• John Romero Is Making a New Game

    From Spalls Hurgenson@21:1/5 to All on Fri Jul 22 18:20:32 2022
    It was in the news a few days ago; John "Hey, I once helped make Doom"
    Romero is working on a new FPS. Very little information about the
    project is known, other than it will use the Unreal 5 engine.

    And I have to wonder, do I care? Should I?

    Romero has been coasting on his involvement with Doom for 30 years,
    and even if I was a believer in the idea of the savant developer (I'm
    not), I'd still have to wonder if he matters anymore? Aside from some
    poorly rated Indie games and Sigil (a .wad pack for the original
    Doom), he really hasn't been involved in any major project since...
    well, not since the Ion Storm days.* And even then, his style was
    noticeably behind the curve, with his opus, Daikatana** pleasing
    nobody. So the obvious question is, other than his name, what does
    Romero really bring to a project like this?

    Romero's upcoming game could be good. It could be great. It could be
    one of those (pardon the pun) game-changers that radically alters how
    we look at the genre, much like Half Life did. And if it does, I'll
    praise it to the heavens. But until then, associating Romero's name
    with the project makes it less likely, not more, that I'll buy it.

    I've railed against this sort of thing before, what with the likes of
    Richard Garriot and Roberta Williams trying to make a comeback even
    though previous efforts at creating a game for modern audiences have
    flopped. It implies either that their genius is so overwhelming that
    their merest connection with a game immediately elevates it, or that
    gamers should be so blinded by their nostalgia for those developer's
    older works that they buy the game sight unseen. The first is
    unpalatable arrogance, the latter preys on gamer's ignorance. Neither
    factor makes me want to buy the game.

    I'm not against Romero making these games. His recent efforts haven't
    wowed me, but I don't want to imply he's untalented. I just hate the
    way he's used (quite willingly, from what I can tell) to market the
    damn thing, rather than letting his product speak for itself.





    ---------------------
    * Not gonna mention "Daikatana". Not gonna mention it. I'm above that
    sort of thing. Romero's more than just a one-game developer. He
    shouldn't be defined by that one game. Be strong; don't mention
    "Daikatana". Don't do it.
    ** Dammit!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Fri Jul 22 19:38:23 2022
    On Fri, 22 Jul 2022 18:20:32 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    It was in the news a few days ago; John "Hey, I once helped make Doom"
    Romero is working on a new FPS. Very little information about the
    project is known, other than it will use the Unreal 5 engine.

    And I have to wonder, do I care? Should I?

    He needs to prove himself again with me before I do.

    Meanwhile look up a game called "Witchfire"... looks very promising in
    the FPS genre.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Jul 22 22:13:07 2022
    Romero is working on a new FPS.

    I just hope it's not 'retro', the intentionally simplified or oldskool
    look and feel that is common now in indie titles. Nor am I interested in multiplayer-only genres, another common trend, which are probably easier to monetize with addons. I imagine its years away, so we'll see.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Jul 23 10:51:01 2022
    On 22/07/2022 23:20, Spalls Hurgenson wrote:

    It was in the news a few days ago; John "Hey, I once helped make Doom"
    Romero is working on a new FPS. Very little information about the
    project is known, other than it will use the Unreal 5 engine.

    And I have to wonder, do I care? Should I?


    I can't say I do. As I think I've said before, gaming trends are very
    much effected by technology (unlike say films where it's much slowly)
    and I have no real expectation that a dev. that could create good games
    thirty years ago could now.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From vladimir.rodionov@gmail.com@21:1/5 to Spalls Hurgenson on Sat Jul 23 05:10:52 2022
    On Saturday, July 23, 2022 at 6:20:50 AM UTC+8, Spalls Hurgenson wrote:
    It was in the news a few days ago; John "Hey, I once helped make Doom" Romero is working on a new FPS. Very little information about the
    project is known, other than it will use the Unreal 5 engine.

    And I have to wonder, do I care? Should I?

    Romero has been coasting on his involvement with Doom for 30 years,
    and even if I was a believer in the idea of the savant developer (I'm
    not), I'd still have to wonder if he matters anymore? Aside from some
    poorly rated Indie games and Sigil (a .wad pack for the original
    Doom), he really hasn't been involved in any major project since...
    well, not since the Ion Storm days.* And even then, his style was
    noticeably behind the curve, with his opus, Daikatana** pleasing
    nobody. So the obvious question is, other than his name, what does
    Romero really bring to a project like this?

    Romero's upcoming game could be good. It could be great. It could be
    one of those (pardon the pun) game-changers that radically alters how
    we look at the genre, much like Half Life did. And if it does, I'll
    praise it to the heavens. But until then, associating Romero's name
    with the project makes it less likely, not more, that I'll buy it.

    I've railed against this sort of thing before, what with the likes of Richard Garriot and Roberta Williams trying to make a comeback even
    though previous efforts at creating a game for modern audiences have flopped. It implies either that their genius is so overwhelming that
    their merest connection with a game immediately elevates it, or that
    gamers should be so blinded by their nostalgia for those developer's
    older works that they buy the game sight unseen. The first is
    unpalatable arrogance, the latter preys on gamer's ignorance. Neither
    factor makes me want to buy the game.

    I'm not against Romero making these games. His recent efforts haven't
    wowed me, but I don't want to imply he's untalented. I just hate the
    way he's used (quite willingly, from what I can tell) to market the
    damn thing, rather than letting his product speak for itself.





    ---------------------
    * Not gonna mention "Daikatana". Not gonna mention it. I'm above that
    sort of thing. Romero's more than just a one-game developer. He
    shouldn't be defined by that one game. Be strong; don't mention
    "Daikatana". Don't do it.
    ** Dammit!

    "Helped" to make Doom??? He was the person behind what made Doom a timeless masterpiece. Without his genius leveled design Doom would have been yet another tech demo shell of a game like all the games Carmack made once he kicked Romero out of ID in a
    fit of jealous rage.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Sat Jul 23 09:20:48 2022
    "Helped" to make Doom??? He was the person behind what made Doom a timeless >masterpiece. Without his genius leveled design Doom would have been >yet >another tech demo shell of a game like all the games Carmack made once he >kicked Romero out of ID in a fit of jealous rage.

    Agree. Carmack was the brains, but Romero was the creativity.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to rsquiresMOO@MOOflashMOO.net on Sat Jul 23 19:08:55 2022
    On Sat, 23 Jul 2022 09:20:48 -0600, "rms"
    <rsquiresMOO@MOOflashMOO.net> wrote:

    "Helped" to make Doom??? He was the person behind what made Doom a timeless >>masterpiece. Without his genius leveled design Doom would have been >yet >>another tech demo shell of a game like all the games Carmack made once he >>kicked Romero out of ID in a fit of jealous rage.

    Agree. Carmack was the brains, but Romero was the creativity.

    Romero was an influential part of the original "Doom's" creation...
    but I think saying he was the "genius" single-handedly behind the
    game's success dismisses the efforts of Sandy Peterson and Tom Hall
    (both of whom actually created more levels of the game than Romero
    himself). Nor should Carmack's efforts be dismissed so readily either;
    the technical aspects of the game greatly influence the creative (and
    also remember, it was Carmack's D&D campaign with its unforgiving
    demons that were the baseline for the setting's creation).

    "Doom" without Romero would likely have been a different product, and
    arguably not as successful... but I think the same can be said were
    any of the other team-members excluded. Like so many excellent games,
    it was the end result of the partnership that created it, not
    something that leaped Athena-like out of the head of one single
    genius.

    Which is why I so dislike any hype revolving around any single
    developer being singled out when a new project is announced. It
    doesn't really matter how talented that one person is when your team
    numbers in the dozens or hundreds.

    Especially when that one person's last significant success story was
    three decades in the past.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Sat Jul 23 19:48:17 2022
    On Sat, 23 Jul 2022 19:08:55 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Which is why I so dislike any hype revolving around any single
    developer being singled out when a new project is announced. It
    doesn't really matter how talented that one person is when your team
    numbers in the dozens or hundreds.

    Especially when that one person's last significant success story was
    three decades in the past.

    And has a glaring failed attempt at bitch-making on his resume.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to rstowleigh@x-nospam-x.com on Sun Jul 24 11:24:01 2022
    On Sat, 23 Jul 2022 19:48:17 -0400, Rin Stowleigh
    <rstowleigh@x-nospam-x.com> wrote:

    On Sat, 23 Jul 2022 19:08:55 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    Which is why I so dislike any hype revolving around any single
    developer being singled out when a new project is announced. It
    doesn't really matter how talented that one person is when your team >>numbers in the dozens or hundreds.

    Especially when that one person's last significant success story was
    three decades in the past.

    And has a glaring failed attempt at bitch-making on his resume.

    Although this infamous advertisment was actually pushed on him by his
    marketing team, and something Romero himself apparently didn't want.
    Of course, the reason it struck true is that Romero already had a bit
    of a frat-bro reputation, so a lot of people just assumed the advert
    was the brainchild of Romero himself. But even he thought it was a bit
    over the top. So I don't really hold him accountable for that
    particular stupidity.

    He definitely is partly to blame for Daikatana itself, though. Not
    entirely (see my previous rant about how the savant developer is
    largely a myth; his team was as responsible for what Daikatana became
    as Romeo himself), but definitely some of the fault for Daikatana lies
    on Romero's shoulders. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Sun Jul 24 13:40:57 2022
    On Sun, 24 Jul 2022 11:24:01 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Sat, 23 Jul 2022 19:48:17 -0400, Rin Stowleigh
    <rstowleigh@x-nospam-x.com> wrote:

    On Sat, 23 Jul 2022 19:08:55 -0400, Spalls Hurgenson >><spallshurgenson@gmail.com> wrote:

    Which is why I so dislike any hype revolving around any single
    developer being singled out when a new project is announced. It
    doesn't really matter how talented that one person is when your team >>>numbers in the dozens or hundreds.

    Especially when that one person's last significant success story was >>>three decades in the past.

    And has a glaring failed attempt at bitch-making on his resume.

    Although this infamous advertisment was actually pushed on him by his >marketing team, and something Romero himself apparently didn't want.
    Of course, the reason it struck true is that Romero already had a bit
    of a frat-bro reputation, so a lot of people just assumed the advert
    was the brainchild of Romero himself. But even he thought it was a bit
    over the top. So I don't really hold him accountable for that
    particular stupidity.

    He definitely is partly to blame for Daikatana itself, though. Not
    entirely (see my previous rant about how the savant developer is
    largely a myth; his team was as responsible for what Daikatana became
    as Romeo himself), but definitely some of the fault for Daikatana lies
    on Romero's shoulders. ;-)

    The thing is the ad campaign is just a remnant of the real problem
    (that Daikatana sucked). I doubt any gamers actually took offense to
    the wording of the ads... the specific words weren't important... what
    the ad was essentially saying, in translation, was "this game is worth
    the wait and going to amaze you and raise the bar".

    That paraphrased version, for purposes of Romero's career, is just as
    big of a blemish as the wording of making someone his bitch or telling
    them to suck it down.

    It showed he was willing to create lots of hype long before he knew
    whether the product stood a chance of living up to that hype. He can
    say the marketing team made him do it (after the fact) but he was a
    co-founder of the company and ultimately approved the ad campaign. Of
    course he's sorry he did it later, but we would have never gotten a
    chance to hear about that regret if Daikatana had been a decent game.

    So if the guy came out with a great game tomorrow I wanted to play,
    his rap sheet isn't going to stop me from buying it. But is it reason
    to be skeptical of future releases based on past performance? Of
    course it is.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)