An interesting video and I find it fascinating how the video industry in
all it's guises turned into such a giant that is pretty much anywhere
and everywhere. When I got into home computing (yes Dad of course it's
for educational purposes and not playing games) it was still for the
most part a cottage industry and the idea of a couple of people in their >bedrooms writing games was a real thing.
On Wed, 1 Jun 2022 09:37:57 +0100, JAB <noway@nochance.com> wrote:
An interesting video and I find it fascinating how the video industry inIn fairness, that's become a thing again, thanks to the nostalgic 'retro-craze' where smaller games with old-school graphics have become acceptable, and licensed game engines and easy availability of game
all it's guises turned into such a giant that is pretty much anywhere
and everywhere. When I got into home computing (yes Dad of course it's
for educational purposes and not playing games) it was still for the
most part a cottage industry and the idea of a couple of people in their
bedrooms writing games was a real thing.
assets. The AAA titles still dominate the news, of course (thanks to
their huge marketing budgets), but these smaller games can still
achieve surprising success and reach (e.g., "Undertale", which was
almost entirely designed by one person). It's also much easier for solo/small-team developers to get their games out to market, thanks to
things like Itch.io and Steam; they no longer have to beg the few
local shops to stock their ziplock-bagged games next to all the Atari
and Magnavox cartridges.
In fact, although I haven't any numbers to prove it, I wouldn't be at
all surprised if there are /more/ 'bedroom coders' making a living (or
at least supplementing their income) writing games than ever there
were in the 70s and 80s.
But, back to the charts... I was more surprised at how long the Atari
2600 lasted, both in terms of its production and its dominance in the marketplace. Similarly, I was surprised at how successful the original
NES was; I always thought it was an also-ran to its more powerful
successor, the SNES, but the sold 20% more units in total even as the
overall market was growing. And the comparative lack of success of the
Xbox line compared to the Playstations was shocking; the total sales
of the original XBox, the 360 and the XBox One barely match the sales
of the PS2, much less the combined success of PS1+PS2+PS3+PS4. Just...
wow.
Of course, the numbers don't tell the whole story, since they are
cumulative world-wide sales. The huge numbers of Sony & Nintendo owe a
lot to their absolute dominance in Japan, where any non-native console
goes to die. If you subtract the Japanese sales (about 50 million per platform), other platforms - while still lagging behind - don't look
so absolutely trounced.
Numbers... always so interesting.
I was surprised about the Atari 2600 numbers although that's probably as
I don't remember it being particular big in the UK. Whereas I knew lots
of people who had a Speccky 48k or C64, I knew only one person who had
an Atari 2600. Then again they also had a laserdisc player!
On Thu, 2 Jun 2022 10:40:09 +0100, JAB <noway@nochance.com> wrote:
I was surprised about the Atari 2600 numbers although that's probably as
I don't remember it being particular big in the UK. Whereas I knew lots
of people who had a Speccky 48k or C64, I knew only one person who had
an Atari 2600. Then again they also had a laserdisc player!
The Atari 2600 was HUGE in the USA. It made Atari what they were. The
speccky flopped in the USA. The C64 was the most successful 8-bit
machine here.
On Thu, 2 Jun 2022 10:40:09 +0100, JAB <noway@nochance.com> wrote:
I was surprised about the Atari 2600 numbers although that's probably as
I don't remember it being particular big in the UK. Whereas I knew lots
of people who had a Speccky 48k or C64, I knew only one person who had
an Atari 2600. Then again they also had a laserdisc player!
The Atari 2600 was HUGE in the USA. It made Atari what they were. The
speccky flopped in the USA. The C64 was the most successful 8-bit
machine here.
On 02/06/2022 13:54, Mike S. wrote:
On Thu, 2 Jun 2022 10:40:09 +0100, JAB <noway@nochance.com> wrote:
I was surprised about the Atari 2600 numbers although that's probably as >>> I don't remember it being particular big in the UK. Whereas I knew lots
of people who had a Speccky 48k or C64, I knew only one person who had
an Atari 2600. Then again they also had a laserdisc player!
The Atari 2600 was HUGE in the USA. It made Atari what they were. The
speccky flopped in the USA. The C64 was the most successful 8-bit
machine here.
In the UK it was the Speccky and C64 that dominated the computer market. >Unfortunately Sinclair then went down the route of a business type
machine with the QL (followed by the even bigger flop of the C5) whereas >Commodore seemed to get the idea that of lot of home computers where
bought for games even if the parents didn't realise it!
Still, I think its amazing the console continued to be sold up through
1992. Sure, a lot of those sales probably went either to so-called 'third-world' countries, or to unwitting grandmothers who only knew
that their grandson loved video-games but had no idea how or why the
SNES was better than an Atari 2600, but still... that's some
impressive longevity.
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