• What Have You Been Playing... IN JULY 2022?

    From Spalls Hurgenson@21:1/5 to All on Mon Aug 1 13:26:23 2022
    Argh... the hardest part of these threads is thinking on how to start
    them. There's only so many ways I can say "a month has just ended so
    let's list the games we've played", and over the past decade-plus, I
    think I've used most of them. So let's skip the small-talk and just
    dive right into the games.

    Just the Games
    ------------------------------
    * Panzer Dragoon (2021 remake) (new?)
    * TheHunter: Call of the Wild - Revontuli Coast DLC (replay/new)
    * EuroTruck Simulator 2 (replay... yes again)

    More Detail Than You Want
    ---------------------------------------
    * Panzer Dragoon (2021 remake) (new?)
    Back in 1995, I was an insufferable PC Master Race snob. I was fully
    confident that my platform of choice was by far the best way to play
    video games, beating out any competition with its advantages in
    performance, visuals, backwards compatibility, and variety of
    gameplay. If you were a true gamer, you stuck to the PC platform, and
    could safely ignore any of the 'kiddie' games that were available on
    those toy consoles. (I'd like to say that I've mellowed somewhat over
    the years but I'll leave that judgment on that to others).
    Nonetheless, there were a handful of games that did almost make me
    question my beliefs, and perhaps even triggered some heretical
    thoughts such as actually buying a console. The original "Panzer
    Dragoon" - first released for the Sega Saturn - was one such title.

    It wasn't so much the gameplay that impressed me; even in 1995, the rail-shooter was a dated mechanic whose moment in the sun had come and
    gone. "Panzer Dragoon" was probably one of the better examples of its
    ilk - utilizing a fully 3D world that allowed you to look in all 4
    cardinal directions - but it still felt shallow with regard to its
    gameplay. But the game had other things going for it. On a technical
    front, it was quite impressive, with that aforementioned 3D world
    moving very smoothly past you as dozens of enemies and projectiles
    homed in on you. The animation of your dragon was impressive and the
    visual world-building was amazing. The game had almost no story and no dialogue, yet it absolutely oozed atmosphere and character. Its art
    style also screamed 'anime', which - in the early 90s - was an instant
    road to success.

    At the time, I could only look at "Panzer Dragoon" from afar; I wasn't
    ready to become an apostate and purchase a console just yet. I
    eventually did get my hands on a copy, but between the difficulties in
    getting the game to run at all (due to compatibilities between my TV
    and the Saturn) and my general discomfort with the Saturn's gamepad,
    the experience of actually playing the game was far less than I could
    have hoped.

    Then I learned they had made an updated remaster of the game for the
    PC...and lemme tell you, it didn't take too long before I made sure
    that game was added to my library.

    And, I have to admit, that despite the 27 year wait, "Panzer Dragoon"
    managed to provide me with a very satisfying experience. Don't get me
    wrong; this is not a great game. Even with all the updates, the game
    is very obviously a product of the 90s, and its gameplay and design is extremely limited. For example, it took me roughly an hour to complete
    the game; even today, when the game is being sold for $20, this is
    extremely poor value, and I can't imagine many gamers were any happier
    back in 1995 when it cost three times that. In fact, the modern game
    may be even simpler than the original, given it allows the pinpoint
    accuracy provided by a mouse; I finished the game without a single
    death thanks to my excellent sharp-shooting. And while the graphics
    are far more lush and detailed, they lack some of the simplistic charm
    of the original. Plus, for all the improvement made to the original,
    the remake itself is already far behind the curve, with some notably low-resolution textures and low-poly models in places.

    Nonetheless, the remake is probably the best way to experience this
    old classic; given its two-decade old bones, its not going to impress
    you with its visuals or gameplay, but if you want to see what all the
    fuss was about back in 1995, you'll probably get a better
    understanding playing the remake than the original. As for me, I knew
    what I was getting and - price not withstanding - am generally
    satisfied with the result. It's "Panzer Dragoon" but better... but in
    the end, it's still just "Panzer Dragoon".


    * TheHunter: Call of the Wild - Revontuli Coast DLC
    "TheHunter" remains on my hard-drive, having been granted a permanent
    place thanks to its vivid visuals and relaxing atmosphere. I don't get
    to go hiking in the real world quite as often as I like in some months
    this virtual experience is -sadly- as close as I get to it.

    "Revontuli Coast" is the game's newest map expansion DLC, a fictional
    hunting reserve set up along the Baltic coast in Finland. I was
    looking forward to this one, since the Scandinavian wilderness is
    breathtaking, but in the end I found the experience in the game to be
    very disappointing.

    The biggest problem with the "Revontuli Coast" expansion is how
    absolutely generic it felt. Although it had some unique assets and
    quirks, on the whole the landscape felt cut-n-pasted from earlier
    maps; there was very little that made this expansion feel distinctive
    from any of the others. The limitations of the engine are also
    becoming increasingly obvious, especially with regards to the
    simplistic water physics; I /think/ the idea was for this map to be a
    mix of wetlands and low forests, but given the complete lack of
    flowing water in the game (there are ponds, but the water is glassy
    and still) it was all but impossible to determine what was supposed to
    be meadow and what was supposed to be marsh, which ruined the effect.
    There also didn't seem to be any unique vegetation assets added to the
    game, which just made everything feel even less distinctive.

    The hunting is alright, although that's the area of the game I'm least interested in and least able to judge. Being a wetlands, there's a lot
    of focus on bird-hunting: geese, grouse, ducks, and capercaille are
    all featured, in addition to usual standbys such as bear, moose,
    rabbit and deer. But the limitations of the game engine rear its head
    here too; the animations of the animals are too stilted and lack
    variety, there's only a handful of sound effects for each animal, and
    the AI continues to underwhelm.

    The expansion does feature a few new additions: there's a water layout
    blind (which I didn't bother with, since shooting the animals is easy
    enough already without bothering with a blind), and boats. Or rather,
    teleports made up to look like a boat-shaped asset. Scatted amongst
    the lakes are a handful of small skiffs and rowboats; click on one and
    you're instantly teleported to a dock on the other side of the lake.
    You've no choice as to where you go and there's no transitional
    animation; just a fade to black and then you're in a new place. Oh,
    and there are some new guns too, but - with dozens of weapons already
    available - these additions are hardly notable.

    The whole effort seems phoned in and unimpressive. While the visuals
    remain high-end, nothing else of the core gameplay has been improved,
    and all the new additions - the landscape, the animals, the boats -
    are clumsily done and lack novelty. It all feels very
    paint-by-numbers; a characterless product done with the least effort
    possible. Add to that the usual bugs - ranging from broken quests to
    floating rocks to falling through world geometry - and there's very
    little about this expansion to love. Finland deserved far better.



    * EuroTruck Simulator 2 (replay... yes again)
    I played slightly more ETS2 this month than I usually do, so it gets
    its own entry again. It has actually been a while since I played this
    game - between a recurring crash bug and the usual delay of the mods
    being updated to work with the latest version of the game, I'd
    switched over to American Truck Simulator" for a few months - so it
    was a welcome return to the green highways of Europe.

    But rather than repeat all the things I love about this game, instead
    I thought that this time I'd mention some of the game's weaker points.

    Like those silly "recruitment agencies". Nominally they are there so
    you can hire truckers to work for your virtual truck company, but
    their actual inclusion is pointless and annoying. Your employees have
    no purpose except to earn money for you (they don't show up in the
    gameworld), which significantly breaks the game's economy (case in
    point: my virtual worth as a virtual truck magnate is significantly
    above a cool virtual €1 billion, meaning I can buy every truck and
    every property with money to spare). However, you can only hire from
    these "recruitment agencies" after you discover it by driving past it
    first (apparently Google doesn't exist in ETS2). Having discovered two
    or three such agencies, you then are supplied with a seemingly endless
    number of recruits, making discovery of the hundreds of other agencies pointless. And worst of all, none of these agencies are marked as
    "explored' on the map until you laboriously drive your truck into its
    parking lot (and even more slowly back out).

    Speaking of which, I wish the game marked roads as "explored' in a
    more intuitive, consistent and less annoying way. Admittedly this
    would be only to satisfy my own obsessive desire to make all the map
    show up in yellow, indicating its officially been explored by me; it
    has no effect on the gameplay, but it lets me know what parts of the
    map I've already visited. With some roads, driving down it marks it -
    and any intersections - as explored; other times, only a single lane
    or direction might be updated. And for some highways, it can take
    driving down them six or eight times to make it show up as fully
    explored. The developers need to take pity on my OCR and update how
    this is managed.

    Tollbooths are annoying in real life, so its no surprise they are
    annoying in this game too. But the sheer number of them also breaks
    the game's immersion; in some regions (FRANCE!) there are - literally!
    - toll plazas spaced one or two minutes apart. This is reasonable in
    terms of the game's logic - the map of Europe is severely compressed,
    so a two minute drive in the game might be equivalent to a cruise of
    100 kilometers - but from a gameplay perspective, it's just horrible.
    And does France really not have any high-speed drive-through
    electronic tolling?!?

    But despite these (and other!) minor gripes, I still find the game
    incredibly satisfying to play. It has a huge, beautiful and varied
    world to explore and driving a 50-ton cargo on a week-long journey
    from Israel to Iceland remains a fun challenge. I've played this game
    for years and years, and I expect to keep at it for years more.


    ------------------------------


    And that's my list for this month. It may not be many games, but it
    represents a lot of hours, most of which were quite enjoyable.

    And you? What Have You Been Playing... IN JULY 2022?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Mon Aug 1 13:09:40 2022
    On 8/1/2022 10:26 AM, Spalls Hurgenson wrote:

    Argh... the hardest part of these threads is thinking on how to start
    them. There's only so many ways I can say "a month has just ended so
    let's list the games we've played", and over the past decade-plus, I
    think I've used most of them. So let's skip the small-talk and just
    dive right into the games.

    I played some 'My Time at Portia' which no one here cares about. Then I
    broke down and paid for the Early Access 'My Time at Sandrock' and have
    been playing that. Since its basically just an evolution of Portia no
    one here cares about it either.


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Mon Aug 1 13:21:28 2022
    And you? What Have You Been Playing... IN JULY 2022?

    Titanfall 2
    I played through the campaign for this and enjoyed it immensely. It's a straight-forward linear plot FPS, with both a wall-running mechanic and mech-piloting sections for variety. The graphics are great, and there's a
    wide range of fun weapons to try out. It took me 7 hours on Normal so no
    big time investment either. I'm glad I played it!

    Dead Space 1
    Dead Space 2
    Dead Space 3
    Yes! I played through all the PC games! This is upon getting the bug after finishing the two prequel novels Dead Space: Martyr and Dead Space Catalyst
    a month or two ago. After finishing the 3rd I also watched the two short animated films Dead Space: Downfall and Dead Space: Aftermath. That's a lot
    of Dead Space!

    And it was all enjoyable, in that B-movie sense. The second game is
    probably the best for me; retaining the claustrophobic tension of the first while introducing new areas and delving more into the mechanics of Unitology religion. My initial distaste for DS3 after finishing it many years ago has worn off for the most part -- Yes it has entirely too many doors to open
    once you hit the planet; the plot is spread out with several moving parts, reducing the tight cohesion of the first two games; there's a whack-a-mole quality to the monsters in parts. But there are good bits as well, and the plot twists and resolution I ended up accepting. It has a finishing DLC, be sure to play that. Anyone else excited for the Dead Space 1 remaster that
    is due soon?

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Mon Aug 1 16:39:56 2022
    On Mon, 1 Aug 2022 13:21:28 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    And you? What Have You Been Playing... IN JULY 2022?

    Dead Space 1
    Dead Space 2
    Dead Space 3
    Yes! I played through all the PC games! This is upon getting the bug after >finishing the two prequel novels Dead Space: Martyr and Dead Space Catalyst
    a month or two ago. After finishing the 3rd I also watched the two short >animated films Dead Space: Downfall and Dead Space: Aftermath. That's a lot >of Dead Space!

    That... is a lot of Dead Space.

    I've played the games (also the mobile one, which wasn't too bad aside
    from its controls) and seen the movies, but never knew about the
    novels (I think I've read the comics, though. Assuming there was a
    comic book; I seem to remember there was but maybe I'm confused). I'm
    sure the novels are awful - books based on games usually are - but I
    have to say I'm somewhat interested in reading them now that I've
    learned of their existence.

    The movies though... wow, that took me back. Remember when video game
    movies were a thing? Not the big Hollywood movies that were made after
    a franchise had proven itself successful, but the smaller films -
    often animated - that were released alongside the games? The two "Dead
    Space" films are one example of this; I think "Dragon Age" and "Mass
    Effect" received the same treatment (hmm, all from Electronic Arts),
    as well as some others (didn't Capcom's "Dead Rising" games get a
    live-action treatment?).

    I don't recall too much about the "Dead Space" movies except that they
    weren't particularly good. I remember that they didn't do a very good
    job at describing the universe; I suppose that they expected the
    watcher to be already familiar with the setting and characters from
    the video-game. Neither did the movies do much to expand the universe
    (at least if my fading memories are to be believed), with both
    generally recounting information the games had already shared. Still,
    the movies' mere existence is interesting in and of itself; it spoke
    to an optimism and creativity that seems lacking in today's
    micro-transaction focused game's industry.

    Did these movies count towards the profits of the video game industry
    or the film industry, I wonder?

    Anyone else excited for the Dead Space 1 remaster that
    is due soon?

    Not really, but largely because I don't get excited about remasters.
    I'm tired of remasters, reboots and endless sequels. It's a lazy
    attempt to separate money from players with little effort. I'd much
    prefer all that talent and work be put to bringing me something new.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Mon Aug 1 17:27:48 2022
    Ihave to say I'm somewhat interested in reading them now that I've
    learned of their existence.

    Here is the order you should consume the media, according to the Dead Space wiki. A lot of these are are non-pc or comic type stuff:

    Dead Space Martyr (2010)
    Dead Space: Catalyst (2012)
    Dead Space (Comic) (2008)
    Dead Space: Extraction (2009)
    Dead Space: Downfall (2008)
    Dead Space (2008)
    Dead Space Salvage (2010)
    Dead Space: Aftermath (2011)
    Dead Space (mobile) (2011)
    Dead Space: Ignition (2010)
    Dead Space 2 (2011)
    Dead Space 2: Severed (2011)
    Dead Space: Liberation (2013)
    Dead Space 3 (2013)
    Dead Space 3: Awakened (2013)


    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Mon Aug 1 20:39:35 2022
    I briefly played Northgard, Hard West, Black Mesa, etc. Not playing much.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Argh... the hardest part of these threads is thinking on how to start
    them. There's only so many ways I can say "a month has just ended so
    let's list the games we've played", and over the past decade-plus, I
    think I've used most of them. So let's skip the small-talk and just
    dive right into the games.
    ...
    --
    Last day of July 2022! :O RIP, Nichelle Nichols & Bill Russell. Dang old bodies & aches & tiredness. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Idaho Homo Joe@21:1/5 to All on Tue Aug 2 04:12:25 2022
    Been playing the hell out of Rage 2
    Its nonstop action and some serious
    killing of motherfuckers! It even has
    trannies that you can butcher. I really
    like finding people in the desert and
    grinding them into bloody hamburger
    under the wheels of my vehicle.

    There is a ton of things to do. I haven't
    even scratched the surface and I have about
    32 hours into the game.

    Its the first game I've played that uses Vulkan
    instead of DirectX. The performance is flawless
    on a mid tier rig.

    If you are only going to go single player,
    then you need not worry about any of those
    "coins" for purchase, as they're more for multi-player.

    Get this game today and obliterate lots & lots of motherfuckers!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to dtravel@sonic.net on Tue Aug 2 11:28:10 2022
    On Mon, 1 Aug 2022 13:09:40 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:


    I played some 'My Time at Portia' which no one here cares about. Then I >broke down and paid for the Early Access 'My Time at Sandrock' and have
    been playing that. Since its basically just an evolution of Portia no
    one here cares about it either.

    Ehn. I'm pretty sure most people don't care about my fascination with "TheHunter: Call of the Wild" either (especially not played as a
    walking sim, like I do). If you enjoyed your time with "Portia" and
    "Sandrock", that's the important bit.

    And who knows, maybe your enthusiasm about the games will convince
    someone sitting on the fence to give them a shot.

    I've always seen that as the whole point of these monthly threads,
    after all. It's not just to boast "hey, look at all these games I've
    played!" but to let others know what you think is good and why maybe
    they should try it too.

    But that's just me.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Tue Aug 2 10:54:36 2022
    On Monday, August 1, 2022 at 10:26:32 AM UTC-7, Spalls Hurgenson wrote:
    Argh... the hardest part of these threads is thinking on how to start
    them. There's only so many ways I can say "a month has just ended so
    let's list the games we've played", and over the past decade-plus, I
    think I've used most of them. So let's skip the small-talk and just
    dive right into the games.

    It's always a nice intro to the thing to ease one into it.

    Just the Games
    ---------------------------------------
    * Panzer Dragoon (2021 remake) (new?)
    For example, it took me roughly an hour to complete
    the game; even today, when the game is being sold for $20, this is
    extremely poor value, and I can't imagine many gamers were any happier
    back in 1995 when it cost three times that.

    Yeah this sounds mildly interesting. But no way I'd drop $20 on
    a one hour game that's at best mildly intriguing.

    The other two don't interest me in the least, but to each their own.


    And that's my list for this month. It may not be many games, but it represents a lot of hours, most of which were quite enjoyable.

    And you? What Have You Been Playing... IN JULY 2022?

    Still exclusively Cyberpunk 2077.
    Best. RPG. Ever.

    Truly I can't ever remember a game grabbing my feels like this,
    It's almost up to Pixar movies in that respect, but obviously
    much more adult, and filled with violence. I was really blown
    away by everything in the main story, and the romance with a
    certain nomad girl. Even many of the side missions were very
    impactful in the story.

    I don't want to get into spoilers here, I might save that for it's own
    thread but suffice it to say to those who love RPGs for the R, this
    is an absolute must buy even at full price. I'd also strongly
    suggest playing a male Nomad if you haven't. I finished the
    game playing one and everything felt really impactful, and then
    created a new character, a female Corpo, and it feels far less
    if at all impactful as Corpo doesn't have the same connections
    to some people in the story. I do like the female's voice better,
    but can't romance the nomad.

    I have encountered a few bugs, less than what any other AAA
    RPG (*Bethesda *cough*) offers though. It's certainly in a good
    enough shape to play right now.

    ----- Combat section -----

    The combat is just barely good enough to keep me interested.
    It's certainly not a game to get for combat or looter shooter
    type stuff. My first play was a smart gun fast tough guy, which I'd
    decided to start on hard, and started out a bit rough, having to keep
    reloading when I alerted someone, but eventually I figured out what
    I was doing and got some levels and got gud. Too good perhaps,
    the toughest fights after about a third of the way in may have only
    taken me a two or three tries after I was about a third of the way
    through the game. I did use some quickhacking, but didn't go full
    in on it, mostly it just helped to get some stealth and separation
    to begin with.

    I went full on netrunner in my current play, and hardest difficulty,
    and it felt way easier than my first play, now I can just kill
    entire platoons before they can get a bead on me. Unfortunately
    she's not tough, so if they do get a bead on me, I'm dead quick.
    I did a particularly tough higher level area where I don't the
    'enemies' aren't actually hostile, and I don't think you're intended
    to kill them all, but I did (I didn't do that in my previous play and
    left them alone.) That took me at least a half dozen reloads.

    I've read lots of people complaining waiting slowly stealthing and
    waiting for your quickhacks to kill enemies is annoying, but frankly
    this has been considerably faster and more reliable than my fast
    moving shotgun guy. I see people talking about using contagion,
    but it's a bad quickhack as it does little damage, and I dropped it
    quickly. I mostly use Short Circuit, which one shots most mobs
    near your level if you're focusing on quickhacks, and refreshes
    quickly. The overheat quickhack is my secondary, it's a bit slower
    but still fast enough to usually take out enemies before they
    discover where you are, and it refreshes only slightly slower.

    With the quickhack tree completely filled and a few cyber
    implants both those now refresh in under two seconds and
    I can spam them against anything that dies to one cast.

    I also never run out of bullets, which was a problem with the
    other guy. You can craft them, but that uses up valuable
    resources that better go elsewhere.

    ---- Crafting -----

    I do find the clothing and weapon upgrading annoying,
    as I can barely keep up money and parts for more than
    a couple, and the clothes use the same parts. You
    can just keep using whatever drops instead, but then
    you're in some ugly clothes and don't have the special
    abilities of the rarer weapons, or the even rarer weapon
    and clothes mods. Buying weapons and clothes is
    even more prohibitively expensive, and difficult to
    find what you want at the stores.

    If you go down the tech tree you can craft items,
    but they're very limited compared to stuff you find.
    You have to either wait until halfway through
    leveling or neglect damage/defense to do much
    beyond basic crafting too.
    I'm not really sure how crafting works as it seems
    to make something relatively near your level, but not
    actually at it, and then you either have to keep crafting
    the same item or upgrading it both of which use those
    same components.

    Using quickhacks at least avoids most of the weapon
    side, you can and should craft quickhacks, but they
    use different components, and you don't have to
    upgrade quickhacks for every level like you do with
    weapons and clothes. Once you craft a rarity of them
    that's it.

    Melee cyber-implants also work like that
    too, so that might be viable, but I found using
    the gorilla arms not very useful (other than one quest
    line) for my other guy, it may require mantis blades
    or monowire which requires reflex instead of body
    investment I think. I'm tempted to make another
    character to try that out, but still enjoying my
    netrunner.

    ----- The Rest ----

    The car driving is where this game really falls flat,
    Motorcycles for some reason work significantly
    better, except in the badlands/landfill, so I ride one
    whenever I can, and getting one you can summon
    after you've got a bit into the main story is a
    godsend. There's not really a lot of reason you
    need to drive anywhere though, as there's quicktravel
    stations, though you do need to unlock those by getting
    to them, and they are pretty far about in the badlands,
    but you don't do a lot of missions out there. You can't
    fire a gun from one unless someone else is driving,
    which is only done in a few missions (and which
    I think is the worst part of the game.) So there's
    no driving around shooting gangs like there is in
    GTA. Even driving into missions parks your car
    and you can't do anything (except quickhacks,
    but you're a sitting duck,) when it does until you get
    out.

    Visually the game is good, but I guess I'm not into
    cyberpunk art that much, so it doesn't really impress
    me. It may be even my 3060 Ti isn't enough to completely
    handle this game at full effect either. We might have to
    wait a couple generations until we can really see what
    it looks like maxed out.

    At least it's not cartoon/WoW which turns me off.
    *shrug*

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Dimensional Traveler on Tue Aug 2 11:09:06 2022
    On Monday, August 1, 2022 at 1:09:40 PM UTC-7, Dimensional Traveler wrote:
    On 8/1/2022 10:26 AM, Spalls Hurgenson wrote:

    Argh... the hardest part of these threads is thinking on how to start
    them. There's only so many ways I can say "a month has just ended so
    let's list the games we've played", and over the past decade-plus, I
    think I've used most of them. So let's skip the small-talk and just
    dive right into the games.

    I played some 'My Time at Portia' which no one here cares about. Then I
    broke down and paid for the Early Access 'My Time at Sandrock' and have
    been playing that. Since its basically just an evolution of Portia no
    one here cares about it either.

    I thought "What the hell are those? Japanese dating sims/novellas?"

    I bothered to look them up, and it does say something about dating,
    but overall seems more a Minecraft type game with a bunch
    of different stuff to do while building, and cartoon graphics.

    Yeah, not really my cuppa. Though I did enjoy Minecraft for a bit,
    mostly with my son though. I can see the appeal at least, and
    wouldn't mind reading a short take on them, but don't go out
    of your way if you don't want to.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to Dimensional Traveler on Tue Aug 2 18:37:29 2022
    Dimensional Traveler wrote:
    I played some 'My Time at Portia' which no one here cares about. Then I
    broke down and paid for the Early Access 'My Time at Sandrock' and have
    been playing that. Since its basically just an evolution of Portia no
    one here cares about it either.

    Justisaur <justisaur@gmail.com> wrote:
    I thought "What the hell are those? Japanese dating sims/novellas?"

    Nope.

    I bothered to look them up, and it does say something about dating,
    but overall seems more a Minecraft type game with a bunch
    of different stuff to do while building, and cartoon graphics.

    I'd say they're more like Stardew Valley or the Harvest Moon games.
    They're not like Minecraft where you can build or destroy anything
    anywhere.

    Yeah, not really my cuppa. Though I did enjoy Minecraft for a bit,
    mostly with my son though. I can see the appeal at least, and
    wouldn't mind reading a short take on them, but don't go out
    of your way if you don't want to.

    I've only played a bit of My Time at Portia, but as fan of the Harvest
    Moon games it does look like a game I'd enjoy playing. It was a Epic
    Games Store freebie a while back, so most people here should already
    have it.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Tue Aug 2 12:38:53 2022
    Still exclusively Cyberpunk 2077.
    Best. RPG. Ever.

    Great news! I'd almost forgotten about this title :) Once I finish a
    few smaller games I'll check it out!

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Tue Aug 2 18:51:16 2022
    On Mon, 01 Aug 2022 13:26:23 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    And you? What Have You Been Playing... IN JULY 2022?

    I started playing Tannenberg, a multiplayer shooter that was recently
    a freebie on Epic. Very satisfying shooter that doesn't seek to
    monopolize my time.

    It's really just old school "one more round" kind of shooter but I
    find it to be a lot of fun and reminds me why I enjoy the genre.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to justisaur@gmail.com on Tue Aug 2 20:41:48 2022
    On Tue, 2 Aug 2022 10:54:36 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Monday, August 1, 2022 at 10:26:32 AM UTC-7, Spalls Hurgenson wrote:
    Argh... the hardest part of these threads is thinking on how to start
    them. There's only so many ways I can say "a month has just ended so
    let's list the games we've played", and over the past decade-plus, I
    think I've used most of them. So let's skip the small-talk and just
    dive right into the games.

    It's always a nice intro to the thing to ease one into it.

    Just the Games
    ---------------------------------------
    * Panzer Dragoon (2021 remake) (new?)
    For example, it took me roughly an hour to complete
    the game; even today, when the game is being sold for $20, this is
    extremely poor value, and I can't imagine many gamers were any happier
    back in 1995 when it cost three times that.

    Yeah this sounds mildly interesting. But no way I'd drop $20 on
    a one hour game that's at best mildly intriguing.

    The other two don't interest me in the least, but to each their own.


    And that's my list for this month. It may not be many games, but it
    represents a lot of hours, most of which were quite enjoyable.

    And you? What Have You Been Playing... IN JULY 2022?

    Still exclusively Cyberpunk 2077.
    Best. RPG. Ever.

    "Cyberpunk 2077" remains on my to-play list. Until recently, I
    actually had it installed on the drive, just so I could start it at
    any time. I recently uninstalled it to satisfy my "clean disk" fetish
    ;-)

    The reason I want to play "Cyberpunk 2077"? Because of "Witcher 3", of
    course. That was such a fantastic game and I want to see what the
    developers did with C2077. Even though I know its an entirely
    different genre - both in terms of gameplay and setting - I have faith
    that CD Project RED will deliver a game with fantastic setting and
    detail.

    The reason I haven't played "Cyberpunk 2077"? Because of "Witcher 3",
    which I played just a few months ago. "Witcher 3" was such a long and
    involved game that I'm sort of burnt out on long-n-involved games. At
    least for now.

    But I'll get to C2077 eventually, honest!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Wed Aug 3 09:04:42 2022
    On 02/08/2022 18:54, Justisaur wrote:
    Still exclusively Cyberpunk 2077.
    Best. RPG. Ever.

    I was looking forward to the release of this one but after reading the
    first reviews thought, maybe best to wait until that actually finish it
    first and hopeful it will also have come down in price.

    The problem now is that I'm still not sure I'd like it that much. A
    definite contributing factor to that is having got back into tabletop
    RPG's it has reminded me of all the limitations of CRPG's. The top of
    that list for me is I just feel a lack of agency that a DM can provide
    with the end result being I find it difficult to really engage with a
    CRPG character and get to that what would my character do mode of play.

    None of that means it's not a good game (lot's of people seem to really
    like it) but it's no longer my sort of game.

    Saying all of that I am looking forward to Fallout: London if the dev's
    get that feeling of just being able to wander off and do your own thing environment that I enjoyed so much about FO:3/NV.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to All on Wed Aug 3 09:12:14 2022
    Well I did check my Steam activity as I couldn't remember what I had
    played in July and the reason for that was I hadn't played anything.
    Well not strictly true as I played what's basically the tutorial of
    Citzen Sleeper (I'll wait before adding my comments on that one) and I
    also noticed that I had bought Field of Glory II:Medieval but had
    totally forgotten about it. That does break my New Year's resolution of
    not buying a new game before putting at least ten hours into an old one,
    ho hum.

    I have re-read Dirk Gently's Holistic Detective Agency by Douglas Adams
    and almost finished The Truth by Terry Pratchett if that counts!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Wed Aug 3 07:38:17 2022
    On Tuesday, August 2, 2022 at 5:41:58 PM UTC-7, Spalls Hurgenson wrote:
    On Tue, 2 Aug 2022 10:54:36 -0700 (PDT), Justisaur
    <just...@gmail.com> wrote:

    On Monday, August 1, 2022 at 10:26:32 AM UTC-7, Spalls Hurgenson wrote:
    Argh... the hardest part of these threads is thinking on how to start
    them. There's only so many ways I can say "a month has just ended so
    let's list the games we've played", and over the past decade-plus, I
    think I've used most of them. So let's skip the small-talk and just
    dive right into the games.

    It's always a nice intro to the thing to ease one into it.

    Just the Games
    ---------------------------------------
    * Panzer Dragoon (2021 remake) (new?)
    For example, it took me roughly an hour to complete
    the game; even today, when the game is being sold for $20, this is
    extremely poor value, and I can't imagine many gamers were any happier
    back in 1995 when it cost three times that.

    Yeah this sounds mildly interesting. But no way I'd drop $20 on
    a one hour game that's at best mildly intriguing.

    The other two don't interest me in the least, but to each their own.


    And that's my list for this month. It may not be many games, but it
    represents a lot of hours, most of which were quite enjoyable.

    And you? What Have You Been Playing... IN JULY 2022?

    Still exclusively Cyberpunk 2077.
    Best. RPG. Ever.
    "Cyberpunk 2077" remains on my to-play list. Until recently, I
    actually had it installed on the drive, just so I could start it at
    any time. I recently uninstalled it to satisfy my "clean disk" fetish
    ;-)

    The reason I want to play "Cyberpunk 2077"? Because of "Witcher 3", of course. That was such a fantastic game and I want to see what the
    developers did with C2077. Even though I know its an entirely
    different genre - both in terms of gameplay and setting - I have faith
    that CD Project RED will deliver a game with fantastic setting and
    detail.

    The reason I haven't played "Cyberpunk 2077"? Because of "Witcher 3",
    which I played just a few months ago. "Witcher 3" was such a long and involved game that I'm sort of burnt out on long-n-involved games. At
    least for now.

    But I'll get to C2077 eventually, honest!

    150 hours, probably 100 on the first play, and I left a lot of side missions and gigs undone on that first play. Ones that seemed to have no connection
    to the character, and I felt I was high enough at about level 40 for the final missions, and I was, though they were tough.

    I think I'm actually done at this point, leaving the 2nd play unfinished,
    as I'd said the Corpo doesn't seem to have much connection to
    anything, revenge maybe, self preservation too, but I've been playing
    her as a cold hearted merc so she has no interest in revenge unless
    it gets her something. I guess I just don't connect with cold-hearted
    merc much.

    I'm somewhat tempted to make another character to try out mantis
    blades, or berzerking, but the combat isn't that interesting that it
    warrants another play having played the missions I'm interested in.

    So I'm on to the next game, whatever that is.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to JAB on Wed Aug 3 07:48:17 2022
    On Wednesday, August 3, 2022 at 1:04:45 AM UTC-7, JAB wrote:
    On 02/08/2022 18:54, Justisaur wrote:
    Still exclusively Cyberpunk 2077.
    Best. RPG. Ever.
    I was looking forward to the release of this one but after reading the
    first reviews thought, maybe best to wait until that actually finish it
    first and hopeful it will also have come down in price.

    The problem now is that I'm still not sure I'd like it that much. A
    definite contributing factor to that is having got back into tabletop
    RPG's it has reminded me of all the limitations of CRPG's. The top of
    that list for me is I just feel a lack of agency that a DM can provide
    with the end result being I find it difficult to really engage with a
    CRPG character and get to that what would my character do mode of play.

    That aspect is fairly lacking in C2077, there's choices you can make,
    but like many games most don't have any real impact. The ones you
    make in the main story affects the ending (of which I've read there's quite
    a number of) and some outside of that the postlog, but for the most part
    not that much.


    None of that means it's not a good game (lot's of people seem to really
    like it) but it's no longer my sort of game.

    Saying all of that I am looking forward to Fallout: London if the dev's
    get that feeling of just being able to wander off and do your own thing environment that I enjoyed so much about FO:3/NV.

    You can kind of do that, and if you turn off the gigs/side jobs on the map
    you can stumble on them where you get called or texted when near them
    but it's nowhere near the exploration of the Bethesda Fallouts, as most locations aren't particularly interesting (at least to me.) It feels much
    more mission based to me. If you bother to read all the stuff you find
    some of that can be interesting, but after a point I found it too much
    (like all the crap you can read in Elder Scrolls games.)

    The main story and some side jobs is where it's at. I'm not usually
    much into that, and much more interested in how varied the combat
    is, but this game won me over with not vary varied combat and
    a top notch story. It may not grab you though, everyone's different.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Wed Aug 3 14:17:37 2022
    On Wed, 3 Aug 2022 09:12:14 +0100, JAB <noway@nochance.com> wrote:


    I have re-read Dirk Gently's Holistic Detective Agency by Douglas Adams
    and almost finished The Truth by Terry Pratchett if that counts!

    Maybe we could always expand the thread to "What Have You Been...
    DOING... in July 2022?" ;-)

    I enjoyed the "Dirk Gently" books, although I'd be hard pressed if I
    can say why. I didn't love them though; I didn't find the characters particularly likeable... well, not "likeable" (few Douglas Adams
    characters are that)... but not engaging. Like many Adams books, it
    was supposed to be funny because it was so weird... except, it wasn't
    really that weird, so it lacked the dry humor that made his other
    books so enjoyable.

    Fun read; if you like that sort of thing you'll enjoy "Dirk Gently",
    but it's not a rush-out-and-read sort of book.

    Oddly enough, I've never warmed up to Terry Pratchett. You'd think I'd
    adore the guy's writing - it's full of dry humor, uses a fantasy
    setting, and Pratchett has a love for superfluous footnotes* - but I
    never could get into his books (or any of the properties based off his
    books).




    ------------------------------
    * it seems an odd fetish to have, but what do I know? ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Ant on Thu Aug 4 00:00:05 2022
    Speaking of Black Mesa, Xen is a beautiful scary world. :O


    Ant <ant@zimage.comant> wrote:
    I briefly played Northgard, Hard West, Black Mesa, etc. Not playing much.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Argh... the hardest part of these threads is thinking on how to start
    them. There's only so many ways I can say "a month has just ended so
    let's list the games we've played", and over the past decade-plus, I
    think I've used most of them. So let's skip the small-talk and just
    dive right into the games.
    ...

    --
    RIP, Vin Scully. Xen is a beautiful scary world. Uh oh! Another war soon? Dang old bodies, aches, tiredness, peeing, pooping, etc. :( Quiet week again before a slammy next week?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Aug 4 09:18:41 2022
    On 03/08/2022 19:17, Spalls Hurgenson wrote:
    On Wed, 3 Aug 2022 09:12:14 +0100, JAB <noway@nochance.com> wrote:


    I have re-read Dirk Gently's Holistic Detective Agency by Douglas Adams
    and almost finished The Truth by Terry Pratchett if that counts!

    Maybe we could always expand the thread to "What Have You Been...
    DOING... in July 2022?" ;-)

    I enjoyed the "Dirk Gently" books, although I'd be hard pressed if I
    can say why. I didn't love them though; I didn't find the characters particularly likeable... well, not "likeable" (few Douglas Adams
    characters are that)... but not engaging. Like many Adams books, it
    was supposed to be funny because it was so weird... except, it wasn't
    really that weird, so it lacked the dry humor that made his other
    books so enjoyable.

    Fun read; if you like that sort of thing you'll enjoy "Dirk Gently",
    but it's not a rush-out-and-read sort of book.


    There's lot of British comedies where the main characters aren't just
    not particularly likeable but outright awful. I was kinda surprised that
    the US version of The Office has been so successful as my expectation
    was that it was going to be 'Americanised' so much that it would lose
    the core of what made it funny. No, David Brent really is that awful and
    that's why people 'like' him. See also Red Dwarf, Black Adder, Ad Fab,
    Men Behaving Badly, The Young Ones, The Inbetweeners etc.

    Anyway back to the books, I do like the two Dirk Gently books (the less
    said about the TV series the better) even if I don't think they are
    quite up to the standard of Hitch Hiker's. That's a pretty high bar to
    met though and I wonder if he realised that he'd probably never reach
    those heights again.

    Oddly enough, I've never warmed up to Terry Pratchett. You'd think I'd
    adore the guy's writing - it's full of dry humor, uses a fantasy
    setting, and Pratchett has a love for superfluous footnotes* - but I
    never could get into his books (or any of the properties based off his books).


    I've read about ten Discworld novels and I like them all. One thing I do
    think he was good at was basically taking a mirror to modern life and
    placing it in a fantasy setting. So The Truth has a strong theme of not
    just how important controlling the news is but that people are quite
    happen just to believe things as long as they sound kinda right to them.
    You've also got a murder mystery and a reformed Vampire.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Fri Aug 5 09:31:37 2022
    On 03/08/2022 15:48, Justisaur wrote:
    On Wednesday, August 3, 2022 at 1:04:45 AM UTC-7, JAB wrote:
    On 02/08/2022 18:54, Justisaur wrote:
    Still exclusively Cyberpunk 2077.
    Best. RPG. Ever.
    I was looking forward to the release of this one but after reading the
    first reviews thought, maybe best to wait until that actually finish it
    first and hopeful it will also have come down in price.

    The problem now is that I'm still not sure I'd like it that much. A
    definite contributing factor to that is having got back into tabletop
    RPG's it has reminded me of all the limitations of CRPG's. The top of
    that list for me is I just feel a lack of agency that a DM can provide
    with the end result being I find it difficult to really engage with a
    CRPG character and get to that what would my character do mode of play.

    That aspect is fairly lacking in C2077, there's choices you can make,
    but like many games most don't have any real impact. The ones you
    make in the main story affects the ending (of which I've read there's quite
    a number of) and some outside of that the postlog, but for the most part
    not that much.


    None of that means it's not a good game (lot's of people seem to really
    like it) but it's no longer my sort of game.

    Saying all of that I am looking forward to Fallout: London if the dev's
    get that feeling of just being able to wander off and do your own thing
    environment that I enjoyed so much about FO:3/NV.

    You can kind of do that, and if you turn off the gigs/side jobs on the map you can stumble on them where you get called or texted when near them
    but it's nowhere near the exploration of the Bethesda Fallouts, as most locations aren't particularly interesting (at least to me.) It feels much more mission based to me. If you bother to read all the stuff you find
    some of that can be interesting, but after a point I found it too much
    (like all the crap you can read in Elder Scrolls games.)

    The main story and some side jobs is where it's at. I'm not usually
    much into that, and much more interested in how varied the combat
    is, but this game won me over with not vary varied combat and
    a top notch story. It may not grab you though, everyone's different.


    The just go off and do your own thing is, I feel, one of the strengths
    of CRPG's. Even the most dedicated world building GM or pre-written
    extensive campaign module/setting just can't afford to put that much
    content into a game that is going to be unused for a sizeable proportion
    of its customers.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Fri Aug 5 13:04:21 2022
    On Fri, 5 Aug 2022 09:31:37 +0100, JAB <noway@nochance.com> wrote:

    The just go off and do your own thing is, I feel, one of the strengths
    of CRPG's. Even the most dedicated world building GM or pre-written
    extensive campaign module/setting just can't afford to put that much
    content into a game that is going to be unused for a sizeable proportion
    of its customers.

    Oddly enough, I feel the oppoisute; the ability to "just go off and do
    your own thing" is one of the strengths pen-n-paper role-playing games
    have computer RPGs /because/ the GM can create on-the-fly, whereas the
    computer is limited to its scripted adventures.

    In fact - I think I've told this story before - I convinced a bunch of
    friends to start tabletop gaming just to prove the point. They loved
    CRPGs, and couldn't imagine how pen-n-paper could be any better. After
    all, modern CRPGs have excellent visuals and huge gameworlds to
    explore, and do a good job of disguising how much they railroad you.
    But they humored my pleas to show them how much the freedom provided
    by pen-n-paper gaming radically changes the experience that they
    allowed me to lead them through a short adventure.

    Long story short, they're now converts to table-top gaming ;-)

    Admittedly, going off the beaten path can result in a drop in quality
    as the GM scrambles to take into account the players' unexpected
    change of direction... but a good GM will a) have developed enough of
    the surrounding world to make it up as he goes, and b) either have the
    talent or third-party resources nearby to slot in a new encounter
    without much trouble. And let's face it, a lot of the "random"
    off-the-path encounters in CRPGs are pretty weak too, often being
    little better than stock monster encounters.

    I love CRPGs; they have beautifully detailed and large worlds to
    explore that often have hundreds of man-years invested in their
    creation. But their limitations on what the player can (and more
    importantly, cannot) do are why I also love pen-n-paper gaming more.

    ("Why no, Mr. CRPG, I don't want to trigger that very obvious and
    unavoidable ambush I see ahead. Instead I think I'll jury rig some
    climbing gear to scale these cliffs, the go around the bad guys and
    push boulders down on them. What do you mean I can't do that?!?" ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Fri Aug 5 19:22:02 2022
    On Friday, August 5, 2022 at 10:04:39 AM UTC-7, Spalls Hurgenson wrote:
    On Fri, 5 Aug 2022 09:31:37 +0100, JAB <no...@nochance.com> wrote:

    Admittedly, going off the beaten path can result in a drop in quality
    as the GM scrambles to take into account the players' unexpected
    change of direction... but a good GM will a) have developed enough of
    the surrounding world to make it up as he goes, and b) either have the
    talent or third-party resources nearby to slot in a new encounter
    without much trouble. And let's face it, a lot of the "random"
    off-the-path encounters in CRPGs are pretty weak too, often being
    little better than stock monster encounters.

    Procedural generation (i.e. random tables)
    I love them, but I do add a touch beyond "here's 10 goblins."

    Though I did drive players nuts one campaign where they were on
    a quest to find something and travelling the world trying to find
    it and it was 99% wilderness random encounters.

    They did like it when they killed the penguin merchants mounted
    on flying pigs taking their flying ship and load of treasure though. :)

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Justisaur on Fri Aug 5 20:29:26 2022
    On 8/5/2022 7:22 PM, Justisaur wrote:
    On Friday, August 5, 2022 at 10:04:39 AM UTC-7, Spalls Hurgenson wrote:
    On Fri, 5 Aug 2022 09:31:37 +0100, JAB <no...@nochance.com> wrote:

    Admittedly, going off the beaten path can result in a drop in quality
    as the GM scrambles to take into account the players' unexpected
    change of direction... but a good GM will a) have developed enough of
    the surrounding world to make it up as he goes, and b) either have the
    talent or third-party resources nearby to slot in a new encounter
    without much trouble. And let's face it, a lot of the "random"
    off-the-path encounters in CRPGs are pretty weak too, often being
    little better than stock monster encounters.

    Procedural generation (i.e. random tables)
    I love them, but I do add a touch beyond "here's 10 goblins."

    Though I did drive players nuts one campaign where they were on
    a quest to find something and travelling the world trying to find
    it and it was 99% wilderness random encounters.

    They did like it when they killed the penguin merchants mounted
    on flying pigs taking their flying ship and load of treasure though. :)

    We telling war stories?! This one isn't actually mine, its from a
    friend. AD&D campaign with one humongus dungeon where a lot of the
    action took place. First level was occupied by goblins. Originally
    those sub-1 hit die sad sack slaughter by the hundred goblins. Except
    these learned. After a while the players HATED the first level, always
    trying to rush thru it to get deeper where it was safer dealing with
    dragons and beholders.

    See the goblins learned not to have a stand up fight with adventurers.
    Maybe they learned from the VC, I dunno. They sniped. They laid traps.
    They ambushed in dead ends. They were so good at it they scared
    high-level parties.

    My friend said it was the best campaign he ever played in. :D


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Aug 6 11:04:52 2022
    On 05/08/2022 18:04, Spalls Hurgenson wrote:
    On Fri, 5 Aug 2022 09:31:37 +0100, JAB <noway@nochance.com> wrote:

    The just go off and do your own thing is, I feel, one of the strengths
    of CRPG's. Even the most dedicated world building GM or pre-written
    extensive campaign module/setting just can't afford to put that much
    content into a game that is going to be unused for a sizeable proportion
    of its customers.

    Oddly enough, I feel the oppoisute; the ability to "just go off and do
    your own thing" is one of the strengths pen-n-paper role-playing games
    have computer RPGs /because/ the GM can create on-the-fly, whereas the computer is limited to its scripted adventures.

    In fact - I think I've told this story before - I convinced a bunch of friends to start tabletop gaming just to prove the point. They loved
    CRPGs, and couldn't imagine how pen-n-paper could be any better. After
    all, modern CRPGs have excellent visuals and huge gameworlds to
    explore, and do a good job of disguising how much they railroad you.
    But they humored my pleas to show them how much the freedom provided
    by pen-n-paper gaming radically changes the experience that they
    allowed me to lead them through a short adventure.

    Long story short, they're now converts to table-top gaming ;-)

    Admittedly, going off the beaten path can result in a drop in quality
    as the GM scrambles to take into account the players' unexpected
    change of direction... but a good GM will a) have developed enough of
    the surrounding world to make it up as he goes, and b) either have the
    talent or third-party resources nearby to slot in a new encounter
    without much trouble. And let's face it, a lot of the "random"
    off-the-path encounters in CRPGs are pretty weak too, often being
    little better than stock monster encounters.

    I love CRPGs; they have beautifully detailed and large worlds to
    explore that often have hundreds of man-years invested in their
    creation. But their limitations on what the player can (and more
    importantly, cannot) do are why I also love pen-n-paper gaming more.

    ("Why no, Mr. CRPG, I don't want to trigger that very obvious and
    unavoidable ambush I see ahead. Instead I think I'll jury rig some
    climbing gear to scale these cliffs, the go around the bad guys and
    push boulders down on them. What do you mean I can't do that?!?" ;-)


    Oh don't get me wrong, I'm not saying that most CRPG's are good at it
    but instead it is a strength of CRPG's (if that's the path that the devs follow) over TT RPG's. I can't remember who said it but it was basically
    the skill of a good GM is giving the players the appearance of totally
    agency when it fact they are shuffled in the right direction.

    My view is probably slightly biased as CoC isn't really amenable to just
    doing what you want due to investigative nature. So yes a good GM will
    need to be able to wing it but they also need to keep the players on the
    right path. It's one of the reasons I eventually got bored of my last
    group, the GM often used filler combat encounters basically as they
    hadn't done enough prep. (if people really wanted combat then they
    wouldn't be playing CoC) and also they weren't very good at keeping the
    group at least vaguely on track which meant a lot of the time we didn't
    have the first clue as to what we were supposed to be doing be instead
    stumbled around.

    In terms of local agency (the ability to approach a scene as you wish)
    then yes TT RPG's are hands down winners as a real-life GM allows that flexibility.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Justisaur on Sat Aug 6 16:59:54 2022
    Justisaur <justisaur@gmail.com> writes:

    I don't want to get into spoilers here, I might save that for it's own
    thread but suffice it to say to those who love RPGs for the R, this
    is an absolute must buy even at full price. I'd also strongly
    suggest playing a male Nomad if you haven't.

    Maybe it's worth a second playthrough. I played as female corpo but I
    felt no connection to anything. Maybe I was asking for it playing corpo
    though.

    But I just found things in Cyberpunk 2077 mostly mediocre or
    poor. Combat was OK to me, by the numbers cover shooter. Skill tree was
    more of a thorny bush where I had no idea where to put points. Didn't
    seem to matter much though.

    Writing was mostly meh where the interesting bits were mostly
    yesterday's cyberpunk tropes warmed over.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Sat Aug 6 16:26:24 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    And you? What Have You Been Playing... IN JULY 2022?

    Tried to get into Prey but I'm not sure. It didn't really grab me.

    A little Borderlands 3, enough that I finished second playthrough with
    my little mecha trooper. Still munchkin, which is kind of odd. Then
    again, if the fights had been harder I would've quit.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Anssi Saari on Sat Aug 6 13:19:32 2022
    On Sat, 06 Aug 2022 16:26:24 +0300, Anssi Saari <as@sci.fi> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:
    And you? What Have You Been Playing... IN JULY 2022?

    Tried to get into Prey but I'm not sure. It didn't really grab me.

    Prey (2006) or Prey (2017)?

    Ehn, it doesn't matter. I didn't warm up to either game.

    But both had their moments; the 2006 game was imaginative, had some
    interesting visuals and its portal technology was a neat gimmick for
    its time. But it's story was silly and I couldn't engage with its
    gunplay. It was - at best - an average game, even when new, and it
    hasn't aged well in the decade-plus since its release.

    The 2017 game was... well, it was an Arkane Studios game, and I've
    never really been able to get into them. But I think that's more an
    issue of taste than a fault with the game; I can understand why some
    people rave about it even if I don't feel the same emotion. It's
    partly the art style, partly the over-reliance on "sandbox combat"
    (e.g., all the obvious spikes and pits and oil pools that you can
    trigger as traps during a fight), and partly the low-key plot heavily
    dependent on your scrounging all the hidden audio-logs to make sense
    of it all.* I played - and finished - "Prey (2017)" but it was a real
    struggle for me to keep going to the end.



    -------------------
    * God, I hate this trope. I was novel in 1995 when System Shock did
    it, but it's so, so tired now. If I never had to read another
    audio-log again, I'd be happy.




    A little Borderlands 3, enough that I finished second playthrough with
    my little mecha trooper. Still munchkin, which is kind of odd. Then
    again, if the fights had been harder I would've quit.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Ant on Sat Aug 6 19:11:42 2022
    And frakkin long! Gonarch's Lair is pretty, huge, and long! :O


    Ant <ant@zimage.comant> wrote:
    Speaking of Black Mesa, Xen is a beautiful scary world. :O


    Ant <ant@zimage.comant> wrote:
    I briefly played Northgard, Hard West, Black Mesa, etc. Not playing much.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Argh... the hardest part of these threads is thinking on how to start them. There's only so many ways I can say "a month has just ended so let's list the games we've played", and over the past decade-plus, I think I've used most of them. So let's skip the small-talk and just
    dive right into the games.
    ...
    --
    Xen is a beautiful scary world! Uh oh! Another war soon? Dang old leaks, spams, bodies, crashes, etc. :( Quiet week again before a slammy next week?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Sun Aug 7 11:19:03 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    On Sat, 06 Aug 2022 16:26:24 +0300, Anssi Saari <as@sci.fi> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:
    And you? What Have You Been Playing... IN JULY 2022?

    Tried to get into Prey but I'm not sure. It didn't really grab me.

    Prey (2006) or Prey (2017)?

    Ehn, it doesn't matter. I didn't warm up to either game.

    The 2017 Prey. May have been a freebie recently, EPIC maybe?

    As for the 2006 game, I played it back when, I should have it
    somewhere. I remember it was praised for the licensed sound track, I
    think I actually went back and played the tunes in the bar's jukebox
    where the game begins.

    Unfortunately that was the only place in the game where you could play
    them. Really too bad, playing "You've Got Another Thing Comin'" during a
    fight scene might've made the game a little more memorable. I can't
    remember much about the game, a boss fight against your player's
    cyborgified girlfriend stands out though.

    The 2017 game was... well, it was an Arkane Studios game, and I've
    never really been able to get into them.

    Oh, right, Arkane. I've tried that famousish steampunk game from them
    but it didn't really grab me either. Maybe it's the "too weird" factor
    although as I recall Dishonored starts with fairly basic swordplay. But
    I'm not really a fan of that any more than steampunk.

    But I think that's more an issue of taste than a fault with the game;
    I can understand why some people rave about it even if I don't feel
    the same emotion. It's partly the art style, partly the over-reliance
    on "sandbox combat" (e.g., all the obvious spikes and pits and oil
    pools that you can trigger as traps during a fight)

    I understand that. It seemed silly in some Mass Effect game (2?) when
    you could just tell you're going to be attacked by the shape of the area
    you were entering. Convenient cover sprinkled all around a large arena
    was typical.

    I remember another silly shooter where you could kick your enemies into
    spikes or alien man eating plants or whatever environmental hazards had
    been conveniently placed everywhere. It kinda makes me feel the devs
    think I'm stupid or maybe they're just trying too hard. Environmental
    hazards here and there, sure, but not everywhere. Another annoying trope
    is magically everything proof pipes that break only at certain
    points. But I guess more than minimally destructible structures are
    still way too hard to really implement in a game engine.

    * God, I hate this trope. I was novel in 1995 when System Shock did
    it, but it's so, so tired now. If I never had to read another
    audio-log again, I'd be happy.

    I remember I got extremely bored in SS2 when I tried to play it on the
    hardest difficulty. Audio logs at least relieved the tedium so I had
    something game related to listen to while I scrounged through every desk
    drawer and cabinet for what little supplies I could find at that
    difficulty. I don't think I finished that playthrough. But, I haven't
    played the original System Shock much, maybe when the remake comes out.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Anssi Saari on Sun Aug 7 10:18:59 2022
    On 07/08/2022 09:19, Anssi Saari wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    On Sat, 06 Aug 2022 16:26:24 +0300, Anssi Saari <as@sci.fi> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:
    And you? What Have You Been Playing... IN JULY 2022?

    Tried to get into Prey but I'm not sure. It didn't really grab me.

    Prey (2006) or Prey (2017)?

    Ehn, it doesn't matter. I didn't warm up to either game.

    The 2017 Prey. May have been a freebie recently, EPIC maybe?


    I got that in a sale as it seemed to have a set of ingredients that I
    thought I'd like but nope just didn't click with me.

    As for the 2006 game, I played it back when, I should have it
    somewhere. I remember it was praised for the licensed sound track, I
    think I actually went back and played the tunes in the bar's jukebox
    where the game begins.

    Unfortunately that was the only place in the game where you could play
    them. Really too bad, playing "You've Got Another Thing Comin'" during a fight scene might've made the game a little more memorable. I can't
    remember much about the game, a boss fight against your player's
    cyborgified girlfriend stands out though.

    The 2017 game was... well, it was an Arkane Studios game, and I've
    never really been able to get into them.

    Oh, right, Arkane. I've tried that famousish steampunk game from them
    but it didn't really grab me either. Maybe it's the "too weird" factor although as I recall Dishonored starts with fairly basic swordplay. But
    I'm not really a fan of that any more than steampunk.

    But I think that's more an issue of taste than a fault with the game;
    I can understand why some people rave about it even if I don't feel
    the same emotion. It's partly the art style, partly the over-reliance
    on "sandbox combat" (e.g., all the obvious spikes and pits and oil
    pools that you can trigger as traps during a fight)

    I understand that. It seemed silly in some Mass Effect game (2?) when
    you could just tell you're going to be attacked by the shape of the area
    you were entering. Convenient cover sprinkled all around a large arena
    was typical.

    I remember another silly shooter where you could kick your enemies into spikes or alien man eating plants or whatever environmental hazards had
    been conveniently placed everywhere. It kinda makes me feel the devs
    think I'm stupid or maybe they're just trying too hard. Environmental
    hazards here and there, sure, but not everywhere. Another annoying trope
    is magically everything proof pipes that break only at certain
    points. But I guess more than minimally destructible structures are
    still way too hard to really implement in a game engine.


    I tend to agree, the first few times it's rather novel but that quickly
    wears off. It's something that put me off Divinity: Original Sin,
    environmental combat which pretty common but was mostly fire, ice etc.
    and exploding barrels.

    * God, I hate this trope. I was novel in 1995 when System Shock did
    it, but it's so, so tired now. If I never had to read another
    audio-log again, I'd be happy.

    I remember I got extremely bored in SS2 when I tried to play it on the hardest difficulty. Audio logs at least relieved the tedium so I had something game related to listen to while I scrounged through every desk drawer and cabinet for what little supplies I could find at that
    difficulty. I don't think I finished that playthrough. But, I haven't
    played the original System Shock much, maybe when the remake comes out.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Anssi Saari on Sun Aug 7 13:17:03 2022
    On Sun, 07 Aug 2022 11:19:03 +0300, Anssi Saari <as@sci.fi> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    I understand that. It seemed silly in some Mass Effect game (2?) when
    you could just tell you're going to be attacked by the shape of the area
    you were entering. Convenient cover sprinkled all around a large arena
    was typical.

    Oh look, waist-high blocks everywhere! Everybody heal up before
    entering because a battle will soon ensue! Yeah, that was a problem
    with a lot of games in the late 2000s/mid 2010s (it still is, to a
    degree, but it's better disguised nowadays).

    I remember another silly shooter where you could kick your enemies into >spikes or alien man eating plants or whatever environmental hazards had
    been conveniently placed everywhere. It kinda makes me feel the devs
    think I'm stupid or maybe they're just trying too hard. Environmental
    hazards here and there, sure, but not everywhere. Another annoying trope
    is magically everything proof pipes that break only at certain
    points. But I guess more than minimally destructible structures are
    still way too hard to really implement in a game engine.

    I was originally going to say, "Oh, you mean Dark Messiah of Might &
    Magic" (which was also an Arkane game), as that game was /rife/ with far-too-obvious environmental traps... then I put together "silly" and "man-eating plants" and realized you must be thinking of
    "Bulletstorm".

    * God, I hate this trope. I was novel in 1995 when System Shock did
    it, but it's so, so tired now. If I never had to read another
    audio-log again, I'd be happy.

    I remember I got extremely bored in SS2 when I tried to play it on the >hardest difficulty. Audio logs at least relieved the tedium so I had >something game related to listen to while I scrounged through every desk >drawer and cabinet for what little supplies I could find at that
    difficulty. I don't think I finished that playthrough. But, I haven't
    played the original System Shock much, maybe when the remake comes out.

    I don't have a problem with audio logs per se. They were wonderfully
    used in System Shock 1/2. My problem with them is that they are
    overused. System Shock put them in because the developers didn't have
    the resources to create proper NPCs, and that was the only way to feed
    players information (it also enhanced the post-apocalyptic feel of the setting). But in a lot of games, they're used as a lazy way to provide backstory, and often the only way to understand the plot is if you
    rigorously scour the levels to find every log. This absolutely
    destroys the pacing and narrative.

    Especially bad are audio logs that you can't listen to while walking
    around, and either have to listen through the game's interface
    ("Aliens vs Predator" 2010 suffered from this problem), or stay in one
    place because the audio is tied to a specific point.

    Audio-logs are a terrific tool, but they require a lot more skill and
    subtlety than most developers have (or care to develop).

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Sun Aug 7 16:53:42 2022
    I remember another silly shooter where you could kick your enemies into >spikes or alien man eating plants or whatever environmental hazards had
    been conveniently placed everywhere.

    Bulletstorm. I liked that game :( and both Preys as well (the new Hulu movie Prey is very good too!)

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Mon Aug 8 09:28:21 2022
    On 06/08/2022 03:22, Justisaur wrote:
    On Friday, August 5, 2022 at 10:04:39 AM UTC-7, Spalls Hurgenson wrote:
    On Fri, 5 Aug 2022 09:31:37 +0100, JAB <no...@nochance.com> wrote:

    Admittedly, going off the beaten path can result in a drop in quality
    as the GM scrambles to take into account the players' unexpected
    change of direction... but a good GM will a) have developed enough of
    the surrounding world to make it up as he goes, and b) either have the
    talent or third-party resources nearby to slot in a new encounter
    without much trouble. And let's face it, a lot of the "random"
    off-the-path encounters in CRPGs are pretty weak too, often being
    little better than stock monster encounters.

    Procedural generation (i.e. random tables)
    I love them, but I do add a touch beyond "here's 10 goblins."

    Though I did drive players nuts one campaign where they were on
    a quest to find something and travelling the world trying to find
    it and it was 99% wilderness random encounters.

    They did like it when they killed the penguin merchants mounted
    on flying pigs taking their flying ship and load of treasure though. :)


    Personally I'm not a big fan of random encounters in general and instead
    prefer the GM to have a number of non-plot encounters/scenes that can
    then be used to add colour to the world as required.

    As always, horses for courses and all that!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Mon Aug 8 12:15:16 2022
    On Mon, 8 Aug 2022 09:28:21 +0100, JAB <noway@nochance.com> wrote:

    On 06/08/2022 03:22, Justisaur wrote:
    On Friday, August 5, 2022 at 10:04:39 AM UTC-7, Spalls Hurgenson wrote:
    On Fri, 5 Aug 2022 09:31:37 +0100, JAB <no...@nochance.com> wrote:

    Admittedly, going off the beaten path can result in a drop in quality
    as the GM scrambles to take into account the players' unexpected
    change of direction... but a good GM will a) have developed enough of
    the surrounding world to make it up as he goes, and b) either have the
    talent or third-party resources nearby to slot in a new encounter
    without much trouble. And let's face it, a lot of the "random"
    off-the-path encounters in CRPGs are pretty weak too, often being
    little better than stock monster encounters.

    Procedural generation (i.e. random tables)
    I love them, but I do add a touch beyond "here's 10 goblins."

    Though I did drive players nuts one campaign where they were on
    a quest to find something and travelling the world trying to find
    it and it was 99% wilderness random encounters.

    They did like it when they killed the penguin merchants mounted
    on flying pigs taking their flying ship and load of treasure though. :)


    Personally I'm not a big fan of random encounters in general and instead >prefer the GM to have a number of non-plot encounters/scenes that can
    then be used to add colour to the world as required.

    My random encounters tend to be more of the latter. It's almost never
    "roll d20, get a 6, oh 3d6 goblins attack" but an entire pre-arranged mini-scenario from a list of similar mini-scenarios that I just happen
    to randomly select.

    Most of them aren't combat scenarios either. A lot of them are used
    for world-building or setting the mood: anything from a rumor-carrying
    bard to an ominous storm to a farmstead burnt during a civil war.

    Creating the random encounters is actually one of the best parts of
    the adventure for me. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Tue Aug 9 10:14:07 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    I was originally going to say, "Oh, you mean Dark Messiah of Might &
    Magic" (which was also an Arkane game), as that game was /rife/ with far-too-obvious environmental traps... then I put together "silly" and "man-eating plants" and realized you must be thinking of
    "Bulletstorm".

    Thanks, I couldn't dig the name Bulletstorm out of my head just
    then. While it was silly I did like the mouse-guidable sniper rounds
    though. You'd think it gets old but no, at least not in one playthrough.

    But in a lot of games, they're used as a lazy way to provide
    backstory, and often the only way to understand the plot is if you
    rigorously scour the levels to find every log. This absolutely
    destroys the pacing and narrative.

    I get it. One game that comes to mind was that FPS puzzler Talos
    Principle. I had little idea what was going on (other than the puzzles)
    but apparently it's possible to find out, from reading enough people's
    emails in the various terminals scattered around the landscape. No idea
    why those are there, come to think of it. And those were text only, not
    audio logs.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue Aug 9 11:07:07 2022
    On 08/08/2022 17:15, Spalls Hurgenson wrote:
    On Mon, 8 Aug 2022 09:28:21 +0100, JAB <noway@nochance.com> wrote:

    On 06/08/2022 03:22, Justisaur wrote:
    On Friday, August 5, 2022 at 10:04:39 AM UTC-7, Spalls Hurgenson wrote: >>>> On Fri, 5 Aug 2022 09:31:37 +0100, JAB <no...@nochance.com> wrote:

    Admittedly, going off the beaten path can result in a drop in quality
    as the GM scrambles to take into account the players' unexpected
    change of direction... but a good GM will a) have developed enough of
    the surrounding world to make it up as he goes, and b) either have the >>>> talent or third-party resources nearby to slot in a new encounter
    without much trouble. And let's face it, a lot of the "random"
    off-the-path encounters in CRPGs are pretty weak too, often being
    little better than stock monster encounters.

    Procedural generation (i.e. random tables)
    I love them, but I do add a touch beyond "here's 10 goblins."

    Though I did drive players nuts one campaign where they were on
    a quest to find something and travelling the world trying to find
    it and it was 99% wilderness random encounters.

    They did like it when they killed the penguin merchants mounted
    on flying pigs taking their flying ship and load of treasure though. :)


    Personally I'm not a big fan of random encounters in general and instead
    prefer the GM to have a number of non-plot encounters/scenes that can
    then be used to add colour to the world as required.

    My random encounters tend to be more of the latter. It's almost never
    "roll d20, get a 6, oh 3d6 goblins attack" but an entire pre-arranged mini-scenario from a list of similar mini-scenarios that I just happen
    to randomly select.

    Most of them aren't combat scenarios either. A lot of them are used
    for world-building or setting the mood: anything from a rumor-carrying
    bard to an ominous storm to a farmstead burnt during a civil war.

    Creating the random encounters is actually one of the best parts of
    the adventure for me. ;-)


    For me that's how I prefer 'random' encounters to be. Really they are
    about adding colour and they aren't really random. The normal caveat of
    that doesn't mean I think your average random encounter is wrong but
    instead it's not something I enjoy.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Anssi Saari on Tue Aug 9 11:15:42 2022
    On 09/08/2022 08:14, Anssi Saari wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:
    But in a lot of games, they're used as a lazy way to provide
    backstory, and often the only way to understand the plot is if you
    rigorously scour the levels to find every log. This absolutely
    destroys the pacing and narrative.

    I get it. One game that comes to mind was that FPS puzzler Talos
    Principle. I had little idea what was going on (other than the puzzles)
    but apparently it's possible to find out, from reading enough people's
    emails in the various terminals scattered around the landscape. No idea
    why those are there, come to think of it. And those were text only, not
    audio logs.

    Talos Principle is a bit of a weird one as there are some audio logs
    that try and explain the back story but there's also the text based
    terminals. I actually really enjoyed those as they are not really
    backstory but instead raising questions about what it means to be human.

    So if you can create an AI that has self-consciousness, emotions, wants,
    needs etc. the same as humans should it be considered human. If not does
    that entail a non-materialist world in what makes us human is because we
    alone have souls and a AI will never have that. It also touches on
    religion, so would this AI consider its creators god(s) and worship it.
    It's not often you see game designers touching on philosophy.

    The good thing is, if you want you can ignore all of that and just treat
    it as a damn fine puzzle game.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Tue Aug 9 13:29:06 2022
    On Tue, 9 Aug 2022 11:07:07 +0100, JAB <noway@nochance.com> wrote:

    On 08/08/2022 17:15, Spalls Hurgenson wrote:
    On Mon, 8 Aug 2022 09:28:21 +0100, JAB <noway@nochance.com> wrote:

    On 06/08/2022 03:22, Justisaur wrote:
    On Friday, August 5, 2022 at 10:04:39 AM UTC-7, Spalls Hurgenson wrote: >>>>> On Fri, 5 Aug 2022 09:31:37 +0100, JAB <no...@nochance.com> wrote:

    Admittedly, going off the beaten path can result in a drop in quality >>>>> as the GM scrambles to take into account the players' unexpected
    change of direction... but a good GM will a) have developed enough of >>>>> the surrounding world to make it up as he goes, and b) either have the >>>>> talent or third-party resources nearby to slot in a new encounter
    without much trouble. And let's face it, a lot of the "random"
    off-the-path encounters in CRPGs are pretty weak too, often being
    little better than stock monster encounters.

    Procedural generation (i.e. random tables)
    I love them, but I do add a touch beyond "here's 10 goblins."

    Though I did drive players nuts one campaign where they were on
    a quest to find something and travelling the world trying to find
    it and it was 99% wilderness random encounters.

    They did like it when they killed the penguin merchants mounted
    on flying pigs taking their flying ship and load of treasure though. :) >>>>

    Personally I'm not a big fan of random encounters in general and instead >>> prefer the GM to have a number of non-plot encounters/scenes that can
    then be used to add colour to the world as required.

    My random encounters tend to be more of the latter. It's almost never
    "roll d20, get a 6, oh 3d6 goblins attack" but an entire pre-arranged
    mini-scenario from a list of similar mini-scenarios that I just happen
    to randomly select.

    Most of them aren't combat scenarios either. A lot of them are used
    for world-building or setting the mood: anything from a rumor-carrying
    bard to an ominous storm to a farmstead burnt during a civil war.

    Creating the random encounters is actually one of the best parts of
    the adventure for me. ;-)


    For me that's how I prefer 'random' encounters to be. Really they are
    about adding colour and they aren't really random. The normal caveat of
    that doesn't mean I think your average random encounter is wrong but
    instead it's not something I enjoy.

    In truth, my 'random encounters' are only semi-random. I have a huge
    list of the things (when writing adventures, I tend to reuse earlier
    encounters and the list just gets longer and longer). The dice rolls
    are ridiculous sometimes (e.g., "to pick a random encounter, first
    roll: 2d100 + 1d20 + 1d6" :)

    Except even then, I usually do the initial roll... read the result
    from the list, decide that particular encounter /doesn't quite fit/
    the situation, then close my eyes and point at another encounter,
    repeating until I find one that does seem appropriate.

    As mentioned, most of those encounters aren't combat related. Some of
    them barely count as 'encounters'; for instance, one might be
    something as simple as the forest going suddenly, eerily quiet for ten
    minutes: no bugs, no birds, scampering animals underfoot no longer
    scampering, everything seems muted and there's an underlying feeling
    of wrongness... which then suddenly just passes. There's no reason for
    it, nothing the PCs can detect or do about it... it's just there to
    set mood.

    Although, given how deadly I tend to make combat, the lack of frequent
    combat encounters is usually a boon to players. As a GM, I /really/
    hate killing PCs and actually go out of my way to avoid it... but I
    will wreck them up. I give my monsters every advantage and they're
    usually highly mobile; rarely will a a party face off against a static
    line of foes. Even the lowliest monsters can wreak havoc on a party;
    its unlikely they'll kill them, but they'll do enough damage that the
    party will have to take steps to recover. And healing magic isn't as
    accessible in my campaigns as others...

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  • From Spalls Hurgenson@21:1/5 to Anssi Saari on Tue Aug 9 13:34:40 2022
    On Tue, 09 Aug 2022 10:14:07 +0300, Anssi Saari <as@sci.fi> wrote:

    Thanks, I couldn't dig the name Bulletstorm out of my head just
    then. While it was silly I did like the mouse-guidable sniper rounds
    though. You'd think it gets old but no, at least not in one playthrough.

    I wasn't as much of a fan of the game. It had some impressive
    set-pieces (the giant rolling death wheel tearing through the terrain,
    for instance) and conceptually some of the weapons were interesting,
    but the story was awful, I remember being unimpressed by the monsters
    and the almost frat-boy level of humor has never appealed to me. Even
    barring the humor, I never found the game to be better than average,
    and -IIRC - it leaned too heavily on the cover-shooter mechanics that
    were popular at the time. I tolerated the game long enough to get to
    the end, but I've never had a desire to go back and play it a second
    time.

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