Argh... the hardest part of these threads is thinking on how to start
them. There's only so many ways I can say "a month has just ended so
let's list the games we've played", and over the past decade-plus, I
think I've used most of them. So let's skip the small-talk and just
dive right into the games.
And you? What Have You Been Playing... IN JULY 2022?
And you? What Have You Been Playing... IN JULY 2022?
Dead Space 1
Dead Space 2
Dead Space 3
Yes! I played through all the PC games! This is upon getting the bug after >finishing the two prequel novels Dead Space: Martyr and Dead Space Catalyst
a month or two ago. After finishing the 3rd I also watched the two short >animated films Dead Space: Downfall and Dead Space: Aftermath. That's a lot >of Dead Space!
Anyone else excited for the Dead Space 1 remaster that
is due soon?
Ihave to say I'm somewhat interested in reading them now that I've
learned of their existence.
Argh... the hardest part of these threads is thinking on how to start...
them. There's only so many ways I can say "a month has just ended so
let's list the games we've played", and over the past decade-plus, I
think I've used most of them. So let's skip the small-talk and just
dive right into the games.
I played some 'My Time at Portia' which no one here cares about. Then I >broke down and paid for the Early Access 'My Time at Sandrock' and have
been playing that. Since its basically just an evolution of Portia no
one here cares about it either.
Argh... the hardest part of these threads is thinking on how to start
them. There's only so many ways I can say "a month has just ended so
let's list the games we've played", and over the past decade-plus, I
think I've used most of them. So let's skip the small-talk and just
dive right into the games.
Just the Games
---------------------------------------
* Panzer Dragoon (2021 remake) (new?)
For example, it took me roughly an hour to complete
the game; even today, when the game is being sold for $20, this is
extremely poor value, and I can't imagine many gamers were any happier
back in 1995 when it cost three times that.
And that's my list for this month. It may not be many games, but it represents a lot of hours, most of which were quite enjoyable.
And you? What Have You Been Playing... IN JULY 2022?
On 8/1/2022 10:26 AM, Spalls Hurgenson wrote:
Argh... the hardest part of these threads is thinking on how to start
them. There's only so many ways I can say "a month has just ended so
let's list the games we've played", and over the past decade-plus, I
think I've used most of them. So let's skip the small-talk and just
dive right into the games.
I played some 'My Time at Portia' which no one here cares about. Then I
broke down and paid for the Early Access 'My Time at Sandrock' and have
been playing that. Since its basically just an evolution of Portia no
one here cares about it either.
I played some 'My Time at Portia' which no one here cares about. Then I
broke down and paid for the Early Access 'My Time at Sandrock' and have
been playing that. Since its basically just an evolution of Portia no
one here cares about it either.
I thought "What the hell are those? Japanese dating sims/novellas?"
I bothered to look them up, and it does say something about dating,
but overall seems more a Minecraft type game with a bunch
of different stuff to do while building, and cartoon graphics.
Yeah, not really my cuppa. Though I did enjoy Minecraft for a bit,
mostly with my son though. I can see the appeal at least, and
wouldn't mind reading a short take on them, but don't go out
of your way if you don't want to.
Still exclusively Cyberpunk 2077.
Best. RPG. Ever.
And you? What Have You Been Playing... IN JULY 2022?
On Monday, August 1, 2022 at 10:26:32 AM UTC-7, Spalls Hurgenson wrote:
Argh... the hardest part of these threads is thinking on how to start
them. There's only so many ways I can say "a month has just ended so
let's list the games we've played", and over the past decade-plus, I
think I've used most of them. So let's skip the small-talk and just
dive right into the games.
It's always a nice intro to the thing to ease one into it.
Just the Games
---------------------------------------
* Panzer Dragoon (2021 remake) (new?)
For example, it took me roughly an hour to complete
the game; even today, when the game is being sold for $20, this is
extremely poor value, and I can't imagine many gamers were any happier
back in 1995 when it cost three times that.
Yeah this sounds mildly interesting. But no way I'd drop $20 on
a one hour game that's at best mildly intriguing.
The other two don't interest me in the least, but to each their own.
And that's my list for this month. It may not be many games, but it
represents a lot of hours, most of which were quite enjoyable.
And you? What Have You Been Playing... IN JULY 2022?
Still exclusively Cyberpunk 2077.
Best. RPG. Ever.
Still exclusively Cyberpunk 2077.
Best. RPG. Ever.
On Tue, 2 Aug 2022 10:54:36 -0700 (PDT), Justisaur
<just...@gmail.com> wrote:
On Monday, August 1, 2022 at 10:26:32 AM UTC-7, Spalls Hurgenson wrote:
Argh... the hardest part of these threads is thinking on how to start
them. There's only so many ways I can say "a month has just ended so
let's list the games we've played", and over the past decade-plus, I
think I've used most of them. So let's skip the small-talk and just
dive right into the games.
It's always a nice intro to the thing to ease one into it.
Just the Games
---------------------------------------
* Panzer Dragoon (2021 remake) (new?)
For example, it took me roughly an hour to complete
the game; even today, when the game is being sold for $20, this is
extremely poor value, and I can't imagine many gamers were any happier
back in 1995 when it cost three times that.
Yeah this sounds mildly interesting. But no way I'd drop $20 on
a one hour game that's at best mildly intriguing.
The other two don't interest me in the least, but to each their own.
And that's my list for this month. It may not be many games, but it
represents a lot of hours, most of which were quite enjoyable.
And you? What Have You Been Playing... IN JULY 2022?
Still exclusively Cyberpunk 2077."Cyberpunk 2077" remains on my to-play list. Until recently, I
Best. RPG. Ever.
actually had it installed on the drive, just so I could start it at
any time. I recently uninstalled it to satisfy my "clean disk" fetish
;-)
The reason I want to play "Cyberpunk 2077"? Because of "Witcher 3", of course. That was such a fantastic game and I want to see what the
developers did with C2077. Even though I know its an entirely
different genre - both in terms of gameplay and setting - I have faith
that CD Project RED will deliver a game with fantastic setting and
detail.
The reason I haven't played "Cyberpunk 2077"? Because of "Witcher 3",
which I played just a few months ago. "Witcher 3" was such a long and involved game that I'm sort of burnt out on long-n-involved games. At
least for now.
But I'll get to C2077 eventually, honest!
On 02/08/2022 18:54, Justisaur wrote:
Still exclusively Cyberpunk 2077.I was looking forward to the release of this one but after reading the
Best. RPG. Ever.
first reviews thought, maybe best to wait until that actually finish it
first and hopeful it will also have come down in price.
The problem now is that I'm still not sure I'd like it that much. A
definite contributing factor to that is having got back into tabletop
RPG's it has reminded me of all the limitations of CRPG's. The top of
that list for me is I just feel a lack of agency that a DM can provide
with the end result being I find it difficult to really engage with a
CRPG character and get to that what would my character do mode of play.
None of that means it's not a good game (lot's of people seem to really
like it) but it's no longer my sort of game.
Saying all of that I am looking forward to Fallout: London if the dev's
get that feeling of just being able to wander off and do your own thing environment that I enjoyed so much about FO:3/NV.
I have re-read Dirk Gently's Holistic Detective Agency by Douglas Adams
and almost finished The Truth by Terry Pratchett if that counts!
I briefly played Northgard, Hard West, Black Mesa, etc. Not playing much.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
Argh... the hardest part of these threads is thinking on how to start...
them. There's only so many ways I can say "a month has just ended so
let's list the games we've played", and over the past decade-plus, I
think I've used most of them. So let's skip the small-talk and just
dive right into the games.
On Wed, 3 Aug 2022 09:12:14 +0100, JAB <noway@nochance.com> wrote:
I have re-read Dirk Gently's Holistic Detective Agency by Douglas Adams
and almost finished The Truth by Terry Pratchett if that counts!
Maybe we could always expand the thread to "What Have You Been...
DOING... in July 2022?" ;-)
I enjoyed the "Dirk Gently" books, although I'd be hard pressed if I
can say why. I didn't love them though; I didn't find the characters particularly likeable... well, not "likeable" (few Douglas Adams
characters are that)... but not engaging. Like many Adams books, it
was supposed to be funny because it was so weird... except, it wasn't
really that weird, so it lacked the dry humor that made his other
books so enjoyable.
Fun read; if you like that sort of thing you'll enjoy "Dirk Gently",
but it's not a rush-out-and-read sort of book.
Oddly enough, I've never warmed up to Terry Pratchett. You'd think I'd
adore the guy's writing - it's full of dry humor, uses a fantasy
setting, and Pratchett has a love for superfluous footnotes* - but I
never could get into his books (or any of the properties based off his books).
On Wednesday, August 3, 2022 at 1:04:45 AM UTC-7, JAB wrote:
On 02/08/2022 18:54, Justisaur wrote:
Still exclusively Cyberpunk 2077.I was looking forward to the release of this one but after reading the
Best. RPG. Ever.
first reviews thought, maybe best to wait until that actually finish it
first and hopeful it will also have come down in price.
The problem now is that I'm still not sure I'd like it that much. A
definite contributing factor to that is having got back into tabletop
RPG's it has reminded me of all the limitations of CRPG's. The top of
that list for me is I just feel a lack of agency that a DM can provide
with the end result being I find it difficult to really engage with a
CRPG character and get to that what would my character do mode of play.
That aspect is fairly lacking in C2077, there's choices you can make,
but like many games most don't have any real impact. The ones you
make in the main story affects the ending (of which I've read there's quite
a number of) and some outside of that the postlog, but for the most part
not that much.
None of that means it's not a good game (lot's of people seem to really
like it) but it's no longer my sort of game.
Saying all of that I am looking forward to Fallout: London if the dev's
get that feeling of just being able to wander off and do your own thing
environment that I enjoyed so much about FO:3/NV.
You can kind of do that, and if you turn off the gigs/side jobs on the map you can stumble on them where you get called or texted when near them
but it's nowhere near the exploration of the Bethesda Fallouts, as most locations aren't particularly interesting (at least to me.) It feels much more mission based to me. If you bother to read all the stuff you find
some of that can be interesting, but after a point I found it too much
(like all the crap you can read in Elder Scrolls games.)
The main story and some side jobs is where it's at. I'm not usually
much into that, and much more interested in how varied the combat
is, but this game won me over with not vary varied combat and
a top notch story. It may not grab you though, everyone's different.
The just go off and do your own thing is, I feel, one of the strengths
of CRPG's. Even the most dedicated world building GM or pre-written
extensive campaign module/setting just can't afford to put that much
content into a game that is going to be unused for a sizeable proportion
of its customers.
On Fri, 5 Aug 2022 09:31:37 +0100, JAB <no...@nochance.com> wrote:
Admittedly, going off the beaten path can result in a drop in quality
as the GM scrambles to take into account the players' unexpected
change of direction... but a good GM will a) have developed enough of
the surrounding world to make it up as he goes, and b) either have the
talent or third-party resources nearby to slot in a new encounter
without much trouble. And let's face it, a lot of the "random"
off-the-path encounters in CRPGs are pretty weak too, often being
little better than stock monster encounters.
On Friday, August 5, 2022 at 10:04:39 AM UTC-7, Spalls Hurgenson wrote:
On Fri, 5 Aug 2022 09:31:37 +0100, JAB <no...@nochance.com> wrote:
Admittedly, going off the beaten path can result in a drop in quality
as the GM scrambles to take into account the players' unexpected
change of direction... but a good GM will a) have developed enough of
the surrounding world to make it up as he goes, and b) either have the
talent or third-party resources nearby to slot in a new encounter
without much trouble. And let's face it, a lot of the "random"
off-the-path encounters in CRPGs are pretty weak too, often being
little better than stock monster encounters.
Procedural generation (i.e. random tables)
I love them, but I do add a touch beyond "here's 10 goblins."
Though I did drive players nuts one campaign where they were on
a quest to find something and travelling the world trying to find
it and it was 99% wilderness random encounters.
They did like it when they killed the penguin merchants mounted
on flying pigs taking their flying ship and load of treasure though. :)
On Fri, 5 Aug 2022 09:31:37 +0100, JAB <noway@nochance.com> wrote:
The just go off and do your own thing is, I feel, one of the strengths
of CRPG's. Even the most dedicated world building GM or pre-written
extensive campaign module/setting just can't afford to put that much
content into a game that is going to be unused for a sizeable proportion
of its customers.
Oddly enough, I feel the oppoisute; the ability to "just go off and do
your own thing" is one of the strengths pen-n-paper role-playing games
have computer RPGs /because/ the GM can create on-the-fly, whereas the computer is limited to its scripted adventures.
In fact - I think I've told this story before - I convinced a bunch of friends to start tabletop gaming just to prove the point. They loved
CRPGs, and couldn't imagine how pen-n-paper could be any better. After
all, modern CRPGs have excellent visuals and huge gameworlds to
explore, and do a good job of disguising how much they railroad you.
But they humored my pleas to show them how much the freedom provided
by pen-n-paper gaming radically changes the experience that they
allowed me to lead them through a short adventure.
Long story short, they're now converts to table-top gaming ;-)
Admittedly, going off the beaten path can result in a drop in quality
as the GM scrambles to take into account the players' unexpected
change of direction... but a good GM will a) have developed enough of
the surrounding world to make it up as he goes, and b) either have the
talent or third-party resources nearby to slot in a new encounter
without much trouble. And let's face it, a lot of the "random"
off-the-path encounters in CRPGs are pretty weak too, often being
little better than stock monster encounters.
I love CRPGs; they have beautifully detailed and large worlds to
explore that often have hundreds of man-years invested in their
creation. But their limitations on what the player can (and more
importantly, cannot) do are why I also love pen-n-paper gaming more.
("Why no, Mr. CRPG, I don't want to trigger that very obvious and
unavoidable ambush I see ahead. Instead I think I'll jury rig some
climbing gear to scale these cliffs, the go around the bad guys and
push boulders down on them. What do you mean I can't do that?!?" ;-)
I don't want to get into spoilers here, I might save that for it's own
thread but suffice it to say to those who love RPGs for the R, this
is an absolute must buy even at full price. I'd also strongly
suggest playing a male Nomad if you haven't.
And you? What Have You Been Playing... IN JULY 2022?
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
And you? What Have You Been Playing... IN JULY 2022?
Tried to get into Prey but I'm not sure. It didn't really grab me.
A little Borderlands 3, enough that I finished second playthrough with
my little mecha trooper. Still munchkin, which is kind of odd. Then
again, if the fights had been harder I would've quit.
Speaking of Black Mesa, Xen is a beautiful scary world. :O
Ant <ant@zimage.comant> wrote:
I briefly played Northgard, Hard West, Black Mesa, etc. Not playing much.
...Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
Argh... the hardest part of these threads is thinking on how to start them. There's only so many ways I can say "a month has just ended so let's list the games we've played", and over the past decade-plus, I think I've used most of them. So let's skip the small-talk and just
dive right into the games.
On Sat, 06 Aug 2022 16:26:24 +0300, Anssi Saari <as@sci.fi> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
And you? What Have You Been Playing... IN JULY 2022?
Tried to get into Prey but I'm not sure. It didn't really grab me.
Prey (2006) or Prey (2017)?
Ehn, it doesn't matter. I didn't warm up to either game.
The 2017 game was... well, it was an Arkane Studios game, and I've
never really been able to get into them.
But I think that's more an issue of taste than a fault with the game;
I can understand why some people rave about it even if I don't feel
the same emotion. It's partly the art style, partly the over-reliance
on "sandbox combat" (e.g., all the obvious spikes and pits and oil
pools that you can trigger as traps during a fight)
* God, I hate this trope. I was novel in 1995 when System Shock did
it, but it's so, so tired now. If I never had to read another
audio-log again, I'd be happy.
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
On Sat, 06 Aug 2022 16:26:24 +0300, Anssi Saari <as@sci.fi> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
And you? What Have You Been Playing... IN JULY 2022?
Tried to get into Prey but I'm not sure. It didn't really grab me.
Prey (2006) or Prey (2017)?
Ehn, it doesn't matter. I didn't warm up to either game.
The 2017 Prey. May have been a freebie recently, EPIC maybe?
As for the 2006 game, I played it back when, I should have it
somewhere. I remember it was praised for the licensed sound track, I
think I actually went back and played the tunes in the bar's jukebox
where the game begins.
Unfortunately that was the only place in the game where you could play
them. Really too bad, playing "You've Got Another Thing Comin'" during a fight scene might've made the game a little more memorable. I can't
remember much about the game, a boss fight against your player's
cyborgified girlfriend stands out though.
The 2017 game was... well, it was an Arkane Studios game, and I've
never really been able to get into them.
Oh, right, Arkane. I've tried that famousish steampunk game from them
but it didn't really grab me either. Maybe it's the "too weird" factor although as I recall Dishonored starts with fairly basic swordplay. But
I'm not really a fan of that any more than steampunk.
But I think that's more an issue of taste than a fault with the game;
I can understand why some people rave about it even if I don't feel
the same emotion. It's partly the art style, partly the over-reliance
on "sandbox combat" (e.g., all the obvious spikes and pits and oil
pools that you can trigger as traps during a fight)
I understand that. It seemed silly in some Mass Effect game (2?) when
you could just tell you're going to be attacked by the shape of the area
you were entering. Convenient cover sprinkled all around a large arena
was typical.
I remember another silly shooter where you could kick your enemies into spikes or alien man eating plants or whatever environmental hazards had
been conveniently placed everywhere. It kinda makes me feel the devs
think I'm stupid or maybe they're just trying too hard. Environmental
hazards here and there, sure, but not everywhere. Another annoying trope
is magically everything proof pipes that break only at certain
points. But I guess more than minimally destructible structures are
still way too hard to really implement in a game engine.
* God, I hate this trope. I was novel in 1995 when System Shock did
it, but it's so, so tired now. If I never had to read another
audio-log again, I'd be happy.
I remember I got extremely bored in SS2 when I tried to play it on the hardest difficulty. Audio logs at least relieved the tedium so I had something game related to listen to while I scrounged through every desk drawer and cabinet for what little supplies I could find at that
difficulty. I don't think I finished that playthrough. But, I haven't
played the original System Shock much, maybe when the remake comes out.
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
I understand that. It seemed silly in some Mass Effect game (2?) when
you could just tell you're going to be attacked by the shape of the area
you were entering. Convenient cover sprinkled all around a large arena
was typical.
I remember another silly shooter where you could kick your enemies into >spikes or alien man eating plants or whatever environmental hazards had
been conveniently placed everywhere. It kinda makes me feel the devs
think I'm stupid or maybe they're just trying too hard. Environmental
hazards here and there, sure, but not everywhere. Another annoying trope
is magically everything proof pipes that break only at certain
points. But I guess more than minimally destructible structures are
still way too hard to really implement in a game engine.
* God, I hate this trope. I was novel in 1995 when System Shock did
it, but it's so, so tired now. If I never had to read another
audio-log again, I'd be happy.
I remember I got extremely bored in SS2 when I tried to play it on the >hardest difficulty. Audio logs at least relieved the tedium so I had >something game related to listen to while I scrounged through every desk >drawer and cabinet for what little supplies I could find at that
difficulty. I don't think I finished that playthrough. But, I haven't
played the original System Shock much, maybe when the remake comes out.
I remember another silly shooter where you could kick your enemies into >spikes or alien man eating plants or whatever environmental hazards had
been conveniently placed everywhere.
On Friday, August 5, 2022 at 10:04:39 AM UTC-7, Spalls Hurgenson wrote:
On Fri, 5 Aug 2022 09:31:37 +0100, JAB <no...@nochance.com> wrote:
Admittedly, going off the beaten path can result in a drop in quality
as the GM scrambles to take into account the players' unexpected
change of direction... but a good GM will a) have developed enough of
the surrounding world to make it up as he goes, and b) either have the
talent or third-party resources nearby to slot in a new encounter
without much trouble. And let's face it, a lot of the "random"
off-the-path encounters in CRPGs are pretty weak too, often being
little better than stock monster encounters.
Procedural generation (i.e. random tables)
I love them, but I do add a touch beyond "here's 10 goblins."
Though I did drive players nuts one campaign where they were on
a quest to find something and travelling the world trying to find
it and it was 99% wilderness random encounters.
They did like it when they killed the penguin merchants mounted
on flying pigs taking their flying ship and load of treasure though. :)
On 06/08/2022 03:22, Justisaur wrote:
On Friday, August 5, 2022 at 10:04:39 AM UTC-7, Spalls Hurgenson wrote:
On Fri, 5 Aug 2022 09:31:37 +0100, JAB <no...@nochance.com> wrote:
Admittedly, going off the beaten path can result in a drop in quality
as the GM scrambles to take into account the players' unexpected
change of direction... but a good GM will a) have developed enough of
the surrounding world to make it up as he goes, and b) either have the
talent or third-party resources nearby to slot in a new encounter
without much trouble. And let's face it, a lot of the "random"
off-the-path encounters in CRPGs are pretty weak too, often being
little better than stock monster encounters.
Procedural generation (i.e. random tables)
I love them, but I do add a touch beyond "here's 10 goblins."
Though I did drive players nuts one campaign where they were on
a quest to find something and travelling the world trying to find
it and it was 99% wilderness random encounters.
They did like it when they killed the penguin merchants mounted
on flying pigs taking their flying ship and load of treasure though. :)
Personally I'm not a big fan of random encounters in general and instead >prefer the GM to have a number of non-plot encounters/scenes that can
then be used to add colour to the world as required.
I was originally going to say, "Oh, you mean Dark Messiah of Might &
Magic" (which was also an Arkane game), as that game was /rife/ with far-too-obvious environmental traps... then I put together "silly" and "man-eating plants" and realized you must be thinking of
"Bulletstorm".
But in a lot of games, they're used as a lazy way to provide
backstory, and often the only way to understand the plot is if you
rigorously scour the levels to find every log. This absolutely
destroys the pacing and narrative.
On Mon, 8 Aug 2022 09:28:21 +0100, JAB <noway@nochance.com> wrote:
On 06/08/2022 03:22, Justisaur wrote:
On Friday, August 5, 2022 at 10:04:39 AM UTC-7, Spalls Hurgenson wrote: >>>> On Fri, 5 Aug 2022 09:31:37 +0100, JAB <no...@nochance.com> wrote:
Admittedly, going off the beaten path can result in a drop in quality
as the GM scrambles to take into account the players' unexpected
change of direction... but a good GM will a) have developed enough of
the surrounding world to make it up as he goes, and b) either have the >>>> talent or third-party resources nearby to slot in a new encounter
without much trouble. And let's face it, a lot of the "random"
off-the-path encounters in CRPGs are pretty weak too, often being
little better than stock monster encounters.
Procedural generation (i.e. random tables)
I love them, but I do add a touch beyond "here's 10 goblins."
Though I did drive players nuts one campaign where they were on
a quest to find something and travelling the world trying to find
it and it was 99% wilderness random encounters.
They did like it when they killed the penguin merchants mounted
on flying pigs taking their flying ship and load of treasure though. :)
Personally I'm not a big fan of random encounters in general and instead
prefer the GM to have a number of non-plot encounters/scenes that can
then be used to add colour to the world as required.
My random encounters tend to be more of the latter. It's almost never
"roll d20, get a 6, oh 3d6 goblins attack" but an entire pre-arranged mini-scenario from a list of similar mini-scenarios that I just happen
to randomly select.
Most of them aren't combat scenarios either. A lot of them are used
for world-building or setting the mood: anything from a rumor-carrying
bard to an ominous storm to a farmstead burnt during a civil war.
Creating the random encounters is actually one of the best parts of
the adventure for me. ;-)
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
But in a lot of games, they're used as a lazy way to provide
backstory, and often the only way to understand the plot is if you
rigorously scour the levels to find every log. This absolutely
destroys the pacing and narrative.
I get it. One game that comes to mind was that FPS puzzler Talos
Principle. I had little idea what was going on (other than the puzzles)
but apparently it's possible to find out, from reading enough people's
emails in the various terminals scattered around the landscape. No idea
why those are there, come to think of it. And those were text only, not
audio logs.
On 08/08/2022 17:15, Spalls Hurgenson wrote:
On Mon, 8 Aug 2022 09:28:21 +0100, JAB <noway@nochance.com> wrote:
On 06/08/2022 03:22, Justisaur wrote:
On Friday, August 5, 2022 at 10:04:39 AM UTC-7, Spalls Hurgenson wrote: >>>>> On Fri, 5 Aug 2022 09:31:37 +0100, JAB <no...@nochance.com> wrote:
Admittedly, going off the beaten path can result in a drop in quality >>>>> as the GM scrambles to take into account the players' unexpected
change of direction... but a good GM will a) have developed enough of >>>>> the surrounding world to make it up as he goes, and b) either have the >>>>> talent or third-party resources nearby to slot in a new encounter
without much trouble. And let's face it, a lot of the "random"
off-the-path encounters in CRPGs are pretty weak too, often being
little better than stock monster encounters.
Procedural generation (i.e. random tables)
I love them, but I do add a touch beyond "here's 10 goblins."
Though I did drive players nuts one campaign where they were on
a quest to find something and travelling the world trying to find
it and it was 99% wilderness random encounters.
They did like it when they killed the penguin merchants mounted
on flying pigs taking their flying ship and load of treasure though. :) >>>>
Personally I'm not a big fan of random encounters in general and instead >>> prefer the GM to have a number of non-plot encounters/scenes that can
then be used to add colour to the world as required.
My random encounters tend to be more of the latter. It's almost never
"roll d20, get a 6, oh 3d6 goblins attack" but an entire pre-arranged
mini-scenario from a list of similar mini-scenarios that I just happen
to randomly select.
Most of them aren't combat scenarios either. A lot of them are used
for world-building or setting the mood: anything from a rumor-carrying
bard to an ominous storm to a farmstead burnt during a civil war.
Creating the random encounters is actually one of the best parts of
the adventure for me. ;-)
For me that's how I prefer 'random' encounters to be. Really they are
about adding colour and they aren't really random. The normal caveat of
that doesn't mean I think your average random encounter is wrong but
instead it's not something I enjoy.
Thanks, I couldn't dig the name Bulletstorm out of my head just
then. While it was silly I did like the mouse-guidable sniper rounds
though. You'd think it gets old but no, at least not in one playthrough.
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