• ZA/UM and Disco Elysium 2 screwed?

    From JAB@21:1/5 to All on Sun Oct 2 19:06:24 2022
    Looks so, get some investors in to keep the company running and then let
    them fire the people who made the company a success in the first place.
    Oh well, I'll always have Disco Elysium.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Sun Oct 2 18:01:44 2022
    On Sun, 2 Oct 2022 19:06:24 +0100, JAB <noway@nochance.com> wrote:

    Looks so, get some investors in to keep the company running and then let
    them fire the people who made the company a success in the first place.
    Oh well, I'll always have Disco Elysium.

    Not being familiar with the story, I had to google it.

    Presumably your comment is in response to this: https://medium.com/@martinluiga/the-dissolution-of-the-za-um-cultural-association-779788390a03
    (or the story about the post here: https://www.ign.com/articles/key-members-of-disco-elysium-developer-zaum-have-left-the-company-in-an-involuntary-manner
    )

    Unfortunately, details of what led to this are rather lacking and
    one-sided. "Imagine a kleptomaniac, if you will," Martin Luiga [an
    editor who worked on Disco Elysium] said. "Only that instead of
    stealing, say, 'A Lolly pop,' they take pains to manipulate dozens of
    people to steal, in the end, from themselves, just because they happen
    to be very proficient in that kind of an operation." Without more
    information, I'm hesitant to cast blame on one side or the other.

    While he doesn't paint the investors in a good light, he also admits
    that they were crucial to getting the game out at all. And the sad
    fact of the matter is that most developers (and artists in general)
    are terrible at business, and often lock themselves into contracts
    without fully understanding what they are signing themselves up to.
    (in fairness, a lot of C-levels often also seem to have only a basic understanding of business too ;-). But it's easy to paint investors as
    'the bad guys' when all their primary interest is more in making money
    than making games.

    And anyway, I can't see this turnover as necessarily a bad thing.
    Sure, it means that the team won't be making Disco Elysium 2, but on
    the other hand, with new blood comes new ideas and I always favor new
    IPs rather than just rehashing the old. Presumably the developers
    didn't walk away empty handed - they made a successful game and
    hopefully got paid adequately for their work - so it's not a loss on
    their end.

    (As said, the story I found is remarkably deficient on details. If
    there is evidence the devs were cheated out of pay or something like
    that, that's a different story, but Luiga's comments don't seem to
    indicate that).

    Long story short: I'm going to wait for more details.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Mon Oct 3 08:18:27 2022
    On 02/10/2022 23:01, Spalls Hurgenson wrote:
    On Sun, 2 Oct 2022 19:06:24 +0100, JAB <noway@nochance.com> wrote:

    Looks so, get some investors in to keep the company running and then let
    them fire the people who made the company a success in the first place.
    Oh well, I'll always have Disco Elysium.

    Not being familiar with the story, I had to google it.

    Presumably your comment is in response to this: https://medium.com/@martinluiga/the-dissolution-of-the-za-um-cultural-association-779788390a03
    (or the story about the post here: https://www.ign.com/articles/key-members-of-disco-elysium-developer-zaum-have-left-the-company-in-an-involuntary-manner
    )

    Unfortunately, details of what led to this are rather lacking and
    one-sided. "Imagine a kleptomaniac, if you will," Martin Luiga [an
    editor who worked on Disco Elysium] said. "Only that instead of
    stealing, say, 'A Lolly pop,' they take pains to manipulate dozens of
    people to steal, in the end, from themselves, just because they happen
    to be very proficient in that kind of an operation." Without more information, I'm hesitant to cast blame on one side or the other.

    While he doesn't paint the investors in a good light, he also admits
    that they were crucial to getting the game out at all. And the sad
    fact of the matter is that most developers (and artists in general)
    are terrible at business, and often lock themselves into contracts
    without fully understanding what they are signing themselves up to.
    (in fairness, a lot of C-levels often also seem to have only a basic understanding of business too ;-). But it's easy to paint investors as
    'the bad guys' when all their primary interest is more in making money
    than making games.

    And anyway, I can't see this turnover as necessarily a bad thing.
    Sure, it means that the team won't be making Disco Elysium 2, but on
    the other hand, with new blood comes new ideas and I always favor new
    IPs rather than just rehashing the old. Presumably the developers
    didn't walk away empty handed - they made a successful game and
    hopefully got paid adequately for their work - so it's not a loss on
    their end.

    (As said, the story I found is remarkably deficient on details. If
    there is evidence the devs were cheated out of pay or something like
    that, that's a different story, but Luiga's comments don't seem to
    indicate that).

    Long story short: I'm going to wait for more details.


    I'm not sure that I'd put the investors in the 'bad guys' category but
    instead the people who really where the driving force behind the game especially in terms of the setting are no longer there. That setting was developed over many years while they were basically living in a squat in Estonia as a homebrew D&D campaign.

    You can kinda see how there my be some 'creative' differences between
    members of that core team/founders of the company and their investors especially when you see their web-site now advertising for a position of
    how to make money out of games as a service.

    I also have a bit of sweet spot for the company as when they were
    developing the game that set-up shop (well a house actually) where I
    live which is one of the reasons that the music in the game comes from a
    local band.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to JAB on Thu Nov 24 10:51:12 2022
    On 02/10/2022 19:06, JAB wrote:
    Looks so, get some investors in to keep the company running and then let
    them fire the people who made the company a success in the first place.
    Oh well, I'll always have Disco Elysium.


    Well it's now hotting up as some details of the court case are
    available. The juicy bit, as alleged, is that one of the original
    shareholders wanted to sell his stake and one of the other ones bought
    it from them. That all sounds fine but the problem comes in that it was financed by selling some sketches to a shell company, owned by one of
    the investors, for 1 Euro which ZA/UM then bought back for 4.8mil Euros.
    A bit of a price hike. Effectively one of the investors used ZA/UM's own
    money to acquire the shares.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to All on Thu Nov 24 11:21:21 2022
    Oh and a link to the latest part of the saga.

    https://www.pcgamer.com/the-legal-war-over-disco-elysium-reaches-disco-elysium-levels-of-complexity/

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)