So, has anyone tried "Diablo: Immortal"? I haven't tried "Diablo:
Immortal". In fact, I am unlikely to ever play "Diablo: Immortal".
It's not just that loot-quest RPGs aren't that interesting to me. It's
not just that - if I'm playing a game on PC, I want a game designed to
take full advantage of that platform's capabilities and not something
mainly targeted at mobile devices. It's not just that it's being
published by a corporation so devoid of ethics I don't want to support
them with my money. It's that - from everything I hear - "Diablo:
Immortal" is even more rapacious than originally feared.
This, after Blizzard - only a few months ago - ensured players there
was no way to 'acquire or rank up gear using money'*. This, after it's
been shown repeatedly that the difference between the free-to-play and
the pay-to-win is that the former gets no loot (or almost no loot),
while the latter is inundated with the stuff.** This, after reports
show it would cost over $100 grand to max out a character***. This,
after the gameplay has been shown to be barebones despite four years
in development and has been panned by most critics.
That I can be disappointed even after expecting the worst from
ActiBlizz is almost impressive itself. If anything shows how
creatively (not to mention morally) bankrupt Activision is, it's
"Diablo Immortal".
Then again, I haven't played it. All I know about the game is what I
read, and what I see on youtube LetsPlays. Maybe it's a good game. But
it sure doesn't look it. I can't imagine why anybody - except the
diehard fans or the unfortunate souls who can't resist the
psychological tricks Activision uses to rope in its whales - would
want to play the game. There are so many better games out there.
On Sunday, June 5, 2022 at 4:28:34 PM UTC-7, Spalls Hurgenson wrote:
So, has anyone tried "Diablo: Immortal"? I haven't tried "Diablo: Immortal". In fact, I am unlikely to ever play "Diablo: Immortal".
It's not just that loot-quest RPGs aren't that interesting to me. It's
not just that - if I'm playing a game on PC, I want a game designed to
take full advantage of that platform's capabilities and not something mainly targeted at mobile devices. It's not just that it's being
published by a corporation so devoid of ethics I don't want to support
them with my money. It's that - from everything I hear - "Diablo:
Immortal" is even more rapacious than originally feared.
This, after Blizzard - only a few months ago - ensured players there
was no way to 'acquire or rank up gear using money'*. This, after it's
been shown repeatedly that the difference between the free-to-play and
the pay-to-win is that the former gets no loot (or almost no loot),
while the latter is inundated with the stuff.** This, after reports
show it would cost over $100 grand to max out a character***. This,
after the gameplay has been shown to be barebones despite four years
in development and has been panned by most critics.
That I can be disappointed even after expecting the worst from
ActiBlizz is almost impressive itself. If anything shows how
creatively (not to mention morally) bankrupt Activision is, it's
"Diablo Immortal".
Then again, I haven't played it. All I know about the game is what I
read, and what I see on youtube LetsPlays. Maybe it's a good game. But
it sure doesn't look it. I can't imagine why anybody - except the
diehard fans or the unfortunate souls who can't resist the
psychological tricks Activision uses to rope in its whales - would
want to play the game. There are so many better games out there.
I have no plans to play it. I read it was full of microtransactions and
pay to win, and that's a huge turn off. There's plenty of other Diablo- likes if the mood should strike me that have much better reviews.
So, has anyone tried "Diablo: Immortal"? I haven't tried "Diablo:
Immortal".
On Sun, 05 Jun 2022 19:28:26 -0400, Spalls Hurgenson
<spallsh...@gmail.com> wrote:
So, has anyone tried "Diablo: Immortal"? I haven't tried "Diablo: >Immortal".Its OK
It's essentially Diablo 3 so if you have D3 there is little point in
playing Immortal unless you just like grinding for gear in looter
games and fancy a mildly modified Diablo 3 that has the same settings
but some reworked quests.
The moment you start playing and reach Wortham a couple of minutes
later you realise it is D3 +
The micro transactions are mostly aimed at endgame content and allow
players to gear up for tougher mobs and bosses. The main game is
perfectly playable without spending any money.
On Monday, June 6, 2022 at 3:40:08 PM UTC-7, Mr Rob wrote:
On Sun, 05 Jun 2022 19:28:26 -0400, Spalls Hurgenson
<spallsh...@gmail.com> wrote:
So, has anyone tried "Diablo: Immortal"? I haven't tried "Diablo:Its OK
Immortal".
It's essentially Diablo 3 so if you have D3 there is little point in
playing Immortal unless you just like grinding for gear in looter
games and fancy a mildly modified Diablo 3 that has the same settings
but some reworked quests.
The moment you start playing and reach Wortham a couple of minutes
later you realise it is D3 +
The micro transactions are mostly aimed at endgame content and allow
players to gear up for tougher mobs and bosses. The main game is
perfectly playable without spending any money.
Wow. I didn't think it could get worse. Reselling the same game adding
more microtransactions.
I did play D3, each class at least up though one play through. Some more.
I think I got the farthest with witch doctor, but that was after returning >after they got rid of the store and changed the game quite a lot.
On Tue, 7 Jun 2022 06:28:01 -0700 (PDT), Justisaur
<justisaur@gmail.com> wrote:
On Monday, June 6, 2022 at 3:40:08 PM UTC-7, Mr Rob wrote:
On Sun, 05 Jun 2022 19:28:26 -0400, Spalls Hurgenson
<spallsh...@gmail.com> wrote:
So, has anyone tried "Diablo: Immortal"? I haven't tried "Diablo:Its OK
Immortal".
It's essentially Diablo 3 so if you have D3 there is little point in
playing Immortal unless you just like grinding for gear in looter
games and fancy a mildly modified Diablo 3 that has the same settings
but some reworked quests.
The moment you start playing and reach Wortham a couple of minutes
later you realise it is D3 +
The micro transactions are mostly aimed at endgame content and allow
players to gear up for tougher mobs and bosses. The main game is
perfectly playable without spending any money.
Wow. I didn't think it could get worse. Reselling the same game adding
more microtransactions.
I did play D3, each class at least up though one play through. Some more. >> I think I got the farthest with witch doctor, but that was after returning >> after they got rid of the store and changed the game quite a lot.
I'mma gonna just leave this here:
https://www.youtube.com/watch?v=4zQdusAXmNs
If you're not familiar with the Carbot animation team, they've made
dozens of Diablo-themed cartoons (not to mention even more based on
other Blizzard properties such as World of Warcraft and Starcraft).
Each skit is filled with easter eggs and nods to the lore and
mechanics of the games. These are people who know the games
intimately, have played them repeatedly, and absolutely love them.
They are the ultimate fanboys...
... and even they despise "Diablo Immortal".
I'm sure the game will make Activision/Blizzard money, especially if
it so egregiously reuses the mechanics and assets of an older game.
You only need a tiny percentage of 'whales' to make up the development
costs. But is that promise of income really worth annoying your most
ardent fans and ruining your brand's reputation even further?
Blizzard once was a can-do-no-wrong company; the sort of development
house where gamers would buy their games sight-unseen on day one
because their reputation ensured quality titles. But over the years,
Blizzard has been squandering this valuable resource. "Diablo
Immortal" won't kill the company... but it may knock them down to
being a B-listed company, with significantly less earnings because
people don't trust them to offer value for money anymore.
I don't know what happened to Blizzard; was it Kotick's money-first
approach to development overwhelming the desires of the Blizzard devs?
Did Blizzards C-levels themselves get infected by the money-bug? Was
it the loss of key talents who took the ideals and artistry with them, leaving the game a hollow shell? Maybe they just burnt out? Perhaps
there are financial issues in the company forcing them to focus on
short-term gains over future profits? I don't know...
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