On Fri, 17 Jun 2022 15:10:44 -0000 (UTC),
rridge@csclub.uwaterloo.ca
(Ross Ridge) wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
Of course, if Epic does allow linkages to other storefronts other than >>Steam (in particular, to Sony or Microsoft platforms) then it will
have a competitive advantage that could threaten Valve's monopoly... >>assuming Steam doesn't get their first.
However, I don't think it's going to be as big a game changer as you
think. The new API doesn't change what developers can do. There are
already of ton of games that have cross-play between Steam and the Epic
Games Store, and at least a few that have integrated the two store's
friends lists. Console cross-play is rarer because historically the
console manufactures have opposed it, especially Sony, but apparently
they're all OK with it a now, at least officially.
I disagree. One of Steam's major strengths - aside from its huge
population making it the defacto meeting place for gamers - is its comprehensive API, that allows developers to easily add online
matchmaking, DRM, voice-chat, video-streaming, game-streaming, etc.
etc. This takes a lot of load off of the developers and makes Valve's
30% cut less obnoxious. Epic's crossplay API is a shot across the bow
of this very advantage.
Yes, developers can create their own crossplay solutions (and, as
you've pointed out, many have). But this requires the developer to
maintain that solution, which is an extra burden. By using Epic's API,
they are assured of crossplay compatibility without needing to
continually update their products whenever Steam (or UPlay, or Origin,
or Sony, or Microsoft, or... or... or...) makes a disruptive change to
their networking infrastructure. It all just works. Standardized APIs maintained by a powerful third-party are a huge boon for developers
(it is a large reason, for instance, that Window95 was such an
immediate success). This is a powerful incentive for developers, and
if Epic offers it and Valve doesn't, that tilts the balance of power
more in Epics favor.
Add to that the aforementioned advantage for the gamer/customer and
this could be a seismic shift in PC gaming, especially if Epic quickly
pushes forward with crossplay to other platforms (Sony/Microsoft in
particular) and Valve doesn't offer a similar feature.
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