• CRAP Poll: Game Length

    From Spalls Hurgenson@21:1/5 to All on Tue Aug 9 17:31:27 2022
    I'll have you know that it stands for "[C]ompletely [R]andom [A]nd [P]ointless", and is not just an opportunity for me to make a
    sophomoric joke! ;-)

    So, yeah, a poll about game length. As in, when considering what game
    to play next, what would you consider the optimal length of a game?

    Now obviously, there will be a lot of variation to any answers given.
    A mobile-port that lasts 120 hours? There's probably not enough
    content and variety to carry that. But an RPG you can finish in 60
    seconds?* That might be going a bit too far in the opposite extreme.

    And how exactly do you calculate the length of a game for something
    like "Overwatch" or "Civilization" or (a particular favorite of mine) "Eurotruck Simulator"? Is it one match / campaign / cargo delivery?
    What is the game length of games that don't have a definite end? What
    if I put this sort of game away for a few months then return; is this
    a new playthrough or continuation?

    I get that. It's tricky calculating game lengths. Plus, moods and
    taste change. "Too short" and "too long" can vary depending on when
    you're asked. But pretend you've just finished "AWESOME SUPER MEGA
    GAME I LOVE IT!!!! XVIII" and are looking for the next thing to play,
    but you aren't sure what sort of game you want. You probably have an
    'average' length in mind; something you can finish in a sitting, or
    something that will take a week or two to see the end of, or maybe
    your next big obsession that will occupy you for months if not years.
    Where is your optimum?

    To make things easier, here are some non-exclusive options:

    a) I'm a butterfly jumping from game to game; gimme a taste and let me
    move on (1m to 2 hrs)

    b) A good game is like a good meal; it fills you up and then you go do something else (2hrs to 6 hrs)

    c) I want an experience, not a lifestyle (6hrs to 10 hrs)

    d) Gimme something with meat but no gristle (10 hrs to 20 hrs)

    e) A game should be a multifaceted gem that I can examine from
    hundreds of different angles and never be disappointed (20hrs - 60
    hrs)

    f) Imma gonna discover ever secret this game has (60hrs to 120 hrs)

    g) Will you marry me, Game? (120 hrs to Rick Astley)


    Myself, I generally fall between 'c' and 'd'. That is not to say I
    don't have games I play for longer than that - I probably poured sixty
    hours into "Witcher 3" a few months back - but when scrolling through
    my Steam library, games boasting 'hundreds of hours' are more likely
    to get a pass than a game I know I'll finish in three or four
    sessions. A shorter game will also tend to be better paced and have a
    stronger narrative, which is more important to me than extremely
    complicated mechanics (not that there's anything wrong with that,
    tastes vary).

    So where do you fall on this crap (darn, I mean C.R.A.P.) poll? Or
    maybe you don't have an optimum and game length is never a
    consideration? Usenet wants to know!





    --------------
    * Yes, I know it's been done.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Tue Aug 9 16:33:16 2022
    c) I want an experience, not a lifestyle (6hrs to 10 hrs)
    I'll put Titanfall 2 campaign into this category. It's a straightforward fps with a A->B plot, so this length is best.

    d) Gimme something with meat but no gristle (10 hrs to 20 hrs)
    This is what I want adventure games to fall into. Observer System Redux took 19hrs, just perfect.

    e) A game should be a multifaceted gem that I can examine from
    hundreds of different angles and never be disappointed (20hrs - 60
    hrs)
    I dunno about 'multifaceted' but many larger 3rd person shooters
    (Resident Evil, Last Of Us) fall here. Resident Evil 6 took me 27hrs,
    that's a good length I'd say, as it had 3 separate interlocking campaigns.

    f) Imma gonna discover ever secret this game has (60hrs to 120 hrs)
    Bigger openworld games fit here.

    g) Will you marry me, Game? (120 hrs to Rick Astley)
    Elden Ring, Left 4 Dead :)

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Tue Aug 9 19:30:21 2022
    On Tue, 09 Aug 2022 17:31:27 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    So where do you fall on this crap (darn, I mean C.R.A.P.) poll? Or
    maybe you don't have an optimum and game length is never a
    consideration? Usenet wants to know!

    For most single player games I think about 8-10 hours is the sweet
    spot. Maybe even a little less because 10-12 hours is about the total
    time I'd want to spend in a game, so with a target campaign time of
    6-8 hours it allows for a few hours of "freelancing" (side missions,
    looking around etc)

    Multiplayer games are a different story... I don't know how many
    hours I sank into Red Dead 2 Online for example... except to say I
    leveled every role to the max and played all but a few of the missions
    for all of the online DLC so it has to be over 100.

    Even some games I keep going back to every now and then like PUBG have
    way more hours logged than I would ever want to spend on a SP game.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Wed Aug 10 08:26:46 2022
    On Tue, 09 Aug 2022 17:31:27 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    a) I'm a butterfly jumping from game to game; gimme a taste and let me
    move on (1m to 2 hrs)

    b) A good game is like a good meal; it fills you up and then you go do >something else (2hrs to 6 hrs)

    c) I want an experience, not a lifestyle (6hrs to 10 hrs)

    d) Gimme something with meat but no gristle (10 hrs to 20 hrs)

    e) A game should be a multifaceted gem that I can examine from
    hundreds of different angles and never be disappointed (20hrs - 60
    hrs)

    f) Imma gonna discover ever secret this game has (60hrs to 120 hrs)

    g) Will you marry me, Game? (120 hrs to Rick Astley)

    My favorite games I have put more then 1000+ hours into. I have no
    desire to jump from game to game as I hate learning how to play a new
    title. I hate dealing with the learning curve. Especially with a
    strategy game.

    Also, I artificially extend a game's length by playing them 'wrong'.
    When I play Baldur's Gate or Dungeon Siege 2 (both party based games)
    I play them with a solo character which may take longer to finish that
    way but definitely creates more replay value as I can then try a
    different character build next time. I get literally 100s more hours
    out of these games this way.

    Using your scale, I start from E and it easily goes up to G for me.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Wed Aug 10 07:44:34 2022
    On 8/9/2022 2:31 PM, Spalls Hurgenson wrote:

    I'll have you know that it stands for "[C]ompletely [R]andom [A]nd [P]ointless", and is not just an opportunity for me to make a
    sophomoric joke! ;-)

    So, yeah, a poll about game length. As in, when considering what game
    to play next, what would you consider the optimal length of a game?

    Now obviously, there will be a lot of variation to any answers given.
    A mobile-port that lasts 120 hours? There's probably not enough
    content and variety to carry that. But an RPG you can finish in 60
    seconds?* That might be going a bit too far in the opposite extreme.

    And how exactly do you calculate the length of a game for something
    like "Overwatch" or "Civilization" or (a particular favorite of mine) "Eurotruck Simulator"? Is it one match / campaign / cargo delivery?
    What is the game length of games that don't have a definite end? What
    if I put this sort of game away for a few months then return; is this
    a new playthrough or continuation?

    I get that. It's tricky calculating game lengths. Plus, moods and
    taste change. "Too short" and "too long" can vary depending on when
    you're asked. But pretend you've just finished "AWESOME SUPER MEGA
    GAME I LOVE IT!!!! XVIII" and are looking for the next thing to play,
    but you aren't sure what sort of game you want. You probably have an 'average' length in mind; something you can finish in a sitting, or
    something that will take a week or two to see the end of, or maybe
    your next big obsession that will occupy you for months if not years.
    Where is your optimum?

    To make things easier, here are some non-exclusive options:

    a) I'm a butterfly jumping from game to game; gimme a taste and let me
    move on (1m to 2 hrs)

    b) A good game is like a good meal; it fills you up and then you go do something else (2hrs to 6 hrs)

    c) I want an experience, not a lifestyle (6hrs to 10 hrs)

    d) Gimme something with meat but no gristle (10 hrs to 20 hrs)

    e) A game should be a multifaceted gem that I can examine from
    hundreds of different angles and never be disappointed (20hrs - 60
    hrs)

    f) Imma gonna discover ever secret this game has (60hrs to 120 hrs)

    g) Will you marry me, Game? (120 hrs to Rick Astley)


    Myself, I generally fall between 'c' and 'd'. That is not to say I
    don't have games I play for longer than that - I probably poured sixty
    hours into "Witcher 3" a few months back - but when scrolling through
    my Steam library, games boasting 'hundreds of hours' are more likely
    to get a pass than a game I know I'll finish in three or four
    sessions. A shorter game will also tend to be better paced and have a stronger narrative, which is more important to me than extremely
    complicated mechanics (not that there's anything wrong with that,
    tastes vary).

    So where do you fall on this crap (darn, I mean C.R.A.P.) poll? Or
    maybe you don't have an optimum and game length is never a
    consideration? Usenet wants to know!





    --------------
    * Yes, I know it's been done.

    If its a game I like I'm a "G" (though I hate that description) but I
    appear to be much "pickier" about what games I get than most here.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Wed Aug 10 10:04:29 2022
    On Tuesday, August 9, 2022 at 2:31:39 PM UTC-7, Spalls Hurgenson wrote:
    I'll have you know that it stands for "[C]ompletely [R]andom [A]nd [P]ointless", and is not just an opportunity for me to make a
    sophomoric joke! ;-)

    So, yeah, a poll about game length. As in, when considering what game
    to play next, what would you consider the optimal length of a game?

    Now obviously, there will be a lot of variation to any answers given.
    A mobile-port that lasts 120 hours? There's probably not enough
    content and variety to carry that. But an RPG you can finish in 60
    seconds?* That might be going a bit too far in the opposite extreme.

    And how exactly do you calculate the length of a game for something
    like "Overwatch" or "Civilization" or (a particular favorite of mine) "Eurotruck Simulator"? Is it one match / campaign / cargo delivery?
    What is the game length of games that don't have a definite end? What
    if I put this sort of game away for a few months then return; is this
    a new playthrough or continuation?

    I get that. It's tricky calculating game lengths. Plus, moods and
    taste change. "Too short" and "too long" can vary depending on when
    you're asked. But pretend you've just finished "AWESOME SUPER MEGA
    GAME I LOVE IT!!!! XVIII" and are looking for the next thing to play,
    but you aren't sure what sort of game you want. You probably have an 'average' length in mind; something you can finish in a sitting, or
    something that will take a week or two to see the end of, or maybe
    your next big obsession that will occupy you for months if not years.
    Where is your optimum?

    To make things easier, here are some non-exclusive options:

    a) I'm a butterfly jumping from game to game; gimme a taste and let me
    move on (1m to 2 hrs)

    b) A good game is like a good meal; it fills you up and then you go do something else (2hrs to 6 hrs)

    c) I want an experience, not a lifestyle (6hrs to 10 hrs)

    d) Gimme something with meat but no gristle (10 hrs to 20 hrs)

    e) A game should be a multifaceted gem that I can examine from
    hundreds of different angles and never be disappointed (20hrs - 60
    hrs)

    f) Imma gonna discover ever secret this game has (60hrs to 120 hrs)

    g) Will you marry me, Game? (120 hrs to Rick Astley)


    If I have to pick one it's g)

    I really don't like the learning stages of games, and I'm even more likely
    to go back to one I've been playing even if I'm not feeling it, if I don't
    find something else enjoyable (I'm looking at you Elden Ring.)

    I have no idea how much time I put into Fallout 2, but it was a lot,
    I've only finished it once that I remember for sure, maybe twice,
    but I had to try builds and acting differently, it felt more like a
    tabletop than most CRPGs with huge differences in outcomes
    based on choices an actions though.

    I put a hell of a lot of time into
    Master of Magic ages ago too, all the different combos to try and
    random opponents and maps, I even got a 3rd party tool to play
    it online, though that didn't really stick. I probably would've played
    it a lot more if it weren't that there was a bug on the highest difficulty
    that crashed the game at some point in every play.

    I've played over 1000 hours of each dark souls game, and BL2
    meets that as well. DS3 is the highest with 1700 hours, and I'd still
    be playing it if the PC servers weren't taken down, and I'll probably
    go back if the servers ever come back up.

    I've played very enjoyable games that are way under that though,
    and don't mind if it's not too complicated, and it's fun, and I get
    my money's worth, which is at least an hour per $1.

    Though looking through my steam times, even games I felt like short
    are over 120 hours like Star Control Origins is 141.

    Looking at the least played games, the first that I actually liked
    was Golden Axed at 8 minutes but that was more just a short unfinished
    remake, so I won't count that one.

    Nidhogg was 38 minutes, a very quick fighting game, that's the lowest, everything below that was garbage that I gave up on.

    I also don't feel like I really enjoyed the game unless I got the
    satisfaction of finishing it. The next game I can see that fits that bill is Superbrothers: Sword and Sorcery at 7 hours. But that's still a short
    indy low graphics game.

    How about AAA titles?

    Deadly Tower of Monsters at 12 hours is by SEGA, a big name, but I
    don't think it qualifies as AAA.

    I guess that would be Portal 2 at 20 hours. But really I don't usually
    much care for puzzlers and this is perhaps the sole exception to the
    rule (no I didn't really like Portal 1 other than GladOS.)

    So something more typically what I like. Far Cry Primal at 70 hours,
    even that kind of game isn't typical for me, I'm more into the more
    RPG like or looter/shooters than Ubisoft games.

    Lowest of those that I enjoyed is probably BL3 at 309 hours.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed Aug 10 18:28:55 2022
    On 09/08/2022 22:31, Spalls Hurgenson wrote:
    To make things easier, here are some non-exclusive options:

    a) I'm a butterfly jumping from game to game; gimme a taste and let me
    move on (1m to 2 hrs)

    b) A good game is like a good meal; it fills you up and then you go do something else (2hrs to 6 hrs)

    c) I want an experience, not a lifestyle (6hrs to 10 hrs)

    d) Gimme something with meat but no gristle (10 hrs to 20 hrs)

    e) A game should be a multifaceted gem that I can examine from
    hundreds of different angles and never be disappointed (20hrs - 60
    hrs)

    f) Imma gonna discover ever secret this game has (60hrs to 120 hrs)

    g) Will you marry me, Game? (120 hrs to Rick Astley)


    I don't think I have a sweet spot as such but instead a sweet spot
    depending on the game. Some examples.

    A bit of an obscure freebie, If On Winter's Night Four Travellers.
    That's only a few hours play and it seems perfectly pitched as almost
    like reading a short horror mystery novel. Yes it could have been
    extended but I really think that would have been a mistake as after a
    couple of hours I just so wanted to see the end.

    Next up Call of Duty which I think is about ten hours and that was just
    about right as it was getting to the tipping point of I've seen all the
    game can offer so let's not ruin the experience by carrying it on.

    Half Life 1/2 is a few hours longer than CoD but I'd have bee happy to
    have another couple of levels added on. The reason, one thing I think HL
    does well is yes it's an FPS but each level has a varied playstyle so
    although you are playing the same game you are doing something rather different.

    Now a bit of a jump up with Disco Elysium. That was about twenty five
    hours and I'd say five hours off getting to the can we just finish the
    story and wrap it up stage. You keep going forward and find new twists
    in the plot that keep your interest.

    The biggy that is Fallout:New Vegas. I played this one probably more
    than any other single player single play though to complete game,
    possibly Skyrim was more. There's just so much to do and I very much
    enjoyed wandering about and pretty much doing nothing. It keeps giving
    you something new to explore or just spend a half-an-hour taking in the sunshine.

    Overall though I think a lot of games are far too long and they over
    stay their welcome to get to that magical 80hrs+ gametime that can slap
    on their marketing.

    So not really a conclusive answer but my answer nevertheless.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Wed Aug 10 23:03:00 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    e) A game should be a multifaceted gem that I can examine from
    hundreds of different angles and never be disappointed (20hrs - 60
    hrs)

    I think KOTOR took me about 60 hours. I never played it again, I kinda
    wanted to but it just felt like too much. So I might be somewhere
    here, it's a pretty wide range after all. I want to be entertained or
    entertain myself with the game.

    Sure, shorter games are OK too and I also do multiple playthroughs
    (full or partial) if I want to tweak my character in a different
    direction or whatever the game allows.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Wed Aug 10 17:48:46 2022
    On Wed, 10 Aug 2022 08:26:46 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Tue, 09 Aug 2022 17:31:27 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    a) I'm a butterfly jumping from game to game; gimme a taste and let me
    move on (1m to 2 hrs)
    b) A good game is like a good meal; it fills you up and then you go do >>something else (2hrs to 6 hrs)
    c) I want an experience, not a lifestyle (6hrs to 10 hrs)
    d) Gimme something with meat but no gristle (10 hrs to 20 hrs)
    e) A game should be a multifaceted gem that I can examine from
    hundreds of different angles and never be disappointed (20hrs - 60
    hrs)
    f) Imma gonna discover ever secret this game has (60hrs to 120 hrs)
    g) Will you marry me, Game? (120 hrs to Rick Astley)


    My favorite games I have put more then 1000+ hours into. I have no
    desire to jump from game to game as I hate learning how to play a new
    title. I hate dealing with the learning curve. Especially with a
    strategy game.

    Also, I artificially extend a game's length by playing them 'wrong'.
    When I play Baldur's Gate or Dungeon Siege 2 (both party based games)
    I play them with a solo character which may take longer to finish that
    way but definitely creates more replay value as I can then try a
    different character build next time. I get literally 100s more hours
    out of these games this way.

    Using your scale, I start from E and it easily goes up to G for me.


    Interesting.

    There are a number of games I've devoted a lot of time too. According
    to Steam* spent 500+ hours on Skyrim. I keep coming back to the SCS
    truck simulator games month after month (300 hours on ATS alone). And
    there are some games - the FarCry games, the Tomb Raider titles - that
    I can't help but complete 100%, scouring the map until every gimcrack
    has been found and every quest completed. Some games <cough cough
    Civilization cough> I purposely limit myself because I find them just
    too compelling.

    But when looking for 'what to play next', a game that offers 'hundreds
    of hours of gameplay' frightens me off more than it attracts. Partly
    this is because of my aforementioned preference for a more structured,
    better paced adventure. But I think it is also because a lot of games
    - especially modern games - artificially pad out their games with a
    lot of repetitive grind (I'm looking at you, Ubisoft!). I'd much
    rather see what a game has to offer and what makes it unique, and then
    move on.

    But it occured to me after starting this thread that - even though I acknowledged the opposite - the poll does have an underlying
    assumption that the default preference /is/ to for finite length
    games, which usually implies something with a narrative. Many
    players, of course, are more interested in the mechanics so length of
    the game isn't even on their radar when chosing what to play next;
    they'll keep playing it for as long as it interests them and there is
    new content to keep up that interest.

    Still, it was just a CRAP poll largely designed to spur dialogue so I
    hope you'll forgive that little faux pas. ;-)






    -------------
    * Incidentally, Steam's 'play time' stats are worthless. It's
    frequently reported times I /know/ are inaccurate (for instance,
    despite having completed "Half Life 2", it shows my play time as just
    over six hours. Similarly, it shows I've only played "Titan Quest" 15
    hours, despite going through that game more than once.... and that's a
    game where it takes at least five hours to get through the first act!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Wed Aug 10 18:47:39 2022
    I rarely have time to play games these days so I'm OK with short games.
    I still am on Xen level in Black Mesa! Sheesh, that's long! :( I do like
    to check out those free demos, trials, weekends, etc. of other games
    that I never played before. Assuming my PC hardwares can play them. Ha.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I'll have you know that it stands for "[C]ompletely [R]andom [A]nd [P]ointless", and is not just an opportunity for me to make a
    sophomoric joke! ;-)

    So, yeah, a poll about game length. As in, when considering what game
    to play next, what would you consider the optimal length of a game?

    Now obviously, there will be a lot of variation to any answers given.
    A mobile-port that lasts 120 hours? There's probably not enough
    content and variety to carry that. But an RPG you can finish in 60
    seconds?* That might be going a bit too far in the opposite extreme.

    And how exactly do you calculate the length of a game for something
    like "Overwatch" or "Civilization" or (a particular favorite of mine) "Eurotruck Simulator"? Is it one match / campaign / cargo delivery?
    What is the game length of games that don't have a definite end? What
    if I put this sort of game away for a few months then return; is this
    a new playthrough or continuation?

    I get that. It's tricky calculating game lengths. Plus, moods and
    taste change. "Too short" and "too long" can vary depending on when
    you're asked. But pretend you've just finished "AWESOME SUPER MEGA
    GAME I LOVE IT!!!! XVIII" and are looking for the next thing to play,
    but you aren't sure what sort of game you want. You probably have an 'average' length in mind; something you can finish in a sitting, or
    something that will take a week or two to see the end of, or maybe
    your next big obsession that will occupy you for months if not years.
    Where is your optimum?

    To make things easier, here are some non-exclusive options:

    a) I'm a butterfly jumping from game to game; gimme a taste and let me
    move on (1m to 2 hrs)

    b) A good game is like a good meal; it fills you up and then you go do something else (2hrs to 6 hrs)

    c) I want an experience, not a lifestyle (6hrs to 10 hrs)

    d) Gimme something with meat but no gristle (10 hrs to 20 hrs)

    e) A game should be a multifaceted gem that I can examine from
    hundreds of different angles and never be disappointed (20hrs - 60
    hrs)

    f) Imma gonna discover ever secret this game has (60hrs to 120 hrs)

    g) Will you marry me, Game? (120 hrs to Rick Astley)


    Myself, I generally fall between 'c' and 'd'. That is not to say I
    don't have games I play for longer than that - I probably poured sixty
    hours into "Witcher 3" a few months back - but when scrolling through
    my Steam library, games boasting 'hundreds of hours' are more likely
    to get a pass than a game I know I'll finish in three or four
    sessions. A shorter game will also tend to be better paced and have a stronger narrative, which is more important to me than extremely
    complicated mechanics (not that there's anything wrong with that,
    tastes vary).

    So where do you fall on this crap (darn, I mean C.R.A.P.) poll? Or
    maybe you don't have an optimum and game length is never a
    consideration? Usenet wants to know!





    --------------
    * Yes, I know it's been done.

    --
    Somewhat slammy and hotty Tuesday. Taking a break from beautiful and scary Xen for now. Dang old updates, leaks, spams, bodies, illness, bugs, crashes, deaths, etc. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Wed Aug 10 20:24:57 2022
    On 8/10/2022 2:48 PM, Spalls Hurgenson wrote:
    On Wed, 10 Aug 2022 08:26:46 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Tue, 09 Aug 2022 17:31:27 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    a) I'm a butterfly jumping from game to game; gimme a taste and let me
    move on (1m to 2 hrs)
    b) A good game is like a good meal; it fills you up and then you go do
    something else (2hrs to 6 hrs)
    c) I want an experience, not a lifestyle (6hrs to 10 hrs)
    d) Gimme something with meat but no gristle (10 hrs to 20 hrs)
    e) A game should be a multifaceted gem that I can examine from
    hundreds of different angles and never be disappointed (20hrs - 60
    hrs)
    f) Imma gonna discover ever secret this game has (60hrs to 120 hrs)
    g) Will you marry me, Game? (120 hrs to Rick Astley)


    My favorite games I have put more then 1000+ hours into. I have no
    desire to jump from game to game as I hate learning how to play a new
    title. I hate dealing with the learning curve. Especially with a
    strategy game.

    Also, I artificially extend a game's length by playing them 'wrong'.
    When I play Baldur's Gate or Dungeon Siege 2 (both party based games)
    I play them with a solo character which may take longer to finish that
    way but definitely creates more replay value as I can then try a
    different character build next time. I get literally 100s more hours
    out of these games this way.

    Using your scale, I start from E and it easily goes up to G for me.


    Interesting.

    There are a number of games I've devoted a lot of time too. According
    to Steam* spent 500+ hours on Skyrim. I keep coming back to the SCS
    truck simulator games month after month (300 hours on ATS alone). And
    there are some games - the FarCry games, the Tomb Raider titles - that
    I can't help but complete 100%, scouring the map until every gimcrack
    has been found and every quest completed. Some games <cough cough Civilization cough> I purposely limit myself because I find them just
    too compelling.

    But when looking for 'what to play next', a game that offers 'hundreds
    of hours of gameplay' frightens me off more than it attracts. Partly
    this is because of my aforementioned preference for a more structured,
    better paced adventure. But I think it is also because a lot of games
    - especially modern games - artificially pad out their games with a
    lot of repetitive grind (I'm looking at you, Ubisoft!). I'd much
    rather see what a game has to offer and what makes it unique, and then
    move on.

    But it occured to me after starting this thread that - even though I acknowledged the opposite - the poll does have an underlying
    assumption that the default preference /is/ to for finite length
    games, which usually implies something with a narrative. Many
    players, of course, are more interested in the mechanics so length of
    the game isn't even on their radar when chosing what to play next;
    they'll keep playing it for as long as it interests them and there is
    new content to keep up that interest.

    Still, it was just a CRAP poll largely designed to spur dialogue so I
    hope you'll forgive that little faux pas. ;-)

    A lot depends on the type of game. I had a game of 'War in the Pacific: Admiral's Edition'* that took me longer to play than the actual war
    lasted. :D

    *WitP:AE is a operational level "grognard's" wargame. Hex based at 45
    nautical miles per hex, turns are 1 day, units are individual ships,
    aircraft squadrons and ground units from battalions to divisions. The
    map covers from the US West Coast to eastern India, the north polar ice
    cap to just south of New Zealand. Starts on December 7, 1941 and
    continues until Japan loses or somewhere in 1947. Planning and
    logistics are the most important aspects of your command. I was
    marching my way up the Home Islands enroute to Tokyo in late 1945 when
    that computer died on me.


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Dimensional Traveler on Fri Aug 12 10:10:48 2022
    On 11/08/2022 04:24, Dimensional Traveler wrote:

    A lot depends on the type of game.  I had a game of 'War in the Pacific: Admiral's Edition'* that took me longer to play than the actual war
    lasted.  :D

    *WitP:AE is a operational level "grognard's" wargame.  Hex based at 45 nautical miles per hex, turns are 1 day, units are individual ships,
    aircraft squadrons and ground units from battalions to divisions.  The
    map covers from the US West Coast to eastern India, the north polar ice
    cap to just south of New Zealand.  Starts on December 7, 1941 and
    continues until Japan loses or somewhere in 1947.  Planning and
    logistics are the most important aspects of your command.  I was
    marching my way up the Home Islands enroute to Tokyo in late 1945 when
    that computer died on me.


    I have seen The War in The X series and although I kinda admire the
    people who play them I also think are you mad!

    I used to play games like The Operational Art of War but after a while I realised that I much preferred games with no more than twenty units to
    control and even that was pushing it. Probably my most played wargame is
    Combat Mission and even in that I avoided that large sized missions as I
    found them more a chore than enjoyable.

    As always, the normal caveat of horses for courses and all that!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Mike S. on Fri Aug 12 10:16:47 2022
    On 10/08/2022 13:26, Mike S. wrote:
    On Tue, 09 Aug 2022 17:31:27 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    a) I'm a butterfly jumping from game to game; gimme a taste and let me
    move on (1m to 2 hrs)

    b) A good game is like a good meal; it fills you up and then you go do
    something else (2hrs to 6 hrs)

    c) I want an experience, not a lifestyle (6hrs to 10 hrs)

    d) Gimme something with meat but no gristle (10 hrs to 20 hrs)

    e) A game should be a multifaceted gem that I can examine from
    hundreds of different angles and never be disappointed (20hrs - 60
    hrs)

    f) Imma gonna discover ever secret this game has (60hrs to 120 hrs)

    g) Will you marry me, Game? (120 hrs to Rick Astley)

    My favorite games I have put more then 1000+ hours into. I have no
    desire to jump from game to game as I hate learning how to play a new
    title. I hate dealing with the learning curve. Especially with a
    strategy game.

    Also, I artificially extend a game's length by playing them 'wrong'.
    When I play Baldur's Gate or Dungeon Siege 2 (both party based games)
    I play them with a solo character which may take longer to finish that
    way but definitely creates more replay value as I can then try a
    different character build next time. I get literally 100s more hours
    out of these games this way.

    Using your scale, I start from E and it easily goes up to G for me.

    Gee, well at least you get your monies worth! I actually wish I liked
    the whole character build part but I can only say that I find it ok. My
    problem is that what I enjoy about RPG's is the story unfolding and
    character creation tends to be I think I'll play one of these and then
    make whatever stats/skills seem to fit. Even when it comes to gaining
    improved skills/stats I don't put that much thought into it.

    Possibly an exception to this is Disco Elysium as although different
    builds don't change the main story arc that do have quite a bit of
    impact on how you interact with the story.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Fri Aug 12 10:53:11 2022
    On 10/08/2022 22:48, Spalls Hurgenson wrote:

    But when looking for 'what to play next', a game that offers 'hundreds
    of hours of gameplay' frightens me off more than it attracts. Partly
    this is because of my aforementioned preference for a more structured,
    better paced adventure. But I think it is also because a lot of games
    - especially modern games - artificially pad out their games with a
    lot of repetitive grind (I'm looking at you, Ubisoft!). I'd much
    rather see what a game has to offer and what makes it unique, and then
    move on.


    I certainly agree with that, the scourge of some modern games is they
    have to get to that 80hrs+ gameplay.

    But it occured to me after starting this thread that - even though I acknowledged the opposite - the poll does have an underlying
    assumption that the default preference /is/ to for finite length
    games, which usually implies something with a narrative. Many
    players, of course, are more interested in the mechanics so length of
    the game isn't even on their radar when chosing what to play next;
    they'll keep playing it for as long as it interests them and there is
    new content to keep up that interest.


    Well if it helps I didn't think of that either. Linked with my comment
    above, I'd rather that's how they got the how do you make a 20hr game an
    80hr one. Answer make different play-throughs be able to be approached
    in a different way whether through for example character builds. It's
    not something that I'm personally that interested in but at I might buy
    the game in the first place.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Fri Aug 12 03:43:58 2022
    On 8/12/2022 2:10 AM, JAB wrote:
    On 11/08/2022 04:24, Dimensional Traveler wrote:

    A lot depends on the type of game.  I had a game of 'War in the
    Pacific: Admiral's Edition'* that took me longer to play than the
    actual war lasted.  :D

    *WitP:AE is a operational level "grognard's" wargame.  Hex based at 45
    nautical miles per hex, turns are 1 day, units are individual ships,
    aircraft squadrons and ground units from battalions to divisions.  The
    map covers from the US West Coast to eastern India, the north polar
    ice cap to just south of New Zealand.  Starts on December 7, 1941 and
    continues until Japan loses or somewhere in 1947.  Planning and
    logistics are the most important aspects of your command.  I was
    marching my way up the Home Islands enroute to Tokyo in late 1945 when
    that computer died on me.


    I have seen The War in The X series and although I kinda admire the
    people who play them I also think are you mad!

    I used to play games like The Operational Art of War but after a while I realised that I much preferred games with no more than twenty units to control and even that was pushing it. Probably my most played wargame is Combat Mission and even in that I avoided that large sized missions as I found them more a chore than enjoyable.

    As always, the normal caveat of horses for courses and all that!

    Oh its definitely a niche gaming market. As I said it is what they call
    a "grognard's game", intended for people who enjoy complex, highly
    detailed games. But if you are that kind of person there can be great satisfaction in executing something like a successful amphibious landing operation, putting all the combined arms pieces in the right places at
    the right times.


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Aug 12 07:52:51 2022
    I don't think I have a sweet spot as such but instead a sweet spot
    depending on the game. Some examples.

    This is me. I'll look at that On Winter's Night game too.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Dimensional Traveler on Fri Aug 12 20:28:33 2022
    On 12/08/2022 11:43, Dimensional Traveler wrote:
    On 8/12/2022 2:10 AM, JAB wrote:
    On 11/08/2022 04:24, Dimensional Traveler wrote:

    A lot depends on the type of game.  I had a game of 'War in the
    Pacific: Admiral's Edition'* that took me longer to play than the
    actual war lasted.  :D

    *WitP:AE is a operational level "grognard's" wargame.  Hex based at
    45 nautical miles per hex, turns are 1 day, units are individual
    ships, aircraft squadrons and ground units from battalions to
    divisions.  The map covers from the US West Coast to eastern India,
    the north polar ice cap to just south of New Zealand.  Starts on
    December 7, 1941 and continues until Japan loses or somewhere in
    1947.  Planning and logistics are the most important aspects of your
    command.  I was marching my way up the Home Islands enroute to Tokyo
    in late 1945 when that computer died on me.


    I have seen The War in The X series and although I kinda admire the
    people who play them I also think are you mad!

    I used to play games like The Operational Art of War but after a while
    I realised that I much preferred games with no more than twenty units
    to control and even that was pushing it. Probably my most played
    wargame is Combat Mission and even in that I avoided that large sized
    missions as I found them more a chore than enjoyable.

    As always, the normal caveat of horses for courses and all that!

    Oh its definitely a niche gaming market.  As I said it is what they call
    a "grognard's game", intended for people who enjoy complex, highly
    detailed games.  But if you are that kind of person there can be great satisfaction in executing something like a successful amphibious landing operation, putting all the combined arms pieces in the right places at
    the right times.


    I believe I once heard the series referred to as the grognards,
    grognards game.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Fri Aug 12 14:11:05 2022
    On 8/12/2022 12:28 PM, JAB wrote:
    On 12/08/2022 11:43, Dimensional Traveler wrote:
    On 8/12/2022 2:10 AM, JAB wrote:
    On 11/08/2022 04:24, Dimensional Traveler wrote:

    A lot depends on the type of game.  I had a game of 'War in the
    Pacific: Admiral's Edition'* that took me longer to play than the
    actual war lasted.  :D

    *WitP:AE is a operational level "grognard's" wargame.  Hex based at
    45 nautical miles per hex, turns are 1 day, units are individual
    ships, aircraft squadrons and ground units from battalions to
    divisions.  The map covers from the US West Coast to eastern India,
    the north polar ice cap to just south of New Zealand.  Starts on
    December 7, 1941 and continues until Japan loses or somewhere in
    1947.  Planning and logistics are the most important aspects of your
    command.  I was marching my way up the Home Islands enroute to Tokyo
    in late 1945 when that computer died on me.


    I have seen The War in The X series and although I kinda admire the
    people who play them I also think are you mad!

    I used to play games like The Operational Art of War but after a
    while I realised that I much preferred games with no more than twenty
    units to control and even that was pushing it. Probably my most
    played wargame is Combat Mission and even in that I avoided that
    large sized missions as I found them more a chore than enjoyable.

    As always, the normal caveat of horses for courses and all that!

    Oh its definitely a niche gaming market.  As I said it is what they
    call a "grognard's game", intended for people who enjoy complex,
    highly detailed games.  But if you are that kind of person there can
    be great satisfaction in executing something like a successful
    amphibious landing operation, putting all the combined arms pieces in
    the right places at the right times.


    I believe I once heard the series referred to as the grognards,
    grognards game.

    Its not as bad as the game set in WW2 North Africa with the "pasta"
    rule. :D (I don't remember the name of the game but there was a rule
    that all Italian units had to end the turn someplace with water so they
    could cook pasta. Never played that one myself but heard about it a lot.)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Dimensional Traveler on Sat Aug 13 16:05:53 2022
    On 12/08/2022 22:11, Dimensional Traveler wrote:

    I believe I once heard the series referred to as the grognards,
    grognards game.

    Its not as bad as the game set in WW2 North Africa with the "pasta"
    rule.  :D  (I don't remember the name of the game but there was a rule
    that all Italian units had to end the turn someplace with water so they
    could cook pasta.  Never played that one myself but heard about it a lot.)


    I'm not sure whether you've play it but Command Ops is a wargame I can recommend as I think it takes the idea of kinda seems likes a boardgame
    but really exploiting what a PC can do.

    It really does give that feel of ordering units under your command who
    then use the units under their command to act on your command. There's
    also lovely things (depending on how much realism you want) such as
    significant order delays and also not really understanding what your
    units are doing.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to dtravel@sonic.net on Sat Aug 13 15:43:01 2022
    Dimensional Traveler <dtravel@sonic.net> wrote:
    Its not as bad as the game set in WW2 North Africa with the "pasta"
    rule. :D (I don't remember the name of the game but there was a rule
    that all Italian units had to end the turn someplace with water so they
    could cook pasta. Never played that one myself but heard about it a lot.)

    You're talking about The Campaign for North Africa, a 1978 "monster"
    board game:

    https://en.wikipedia.org/wiki/The_Campaign_for_North_Africa

    The pasta rule wss actually a bit different, Italian units consumed
    more water than other units because needed more to prepare pasta.
    Wikipedia mentions a similarily absurd rule:

    In a retrospective review almost 40 years after CNA's
    publication, Luke Winkie called the arcane complexity of the game
    "transparently absurd", pointing out the example that each turn,
    every unit loses 3% of its fuel due to evaporation, except for
    British units, which lose 7% because historically they used
    50-gallon drums instead of jerry cans. But he admitted that due
    to its complexity, "The Campaign for North Africa will seduce
    new players for the rest of time."

    I'm not sure either rule can be justified by historical facts, like
    actual records of water and fuel usage from the war, and are likely just something the designers surmised would be true.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Ross Ridge on Sat Aug 13 09:46:28 2022
    On 8/13/2022 8:43 AM, Ross Ridge wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote:
    Its not as bad as the game set in WW2 North Africa with the "pasta"
    rule. :D (I don't remember the name of the game but there was a rule
    that all Italian units had to end the turn someplace with water so they
    could cook pasta. Never played that one myself but heard about it a lot.)

    You're talking about The Campaign for North Africa, a 1978 "monster"
    board game:

    https://en.wikipedia.org/wiki/The_Campaign_for_North_Africa

    The pasta rule wss actually a bit different, Italian units consumed
    more water than other units because needed more to prepare pasta.
    Wikipedia mentions a similarily absurd rule:

    In a retrospective review almost 40 years after CNA's
    publication, Luke Winkie called the arcane complexity of the game
    "transparently absurd", pointing out the example that each turn,
    every unit loses 3% of its fuel due to evaporation, except for
    British units, which lose 7% because historically they used
    50-gallon drums instead of jerry cans. But he admitted that due
    to its complexity, "The Campaign for North Africa will seduce
    new players for the rest of time."

    I'm not sure either rule can be justified by historical facts, like
    actual records of water and fuel usage from the war, and are likely just something the designers surmised would be true.

    Thanks for the correction and info. That's reaching a level of detailed complexity that even I don't want to deal with. As for the fuel
    evaporation, why would fuel in sealed containers be evaporating? ;)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to dtravel@sonic.net on Sat Aug 13 18:04:20 2022
    Dimensional Traveler <dtravel@sonic.net> wrote:
    Thanks for the correction and info. That's reaching a level of detailed >complexity that even I don't want to deal with.

    What's scary is that it's a level complexity that is still apparently
    "seducing new players", as the quote in the Wikipedia article states.
    When I used Google to search for the game, the Related searches section included things like:

    the campaign for north africa board game for sale
    the campaign for north africa board game amazon
    the campaign for north africa board game price

    Plus this as well:

    has anyone finished the campaign for north africa

    I'm guessing the answer is no. There's probably precious few players
    that have played more than a couple of turns. I can't see anyone playing
    all 100.

    As for the fuel evaporation, why would fuel in sealed containers
    be evaporating? ;)

    Yah, I don't know. It appears to be complexity for complexity's sake.

    Apparently though the pasta rule was intended to be a joke:

    It was a joke, by the way. Richard Berg, the legendary game
    designer and author of The Campaign For North Africa, says
    so himself. He'll happily admit that this was an unreasonable
    game for unreasonable people, but still, a pasta point? There's
    attention to detail, and then there's taking the piss. As Berg
    explains, the rule wasn't even entirely factually accurate. "The
    reality is that the Italians cooked their pasta with the tomato
    sauce that came with the cans," he says. "But I didn't want
    to do a rule on that." Yes, at the pinnacle of North Africa's
    ridiculous excess, even Berg couldn't help but poke a little
    fun at the obsessives in his wake.

    https://kotaku.com/the-notorious-board-game-that-takes-1500-hours-to-compl-1818510912

    Oh, and of course:

    Berg has never completed a playthrough of The Campaign For
    North Africa.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Ross Ridge on Sat Aug 13 12:36:57 2022
    On 8/13/2022 11:04 AM, Ross Ridge wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote:
    Thanks for the correction and info. That's reaching a level of detailed
    complexity that even I don't want to deal with.

    What's scary is that it's a level complexity that is still apparently "seducing new players", as the quote in the Wikipedia article states.
    When I used Google to search for the game, the Related searches section included things like:

    the campaign for north africa board game for sale
    the campaign for north africa board game amazon
    the campaign for north africa board game price

    Plus this as well:

    has anyone finished the campaign for north africa

    I'm guessing the answer is no. There's probably precious few players
    that have played more than a couple of turns. I can't see anyone playing
    all 100.

    As for the fuel evaporation, why would fuel in sealed containers
    be evaporating? ;)

    Yah, I don't know. It appears to be complexity for complexity's sake.

    Apparently though the pasta rule was intended to be a joke:

    It was a joke, by the way. Richard Berg, the legendary game
    designer and author of The Campaign For North Africa, says
    so himself. He'll happily admit that this was an unreasonable
    game for unreasonable people, but still, a pasta point? There's
    attention to detail, and then there's taking the piss. As Berg
    explains, the rule wasn't even entirely factually accurate. "The
    reality is that the Italians cooked their pasta with the tomato
    sauce that came with the cans," he says. "But I didn't want
    to do a rule on that." Yes, at the pinnacle of North Africa's
    ridiculous excess, even Berg couldn't help but poke a little
    fun at the obsessives in his wake.

    https://kotaku.com/the-notorious-board-game-that-takes-1500-hours-to-compl-1818510912

    Oh, and of course:

    Berg has never completed a playthrough of The Campaign For
    North Africa.

    Well at least people _have_ completed the long campaign in WitP. The
    campaign I was playing was "won" some time before I lost the computer, I
    was just continuing because I wanted to take Tokyo!! :D Apparently
    there are even people who have completed the full war campaign against
    other people! *gasp*

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Dimensional Traveler on Sun Aug 14 11:08:01 2022
    On 13/08/2022 17:46, Dimensional Traveler wrote:
    Thanks for the correction and info.  That's reaching a level of detailed complexity that even I don't want to deal with.  As for the fuel evaporation, why would fuel in sealed containers be evaporating? ;)

    I believe there is an answer to this. In the early war the British used something know as a flimsy. As its name suggests it wasn't that good at actually keep the fuel in the can.

    https://en.wikipedia.org/wiki/Flimsy

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)