• There really is a game for EVERYTHING

    From Dimensional Traveler@21:1/5 to All on Fri Oct 7 08:28:23 2022
    I just became aware of 'Mythbusters The Game: Crazy Experiments
    Simulator'. For those of you who remember the show 'Mythbusters' I
    probably don't have to say anything more. For those who don't know of
    it, 'Mythbusters' was a show on the US cable channel Discovery. Very
    popular, lasted for many years. The central premise was testing urban
    myths. In as destructive and spectacular a way as possible with massive overkill. (They had a retired FBI explosives expert on call and a list
    of favorite places to blow things up at.) There a lots of videos out
    there if you are curious.

    At any rate it is on sale currently at GOG, 15% off so its only US$11.04. https://www.gog.com/game/mythbusters_the_game_crazy_experiments_simulator

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to dtravel@sonic.net on Fri Oct 7 12:05:21 2022
    On Fri, 7 Oct 2022 08:28:23 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    I just became aware of 'Mythbusters The Game: Crazy Experiments
    Simulator'. For those of you who remember the show 'Mythbusters' I
    probably don't have to say anything more. For those who don't know of
    it, 'Mythbusters' was a show on the US cable channel Discovery. Very >popular, lasted for many years. The central premise was testing urban
    myths. In as destructive and spectacular a way as possible with massive >overkill. (They had a retired FBI explosives expert on call and a list
    of favorite places to blow things up at.) There a lots of videos out
    there if you are curious.


    Well, I can't say that particular game looks interesting to me, but
    yeah... there's a game for everything now (I get that feeling myself
    when scrolling through Steam's library. I mean, a lawn-mowing sim,
    really?!?).

    And, honestly, I think it's great that the hobby has blown up so much
    that it can cater to smaller, specific demographics. I know I
    bad-mouth Indies (usually for the quality and lack of polish of their
    games), but I really do appreciate the rise of these smaller
    developers because they're willing to create games that only have
    mass-market appeal.

    Oddities like these also speaks of how mainstream video-gaming has
    become; that it's not questioned that people will be playing games
    anymore, but the topic of the games itself. There is still an idea
    (fortunately becoming less common) amongst many that video-games are
    childish and anyone playing them is weird or nerdy; that 'real' people
    would rather be out playing football or watching a movie or doing
    anything but sitting on a couch with a controller. But as games become paradoxically both more and less mainstream, it helps put that notion
    to rest. Video games are now just part of ordinary life, a way to pass
    time equally as valid as football or movies.

    TL;DR: hurrah for Indies! ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Fri Oct 7 11:58:55 2022
    On Fri, 07 Oct 2022 12:05:21 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    And, honestly, I think it's great that the hobby has blown up so much
    that it can cater to smaller, specific demographics. I know I
    bad-mouth Indies (usually for the quality and lack of polish of their
    games), but I really do appreciate the rise of these smaller
    developers because they're willing to create games that only have
    mass-market appeal.

    It's like the good-old-days, when games came in a plastic baggy at the
    local computer shop. Just as hit-and-miss as well, but I welcome the
    variety and small developer staff.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Fri Oct 7 13:57:31 2022
    On Fri, 07 Oct 2022 11:58:55 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:
    On Fri, 07 Oct 2022 12:05:21 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    And, honestly, I think it's great that the hobby has blown up so much
    that it can cater to smaller, specific demographics. I know I
    bad-mouth Indies (usually for the quality and lack of polish of their >>games), but I really do appreciate the rise of these smaller
    developers because they're willing to create games that only have >>mass-market appeal.

    It's like the good-old-days, when games came in a plastic baggy at the
    local computer shop. Just as hit-and-miss as well, but I welcome the
    variety and small developer staff.

    The small developers never really went away completely, although they
    were for a long time overshadowed by the more successful
    "professional" developers. BBSes (and later FTP sites) were always
    filled with tiny freeware/shareware/trialware programs of every sort,
    and you could find some really esoteric and weird stuff at the time.
    But discovery was challenging and only the most popular programs -
    like PKZip204g.exe or Wolf3d106.exe - got widely distributed, so a lot
    of smaller stuff slipped by unnoticed.

    (Add to that, back in the early days of computing, even the best games
    were compatively low-quality to what we have today - which meant the
    "indie" stuff of the day were truly bottom-of-the-barrel. Nowadays,
    even the most half-assed programmer can now create games that are
    halfway playable thanks to the powerful developer tools available to
    them)


    updated TL;DR: yay for places like itch.io and Steam for making it
    easier to find indie games, and yay for stuff like Unity and Unreal
    for helping to raise the bar ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sun Oct 9 11:23:11 2022
    On 07/10/2022 18:57, Spalls Hurgenson wrote:
    On Fri, 07 Oct 2022 11:58:55 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:
    On Fri, 07 Oct 2022 12:05:21 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    And, honestly, I think it's great that the hobby has blown up so much
    that it can cater to smaller, specific demographics. I know I
    bad-mouth Indies (usually for the quality and lack of polish of their
    games), but I really do appreciate the rise of these smaller
    developers because they're willing to create games that only have
    mass-market appeal.

    It's like the good-old-days, when games came in a plastic baggy at the
    local computer shop. Just as hit-and-miss as well, but I welcome the
    variety and small developer staff.

    The small developers never really went away completely, although they
    were for a long time overshadowed by the more successful
    "professional" developers. BBSes (and later FTP sites) were always
    filled with tiny freeware/shareware/trialware programs of every sort,
    and you could find some really esoteric and weird stuff at the time.
    But discovery was challenging and only the most popular programs -
    like PKZip204g.exe or Wolf3d106.exe - got widely distributed, so a lot
    of smaller stuff slipped by unnoticed.

    (Add to that, back in the early days of computing, even the best games
    were compatively low-quality to what we have today - which meant the
    "indie" stuff of the day were truly bottom-of-the-barrel. Nowadays,
    even the most half-assed programmer can now create games that are
    halfway playable thanks to the powerful developer tools available to
    them)


    updated TL;DR: yay for places like itch.io and Steam for making it
    easier to find indie games, and yay for stuff like Unity and Unreal
    for helping to raise the bar ;-)


    Gawd, I still remember actually typing in programs from magazines. Now
    that was fun!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to JAB on Sun Oct 9 09:34:54 2022
    On Sun, 9 Oct 2022 11:23:11 +0100, JAB <noway@nochance.com> wrote:

    Gawd, I still remember actually typing in programs from magazines. Now
    that was fun!

    I used to do this with 'Compute's Gazette' - a Commodore 64 magazine
    here in the US. I have absolutely no memory whatsoever of any of the
    games I typed in though. I probably enjoyed typing them in more then
    playing the damn things.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Sun Oct 9 11:15:51 2022
    On Sun, 9 Oct 2022 11:23:11 +0100, JAB <noway@nochance.com> wrote:

    On 07/10/2022 18:57, Spalls Hurgenson wrote:
    On Fri, 07 Oct 2022 11:58:55 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:
    On Fri, 07 Oct 2022 12:05:21 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Gawd, I still remember actually typing in programs from magazines. Now
    that was fun!

    Me too, but my opinon on the matter was quite different from yours. It
    was all too error prone, and troubleshooting was a bitch. It didn't
    even encourage me to learn to code - that came later - because none of
    what I was typing was ever explained. And the end results - once you
    finally got it working - was always a disappointment; you'd spend
    hours typing and debugging and get... a half-assed Hangman clone?

    Unnecessary TL;DR: I had more fun with "programming games" (like
    Origin's "OMEGA") than programming games in that era.

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to Mike S. on Mon Oct 10 09:21:38 2022
    On 09/10/2022 14:34, Mike S. wrote:
    On Sun, 9 Oct 2022 11:23:11 +0100, JAB <noway@nochance.com> wrote:

    Gawd, I still remember actually typing in programs from magazines. Now
    that was fun!

    I used to do this with 'Compute's Gazette' - a Commodore 64 magazine
    here in the US. I have absolutely no memory whatsoever of any of the
    games I typed in though. I probably enjoyed typing them in more then
    playing the damn things.

    The one I remember most is Sinclair Programs* for all things Sinclair.
    As to how much I remembered, I can think of three which probably says
    something about the quality of them.

    The first was a shopping list program, so type in what you want and it
    will print it out for you on oh so lovely thermal paper. Even at my
    young age I thought what's wrong with a pen&paper. Next up a twinkling
    Xmas tree that played (as much as the Speckky could play) Xmas carols.

    The best I saved to last as at the time it was really quite impressive.
    You give the program some base co-ordinates for half an object which it
    would then mirror map to a complete object and rotate it as a wire-frame
    model.

    Tell a lie, there was one more for the utter failure of it. This was in
    another magazine and it for once actually looked like a game that maybe
    worth playing, some sort of navigating a 3D maze while being chased by
    bats. The slight problem that it was all machine code and was literately several pages of hexes number to enter. Myself and a friend spent a good
    few hours putting it all in and to no surprises it didn't work. That was
    fun!

    *Obviously long since dead but the issues are available in an archive.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Mon Oct 10 09:24:40 2022
    On 09/10/2022 16:15, Spalls Hurgenson wrote:
    On Sun, 9 Oct 2022 11:23:11 +0100, JAB <noway@nochance.com> wrote:

    On 07/10/2022 18:57, Spalls Hurgenson wrote:
    On Fri, 07 Oct 2022 11:58:55 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:
    On Fri, 07 Oct 2022 12:05:21 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Gawd, I still remember actually typing in programs from magazines. Now
    that was fun!

    Me too, but my opinon on the matter was quite different from yours. It
    was all too error prone, and troubleshooting was a bitch. It didn't
    even encourage me to learn to code - that came later - because none of
    what I was typing was ever explained. And the end results - once you
    finally got it working - was always a disappointment; you'd spend
    hours typing and debugging and get... a half-assed Hangman clone?

    Unnecessary TL;DR: I had more fun with "programming games" (like
    Origin's "OMEGA") than programming games in that era.


    They probably got me interested in programming as a whole so I learnt
    Spectrum Basic, Assembler and even Forth with its reverse polish notation.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Mike S. on Mon Oct 10 12:58:16 2022
    Mike S. <Mike_S@nowhere.com> writes:

    On Sun, 9 Oct 2022 11:23:11 +0100, JAB <noway@nochance.com> wrote:

    Gawd, I still remember actually typing in programs from magazines. Now
    that was fun!

    I used to do this with 'Compute's Gazette' - a Commodore 64 magazine
    here in the US. I have absolutely no memory whatsoever of any of the
    games I typed in though. I probably enjoyed typing them in more then
    playing the damn things.

    I don't much either. I vaguely remember one maze game (in basic) that
    was somewhat fun and I remember photocopying the pages for it in a
    public library from whatever magazine.

    Later in the 8-bit era there was a C64 type-in called "Minidium" which
    tried to cram a Uridium-like horizontally scrollable shmup into type-in
    size. I think I typed that in and at that point there were already aids
    that displayed a checksum after you entered each line. With the helper
    the game worked the first time but I remember the experience was
    underwhelming.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)