Is this bad news or not? I'm not sure. On the one hand, I loved
"System Shock 2" and the game left a clear path for a sequel (I'm less endeared with the original, but still consider it an enjoyable
classic). But on the other hand, well... I've made clear my opinion of milking old properties rather than creating something new, haven't I?
Sure there's a part of me that wants to be terrorized by Shodan again,
but there's that (sadly too-often right) part of my brain that reminds
me that 'you can never go back home again', and any continuation of
the story will more likely disappoint than please.
As we're on BG, I'll mention BG:3. The more I see about it the less I
like the look of it. All I see is 'stuff' about how they are adding new >classes, skill, feats, environmental effects etc. and very little about
the story or world building. As always that doesn't mean it's a bad game
but instead one I'm unlikely to like.
A remake I think did a good job was Black Mesa as instead of just taking
HL:1 and adding shiny graphics/physics they keep what I feel is the
essence of the game but re-imagined it for gaming today. Saying that
even for me and my don't care much about graphics attitude the original
was getting close to the that makes my eyes bleed stage.
Overall although, I tend to agree, I'd prefer a new IP over a rehash of
an old one. I can see why it's so attractive to companies though as
taking an existing, and successful, IP just has a lesser risk than
creating a new one. The triple-A publishers have a successful formula
and I don't see them letting go of it anytime soon.
Is this bad news or not? I'm not sure. On the one hand, I loved
"System Shock 2" and the game left a clear path for a sequel (I'm less >endeared with the original, but still consider it an enjoyable
classic).
But on the other hand, well... I've made clear my opinion of
milking old properties rather than creating something new, haven't I?
On Mon, 29 Aug 2022 10:55:21 +0100, JAB <noway@nochance.com> wrote:
As we're on BG, I'll mention BG:3. The more I see about it the less I
like the look of it. All I see is 'stuff' about how they are adding new
classes, skill, feats, environmental effects etc. and very little about
the story or world building. As always that doesn't mean it's a bad game
but instead one I'm unlikely to like.
I'm probably not the best person to ask about "Baldur's Gate 3." I
/adored/ the original; I felt - I still do! - that it captured the
feel of the tabletop game excellently. I was less endeared with the
sequel; the plot was becoming increasingly convoluted, the
power-levels were skyrocketing and it required you to buy into the complexities of the Forgotten Realms setting rather than simply exist
as a fun and fairly generic fantasy world. It was a game that felt
like new features were added simply because, as a sequel, people
expected lots of new features, and was the worse for it. It's not a
bad game, but - unlike most - I always felt it was the weaker of the
two.
And "Baldur's Gate 3"? Like you, the more I see about it, the less
interest I have. It's not just the overabundance of mechanics - the aforementioned feats, effects, etc. - although that certainly plays a
part. Larian enjoys making increasingly complex games but I've little
love for that sort of design; I don't want to devote my life to
learning the 10,000 combinations to making a perfect build, which
means all that complexity is either wasted or gets in the way (too
often the latter).
But worse, I've little interest in the high-magic setting that seems
to be the main draw of the game: illithids around every corner,
spelljamming ships, casual dimension hopping, etc. It makes for an unrealistic and unengaging world; a cartoonish pastiche of fantasy
tropes that only is held together because the author insists on it.
Sure, the previous games suffered from that too, but the extremes of
this third game are just beyond my ability to ignore.
So... yeah. "Baldur's Gate 3" isn't a game high up on my 'must buy'
(much less my 'must play') list. I'm sure it will be an excellent
game... it's just not one I'm that interested in playing.
A remake I think did a good job was Black Mesa as instead of just taking
HL:1 and adding shiny graphics/physics they keep what I feel is the
essence of the game but re-imagined it for gaming today. Saying that
even for me and my don't care much about graphics attitude the original
was getting close to the that makes my eyes bleed stage.
I tend to give games like "Black Mesa" a pass, just because they're
usually made by fans who want to honor the original and don't really
expect to make any money off of it. The "Black Mesa" team worked for
years - over a decade, I think? - assuming their end product would be
a free mod, so even though they eventually did offer it as a
commercial product, I'll happily cut them some slack. This devotion is
much different from the often calculated decisions by some developers
to revisit existing IPs not because the story demands it, but because
they hope to profit from it.
Overall although, I tend to agree, I'd prefer a new IP over a rehash of
an old one. I can see why it's so attractive to companies though as
taking an existing, and successful, IP just has a lesser risk than
creating a new one. The triple-A publishers have a successful formula
and I don't see them letting go of it anytime soon.
Of course, one of the reasons it works is because the publishers are
so devoted to the formula. There's a lot of dissatisfaction with
triple-A games; they have the all the polish you'd expect from a $100
million development, but lack the novelty and experimentation. It's no
wonder people look back fondly at older games... and it's sad that -
rather than hearing what gamers are actually saying, these same
publishers instead see this as invitation to make a quick buck of
gamer's nostalgia. Which only makes gamers long more for the 'good old
games' of yesteryear, which results in more remakes/reboots, and the
cycle continues.
Well, fortunately there are the Indies and a slow resurgence of
middle-tier developers to break the cycle, but its unfortunate (if understandable and predictible) that the publishers with the most
money are more dedicated to the business rather than the art.
I'm probably not the best person to ask about "Baldur's Gate 3." I
/adored/ the original; I felt - I still do! - that it captured the
feel of the tabletop game excellently. I was less endeared with the
sequel; the plot was becoming increasingly convoluted, the
power-levels were skyrocketing and it required you to buy into the >complexities of the Forgotten Realms setting rather than simply exist
as a fun and fairly generic fantasy world. It was a game that felt
like new features were added simply because, as a sequel, people
expected lots of new features, and was the worse for it. It's not a
bad game, but - unlike most - I always felt it was the weaker of the
two.
As an aside D&D One, I can't say I'm happy with that direction change of
the normal mode is playing in a virtual environment. That just seems >incredibly restrictive to me and not to mention it's let's put a shed
load of micro-transactions in it feel. Now it could be said that well
just don't play D&D, true but I do feel it could have the knock of
effect of almost tying players into that ecosystem/style of play. To put
it simply if a player is of the mindset this is how an RPG is presented
then I can see quite a reluctance to go to different system this is more
ToM.
To be honest if I'd spent that much effort into making Black Mesa I'm
pretty sure that the thought of well I can now make some money out this
would cross my mind!
Honestly I don't quite understand how these triple-A franchises remain
so successful. For me two, at a stretch three, plus a couple of DLC's is >really more than enough to experience what a game has to offer. After
that I just think why would I spend £50 to get what is essentially the
same game with a different setting and a few tweaks.
Plus, I suspect that the virtual-gaming fad will, eventually, give way
back to the old-school style again. It's more convenient, sure, but
there is an ineffable joy playing in a game where you can fling potato
crisps at the GM after he makes a ruling you disagree with. 😉
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