• What Have You Been Playing... IN AUGUST 2022?

    From Ant@21:1/5 to All on Thu Sep 1 17:27:21 2022
    No post yet? I will start it! I finished Black Mesa last week. Sheesh,
    Xen is still wacky like its Interloper! Fun and pretty overall though.
    I starterd Skyrim. Controls and usability are wack IMO.

    OK, your turn. ;)
    --
    September! Dang leaks, allergies, and very hot weather are back. :(
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  • From Spalls Hurgenson@21:1/5 to Ant on Thu Sep 1 15:52:09 2022
    On Thu, 01 Sep 2022 17:27:21 +0000, ant@zimage.comANT (Ant) wrote:

    No post yet? I will start it! I finished Black Mesa last week. Sheesh,
    Xen is still wacky like its Interloper! Fun and pretty overall though.
    I starterd Skyrim. Controls and usability are wack IMO.

    OK, your turn. ;)

    Well, I didn't get to be the one who reminds everybody about the free
    "Mafia" offer on Steam, but at least I have my regular "What Have You
    Been Playing" thread. I always like writing those; it's a great way to
    start the month.

    Except... what's this? What's this? Ant beat me again? God dammit,
    Ant!!1!!

    <more fist shaking>

    (and now that's out of the way...)


    Just the Games
    ------------------------------
    * Control (replay)
    * The Ascent (new)
    * American Truck Simulator: Montana DLC (replay/new)
    * Wolfenstein: Youngblood (replay)
    * Terminator: Resistance (new)


    More Detail Than You Want
    ---------------------------------------
    * Control (replay)
    "Control" is a competently made game. It's got solid gameplay,
    pleasing visuals, an interesting setting, fun characters and a neat
    gimmick with its physics-based gameplay. It's fun to play and engaging
    enough to keep you going until the end.

    But as good as it is, it's not a /great/ game, although it's difficult
    for me to put my finger on why it doesn't achieve the latter. Maybe
    it's the lack of variety. The vast bulk of the game takes place in the concrete-grey corridors of the 'Federal Bureau of Control' office
    building, and - while the developers do some amazing tricks with level
    geometry and design - it doesn't help that in the end you are still
    stuck wandering an immense office complex for ten hours. Similarly,
    almost all the monsters are mutated humans with guns. Sure, some fly,
    others telekinetically fling rocks at you, and others suicide-explode
    in your face - there's variety in gameplay, definitely - but the
    monsters themselves all feel very... samey.

    The story is fun, and the setting is very imaginative but - by nature
    of its genre (a modern-day paranormal/conspiracy thriller) - it's
    focused on overloading the player with more and more questions it
    never has any intention of answering. It's delightfully weird and
    surreal, but - like with Lost and X-Files - it comes to a point where
    you're just overloaded and any later revelations are met more with
    ennui than engagement. The game's main villain - a supernatural
    sentient sound that's too alien to ever understand its motives -
    doesn't make for the most compelling foe either.

    I liked "Control"; I really did. I've played through its campaign
    multiple times, and I am likely to do so some time again in the
    future. I wouldn't mind revisiting its world in a sequel either; it's
    ripe with possibilities. The gunplay is fun, especially after you
    accumulate your full range of powers; it's a frantic power-fantasy
    come to life.

    I just don't /love/ the game.


    * The Ascent (new)
    "The Ascent" was not the game I thought it was going to be. Not that I
    had done much research on the game before I played it; I made my
    judgment based on the game's store-page description text and its
    handful of screenshots. But I expected it to be a near-future
    cyberpunk action/strategy game, something like was done to X-Com
    except with "Syndicate" as its inspiration.

    Instead, "The Ascent" is much more akin to "Diablo"; it's a top-down action-RPG, albeit with a sci-fi setting. Even that isn't a fair
    comparison; "The Ascent" is a much simpler game, lacking "Diablo's"
    classes and extensive collection of loot and weapons. It's
    "Diablo-Lite"... very lite.

    Regardless of the deficiencies in its gameplay, the game is very
    impressive on the visual front. It's world is extravagantly detailed
    and features excellent lighting (well, it uses the Unreal engine so I
    suppose that's a given). It's unfortunate that the top-down viewpoint
    means we only get to see the world from that one angle; I'd love to
    wonder its twists 'n' turns in first person. Unfortunately, this
    excess detail often works against the gameplay; too often I'd have a
    hard time seeing my own character amongst all the explosions and
    greebles, and more than once I got sniped by an enemy I couldn't even
    see because of the too-short view-distance.

    The game suffers from a lack of variety too. The bulk of the game
    takes place in the slum-like levels of a vast arcology, and I tired of
    that tileset pretty quickly. Most enemies are human and while they
    have differing appearances, ultimately they're all pretty identical
    when it comes to combat (the game also features some mutants and a
    handful of giant mechs, but these are comparatively few). Weapons are
    doled out unevenly too; for the first half of the game you have only a
    handful of guns and skills to play with. The gunplay becomes much more interesting later, but that first half is quite a trudge due to the
    limited armory.

    The gameplay is, as mentioned, fairly simplistic; get a quest, wander
    the labyrinth to find the quest boss (killing low-level monsters along
    the way), return to get your reward. There's very little variety here
    either, and the rewards are never very satisfying. Despite the lushly
    detailed visuals, the world itself feels very generic and none of the characters or encounters are very memorable.

    Progression is uneven, and often I had to wander previous explored
    areas killing and re-killing monsters until I could level up my
    weapons and armor so I could survive the next part of the main quest.
    I found the combat to be a bit finicky. It is almost entirely
    gun-based (there's one or two skills that let you do a ground-pound or
    punch but these have annoying cool-down times), and - between the
    fast-moving enemies and brawler-monsters, I often found myself getting
    mobbed. I'd brought a gun to a knife fight and I was still on the
    losing side; that didn't seem right.

    Another annoyance was the incredible amount of walking back and forth.
    Most games - after completing a dungeon - open a door that give you a
    shortcut back to where you started; not "The Ascent". After you finish
    a dungeon, you have the joy of wandering back the way you came through
    its depopulated corridors. At least a quarter of playthrough was spent
    walking back and forth between quest points.

    Visually, "The Ascent" is quite impressive but everything else about
    the game is average at best. I found the gameplay to be a chore and I
    struggled to get to the end.



    * American Truck Simulator: Montana DLC (replay/new)
    I posted my review for this earlier this month. I did that because I
    wanted to throw a review up on Steam too, but Usenet always gets
    priority ;-). Anyway, if you're too lazy to go back and find that
    earlier post, the gist was that I loved the expansion; it had great
    visuals and did far more with elevation changes than any of the
    previously released map-packs. The only downside was that there were
    few actual destinations which meant that more often I was driving
    /through/ than to Montana. Still, it was a thoroughly pleasant
    experience and one I'm happy I bought day one.


    * Wolfenstein: Youngblood
    You know what's great about "Youngblood"? It doesn't have a crafting
    feature. Too many developers try to stuff a crafting mechanic into
    their games where it doesn't fit, but that's not the case with
    "Youngblood". It's refreshing to have an FPS where scrounging for junk
    just to have useable weapons isn't core to the game-play.

    You know what else is great about "Youngblood"? Nothing. Neither is
    there anything truly awful about the game, but - like too many modern
    triple-A games - neither is there anything that makes the game stand
    out amongst the crowd, and it has an unfortunate number of flaws that
    make the experience less exciting than it should be.

    Take the visuals, for instance. They're fine. Even when the game was
    new - in the long ago year of 2019 - the game wasn't on the cusp of
    graphic fidelity (an odd thing to say about an Id game), but they
    served the purpose. The game is... well, I'm hesitant to use the word
    'pretty' when describing the Brutalist and swastika-drenched
    architecture of Nazi-occupied Paris, but surprisingly well detailed.
    The colors are all a bit over-saturated, giving a somewhat cartoony
    appearance to the game, but that's fine. Individually, the various
    models for all the clutter and set-pieces are well made and varied.
    But the entire game takes place in the same city and - after ten hours
    or so - the novelty had long since paled. There's only so many wartorn
    streets, sewers and ornate Nazi headquarters I can explore before I
    start yearning for something new. It doesn't help that the developers
    oddly decided to follow the model of the least loved Wolfenstein game, "Wolfenstein (2009)", and it's semi-open world approach; even the best
    level becomes tired after traversing it for the tenth time.

    And the combat? It's okay... except the enemies are all a lot spongier
    than seems appropriate for this sort of game. That an average soldier
    can take two or three shotgun blasts to the face makes fights a lot
    less fun than I'd like. Too many of the larger enemies have
    weak-points (often poorly telegraphed to the player) that must be shot
    to take them down, most often on the back where they're hard to reach.
    I suppose this is so one player can distract the enemy in the front
    while the other circles around, but that doesn't work that well in single-player.

    Oh, yeah; this is one of those single-player/co-op games of the sort
    from the early 2010s and seem oddly resurrected here. It wasn't a very
    popular genre ten years ago and "Youngblood" does little to convince
    anyone of its merits. It's one thing to play multiplayer if you've a
    large world to explore, or if you can finish a match in half an hour,
    but being closely tethered to another player for 20 hours is
    annoyingly restrictive. The fast-paced gunplay don't encourage
    teamwork either; there's little opportunity for strategy in the small
    arenas and with enemy soldiers respawning everywhere.

    The story is as unremarkable as the rest of the game, and does little
    to expand the Wolfenstein universe. It's obvious this game was
    intended as a placeholder until the next game in the series pushed the narrative. Limited to just Paris, it doesn't say much beyond "Nazis
    plus super-weapons are bad". There's nothing you've seen in this game
    that hasn't been covered in earlier titles. The story might have been
    better had the protagonists not been such annoying, unlikable twerps,
    or even if their in-mission chatter wasn't so limited ("Yes Sophia, I
    /would/ like to use stealth here... just like the other thousand times
    you asked").

    It really bothers me to be so negative about this game; it's obvious
    the developers had a vision and the talent to deliver on that vision.
    This isn't one of those games where the gameplay is broken because of
    a lack of experience, or the engine just wasn't up to task. The
    developers made the game they wanted, and made it as well as they
    could. It's just not a game I - or, judging by its lack of success in
    the market, anyone else - thought was in any way fun.



    * Terminator: Resistance (new)
    There's a genre of games often referred to as "SlavJank". Typically
    developed in Eastern Europe (hence the - often geoculturally
    inaccurate - 'Slav prefix), the games universally lack polished
    gameplay (thus, 'jank', a cut-down version of janky, meaning of poor
    quality).

    "Terminator: Resistance" is indubitably an example of SlavJank.

    It actually surprises me that Teyon - the Polish team behind this
    creation and perhaps best known for their unimpressive PS3 "Rambo" -
    managed to acquire the license; it says more about how little valued
    the Terminator IP has become than it does the skill of the developers.
    After a string of poorly-performing movies - and equally uninspired
    games - it is no wonder that none of the larger publishers were
    interested in wary of taking on the project. Teyon was likely the best
    the IP's owner could get.

    And - I'll be frank - Teyon's team did not put together an impressive
    package with "Terminator: Resistance". From the start, the technology
    behind the game looks old (it is supposedly using the Unreal 4 engine,
    but It looks as if it might be Unreal 3... or maybe even Unreal 2. It
    often looks that old). The texturing is unimpressive and the
    animations are laughable (many robots seem to glide rather than walk
    across the post-apocalyptic battlefield, greatly decreasing their
    sense of menace). The voice-acting is extremely poor, the story and
    characters are predictable and the level design is pedestrian.

    The game's worst flaws were its stealth mechanic and its boss fights.
    The latter - fortunately rare - conflicts were just two scripted to be enjoyable; one, for example, had you locked in an arena against a
    heavily-armed but immobile tank, tediously strafing around to get to
    its weak spot. Another had an unkillable enemy that soaked up damage
    until its code demanded it retreat to the next arena where it would
    repeat the process. Those bits were the weakest parts of the game and
    seemed included only because they seemed de rigueur for this type of
    game.

    Worse, though, was the stealth, since sneaking was such an important
    part of the game. The AI lacked the intelligence to make it a real
    threat, and it was never entirely clear when I was hidden; sometimes
    the baddies didn't notice me even when standing inches away, other
    times they noticed me from halfway across the map. It was maddeningly inconsistent.

    All in all, it's easy to say that "Terminator: Resistance" is just not
    that good of a game.

    And yet... it's strangely fun.

    In truth, I'd be hard-pressed to decide whether I enjoyed the game
    more because of its license or because there was something
    mysteriously compelling about its gameplay. "Resistance" does an
    excellent job of recapturing the atmosphere of the original movies,
    and I happily threw myself into the fantasy of an out-gunned
    resistance fighter scampering in the shadows trying to get that one
    perfect shot before I was overrun by unstoppable murder-bots. There
    was a good variety in weapons - even if about half of them were
    duplicates firing differently-shaded laser blasts of existing guns -
    and the enemies all had a foreboding threat to them that made me want
    to avoid direct conflict even when I knew I had the necessary
    firepower to overwhelm. Oddly enough, the least frightening was the
    eponymous flesh-clad T-800 from the first-movie. It was just too
    spongey to take seriously as a foe, and whenever I faced down against
    one I tended to go toe-to-toe with the thing (or as toe-to-toe as any
    battle with plasma rifles can be), trading fire and egregiously
    topping up my health with healing packs as necessary.

    The levels weren't ambitious in their artistry, with far too heavy a
    reliance on grays to make the game's 10-hour playthrough a comfortable experience for the eyes. Still, I quite enjoyed sneaking through the
    ruins looking for scavenged trade-goods and ammo whilst being chased
    by hunter-killers, and the occasional diversions into the slightly
    greener suburbs helped alleviate some of the depressing visuals. And
    its use - although sadly too rarely- of the movie's recognizable
    soundtrack always enhanced the overall experience.

    "Terminator: Resistance" is not a good game. Given its origins, it
    never was going to be a good game. But it's still a better game than
    it deserves to be and - for lovers of the franchise willing to
    overlook its numerous problems - it offers an unexpectedly enjoyable experience.


    ------

    So that's what I played in August 2022? You happy now, Ant, you
    first-to-post thread-stealer? ;-)

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  • From rms@21:1/5 to All on Thu Sep 1 14:38:44 2022
    I finished Black Mesa last week.
    I starterd Skyrim. Controls and usability are wack IMO.

    Wow on both! I haven't been brave enough to start an elder scrolls game yet!

    The Last Of Us Remastered (PS4 version)
    Many people had an emotional response to this game, but I had no such reaction; something lacking in me perhaps :( I thought it was a good linear over-the-shoulder game. I'd love to play the newly released PS5 version,
    which clearly has major graphical improvements, and I imagine that what I basically played was a warmed-over PS3 game and that that perhaps affected
    my lack of involvement -- but not at the $70 being asked; perhaps in the future. I do look forward to starting the Part 2 soon, which I got a used
    copy of, which should have most of the engine features in the PS5 TLOU1 . I forget if I played this on Easy or Normal, that also can affect how involved
    I am in a game.

    In progress:
    Uncharted 2
    This also is a PS3 game, and once again I have to keep that in mind
    before criticizing the graphics. And actually now I'm quite impressed with
    the level of detail and decent variety of gameplay mechanics. I'm playing
    on Easy, as the combat here is simple and to a large extent is meant to
    serve to delay the player from rushing through levels.

    Dark Souls 2
    Talk about a glutton for punishment! I uninstalled this game years ago
    in disgust at the unforgiving combat and frustration with the seemingly
    random nature of the levels, but my considerable experience with Elden Ring
    has made me much more familiar with the Stat system (which I basically
    ignored in both Dark Souls 1 and my first attempt at DS2), and more patient with failure in learning the levels. Part of this has to simply be the
    limited graphical resolution and memory capacity in these early games that
    made them abbreviate titles to symbols and the like. It's early days to
    judge if I'll stick with Dark Souls 2, but right now I feel pretty enthused with it! I think I'll do a strength+pyromancy 'build'. In DS1 and my first DS2 attempt (and in Elden Ring also) I mostly ignored magic and just did sword&shield, but I'll try to widen my horizons a bit this time.

    rms

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  • From Anssi Saari@21:1/5 to Ant on Thu Sep 1 23:37:54 2022
    ant@zimage.comANT (Ant) writes:

    No post yet? I will start it! I finished Black Mesa last week. Sheesh,
    Xen is still wacky like its Interloper! Fun and pretty overall though.
    I starterd Skyrim. Controls and usability are wack IMO.

    OK, your turn. ;)

    All right, I got started on a couple of new (to me) games.

    Dex, a recent freebie on GoG but I think I've bought it from an earlier
    GoG sale. A 2D cyberpunk action adventure. Or side scrolling
    jump'n'shoot. Except I've played a while and all I have in my arsenal is
    a weak punch. Annoying trope, some enemies have chains and crowbars but
    those magically disappear when I beat them so I can't even pick those
    up. But, I expect I'll get a gun eventually. And maybe the story gets
    started too, for now I'm feeling kinda Arthur Dent.

    Chorus, this was mentioned by RPS recently. RPS gushed something along
    the lines of "What's cooler than skillfully maneuvering your space
    fighter into the enemies six before turning them into space dust? Why,
    using your space witch powers to *teleport* your space fighter there of course." Downside is, there's a bit of a slow start to it and I haven't
    gotten to the teleporting part just yet. So far it's been a by the
    numbers space shooter.

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  • From Justisaur@21:1/5 to Ant on Thu Sep 1 15:03:54 2022
    On Thursday, September 1, 2022 at 10:27:26 AM UTC-7, Ant wrote:
    No post yet? I will start it! I finished Black Mesa last week. Sheesh,
    Xen is still wacky like its Interloper! Fun and pretty overall though.
    I starterd Skyrim. Controls and usability are wack IMO.

    Mods required for anything Bethesda as usual to make it decent.

    So my games:

    **** Cyberpunk 2077 - fun game to me, My game doesn't seem to look
    that good compared to videos I've seen, not sure what I've done wrong,
    my 30 series card handles it fairly well except when driving it gets some
    FPS slowdowns. I do like the ray tracing reflections, they look nice.
    My last play was Mantis Blades, which are great, but getting to the point
    of being able to buy them took a long time. The jump attack with them
    seems to be a bit hit or miss. *shrug* Like I said fun game, but I'd wait until the DLC since it should be fairly close.

    *** Hollow Knight - a 2d platformer sort of souls like. Far easier than a souls game, I did get stuck at one puzzle for a bit and had to go look up
    where to go, which didn't actually help, but I looked around the area
    and finally figured it out. Constantly checking every corner and the platforming is starting to wear on me. My wife commented that it
    looked like an interesting game as she passed by, which is unusual. If you actually like 2d platformers it's worth checking out.

    **** Dungeon Robber - flash game of an interpretation/house rules of
    single player original D&D random dungeon from 1970s. I'm running it
    through flashpoint 11 inifinity which works flawlessly. I love this game
    far more than I should. It's almost a text game, and really you can play it without looking at anything but the text. I kind of wish it was a fully text game as I could play it faster instead of watching the flash map of
    random charts go by. I almost want to learn programming just so
    I could make my own version with both rules closer to OD&D and
    my own house rules. I've retired a level 9 in Advanced (which is
    Ironman, if you die you start over other than unlocked buildings.)

    I've learned a lot since the last time I played - after you're not
    desperately trying to find treasure (about level 5 or 6) you're better off
    not picking up treasure with no monsters as it's often poisoned, which
    killed my last two high level fighters, and I think if you're wearing plate
    you don't want to investigate glints as that can lead to walls that crush
    you if you're burdened (which platemail does.)
    So I've now only got to retire someone at level 10 and 11, I'm kind
    of surprised I've gotten that far in it. I'm sure I can do it. I could probably do it if I didn't mind just fighting skeletons in the colosseum
    with a cleric that can heal for free, but it feels kind of like cheating,
    and I'd have to kill something like ten thousand skeletons one at a
    time, so I'll probably not do that.

    - Justisaur

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  • From Justisaur@21:1/5 to rms on Thu Sep 1 14:45:27 2022
    On Thursday, September 1, 2022 at 1:38:48 PM UTC-7, rms wrote:
    I finished Black Mesa last week.
    I starterd Skyrim. Controls and usability are wack IMO.
    Wow on both! I haven't been brave enough to start an elder scrolls game
    yet!

    ES games are easy - especially compared to DS games. Like Fallout 3+ they
    work best with mods to make them into decent games, don't even try to play unmodded, they're bugfests with bad QoL.


    Dark Souls 2

    Ah DS2. Are the DS2 PC servers back? The only DS I couldn't finish the DLCs. I played a number of characters as usual, I beat the game with sorcerer, but magic is severely resisted in the DLCs. I had just started to get back into it before the servers went down, but I'd gotten to rat city, and needed to grind PVP which is what I remembered hating about the game most, than and the rediculous 'soul level' which could get easily screwed up by someone PVPing with a rediculous amount of souls (probably hacked) and dying, giving them
    to you. I was having fun with it up to that point though with a strength character. There's a lot of good stuff up to that point too.

    - Justisaur

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  • From Ant@21:1/5 to Justisaur on Thu Sep 1 22:46:52 2022
    Justisaur <justisaur@gmail.com> wrote:
    On Thursday, September 1, 2022 at 10:27:26 AM UTC-7, Ant wrote:
    No post yet? I will start it! I finished Black Mesa last week. Sheesh,
    Xen is still wacky like its Interloper! Fun and pretty overall though.
    I starterd Skyrim. Controls and usability are wack IMO.

    Mods required for anything Bethesda as usual to make it decent.

    Like which ones? I didn't use any for Oblivion. I didn't get far in
    Skyrim so maybe I can use it?
    --
    September! Dang leaks, allergies, and very hot weather are back. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
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  • From rms@21:1/5 to All on Thu Sep 1 17:55:35 2022
    Ah DS2. Are the DS2 PC servers back?
    Nope! I guess I don't care; hopefully there are NPC summons to help with bosses.

    rms

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  • From Dimensional Traveler@21:1/5 to Ant on Thu Sep 1 17:42:02 2022
    On 9/1/2022 10:27 AM, Ant wrote:
    No post yet? I will start it! I finished Black Mesa last week. Sheesh,
    Xen is still wacky like its Interloper! Fun and pretty overall though.
    I starterd Skyrim. Controls and usability are wack IMO.

    OK, your turn. ;)

    I played the Early Access version of 'My Time at Sandrock'. Reached the
    end of the main story that they've released to date. An update with
    more stuff should be released in a few days. (Was supposed to be
    yesterday but the developers got caught in a COVID lockdown.)

    I also bought and started 'Spirit of the Island'. Another game in the
    My Time at/Stardew Valley/"relaxing farming" genre. It is billed as the completed game and I got it a couple days after its full release but it
    is actually still in Early Access with a lot of story and material not
    yet included and a lot of development still to be done. Could be good
    once its finished but that's going to be a while.

    What did you play?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From JAB@21:1/5 to Justisaur on Fri Sep 2 13:29:32 2022
    On 01/09/2022 22:45, Justisaur wrote:
    ES games are easy - especially compared to DS games. Like Fallout 3+ they work best with mods to make them into decent games, don't even try to play unmodded, they're bugfests with bad QoL.

    I only ever once got into modding Skyrim and frankly regretted it*. I
    basically went to the Steam Workshop and added those that I liked the
    look of. That was fine except after maybe a month of play the game
    started acting really rather strange with slow downs in the graphics and
    visual oddities. No problem thought I just back out the mods and all
    will be good. If only it was that simple and I ended up having to go
    back to some old saves therefore losing a lot of progress.

    *Yes I now realise that was my own fault.

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  • From JAB@21:1/5 to All on Fri Sep 2 13:20:16 2022
    Another slow, to say the least, gaming month for me. I was planning to
    play Citizen Sleeper but first there was a game I wanted to finish off
    that I brought sometime ago in a sale.

    Omen Exito: Plague.
    -------------------

    It's a choose your own adventure 'book' and is described as
    Lovercraftian. One thing I did notice is unlike the normal traditional adventure books this one seems very much in the mould you're not going
    to die just because so it's more about experiencing the story. The story/writing itself, it's pretty good and it does have that Lovecraft
    feel of slowing unravelling the mystery to create a dread of what's
    happening and not just out-an-out horror. The atmosphere is helped by
    some nice music and simple graphics to set the scenes.

    Overall, if you like adventure books then I recommend you take a look.

    Books
    -----

    As I feel the need to pad out my post (I blame Spalls for that), I
    finished reading Norse Mythology by Neil Gaiman and I very much enjoyed
    it. It takes a less whimsical look at the mythology than Troy by Stephen
    Fry but again it does that job of making it accessible.

    The next one, Making Money by Terry Pratchett. I've almost finished and
    it's one of the better one's I've read and as always takes an
    interesting look on modern life in this case the role of money and it
    even touches of gender roles.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Anssi Saari on Fri Sep 2 11:39:55 2022
    On Thu, 01 Sep 2022 23:37:54 +0300, Anssi Saari <as@sci.fi> wrote:

    Chorus, this was mentioned by RPS recently. RPS gushed something along
    the lines of "What's cooler than skillfully maneuvering your space
    fighter into the enemies six before turning them into space dust? Why,
    using your space witch powers to *teleport* your space fighter there of >course." Downside is, there's a bit of a slow start to it and I haven't >gotten to the teleporting part just yet. So far it's been a by the
    numbers space shooter.

    That reminds me of "Star Wars: Jedi Starfighter", which I think had a
    similar power (amongst others. It's been a while - it's a PS2 game -
    so my memories of its mechanics are quite fuzzy). It didn't really
    make for a better game since those powers were essentially "auto-win"
    buttons that the developers then had to counteract by throwing more
    and more enemies at you.

    Dunno if "Chorus" is the same but it's a delicate line to walk. You
    seem to be having fun so hopefully "Chorus" does a better job with it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ant on Fri Sep 2 11:56:01 2022
    On Thu, 01 Sep 2022 22:46:52 +0000, ant@zimage.comANT (Ant) wrote:

    Justisaur <justisaur@gmail.com> wrote:
    On Thursday, September 1, 2022 at 10:27:26 AM UTC-7, Ant wrote:
    No post yet? I will start it! I finished Black Mesa last week. Sheesh,
    Xen is still wacky like its Interloper! Fun and pretty overall though.
    I starterd Skyrim. Controls and usability are wack IMO.

    Mods required for anything Bethesda as usual to make it decent.

    Like which ones? I didn't use any for Oblivion. I didn't get far in
    Skyrim so maybe I can use it?

    The #1 mod for any Bethesda game should be the fan-made patch-mod that
    corrects all the bugs - many known to Bethesda for years - that
    Bethesda never got around to fixing (e.g., "Unofficial Skyrim
    Legendary Edition Patch" for Skyrim LE, but there's one for every
    version of Skyrim... and pretty much every Bethesda open-world RPG
    since Morrowind).

    After that, SkyUI maybe, to improve the interface in the menus, and ImmersiveHUD, to get that interface out of your face when you don't
    need it.

    Graphics mods are next: an ENB preset for better lighting, that 2K
    Texture Pack for... well, better textures, the Static Mesh Improvement
    Mod for better 3D models of items, etc., the Flora Overhaul to do the
    same with the trees 'n' bushes, and Realistic Water Two so the wet
    stuff looks so invitingly real you want to jump in.

    And that's just baseline stuff. Next you start thinking about
    game-mods: new or modified races, cloaks, backpacks, improvements to
    combat or alchemy or crafting, new quests, new maps... before you know
    it, your mod list will be numbering in the dozens!

    However, while the Steam Workship is an okay 'first stop', for the
    best selection you need to visit NexusMods. Many of the better mods
    require their own 'support mods' (such as the Skyrim Script Extender,
    or ENB patches) which Steam disallows on its workshop.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to JAB on Fri Sep 2 22:32:09 2022
    JAB <noway@nochance.com> writes:

    As I feel the need to pad out my post (I blame Spalls for that), I
    finished reading Norse Mythology by Neil Gaiman and I very much
    enjoyed it. It takes a less whimsical look at the mythology than Troy
    by Stephen Fry but again it does that job of making it accessible.

    Oh, come to think of it, I actually read a game related book last month, unfortunately available in Finnish only. It was a collection of nine
    essays about intersections between games and literature. Unfortunately,
    it covered mostly games I haven't played and the ones I have played I
    didn't like, such as Control and Alan Wake.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Fri Sep 2 16:00:44 2022
    On Friday, September 2, 2022 at 8:56:16 AM UTC-7, Spalls Hurgenson wrote:
    On Thu, 01 Sep 2022 22:46:52 +0000, a...@zimage.comANT (Ant) wrote:

    Justisaur <just...@gmail.com> wrote:
    On Thursday, September 1, 2022 at 10:27:26 AM UTC-7, Ant wrote:
    No post yet? I will start it! I finished Black Mesa last week. Sheesh, >> > Xen is still wacky like its Interloper! Fun and pretty overall though. >> > I starterd Skyrim. Controls and usability are wack IMO.

    Mods required for anything Bethesda as usual to make it decent.

    Like which ones? I didn't use any for Oblivion. I didn't get far in
    Skyrim so maybe I can use it?

    The #1 mod for any Bethesda game should be the fan-made patch-mod that corrects all the bugs - many known to Bethesda for years - that
    Bethesda never got around to fixing (e.g., "Unofficial Skyrim
    Legendary Edition Patch" for Skyrim LE, but there's one for every
    version of Skyrim... and pretty much every Bethesda open-world RPG
    since Morrowind).


    After that, SkyUI maybe, to improve the interface in the menus, and ImmersiveHUD, to get that interface out of your face when you don't
    need it.

    However, while the Steam Workship is an okay 'first stop', for the
    best selection you need to visit NexusMods. Many of the better mods
    require their own 'support mods' (such as the Skyrim Script Extender,
    or ENB patches) which Steam disallows on its workshop.

    I strongly second this stuff.

    I couldn't find a fan-patch for Skyrim, but you want one if there is one
    on Bethesda games.

    Menu improvements are a must too. I used SKYUI https://www.nexusmods.com/skyrim/mods/3863

    I don't like Immersive HUDs though.

    I agree NexusMods is where to get mods, not Steam.

    Looked up my posts on what I was using besides those:
    There's probably better mods now, and these mods
    might not work on different versions of the game, but who knows?

    You'll need the script extender for some of these
    http://skse.silverlock.org/

    1. Better female faces mod, so they aren't all repulsive (I tried a few, this was the one I settled on.)
    https://www.nexusmods.com/skyrim/mods/1329

    2. Pack Mod about doubles carrying capacity. https://www.nexusmods.com/skyrim/mods/16438

    3. Merchants have more money mod so I don't have to keep running back
    and forth to sell all the junk in the game.
    nexusmods.com/skyrim/mods/35609

    4. "Longer Durations and Annoyances" Fixes a whole ton of annoying things
    in the game, strong reccomendation
    https://www.nexusmods.com/skyrim/mods/54337

    5. Broom of Flying/Levitate spell mod (love flying around - more like levitating in this case as you can't go up. I always miss the fly spell from D&D in fantasy computer games.)
    https://www.nexusmods.com/skyrim/mods/19069

    6. Race UI, makes it a lot easier to customize your character and make it
    not look like crap.
    https://www.nexusmods.com/skyrim/mods/29624

    I also used Eyes of Beauty, Static Mesh Improvement,
    Enhanced Lights and FX, Enhanced Blood Textures. Though I'm not
    real sure on any of those, but they seem to help the graphics and they're
    still on nexusmods' list of all time best for skyrim..

    I didn't use it, but suggested using a stealth mod if you want stealth to
    work.

    I had tried a couple other magic mods, but one of them screwed up the game. Invested magic worked, I kind of liked it, it makes magic last much longer
    (I was getting annoyed casting all my magic buffs every 2 minutes) but it
    drops your mana a lot to have anything running, so you have to have a
    lot of mana to begin with. I'm not sure I'd recommended it though.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Anssi Saari on Mon Sep 5 09:09:08 2022
    On 02/09/2022 20:32, Anssi Saari wrote:
    JAB <noway@nochance.com> writes:

    As I feel the need to pad out my post (I blame Spalls for that), I
    finished reading Norse Mythology by Neil Gaiman and I very much
    enjoyed it. It takes a less whimsical look at the mythology than Troy
    by Stephen Fry but again it does that job of making it accessible.

    Oh, come to think of it, I actually read a game related book last month, unfortunately available in Finnish only. It was a collection of nine
    essays about intersections between games and literature. Unfortunately,
    it covered mostly games I haven't played and the ones I have played I
    didn't like, such as Control and Alan Wake.

    I kinda like the sound of that as over the last years I've got more
    interested in games as story telling and not as a challenge.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Mon Sep 5 11:13:09 2022
    Am 01.09.22 um 19:27 schrieb Ant:
    No post yet? I will start it! I finished Black Mesa last week. Sheesh,
    Xen is still wacky like its Interloper! Fun and pretty overall though.
    I starterd Skyrim. Controls and usability are wack IMO.
    Started with Southpark Fractured but Whole. The game starts off a little
    bit slow, but definitely picks up pacing after 2 hours.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to JAB on Tue Sep 6 11:01:07 2022
    JAB <noway@nochance.com> writes:

    On 02/09/2022 20:32, Anssi Saari wrote:
    JAB <noway@nochance.com> writes:

    Oh, come to think of it, I actually read a game related book last month,
    unfortunately available in Finnish only. It was a collection of nine
    essays about intersections between games and literature. Unfortunately,
    it covered mostly games I haven't played and the ones I have played I
    didn't like, such as Control and Alan Wake.

    I kinda like the sound of that as over the last years I've got more interested in games as story telling and not as a challenge.

    That's why I was interested in the book too. Well, it was a quick read
    and I got it free from a library and returned it already but the nine
    essays were on these topics:

    - Grimm's fables and The Wolf Among Us.
    - The Witcher books and games.
    - I have no mouth, and I must scream, the short story and the adventure
    game.
    - Spec Ops: the Line and Apocalypse Now.
    - Dune books, movies and games.
    - The Finnish collection of national myths "Kalevala" and the related
    walking sim called "Runo".
    - Lovecraft and I don't remember what games.
    - Franz Kafka's Metamorphosis and the video game by the same name.
    - Alan Wake and Control and Stephen King's writings.

    So as you can see some of the games are quite obscure or old or both and
    the connection to the literature varies from obvious to not that
    clear.

    I kinda wish I could've gotten into Witcher 3 but the game just felt a
    little off-putting. Like a very very long journey in a world I'm not so interested in. My interest level in the Witcher universe seems to be
    sated by the TV show.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Anssi Saari on Tue Sep 6 12:02:39 2022
    On Tue, 06 Sep 2022 11:01:07 +0300, Anssi Saari <as@sci.fi> wrote:

    JAB <noway@nochance.com> writes:

    On 02/09/2022 20:32, Anssi Saari wrote:
    JAB <noway@nochance.com> writes:

    Oh, come to think of it, I actually read a game related book last month, >>> unfortunately available in Finnish only. It was a collection of nine
    essays about intersections between games and literature. Unfortunately,
    it covered mostly games I haven't played and the ones I have played I
    didn't like, such as Control and Alan Wake.

    I kinda like the sound of that as over the last years I've got more
    interested in games as story telling and not as a challenge.

    That's why I was interested in the book too. Well, it was a quick read
    and I got it free from a library and returned it already but the nine
    essays were on these topics:

    - Grimm's fables and The Wolf Among Us.
    - The Witcher books and games.
    - I have no mouth, and I must scream, the short story and the adventure
    game.
    - Spec Ops: the Line and Apocalypse Now.
    - Dune books, movies and games.
    - The Finnish collection of national myths "Kalevala" and the related
    walking sim called "Runo".
    - Lovecraft and I don't remember what games.
    - Franz Kafka's Metamorphosis and the video game by the same name.
    - Alan Wake and Control and Stephen King's writings.

    So as you can see some of the games are quite obscure or old or both and
    the connection to the literature varies from obvious to not that
    clear.

    Most of these are beyond 'obvious'; many of the games (Dune, Witcher,
    I Have No Mouth) are based on the books and often use prose directly
    from them. It's sort of like pointing out that a rose labelled 'rose'
    is a rose and expecting to be paid for it.

    I wasn't aware there was a game named after Kafka's seminal work. I
    immediately thought of "Bad Mojo" (a.k.a. 'The Roach Game'), which
    came out in '96, which probably would have made a more interesting
    comparison.

    "Alan Wake" is obviously based on King - to the point even the
    characters in the game make the comparison! - but I'm not sure the
    same can be said for "Control" (of course, King has dabbled in so many
    genres it might be hard to make a comparison between him and /any/
    work). While there are supernatural aspects to Control, it's really
    more the story of the eponymous organization (as told through the
    explorations of its newly assigned Director), and King's novels tend
    to be about the travails of the individual. In fact, in most cases the
    agency would be the 'big bad' of a King story.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Anssi Saari on Wed Sep 7 09:32:59 2022
    On 06/09/2022 09:01, Anssi Saari wrote:
    JAB <noway@nochance.com> writes:

    On 02/09/2022 20:32, Anssi Saari wrote:
    JAB <noway@nochance.com> writes:

    Oh, come to think of it, I actually read a game related book last month, >>> unfortunately available in Finnish only. It was a collection of nine
    essays about intersections between games and literature. Unfortunately,
    it covered mostly games I haven't played and the ones I have played I
    didn't like, such as Control and Alan Wake.

    I kinda like the sound of that as over the last years I've got more
    interested in games as story telling and not as a challenge.

    That's why I was interested in the book too. Well, it was a quick read
    and I got it free from a library and returned it already but the nine
    essays were on these topics:

    - Grimm's fables and The Wolf Among Us.
    - The Witcher books and games.
    - I have no mouth, and I must scream, the short story and the adventure
    game.
    - Spec Ops: the Line and Apocalypse Now.
    - Dune books, movies and games.
    - The Finnish collection of national myths "Kalevala" and the related
    walking sim called "Runo".
    - Lovecraft and I don't remember what games.
    - Franz Kafka's Metamorphosis and the video game by the same name.
    - Alan Wake and Control and Stephen King's writings.

    So as you can see some of the games are quite obscure or old or both and
    the connection to the literature varies from obvious to not that
    clear.

    I kinda wish I could've gotten into Witcher 3 but the game just felt a
    little off-putting. Like a very very long journey in a world I'm not so interested in. My interest level in the Witcher universe seems to be
    sated by the TV show.


    The only one I can say I really played is The Wolf Among Us and I do
    like how it mixes fables into how they would live in everyday life.
    Strictly speaking that was first on the comics then the game and then I
    believe the game inspired another series of comic books based on it so
    coming full circle. Overall I do like the idea of using a game as a
    story telling medium and one I have enjoyed was Dagon based on the short
    story by Lovecraft.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Wed Sep 7 08:34:36 2022
    Overall I do like the idea of using a game as a story telling medium

    Don't forget Gone Home, which is very much a well-written short story presented as a walking sim.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Wed Sep 7 08:29:54 2022
    Oh, come to think of it, I actually read a game related book last month,
    unfortunately available in Finnish only. It was a collection of nine
    essays about intersections between games and literature.
    - Spec Ops: the Line and Apocalypse Now.

    Very cool! I also read an essay on Spec Ops The Line, that I came across quite by accident on amazon:
    Killing is Harmless: A Critical Reading of Spec Ops: The Line https://smile.amazon.com/gp/product/B00B9P2WP6/

    It's not that great (you can read my review there) but that it existed at
    all is pretty neat.

    Metamorphosis and Dagon I wouldn't mind playing!

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Wed Sep 7 13:42:07 2022
    On Thu, 01 Sep 2022 22:46:52 +0000, a...@zimage.comANT (Ant) wrote:

    Justisaur <just...@gmail.com> wrote:
    On Thursday, September 1, 2022 at 10:27:26 AM UTC-7, Ant wrote:
    No post yet? I will start it! I finished Black Mesa last week. Sheesh, >> >> > Xen is still wacky like its Interloper! Fun and pretty overall though. >> >> > I starterd Skyrim. Controls and usability are wack IMO.

    Mods required for anything Bethesda as usual to make it decent.

    Like which ones? I didn't use any for Oblivion. I didn't get far in
    Skyrim so maybe I can use it?

    Speaking of Skyrim mods, I noticed this one the other day. It is
    definitely not an /essential/ mod but one of those you add after
    you've played the heck outta the main game and are looking for
    something new.

    "Skygerfall"
    https://www.nexusmods.com/skyrimspecialedition/mods/29416
    a.k.a. Skyrim+Daggerfall

    Somebody has ported the entirity of Daggerfall into the Skyrim engine.
    It's only got the main quest (thus, it's lacking all the side quests
    and factions) but it has all the cities and dungeons and the whole of
    the Daggerfall map (albeit the last has been severely scaled down.
    It's still quite large though). All the original monsters and many of
    the Daggerfall-specific spells and items have been added too. It's a
    bit rough on its visuals - the city maps are basically just buildings
    plonked haphazardly onto the terrain - but then, that matches up with
    the original Daggerfall too, so no complaints.

    It's mostly a map for die-hard Elder Scrolls afficianados - if you
    don't already have a love for Daggerfall, this mod isn't going to
    convince you of its excellence - but if you'd like to play the second
    game without reverting to its old-school graphics and controls, this
    might be the best way to do it.


    And then, there's also this:
    Skyrim 4K mod
    https://www.youtube.com/watch?v=7Vxh_hhimi8 https://www.nexusmods.com/skyrimspecialedition/mods/55526

    Which is just... wow. We're talking almost "Star Wars Battlefront 2"
    (2019) type graphics. I think my GPU melted just playing the video,
    much less actually attempting to render it real time (technically,
    it's a collection of mods and the second link is to a script that
    installs them all for you automatically). It seems to be just outdoor
    effects (and I'm not crazy about their water mod; not enough waves and whitewater for my taste), and the monster/NPCs models don't quite
    match the quality of the terrain, but still... it's impressive how far
    modders have pushed Bethesda's creaking 'Gamebryo' engine.


    Modding Skyrim is a slippery slope. You think you've found a perfect combination, and then you see another 'must have'... and another...
    and another. Before you know it, you're mod list numbers in the
    hundreds and Skyrim needs 32GB RAM and a 12GB video card to load. And
    you're still 'just getting started'.

    It may be "the only winning is not to play"; stick with the vanilla
    game. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to rms on Thu Sep 8 10:08:04 2022
    On 07/09/2022 15:29, rms wrote:
    Oh, come to think of it, I actually read a game related book last month, >>> unfortunately available in Finnish only. It was a collection of nine
    essays about intersections between games and literature.
    - Spec Ops: the Line and Apocalypse Now.

      Very cool!  I also read an essay on Spec Ops The Line, that I came across quite by accident on amazon:
    Killing is Harmless: A Critical Reading of Spec Ops: The Line https://smile.amazon.com/gp/product/B00B9P2WP6/

    It's not that great (you can read my review there) but that it existed
    at all is pretty neat.

    Metamorphosis and Dagon I wouldn't mind playing!


    Metamorphosis looks possibly interesting and Dagon, well it's free on
    Steam so what's not to like!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Thu Sep 8 08:42:13 2022
    On 9/8/2022 2:08 AM, JAB wrote:
    On 07/09/2022 15:29, rms wrote:
    Oh, come to think of it, I actually read a game related book last
    month,
    unfortunately available in Finnish only. It was a collection of nine
    essays about intersections between games and literature.
    - Spec Ops: the Line and Apocalypse Now.

       Very cool!  I also read an essay on Spec Ops The Line, that I came
    across quite by accident on amazon:
    Killing is Harmless: A Critical Reading of Spec Ops: The Line
    https://smile.amazon.com/gp/product/B00B9P2WP6/

    It's not that great (you can read my review there) but that it existed
    at all is pretty neat.

    Metamorphosis and Dagon I wouldn't mind playing!


    Metamorphosis looks possibly interesting and Dagon, well it's free on
    Steam so what's not to like!

    The things Steam will do with your soul after you have sold it to them
    for just a few more free games? :P


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Fri Sep 9 12:12:41 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Most of these are beyond 'obvious'; many of the games (Dune, Witcher,
    I Have No Mouth) are based on the books and often use prose directly
    from them. It's sort of like pointing out that a rose labelled 'rose'
    is a rose and expecting to be paid for it.

    Yes, the obvious was stated well enough in those ones :) Or actually at
    least some of the writers managed to put a little personal perspective
    into it. E.g. there was a longish bit about the 1990s Dune game, the predecessor to the proto-RTS Dune II, which I've never played but
    apparently it was an important experience for the writer.

    The I have no mouth bit was interesting since while I played the game a
    little, thinking it was just another adventure game. I had no idea the
    story was so dark, I never would've bothered with the game had I
    known. The Witcher bit was mostly about the books, ignoring the TV show.

    "Alan Wake" is obviously based on King - to the point even the
    characters in the game make the comparison! - but I'm not sure the
    same can be said for "Control"...

    I'd agree. Control comes to this from Remedy's apparently stated desire
    to combine the Control and Alan Wake universes into one.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Anssi Saari on Fri Sep 9 16:04:07 2022
    On Fri, 09 Sep 2022 12:12:41 +0300, Anssi Saari <as@sci.fi> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Most of these are beyond 'obvious'; many of the games (Dune, Witcher,
    I Have No Mouth) are based on the books and often use prose directly
    from them. It's sort of like pointing out that a rose labelled 'rose'
    is a rose and expecting to be paid for it.

    Yes, the obvious was stated well enough in those ones :) Or actually at
    least some of the writers managed to put a little personal perspective
    into it. E.g. there was a longish bit about the 1990s Dune game, the >predecessor to the proto-RTS Dune II, which I've never played but
    apparently it was an important experience for the writer.

    I get it, it just seems lazy to talk about such obvious targets. I
    mean, the "Spec Ops / Apocalypse Now" comparison has been made
    numerous times, but it's not a one-to-one correlation. The book would
    be more interesting if it contained more discussion about that sort of
    thing rather than "Hey, didja know that 'Super Star Wars' was loosely
    based on 'Star Wars'!" type observations.


    Side note: I /loved/ the original "Dune" developed by Cryovision...
    far more than I actually liked Westwood's "Dune 2". Although my
    memories of the game tend to merge the floppy and CD-ROM versions
    together. "Dune CD" was one of my first CD-ROM games (I don't think it
    was /the/ first, but I can't remember what was so who knows) and the
    game put all that excess space to excellent use - full-motion video,
    these awesome swooping fly-bys over the desert, an epic soundtrack -
    that I still remember very fondly.

    The gameplay was... less enticing, but I still had fun with it. It was
    an odd cross between an adventure game and a strategy game, and both
    sides of that equation were weakened by the combination. Still, I
    loved wandering about and talking to the characters.

    I still consider "Dune 2" the weaker of the two games, although it
    obviously had the bigger influence. It's interface was just so clumsy,
    and that worked against it's real-time affectations. "Warcraft" and
    "Command & Conquer" convinced me of the feasibility of the RTS formula
    in a way that "Dune 2" never could.


    The Witcher bit was mostly about the books, ignoring the TV show.

    The games came out long before the TV show, so obviously the latter
    would have no influence on the game's development.

    "Alan Wake" is obviously based on King - to the point even the
    characters in the game make the comparison! - but I'm not sure the
    same can be said for "Control"...

    I'd agree. Control comes to this from Remedy's apparently stated desire
    to combine the Control and Alan Wake universes into one.

    It's still an innacurate and backwards way of saying that "Control" is
    a King-inspired story. Captain Ahab has appeared in Looney Toons, but
    I wouldn't say that a Bugs Bunny short is by Melville.

    (Mind you, I like the creation of the Remedy Video-Game Universe. I'm
    fairly sure Max Payne exists there too, given the commonality of the
    giant blizzard in all of Remedy's game.

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  • From Spalls Hurgenson@21:1/5 to Ant on Mon Sep 12 11:07:29 2022
    On Thu, 01 Sep 2022 22:46:52 +0000, ant@zimage.comANT (Ant) wrote:

    Justisaur <justisaur@gmail.com> wrote:
    On Thursday, September 1, 2022 at 10:27:26 AM UTC-7, Ant wrote:
    No post yet? I will start it! I finished Black Mesa last week. Sheesh,
    Xen is still wacky like its Interloper! Fun and pretty overall though.
    I starterd Skyrim. Controls and usability are wack IMO.

    Mods required for anything Bethesda as usual to make it decent.

    Like which ones? I didn't use any for Oblivion. I didn't get far in
    Skyrim so maybe I can use it?

    More Bethesda-RPG (a BRPG?) mod-news:

    Morrowind Rebirth just hit another milestone, reaching v6.0. The
    visuals have been very nicely updated (although the animations remain
    fairly stiff) and lots of fixes and tweaks. It's still Morrowind
    though, and its gameplay is a bit creaky in comparison to latter games
    in the series. But definitely worth a look.

    Video:
    https://www.youtube.com/watch?v=_j0zVCqMY2A
    Mod: https://www.moddb.com/mods/morrowind-rebirth/downloads/release-morrowind-rebirth-60

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  • From rms@21:1/5 to All on Mon Sep 12 15:49:22 2022
    Morrowind Rebirth just hit another milestone, reaching v6.0.

    Isn't there a 'Morrowind in Skyrim engine' total conversion project, or
    is that dead?

    rms

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  • From Spalls Hurgenson@21:1/5 to rsquiresMOO@MOOflashMOO.net on Mon Sep 12 20:15:47 2022
    On Mon, 12 Sep 2022 15:49:22 -0600, "rms"
    <rsquiresMOO@MOOflashMOO.net> wrote:

    Morrowind Rebirth just hit another milestone, reaching v6.0.

    Isn't there a 'Morrowind in Skyrim engine' total conversion project, or
    is that dead?

    There are (or were) several, I think. The most popular/active is
    SkyWind https://tesrskywind.com/

    In addition, there were (are?) several that were porting Morrowind to
    Oblivion, which gives you an idea as to how long this thing has been
    going on... Moroblivion is the one I remember best
    https://morroblivion.com/

    But I think many of these projects have been subsumed by the Beyond
    Skyrim project, which intends to recreate all of Tamriel (the
    continent of which Skyrim, Oblivion and Morrowind are all a part of)
    in one engine. https://beyondskyrim.org/

    I suspect, that should Elder Scrolls VI ever be released, we'll see a
    new project that attempts to port Morrowind to that engine, too.

    Morrowind Rebirth, though, gives the 'most pure' experience of them
    all, since it is mostly a graphics upgrade (there are a few QOL fixes
    but these are minor). Both Oblivion and Skyrim streamlined and
    smoothed away a lot of the rougher aspects of Morrowind's gameplay.
    This made it more palatable to the masses, and many mods don't
    'regress' the gameplay back to Morrowind's state, but Rebirth - since
    it uses the original engine - maintains the original's crunchiness.
    Whether this is a good or bad thing is hotly debated amongst
    nerd^h^h^h^h fans.

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  • From PW@21:1/5 to Ant on Fri Sep 23 21:45:00 2022
    On Thu, 01 Sep 2022 17:27:21 +0000, ant@zimage.comANT (Ant) wrote:

    No post yet? I will start it! I finished Black Mesa last week. Sheesh,
    Xen is still wacky like its Interloper! Fun and pretty overall though.
    I starterd Skyrim. Controls and usability are wack IMO.

    OK, your turn. ;)


    *--

    Well, I better start some other game real soon besides Elden Ring so
    I can contribute to next month's thread!

    -pw

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  • From Ant@21:1/5 to iamnotusingonewithAgent@notinuse.co on Sat Sep 24 05:34:29 2022
    PW <iamnotusingonewithAgent@notinuse.com> wrote:
    On Thu, 01 Sep 2022 17:27:21 +0000, ant@zimage.comANT (Ant) wrote:

    No post yet? I will start it! I finished Black Mesa last week. Sheesh,
    Xen is still wacky like its Interloper! Fun and pretty overall though.
    I starterd Skyrim. Controls and usability are wack IMO.

    OK, your turn. ;)


    *--

    Well, I better start some other game real soon besides Elden Ring so
    I can contribute to next month's thread!

    Heh. I'm back to being busy so rarely playing again. I did briefly try SpiderHeck free weekend last night. It was pretty, but hard. I didn't
    want to play online with others yet. I'm old. :(
    --
    <8 hrs. of Z after a mostly quiet Thurs., but allergies & heat wave came back again. Incoming updated Pfizer booster, with side effects, next week! :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Spalls Hurgenson@21:1/5 to iamnotusingonewithAgent@notinuse.co on Sat Sep 24 10:45:15 2022
    On Fri, 23 Sep 2022 21:45:00 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    Well, I better start some other game real soon besides Elden Ring so
    I can contribute to next month's thread!

    OR at least let you catch up with the /current/ thread instead of
    lurking in the old one from two months past ;-)

    But saying, "hey, yeah, I'm /still/ playing Elden Ring" is
    contributing. Plus, it says something about the game - and maybe
    encourages others to play it - if they see you sticking with it month
    after month.

    Although I get anything new to say about a game that you have played
    for so long can be a struggle; I face that hurdle every time I
    realize, yeah, I spent another month mucking about with
    Eurotruck/American Truck Simulator (I never let it stop me, though. I
    have a reputation for being a long-winded bore to maintain! ;-). But,
    of course, commenting on the game is optional. Just say 'Elden Ring'
    and be done ;-)

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  • From PW@21:1/5 to spallshurgenson@gmail.com on Sat Sep 24 21:45:41 2022
    On Sat, 24 Sep 2022 10:45:15 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Fri, 23 Sep 2022 21:45:00 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    Well, I better start some other game real soon besides Elden Ring so
    I can contribute to next month's thread!

    OR at least let you catch up with the /current/ thread instead of
    lurking in the old one from two months past ;-)

    *--

    I thought August comes before September, and it is still September
    2022?

    -pw

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