On Fri, 19 Aug 2022 22:14:18 -0600, "rms"
<
rsquiresMOO@MOOflashMOO.net> wrote:
"Condemned: Criminal Origins" is one such game.
Shame you didn't like it, I haven't looked at it in years, but loved it
on release. The melee combat was visceral, the investigation aspect >fascinating, and some of the levels were very memorable, like the mannequin >one. One of my fav games Get Even, owes much to Criminal Origins.
The combat itself wasn't too bad - except that everything was so slow.
As I said, it's very reminiscint of a Souls game, albeit more
primitively done. Fortunately, most enemies go down with three of four
swipes so each individual fight doesn't take too long but the movement
in this game is attrocious. The dearth of diversity in weapons does
not help either; the 2x4 plank and iron pipe are introduced minutes
into the games, and will likely still be your primary weapons by the
end.
I seem to recall the weapons break too but either my recollection is
wrong or the weapons are more robust than I remember since none of
mine broke in the limited amount of time I played.
I wish I could agree with you on the level design. It's just far too
drab for my taste and - again - assets and ideas are reused too
frequently (there is, I recall, a bit of change near the end when you
start fighting in a farmhouse 'up nort' but even then I recall a grey
haze over everything). "Condemned" makes the original "Gears of War"
look colorful in comparison. I get that it's a grim setting for a grim
game about grim characters in a grim situation but wandering through poorly-textured rectangular hallways with naught but the graffito and
rubble (and the occassional spooky mannequin or cult-marking) to catch
the eye just wasn't how I wanted to spend my time.
I like the /idea/ of "Condemned", but its implementation was never
very good (IMHO, obviously) and it hasn't aged well at all.
YMMV, of course.
--- SoupGate-Win32 v1.05
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