• QA Blues

    From Mark P. Nelson@21:1/5 to All on Sun Oct 9 16:13:11 2022
    Don't know if you've all seen this:

    https://www.pcgamer.com/quantic-QA-tester-report/

    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to markpnelson@sbcglobal.net on Sun Oct 9 13:18:43 2022
    On Sun, 9 Oct 2022 16:13:11 -0000 (UTC), "Mark P. Nelson" <markpnelson@sbcglobal.net> wrote:

    Don't know if you've all seen this: >https://www.pcgamer.com/quantic-QA-tester-report/

    I hadn't, so thank you for the link.

    The story is about - for those too lazy to follow the link - Quantic
    Labs, a company that provides QA testing for a number of games,
    including "Cyberpunk 2077" and "Necromunda Hired Guns". The company
    has recently been accused of mismanagement and 'duplicitous business practices,' particularly in not providing enough or trained employees
    to projects they were responsible for testing, with the implication
    that this may be why some games ("Cyberpunk 2077" in particular) were
    released in such a shoddy state.

    But, honestly, while the specifics here are interesting, none of this
    is really news in the sense that this is something unusual or
    happening for the first time. Developers - whatever their part in
    getting a game out the door - have been short-changed and ill-treated
    by management pretty much since video games started being made, and QA
    teams - always the lowest on the totem pole - have always gotten
    shortest shrift. And QA testers' advice has routinely been ignored if
    it meant pushing back a release date (or was just too burdensome to
    fix). Activision is currently fighting the unionisation of its own QA
    testers who are tired of being shit on.

    The only really novel thing about this story (and again, that's not to
    suggest I didn't appreciate the link, just that this is a problem
    that's been ignored for too long) is that Quantic has apparently been double-dealing both sides: it's been overworking its own employees
    while at the same time charging a premium to developers for services
    it wasn't able or willing to provide. And it certainly doesn't excuse
    companies that used its services (CD Project RED, in particular, as
    they used outsourced QA to multiple companies and probably were well
    aware of "Cyberpunk 2077's" unfinished state prior to release).

    But it's good these issues are getting more attention, if only to help
    other people in the industry recognize that their plight isn't unique
    to them, and that maybe they need to consider new options.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)