It was in the news a few days ago; John "Hey, I once helped make Doom"
Romero is working on a new FPS. Very little information about the
project is known, other than it will use the Unreal 5 engine.
And I have to wonder, do I care? Should I?
Romero is working on a new FPS.
It was in the news a few days ago; John "Hey, I once helped make Doom"
Romero is working on a new FPS. Very little information about the
project is known, other than it will use the Unreal 5 engine.
And I have to wonder, do I care? Should I?
It was in the news a few days ago; John "Hey, I once helped make Doom" Romero is working on a new FPS. Very little information about the
project is known, other than it will use the Unreal 5 engine.
And I have to wonder, do I care? Should I?
Romero has been coasting on his involvement with Doom for 30 years,
and even if I was a believer in the idea of the savant developer (I'm
not), I'd still have to wonder if he matters anymore? Aside from some
poorly rated Indie games and Sigil (a .wad pack for the original
Doom), he really hasn't been involved in any major project since...
well, not since the Ion Storm days.* And even then, his style was
noticeably behind the curve, with his opus, Daikatana** pleasing
nobody. So the obvious question is, other than his name, what does
Romero really bring to a project like this?
Romero's upcoming game could be good. It could be great. It could be
one of those (pardon the pun) game-changers that radically alters how
we look at the genre, much like Half Life did. And if it does, I'll
praise it to the heavens. But until then, associating Romero's name
with the project makes it less likely, not more, that I'll buy it.
I've railed against this sort of thing before, what with the likes of Richard Garriot and Roberta Williams trying to make a comeback even
though previous efforts at creating a game for modern audiences have flopped. It implies either that their genius is so overwhelming that
their merest connection with a game immediately elevates it, or that
gamers should be so blinded by their nostalgia for those developer's
older works that they buy the game sight unseen. The first is
unpalatable arrogance, the latter preys on gamer's ignorance. Neither
factor makes me want to buy the game.
I'm not against Romero making these games. His recent efforts haven't
wowed me, but I don't want to imply he's untalented. I just hate the
way he's used (quite willingly, from what I can tell) to market the
damn thing, rather than letting his product speak for itself.
---------------------
* Not gonna mention "Daikatana". Not gonna mention it. I'm above that
sort of thing. Romero's more than just a one-game developer. He
shouldn't be defined by that one game. Be strong; don't mention
"Daikatana". Don't do it.
** Dammit!
"Helped" to make Doom??? He was the person behind what made Doom a timeless >masterpiece. Without his genius leveled design Doom would have been >yet >another tech demo shell of a game like all the games Carmack made once he >kicked Romero out of ID in a fit of jealous rage.
"Helped" to make Doom??? He was the person behind what made Doom a timeless >>masterpiece. Without his genius leveled design Doom would have been >yet >>another tech demo shell of a game like all the games Carmack made once he >>kicked Romero out of ID in a fit of jealous rage.
Agree. Carmack was the brains, but Romero was the creativity.
Which is why I so dislike any hype revolving around any single
developer being singled out when a new project is announced. It
doesn't really matter how talented that one person is when your team
numbers in the dozens or hundreds.
Especially when that one person's last significant success story was
three decades in the past.
On Sat, 23 Jul 2022 19:08:55 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
Which is why I so dislike any hype revolving around any single
developer being singled out when a new project is announced. It
doesn't really matter how talented that one person is when your team >>numbers in the dozens or hundreds.
Especially when that one person's last significant success story was
three decades in the past.
And has a glaring failed attempt at bitch-making on his resume.
On Sat, 23 Jul 2022 19:48:17 -0400, Rin Stowleigh
<rstowleigh@x-nospam-x.com> wrote:
On Sat, 23 Jul 2022 19:08:55 -0400, Spalls Hurgenson >><spallshurgenson@gmail.com> wrote:
Which is why I so dislike any hype revolving around any single
developer being singled out when a new project is announced. It
doesn't really matter how talented that one person is when your team >>>numbers in the dozens or hundreds.
Especially when that one person's last significant success story was >>>three decades in the past.
And has a glaring failed attempt at bitch-making on his resume.
Although this infamous advertisment was actually pushed on him by his >marketing team, and something Romero himself apparently didn't want.
Of course, the reason it struck true is that Romero already had a bit
of a frat-bro reputation, so a lot of people just assumed the advert
was the brainchild of Romero himself. But even he thought it was a bit
over the top. So I don't really hold him accountable for that
particular stupidity.
He definitely is partly to blame for Daikatana itself, though. Not
entirely (see my previous rant about how the savant developer is
largely a myth; his team was as responsible for what Daikatana became
as Romeo himself), but definitely some of the fault for Daikatana lies
on Romero's shoulders. ;-)
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