• Return to Monkey Island Question

    From Spalls Hurgenson@21:1/5 to All on Mon Jul 18 19:45:04 2022
    So... does anyone else hate the art style of the upcoming "Return to
    Monkey Island" adventure game?

    Well, actually, I know the answer to that question; yes, a lot of
    people dislike it (a lot of people love it too, and even more are
    ambivalent over the whole thing, because that's the Internet). But,
    you know, I meant, like "does anyone HERE dislike it. Other than me,
    obviously.

    If you're not familiar with the new style... well, here's an example https://cdn.mos.cms.futurecdn.net/uhWRNUhks63vCJ6Sff5ssj-1920-80.jpg.webp
    It's almost Picasso-esque, full of angles and flat shading; it's very
    stylized and quite unlike the cartoonish visuals of the earlier game.
    It's not just that it's changed that bugs me; I generally dislike that
    style in any sort of animation, preferring a rounder and more
    realistic appearance in general. But this version appears too much
    like a cheap Flash game from the mid 2000s.

    Of course, I'm not incredibly excited about the game's existence in
    the first place; as much as I enjoyed the earlier games, I'd rather
    see newer IPs than constantly returning to old stuff. Even without
    the artistic change, there was a likelihood I'd have skipped this
    game. This new style only makes that more of a certainty.

    I'll give Ron Gilbert - the designer - credit for this much, though;
    he's ignoring his critics who are dismayed over the visuals; despite
    the potential loss in sails made by his choice, he's sticking to his
    guns and making the game /he/ wants to make. A lot of other developers
    would have caved in to demand and changed back to a more traditional
    style.

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Tue Jul 19 09:32:13 2022
    On Mon, 18 Jul 2022 19:45:04 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    So... does anyone else hate the art style of the upcoming "Return to
    Monkey Island" adventure game?

    I checked your link. The graphics look colorful to me which is what I
    expect for this series. I have no issue with these graphics.

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  • From PW@21:1/5 to spallshurgenson@gmail.com on Tue Jul 19 16:50:31 2022
    On Mon, 18 Jul 2022 19:45:04 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    So... does anyone else hate the art style of the upcoming "Return to
    Monkey Island" adventure game?

    Well, actually, I know the answer to that question; yes, a lot of
    people dislike it (a lot of people love it too, and even more are
    ambivalent over the whole thing, because that's the Internet). But,
    you know, I meant, like "does anyone HERE dislike it. Other than me, >obviously.

    If you're not familiar with the new style... well, here's an example >https://cdn.mos.cms.futurecdn.net/uhWRNUhks63vCJ6Sff5ssj-1920-80.jpg.webp >It's almost Picasso-esque, full of angles and flat shading; it's very >stylized and quite unlike the cartoonish visuals of the earlier game.
    It's not just that it's changed that bugs me; I generally dislike that
    style in any sort of animation, preferring a rounder and more
    realistic appearance in general. But this version appears too much
    like a cheap Flash game from the mid 2000s.

    Of course, I'm not incredibly excited about the game's existence in
    the first place; as much as I enjoyed the earlier games, I'd rather
    see newer IPs than constantly returning to old stuff. Even without
    the artistic change, there was a likelihood I'd have skipped this
    game. This new style only makes that more of a certainty.

    I'll give Ron Gilbert - the designer - credit for this much, though;
    he's ignoring his critics who are dismayed over the visuals; despite
    the potential loss in sails made by his choice, he's sticking to his
    guns and making the game /he/ wants to make. A lot of other developers
    would have caved in to demand and changed back to a more traditional
    style.


    *--

    I just started The Secret of...after waiting seemingly forever for the
    credits to stop and that screenshot doesn't look a whole lot different
    than the initial start of the game.

    But, I don't trust the new crew! :-)

    -pw

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  • From Spalls Hurgenson@21:1/5 to iamnotusingonewithAgent@notinuse.co on Tue Jul 19 19:34:47 2022
    On Tue, 19 Jul 2022 16:50:31 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    On Mon, 18 Jul 2022 19:45:04 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    So... does anyone else hate the art style of the upcoming "Return to
    Monkey Island" adventure game?

    Well, actually, I know the answer to that question; yes, a lot of
    people dislike it (a lot of people love it too, and even more are >>ambivalent over the whole thing, because that's the Internet). But,
    you know, I meant, like "does anyone HERE dislike it. Other than me, >>obviously.

    If you're not familiar with the new style... well, here's an example >>https://cdn.mos.cms.futurecdn.net/uhWRNUhks63vCJ6Sff5ssj-1920-80.jpg.webp >>It's almost Picasso-esque, full of angles and flat shading; it's very >>stylized and quite unlike the cartoonish visuals of the earlier game.
    It's not just that it's changed that bugs me; I generally dislike that >>style in any sort of animation, preferring a rounder and more
    realistic appearance in general. But this version appears too much
    like a cheap Flash game from the mid 2000s.

    Of course, I'm not incredibly excited about the game's existence in
    the first place; as much as I enjoyed the earlier games, I'd rather
    see newer IPs than constantly returning to old stuff. Even without
    the artistic change, there was a likelihood I'd have skipped this
    game. This new style only makes that more of a certainty.

    I'll give Ron Gilbert - the designer - credit for this much, though;
    he's ignoring his critics who are dismayed over the visuals; despite
    the potential loss in sails made by his choice, he's sticking to his
    guns and making the game /he/ wants to make. A lot of other developers >>would have caved in to demand and changed back to a more traditional
    style.


    *--

    I just started The Secret of...after waiting seemingly forever for the >credits to stop and that screenshot doesn't look a whole lot different
    than the initial start of the game.

    But, I don't trust the new crew! :-)


    The "new crew" is the old crew, being led by Ron Gilbert, the guy who
    created the original games.

    Which doesn't necessarily mean the game will be good or anything that
    will match player expectations; the goals and ideas of artists change
    with time, and Gilbert may not want to create a clone of his earlier
    "Monkey Island" games; his newest creation may be nothing like what
    players expect. Or it may be... but there's no guarantee either way.

    (It's not a movie, but a similar thing happened with Ridley Scott and "Prometheus"; nominally a part of the Aliens franchise, it was tonally
    and visually very different from the earlier movies. Just because the
    creator is returning to a franchise doesn't mean he doesn't still want
    to make something new)

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  • From PW@21:1/5 to spallshurgenson@gmail.com on Tue Jul 19 21:43:08 2022
    On Tue, 19 Jul 2022 19:34:47 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Tue, 19 Jul 2022 16:50:31 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    On Mon, 18 Jul 2022 19:45:04 -0400, Spalls Hurgenson >><spallshurgenson@gmail.com> wrote:

    So... does anyone else hate the art style of the upcoming "Return to >>>Monkey Island" adventure game?

    Well, actually, I know the answer to that question; yes, a lot of
    people dislike it (a lot of people love it too, and even more are >>>ambivalent over the whole thing, because that's the Internet). But,
    you know, I meant, like "does anyone HERE dislike it. Other than me, >>>obviously.

    If you're not familiar with the new style... well, here's an example >>>https://cdn.mos.cms.futurecdn.net/uhWRNUhks63vCJ6Sff5ssj-1920-80.jpg.webp >>>It's almost Picasso-esque, full of angles and flat shading; it's very >>>stylized and quite unlike the cartoonish visuals of the earlier game. >>>It's not just that it's changed that bugs me; I generally dislike that >>>style in any sort of animation, preferring a rounder and more
    realistic appearance in general. But this version appears too much
    like a cheap Flash game from the mid 2000s.

    Of course, I'm not incredibly excited about the game's existence in
    the first place; as much as I enjoyed the earlier games, I'd rather
    see newer IPs than constantly returning to old stuff. Even without
    the artistic change, there was a likelihood I'd have skipped this
    game. This new style only makes that more of a certainty.

    I'll give Ron Gilbert - the designer - credit for this much, though;
    he's ignoring his critics who are dismayed over the visuals; despite
    the potential loss in sails made by his choice, he's sticking to his
    guns and making the game /he/ wants to make. A lot of other developers >>>would have caved in to demand and changed back to a more traditional >>>style.


    *--

    I just started The Secret of...after waiting seemingly forever for the >>credits to stop and that screenshot doesn't look a whole lot different
    than the initial start of the game.

    But, I don't trust the new crew! :-)


    The "new crew" is the old crew, being led by Ron Gilbert, the guy who
    created the original games.

    Which doesn't necessarily mean the game will be good or anything that
    will match player expectations; the goals and ideas of artists change
    with time, and Gilbert may not want to create a clone of his earlier
    "Monkey Island" games; his newest creation may be nothing like what
    players expect. Or it may be... but there's no guarantee either way.

    (It's not a movie, but a similar thing happened with Ridley Scott and >"Prometheus"; nominally a part of the Aliens franchise, it was tonally
    and visually very different from the earlier movies. Just because the
    creator is returning to a franchise doesn't mean he doesn't still want
    to make something new)

    *--

    It will end up Woke, star BLM, Antifa and funded and privacy stolen by communist china :-)

    -pw

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  • From Werner P.@21:1/5 to All on Wed Jul 20 14:20:18 2022
    Am 19.07.22 um 01:45 schrieb Spalls Hurgenson:
    So... does anyone else hate the art style of the upcoming "Return to
    Monkey Island" adventure game?
    Do I like it, well, dunnot, but in the end it is not that important the
    game must be good.
    I did not like the Artwork of MI3 either but the game was good, M4 had
    an anrtwork I liked, the game was not good.
    I always have a love hate relationship with this kind lets say cubistic
    cartoon style which I have seen first in the cartoons of Genndy Tartakovsky. But in the end it does not really matter.
    I just wonder why Ron Gilbert is so surprised that many people simply do
    not like this style.

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Jul 20 12:26:43 2022
    On Mon, 18 Jul 2022 19:45:04 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    So... does anyone else hate the art style of the upcoming "Return to
    Monkey Island" adventure game?

    Artwork is fine by me. I always like artistic innovation, which is why I
    also liked Zelda: The Wind Waker and it's cell shaded cartoony stuff,
    while a very vocal community of Nintendo gamers hated it.

    That it's the original Monkey Island is not okay with me. I have the DOS version, the CD version, I've kitted them all out for SCUMMVM, and I also
    have the Special Editions.

    I don't see how such a dated game will succeed, but I certainly won't be
    buying yet another copy of it.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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  • From Spalls Hurgenson@21:1/5 to All on Wed Jul 20 15:40:43 2022
    On Wed, 20 Jul 2022 12:26:43 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Mon, 18 Jul 2022 19:45:04 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    So... does anyone else hate the art style of the upcoming "Return to
    Monkey Island" adventure game?


    That it's the original Monkey Island is not okay with me. I have the DOS >version, the CD version, I've kitted them all out for SCUMMVM, and I also >have the Special Editions.

    I don't see how such a dated game will succeed, but I certainly won't be >buying yet another copy of it.

    I'm not sure what you mean. "Return to Monkey Island" is not the
    original game revamped with new visuals, but a sequel. Being part of a franchise, it will obviously share characters and settings with the
    older games. Nominally it's a sequel to the second game ("LeChuck's
    Revenge") as that's the last one Gilbert had direct involvement with,
    but it will apparently reference characters and events from the later
    games as well but its plot will be new and surely will feature new
    locales and characters.

    As to its gameplay, information is limited but some assumptions can be
    made: it's going to be a third-person (side-view) point-n-click
    adventure game, presumably with a simplified interface (e.g., it won't
    use the original MI's "verb-object" system). Lots of dialogue and
    oddball logic puzzles can be expected too. In other words, arguably
    dated in its mechanics but modern in a technical sense.

    I expect it will sell, but mostly out of nostalgia and not in any
    great numbers (almost certainly more than enough to recoup its
    development costs, however). Classic adventure games are fairly niche
    these days, and have little draw amongst younger or casual gamers, so
    I don't see "Return" resulting in a sudden resurgence for the genre.
    But for the dedicated fans - mostly old-timers who grew up with those
    older games - it will likely be popular enough to be considered a
    success.

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Jul 20 16:00:17 2022
    On Wed, 20 Jul 2022 15:40:43 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    I'm not sure what you mean. "Return to Monkey Island" is not the
    original game revamped with new visuals, but a sequel.

    Oh, okay. The screenie you posted looked straight out of "Secret." I
    presumed it was a remake.

    I guess we're going back to the original island and the original blind
    lookout for a thrilling new adventure then.

    I'll probably pick it up for nostalgia's sake.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
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  • From Mike S.@21:1/5 to All on Wed Jul 20 21:06:04 2022
    On Wed, 20 Jul 2022 16:00:17 -0500, Zaghadka <zaghadka@hotmail.com>

    Oh, okay. The screenie you posted looked straight out of "Secret." I
    presumed it was a remake.

    I am not sure how I missed it but you are right. The screenshot Spalls
    posted does really look straight out of the first scene from the
    original game. The only real difference (besides the graphics
    obviously) is that Guybrush is dressed like he was in the second game.

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  • From JAB@21:1/5 to Spalls Hurgenson on Thu Jul 21 08:56:16 2022
    On 19/07/2022 00:45, Spalls Hurgenson wrote:
    I'll give Ron Gilbert - the designer - credit for this much, though;
    he's ignoring his critics who are dismayed over the visuals; despite
    the potential loss in sails made by his choice, he's sticking to his
    guns and making the game/he/ wants to make. A lot of other developers
    would have caved in to demand and changed back to a more traditional
    style.

    I did briefly read about it and yes yet another case of a section of the
    gaming community that think it's scandalous that games aren't made based
    around what they personally want. It's one of my pet peeves, the amount
    of people who can't just accept that this may not be the game for them
    then. I did read a little exchange with someone complaining that they
    couldn't understand how Desperados III got such good reviews. Their
    reasoning, it didn't play like Commandos. That's some interesting
    thought processes right there.

    Didn't Gilbert basically say, well if you don't like it don't play it.

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  • From JAB@21:1/5 to All on Thu Jul 21 09:25:22 2022
    I supposed I should have commented on the graphics style, I quite like it.

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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Thu Jul 21 07:43:59 2022
    On 7/18/2022 4:45 PM, Spalls Hurgenson wrote:
    So... does anyone else hate the art style of the upcoming "Return to
    Monkey Island" adventure game?

    I never played any of the Monkey Island titles. I've looked at the
    picture provided and didn't particularly like the style.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Wed Jul 20 17:31:58 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    So... does anyone else hate the art style of the upcoming "Return to
    Monkey Island" adventure game?

    Hate, no. But that art style definitely isn't the kind that makes me
    want to part with my money. But still, I'll wait for some gameplay
    video.

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Fri Jul 22 10:35:38 2022
    On Monday, July 18, 2022 at 4:45:14 PM UTC-7, Spalls Hurgenson wrote:
    So... does anyone else hate the art style of the upcoming "Return to
    Monkey Island" adventure game?

    Well, actually, I know the answer to that question; yes, a lot of
    people dislike it (a lot of people love it too, and even more are
    ambivalent over the whole thing, because that's the Internet). But,
    you know, I meant, like "does anyone HERE dislike it. Other than me, obviously.

    If you're not familiar with the new style... well, here's an example https://cdn.mos.cms.futurecdn.net/uhWRNUhks63vCJ6Sff5ssj-1920-80.jpg.webp It's almost Picasso-esque, full of angles and flat shading; it's very stylized and quite unlike the cartoonish visuals of the earlier game.
    It's not just that it's changed that bugs me; I generally dislike that
    style in any sort of animation, preferring a rounder and more
    realistic appearance in general. But this version appears too much
    like a cheap Flash game from the mid 2000s.

    Of course, I'm not incredibly excited about the game's existence in
    the first place; as much as I enjoyed the earlier games, I'd rather
    see newer IPs than constantly returning to old stuff. Even without
    the artistic change, there was a likelihood I'd have skipped this
    game. This new style only makes that more of a certainty.

    I'll give Ron Gilbert - the designer - credit for this much, though;
    he's ignoring his critics who are dismayed over the visuals; despite
    the potential loss in sails made by his choice, he's sticking to his
    guns and making the game /he/ wants to make. A lot of other developers
    would have caved in to demand and changed back to a more traditional
    style.

    *shrug* It's fine. At least it's not the 3d cartoon bulky WoW style which really
    turns me off.

    - Justisaur

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