• Re: Rant: I hate limited inventories

    From rms@21:1/5 to All on Sun Sep 25 20:48:55 2022
    Then you have to struggle to either
    re-arrange your current gear, Tetris-like, for it to fit,

    This was such an integral, almost iconic, feature of Resident Evil games
    I can't imagine it disappearing from them, but in other games I find it
    forces me to try the different weapons provided, or other games will
    eventually include a breakdown or sell feature as an upgrade. Dark Souls
    games use a variation on the inventory with limited 'equip' slots but
    infinite inventory.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Sun Sep 25 22:19:11 2022
    <rant mode engaged>

    Is there anything more annoying in video games? You find that nifty
    piece of loot after an epic battle, go over to pick it up, and can't
    because your inventory is full. Then you have to struggle to either
    re-arrange your current gear, Tetris-like, for it to fit, or decide
    what vital equipment to sacrifice in order to claim your newest
    treasure.

    I get the /ideas/ behind inventory limits. It adds realism to the
    game. It's a bit of extra resource management. It encourages more experimentation with existing gear and discourages hoarding. Limitless inventories almost always make a game less challenging. But I don't
    care. They're fucking annoying and I've never found the one game
    'better' than another because the former had limited inventory space
    and the latter didn't. Quite the opposite, in fact.

    It's why I had more fun with Titans Quest than Diablo; the former let
    me have more loot. It's why I still regard Ultima 5 as one of the
    greatest CRPGs (although I always wondered how my party of five
    managed to carry 99 of every item; was a troop of mules shadowing them
    into the dungeons?). It's why - if it's an option - I'll happily cheat
    or mod a game to remove (or at least reduce) inventory limits (Skyrim
    would be far less fun if I couldn't vacuum up every item in the
    dungeon). If I just killed a 10,000 hit-point dragon, I'll be damned
    if some /developer/ is going to prevent me from claiming every bit of
    treasure.

    So while I get some people might like the things, I'm not one of 'em.
    I'd be happier if I never played another game that featured that
    concept ever again.


    </rant>

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Mon Sep 26 07:08:54 2022
    On Sun, 25 Sep 2022 22:19:11 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    <rant mode engaged>

    Is there anything more annoying in video games?

    No, there isn't. Not if loot focused RPGs are a genre you like and
    prefer.

    I hate playing Tetris with my inventory. I always look for mods that
    add more inventory. I did it in Diablo 2. I did it in Torchlight 1 and
    2. I did it in Baldur's Gate 1 and 2. I purchased more inventory
    space in City of Heroes and in Lord of the Rings Online.

    I've heard all the excuses. I don't care about realism. I don't care
    if it discourages hoarding. I don't care if it encourages thinking
    about your loot more. I do not fucking care. I have been managing my
    inventory my entire gaming life and I am sick of it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Mike S. on Mon Sep 26 08:14:36 2022
    On Monday, September 26, 2022 at 4:08:57 AM UTC-7, Mike S. wrote:
    On Sun, 25 Sep 2022 22:19:11 -0400, Spalls Hurgenson
    <spallsh...@gmail.com> wrote:


    <rant mode engaged>

    Is there anything more annoying in video games?
    No, there isn't. Not if loot focused RPGs are a genre you like and
    prefer.

    I hate playing Tetris with my inventory. I always look for mods that
    add more inventory. I did it in Diablo 2. I did it in Torchlight 1 and
    2. I did it in Baldur's Gate 1 and 2. I purchased more inventory
    space in City of Heroes and in Lord of the Rings Online.

    I've heard all the excuses. I don't care about realism. I don't care
    if it discourages hoarding. I don't care if it encourages thinking
    about your loot more. I do not fucking care. I have been managing my inventory my entire gaming life and I am sick of it.

    Thirded. Inventory mods were a must in any Bethesda game to me.

    The only game I can think of where I thought it was good was
    Dungeon Robber, as the goal is to get out of the dungeon with as
    much sellable treasure as possible, and the more you take with
    you the less you can carry, but there's even a way around that if
    you can get/take a henchman as any safe spot you can just send
    them on a quick trip to sell stuff. Plus there's no limit I found of
    any type of item, got a bludgeon you can carry hundreds around.

    I feel much the same way about crafting in general, it's adds
    annoying collections and inventory management. I don't want
    to go around picking flowers, I want to kill stuff. I found it
    particularly annoying in City of Heroes when they added it, even
    the slot upgrade stuff never felt right to me.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Mon Sep 26 15:22:26 2022
    On Mon, 26 Sep 2022 07:08:54 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Sun, 25 Sep 2022 22:19:11 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    <rant mode engaged>
    Is there anything more annoying in video games?

    I've heard all the excuses. I don't care about realism. I don't care
    if it discourages hoarding. I don't care if it encourages thinking
    about your loot more. I do not fucking care. I have been managing my >inventory my entire gaming life and I am sick of it.

    (I think I struck a nerve ;-)

    Preach on, Brother* MikeS! Hallelujah! Let the words flow from your
    lips to the ears of the unbelievers! ;-)

    One of the worst parts of inventory management is how they inevitably
    become tedious busy-work that keeps you from enjoying the rest of the
    game. Nothing kills a game's pacing like having to spend five or ten
    minutes rearranging your gear between fights just so you can make room
    for that +5 armor you want but can't actually use until you level up.

    And it is not as if the inventory game ever gets more involved or
    challenging as the game progresses; it's always the same boring chore
    from start of the game to end. Sure, you sometimes get a few more
    blocks in your inventory block (or 50 units more carry weight), but
    that only delays how long between inventory shuffles, not how the
    shuffle itself plays out.

    (I can think of only one exception to the above and - perhaps
    unsurprisingly - it was the brainchild of Hideo Kojima. In "Death
    Stranding", manipulating what and how much you can carry is an
    essential part of the game, and as you gain new equipment and gain a
    better understanding of the balance mechanics, you can carry unwieldy
    amounts of gear. I don't actually think this makes the game any more
    fun, but at least it's a change from the 'three more squares in
    inventory block' that's become the default for too many games).

    That publishers actually sell increased inventory space is telling;
    "We know this part of the game isn't fun," they're saying. "Give us
    more money and we'll let you bypass it."





    ==========================
    * Or Sister, because who am I to say? We here at the Church of Hating
    Video Game Inventory Systems accept any and all regardless of color,
    creed or gender, and expend our spite only on pointless video-game
    inventories! Love thy neighbor, hate the inventory block ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue Sep 27 10:54:00 2022
    On 26/09/2022 03:19, Spalls Hurgenson wrote:

    <rant mode engaged>

    Is there anything more annoying in video games? You find that nifty
    piece of loot after an epic battle, go over to pick it up, and can't
    because your inventory is full. Then you have to struggle to either re-arrange your current gear, Tetris-like, for it to fit, or decide
    what vital equipment to sacrifice in order to claim your newest
    treasure.

    I get the /ideas/ behind inventory limits. It adds realism to the
    game. It's a bit of extra resource management. It encourages more experimentation with existing gear and discourages hoarding. Limitless inventories almost always make a game less challenging. But I don't
    care. They're fucking annoying and I've never found the one game
    'better' than another because the former had limited inventory space
    and the latter didn't. Quite the opposite, in fact.

    It's why I had more fun with Titans Quest than Diablo; the former let
    me have more loot. It's why I still regard Ultima 5 as one of the
    greatest CRPGs (although I always wondered how my party of five
    managed to carry 99 of every item; was a troop of mules shadowing them
    into the dungeons?). It's why - if it's an option - I'll happily cheat
    or mod a game to remove (or at least reduce) inventory limits (Skyrim
    would be far less fun if I couldn't vacuum up every item in the
    dungeon). If I just killed a 10,000 hit-point dragon, I'll be damned
    if some /developer/ is going to prevent me from claiming every bit of treasure.

    So while I get some people might like the things, I'm not one of 'em.
    I'd be happier if I never played another game that featured that
    concept ever again.


    Not exactly my favourite part of a game and my real problem in the
    context of CRPG's is you just get too much moot that has the sole
    purpose of being things you can sell. I really don't want to have to
    worry about picking up the armour and weapons from a group of kobolds.
    Just give me the money instead. Even with games based around loot I find
    it can be a bit overwhelming seeing what you've got and what's worth
    using and what should just be sold. Torchlight II had the interesting
    idea of you had a companion that you could just load up with stuff and
    tell it to go away and sell it.

    Something that I think is a real positive in TT Call of Cthulhu is it
    pretty much got rid of both inventory management and even money. So yes
    if you go and investigate a house in the dark it's assumed you will have
    a torch with you.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to JAB on Tue Sep 27 07:38:59 2022
    On Tuesday, September 27, 2022 at 2:54:02 AM UTC-7, JAB wrote:
    On 26/09/2022 03:19, Spalls Hurgenson wrote:

    <rant mode engaged>

    Is there anything more annoying in video games? You find that nifty
    piece of loot after an epic battle, go over to pick it up, and can't because your inventory is full. Then you have to struggle to either re-arrange your current gear, Tetris-like, for it to fit, or decide
    what vital equipment to sacrifice in order to claim your newest
    treasure.

    I get the /ideas/ behind inventory limits. It adds realism to the
    game. It's a bit of extra resource management. It encourages more experimentation with existing gear and discourages hoarding. Limitless inventories almost always make a game less challenging. But I don't
    care. They're fucking annoying and I've never found the one game
    'better' than another because the former had limited inventory space
    and the latter didn't. Quite the opposite, in fact.

    It's why I had more fun with Titans Quest than Diablo; the former let
    me have more loot. It's why I still regard Ultima 5 as one of the
    greatest CRPGs (although I always wondered how my party of five
    managed to carry 99 of every item; was a troop of mules shadowing them
    into the dungeons?). It's why - if it's an option - I'll happily cheat
    or mod a game to remove (or at least reduce) inventory limits (Skyrim
    would be far less fun if I couldn't vacuum up every item in the
    dungeon). If I just killed a 10,000 hit-point dragon, I'll be damned
    if some /developer/ is going to prevent me from claiming every bit of treasure.

    So while I get some people might like the things, I'm not one of 'em.
    I'd be happier if I never played another game that featured that
    concept ever again.

    Not exactly my favourite part of a game and my real problem in the
    context of CRPG's is you just get too much moot that has the sole
    purpose of being things you can sell. I really don't want to have to
    worry about picking up the armour and weapons from a group of kobolds.
    Just give me the money instead. Even with games based around loot I find
    it can be a bit overwhelming seeing what you've got and what's worth
    using and what should just be sold. Torchlight II had the interesting
    idea of you had a companion that you could just load up with stuff and
    tell it to go away and sell it.

    Something that I think is a real positive in TT Call of Cthulhu is it
    pretty much got rid of both inventory management and even money. So yes
    if you go and investigate a house in the dark it's assumed you will have
    a torch with you.

    Even in TT D&D encumbrance is often hand-waved, and mostly done
    so in the latest edition by default.

    - Justisaur.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to justisaur@gmail.com on Tue Sep 27 12:01:19 2022
    On Tue, 27 Sep 2022 07:38:59 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Tuesday, September 27, 2022 at 2:54:02 AM UTC-7, JAB wrote:

    Something that I think is a real positive in TT Call of Cthulhu is it
    pretty much got rid of both inventory management and even money. So yes
    if you go and investigate a house in the dark it's assumed you will have
    a torch with you.

    Even in TT D&D encumbrance is often hand-waved, and mostly done
    so in the latest edition by default.


    Yeah, I've never been a stickler for encumbrance rules, so long as the
    players don't go too overboard with it (plus, mules are a thing in my
    campaigns ;-). And even from the start, D&D had it's own 'anti-grind'
    features to alleviate encumbrance limitations in the form of bags of
    holding.

    In some respects, encumbrance limitations were an attempt to control
    how fast PCs levelled up, since most XP in early versions of the game
    was gained based on how much cash you accumulated (generally with 1 gp
    rescued from the dungeon becoming 1 XP earned at the end of the
    adventure). So if players could vacuum up all the loot in a dungeon
    without limitation, they could jump multiple levels on a single
    expedition. Encumbrance kept this from happening.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Tue Sep 27 11:54:07 2022
    On Tue, 27 Sep 2022 10:54:00 +0100, JAB <noway@nochance.com> wrote:

    Not exactly my favourite part of a game and my real problem in the
    context of CRPG's is you just get too much moot that has the sole
    purpose of being things you can sell. I really don't want to have to
    worry about picking up the armour and weapons from a group of kobolds.
    Just give me the money instead.

    "The Bards Tale" (the 'snarky' 2004 reboot) did just that. Monsters
    would drop all the usual loot - weapons, ropes, gems, whatever - but
    as soon as you picked it up, it transformed magically into the cash
    equivalent. It did this very tongue-in-cheek, since it's self-aware
    protagonist knew the only purpose of those items was to fund the
    purchase of more powerful weapons/spells/skills, so why not just skip
    the middlemen?

    But - while I'm not saying lugging around 10000 items to a merchant to
    manually sell would have made the game more fun - it did make an
    already shallow game feel even more shallow. Because 99% of the loot
    was automatically-transformed-to-money vendor-trash, it greatly
    limited the variety of weapons and items that could be used to a mere
    handful, and cut out a lot of interactions with NPCs.

    Of course, the biggest problem in these games is that so many of these
    items are useless except as resellables. I mean, why /can't/ I use
    that rope ladder I found in-game for anything but trading it away for
    2 gold pieces (and why the hell is a rope ladder worth that much gold
    anyway? ;-). It's why I love tabletop games so much; even the humble
    metal spoon can be a useful tool in the hands of a skilled adventurer,
    but in a video game it's just a useless sprite.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ryan@21:1/5 to Spalls Hurgenson on Tue Sep 27 12:07:37 2022
    On Tuesday, September 27, 2022 at 12:01:29 PM UTC-4, Spalls Hurgenson wrote:
    On Tue, 27 Sep 2022 07:38:59 -0700 (PDT), Justisaur
    <just...@gmail.com> wrote:

    On Tuesday, September 27, 2022 at 2:54:02 AM UTC-7, JAB wrote:

    Something that I think is a real positive in TT Call of Cthulhu is it
    pretty much got rid of both inventory management and even money. So yes
    if you go and investigate a house in the dark it's assumed you will have >> a torch with you.

    Even in TT D&D encumbrance is often hand-waved, and mostly done
    so in the latest edition by default.
    Yeah, I've never been a stickler for encumbrance rules, so long as the players don't go too overboard with it (plus, mules are a thing in my campaigns ;-). And even from the start, D&D had it's own 'anti-grind' features to alleviate encumbrance limitations in the form of bags of
    holding.

    In some respects, encumbrance limitations were an attempt to control
    how fast PCs levelled up, since most XP in early versions of the game
    was gained based on how much cash you accumulated (generally with 1 gp rescued from the dungeon becoming 1 XP earned at the end of the
    adventure). So if players could vacuum up all the loot in a dungeon
    without limitation, they could jump multiple levels on a single
    expedition. Encumbrance kept this from happening.
    Test

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Tue Sep 27 18:07:56 2022
    On Sun, 25 Sep 2022 22:19:11 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    <rant mode engaged>

    Is there anything more annoying in video games? You find that nifty
    piece of loot after an epic battle, go over to pick it up, and can't
    because your inventory is full. Then you have to struggle to either >re-arrange your current gear, Tetris-like, for it to fit, or decide
    what vital equipment to sacrifice in order to claim your newest
    treasure.

    I get the /ideas/ behind inventory limits. It adds realism to the
    game. It's a bit of extra resource management. It encourages more >experimentation with existing gear and discourages hoarding. Limitless >inventories almost always make a game less challenging. But I don't
    care. They're fucking annoying and I've never found the one game
    'better' than another because the former had limited inventory space
    and the latter didn't. Quite the opposite, in fact.

    It's why I had more fun with Titans Quest than Diablo; the former let
    me have more loot. It's why I still regard Ultima 5 as one of the
    greatest CRPGs (although I always wondered how my party of five
    managed to carry 99 of every item; was a troop of mules shadowing them
    into the dungeons?). It's why - if it's an option - I'll happily cheat
    or mod a game to remove (or at least reduce) inventory limits (Skyrim
    would be far less fun if I couldn't vacuum up every item in the
    dungeon). If I just killed a 10,000 hit-point dragon, I'll be damned
    if some /developer/ is going to prevent me from claiming every bit of >treasure.

    So while I get some people might like the things, I'm not one of 'em.
    I'd be happier if I never played another game that featured that
    concept ever again.


    </rant>

    Grrr. Paying valuable cyber modules for "Pack-rat" in System Shock 2.
    Grrr.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Tue Sep 27 19:48:36 2022
    On Tue, 27 Sep 2022 12:07:37 -0700 (PDT), Ryan <jrthomf@gmail.com>
    wrote:


    Test

    Well, if you insist:


    1. Which of the following creates a flapping sound near the front
    of the engine?
    a. Timing belt tension too tight
    b. Drive belt too tight
    c. Drive belt too loose
    d. Timing belt tension too loose

    2. An engine noise sounds like a knock at the side of the engine
    that is louder when the engine is cold and goes away or is reduced
    when the engine reaches operating temperature. Which of the following
    is the MOST likely cause?
    a. Cam bearing
    b. Main bearing
    c. Piston slap
    d. Wrist pin

    3. This question is not like the others. It has the word EXCEPT.
    For this question, look for the choice that could NOT cause the
    described situation. Read the entire question carefully before
    choosing your answer.
    All of the following are reasons why you must disable the fuel
    injection system and ignition system when conducting an engine
    compression test, EXCEPT:
    a. Prevents damage to the ignition system during the test
    b. Prevents fuel injection into the cylinders
    c. Prevents a shop engine fire
    d. Prevents inaccurate readings

    4. A power balance test is being performed on an engine.
    Technician A says to note the engine RPM before and during the test
    for each cylinder. Technician B says to record the RPM drop for each
    cylinder. Who is right? a. A only
    b. B only
    c. Both A and B
    d. Neither A not B

    5. Technician A says the closed coil end of a valve spring should
    go against the cylinder head. Technician B says all valve springs use
    shims to control free spring height. Who is right?
    a. A only
    b. B only
    c. Both A and B
    d. Neither A nor B


    6. This question is not like the others. It has the word EXCEPT.
    For this question, look for the choice that could NOT fit the
    described situation. Read the entire question carefully before
    choosing your answer.
    All of the following statements are correct when adjusting valve lash
    on engines with overhead camshaft cylinder heads, EXCEPT:
    a. Shims may be used to make adjustments.
    b. Clearance is measured between the camshaft and follower or rocker
    on most engines.
    c. The follower or rocker must be on the base circle of the camshaft
    when measuring.
    d. The engine must be cold for all engine manufacturers


    7. The surface of the cylinder head has just been machined. What
    will have to be done to the valve train?
    a. Lengthening the push rods
    b. Increasing valve spring tension
    c. Grinding the valve stems
    d. Shim the head

    8. A technician hears a knock or thumping at the side of the
    engine block that is louder when the engine is hot and goes away when
    the affected cylinder is shorted out. Which of the following could be
    the cause?
    a. Main bearing
    b. Wrist pin
    c. Rod bearing
    d. Piston slap


    9. An engine is making a knocking sound that changes with RPM,
    and the noise disappears while a cylinder is being tested during the
    cylinder balance test. Which of the following could be the cause?
    a. Rod bearing
    b. Main bearing
    c. Piston Slap
    d. Burnt valve


    10. Technician A says old antifreeze may cause corrosion build-up
    in the cooling system. Technician B says some original equipment
    manufacturers (OEM) recommend that the coolant be changed at specified intervals. Who is right?
    a. A only
    b. B only
    c. Both A and B
    d. Neither A nor B


    11. This question has the word LEAST. For this question, look for
    the choice that would LEAST likely fit the described situation. Read
    the entire question carefully before choosing your answer.
    Which of the following steps is LEAST likely to be necessary when
    refilling a cooling system?
    a. Bleeding the air out of the system
    b. Mixing tap water and distilled water
    c. Mixing the proper ratio of water to coolant
    d. Check the radiator cap for proper fit


    12. A technician is using a laptop computer and manufacturer
    software to test the ECT (Electronic Controlled Throttle) circuit that
    has a stored DTC P1121 (Electric Throttle Control Actuator). Which of
    the following customer concerns could be caused by a defective ECT
    return spring malfunction?
    a. Rough idle
    b. Low power
    c. High idle
    d. Detonation


    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Zaghadka on Wed Sep 28 11:59:06 2022
    Zaghadka <zaghadka@hotmail.com> writes:

    Grrr. Paying valuable cyber modules for "Pack-rat" in System Shock 2.
    Grrr.

    And didn't it have a shape thing too on top of the limited space? Oh,
    this dingbat needs an 1x3 space in your inventory, it definitely can't
    fit in a 3x1 space...

    Deus Ex was much the same but I guess it was effectively done so that
    you couldn't really fit all weapons in your inventory. Want to have a
    rocket launcher? Well it won't fit if you have the assault rifle and
    shotgun and sniper in there too. I remember my "pistolero" playthrough
    was fun since I actually did have the space to lug the launcher around
    since for weapons I only had a pistol and mini-crossbow for silent
    weapon.

    I think the most annoying inventory experience was having large but
    limited inventory where you'd get an inventory full message something
    like 2/3 through the game. And then realizing you're lugging around
    hundreds of near-identical rifles. Thinking of the original Mass Effect
    here.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to All on Wed Sep 28 07:07:40 2022
    On Tue, 27 Sep 2022 18:07:56 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    Grrr. Paying valuable cyber modules for "Pack-rat" in System Shock 2.
    Grrr.

    You mean O/S upgrade, of which there are only four throughout the
    entire game.

    Pack Rat might be useful at the harder difficulties where character
    skill upgrades are expensive AND you do not care about melee damage.
    Otherwise, upgrading Strength is a better way to increase inventory
    space.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Wed Sep 28 12:34:23 2022
    On Wed, 28 Sep 2022 07:07:40 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Tue, 27 Sep 2022 18:07:56 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    Grrr. Paying valuable cyber modules for "Pack-rat" in System Shock 2.
    Grrr.

    Pack Rat might be useful at the harder difficulties where character
    skill upgrades are expensive AND you do not care about melee damage. >Otherwise, upgrading Strength is a better way to increase inventory
    space.

    Or use one of those Strength augmentation devices (I forget what
    they're called in game; I really should play "System Shock 2" again).
    It's easy to get your hands on one and has the adds bonus damage to
    melee attacks too.

    Of course, you do need to keep the thing charged up, or you'll start
    leaking items like a loot piņata. But they drain relatively slowly.

    I didn't have an excessive problem with inventory in SS2, partly
    because the game tends to drain resources fairly quickly, and partly
    because - since items didn't disappear from the game-world, and the
    maps were small enough - you could make easily-accessible caches if
    needed.

    But I tended to use psi-ops build, which meant I wasn't as reliant on
    bulky weapons and huge piles of ammunition. But honestly, I can't
    imagine finishing the game without significant psionic power; doing
    that final slog through the Body Of The Many without invisibility is
    painful, but with that power it's a cakewalk ;-)

    I really should play System Shock 2 again. I said that already, didn't
    I?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Wed Sep 28 14:04:05 2022
    On Wed, 28 Sep 2022 12:34:23 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I didn't have an excessive problem with inventory in SS2, partly
    because the game tends to drain resources fairly quickly, and partly
    because - since items didn't disappear from the game-world, and the
    maps were small enough - you could make easily-accessible caches if
    needed.

    As a cache, I used the area at the beginning of the game that has the
    closet you can open with the passcode of all zeroes. You can throw
    stuff onto the shelves in that closet to organize your crap. :) That
    area also has upgrade stations for all of your skills which is nice.
    Finally, it is easily accessible from the elevator once you get it
    back online.

    But I tended to use psi-ops build, which meant I wasn't as reliant on
    bulky weapons and huge piles of ammunition. But honestly, I can't
    imagine finishing the game without significant psionic power; doing
    that final slog through the Body Of The Many without invisibility is
    painful, but with that power it's a cakewalk ;-)

    I found psi-ops to be the most difficult build to get through the game
    with, but I agree, by the end, a psi character has it easy.

    I really should play System Shock 2 again. I said that already, didn't
    I?

    I always have System Shock 2 installed but I honestly think I am
    going to play the first one again soon. I don't think System Shock 1
    is as good as 2 but I have played the second game to death already.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Thu Sep 29 12:14:37 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Or use one of those Strength augmentation devices (I forget what
    they're called in game; I really should play "System Shock 2" again).
    It's easy to get your hands on one and has the adds bonus damage to
    melee attacks too.

    Of course, you do need to keep the thing charged up, or you'll start
    leaking items like a loot piņata. But they drain relatively slowly.

    Strength implant? Or I guess it's the powered armor actually.

    I really should play System Shock 2 again. I said that already, didn't
    I?

    I feel the same way. I've kinda been hoping the EE version would come
    out but since the original's remake is dragging on, not holding my
    breath. So I suppose both the GoG and Steam versions of SS2 are playable
    today on modern systems? Looks like I own the GoG version, I think it
    has been given away a few times.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to Anssi Saari on Thu Sep 29 06:58:00 2022
    On Thu, 29 Sep 2022 12:14:37 +0300, Anssi Saari <as@sci.fi> wrote:

    I feel the same way. I've kinda been hoping the EE version would come
    out but since the original's remake is dragging on, not holding my
    breath. So I suppose both the GoG and Steam versions of SS2 are playable >today on modern systems? Looks like I own the GoG version, I think it
    has been given away a few times.

    Steam version of SS2 runs fine for me. You may want to mod it though.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Thu Sep 29 11:45:41 2022
    On Wed, 28 Sep 2022 14:04:05 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Wed, 28 Sep 2022 12:34:23 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    I didn't have an excessive problem with inventory in SS2, partly
    because the game tends to drain resources fairly quickly, and partly >>because - since items didn't disappear from the game-world, and the
    maps were small enough - you could make easily-accessible caches if
    needed.

    As a cache, I used the area at the beginning of the game that has the
    closet you can open with the passcode of all zeroes. You can throw
    stuff onto the shelves in that closet to organize your crap. :) That
    area also has upgrade stations for all of your skills which is nice.
    Finally, it is easily accessible from the elevator once you get it
    back online.

    Yeah, I just tend to dump everything outside the elevators. Usually
    the first cache is on level 1, and later in the game I move it to
    level... 5? (the one with the shopping mall... which is apparently a
    necessity for interstellar travel? :)

    But I tended to use psi-ops build, which meant I wasn't as reliant on
    bulky weapons and huge piles of ammunition. But honestly, I can't
    imagine finishing the game without significant psionic power; doing
    that final slog through the Body Of The Many without invisibility is >>painful, but with that power it's a cakewalk ;-)

    I found psi-ops to be the most difficult build to get through the game
    with, but I agree, by the end, a psi character has it easy.

    Level 2 - the cargo bays - is probably the hardest part for psiops
    because the respawn rate is so high and cryoblasts so ineffective
    against all those god-damn protocol droids. Melee isn't an option
    either, since they explode on death, so you gotta waste some
    skillpoints in guns.

    But after that arduous level, the difficulty curve eases and things
    become less painful.

    I always have System Shock 2 installed but I honestly think I am
    going to play the first one again soon. I don't think System Shock 1
    is as good as 2 but I have played the second game to death already.

    Yeah, that's a problem with both games; I have an overfamiliarity with
    them and they lack the power to surprise. This is especially an issue
    with SS2, which is much more an atmospheric horror game; knowing for
    sure which halls are empty and which only /seem/ empty takes away a
    lot of the terror, and thus a lot of the game's impact.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Thu Sep 29 12:13:49 2022
    On Thu, 29 Sep 2022 11:45:41 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Yeah, that's a problem with both games; I have an overfamiliarity with
    them and they lack the power to surprise. This is especially an issue
    with SS2, which is much more an atmospheric horror game; knowing for
    sure which halls are empty and which only /seem/ empty takes away a
    lot of the terror, and thus a lot of the game's impact.

    Those biohazard spiders still scare the crap out of me though.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Thu Sep 29 13:55:37 2022
    On Thu, 29 Sep 2022 12:13:49 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Thu, 29 Sep 2022 11:45:41 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Yeah, that's a problem with both games; I have an overfamiliarity with
    them and they lack the power to surprise. This is especially an issue
    with SS2, which is much more an atmospheric horror game; knowing for
    sure which halls are empty and which only /seem/ empty takes away a
    lot of the terror, and thus a lot of the game's impact.

    Those biohazard spiders still scare the crap out of me though.

    I never minded the spiders as much as others, since I don't have such
    an instictual dread of archanids as some, and - anyway - the spiders
    in the game usually gave away their presence with their recognizable
    chittering long before you ever saw them. This meant I was usually
    able to prepare myself for the conflict before I triggered their
    attacks, which made the encounters much less terrifying.

    The only exception was on the hydroponics section (I think?) where you
    had to fight them in a low, enclosed section. IIRC, those bastards
    /didn't/ betray their location with their customary warning noises,
    and that was one of the rare instances the 8-legged freaks actually
    made me jump when they first appeared.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Pr. Mandrake@21:1/5 to Spalls Hurgenson on Thu Sep 29 14:56:45 2022
    On Sunday, September 25, 2022 at 9:19:17 PM UTC-5, Spalls Hurgenson wrote:
    <rant mode engaged>

    Is there anything more annoying in video games? You find that nifty
    piece of loot after an epic battle, go over to pick it up, and can't
    because your inventory is full. Then you have to struggle to either re-arrange your current gear, Tetris-like, for it to fit, or decide
    what vital equipment to sacrifice in order to claim your newest
    treasure.

    I get the /ideas/ behind inventory limits. It adds realism to the
    game. It's a bit of extra resource management. It encourages more experimentation with existing gear and discourages hoarding. Limitless inventories almost always make a game less challenging. But I don't
    care. They're fucking annoying and I've never found the one game
    'better' than another because the former had limited inventory space
    and the latter didn't. Quite the opposite, in fact.

    It's why I had more fun with Titans Quest than Diablo; the former let
    me have more loot. It's why I still regard Ultima 5 as one of the
    greatest CRPGs (although I always wondered how my party of five
    managed to carry 99 of every item; was a troop of mules shadowing them
    into the dungeons?).

    I had a lot of fun with Ultima 4 and Ultima 5 too. That was back when
    there was a lot of resistance to me playing games.

    Mostly I don't notice
    inventory limits. I've been trained to handle them by playing Nethack. It seems like every twenty minutes I'm rearranging my stuff in that game. It doesn't bother me in Diablo since the limits seem pretty lax there. Big
    stash, and a large inventory, especially in Diablo III. But I agree with you, in the game that set the limits, Nethack, I get tired of managing inventory
    as much as I do. It's like serving two masters. I want most items in
    my inventory if my hero cacks it because they are identified for you and
    also gemstones contribute to score. So, I guess my suggestion is to
    play a game where you really notice the limits and get good at handling encumbrance and carry that experience with you to the games that
    don't stress it as much.

    I don't cheating my games. Every win is a ribbon and I want to have the
    same challenges as every other player. Like, I remember that I cheated
    in Zork: GI by taking a big secret from a walkthrough, and now I have to go back and win it again. Other than that I have a clean record and I like it that way. It's your preference though.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Zaghadka on Thu Sep 29 23:26:26 2022
    Zaghadka <zaghadka@hotmail.com> wrote:
    On Thu, 29 Sep 2022 11:45:41 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Yeah, that's a problem with both games; I have an overfamiliarity with
    them and they lack the power to surprise. This is especially an issue
    with SS2, which is much more an atmospheric horror game; knowing for
    sure which halls are empty and which only /seem/ empty takes away a
    lot of the terror, and thus a lot of the game's impact.

    Those biohazard spiders still scare the crap out of me though.

    Monkeys, dang it!
    --
    Thursday feels like a quiet hump day unlike yesterday so far. Allergies remained during and after Mon.'s updated/bivalent (Moderna) COVID19 booster's side effects (fever up to 102F overnight, aches, ringing head, dizziness, lightheaded, unable to sleep,
    hot, sweating, etc.). Dang new bumps. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to jfwaldby@gmail.com on Fri Sep 30 07:08:07 2022
    On Thu, 29 Sep 2022 14:56:45 -0700 (PDT), "Pr. Mandrake"
    <jfwaldby@gmail.com> wrote:

    Mostly I don't notice
    inventory limits. I've been trained to handle them by playing Nethack. It >seems like every twenty minutes I'm rearranging my stuff in that game. It >doesn't bother me in Diablo since the limits seem pretty lax there. Big >stash, and a large inventory, especially in Diablo III.

    Diablo 3 is fine but Diablo 2 inventory and stash limits are awful.
    Made even worse when they introduced charms into the game. Thank god
    for plugy, a mod which gives you unlimited stash space. I also
    installed another mod which doubles my inventory space.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Mike S. on Sat Oct 1 17:50:11 2022
    Mike S. <Mike_S@nowhere.com> writes:

    Steam version of SS2 runs fine for me. You may want to mod it though.

    Well, I did mod it quite a lot.

    I followed the guide at https://steamcommunity.com/sharedfiles/filedetails/?id=144318168 and the
    game looks fine from what I've seen so far.

    Downsides, the SS2Tool hung a couple of times but at least it's
    smart enough to figure out what it needs to download so it doesn't start
    from scratch every time.

    So eventually SS2Tool got done, I installed the "Shock Community Patch"
    and then I put in all the graphical, weapon model, enemy model and
    musical mods from that guide.

    I haven't gotten very far yet but at least the Pistol, Laser Pistol,
    PsiAmp look pretty good. The environment textures don't look too bad
    either. Not sure about the enemies, I've just seen a couple of pipe
    hybrids. Typically for me I seem to suck with the melee so I'm not
    getting as much use of the wrench as I'd like.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to Anssi Saari on Sat Oct 1 13:45:29 2022
    On Sat, 01 Oct 2022 17:50:11 +0300, Anssi Saari <as@sci.fi> wrote:

    Mike S. <Mike_S@nowhere.com> writes:

    Steam version of SS2 runs fine for me. You may want to mod it though.

    Well, I did mod it quite a lot.

    I followed the guide at >https://steamcommunity.com/sharedfiles/filedetails/?id=144318168 and the
    game looks fine from what I've seen so far.

    Thank you for posting this link. I bookmarked it as I think I am
    missing some of those. If or when I play the game again, I am going to
    check out some of those mods.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Sun Oct 2 16:08:25 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    Is there anything more annoying in video games? You find that nifty
    piece of loot after an epic battle, go over to pick it up, and can't
    because your inventory is full. Then you have to struggle to either >re-arrange your current gear, Tetris-like, for it to fit, or decide
    what vital equipment to sacrifice in order to claim your newest
    treasure.

    I don't really mind it actually. I just consider it part of the game's challenge. The tetris game part of it can be a bit annoying, but not
    many games do that any more.

    I suppose I should be more resentful of it, as I often spend skill points
    or whatever on inventory upgrades when available, but I don't feel like
    I'm crippling the characters this way. I'm just choosing a play style.

    What I find more annoying is having such a large inventory and so much
    stuff stashed in it, that I spend too much time searching through it
    looking for something. A lot of my time spent on inventory managemet
    is often just organizing things so they're easier to find.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)