• Generation Zero - impressions

    From Spalls Hurgenson@21:1/5 to All on Mon Sep 26 19:05:44 2022
    "Generation Zero" is everything I love and hate about Indie games*,
    all wrapped up in one convenient package.

    It's core gameplay is fantastic. Dropped into a huge open world,
    you're free to explore in any direction (well, unless you chose to go
    to one of the numerous islands, since your character can't swim and
    there aren't any usable boats). While on the face of things, this is a first-person shooter, it's more accurately a first-person stealth
    game. You will be forever outclassed by your opponents - hordes of
    killer robots - who usually outgun and always outnumber you. Sneaking
    is mandatory if you want to survive.

    And the game does sneaking quite well. The AI is respectable; it has a
    bit of an issue with pathfinding (it sometimes gets stuck on terrain
    or buildings) but it also flanks and dodges enough so as never to be
    completely predictable. (The AI is a bit cheaty in that it can
    sometimes shoot you through terrain and buildings, but given it wasn't
    too hard to outmaneuver the monsters, I considered this an acceptable tradeoff). One-on-one, you can probably take out most of the low- and
    mid-tier enemies without issue, but they're quick to call in
    reinforcements, and even when they don't, it's often the case that
    you'll expend more resources - bullets, health packs, explosives -
    than you'll gain in return. So the better strategy is to belly-crawl
    your way through the well-detailed towns and farmlands, only engaging
    when forced to or when you know the tactical advantage is on your side
    (just make sure you plan your exit strategy first!).

    There's a palpable feeling of dread when traversing the world. Enemy
    density is lower, on average, than in other open-world action games,
    but the encounters feel more random thanks to the extended 'wander'
    range and long-range detection of the AI. You automatically stick to
    the woods and thickets, and crossing any open field feels like a
    life-and-death decision because - even when you don't see any enemies
    - you know they're probably around somewhere. Maybe. Most times you
    cross without incident, but there's always the errant chance of being
    spotted and drawn into a prolonged - and resource-expensive -
    firefight. This uncertainty makes the game; in many games, you are the
    apex predator chasing after loot-dropping monsters. In "Generation
    Zero", you feel like prey.

    There are secondary mechanics too; looting is an essential part of the
    game. Most of your needs will be filled by scouring the homes and
    shops for necessary resupply (the excessive number of bullets and guns available builds off Sweden's concept of mobilizing its citizens
    against any attackers so it's not /completely/ unrealistic). There's
    some limited crafting and base-building too; none of it is too
    involved and - while it may make the game a bit more difficult - you
    can safely ignore both aspects if you've no interest in them.

    The visuals are great. "Generation Zero" utilizes the Avalanche
    engine, used in the "Just Cause", "Mad Max" and "TheHunter: Call of
    the Wild" and - while it's not top-end graphics, it's still very
    impressive to look at. The topography feels a lot more realistic than
    in other, similar games (I'm looking at you, "Far Cry" series!),
    although there is a lack of any stunning set-pieces. The robot
    animations are top-notch, and the ground clutter - the buildings and
    fences and cars - are all top-notch. Kudos also to the sound-design,
    especially with regards to the alien-sounding honks and beeps of the
    robots, which give you the idea that they are somehow communicating
    but you're never quite sure what they're saying.

    But while this all sounds great, the game suffers from a number of
    significant flaws as well. Most obvious - but not most critical - is
    the game's technical stability. This game has some serious bugs, and
    anything from crashes to desktops, to quests not completing, to
    important items not appearing on the map are all common. It took me
    three restarts before I could get past the third quest marker because
    an item I needed to progress simply did not spawn. Past that point, I
    mostly worried about the random crashes that dumped me out of the game
    but those were more annoying than serious and usually the worst that
    happened is that I had to restart from the nearest safe-house.

    Worse were fundamental problems with the gameplay and story. The first
    quarter of the game is amazingly intense, as you slowly work your way
    up from a gormless, unarmed victim into a killing machine carrying a
    half-dozen weapons and a bunch of hard-learned strategies for
    survival. In short order, you encounter a couple of fellow survivors,
    and learn the basics of the setting and gameplay. You encounter a
    range of monsters from the weakest 'ticks' to the massive 'tanks'. You
    discover the over-arching goal to visit all the hidden military bases.
    It all sets itself up as a massive, involved quest. And then...
    nothing.

    Well, nothing new. Those two survivors you met go strangely silent.
    There are no other living NPCs in the game. The story never gets more
    involved. By the quarter-game mark, you've encountered all the enemies
    the game has to offer, and - except for a few experimental variations
    - have probably used all the guns and gear. I spent fifty hours on
    "Generation Zero" and by hour ten I'd seen everything the game had to
    offer. (That's not quite true. Around hour 35 I discovered a new type
    of building I could explore and the lack of variety up to that point
    made that encounter a lot more exciting than it should have been).

    There are other problems too. A lot of the game goes either
    unexplained or requires a tedious amount of searching to find the
    necessary clues (which are delivered, of course, in audio-log form).
    It's quite possible to 'kill' the end-boss without understanding who
    he is or how he came into being unless you search all the buildings,
    making an already unexciting climax all the less involving. Concepts
    like base-building are never fully explained, nor are concepts like
    what advantages of higher-quality weapons offer over lower-quality
    guns (they look less rusty? I finished the game and I still don't
    know). Inventory space is stupidly limited (even after upgraded
    multiple times) and the interface is often quite fiddly. The AI, as
    mentioned, has pathfinding issues and can shoot through the terrain.
    Crafting requires that you find schematics that are stupidly difficult
    to locate (I went through about half the game before I found my second schematic, and the only reason I found the first one was because the
    game literally gave it to me). The larger robots are annoyingly
    robust, which plays into their feeling of threat, but there's never a
    point where you are allowed to bust out and take them down with
    impunity. The higher-level "rival" enemies (another aspect of the game
    never fully explained or explored) are even worse, with some of them
    happily absorbing 50+ missiles before going down.

    And that's the crux of the issue. "Generation Zero" is gorgeous,
    atmospheric and has a solid gameplay loop of stealth, scrounging and fighting... but it's surrounded by a plethora of problems that show a disturbing lack of polish. Moment-to-moment, the game is incredibly
    fun and engaging, but it also lacks variety, pacing, stability and
    direction. The developers obviously are skilled artists and level
    designers, but the team desperately needs an equally skilled producer
    who can bring it all together in a satisfying whole. The game feels
    like it's an Early Access product, where the core concepts are still
    being worked on before more content is added, but this is the final
    product, and - judging by the long list of issues other players have
    brought up already - its unlikely any of these problems will be fixed
    (the developers seem more interested in pumping out DLC). I really
    want to love this game - there are parts of it I /do/ love - but
    despite all its best parts it's really hard to want to keep playing it
    - much less recommend to others.




    ===========================
    * Its arguable whether Systemic Reaction - the developers - qualify as "Indies", since they aren't the typical "solo garage developers" many
    think of when the term is used. But they're not backed by a larger
    publisher, and the team isn't that big so they perhaps qualify.
    Nonetheless, the problems in their game are indicative of many of the
    issues I have with Indie titles in general, and thus - whether
    "Generation Zero" qualifies as an Indie game itself - I use it as an
    example of the genre.

    --- SoupGate-Win32 v1.05
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