• What Have You Been Playing... IN SEPTEMBER 2022?

    From Spalls Hurgenson@21:1/5 to All on Sat Oct 1 12:03:16 2022
    Yeah, you know what this is all about, so let's just jump right into
    it. No need for preliminaries or intros. We'll just go straight to the
    list of games. I won't be beating around the bush, no sir. I'll just
    be talking about the games. It would be pointless to do otherwise. A
    long paragraph describing this thread is unnecessary at this point.
    Everyone knows what this thread is for. I can just start listing the
    games and leave it at that. And that's what I'm going to do. Yes sir.
    Any minute now. I'm not the sort to drag things out unnecessarily;
    nope, not me. I'm renowned for my terseness and ability to get right
    to the point. When I say I'm going to get right to it, then you know
    that I'm going to

    <gunshot>

    //We apologize for the inconvenience. The people responsible for the
    intro have been.... "sacked", let's say. Now, on to the games (for
    real this time!)//


    Look Mum, A List!
    ------------------------------
    * Terminator: Resistance - The DLC (new)
    * Transformers: War for Cybertron (replay)
    * Transformers: Fall of Cybertron (replay)
    * Metro Exodus (replay)
    * Doom Eternal (replay)
    * Generation Zero (new)
    * Master of Magic (replay)


    I'm Just Ramblin' for the Sake of Ramblin' ---------------------------------------

    * Terminator: Resistance - The DLC (new)
    While reviewing the base game, I commented that "Terminator:
    Resistance" suffered from a number of apparent and often frustrating
    flaws. It was an obvious B-tier game created by a B-tier developer. So
    of course the obvious next step was to buy the DLC expansions.

    Wait... what? Well, I never made claims about having any willpower (or
    wisdom) when it came to game purchases. Plus, I did add the caveat
    that the game was a fun experience for fans of the "Terminator"
    franchise, and I definitely include myself in that bunch. So, whatever
    it implies about me, I don't regret purchasing the original game /or/
    its DLC.

    Still, I will be the first to admit that the expansions suffer most of
    the same flaws of the base game. Its visuals are undeniably
    last-generation. Its FOV is too close and there's no option to widen
    it. Its enemies are spongey. Its stealth mechanic is iffy. It is not a
    standout game in any positive sense. Nonetheless, there have been some improvements.

    Mostly, this is with regards to the level design. Whereas the first
    game tried to overwhelm the player with its large, rambling maps, the "Apocalypse Line" expansion is more focused. The levels tend to be
    smaller and progress more dependent on scripted situations rather than
    aimless wandering. This does remove some agency from the player but
    makes for a better narrative and less pointless and repetitive combat.
    The improved map design also helps alleviate some of the frustration
    with the stealth, since enemy encounters are less random and
    hidey-holes are better placed. There's only one real boss fight, and
    it is suitably placed at the climax of the DLC. The voice-acting is
    also less toneless and you can almost make out some emotion and effort
    from the actors. All in all, the whole package has a more polished
    feel as the developers become more comfortable with their chosen
    tools.

    The game also has a second DLC - the "Infiltration mode - which is
    much more limited in scope. It has the player take on the role of the
    eponymous Terminator as he scours the wasteland for verminous humans
    to kill. The level design hearkens back to the base game; it is a
    large (possibly procedurally generated?) map that lacks character and
    any notable high points, but neither are there any significant
    problems. The gameplay returns to the base game's directionless
    wandering, but since the entire expansion is intended to be played in
    less than an hour it feels much less repetitive than the original. The
    gameplay is much more straightforward; the Terminator lacks the
    ability to climb or sneak, and tanking damage throughout a firefight
    is a perfectly valid strategy. It is canonically suitable too, and
    stalking the terrified survivors as they futilely plink away at your
    health is an awesome power-fantasy. The best part of the DLC is
    invading enemy bases; an in-game prompt offers the option to burst
    open a door, at which point the game temporarily switches to
    slow-motion bullet time as you methodically take out the puny humans
    within.

    Still, even at its best the game remains a second-tier experience. It
    is a love-letter to fans of the franchise (the "Apocalypse Line" DLC
    even recreates several scenes from the original movie) but it is a
    hard sell for non-fans simply looking for a solid FPS experience.



    * Transformers: War for Cybertron (replay)
    Speaking of which...

    I've said it before: this game is made for the fans. It gives them
    almost everything a devotee of the Transformers franchise could want:
    giant robots fighting an eternal war of good vs. evil on a
    neon-drenched alien cyber-world, complete with the original soundtrack
    and many of the original voice-actors reprising their most famous
    roles.

    But for anyone else? The game is a disappointing and lackluster
    experience. Strip away the license - and all the nostalgia it induces
    - and the game is tedious and anything /but/ entertaining.

    Not that the developers don't try. The visuals are - on a technical
    front - quite impressive; everything in the game is in constant
    motion. Panels shift, weird devices do... weird things, and there are explosions everywhere. There's not a moment where something isn't
    happening on screen (actually, it is a bit exhausting). But at the
    same time, everything is in a color palette dominated by greys, and
    it's hard to actually make out what you're seeing. The too-close field-of-vision doesn't help either; there was a constant sense of claustrophobia even in the wide-open areas. I never felt like I was
    visiting an alien world; rather, I always had the sense of being in a
    narrow, colorless corridor... even when I was in the depths of space.

    Similarly, the combat was a sluggish experience. Everything in the
    game felt slow - the robots moved and turned as if in molasses, even
    when transformed into jets and rocket-cars. Each individual firefight
    seemed to last forever, not helped by guns that languorously plink-plink-plinked away at the enemies health (and a corresponding
    lack of reloads). More than once I ran out of bullets (or whatever it
    is space-robots use in their space-guns) and had to run around in
    circles waiting for the AI to take out flying targets I had no way of
    reaching.

    There just was no excitement to the game. The story was suitably epic
    and the over-the-top acting of Peter Cullen, Frank Welker and the rest
    did their best to ramp up the emotional impact, but the sheer alieness
    of the world and the unexciting mission objectives (largely comprising
    of wandering through tunnels to push a button to open a door... to
    even more tunnels) killed the narrative pacing. It's fortunate the
    game only lasted six hours, because I'm not sure I could have
    tolerated more.

    As a fan, I still get a thrill seeing Cybertronians duke it out
    on-screen, and got some enjoyment from the narrative. I just wish the
    game that encompassed it were more engaging.



    * Transformers: Fall of Cybertron (replay)
    (I /really/ wanted to just write 'ditto' as a funny one-word for this
    game, indicating it was more of what we saw in "War for Cybertron",
    but that would be both dishonest and inaccurate, so you'll have to
    suffer through one of my wordy diatribes instead)

    Aside from all the obvious and superficial similarities between the
    two games, there's one major constant that connects both "Fall of
    Cybertron" and it's predecessor, "War for Cybertron": they are both
    games made primarily for fans of the original TV show more than they
    are made to satisfy any gaming itch. "Fall" is undeniably the better
    game of the two, but as far as its gameplay goes it at best achieves mediocrity. If giant robots and 80s cliches aren't your thing, "Fall"
    is going to be an unsatisfying experience.

    Fortunately, I love both of those things, and found "Fall" a far more satisfying experience than its prequel. The visuals are far more
    engrossing; gone are the levels of purely grey and violet; there is a
    much wider spread of colors used in this game. The levels are more
    open too and less labyrinthine. The topography remains a bit of a mess
    - it's still not always entirely clear how one arena connects to the
    next - but the world has a more holistic feel to it. There's a lot
    more apparent variety too; the Insecticon-filled underground looks
    distinct from the ruined city-scape of Iacon which itself looks
    different from the golden corridors of the Autobot's Ark. This greatly
    improves the feeling of progression, both with regards to the gameplay
    and narrative.

    The combat is greatly improved too. The robots have more agility and
    speed, while still retaining a sense of weight. It is still a far cry
    from a Quake-style arena shooter - the characters clomp around like
    armored elephants - but the controls feel a lot more responsive than
    in "War". The weapons have been amped up too; fully upgraded (because
    of course the developers had to add a weapon upgrade system; you can't
    have a modern FPS with some sort of upgrades), guns can one-shot most
    enemies. Ammo remains a bit on the scarce side, and scampering around
    the arena looking for a reload pickup remains a frustrating part of
    the game, but the experience is generally a lot more fun this time
    around. Oh, and it helps that the enemies actually have pain
    animations this time.

    Other than that, the game remains fairly similar to "War in
    Cybertron". It's story is brash and loud, ridiculous in its extremes
    but wonderfully nostalgic and well-told with excellent (and suitably
    hammy) voice-acting. I mean, the whole thing is as stupid as a game
    based on toys and cartoon show can be, but even in its darkest moments
    it is light-hearted and retains its innocence. It did get to be a bit
    much near the end, but that's probably because I played this game
    directly after playing "War"; twelve hours of watching Cybertronians
    shoot at each other would probably try the patience of even a ten-year
    old, much less somebody... slightly older... like myself.

    Still, even though I quite enjoyed my time with the game, I can't
    easily recommend it to non-fans. Outside of its nostalgic value, there
    just isn't enough that makes this game special or worth playing. It's
    fun... but not for everyone.



    * Metro Exodus (replay)
    I so want to like this game.

    And I should; I really should. I loved the previous two games in the
    franchise. I liked "STALKER", which has a similar theme and shared
    developers with "Metro: Exodus". Why don't I like this game?

    I can see what the developers were going for. The previous two "Metro"
    titles were well received by critics, but many players wished it were
    more like STALKER. They wanted a more open-world experience; "Metro
    2033" and "Metro Last Light" were too scripted, too linear, they said.
    "Metro: Exodus" is obviously a reaction to this criticism; it features
    a number of wide-open maps reminiscent of GSC's beloved classic.

    But the "Metro" gameplay and style doesn't match up with the sandbox
    openness of the STALKER games. The AI is far too scripted and
    reactive. The guns are better suited for close-range combat (and so is
    the narrow FOV). The Zone around Chernobyl was chock full of
    explorable nooks and hidden goodies. The inventory system was far more
    robust. There was greater variety in weapons, equipment, and monsters.
    There was just /more/ to the game than Metro's limited style offered.

    With the Metro games, the narrative and atmosphere are far more
    important to the game... and this gels poorly with the open world
    segments. The best parts of "Metro Exodus" is when it abandons its
    pretensions of its open world and locks you into narrow, crumbling
    ruins: linear enough that the game can carefully direct the pacing,
    but still with enough side corridors to allow some opportunity for
    exploration. That's when its scripted sequences work best; that's when
    you feel the tension ratchet up. Outside, the world seems lifeless in comparison; there's not enough depth. It becomes a dull exploration of uninteresting ruins facing off against predictable enemies.

    But even those linear sections are often disappointing. Too often they
    are simple corridor runs with almost no opportunity to explore, making
    it feel as if the player has no agency. The earlier games in the
    franchise found a balance between the extremes; "Exodus" too often
    fails at the same task.

    Nor did I find the story or characters engaging. It's typical Russian
    fatalism seemed nothing more than simplistic platitudes spoken by
    stereotypical characters; as much as the game wanted me to care about
    the heroes and his allies, I instead found them hollow mannequins. (It
    might be also that, due to current politics, I have a bit less
    tolerance for Russian suffering). But the world lacked the depth and
    sense of reality that carried the earlier games. I had no attachment
    to any of it.

    "Metro: Exodus" feels like a game that has lost its way. It's not
    satisfying to people who enjoyed the style of the earlier Metro games.
    It certainly isn't going to convince STALKER fans; Exodus's open world
    gameplay is inferior to the 2007 game's experience. It's big and messy
    and directionless, and as much as I tried, I couldn't feel anything
    but exhaustion from playing it.




    * Doom Eternal (replay)
    I mean... it's fun. I'm not sure what else I should say about this
    game. It's a good game. Great? I dunno if I'd go that far, but then
    it's all subjective, isn't it? If you really can get into "Doom
    Eternal's" non-stop bloodbath of fast-paced combat, it's probably
    great. For me, it was just good.

    It says something, I'm sure, that I found a lot more to appreciate
    about the story. It's Doom after all; who cares about the story? And
    the narrative in "Doom Eternal" certainly isn't the most sophisticated
    tale, but considering its bareboned origins, I think the developers
    did a bang-up job fleshing out the world. Nobody ever really asked for
    an explanation, but now we know why there are cyborged demons
    wandering around in Hell. What can I say; I like knowing stuff like
    that. "Doom Eternal" scratched an itch I didn't even know I had.

    I liked the game's artistry too. The tech behind the game may not be top-of-the-line (and let me tell you, it feels really weird saying
    that about an Id game!) but the modelers, level-designers and
    texture-artists really put their hearts into their work. The animation
    of the Doomslayer alone is worthy of award (without speaking a word,
    his menacing walk speaks novels about his implacability). It's a shame
    the game pushes you to rush through the maps, because there's really a
    lot of exceptional detail into their work. I had to make it a point to
    slow down and appreciate the effort, but it was worth it. Looking at
    all the stained-glass windows in the Doomslayer's flying citadel
    probably consumed twenty minutes of my life alone, and I don't regret
    a minute of it.

    But the rest? Yeah, it's fun. Mindless, sure. A bit repetitive, okay.
    But it nailed its combat loop - far better than "Doom (2016)" did, at
    least as far as I'm concerned. The guns were beefier, and the addition
    of aerial maneuvering (double-jumps, swings, climbing) added an extra
    dimension (literally!) to the fights. It's hard not to be impressed by
    a game that let's you bounce off a jump pad, do a 180, pop a demon's
    head with a scoped-shot, then slam into the ground to super-punch
    another foe into gratuitous gibs. It's ridiculously frenetic and even
    if it's not my favored style of combat (I like a slower-paced, more
    considered fight), I can't help but be impressed by the style of it
    all.

    "Doom Eternal" will never rank up amongst my favorite FPS games. It's
    never going to be one of those games I have to play over and over
    again. When discussing the genre with others, I'm not sure I'll even
    remember to mention it amongst the hundreds of other titles I could
    talk about. But sure, it's fun. I won't deny that.




    * Generation Zero (new)
    (I posted my impressions on this game five days ago so I won't make
    you re-read them here, even though nobody actually commented on that
    post and don't think I didn't notice and shed a few tears at all that
    wasted effort. Usenet can be so cruel! So instead, in the name of
    brevity, I offer the following:)

    An obviously-Indie game with some pretty visuals, great atmosphere and
    a solid gameplay loop that suffers from a lot of niggling flaws, not
    least of which is a lack of content. It feels like an early access
    game where the developers are still trying to figure out what works
    and what doesn't before they actually start the hard work of finishing
    up the game.

    (There, are you happy? Now you don't have to read my longer review,
    the one I poured my heart and soul into and that you all ignored, you
    heartless monsters! ;-)

    * Master of Magic (replay)
    (perhaps not a surprise, given recent posts)

    I didn't intend to play this game. It's not my favorite of
    Microprose's strategy titles, being too derivative of its other
    products, and - push come to shove - I'd rather play the originals
    than the mutant-hybrid-combination that is "Master of Magic". It's not
    that it's a bad game - quite the opposite - but I tend to prefer the
    purity of the originals.

    Still, by one means or the other, "Master of Magic" sat there on my
    desktop, patiently waiting in a DOSBox window and before I knew it, I
    was building up my cities, sending out units to explore, and
    researching spells. I'd often described the game as "Civilization"
    crossed with "Master of Magic" but it's probably closer to say it is
    "Heroes of Might and Magic" using the "Civilization" tileset. It
    doesn't feel as feature-complete or polished as either of its
    originators, though. It didn't have the variety of monsters of the
    former, for instance, and its city-building felt shallow compared to
    the Civ-games. I think the spell mechanics were supposed to be the
    final piece to the puzzle, but between the limited mana pool and
    clumsy casting mechanics, I used magic far less than might be expected
    from a game that has it in its title.

    None of which should imply I don't think the game is a solid
    4X-strategy experience; it very much is. It's just not the strongest
    of Microprose's efforts. But it's still head-and-shoulders above most
    of its competitors (even modern ones), which is a pretty good legacy
    for a 28-year old game.



    ---------------------------------------

    Yeah, so, that's it for me. A bit long-winded this time, me? Never.
    Concise and to the point as always. In fact, I remember when

    <another gunshot>

    Uh, right. Um, so...

    What Have You Been Playing... IN SEPTEMBER 2022?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Sat Oct 1 19:32:48 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN SEPTEMBER 2022?

    I don't know where September went but it's a short month...

    I played a little of old C&C remaster but it just sucks so hard or, erm,
    shows its age as far as the game mechanics go. I thought I'd try to make
    it to the GDI commando mission but really it's such a slog. Maybe in
    October?

    I also played a lot of the SHMUP Sky Force on my Android phone. I've
    previously played the later edition, Sky Force R-something, maybe
    Reloaded? It's not really prominent in the game what the R stands
    for. But both of these games are pretty much exactly the right mix of
    SHMUP fun and challenge for me, which is fairly hard, some practice
    needed.

    I also got started on System Shock 2. Modding it took more time than
    installing it but now it's all modded up and ready to go. We'll see how
    it goes, I think it's been at least 15 years since I last played. Trying
    to get hacking early with PSI from the training since PSI is cheap that
    way. Playing on easy for now.

    So, my starter PSI stuff is decent with hacking supporting PSI cyb
    affinity but I have zero technical or weapons skills. So I'll need a
    bunch of cyber modules quickly for hacking and shooting and looks like
    the first deck should provide enough so I can hack the turrets in
    Engineering. Well, at least that starter freeze spray or cryo-whatsit
    puts the pipe hybrids down easily. My inability to dodge their pipe
    attacks is a bit of a bother though. I'll need to practice a little I
    think. And remember to enable the PSI agility thingy I got too.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Anssi Saari on Sat Oct 1 13:32:51 2022
    On Sat, 01 Oct 2022 19:32:48 +0300, Anssi Saari <as@sci.fi> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN SEPTEMBER 2022?

    I don't know where September went but it's a short month...

    A whole 24 hours shorter!

    But, yeah, September always does seem to go by faster than the
    preceding months for some reason. Probably because it's the end of
    summer and you fall into the 'buckle down and get to work' mode after
    the lazy, languorous days of July and August. We* see the shorter days
    of winter bearing down on us and there's this biological imperative
    that makes us think, "oh shit, ain't got much time left until the big
    cold" and that unconsciously affects how we view the world.

    TL,DR: September isn't as much fun as the other months ;-)

    I played a little of old C&C remaster but it just sucks so hard or, erm, >shows its age as far as the game mechanics go. I thought I'd try to make
    it to the GDI commando mission but really it's such a slog. Maybe in
    October?

    It is probably also that - despite a few QOL and graphics improvements
    - Command & Conquer is an old game. Between it's unimpressive AI and
    only a basic understanding of what good RTS map design was, the game
    literally is inferior to modern titles. I mean, don't get me wrong. I
    love C&C and think its influence on modern games can't be
    understated... but there have been almost three decades of development
    that have improved and refined its ideas. And going back to play it
    can be a very rough experience. It's not without its rewards, but
    sometimes you have to ask if those rewards are worth the effort.

    (Plus, our tastes change. What we found fun thirty years ago may not
    match up with what we enjoy today. I used to spend endless hours with high-fidelity flight simulators, but these days I can't be arsed with
    such nitpicky attention to detail and realism anymore. It's not that
    the one is better than the other; I've just changed what I like)

    I also got started on System Shock 2. Modding it took more time than >installing it but now it's all modded up and ready to go. We'll see how
    it goes, I think it's been at least 15 years since I last played.

    I've given up on modding SS2. The game is so old - and its engine was
    behind the curve even when it was new - that the mods don't really
    improve the experience much. Short of a complete makeover, the mods
    tend to be 'lipstick on a pig'; you're still going to be seeing more
    blemish than improvement. So I tend to play the 'vanilla' game; it's
    less effort to get started and the experience isn't much difference
    from the modded version anyway.

    Well, except for changing the weapon degradation rate, because @$%#
    that shit. Seriously, I could do another rant/CRAP poll just about
    weapon degradation. I turn that nonsense right off in System Shock 2
    so I don't gotta bother with it.

    Trying
    to get hacking early with PSI from the training since PSI is cheap that
    way. Playing on easy for now.
    So, my starter PSI stuff is decent with hacking supporting PSI cyb
    affinity but I have zero technical or weapons skills. So I'll need a
    bunch of cyber modules quickly for hacking and shooting and looks like
    the first deck should provide enough so I can hack the turrets in >Engineering. Well, at least that starter freeze spray or cryo-whatsit
    puts the pipe hybrids down easily. My inability to dodge their pipe
    attacks is a bit of a bother though. I'll need to practice a little I
    think. And remember to enable the PSI agility thingy I got too.

    One of the "problems" I have with System Shock 2 is that being overly
    familiar with the game makes it too easy. I know where all the secret
    goodies are hidden, so skill points and ammo and whatnot are rarely in
    short supply. All of which makes the Psi path a lot easier than it
    probably should be, since I can level up my powers a lot faster than
    the developers expected/intended.


    =====================
    * southern hemispherians need not apply

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sat Oct 1 13:41:44 2022
    On 10/1/2022 10:32 AM, Spalls Hurgenson wrote:

    =====================
    * southern hemispherians need not apply

    "Southern Hemispherians"?

    ...

    In September I only played 'My Time at Sandrock' and fired up 'Rise to
    Ruins' some while waiting for updates to Sandrock.

    One of the more entertaining parts of Sandrock is the discussion on
    Steam about "Who is The Big Bad in the game?". The theories get ... imaginative. ;) Someone even suggested, with some reasons, why the
    player is The Big Bad of the game. :D (My theory is that _everyone_ is
    part of a conspiracy, just not all the same conspiracy, and the game
    should end with all of them being exposed leading to basically everyone
    saying to everyone else, "Wait, YOU did that?") :D

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Sat Oct 1 16:13:17 2022
    What Have You Been Playing... IN SEPTEMBER 2022?

    Just Uncharted 2 on the PS5 & a little Dark Souls 2 & Elden Ring co-op sessions. I'm near the end in UC2 and should have just finished it up.
    I've reached the Pursuer in DS2, which ended my previous attempt at this
    game, and feel more confident I can get past him this month. Might have to
    do something drastic to break my ERing addiction, as I default to that
    instead of other games.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to All on Sun Oct 2 01:20:22 2022
    More Skyrim slowly. I did play free weekends:
    Superhot (almost done!) -- awesome!
    SpiderHeck -- pretty, but controls are annoying!
    Civilization VI -- pretty, but tedious grinding. I'd rather play Age of Empires.
    Golf Gang -- not bad, but controls ugh.
    --
    Slammier Caturday on a new month with a 4.5 hrs. outing. Still dang allergies, mosquito bites, and old bodies. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Anssi Saari on Sun Oct 2 01:23:44 2022
    Anssi Saari <as@sci.fi> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN SEPTEMBER 2022?

    I don't know where September went but it's a short month...

    I played a little of old C&C remaster but it just sucks so hard or, erm, shows its age as far as the game mechanics go. I thought I'd try to make
    it to the GDI commando mission but really it's such a slog. Maybe in
    October?

    Heh, yeah it's so primitive but Dune 2 was even worse when I tried to replay it! :(
    --
    Slammier Caturday on a new month with a 4.5 hrs. outing. Still dang allergies, mosquito bites, and old bodies. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ant on Sat Oct 1 23:27:46 2022
    On Sun, 02 Oct 2022 01:23:44 +0000, ant@zimage.comANT (Ant) wrote:

    Anssi Saari <as@sci.fi> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN SEPTEMBER 2022?

    I don't know where September went but it's a short month...

    I played a little of old C&C remaster but it just sucks so hard or, erm,
    shows its age as far as the game mechanics go. I thought I'd try to make
    it to the GDI commando mission but really it's such a slog. Maybe in
    October?

    Heh, yeah it's so primitive but Dune 2 was even worse when I tried to replay it! :(

    Yeah, "Dune 2" is really hard to get into these days. I know various
    updates and remakes have improved things a bit though but the original
    is awful with its need to build concrete slabs before placing
    buildings, its inability move units in groups, and ancient controls
    (no right-click to move is so frustrating!) But even beyond the
    archaic mechanics, the game feel primitive with its level and unit
    design. "Dune 2" was an important step forward in the development of
    the RTS but it's /really/ hard to play if you're a modern gamer. At
    least C&C has fairly modern controls.

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  • From Geeknix@21:1/5 to Spalls Hurgenson on Sun Oct 2 06:00:03 2022
    On 2022-10-01, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    Look Mum, A List!
    ------------------------------
    * Terminator: Resistance - The DLC (new)
    * Transformers: War for Cybertron (replay)
    * Transformers: Fall of Cybertron (replay)
    * Metro Exodus (replay)
    * Doom Eternal (replay)
    * Generation Zero (new)
    * Master of Magic (replay)

    My daughter has been talking about being a pilot when she grows up. So I
    bought Microsoft Flight Simulator X: Steam Edition for a few dollars.

    We have been playing with mouse and keyboard but she showed enough
    interest that I invested in a;

    Thrustmaster t.16000m GCS H.O.T.A.S

    It comes with the joystick and TWCS throttle. Having this setup really
    changes the enjoyment of the game, everything is easier and of course
    more realistic. One disappointment is that I haven't been able to map
    the buttons on the TWCS to the game, it doesn't seem to recognise
    buttons after the 14 on joystick. But the slide throttle works nicely.

    We're working through the tutorials and lessons now. I told her once she
    can fly a Cessna 172 in Realistic mode and can route plan and use GPS.
    I'll consider upgrading to a more modern sim.

    Any recommendation the next sim for a budding pilot?

    Or anything we can do to improve the base game?

    Geeknix


    1. https://www.thrustmaster.com/en-us/products/t-16000m-fcs-hotas/

    --
    Don't be afraid of the deep...
    --[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
    --[ /query geeknix on libera.chat | tilde.chat ]--

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  • From Spalls Hurgenson@21:1/5 to usenet@apple.geeknix135.net on Sun Oct 2 11:32:17 2022
    On Sun, 02 Oct 2022 06:00:03 GMT, Geeknix
    <usenet@apple.geeknix135.net> wrote:

    My daughter has been talking about being a pilot when she grows up. So I >bought Microsoft Flight Simulator X: Steam Edition for a few dollars.

    We have been playing with mouse and keyboard but she showed enough
    interest that I invested in a;
    Thrustmaster t.16000m GCS H.O.T.A.S

    I have the t.16000's older brother - the t.16 - and it's an okay
    stick. It's not my favorite though; there's just too much plastic base
    and extra flanges on the stick that have little functionality other
    than to make the 'stick look "cool". The older Thrustmaster Warthog
    is more my style (although that may have too many sharp metal edges
    for a kid), or maybe the PXN-2119Pro. But for civilian flying, a yoke
    joystick may be better fit, especially if she eventually hopes to
    switch over to real planes.

    We're working through the tutorials and lessons now. I told her once she
    can fly a Cessna 172 in Realistic mode and can route plan and use GPS.
    I'll consider upgrading to a more modern sim.

    Any recommendation the next sim for a budding pilot?

    For civilian flight sims MSFS 2020 is probably the top-of-the-line
    right now, with a really good mix of visual and flying fidelity.
    X-Plane 11 is arguably more realistic but can't match Microsoft's
    offering in scale or graphics (it does have the advantage in not
    needing an always-on data-sucking online connection though).

    For maximim fidelity, you probably need to jump to a dedicated-plane
    sim, and those are for military planes only, like the games in the DCS
    series (like the DCS Warthog. Just starting the plane in that sim can
    take half an hour if you go by the checklist in full fidelity mode).
    Plus, you get to blow stuff up! (when I play, though, it's my own
    plane that bursts into flame more often than not ;-)

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Sun Oct 2 14:50:31 2022
    On Saturday, October 1, 2022 at 9:03:35 AM UTC-7, Spalls Hurgenson wrote:

    * Generation Zero (new)
    (I posted my impressions on this game five days ago so I won't make
    you re-read them here, even though nobody actually commented on that
    post and don't think I didn't notice and shed a few tears at all that
    wasted effort. Usenet can be so cruel! So instead, in the name of
    brevity, I offer the following:)

    I did read it, but nothing grabbed me enough to say anything one way or
    the other.

    * Master of Magic (replay)
    (perhaps not a surprise, given recent posts)

    Ah something I feel passionately about.

    Still, by one means or the other, "Master of Magic" sat there on my
    desktop, patiently waiting in a DOSBox window and before I knew it, I
    was building up my cities, sending out units to explore, and
    researching spells. I'd often described the game as "Civilization"
    crossed with "Master of Magic" but it's probably closer to say it is
    "Heroes of Might and Magic" using the "Civilization" tileset.

    I kept wondering what games you were talking about being combined
    to make it. So Heroes of Might and Magic makes sense. I only played
    one once, and rather enjoyed, I've often meant to go play the rest
    from the beginning, but haven't ever been able to quite push myself
    over that edge. They're really old, and my luck with replaying old
    games I have no nostalgia for hasn't worked out well.

    I can barely see civilization, and maybe a bit of moo. But it's zoomed
    in a lot from civ and moo, I like the more tactical aspect of it much
    better and the visuals too. Civ is a bit too abstracted for me.

    I'd also add in it feels a lot like they took Magic: The Gathering
    for the spells and magic in general, but I wonder as M:tG was
    released only a year earlier, seems like a pretty short development
    cycle. But then of course M:tG ripped off King of the Tabletop,
    a Tom Wham game that appeared in Dragon magazine, and
    who knows where Wham got the ideas for that. So perhaps
    MoM got it from that game too.

    It
    doesn't feel as feature-complete or polished as either of its
    originators, though. It didn't have the variety of monsters of the
    former, for instance, and its city-building felt shallow compared to
    the Civ-games. I think the spell mechanics were supposed to be the
    final piece to the puzzle, but between the limited mana pool and
    clumsy casting mechanics, I used magic far less than might be expected
    from a game that has it in its title.

    I used it quite a lot.

    None of which should imply I don't think the game is a solid
    4X-strategy experience; it very much is. It's just not the strongest
    of Microprose's efforts. But it's still head-and-shoulders above most
    of its competitors (even modern ones), which is a pretty good legacy
    for a 28-year old game.

    I'll just have to agree to disagree, as I find it miles better than the Civ games, better than MoO, and better than any of its imitators.

    What Have You Been Playing... IN SEPTEMBER 2022?

    And here we have the problem again, can I even remember? That's
    why I typically post if something's somewhat interesting when I'm
    still playing it.

    **** Dungeon Robber:
    I retired a cleric as king on advanced, which is the last progress
    to possibly do. So I'm finished. I really thought for some time
    this day would never come. Now I don't know what to do for
    my old school D&D fix. I'd like to find something like this that's
    text only, there's probably some out there, but no luck. It's
    also almost inspired me to try to actually write such a game,
    but last time I started down that path, I didn't get very far.

    *** Titanfall 2 - 3rd person guns/platformer with a bit of Mech
    play. I already posted on this one before. Wall running is
    stupid and puts me off, not enough time in the Mech which is
    the best part. Otherwise a great if rather short game. At
    least it's not a huge time investment, and I'd give it a
    recommendation if you can get it cheap.

    *(****) EDF 5 - 3rd person sci-fi giant monster action / loot game.
    I did play a bit of this, my daughter wanted to play it
    with me, but I wasn't really into it on a replay, or rather picking
    it up where I left off. I mostly just let her play by herself, but
    she got tired of it eventually. While it's a great fun game, it's
    far too grindy at the point I'm at. I could cheat up the armor
    I need to avoid grinding, but really I've completed the game
    on up to hard mode and played every mission multiple times.

    I got the DLCs but it's pretty much more of the same, just
    harder.

    It's a bit hard to get back into with figuring out which of the
    hundreds of weapons are best for each mission. It'd probably
    be more fun if I started over with mods instead of trying to pick up
    where I left off.

    I rated this only 1 star coming back to it again, but for my
    original playthrough it was far far better.

    **** Vampire Survivors: 8-bit bullet hell.
    For a game with the name Vampire in it, it doesn't seem to have any.
    Maybe the bats or big bats could be vampire bats?

    Survivors, well, not really either. The only way to progress is to die
    at the endof the 7.5, 15 or 30 minute missions - which is pretty easy
    at that point as death comes for you. It's apparently possible to not die,
    I managed to hold out another 5 minutes and 55 seconds after
    on one run, but you don't get any progress until you die, or quit.

    Bullet Hell, well no, not that either. There's no bullets until the second mission and if you've the right power, they can't actually get to you.
    I suppose it's a bullet hell for the monsters, since you can be throwing hundreds or thousands of bullets the size of howitzers at the enemies.

    It is really fun if you like progressing to mow down loads of undead and
    other things. There's a lot of semi- meme jokes/references in it like a
    milk factory. For the price of $3 (not on sale) it's given me hours on the penny.

    *** Hades: diablo & rogue-lite with ton of story.
    I surprisingly like this game more for the story than the game-play.
    You play the son of Hades on his quest to get out of the underworld
    and see the light of day. There's a lot of talking in this game, if you
    want to talk. It does end in some rewards too, so even if you just
    like the diablo like play, it's worth it to talk. I mean there's a giant
    pile of talking, an insane amount really. Some of it's a bit funny,
    and some of it just reveals a tiny bit more about your character's
    situation, which even he doesn't seem to have a good idea of why
    people and things are the way they are. It's in small enough
    doses it's not overwhelming to me either, which is unusual for
    most RPGs.

    I've managed to get out once, but there's still so much I need to do,
    and more to learn by getting out again. Unfortunately you need
    resources you get by fighting through the levels of hell to get further
    in some of the dialog, or you can't continue any until the next time you
    go out and die again. But it looks like it's going to be a long slog
    and while the diablo-like play is reasonably fun, it's a bit repetitive
    and random. I get tired of it after a bit. There is a 'god' mode
    built into the game, but I've not tried it yet. It's tempting, though
    I'm not sure how much it would actually help the progress.

    I've managed completely to not spoil myself so far either, which
    is unusual, but I'm starting to feel a bit like I need to, to avoid
    going down dead ends which extend the gameplay, which
    this game really doesn't need.


    - Justisaur

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  • From Ant@21:1/5 to Ant on Sun Oct 2 23:41:35 2022
    Ant <ant@zimage.comant> wrote:
    More Skyrim slowly. I did play free weekends:
    Superhot (almost done!) -- awesome!
    SpiderHeck -- pretty, but controls are annoying!
    Civilization VI -- pretty, but tedious grinding. I'd rather play Age of Empires.
    Golf Gang -- not bad, but controls ugh.

    I completed Superhot's main game. It gave me more features like speedrun
    levels which I care not for.
    --
    Done with short neat Superhot game! Lots of new medias these days. Still dang old allergies, mosquito bites, and bodies. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Mon Oct 3 18:39:42 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    I've given up on modding SS2. The game is so old - and its engine was
    behind the curve even when it was new - that the mods don't really
    improve the experience much. Short of a complete makeover, the mods
    tend to be 'lipstick on a pig'; you're still going to be seeing more
    blemish than improvement.

    I suppose but the engine has been updated to the "New Dark" and it did
    seem like there were so many texture mods it might as well count as a
    total conversion. At least I haven't noticed anything really crude so
    far.

    And the mods actually seem to work, I didn't need to fiddle with them.

    Well, except for changing the weapon degradation rate, because @$%#
    that shit. Seriously, I could do another rant/CRAP poll just about
    weapon degradation. I turn that nonsense right off in System Shock 2
    so I don't gotta bother with it.

    I remember I did that and lowered the respawning quite a lot too but
    haven't bothered this time, not yet anyways. There should be enough
    maintenance tools to get by but it could still get tedious.

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  • From Spalls Hurgenson@21:1/5 to justisaur@gmail.com on Mon Oct 3 11:33:57 2022
    On Sun, 2 Oct 2022 14:50:31 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Saturday, October 1, 2022 at 9:03:35 AM UTC-7, Spalls Hurgenson wrote:

    * Master of Magic (replay)
    Still, by one means or the other, "Master of Magic" sat there on my
    desktop, patiently waiting in a DOSBox window and before I knew it, I
    was building up my cities, sending out units to explore, and
    researching spells. I'd often described the game as "Civilization"
    crossed with "Master of Magic" but it's probably closer to say it is
    "Heroes of Might and Magic" using the "Civilization" tileset.

    I kept wondering what games you were talking about being combined
    to make it. So Heroes of Might and Magic makes sense. I only played
    one once, and rather enjoyed, I've often meant to go play the rest
    from the beginning, but haven't ever been able to quite push myself
    over that edge. They're really old, and my luck with replaying old
    games I have no nostalgia for hasn't worked out well.

    I can barely see civilization, and maybe a bit of moo. But it's zoomed
    in a lot from civ and moo, I like the more tactical aspect of it much
    better and the visuals too. Civ is a bit too abstracted for me.

    And I have a hard time seeing anything else. The main map is nearly
    identical to Civilization 1. (I guess technically MOM /is/ zoomed in -
    it's map is 12x10 tiles while Civ 1 is 11x14 - but the difference is
    pretty minimal when looking at both and I had to physically count the
    tiles to be sure they were different). The city screen is nearly
    identical (you can even reassign workers the same way in both games).
    The way its units move across the map is nearly identical. If tMaster
    of Magic isn't using the exact same engine as was used in
    Civilization, it is a very near clone.

    The MOO comparison is a bit harder, I admit. It's MOM's use of a
    real-time combat arena (just like MOO), some bits of the interface
    (the command buttons at the top of the screen and resource buttons on
    the side, largely), and the fact MOO and MOM were created by the same development teams. The game is far more Civ than MOO, but there are
    hints of the latter.

    The HoMM comparison is easier, especially since "hero"-led armies are
    key to victory and the various races have some unique buildings and
    units. Plus, there's the tactical combat mode too. But there's much
    less manual resource gathering in MoM, and the fact that you can have
    armies without an associated hero gives you a lot more freedom. And
    the general city- and empire-building are a lot more Civ-like
    (especially since, unlike HoMM, in MOM you can build new cities and
    raze existing ones).


    *** Titanfall 2 - 3rd person guns/platformer with a bit of Mech
    play. I already posted on this one before. Wall running is
    stupid and puts me off, not enough time in the Mech which is
    the best part. Otherwise a great if rather short game. At
    least it's not a huge time investment, and I'd give it a
    recommendation if you can get it cheap.

    Yeah, not a great game but not terrible. I didn't mind the parkour but
    I don't find first-person platforming very convincing or accessible;

    (did Titanfall do its parkour in first person or jump to a 3rd person perspective? I can't remember)

    but it wasn't such a significant part of the game as to be annoying. I
    did quite enjoy the bit where you jumped back-n-forth across time -
    for me it was probably the best part of the game - but it wasn't
    really enough to make me a convert. Personally, I found the robot bits
    the least enjoyable, since it was too fast for a "proper" robot-sim,
    and too slow for an action game; a generally unsatisfying experience
    all around. But giant robot games are far and few (and the bit where
    the battlefield was being built around you as you fought was somewhat
    novel) so not a complete loss.


    *** Hades: diablo & rogue-lite with ton of story.
    Hades has gotten a lot of good press and every now and then I consider
    giving it a try... except it's made by Supergiant Games, and their
    previous titles - Bastion and Transitor - never really clicked for me
    and it makes me think Hades won't either. They're just too
    combat-focusd for my liking. Hades is also fairly repetitive if you
    want to see the full story, and I've little interest in any games that
    want me to tread and retread the same levels over and over. It looks
    like a solid title with good mechanics... just not one I've much
    interest in playing.

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Oct 3 10:51:51 2022
    On Monday, October 3, 2022 at 8:34:07 AM UTC-7, Spalls Hurgenson wrote:
    On Sun, 2 Oct 2022 14:50:31 -0700 (PDT), Justisaur
    <just...@gmail.com> wrote:

    On Saturday, October 1, 2022 at 9:03:35 AM UTC-7, Spalls Hurgenson wrote:

    *** Hades: diablo & rogue-lite with ton of story.

    Hades has gotten a lot of good press and every now and then I consider
    giving it a try... except it's made by Supergiant Games, and their
    previous titles - Bastion and Transitor - never really clicked for me
    and it makes me think Hades won't either. They're just too
    combat-focusd for my liking. Hades is also fairly repetitive if you
    want to see the full story, and I've little interest in any games that
    want me to tread and retread the same levels over and over. It looks
    like a solid title with good mechanics... just not one I've much
    interest in playing.

    Bastion and Transistor didn't really grab me much either, less than an
    hour played on both by Steam time, and I'm up to 89 hours on Hades.
    The usual couple days leaving it on overnight or something
    probably inflates that quite a bit, I'd guess around half, so near
    45 hours really. It does have save points, but I'm not really sure
    what they are, it tells you approximately how long ago the game was
    saved when you go to quit, which does make me wonder if they can be
    abused by quitting out if you've taken a lot of damage in a room. A run typically takes me about an hour, which is tends to be a bit long if I
    want to get just a bit more in.

    I like it, but I don't love it, which is why I'm not giving it a full recommendation
    but between god mode option built in for those who don't like too much challenge, and a lot of story/dialog in small enough doses it may appeal to people who aren't into your typical diablo/rogue-lite, or heavy dialog games. All that dialog doesn't usually appeal to me, though I may just be thinking of all the logs or notes or books left all over in some RPGs like in the Elder Scrolls, or interminably long cut scenes with cringy voice acting - last of which I remember from Monster Hunter. All the dialog is voice acted, and rather well for the most part. You can read and/or skip the 2 or 3 lines
    each person says, and your reply, and backtalk etc. as well if you want
    too, but I've never got to that point so far .

    I think it's worth trying if you want to try something a little different, and with the overwhelmingly positive scores, it's likely anyone will at least
    put it on the positive side (if not something to rave about.) It's worth the small risk of the money when on sale for sure, and probably worth it at
    the full $25 price.

    Oh I did forget to mention the 'art'. It does look slightly cartoony in some way, but mostly far less so than WoW and other ones that offend my sensibilities, it's got something to it that appeals.

    The combat can be a bit frenetic, and ofttimes I'm resorting to just button mashing, which often works well, but there are other strategies you can
    employ with different weapons and powerups.

    - Justisaur

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  • From Mike S.@21:1/5 to Anssi Saari on Mon Oct 3 13:58:00 2022
    On Mon, 03 Oct 2022 18:39:42 +0300, Anssi Saari <as@sci.fi> wrote:

    I remember I did that and lowered the respawning quite a lot too but
    haven't bothered this time, not yet anyways. There should be enough >maintenance tools to get by but it could still get tedious.

    I always had enough maintenance tools but I would not fault someone
    for turning off the whole degradation mechanic.

    --- SoupGate-Win32 v1.05
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  • From Ross Ridge@21:1/5 to justisaur@gmail.com on Tue Oct 4 01:19:02 2022
    Justisaur <justisaur@gmail.com> wrote:
    I kept wondering what games you were talking about being combined
    to make it. So Heroes of Might and Magic makes sense. I only played
    one once, and rather enjoyed, I've often meant to go play the rest
    from the beginning, but haven't ever been able to quite push myself
    over that edge. They're really old, and my luck with replaying old
    games I have no nostalgia for hasn't worked out well.

    Heroes of Might and Magic III has an almost permanent precence on GOG's
    best selling games list, so it's probably attracting a significant number players who never played it back when it was new. The previous two games
    in the series use basically the same engine and play pretty much the same,
    so I assume would be also relatively accessible to new players these days.

    On the other hand, these games only have a passing resemblance Master
    of Magic, and I wouldn't recommend playing them for that reason.

    I can barely see civilization, and maybe a bit of moo. But it's zoomed
    in a lot from civ and moo, I like the more tactical aspect of it much
    better and the visuals too. Civ is a bit too abstracted for me.

    Yah, I agree with Spalls here, Master of Magic borrows a lot from Civilization, so much so that if I didn't know better I'd say they used
    a lot of the same code.

    I'd also add in it feels a lot like they took Magic: The Gathering
    for the spells and magic in general, but I wonder as M:tG was
    released only a year earlier, seems like a pretty short development
    cycle.

    There's no doubt in my mind that Master of Magic borrowed a lot from
    Magic: The Gathering as well. The five coloured realms of MoM match the
    five colours of mana in M:tG exactly, for example. Development cycles
    were a lot shorter back then than they are now. Master of Orion was
    released 12 months before Mater of Magic, meaning most of the development
    would have had to happen during that time. They might not have started
    working on the game intending to borrow from M:tG, but it certainly had
    a big influence.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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  • From rms@21:1/5 to All on Tue Oct 4 06:57:51 2022
    * Terminator: Resistance - The DLC (new)
    I did enjoy the base game, and when this dlc drops in price more I'd like
    to play it, some fun comfort food

    * Metro Exodus (replay)
    I so want to like this game.
    For me a good amount of the enjoyment came from recognizing characters
    from the book series. And you mention politics -- that is in fact a large component of this series (you'll recall the Nazi/Communist battles from I
    think the first game?) both in the books and the games, and the third book spends much time agonizing over keeping the population isolated and 'safe'
    in the tunnels vs opening up and exploring the world outside. Indeed the isolation vs freedom conflict is a clear metaphor for modern russia

    * Doom Eternal (replay)
    I'm just impressed you made it through this game. I tried and failed,
    the quick button presses needed confused me. More time practicing the mechanics is needed I guess.

    rms

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  • From Spalls Hurgenson@21:1/5 to All on Tue Oct 4 15:49:00 2022
    On Tue, 4 Oct 2022 06:57:51 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    * Terminator: Resistance - The DLC (new)
    I did enjoy the base game, and when this dlc drops in price more I'd like
    to play it, some fun comfort food

    The game definitely fits into that category. And I think the DLC was
    well worth the price, although it's not something I'd rush out to get
    (even though I sort of did). The DLC is notably more linear and
    scripted though, so if you prefer the larger, non-directed aspects of
    the base game, the hand-holding in the DLC might be a downside. I
    preferred the DLC because those changes made for a better paced
    narrative experience, but that's not to everybody's taste.

    * Metro Exodus (replay)
    I so want to like this game.
    For me a good amount of the enjoyment came from recognizing characters
    from the book series. And you mention politics -- that is in fact a large >component of this series (you'll recall the Nazi/Communist battles from I >think the first game?) both in the books and the games, and the third book >spends much time agonizing over keeping the population isolated and 'safe'
    in the tunnels vs opening up and exploring the world outside. Indeed the >isolation vs freedom conflict is a clear metaphor for modern russia

    That all may be true, but the wood characters weakened all of that by
    making me not care about any of them. They - and the world - felt
    plasticine; even taking into consideration it was a story about post-apocalyptic refugees in a world filled with cannibals and
    monsters, the whole thing felt unrealistic. The uninteresting gameplay
    only pushed me away faster.

    I've played the game (and DLC) to completion in the past (and many of
    my complaints the first time were echoed this time again), so I got
    the full story originally. But the effort to reach the end of the game
    just didn't seem worth it on my most recent playthrough.

    * Doom Eternal (replay)
    I'm just impressed you made it through this game. I tried and failed,
    the quick button presses needed confused me. More time practicing the >mechanics is needed I guess.

    Honestly, I didn't find the speed of the game that much of an issue.
    Of course, I wasn't playing on the most masochistic difficulty levels
    (I used whatever the default was), so perhaps that made it easier for
    me. The biggest problem was keeping the guns filled with ammo, which
    required engaging with the "push-forward" combat mechanic; you can't
    rely on scrounging but have to constantly get 'in the face' of the
    monsters, which really isn't something I enjoy. I much prefer sniping
    from a distance, but that's not an option in this game, both due to
    the map design and the limited ammo pool.

    So I forced myself into the fray, and even if I didn't myself like the implementation, still I couldn't help but admire how it all came
    together. Run forward, shoot monster in face with shotgun, jump to the
    side, shoot other monster, dash back, do a glory kill, make a
    half-circle sweep to vacuum up the pinata'd health and armor... it was
    an elegant dance.

    But - like I said - I got a lot more enjoyment from the stuff the game
    almost encouraged you to ignore; it's detailed map design and silly
    story and characters. Considering how much talk - from the developers
    and others - was made about its mechanics, the amount of work they put
    into the fluff was ridiculous, but it's also the bit I appreciated
    most.

    --- SoupGate-Win32 v1.05
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