• "Chasm: The Rift" reborn

    From Spalls Hurgenson@21:1/5 to All on Tue Oct 11 16:39:53 2022
    Another classic game makes it's triumphant return! Although both
    "classic" and "triumphant" may be a bit over-stating the case, since
    the game in question was an also-ran Doom-clone, and I doubt enough
    people cared about it when it was new it to call its revival
    triumphant.

    But I care... hence this post.

    The game in question is "Chasm: The Rift", and it's another of those
    old-timey FPS games that's been given a second chance through the
    power (and profitability) of nostalgia (now available on Steam and
    GOG).

    "Chasm" wasn't really that amazing a game in and of itself. In terms
    of gameplay and setting, it was a fairly bog-standard Doom-clone from
    the mid-90s; a nameless space-marine running through labyrinths
    looking for keycards and blasting away at the multitude of weird
    critters who got in his way. It had a ridiculous story involving
    time-travel, and killer jesters were some of the less unusual monsters
    you would face. It wasn't a bad game in the way some of its
    contemporaries - "Isle of the Dead" or "Fortress of Dr. Radiaki", for
    instance - but it didn't quite match the smooth gameplay and solid
    level design of "Hexen" or "Duke Nukem" either. It was the sort of
    game you would play and then immediately forget.

    "Chasm" did, however, have the good (or bad?) luck of facing off
    against "Quake"... and in some cases coming out ahead of its
    better-known rival.

    See, "Quake" had one major problem: it was an absolute beast of a game
    and required an equally powerful computer to play. Released in an era
    when the median computer still had a 486 processor, smooth gameplay
    demanded a fast Pentium, preferably with a 3DFX video-card. You
    /could/ play "Quake" on a slower machine... if you didn't mind
    320x200 visuals and single-digit framerates.

    "Chasm" was far more processor-friendly. You'd still need a chunky
    machine to maximize your framerate, but it was far less demanding. And
    the difference in visuals - especially to gamers newly come to the
    world of 3D FPS games - was minimal. "Chasm" had mouse-look, it had
    polygonal monsters, it had 3D architecture. It was still a raycasting
    engine but it was hard to tell. If "Doom" was 2.5D engine, "Chasm'"
    was 2.85D engine, and for most people that was good enough...
    especially since it meant they could get visuals almost as good as
    "Quake" on a far less powerful machine.

    (The developers themselves were well aware that this was one of their
    game's strengths and the advertising pushed this advantage to its
    limits.)

    At the time, I myself struggled to play "Quake" at anything higher
    than 512x384 (remember those funky resolutions?) and even then the
    framerates were anything but smooth. "Chasm" felt revolutionary in
    being able to push 640x480 and still offer framerates in the
    double-digits. These days, lacking the processing restrictions that
    made "Quake" such a challenge to run, the deficiencies in "Chasm's"
    gameplay are more apparent, but back then I was grateful for any game
    that even approached "film-quality" 24fps smoothness.

    Still, I am not in a rush to purchase the re-release (I still have the
    original CD, after all). The newer version has been modernized to run
    on current versions of Windows and supports all the usual QOL updates,
    such as wide-screen support, but that's not enough of a bonus for me
    to shell out the $20USD they're asking for it (it also comes with a
    copy of the original DOS version running in a pre-configured DOSBox).
    Still, I may pick it up eventually, after the price goes down. It's
    not a great game, but I have a fondness for underdogs.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)