Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
VoxelDoom: maybe you've heard of it? It's been in the news recently. A >>modder by the name of _chillo meticulously recreated all the Doom
sprites into 3D representations using voxels* (Voxel support has been
built into Doom source ports for some time). And it looks really good.
The really cool thing is that it uses actual voxel rendering, not >Minecraft-style blocks rendered with conventional 3D rasterizaiton.
VoxelDoom: maybe you've heard of it? It's been in the news recently. A
modder by the name of _chillo meticulously recreated all the Doom
sprites into 3D representations using voxels* (Voxel support has been
built into Doom source ports for some time). And it looks really good.
(Technically, GZDoom converts the voxel models on-the-fly to a
polygonal mesh if you use hardware-rendering. Software rendering uses
an even more arcane method that I won't even pretend to understand
(there's so much maths), but technically neither of them are /really/
using voxels in game. But if the models LOOK like they use voxels and
they are /built/ with voxels, and the whole package is called Voxel
Doom, I'm gonna give 'em a pass even if -in the end- they are cheating
a bit when it comes to rendering the things ;-)
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