So... does anyone else hate the art style of the upcoming "Return to
Monkey Island" adventure game?
So... does anyone else hate the art style of the upcoming "Return to
Monkey Island" adventure game?
Well, actually, I know the answer to that question; yes, a lot of
people dislike it (a lot of people love it too, and even more are
ambivalent over the whole thing, because that's the Internet). But,
you know, I meant, like "does anyone HERE dislike it. Other than me, >obviously.
If you're not familiar with the new style... well, here's an example >https://cdn.mos.cms.futurecdn.net/uhWRNUhks63vCJ6Sff5ssj-1920-80.jpg.webp >It's almost Picasso-esque, full of angles and flat shading; it's very >stylized and quite unlike the cartoonish visuals of the earlier game.
It's not just that it's changed that bugs me; I generally dislike that
style in any sort of animation, preferring a rounder and more
realistic appearance in general. But this version appears too much
like a cheap Flash game from the mid 2000s.
Of course, I'm not incredibly excited about the game's existence in
the first place; as much as I enjoyed the earlier games, I'd rather
see newer IPs than constantly returning to old stuff. Even without
the artistic change, there was a likelihood I'd have skipped this
game. This new style only makes that more of a certainty.
I'll give Ron Gilbert - the designer - credit for this much, though;
he's ignoring his critics who are dismayed over the visuals; despite
the potential loss in sails made by his choice, he's sticking to his
guns and making the game /he/ wants to make. A lot of other developers
would have caved in to demand and changed back to a more traditional
style.
On Mon, 18 Jul 2022 19:45:04 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
So... does anyone else hate the art style of the upcoming "Return to
Monkey Island" adventure game?
Well, actually, I know the answer to that question; yes, a lot of
people dislike it (a lot of people love it too, and even more are >>ambivalent over the whole thing, because that's the Internet). But,
you know, I meant, like "does anyone HERE dislike it. Other than me, >>obviously.
If you're not familiar with the new style... well, here's an example >>https://cdn.mos.cms.futurecdn.net/uhWRNUhks63vCJ6Sff5ssj-1920-80.jpg.webp >>It's almost Picasso-esque, full of angles and flat shading; it's very >>stylized and quite unlike the cartoonish visuals of the earlier game.
It's not just that it's changed that bugs me; I generally dislike that >>style in any sort of animation, preferring a rounder and more
realistic appearance in general. But this version appears too much
like a cheap Flash game from the mid 2000s.
Of course, I'm not incredibly excited about the game's existence in
the first place; as much as I enjoyed the earlier games, I'd rather
see newer IPs than constantly returning to old stuff. Even without
the artistic change, there was a likelihood I'd have skipped this
game. This new style only makes that more of a certainty.
I'll give Ron Gilbert - the designer - credit for this much, though;
he's ignoring his critics who are dismayed over the visuals; despite
the potential loss in sails made by his choice, he's sticking to his
guns and making the game /he/ wants to make. A lot of other developers >>would have caved in to demand and changed back to a more traditional
style.
*--
I just started The Secret of...after waiting seemingly forever for the >credits to stop and that screenshot doesn't look a whole lot different
than the initial start of the game.
But, I don't trust the new crew! :-)
On Tue, 19 Jul 2022 16:50:31 -0600, PW
<iamnotusingonewithAgent@notinuse.com> wrote:
On Mon, 18 Jul 2022 19:45:04 -0400, Spalls Hurgenson >><spallshurgenson@gmail.com> wrote:
So... does anyone else hate the art style of the upcoming "Return to >>>Monkey Island" adventure game?
Well, actually, I know the answer to that question; yes, a lot of
people dislike it (a lot of people love it too, and even more are >>>ambivalent over the whole thing, because that's the Internet). But,
you know, I meant, like "does anyone HERE dislike it. Other than me, >>>obviously.
If you're not familiar with the new style... well, here's an example >>>https://cdn.mos.cms.futurecdn.net/uhWRNUhks63vCJ6Sff5ssj-1920-80.jpg.webp >>>It's almost Picasso-esque, full of angles and flat shading; it's very >>>stylized and quite unlike the cartoonish visuals of the earlier game. >>>It's not just that it's changed that bugs me; I generally dislike that >>>style in any sort of animation, preferring a rounder and more
realistic appearance in general. But this version appears too much
like a cheap Flash game from the mid 2000s.
Of course, I'm not incredibly excited about the game's existence in
the first place; as much as I enjoyed the earlier games, I'd rather
see newer IPs than constantly returning to old stuff. Even without
the artistic change, there was a likelihood I'd have skipped this
game. This new style only makes that more of a certainty.
I'll give Ron Gilbert - the designer - credit for this much, though;
he's ignoring his critics who are dismayed over the visuals; despite
the potential loss in sails made by his choice, he's sticking to his
guns and making the game /he/ wants to make. A lot of other developers >>>would have caved in to demand and changed back to a more traditional >>>style.
*--
I just started The Secret of...after waiting seemingly forever for the >>credits to stop and that screenshot doesn't look a whole lot different
than the initial start of the game.
But, I don't trust the new crew! :-)
The "new crew" is the old crew, being led by Ron Gilbert, the guy who
created the original games.
Which doesn't necessarily mean the game will be good or anything that
will match player expectations; the goals and ideas of artists change
with time, and Gilbert may not want to create a clone of his earlier
"Monkey Island" games; his newest creation may be nothing like what
players expect. Or it may be... but there's no guarantee either way.
(It's not a movie, but a similar thing happened with Ridley Scott and >"Prometheus"; nominally a part of the Aliens franchise, it was tonally
and visually very different from the earlier movies. Just because the
creator is returning to a franchise doesn't mean he doesn't still want
to make something new)
So... does anyone else hate the art style of the upcoming "Return toDo I like it, well, dunnot, but in the end it is not that important the
Monkey Island" adventure game?
So... does anyone else hate the art style of the upcoming "Return to
Monkey Island" adventure game?
On Mon, 18 Jul 2022 19:45:04 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
So... does anyone else hate the art style of the upcoming "Return to
Monkey Island" adventure game?
That it's the original Monkey Island is not okay with me. I have the DOS >version, the CD version, I've kitted them all out for SCUMMVM, and I also >have the Special Editions.
I don't see how such a dated game will succeed, but I certainly won't be >buying yet another copy of it.
I'm not sure what you mean. "Return to Monkey Island" is not the
original game revamped with new visuals, but a sequel.
Oh, okay. The screenie you posted looked straight out of "Secret." I
presumed it was a remake.
I'll give Ron Gilbert - the designer - credit for this much, though;
he's ignoring his critics who are dismayed over the visuals; despite
the potential loss in sails made by his choice, he's sticking to his
guns and making the game/he/ wants to make. A lot of other developers
would have caved in to demand and changed back to a more traditional
style.
So... does anyone else hate the art style of the upcoming "Return to
Monkey Island" adventure game?
So... does anyone else hate the art style of the upcoming "Return to
Monkey Island" adventure game?
So... does anyone else hate the art style of the upcoming "Return to
Monkey Island" adventure game?
Well, actually, I know the answer to that question; yes, a lot of
people dislike it (a lot of people love it too, and even more are
ambivalent over the whole thing, because that's the Internet). But,
you know, I meant, like "does anyone HERE dislike it. Other than me, obviously.
If you're not familiar with the new style... well, here's an example https://cdn.mos.cms.futurecdn.net/uhWRNUhks63vCJ6Sff5ssj-1920-80.jpg.webp It's almost Picasso-esque, full of angles and flat shading; it's very stylized and quite unlike the cartoonish visuals of the earlier game.
It's not just that it's changed that bugs me; I generally dislike that
style in any sort of animation, preferring a rounder and more
realistic appearance in general. But this version appears too much
like a cheap Flash game from the mid 2000s.
Of course, I'm not incredibly excited about the game's existence in
the first place; as much as I enjoyed the earlier games, I'd rather
see newer IPs than constantly returning to old stuff. Even without
the artistic change, there was a likelihood I'd have skipped this
game. This new style only makes that more of a certainty.
I'll give Ron Gilbert - the designer - credit for this much, though;
he's ignoring his critics who are dismayed over the visuals; despite
the potential loss in sails made by his choice, he's sticking to his
guns and making the game /he/ wants to make. A lot of other developers
would have caved in to demand and changed back to a more traditional
style.
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