• Deadspace Remake - More Real, Less Scary

    From Spalls Hurgenson@21:1/5 to All on Sun Oct 16 18:48:59 2022
    So, out of morbid curiosity, I watched the a video *featuring gameplay
    from the "Dead Space" remake game. I enjoyed the original game (even
    if I thought the sequel was the better game) but generally have been
    down on the remake because... well, because it's a remake. An
    unnecessary remake at that; the reboot is almost entirely a graphics
    overhaul, and the visuals of the original still hold up pretty well.

    The remake's graphics are impressive, to be sure. I've heard rumor
    that they're using some sort of raycasting, but - based on the video -
    I don't think that's true. Still, even if the lighting is baked in,
    it's still impressive enough that I have to give it the benefit of the
    doubt. The textures are high-resolution, and there's a lot of detail
    built into the models - both of the characters and the maps.

    Yet for all that, the game feels significantly less scary and
    atmospheric. There's an 'uncanny valley' effect with world-building
    the same as there is with faces, and the original - with its less
    detailed visuals - forced you to fill in the gaps yourself. Now, with everything in stunning high-resolution, the more fantastical parts are
    more noticeable.** In the original, when a monstrosity transforms out
    of a low-poly model of a human corpse, it was easy to ignore that its
    tentacles were coming out of nowhere. Now those unrealistic bits stand
    out. And 'regular' uncanny valley effects remain too; the human
    characters - for all their lifelike skin detail - feel plasticine when
    actually animated, robbing them of their vitality. Original Isaac felt
    a lot more alive than his 2022 doppelganger.

    This problem isn't unique to "Deadspace" and are solvable... but they
    require a lot more work and effort than EA seemed willing to invest in
    the game. The 2022 reboot seemed satisfied to just up the
    polygon-count and texture resolution and call it a day, but they
    really should have rethought the mechanics of the monsters, which
    would have required a lot more work in animation. Not having made that investment, the game feels flat and lacks the immersive pull of the
    2008 version.

    Of course, this is all based on a video of an yet unreleased game, so
    - who knows - maybe the final product will blow us all away. But I'm
    doubtful. Art trumps technology in almost every instance, and
    "Deadspace 2022" seems too focused on what its technology can do than
    whether it's appropriate for the task.





    =====================
    * watch here: https://www.youtube.com/watch?v=pVcE0EIjJL0
    ** You see similar effects when jumping from animation to live-action

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  • From rms@21:1/5 to All on Sun Oct 16 19:37:34 2022
    Of course, this is all based on a video of an yet unreleased game,

    I posted recently about going through all 3 games, as well as the books
    and anime. This new gameplay video brings it all back, and looks fantastic.
    My problem with it is the price -- my jaw can't help falling open at the $60 ($70 on PS5) pricepoint, and I just can't justify it. I guess we'll see,
    but this remake will just have to wait for a 40% discount for me to bite.

    rms

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  • From Spalls Hurgenson@21:1/5 to rsquiresMOO@MOOflashMOO.net on Mon Oct 17 13:28:53 2022
    On Sun, 16 Oct 2022 19:37:34 -0600, "rms"
    <rsquiresMOO@MOOflashMOO.net> wrote:

    Of course, this is all based on a video of an yet unreleased game,

    I posted recently about going through all 3 games, as well as the books
    and anime. This new gameplay video brings it all back, and looks fantastic. >My problem with it is the price -- my jaw can't help falling open at the $60 >($70 on PS5) pricepoint, and I just can't justify it. I guess we'll see,
    but this remake will just have to wait for a 40% discount for me to bite.


    I'll probably get the game too (albeit, like yourself, only after it
    gets deeply discounted). I /like/ the "DeadSpace" games (I even get
    some enjoyment out of the third game, even if it was a deeply flawed
    title) and the remake will give me an excuse to play the games again
    (not that I really need one). But at the same time, it feels very much
    like a money grab; it's just rehashing what was popular rather than
    taking a risk on something new.

    This is especially galling since the original "DeadSpace" was created
    to escape the sequel doldrums that EA found itself caught in during
    the early 2000s. To see it reduced to a nostalgic cash-in saddens me.
    Had EA at least created a sequel, that would be one thing, but no, we
    get a remake. Not even a reboot, but an almost identical shot-for-shot
    remake. It's lazy and tired. And - as I said - the improvement in
    visuals really weren't necessary either, since the original still
    stands up well enough on its own. It's not like we're talking
    Quake-era triangle-men, after all.

    But "Deadspace" aside, my complaints were more about how the chase for ultra-realistic graphics can come, ironically, with a cost to a game's
    sense of realism itself. The original's graphics were unarguably more cartoonish than the remake's, but it has a visceral reality that the
    newer game lacks, because it forced you to unconsciously fill in the
    details. The newer games make everything so sharp and fine that you
    can't help but see the gaps. There's something to be said for the
    older, more stylized visuals.

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  • From JAB@21:1/5 to rms on Wed Oct 19 09:18:16 2022
    On 17/10/2022 02:37, rms wrote:
    Of course, this is all based on a video of an yet unreleased game,

      I posted recently about going through all 3 games, as well as the
    books and anime.  This new gameplay video brings it all back, and looks fantastic. My problem with it is the price -- my jaw can't help falling
    open at the $60 ($70 on PS5) pricepoint, and I just can't justify it.  I guess we'll see, but this remake will just have to wait for a 40%
    discount for me to bite.


    My guess would be that it's the old milk the hardcore fans before
    lowering the price to a more acceptable level.

    --- SoupGate-Win32 v1.05
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  • From Spalls Hurgenson@21:1/5 to spallshurgenson@gmail.com on Thu Oct 27 11:18:28 2022
    On Sun, 16 Oct 2022 18:48:59 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    So, out of morbid curiosity, I watched the a video *featuring gameplay
    from the "Dead Space" remake game. I enjoyed the original game (even
    if I thought the sequel was the better game) but generally have been
    down on the remake because... well, because it's a remake. An
    unnecessary remake at that; the reboot is almost entirely a graphics >overhaul, and the visuals of the original still hold up pretty well.

    Glen Schofield - the 'creator'* of the original "Dead Space" seems to
    agree.** "“Honestly, if it were up to me, I wouldn’t remake it. I am
    glad for them, but I wouldn’t. I want to move on and make something
    new."

    Of course, he has some personal investment in the original remaining
    untouched; it's his baby, his vision*. The remake dillutes that
    vision. Still, I can't disagree with him or the article: 'it's new
    games and IPs that help push the industry forward'. The triple-As need
    to start pushing out original ideas rather than plastering over their
    old constructions with fancier textures and higher-polygon models. And
    gamers need to stop falling for their tricks too. The triple-As keep
    making remakes because people keep buying them.

    Thank God for the Indies. So much of their output is crap but at least
    it's /new/ crap and not the same old stuff vomited out year after
    year.




    ===================
    * because nobody else was involved with the development of the game,
    naturally. Nope, it all sprang out of Schofield's head, complete and
    ready to play. God, I hate how journalists put individual developers
    on pedestals
    ** read here: https://www.psu.com/news/glen-schofield-on-ea-motives-dead-space-if-it-were-me-i-wouldnt-remake-it/

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Fri Oct 28 11:44:09 2022
    On 27/10/2022 16:18, Spalls Hurgenson wrote:
    Of course, he has some personal investment in the original remaining untouched; it's his baby, his vision*. The remake dillutes that
    vision. Still, I can't disagree with him or the article: 'it's new
    games and IPs that help push the industry forward'. The triple-As need
    to start pushing out original ideas rather than plastering over their
    old constructions with fancier textures and higher-polygon models. And
    gamers need to stop falling for their tricks too. The triple-As keep
    making remakes because people keep buying them.

    Thank God for the Indies. So much of their output is crap but at least it's/new/ crap and not the same old stuff vomited out year after
    year.

    I think as I've said before yes it would be nice if they started pushing
    new IP's more but considering they would seem to be a trusted and low
    risk formula then I can't blame them for sticking with it. As you say,
    they aren't going to change tact all the time people keep opening their wallets.

    It's something I don't really understand. A sequel to a popular game,
    yeh why not. Yet another one after that, that's pushing it. After that I
    don't know were all the sales come from.

    --- SoupGate-Win32 v1.05
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  • From Spalls Hurgenson@21:1/5 to JAB on Fri Oct 28 10:33:33 2022
    On Fri, 28 Oct 2022 11:44:09 +0100, JAB <noway@nochance.com> wrote:


    It's something I don't really understand. A sequel to a popular game,
    yeh why not. Yet another one after that, that's pushing it. After that I >don't know were all the sales come from.

    It's an evolutionary trait; you stick with stuff that's proven to be
    safe. Trying new things has risks (and in the wild, those risks can be
    deadly). It takes effort often to even realize how much we've limited ourselves, and even more to purposefully push past those limits. And - depending on life experiences - we can often become overly cautious
    about exploring new options because previous attempts to expand our
    options have been disappointing.

    (I mean, I'm speaking to the choir here: look at us old geezers all
    hanging out on Usenet ;-)

    And with games and entertainment, there's even less inclination to
    explore new ideas, especially past a certain age. We only have so much
    time in our day to play, so why take a risk with "Devils Daggers" when
    "Call of Duty" 1 through 72 have given us - more or less - what we
    want? Eventually you'll tire of the formula, sure, but it can take a
    long time.

    (And don't forget the social issue. Sure Alice might be tired of
    Assassins Creed by the time the 22nd game is out, but your friend Bob
    has only played the last ten games, and so he still gets enjoyment
    from them. So now Alice has to make a choice: keep playing a game that
    bores her but she can still get some enjoyment playing with Bob, or
    risk something new, which may not be fun and might also distance
    herself from her friend. Guess which option Alice picks?)

    And it's not like sequels are all exactly the same; developers do
    tinker with the formula... just enough to seem fresh without being
    dangerously new.

    It's not unique to games either. TV, movies, books all suffer from the
    same problem... Often even the authors want to change but can't lest
    they lose their audience. And god knows - as much as I rail against it
    - I'm not immune to the lure of the same. Oh look, another Star Wars
    product? Take my money!

    So I don't really blame publishers for crapping out sequels, or people
    for buying them. I wish we'd both be braver in trying new things, but
    I get why it's the way things are. Still, I have a special disdain for
    remakes, which abandon any pretense of newness and just reward the
    infantile desire to keep everything the same and safe. It's the
    ultimate in stagnation and does nothing for the art and nothing for
    the consumer of the art. The only thing it benefits is the pocketbook
    of the publisher, who is preying - and encouraging - its customers'
    fear of the new.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Mon Oct 31 08:23:37 2022
    On 28/10/2022 15:33, Spalls Hurgenson wrote:
    On Fri, 28 Oct 2022 11:44:09 +0100, JAB <noway@nochance.com> wrote:


    It's something I don't really understand. A sequel to a popular game,
    yeh why not. Yet another one after that, that's pushing it. After that I
    don't know were all the sales come from.

    It's an evolutionary trait; you stick with stuff that's proven to be
    safe. Trying new things has risks (and in the wild, those risks can be deadly). It takes effort often to even realize how much we've limited ourselves, and even more to purposefully push past those limits. And - depending on life experiences - we can often become overly cautious
    about exploring new options because previous attempts to expand our
    options have been disappointing.

    (I mean, I'm speaking to the choir here: look at us old geezers all
    hanging out on Usenet ;-)

    And with games and entertainment, there's even less inclination to
    explore new ideas, especially past a certain age. We only have so much
    time in our day to play, so why take a risk with "Devils Daggers" when
    "Call of Duty" 1 through 72 have given us - more or less - what we
    want? Eventually you'll tire of the formula, sure, but it can take a
    long time.

    (And don't forget the social issue. Sure Alice might be tired of
    Assassins Creed by the time the 22nd game is out, but your friend Bob
    has only played the last ten games, and so he still gets enjoyment
    from them. So now Alice has to make a choice: keep playing a game that
    bores her but she can still get some enjoyment playing with Bob, or
    risk something new, which may not be fun and might also distance
    herself from her friend. Guess which option Alice picks?)

    And it's not like sequels are all exactly the same; developers do
    tinker with the formula... just enough to seem fresh without being dangerously new.

    It's not unique to games either. TV, movies, books all suffer from the
    same problem... Often even the authors want to change but can't lest
    they lose their audience. And god knows - as much as I rail against it
    - I'm not immune to the lure of the same. Oh look, another Star Wars
    product? Take my money!

    So I don't really blame publishers for crapping out sequels, or people
    for buying them. I wish we'd both be braver in trying new things, but
    I get why it's the way things are. Still, I have a special disdain for remakes, which abandon any pretense of newness and just reward the
    infantile desire to keep everything the same and safe. It's the
    ultimate in stagnation and does nothing for the art and nothing for
    the consumer of the art. The only thing it benefits is the pocketbook
    of the publisher, who is preying - and encouraging - its customers'
    fear of the new.


    Don't get me wrong. I understand why they do it and I certain;y don't
    blame them but, and this maybe rose tinted spectacles, if I compare say
    the first twenty years of my gaming to the last twenty it really feels
    quite different in terms of trying new things. That seems especially
    true in the triple-A space which is compounded by the fact they are
    mechanics driven games and unlike narrative driven games there's less innovative flexibility there.

    Other forms of entertainment, films are definitely the worse and even
    ahead of PC games. Someone did look at the summer blockbusters a few
    years ago and only one was an original IP. That's not good. TV I see it
    less although I think part of that is we still have BB2 and C4 which for
    the moment are still the ones which are far more open to new ideas and
    taking risks.

    Saying all of that, books - guilty as charged I'm afraid. I tend to play
    it safe there with going what I know. I think part of that is I find
    books a lot more hit-and-miss. So recently I picked up a book by Iain M.
    Banks (that's the title used instead of Iain Banks for his sci-fi
    novels). I struggled with it and have put it down and got a Terry
    Pratchett instead!

    --- SoupGate-Win32 v1.05
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