Not with all I have to do now.
Sorry to be a bummer but maybe I will start playing games again soon.Well, that explains your absence; I was somewhat worried.
Words of condolence - especially from a stranger on Usenet that you
have never met - probably mean nothing to you, but I offer them
anyway. Losing somebody with whom you've spent a large portion of your
life - whether it is a spouse, a parent, a friend or a child - is
possibly the most devastating thing a person can experience and
hearing somebody say, "I've been there" or "You'll get through this"
likely sounds like hollow sympathy, regardless of how heartfelt it is actually meant. I'll say them anyway, because however casual we may be
as acquaintances, it's hard to see another person go through that sort
of loss without wanting to help them through that rough patch.
That you feel no enthusiasm for the hobbies that entertained you just
a few months ago is perfectly natural and maybe it's an opportunity
for you to explore new pasttimes that aren't so entangled with old
memories. Or not; everybody is different and I really don't want to
presume by advising people on how to deal with their grief, except to
say that it's important to reach out to other people in your life who
will help remind you that you are alive. I'm sorry, and wish I could
offer more than words from afar.
Well guys, it is like this...
I lost my wife of 29 years to cancer on the 11th of October. Lots of
trips to hospitals the last couple months before that, and then so
much stuff to organize and complete since then. I just don't feel
like having fun right now.
But I did manage to play a LFD2 map on the 30th and almost completed
it. I forgot how darn hard and demanding LFD is! I can't believe I
used to play it on-line into the middle of the night on expert mode
with people from other countries! Just don't have the touch any more.
Unreal Tournament 2004 with my brother who has always kicked my butt
and is still just being cordial when we play together on-line.
I have spent 400 Steam hours playing Elden Ring and I know I am near
the end but it is just not worth taking risks now for the rewards. I
am drained of energy and don't have the enthusiasm and motivation any
longer to complete it. Not with all I have to do now.
Sorry to be a bummer but maybe I will start playing games again soon.
-pw
On 05/11/2022 22:22, PW wrote:
Well guys, it is like this...
I lost my wife of 29 years to cancer on the 11th of October. Lots of
trips to hospitals the last couple months before that, and then so
much stuff to organize and complete since then. I just don't feel
like having fun right now.
But I did manage to play a LFD2 map on the 30th and almost completed
it. I forgot how darn hard and demanding LFD is! I can't believe I
used to play it on-line into the middle of the night on expert mode
with people from other countries! Just don't have the touch any more.
Unreal Tournament 2004 with my brother who has always kicked my butt
and is still just being cordial when we play together on-line.
I have spent 400 Steam hours playing Elden Ring and I know I am near
the end but it is just not worth taking risks now for the rewards. I
am drained of energy and don't have the enthusiasm and motivation any
longer to complete it. Not with all I have to do now.
Sorry to be a bummer but maybe I will start playing games again soon.
Really sorry to here that PW. Now normally at this point I should offer
some cliched platitudes but instead I'll just say life can be a real
bugger at times.
I'm so sorry PW. Take plenty time to heal, and come back to us when you can >:)
rms
Well I've finally managed to actually play a game this month after
pretty much nothing for the previous two.
Road Warden
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