• Oh, Activision... but for different reasons this time!

    From Spalls Hurgenson@21:1/5 to All on Wed Oct 12 11:24:31 2022
    Activision isn't my favorite game publisher; you all may have picked
    up on that. Except, they sort of are my favorite, because their gaffes
    are just so obvious and so much fun to pick apart. So too today.

    But this time it isn't because of how their treating their employees (underpaid, bullied, harrassed). Instead, it's actually game-related.
    Well, tangentially, at least.

    See, the "Modern Warfare II" remake is out soon, and Activision has
    announced a new requirement for players. If you want in on this game,
    you're going to have to give them a phone number. Specifically, a
    "mobile phone number must be linked to your account", one that can
    receive SMS messages (so POTS and VOIP land-lines and super-cheap
    pre-paid mobile plans are out). And yes, this is for the single-player
    campaign as well as online (although with recent Call of Duty games,
    there's really not much difference; always-online is a requirement for single-player these days).

    The stated reasoning behind this decision is - of course - to deter
    cheaters. By linking the accounts to mobile phone accounts, Activision
    hopes to be better able to slow (or at least identify) cheaters. Its effectiveness seems iffy, though; the game costs $70 bucks already. If
    a cheater is so intent on cheating that he's willing to buy a second
    (or third, or fourth) copy of the game after his first account gets
    banned, the added cost of a new phone line probably won't stop him
    either.

    Unfortunately, I fully expect this won't be a deterrant for most fans
    of the franchise, who will give up their phone numbers with only a
    little grumbling. So while I tsk-tsk Activision, I doubt it's going to
    affect their bottom line very much. Worse, it will only encourage
    Activision - and other publishers - to start demanding phone numbers
    for other games and services as well. And while Activision /maybe/ is
    only interested in this information for its stated use (reducing
    cheaters), you can bet that - once it becomes a common requirement -
    other companies will quickly jump on the data-harvesting aspects this
    offers. It's not like gamers - who have historically proven to be
    spineless when it comes to resisting publishers' demands - are going
    to stand up en masse and say, "No".

    Anyway, this doesn't really affect me. I don't like "Call of Duty" and
    I don't like Activision, so it's not as if I'm going to be giving them
    my money or my phone number. But it saddens me to see the industry
    move in this direction.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mark P. Nelson@21:1/5 to Spalls Hurgenson on Wed Oct 12 17:07:49 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in news:0sldkhtp7b099h6hlekjrpo0h87vsiupl8@4ax.com:

    If you want in on this game,
    you're going to have to give them a phone number.

    Blizz just backed down on this requirement for Overwatch 2, following cries
    of protest.

    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Wed Oct 12 12:55:05 2022
    On 10/12/2022 8:24 AM, Spalls Hurgenson wrote:

    Activision isn't my favorite game publisher; you all may have picked
    up on that. Except, they sort of are my favorite, because their gaffes
    are just so obvious and so much fun to pick apart. So too today.

    But this time it isn't because of how their treating their employees (underpaid, bullied, harrassed). Instead, it's actually game-related.
    Well, tangentially, at least.

    See, the "Modern Warfare II" remake is out soon, and Activision has
    announced a new requirement for players. If you want in on this game,
    you're going to have to give them a phone number. Specifically, a
    "mobile phone number must be linked to your account", one that can
    receive SMS messages (so POTS and VOIP land-lines and super-cheap
    pre-paid mobile plans are out). And yes, this is for the single-player campaign as well as online (although with recent Call of Duty games,
    there's really not much difference; always-online is a requirement for single-player these days).

    The stated reasoning behind this decision is - of course - to deter
    cheaters. By linking the accounts to mobile phone accounts, Activision
    hopes to be better able to slow (or at least identify) cheaters. Its effectiveness seems iffy, though; the game costs $70 bucks already. If
    a cheater is so intent on cheating that he's willing to buy a second
    (or third, or fourth) copy of the game after his first account gets
    banned, the added cost of a new phone line probably won't stop him
    either.

    Unfortunately, I fully expect this won't be a deterrant for most fans
    of the franchise, who will give up their phone numbers with only a
    little grumbling. So while I tsk-tsk Activision, I doubt it's going to
    affect their bottom line very much. Worse, it will only encourage
    Activision - and other publishers - to start demanding phone numbers
    for other games and services as well. And while Activision /maybe/ is
    only interested in this information for its stated use (reducing
    cheaters), you can bet that - once it becomes a common requirement -
    other companies will quickly jump on the data-harvesting aspects this
    offers. It's not like gamers - who have historically proven to be
    spineless when it comes to resisting publishers' demands - are going
    to stand up en masse and say, "No".

    Anyway, this doesn't really affect me. I don't like "Call of Duty" and
    I don't like Activision, so it's not as if I'm going to be giving them
    my money or my phone number. But it saddens me to see the industry
    move in this direction.


    Never going to go along with something like that. I've passed on
    membership cards at stores that would have saved me money because of
    that kind of requirement. And frankly I've got enough games already to
    keep me going for the rest of my life.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Oct 13 11:27:04 2022
    On 12/10/2022 16:24, Spalls Hurgenson wrote:

    Activision isn't my favorite game publisher; you all may have picked
    up on that. Except, they sort of are my favorite, because their gaffes
    are just so obvious and so much fun to pick apart. So too today.

    But this time it isn't because of how their treating their employees (underpaid, bullied, harrassed). Instead, it's actually game-related.
    Well, tangentially, at least.

    See, the "Modern Warfare II" remake is out soon, and Activision has
    announced a new requirement for players. If you want in on this game,
    you're going to have to give them a phone number. Specifically, a
    "mobile phone number must be linked to your account", one that can
    receive SMS messages (so POTS and VOIP land-lines and super-cheap
    pre-paid mobile plans are out). And yes, this is for the single-player campaign as well as online (although with recent Call of Duty games,
    there's really not much difference; always-online is a requirement for single-player these days).

    The stated reasoning behind this decision is - of course - to deter
    cheaters. By linking the accounts to mobile phone accounts, Activision
    hopes to be better able to slow (or at least identify) cheaters. Its effectiveness seems iffy, though; the game costs $70 bucks already. If
    a cheater is so intent on cheating that he's willing to buy a second
    (or third, or fourth) copy of the game after his first account gets
    banned, the added cost of a new phone line probably won't stop him
    either.

    Unfortunately, I fully expect this won't be a deterrant for most fans
    of the franchise, who will give up their phone numbers with only a
    little grumbling. So while I tsk-tsk Activision, I doubt it's going to
    affect their bottom line very much. Worse, it will only encourage
    Activision - and other publishers - to start demanding phone numbers
    for other games and services as well. And while Activision /maybe/ is
    only interested in this information for its stated use (reducing
    cheaters), you can bet that - once it becomes a common requirement -
    other companies will quickly jump on the data-harvesting aspects this
    offers. It's not like gamers - who have historically proven to be
    spineless when it comes to resisting publishers' demands - are going
    to stand up en masse and say, "No".

    Anyway, this doesn't really affect me. I don't like "Call of Duty" and
    I don't like Activision, so it's not as if I'm going to be giving them
    my money or my phone number. But it saddens me to see the industry
    move in this direction.


    I don't mind the option of having your mobile phone number to increase
    the security on an account but making it mandatory. Not happy with that.
    My worst experience of it was with World of Tanks and doing a request
    under GDPR for the personal info they held on me. It insisted I added a
    mobile phone number for added security. I didn't what to do that so I
    raised a ticket with customer support. There was lot's of back and forth
    with them saying it was for security reasons and me saying that it's
    irrelevant now as the credentials required to raise a support ticket are
    the same ones that allow me to add a mobile phone number so unless they
    have a way of knowing that mobile phone number is associated with the legitimate account holder then there is no added security. The end
    result, they said if I wasn't happy I could write a letter to their
    legal department in Cyprus. Well thanks for that.

    Getting information out of you in general, my pet peeve is shops that
    ask for my e-mail address so they can send the receipt to me. Er no, if
    I want a receipt you can just print one out for me and no I don't trust
    what you're do with my e-mail address.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Sat Oct 15 19:47:45 2022
    On Wed, 12 Oct 2022 11:24:31 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Update: Apparently the SMS-phone requirement is only for people
    playing the PC version. And the cheat-protection (unsurprisingly) uses kernel-level drivers.

    Still won't make a difference to fans of the games or cheaters. The
    former would still buy the game if you had to fly to LA and personally
    perform fellatio on Kotick, and the latter will quickly discover
    workarounds.

    (And while I get that cheating on PCs is /easier/, it's in no way
    unique to just that platform. Likely the only reason PC users are
    getting 'picked on' and XBox/PS users aren't is that Microsoft and
    Sony put their foot down. It's unfortunate that there's no 400kg
    gorilla dominating the PC marketplace that could similarly say 'no' to Activision... right Valve? ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to spallshurgenson@gmail.com on Fri Nov 18 12:32:46 2022
    On Wed, 12 Oct 2022 11:24:31 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    See, the "Modern Warfare II" remake is out soon, and Activision has
    announced a new requirement for players. If you want in on this game,
    you're going to have to give them a phone number. Specifically, a
    "mobile phone number must be linked to your account", one that can
    receive SMS messages (so POTS and VOIP land-lines and super-cheap
    pre-paid mobile plans are out). And yes, this is for the single-player >campaign as well as online (although with recent Call of Duty games,
    there's really not much difference; always-online is a requirement for >single-player these days).

    News is Acti-Blizz is backing down on this stance a bit... but of
    course are doing it in the stupidest of ways. You'll still need a
    cellphone number to make an account/play the game (even offline) but
    if you use a pre-paid card (you know, the cheapest way to get a
    cellphone number) that will work now. And since that won't stop
    cheaters, it's increasingly obvious the intent was less to stop
    cheating and more to connect ActiBlizz accounts to real-world people,
    making their data-collection more valuable.

    Of course, given what we recently learned about Steam and gambling, a
    lot of these secondary (teritiary/quaternary/etc) accounts are created
    not necessarily for cheating, but for earning lootboxes that can be
    used on gambling sites. Cutting off these players - preventing them
    from easily creating new accounts - would likely result in a
    significant reduction of microtransaction income for ActiBlizz. So
    maybe this change was made less to benefit the 'average gamer' and
    more to ensure that their lootbox income continues uninterrupted.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Fri Nov 18 11:43:23 2022
    On 11/18/2022 9:32 AM, Spalls Hurgenson wrote:
    So
    maybe this change was made less to benefit the 'average gamer' and
    more to ensure that their lootbox income continues uninterrupted.

    "maybe"?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)