Then you have to struggle to either
re-arrange your current gear, Tetris-like, for it to fit,
<rant mode engaged>
Is there anything more annoying in video games?
On Sun, 25 Sep 2022 22:19:11 -0400, Spalls Hurgenson
<spallsh...@gmail.com> wrote:
<rant mode engaged>
Is there anything more annoying in video games?No, there isn't. Not if loot focused RPGs are a genre you like and
prefer.
I hate playing Tetris with my inventory. I always look for mods that
add more inventory. I did it in Diablo 2. I did it in Torchlight 1 and
2. I did it in Baldur's Gate 1 and 2. I purchased more inventory
space in City of Heroes and in Lord of the Rings Online.
I've heard all the excuses. I don't care about realism. I don't care
if it discourages hoarding. I don't care if it encourages thinking
about your loot more. I do not fucking care. I have been managing my inventory my entire gaming life and I am sick of it.
On Sun, 25 Sep 2022 22:19:11 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
<rant mode engaged>
Is there anything more annoying in video games?
I've heard all the excuses. I don't care about realism. I don't care
if it discourages hoarding. I don't care if it encourages thinking
about your loot more. I do not fucking care. I have been managing my >inventory my entire gaming life and I am sick of it.
<rant mode engaged>
Is there anything more annoying in video games? You find that nifty
piece of loot after an epic battle, go over to pick it up, and can't
because your inventory is full. Then you have to struggle to either re-arrange your current gear, Tetris-like, for it to fit, or decide
what vital equipment to sacrifice in order to claim your newest
treasure.
I get the /ideas/ behind inventory limits. It adds realism to the
game. It's a bit of extra resource management. It encourages more experimentation with existing gear and discourages hoarding. Limitless inventories almost always make a game less challenging. But I don't
care. They're fucking annoying and I've never found the one game
'better' than another because the former had limited inventory space
and the latter didn't. Quite the opposite, in fact.
It's why I had more fun with Titans Quest than Diablo; the former let
me have more loot. It's why I still regard Ultima 5 as one of the
greatest CRPGs (although I always wondered how my party of five
managed to carry 99 of every item; was a troop of mules shadowing them
into the dungeons?). It's why - if it's an option - I'll happily cheat
or mod a game to remove (or at least reduce) inventory limits (Skyrim
would be far less fun if I couldn't vacuum up every item in the
dungeon). If I just killed a 10,000 hit-point dragon, I'll be damned
if some /developer/ is going to prevent me from claiming every bit of treasure.
So while I get some people might like the things, I'm not one of 'em.
I'd be happier if I never played another game that featured that
concept ever again.
On 26/09/2022 03:19, Spalls Hurgenson wrote:
<rant mode engaged>
Is there anything more annoying in video games? You find that nifty
piece of loot after an epic battle, go over to pick it up, and can't because your inventory is full. Then you have to struggle to either re-arrange your current gear, Tetris-like, for it to fit, or decide
what vital equipment to sacrifice in order to claim your newest
treasure.
I get the /ideas/ behind inventory limits. It adds realism to the
game. It's a bit of extra resource management. It encourages more experimentation with existing gear and discourages hoarding. Limitless inventories almost always make a game less challenging. But I don't
care. They're fucking annoying and I've never found the one game
'better' than another because the former had limited inventory space
and the latter didn't. Quite the opposite, in fact.
It's why I had more fun with Titans Quest than Diablo; the former let
me have more loot. It's why I still regard Ultima 5 as one of the
greatest CRPGs (although I always wondered how my party of five
managed to carry 99 of every item; was a troop of mules shadowing them
into the dungeons?). It's why - if it's an option - I'll happily cheat
or mod a game to remove (or at least reduce) inventory limits (Skyrim
would be far less fun if I couldn't vacuum up every item in the
dungeon). If I just killed a 10,000 hit-point dragon, I'll be damned
if some /developer/ is going to prevent me from claiming every bit of treasure.
So while I get some people might like the things, I'm not one of 'em.
I'd be happier if I never played another game that featured that
concept ever again.
Not exactly my favourite part of a game and my real problem in the
context of CRPG's is you just get too much moot that has the sole
purpose of being things you can sell. I really don't want to have to
worry about picking up the armour and weapons from a group of kobolds.
Just give me the money instead. Even with games based around loot I find
it can be a bit overwhelming seeing what you've got and what's worth
using and what should just be sold. Torchlight II had the interesting
idea of you had a companion that you could just load up with stuff and
tell it to go away and sell it.
Something that I think is a real positive in TT Call of Cthulhu is it
pretty much got rid of both inventory management and even money. So yes
if you go and investigate a house in the dark it's assumed you will have
a torch with you.
On Tuesday, September 27, 2022 at 2:54:02 AM UTC-7, JAB wrote:
Something that I think is a real positive in TT Call of Cthulhu is it
pretty much got rid of both inventory management and even money. So yes
if you go and investigate a house in the dark it's assumed you will have
a torch with you.
Even in TT D&D encumbrance is often hand-waved, and mostly done
so in the latest edition by default.
Not exactly my favourite part of a game and my real problem in the
context of CRPG's is you just get too much moot that has the sole
purpose of being things you can sell. I really don't want to have to
worry about picking up the armour and weapons from a group of kobolds.
Just give me the money instead.
On Tue, 27 Sep 2022 07:38:59 -0700 (PDT), JustisaurTest
<just...@gmail.com> wrote:
On Tuesday, September 27, 2022 at 2:54:02 AM UTC-7, JAB wrote:
Something that I think is a real positive in TT Call of Cthulhu is it
pretty much got rid of both inventory management and even money. So yes
if you go and investigate a house in the dark it's assumed you will have >> a torch with you.
Even in TT D&D encumbrance is often hand-waved, and mostly doneYeah, I've never been a stickler for encumbrance rules, so long as the players don't go too overboard with it (plus, mules are a thing in my campaigns ;-). And even from the start, D&D had it's own 'anti-grind' features to alleviate encumbrance limitations in the form of bags of
so in the latest edition by default.
holding.
In some respects, encumbrance limitations were an attempt to control
how fast PCs levelled up, since most XP in early versions of the game
was gained based on how much cash you accumulated (generally with 1 gp rescued from the dungeon becoming 1 XP earned at the end of the
adventure). So if players could vacuum up all the loot in a dungeon
without limitation, they could jump multiple levels on a single
expedition. Encumbrance kept this from happening.
<rant mode engaged>
Is there anything more annoying in video games? You find that nifty
piece of loot after an epic battle, go over to pick it up, and can't
because your inventory is full. Then you have to struggle to either >re-arrange your current gear, Tetris-like, for it to fit, or decide
what vital equipment to sacrifice in order to claim your newest
treasure.
I get the /ideas/ behind inventory limits. It adds realism to the
game. It's a bit of extra resource management. It encourages more >experimentation with existing gear and discourages hoarding. Limitless >inventories almost always make a game less challenging. But I don't
care. They're fucking annoying and I've never found the one game
'better' than another because the former had limited inventory space
and the latter didn't. Quite the opposite, in fact.
It's why I had more fun with Titans Quest than Diablo; the former let
me have more loot. It's why I still regard Ultima 5 as one of the
greatest CRPGs (although I always wondered how my party of five
managed to carry 99 of every item; was a troop of mules shadowing them
into the dungeons?). It's why - if it's an option - I'll happily cheat
or mod a game to remove (or at least reduce) inventory limits (Skyrim
would be far less fun if I couldn't vacuum up every item in the
dungeon). If I just killed a 10,000 hit-point dragon, I'll be damned
if some /developer/ is going to prevent me from claiming every bit of >treasure.
So while I get some people might like the things, I'm not one of 'em.
I'd be happier if I never played another game that featured that
concept ever again.
</rant>
Test
Grrr. Paying valuable cyber modules for "Pack-rat" in System Shock 2.
Grrr.
Grrr. Paying valuable cyber modules for "Pack-rat" in System Shock 2.
Grrr.
On Tue, 27 Sep 2022 18:07:56 -0500, Zaghadka <zaghadka@hotmail.com>
wrote:
Grrr. Paying valuable cyber modules for "Pack-rat" in System Shock 2.
Grrr.
Pack Rat might be useful at the harder difficulties where character
skill upgrades are expensive AND you do not care about melee damage. >Otherwise, upgrading Strength is a better way to increase inventory
space.
I didn't have an excessive problem with inventory in SS2, partly
because the game tends to drain resources fairly quickly, and partly
because - since items didn't disappear from the game-world, and the
maps were small enough - you could make easily-accessible caches if
needed.
But I tended to use psi-ops build, which meant I wasn't as reliant on
bulky weapons and huge piles of ammunition. But honestly, I can't
imagine finishing the game without significant psionic power; doing
that final slog through the Body Of The Many without invisibility is
painful, but with that power it's a cakewalk ;-)
I really should play System Shock 2 again. I said that already, didn't
I?
Or use one of those Strength augmentation devices (I forget what
they're called in game; I really should play "System Shock 2" again).
It's easy to get your hands on one and has the adds bonus damage to
melee attacks too.
Of course, you do need to keep the thing charged up, or you'll start
leaking items like a loot piņata. But they drain relatively slowly.
I really should play System Shock 2 again. I said that already, didn't
I?
I feel the same way. I've kinda been hoping the EE version would come
out but since the original's remake is dragging on, not holding my
breath. So I suppose both the GoG and Steam versions of SS2 are playable >today on modern systems? Looks like I own the GoG version, I think it
has been given away a few times.
On Wed, 28 Sep 2022 12:34:23 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
I didn't have an excessive problem with inventory in SS2, partly
because the game tends to drain resources fairly quickly, and partly >>because - since items didn't disappear from the game-world, and the
maps were small enough - you could make easily-accessible caches if
needed.
As a cache, I used the area at the beginning of the game that has the
closet you can open with the passcode of all zeroes. You can throw
stuff onto the shelves in that closet to organize your crap. :) That
area also has upgrade stations for all of your skills which is nice.
Finally, it is easily accessible from the elevator once you get it
back online.
But I tended to use psi-ops build, which meant I wasn't as reliant on
bulky weapons and huge piles of ammunition. But honestly, I can't
imagine finishing the game without significant psionic power; doing
that final slog through the Body Of The Many without invisibility is >>painful, but with that power it's a cakewalk ;-)
I found psi-ops to be the most difficult build to get through the game
with, but I agree, by the end, a psi character has it easy.
I always have System Shock 2 installed but I honestly think I am
going to play the first one again soon. I don't think System Shock 1
is as good as 2 but I have played the second game to death already.
Yeah, that's a problem with both games; I have an overfamiliarity with
them and they lack the power to surprise. This is especially an issue
with SS2, which is much more an atmospheric horror game; knowing for
sure which halls are empty and which only /seem/ empty takes away a
lot of the terror, and thus a lot of the game's impact.
On Thu, 29 Sep 2022 11:45:41 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
Yeah, that's a problem with both games; I have an overfamiliarity with
them and they lack the power to surprise. This is especially an issue
with SS2, which is much more an atmospheric horror game; knowing for
sure which halls are empty and which only /seem/ empty takes away a
lot of the terror, and thus a lot of the game's impact.
Those biohazard spiders still scare the crap out of me though.
<rant mode engaged>
Is there anything more annoying in video games? You find that nifty
piece of loot after an epic battle, go over to pick it up, and can't
because your inventory is full. Then you have to struggle to either re-arrange your current gear, Tetris-like, for it to fit, or decide
what vital equipment to sacrifice in order to claim your newest
treasure.
I get the /ideas/ behind inventory limits. It adds realism to the
game. It's a bit of extra resource management. It encourages more experimentation with existing gear and discourages hoarding. Limitless inventories almost always make a game less challenging. But I don't
care. They're fucking annoying and I've never found the one game
'better' than another because the former had limited inventory space
and the latter didn't. Quite the opposite, in fact.
It's why I had more fun with Titans Quest than Diablo; the former let
me have more loot. It's why I still regard Ultima 5 as one of the
greatest CRPGs (although I always wondered how my party of five
managed to carry 99 of every item; was a troop of mules shadowing them
into the dungeons?).
On Thu, 29 Sep 2022 11:45:41 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
Yeah, that's a problem with both games; I have an overfamiliarity with
them and they lack the power to surprise. This is especially an issue
with SS2, which is much more an atmospheric horror game; knowing for
sure which halls are empty and which only /seem/ empty takes away a
lot of the terror, and thus a lot of the game's impact.
Those biohazard spiders still scare the crap out of me though.
Mostly I don't notice
inventory limits. I've been trained to handle them by playing Nethack. It >seems like every twenty minutes I'm rearranging my stuff in that game. It >doesn't bother me in Diablo since the limits seem pretty lax there. Big >stash, and a large inventory, especially in Diablo III.
Steam version of SS2 runs fine for me. You may want to mod it though.
Mike S. <Mike_S@nowhere.com> writes:
Steam version of SS2 runs fine for me. You may want to mod it though.
Well, I did mod it quite a lot.
I followed the guide at >https://steamcommunity.com/sharedfiles/filedetails/?id=144318168 and the
game looks fine from what I've seen so far.
Is there anything more annoying in video games? You find that nifty
piece of loot after an epic battle, go over to pick it up, and can't
because your inventory is full. Then you have to struggle to either >re-arrange your current gear, Tetris-like, for it to fit, or decide
what vital equipment to sacrifice in order to claim your newest
treasure.
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