• RayTraced Quake 1 mod now available!

    From rms@21:1/5 to All on Mon Oct 3 12:24:07 2022
    "A modder has written a source port of Quake which enables path tracing. It looks gorgeous, especially in motion. Announcement trailer with gameplay" https://youtu.be/8mHn96yD3uY?t=26
    That looks decent, not overdone. could be worth trying out, if you have a
    2080 or better nvidia card!

    rms

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  • From Spalls Hurgenson@21:1/5 to All on Tue Oct 4 13:45:24 2022
    On Mon, 3 Oct 2022 12:24:07 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    "A modder has written a source port of Quake which enables path tracing. It >looks gorgeous, especially in motion. Announcement trailer with gameplay" >https://youtu.be/8mHn96yD3uY?t=26
    That looks decent, not overdone. could be worth trying out, if you have a >2080 or better nvidia card!

    I never find these ray-tracing upgrades of older FPS games all that
    convincing. The lighting effects are, undeniably better, but I don't
    think it really makes the /game/ itself look better. The improved
    lighting feels out of place next to low-polygon models and
    low-resolution textures, the maps themselves don't do anything that
    showcases the ray-traced lighting effects (for obvious reasons), and
    there's nothing that those upgrade/demos do that couldn't be faked
    using old-school techniques, which sort of diminishes the impact.

    I mean, I get it. The tech is neat and the advantage in these demos is
    you upgrade the engine once and all those effects 'magically' happen
    in the maps themselves. If you were 'faking' it, you'd have to
    radically edit each map individually, so from a developer perspective
    it's awesome.

    But from the perspective of a layman gamer, these demos don't really
    do much to convince me of the worth of ray-tracing. I guess I'm just
    past the idea of getting excited about something because of the
    technology; I'm more interested in the end-result these days.

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  • From rms@21:1/5 to All on Thu Oct 6 13:14:48 2022
    I never find these ray-tracing upgrades of older FPS games all that >convincing.

    Agree, but I do recall really liking Tenebrae Quake mod back in the day. This new one probably could benefit from some toning-down, as complaints it
    is overly dark, with overly bright weapon flashes, e.g. A work in progress.

    rms

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