No wonder triple-A publishers not only are so gung-ho about this sort
of monetizations, but don't give a damn about what gamers actually
want anymore. They know that - push comes to shove - gamers will buy
their shit no matter how awful it is.
On Tue, 05 Jul 2022 18:21:52 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
No wonder triple-A publishers not only are so gung-ho about this sort
of monetizations, but don't give a damn about what gamers actually
want anymore. They know that - push comes to shove - gamers will buy
their shit no matter how awful it is.
Or maybe most gamers are actually fine with these monetization
schemes. Maybe the ones who aren't are the most vocal.
As this proves (again), ultimately, most gamers /are/ fine with it,
even if they protest against it.
On Wed, 06 Jul 2022 10:16:03 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
As this proves (again), ultimately, most gamers /are/ fine with it,
even if they protest against it.
This is not what I was trying to say, but if this is true, then gamers
have no one to blame but themselves.
I was thinking that maybe there are plenty of gamers out there who do
not protest against it, because they are simply NOT against it.
Period. Maybe the audience for this kind of monetization model is
larger then some people want to believe.
(Oh no, now you've done it: <rant mode engaged> ;-)
So, yeah, there's a market. Of COURSE there is a market. You don't get
half of the revenue for triple-A publishers coming from
microtransactions without there being a market. But there doesn't have
to be. I think most gamers would be happier without them.
No, I don't have to love this industry.
$49 million profits... for a game that is rated 0% by users on
MetaCritic. You just gotta love this industry.
On Wed, 6 Jul 2022 12:52:02 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
No, I don't have to love this industry.
I love video games but I don't care about the video game industry at
all. I guess that statement can make perfect sense or no sense at all depending on who reads it.
On Wed, 06 Jul 2022 15:10:45 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
(Oh no, now you've done it: <rant mode engaged> ;-)
Heh. :)
So, yeah, there's a market. Of COURSE there is a market. You don't get
half of the revenue for triple-A publishers coming from
microtransactions without there being a market. But there doesn't have
to be. I think most gamers would be happier without them.
This is why I responded. I don't disagree with most of your rant, it
is just that I am not personally convinced gamers would be happier
without them based on what I see with the huge profits being made.
Gamers are speaking with their wallets and they seem to be saying
'this is fine by me'. Those gamers are not the gamers that are complaining....
Or maybe they are complaining and are just buying the games anyway,
you may be right about that, I don't know.
It helps if one remembers that is The Video Game Industry of
multi-billion dollar budget companies with payrolls in the thousands and >there is the video game cottage industry of independents working from
home alone or small groups.
On Tue, 05 Jul 2022 18:21:52 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:*--
No wonder triple-A publishers not only are so gung-ho about this sort
of monetizations, but don't give a damn about what gamers actually
want anymore. They know that - push comes to shove - gamers will buy
their shit no matter how awful it is.
Or maybe most gamers are actually fine with these monetization
schemes. Maybe the ones who aren't are the most vocal.
On Wed, 06 Jul 2022 15:10:45 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
(Oh no, now you've done it: <rant mode engaged> ;-)
Heh. :)
So, yeah, there's a market. Of COURSE there is a market. You don't get
half of the revenue for triple-A publishers coming from
microtransactions without there being a market. But there doesn't have
to be. I think most gamers would be happier without them.
This is why I responded. I don't disagree with most of your rant, it
is just that I am not personally convinced gamers would be happier
without them based on what I see with the huge profits being made.
Gamers are speaking with their wallets and they seem to be saying
'this is fine by me'. Those gamers are not the gamers that are complaining....
Or maybe they are complaining and are just buying the games anyway,
you may be right about that, I don't know.
Anecdotally, from playing WoT, they aren't common but instead more
common than you might expect. There's a noticeable number of players who >pretty much spend their time whining about how bad the game, and WG, are >while at the same time not just continuing to play the game but also
paying for it. I find it difficult to understand how someone gets into
the position of saying they hate a game while at the same time spending
£100+ on lootboxes.
I wish I could say this surprised me, but it was such a predictable
outcome that I can't even pretend shock. Despite massive outcry about
how horrible Activision/Blizzard was for the incredibly predatory >monetization scheme it inserted into "Diablo Immortal", that game
still raked in over $1 million USD per day over the past month.*
That's $49 million in profits, mind you; actual revenue was closer to
$80 million, after you take into account the cut taken from the
various storefronts, like the iOS App store. So, we're talking some
serious cash here.
No wonder triple-A publishers not only are so gung-ho about this sort
of monetizations, but don't give a damn about what gamers actually
want anymore. They know that - push comes to shove - gamers will buy
their shit no matter how awful it is.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
I wish I could say this surprised me, but it was such a predictable
outcome that I can't even pretend shock. Despite massive outcry about
how horrible Activision/Blizzard was for the incredibly predatory >>monetization scheme it inserted into "Diablo Immortal", that game
still raked in over $1 million USD per day over the past month.*
That's $49 million in profits, mind you; actual revenue was closer to
$80 million, after you take into account the cut taken from the
various storefronts, like the iOS App store. So, we're talking some
serious cash here.
This doesn't really say much. If Diablo Immortal was a $60 game released
on the PCs and consoles without a hint of microtransactions, it would've >easily made a lot more "profits" in the same amount of time. For Diablo >Immortal to be considered a success, and at this point it probably still >hasn't paid off its developement costs, it's going depend on how much
money it's making a year from now.
The fact that one group of gamers don't actually want Diablo Immortal, >doesn't mean that there can be another that actually does want Diablo >Immortal. That fact Blizzard didn't give one group of gamers what they >wanted with Diablo Immortal doesn;t mean they won't give that same group
of gamers what they want with Diablo 4. (And it's very likely they will
do just that. Turning Diablo 4 into another microtransaction heavy game >would only cannibalize Diablo Immortal's sales.)
It should be pointed out the comparison with Diablo III isn't exactly
apt ...
"Diablo Immortal" wasn't intended to be another "Candy Crush"
(Activision's most profitable game ever, btw), aimed solely at
mobile-gamers.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
It should be pointed out the comparison with Diablo III isn't exactly
apt ...
I didn't compare it to Diablo III.
"Diablo Immortal" wasn't intended to be another "Candy Crush"
(Activision's most profitable game ever, btw), aimed solely at >>mobile-gamers.
On Thu, 7 Jul 2022 11:01:06 +0100, JAB <noway@nochance.com> wrote:
Anecdotally, from playing WoT, they aren't common but instead more
common than you might expect. There's a noticeable number of players who
pretty much spend their time whining about how bad the game, and WG, are
while at the same time not just continuing to play the game but also
paying for it. I find it difficult to understand how someone gets into
the position of saying they hate a game while at the same time spending
£100+ on lootboxes.
You and Spalls are probably right on this. Your use of the phrase 'begrudgingly accepts' is probably very accurate.
When Lord of the Rings Online went the cash shop route instead of the
15 a month sub fee route, their profits tripled according to them. I
see complaints about the pay to win aspects of the cash shop on their
forums from time to time but I am guessing those people still play the
game anyway.
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