• Diablo Immortal

    From Spalls Hurgenson@21:1/5 to All on Sun Jun 5 19:28:26 2022
    So, has anyone tried "Diablo: Immortal"? I haven't tried "Diablo:
    Immortal". In fact, I am unlikely to ever play "Diablo: Immortal".
    It's not just that loot-quest RPGs aren't that interesting to me. It's
    not just that - if I'm playing a game on PC, I want a game designed to
    take full advantage of that platform's capabilities and not something
    mainly targeted at mobile devices. It's not just that it's being
    published by a corporation so devoid of ethics I don't want to support
    them with my money. It's that - from everything I hear - "Diablo:
    Immortal" is even more rapacious than originally feared.

    This, after Blizzard - only a few months ago - ensured players there
    was no way to 'acquire or rank up gear using money'*. This, after it's
    been shown repeatedly that the difference between the free-to-play and
    the pay-to-win is that the former gets no loot (or almost no loot),
    while the latter is inundated with the stuff.** This, after reports
    show it would cost over $100 grand to max out a character***. This,
    after the gameplay has been shown to be barebones despite four years
    in development and has been panned by most critics.

    That I can be disappointed even after expecting the worst from
    ActiBlizz is almost impressive itself. If anything shows how
    creatively (not to mention morally) bankrupt Activision is, it's
    "Diablo Immortal".

    Then again, I haven't played it. All I know about the game is what I
    read, and what I see on youtube LetsPlays. Maybe it's a good game. But
    it sure doesn't look it. I can't imagine why anybody - except the
    diehard fans or the unfortunate souls who can't resist the
    psychological tricks Activision uses to rope in its whales - would
    want to play the game. There are so many better games out there.


    ------------------
    * https://www.reddit.com/r/pcgaming/comments/v4h7t9/4_months_ago_the_lead_developer_on_diablo/?$deep_link=true&correlation_id=f750cff7-6fe2-43ab-974e-8f318b483536&post_fullname=t3_v4h7t9&post_index=2&ref=email_digest&ref_campaign=email_digest&ref_source=
    email&$3p=e_as&_branch_match_id=1046439569193077573&_branch_referrer=H4sIAAAAAAAAA22QXW7DIBCET+O+2WkNiZNKUVWp6jVWG1hsVP4E66TH77pp3iqBNPqGZQYW5tJed7tK1noesJQh+PS1U+
    WtG7UqZwJsTyJz9bNPGGCt4bxsU51678ZPWbfbbfibNzkKqLKLmTH6NIsUGClxE3nVy8QnERpiTrw0wDkDLwSB0IKlK4VcqEJOYD1eQt4ilKRoS1Rg69apD64rdePB5FopIHs57a1wN+2fjXNTf3A09lrhpT9NmvqjUy/Hiz6qvTrIXMmNwa0hJIy0XafgUezu+WTpW4xRQCUniiL6IJVmanyHYDAW9HP63215rYYensCVIxh5s/
    yE0N8Y9hzoBz6aGYyCAQAA
    ** https://www.youtube.com/watch?v=7RWh6cxDKHY
    *** https://www.videogameschronicle.com/news/maxing-out-a-diablo-immortal-character-could-reportedly-cost-up-to-110000/

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Sun Jun 5 18:26:24 2022
    On Sunday, June 5, 2022 at 4:28:34 PM UTC-7, Spalls Hurgenson wrote:
    So, has anyone tried "Diablo: Immortal"? I haven't tried "Diablo:
    Immortal". In fact, I am unlikely to ever play "Diablo: Immortal".
    It's not just that loot-quest RPGs aren't that interesting to me. It's
    not just that - if I'm playing a game on PC, I want a game designed to
    take full advantage of that platform's capabilities and not something
    mainly targeted at mobile devices. It's not just that it's being
    published by a corporation so devoid of ethics I don't want to support
    them with my money. It's that - from everything I hear - "Diablo:
    Immortal" is even more rapacious than originally feared.

    This, after Blizzard - only a few months ago - ensured players there
    was no way to 'acquire or rank up gear using money'*. This, after it's
    been shown repeatedly that the difference between the free-to-play and
    the pay-to-win is that the former gets no loot (or almost no loot),
    while the latter is inundated with the stuff.** This, after reports
    show it would cost over $100 grand to max out a character***. This,
    after the gameplay has been shown to be barebones despite four years
    in development and has been panned by most critics.

    That I can be disappointed even after expecting the worst from
    ActiBlizz is almost impressive itself. If anything shows how
    creatively (not to mention morally) bankrupt Activision is, it's
    "Diablo Immortal".

    Then again, I haven't played it. All I know about the game is what I
    read, and what I see on youtube LetsPlays. Maybe it's a good game. But
    it sure doesn't look it. I can't imagine why anybody - except the
    diehard fans or the unfortunate souls who can't resist the
    psychological tricks Activision uses to rope in its whales - would
    want to play the game. There are so many better games out there.


    I have no plans to play it. I read it was full of microtransactions and
    pay to win, and that's a huge turn off. There's plenty of other Diablo-
    likes if the mood should strike me that have much better reviews.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Justisaur on Mon Jun 6 00:51:06 2022
    Justisaur <justisaur@gmail.com> wrote:
    On Sunday, June 5, 2022 at 4:28:34 PM UTC-7, Spalls Hurgenson wrote:
    So, has anyone tried "Diablo: Immortal"? I haven't tried "Diablo: Immortal". In fact, I am unlikely to ever play "Diablo: Immortal".
    It's not just that loot-quest RPGs aren't that interesting to me. It's
    not just that - if I'm playing a game on PC, I want a game designed to
    take full advantage of that platform's capabilities and not something mainly targeted at mobile devices. It's not just that it's being
    published by a corporation so devoid of ethics I don't want to support
    them with my money. It's that - from everything I hear - "Diablo:
    Immortal" is even more rapacious than originally feared.

    This, after Blizzard - only a few months ago - ensured players there
    was no way to 'acquire or rank up gear using money'*. This, after it's
    been shown repeatedly that the difference between the free-to-play and
    the pay-to-win is that the former gets no loot (or almost no loot),
    while the latter is inundated with the stuff.** This, after reports
    show it would cost over $100 grand to max out a character***. This,
    after the gameplay has been shown to be barebones despite four years
    in development and has been panned by most critics.

    That I can be disappointed even after expecting the worst from
    ActiBlizz is almost impressive itself. If anything shows how
    creatively (not to mention morally) bankrupt Activision is, it's
    "Diablo Immortal".

    Then again, I haven't played it. All I know about the game is what I
    read, and what I see on youtube LetsPlays. Maybe it's a good game. But
    it sure doesn't look it. I can't imagine why anybody - except the
    diehard fans or the unfortunate souls who can't resist the
    psychological tricks Activision uses to rope in its whales - would
    want to play the game. There are so many better games out there.


    I have no plans to play it. I read it was full of microtransactions and
    pay to win, and that's a huge turn off. There's plenty of other Diablo- likes if the mood should strike me that have much better reviews.

    Ew. I guess I won't bother. I played it briefly in my iPhone, but hated
    its controls. I found out there is an open beta for Windows. I will wait.

    --
    Slammy weekend again due 2 HP printers & colony. Finally, GSW beat Boston Celtics in game #2! Still negatives, but still masked up thrice indoor. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to All on Mon Jun 6 09:04:49 2022
    I have read the reviews and what I found interesting, although probably
    to be expected, is that the 'professional' reviews are generally
    positive and although they mention the monetisation the tend to treat it
    with kid gloves. The user reviews on the other hand, well they have
    tended to slate it heavily and by heavily I mean really heavily.

    Like you I've not played it but from what I've read they really have
    gone overboard this time and for me it crosses over the line of when is
    a free to play game not a free to play game. There's also the issue that
    it seems to be heavily pay to win and that does put me off. I can't
    remember where I read it but someone did look at gamers attitudes to
    payments that can give you an advantage and one of the conclusions they
    came to was players would generally accept it if that advantage was
    small but not if it was large.

    So it's going to be a no* from me because as Justisaur says why play
    this when there's lots of other good games in the genre available
    especially as many of them are now pretty cheap. I have no intention of investing my time into a game where my expectation is that the level of
    'player engagement' will be dialled up to 11 to get me to open my wallet
    if I want to carry on playing.

    Maybe it should have been name Diablo Immoral?

    *To be fair even if it didn't contain the garbage it does and was just a
    game (we remember the times when games were just games and not financial
    models with a game fitted around them) I probably still wouldn't buy it
    as it's not a genre I particularly like even though I've spent many an
    hour playing Titian Quest and Torchlight II**.

    **Another franchise which I believe was ruined as they tried to go down
    the same route.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mr Rob@21:1/5 to spallshurgenson@gmail.com on Mon Jun 6 23:40:06 2022
    On Sun, 05 Jun 2022 19:28:26 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    So, has anyone tried "Diablo: Immortal"? I haven't tried "Diablo:
    Immortal".

    Its OK

    It's essentially Diablo 3 so if you have D3 there is little point in
    playing Immortal unless you just like grinding for gear in looter
    games and fancy a mildly modified Diablo 3 that has the same settings
    but some reworked quests.


    The moment you start playing and reach Wortham a couple of minutes
    later you realise it is D3 +


    The micro transactions are mostly aimed at endgame content and allow
    players to gear up for tougher mobs and bosses. The main game is
    perfectly playable without spending any money.

    --
    Rob

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Mr Rob on Tue Jun 7 06:28:01 2022
    On Monday, June 6, 2022 at 3:40:08 PM UTC-7, Mr Rob wrote:
    On Sun, 05 Jun 2022 19:28:26 -0400, Spalls Hurgenson
    <spallsh...@gmail.com> wrote:


    So, has anyone tried "Diablo: Immortal"? I haven't tried "Diablo: >Immortal".
    Its OK

    It's essentially Diablo 3 so if you have D3 there is little point in
    playing Immortal unless you just like grinding for gear in looter
    games and fancy a mildly modified Diablo 3 that has the same settings
    but some reworked quests.


    The moment you start playing and reach Wortham a couple of minutes
    later you realise it is D3 +


    The micro transactions are mostly aimed at endgame content and allow
    players to gear up for tougher mobs and bosses. The main game is
    perfectly playable without spending any money.

    Wow. I didn't think it could get worse. Reselling the same game adding
    more microtransactions.

    I did play D3, each class at least up though one play through. Some more.
    I think I got the farthest with witch doctor, but that was after returning after they got rid of the store and changed the game quite a lot.

    So really no reason for me to try it.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to justisaur@gmail.com on Tue Jun 7 12:26:25 2022
    On Tue, 7 Jun 2022 06:28:01 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Monday, June 6, 2022 at 3:40:08 PM UTC-7, Mr Rob wrote:
    On Sun, 05 Jun 2022 19:28:26 -0400, Spalls Hurgenson
    <spallsh...@gmail.com> wrote:


    So, has anyone tried "Diablo: Immortal"? I haven't tried "Diablo:
    Immortal".
    Its OK

    It's essentially Diablo 3 so if you have D3 there is little point in
    playing Immortal unless you just like grinding for gear in looter
    games and fancy a mildly modified Diablo 3 that has the same settings
    but some reworked quests.


    The moment you start playing and reach Wortham a couple of minutes
    later you realise it is D3 +


    The micro transactions are mostly aimed at endgame content and allow
    players to gear up for tougher mobs and bosses. The main game is
    perfectly playable without spending any money.

    Wow. I didn't think it could get worse. Reselling the same game adding
    more microtransactions.

    I did play D3, each class at least up though one play through. Some more.
    I think I got the farthest with witch doctor, but that was after returning >after they got rid of the store and changed the game quite a lot.


    I'mma gonna just leave this here:
    https://www.youtube.com/watch?v=4zQdusAXmNs

    If you're not familiar with the Carbot animation team, they've made
    dozens of Diablo-themed cartoons (not to mention even more based on
    other Blizzard properties such as World of Warcraft and Starcraft).
    Each skit is filled with easter eggs and nods to the lore and
    mechanics of the games. These are people who know the games
    intimately, have played them repeatedly, and absolutely love them.
    They are the ultimate fanboys...

    ... and even they despise "Diablo Immortal".

    I'm sure the game will make Activision/Blizzard money, especially if
    it so egregiously reuses the mechanics and assets of an older game.
    You only need a tiny percentage of 'whales' to make up the development
    costs. But is that promise of income really worth annoying your most
    ardent fans and ruining your brand's reputation even further?

    Blizzard once was a can-do-no-wrong company; the sort of development
    house where gamers would buy their games sight-unseen on day one
    because their reputation ensured quality titles. But over the years,
    Blizzard has been squandering this valuable resource. "Diablo
    Immortal" won't kill the company... but it may knock them down to
    being a B-listed company, with significantly less earnings because
    people don't trust them to offer value for money anymore.

    I don't know what happened to Blizzard; was it Kotick's money-first
    approach to development overwhelming the desires of the Blizzard devs?
    Did Blizzards C-levels themselves get infected by the money-bug? Was
    it the loss of key talents who took the ideals and artistry with them,
    leaving the game a hollow shell? Maybe they just burnt out? Perhaps
    there are financial issues in the company forcing them to focus on
    short-term gains over future profits? I don't know...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed Jun 8 10:04:39 2022
    On 07/06/2022 17:26, Spalls Hurgenson wrote:
    On Tue, 7 Jun 2022 06:28:01 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Monday, June 6, 2022 at 3:40:08 PM UTC-7, Mr Rob wrote:
    On Sun, 05 Jun 2022 19:28:26 -0400, Spalls Hurgenson
    <spallsh...@gmail.com> wrote:


    So, has anyone tried "Diablo: Immortal"? I haven't tried "Diablo:
    Immortal".
    Its OK

    It's essentially Diablo 3 so if you have D3 there is little point in
    playing Immortal unless you just like grinding for gear in looter
    games and fancy a mildly modified Diablo 3 that has the same settings
    but some reworked quests.


    The moment you start playing and reach Wortham a couple of minutes
    later you realise it is D3 +


    The micro transactions are mostly aimed at endgame content and allow
    players to gear up for tougher mobs and bosses. The main game is
    perfectly playable without spending any money.

    Wow. I didn't think it could get worse. Reselling the same game adding
    more microtransactions.

    I did play D3, each class at least up though one play through. Some more. >> I think I got the farthest with witch doctor, but that was after returning >> after they got rid of the store and changed the game quite a lot.


    I'mma gonna just leave this here:
    https://www.youtube.com/watch?v=4zQdusAXmNs

    If you're not familiar with the Carbot animation team, they've made
    dozens of Diablo-themed cartoons (not to mention even more based on
    other Blizzard properties such as World of Warcraft and Starcraft).
    Each skit is filled with easter eggs and nods to the lore and
    mechanics of the games. These are people who know the games
    intimately, have played them repeatedly, and absolutely love them.
    They are the ultimate fanboys...

    ... and even they despise "Diablo Immortal".

    I'm sure the game will make Activision/Blizzard money, especially if
    it so egregiously reuses the mechanics and assets of an older game.
    You only need a tiny percentage of 'whales' to make up the development
    costs. But is that promise of income really worth annoying your most
    ardent fans and ruining your brand's reputation even further?

    Blizzard once was a can-do-no-wrong company; the sort of development
    house where gamers would buy their games sight-unseen on day one
    because their reputation ensured quality titles. But over the years,
    Blizzard has been squandering this valuable resource. "Diablo
    Immortal" won't kill the company... but it may knock them down to
    being a B-listed company, with significantly less earnings because
    people don't trust them to offer value for money anymore.

    I don't know what happened to Blizzard; was it Kotick's money-first
    approach to development overwhelming the desires of the Blizzard devs?
    Did Blizzards C-levels themselves get infected by the money-bug? Was
    it the loss of key talents who took the ideals and artistry with them, leaving the game a hollow shell? Maybe they just burnt out? Perhaps
    there are financial issues in the company forcing them to focus on
    short-term gains over future profits? I don't know...


    If it was a mobile platform game only I could understand it as, well for
    mobile free-to-play this is the norm. Bringing it to the PC also, not so
    good and I do wonder what it's means for the franchise as a whole.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)