Just for Spalls I thought I'd post this. Seth Green has his bored ape
NFT's 'stolen' from him and now he can't make a show. But I thought the >beauty of NFT's was it proved who owned them?
https://news.artnet.com/market/seth-greens-monkey-nft-stolen-saga-2121342
I'd rather discuss games and gaming-tangential topics like, for
instance, how my ancient 5.25" floppy drive is finally giving up the
ghost, putting a - temporary, I hope! - end to my accumulation of
ancient DOS games. And I think we all can agree that you can't call
yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)
On Thu, 26 May 2022 14:44:55 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
I'd rather discuss games and gaming-tangential topics like, for
instance, how my ancient 5.25" floppy drive is finally giving up the
ghost, putting a - temporary, I hope! - end to my accumulation of
ancient DOS games. And I think we all can agree that you can't call >>yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)
I kept all my 5.25 disks for every game I own so I hope that is close
enough to still call myself a proper PC gamer.
On Fri, 27 May 2022 11:36:55 -0400, Mike S. <Mike_S@nowhere.com>
wrote:
On Thu, 26 May 2022 14:44:55 -0400, Spalls Hurgenson >><spallshurgenson@gmail.com> wrote:
I'd rather discuss games and gaming-tangential topics like, for
instance, how my ancient 5.25" floppy drive is finally giving up the >>>ghost, putting a - temporary, I hope! - end to my accumulation of
ancient DOS games. And I think we all can agree that you can't call >>>yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)
I kept all my 5.25 disks for every game I own so I hope that is close >>enough to still call myself a proper PC gamer.
We're getting sort of into "a tree falls in the forest" area here. Is
a game on a 5.25" disk really a game if you don't have a disk drive
with which to read it?
Truly, one of the great philisophical conundrums of our era!
;-P
On Thu, 26 May 2022 18:59:34 +0100, JAB <no...@nochance.com> wrote:
I'd rather discuss games and gaming-tangential topics like, for
instance, how my ancient 5.25" floppy drive is finally giving up the
ghost, putting a - temporary, I hope! - end to my accumulation of
ancient DOS games. And I think we all can agree that you can't call
yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)
On Thursday, May 26, 2022 at 11:45:11 AM UTC-7, Spalls Hurgenson wrote:
On Thu, 26 May 2022 18:59:34 +0100, JAB <no...@nochance.com> wrote:
I'd rather discuss games and gaming-tangential topics like, for
instance, how my ancient 5.25" floppy drive is finally giving up the
ghost, putting a - temporary, I hope! - end to my accumulation of
ancient DOS games. And I think we all can agree that you can't call
yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)
I might still have a 5.25" floppy game or two. I haven't had a 5.25"
drive in probably 2 decades though.
I had a 3.5" drive (I may even still have it) but the last motherboard
I bought didn't have anywhere to plug it in. I'm sure I still have a
number of 3.5" games, but I haven't touched them in ages mainly
due to the convenience of having tons of games downloadable.
But honestly, I'll be all the happier if I/never/ have to discussI bet THQ Nordic is laughing atm its "ass" off for getting Tomb Raider
NFTs again. Aside from maybe a few still-to-be-determined-but-quite
niche practical uses, the damn things belong in the dustbin of
history.
On 5/28/2022 8:56 AM, Justisaur wrote:
On Thursday, May 26, 2022 at 11:45:11 AM UTC-7, Spalls Hurgenson wrote:
On Thu, 26 May 2022 18:59:34 +0100, JAB <no...@nochance.com> wrote:
I'd rather discuss games and gaming-tangential topics like, for
instance, how my ancient 5.25" floppy drive is finally giving up the
ghost, putting a - temporary, I hope! - end to my accumulation of
ancient DOS games. And I think we all can agree that you can't call
yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)
I might still have a 5.25" floppy game or two. I haven't had a 5.25"
drive in probably 2 decades though.
I had a 3.5" drive (I may even still have it) but the last motherboard
I bought didn't have anywhere to plug it in. I'm sure I still have a
number of 3.5" games, but I haven't touched them in ages mainly
due to the convenience of having tons of games downloadable.
These days many pre-built PCs don't even include optical drives for CD/DVD/Blu-Ray discs. Even those are getting phased out.
Geez I had SO many games on 5.25 floppies...not PC games but
Commodore 64 and Commodore 128 games. A lot I..yes..pirated..
but a lot I bought...I remember the EA games in the sleeve which
opened up. Using the SLOW 1541 disk drive on the C64, and
the faster 1571 drive on the 128.
And then I went to the Amiga...they used 3 1/2 inch disks. I started
with an Amiga 1000, and finally got an Amiga 3000 and that was
real good for awhile, but Commodore didn't know how to market
a "workstation-like" computer, so I traded it in for a 486DX PC
compatible system with a 5.25 inch drive.
On Fri, 27 May 2022 20:06:48 -0400, Alan D Ray <nalayar@sccoast.net>
wrote:
Geez I had SO many games on 5.25 floppies...not PC games but
Commodore 64 and Commodore 128 games. A lot I..yes..pirated..
but a lot I bought...I remember the EA games in the sleeve which
opened up. Using the SLOW 1541 disk drive on the C64, and
the faster 1571 drive on the 128.
And then I went to the Amiga...they used 3 1/2 inch disks. I started
with an Amiga 1000, and finally got an Amiga 3000 and that was
real good for awhile, but Commodore didn't know how to market
a "workstation-like" computer, so I traded it in for a 486DX PC
compatible system with a 5.25 inch drive.
Ah, the glory days of the 5.25" drive; what a nightmare. Because it
wasn't just that a drive was 5.25" back then... it was 5.25" and low
density or high density or single sided or double sided or 360kb or
720kb or 1.2mb or... or... or... It was a nightmare of compatibility
issues and that doesn't even get into the differences between how the computers FORMATTED the damn things (I lost so much data when I
switched off the Apple ][).
3.5" was a little better; cross-platform compatibility - while not the
norm - was becoming more of a concern and it was easier to read off
the data put onto a 3.5" disk regardless if it sourced from a Amiga,
Mac or PC. It required the correct translation software but at least
hardware compatibility wasn't all over the place. There were fewer
types of formats too; just 720kb, 1.44mb and 2.88mb. But while the
design of the 3,5" floppy was ruggedized, it also saw the gradual
decline of quality (and reliability) as producers started cheaping out
on the manufacturing.
CD-ROMs - and especially the burnable variety - couldn't come fast
enough. In the interim, I relied increasingly on other mediums: tapes
and ZIP disks primarily. Despite the cost and terror of the "click of
death", I adored Iomega's ZIP disks. Many of my games from that era
had their floppies imaged to ZIP disks because the damn things were
faster, more reliable, and I could store a hundred floppies onto a
single disk (already back then, the physical space of storing all my
games was becoming a major concern).
Still, while I nominally having nothing but disdain for floppies, I
have to admit there is a bit of a warm spot in my heart for the
tedious chorse of installing a game by inserting one floppy after
another into the drive. Watching that progress bar inch forward
whenever you swapped disks was always a bit exciting; "Four disks out
of five, my game is almost installed!" A part of me misses that;
modern installers - where all you do is click a button and it
downloads and installs the game automatically - can't compare.
But on the whole, I'm happier that floppies are now a luxury rather
than a necessity.
On Saturday, May 28, 2022 at 9:28:44 AM UTC-7, Dimensional Traveler wrote:
On 5/28/2022 8:56 AM, Justisaur wrote:
On Thursday, May 26, 2022 at 11:45:11 AM UTC-7, Spalls Hurgenson wrote: >>>> On Thu, 26 May 2022 18:59:34 +0100, JAB <no...@nochance.com> wrote:These days many pre-built PCs don't even include optical drives for
I'd rather discuss games and gaming-tangential topics like, for
instance, how my ancient 5.25" floppy drive is finally giving up the
ghost, putting a - temporary, I hope! - end to my accumulation of
ancient DOS games. And I think we all can agree that you can't call
yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)
I might still have a 5.25" floppy game or two. I haven't had a 5.25"
drive in probably 2 decades though.
I had a 3.5" drive (I may even still have it) but the last motherboard
I bought didn't have anywhere to plug it in. I'm sure I still have a
number of 3.5" games, but I haven't touched them in ages mainly
due to the convenience of having tons of games downloadable.
CD/DVD/Blu-Ray discs. Even those are getting phased out.
Yeah, I didn't bother putting one of those in either, I've been through something like 5 of those and they always seem to have problems.
I got a usb one we can plug in on anyone's computer when needed,
and that things a champ.
I'd rather discuss games and gaming-tangential topics like, for
instance, how my ancient 5.25" floppy drive is finally giving up the
ghost, putting a - temporary, I hope! - end to my accumulation of
ancient DOS games. And I think we all can agree that you can't call
yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)
These days many pre-built PCs don't even include optical drives for >CD/DVD/Blu-Ray discs. Even those are getting phased out.
Dimensional Traveler <dtravel@sonic.net> wrote:
These days many pre-built PCs don't even include optical drives for
CD/DVD/Blu-Ray discs. Even those are getting phased out.
I'd sas optical drives are already phased out at this point. In the build-it-yourself market, if you want a case with a 5.25" external
bay you're pretty much limited to older mostly discountinued models.
No one buys PC software on optical media anymore and no one is watching movies on DVD or Blu-Ray either.
I'd sas optical drives are already phased out at this point. In the >build-it-yourself market, if you want a case with a 5.25" external
bay you're pretty much limited to older mostly discountinued models.
No one buys PC software on optical media anymore and no one is watching >movies on DVD or Blu-Ray either.
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
I'd rather discuss games and gaming-tangential topics like, for
instance, how my ancient 5.25" floppy drive is finally giving up the
ghost, putting a - temporary, I hope! - end to my accumulation of
ancient DOS games. And I think we all can agree that you can't call
yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)
Damn. Or wait, does any 5.25" floppy drive count? Even if the drive
can't easily read or write PC formats, like the venerable Commodore
1541? Or actually as I have a Commodore 1571 too, I think it actually
can read and write those. Phew, seems I can still count myself a proper
PC gamer.
Although I think I left even the 3.5" floppy drive out of my gaming PC
around the year 2000 or thereabouts. Just no use for it as I got a Zip
drive and then a CD writer around the late 90s. I got quite sick of the >"general failure reading drive a:" errors so wasn't sad to see the
format go.
On 5/29/2022 8:38 AM, Ross Ridge wrote:
Dimensional Traveler <dtravel@sonic.net> wrote:I still watch movies on disc. My own collection is large and streaming services are only viable with a faster connection than I can get as well
These days many pre-built PCs don't even include optical drives for
CD/DVD/Blu-Ray discs. Even those are getting phased out.
I'd sas optical drives are already phased out at this point. In the
build-it-yourself market, if you want a case with a 5.25" external
bay you're pretty much limited to older mostly discountinued models.
No one buys PC software on optical media anymore and no one is watching
movies on DVD or Blu-Ray either.
as becoming rapidly even more too expensive.
On 29/05/2022 17:21, Dimensional Traveler wrote:
On 5/29/2022 8:38 AM, Ross Ridge wrote:
Dimensional Traveler <dtravel@sonic.net> wrote:
I've probably got about eighty or so DVD's although a lot of them came
from before it was so easy to stream a film. Now I do still but DVD's
but only the ones I think that a film I want to keep to watch multiple
times. I've also found that quite often it's actually cheaper to buy the
DVD than stream it.
There's something just nice about having a physical copy and for some
odd reason it's nicer to watch. It's a variant on if a film is on TV I'm
more inclined to watch it even though I could stream it anytime I want.
The biggest problem I find with the DVD player though is that as we
don't use it that often it can be a let's find where I left the remote >control task.
On Mon, 30 May 2022 09:23:20 +0100, JAB <noway@nochance.com> wrote:
On 29/05/2022 17:21, Dimensional Traveler wrote:
On 5/29/2022 8:38 AM, Ross Ridge wrote:
Dimensional Traveler <dtravel@sonic.net> wrote:
I've probably got about eighty or so DVD's although a lot of them came >>from before it was so easy to stream a film. Now I do still but DVD's
but only the ones I think that a film I want to keep to watch multiple
times. I've also found that quite often it's actually cheaper to buy the
DVD than stream it.
There's something just nice about having a physical copy and for some
odd reason it's nicer to watch. It's a variant on if a film is on TV I'm
more inclined to watch it even though I could stream it anytime I want.
The biggest problem I find with the DVD player though is that as we
don't use it that often it can be a let's find where I left the remote
control task.
No one will be surprised, I am sure, to discover that I have a fairly
large library of DVDs too (because of course I do). But - similar to
how I did with my floppy disks - I imaged (well, ripped) the media to hard-drive almost as soon as I started collecting them. Even then, hard-drives were cheap enough that I could store hundreds of DVDs on a network drive. The added convenience of being able to stream them to
TVs (originally with an old laptop hooked up to each flatscreen; later
with smartTVs and roku devices) meant my entire collection was
available at my fingertips anywhere in the house without having to
worry about DVD players or discs or any of that nonesense.
These days - with Netflix and other streaming services - I don't
bother with the locally-stored DVD images as much; the quality of
those rips is usually significantly poorer than what I can get from
the internet - but they do still see some use when a movie isn't
otherwise available.
I still have all the disks, though, neatly stored away a closet. A
very full closet.
Pretty much all of my computers still have optical drives though,
either internally or connected via USB. Although infrequently used,
they still see /just/ enough use to make me miss them when they aren't
there. And I'm pretty sure when I get a new computer, that one will
come with an optical drive too.
I don't wanna talk about NFTs. You don't wanna talk about NFTs. Nobody
- except the people who want you to buy into the scam - wants to talk
about NFTs.
But I'm sorry; I just couldn't resist. https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg
*titter*
And cryptocurrencies aren't doing much better either. What a shame.
You know, you just have to wonder: if NFTs hadn't started with such
awful art, would it have failed so tremendously? Imagine if - instead
of 'bored apes' - they were selling illustrations that didn't make you
gag? Even if everything else had been the same - no real ownership,
copyright issues, etc. etc. - I think the world would have reacted
more favorably (or at least, not turned against the idea quite so
radically) if their 'goods' weren't quite so hideous.
Of course, real art costs money, which is why the scammers instead
pumped out the cheapest, ugliest, procedurally generated crap that
they could. But this sort of short-sightedness cost them in the end.
So sad; can you see my tears?
* tee-hee *
I don't wanna talk about NFTs. You don't wanna talk about NFTs. Nobody
- except the people who want you to buy into the scam - wants to talk
about NFTs.
But I'm sorry; I just couldn't resist. https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg
*titter*
And cryptocurrencies aren't doing much better either. What a shame.
You know, you just have to wonder: if NFTs hadn't started with such
awful art, would it have failed so tremendously? Imagine if - instead
of 'bored apes' - they were selling illustrations that didn't make you
gag? Even if everything else had been the same - no real ownership,
copyright issues, etc. etc. - I think the world would have reacted
more favorably (or at least, not turned against the idea quite so
radically) if their 'goods' weren't quite so hideous.
Of course, real art costs money, which is why the scammers instead
pumped out the cheapest, ugliest, procedurally generated crap that
they could. But this sort of short-sightedness cost them in the end.
So sad; can you see my tears?
* tee-hee *
On 30/06/2022 16:27, Spalls Hurgenson wrote:
But I'm sorry; I just couldn't resist.
*titter*
And cryptocurrencies aren't doing much better either. What a shame.
I'd like to laugh but I fear the crypto bros made money from NFT's and
it's the people who were sucked in by the hype that got burnt.
On Fri, 1 Jul 2022 09:32:32 +0100, JAB <noway@nochance.com> wrote:
On 30/06/2022 16:27, Spalls Hurgenson wrote:
But I'm sorry; I just couldn't resist.
https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg
*titter*
And cryptocurrencies aren't doing much better either. What a shame.
I'd like to laugh but I fear the crypto bros made money from NFT's and
it's the people who were sucked in by the hype that got burnt.
Certainly, but a) they were hoping to make even more, and odds have
slimmed on that happening, b) some of them certainly were left holding
the bag when the whole thing started tumbling down, so its likely
they've felt SOME of the burn, even if they weren't ruined by it, and
c) this hopefully helps put paid to the "ideals" behind the crypto-currencies, which would have been quite horrible had they taken
off in the way the true believers wanted.
Even big-name game publishers which once were raging about how NFTs
were going to be a prominent part of their business moving forward
have largely shut up about it.
Its good news, and while some of the bad guys may have slipped the
net, others have not. I take joy from that. Allow me my pleased
titters ;-)
On 01/07/2022 21:29, Spalls Hurgenson wrote:
On Fri, 1 Jul 2022 09:32:32 +0100, JAB <noway@nochance.com> wrote:
On 30/06/2022 16:27, Spalls Hurgenson wrote:
But I'm sorry; I just couldn't resist.
https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg
*titter*
And cryptocurrencies aren't doing much better either. What a shame.
I'd like to laugh but I fear the crypto bros made money from NFT's and
it's the people who were sucked in by the hype that got burnt.
Certainly, but a) they were hoping to make even more, and odds have
slimmed on that happening, b) some of them certainly were left holding
the bag when the whole thing started tumbling down, so its likely
they've felt SOME of the burn, even if they weren't ruined by it, and
c) this hopefully helps put paid to the "ideals" behind the
crypto-currencies, which would have been quite horrible had they taken
off in the way the true believers wanted.
Even big-name game publishers which once were raging about how NFTs
were going to be a prominent part of their business moving forward
have largely shut up about it.
Its good news, and while some of the bad guys may have slipped the
net, others have not. I take joy from that. Allow me my pleased
titters ;-)
I suppose that's the positive. What really brought it home to me was
seeing a video about Call of Cthulhu NFT's. The introduction was just
about what they were but the bulk of it was showing how the price had
changed over time and the decision making of when to get into the market
and when to exit it. Basically get in before a games events and get out shortly afterwards before the price fell again. It became clear that
this is nothing to do with digital collectibles but instead funnelling
money from the majority, who don't know better, to a minority.
Surely the idea of collectibles is to, well collect them not buy and
sell them?
On 7/3/2022 3:32 AM, JAB wrote:
On 01/07/2022 21:29, Spalls Hurgenson wrote:Even in traditional, physical object collectibles the majority were in
On Fri, 1 Jul 2022 09:32:32 +0100, JAB <noway@nochance.com> wrote:
On 30/06/2022 16:27, Spalls Hurgenson wrote:
But I'm sorry; I just couldn't resist.
https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg
*titter*
And cryptocurrencies aren't doing much better either. What a shame.
I'd like to laugh but I fear the crypto bros made money from NFT's and >>>> it's the people who were sucked in by the hype that got burnt.
Certainly, but a) they were hoping to make even more, and odds have
slimmed on that happening, b) some of them certainly were left holding
the bag when the whole thing started tumbling down, so its likely
they've felt SOME of the burn, even if they weren't ruined by it, and
c) this hopefully helps put paid to the "ideals" behind the
crypto-currencies, which would have been quite horrible had they taken
off in the way the true believers wanted.
Even big-name game publishers which once were raging about how NFTs
were going to be a prominent part of their business moving forward
have largely shut up about it.
Its good news, and while some of the bad guys may have slipped the
net, others have not. I take joy from that. Allow me my pleased
titters ;-)
I suppose that's the positive. What really brought it home to me was
seeing a video about Call of Cthulhu NFT's. The introduction was just
about what they were but the bulk of it was showing how the price had
changed over time and the decision making of when to get into the
market and when to exit it. Basically get in before a games events and
get out shortly afterwards before the price fell again. It became
clear that this is nothing to do with digital collectibles but instead
funnelling money from the majority, who don't know better, to a minority.
Surely the idea of collectibles is to, well collect them not buy and
sell them?
it to make a profit. Comic books are an example of this. In the 80s buying comic books became (one of many) "The Thing" that was going to
make Joe Public wealthy. The prices that old comics were selling for in auctions and such was high and getting higher. So lots of people
started buying comics in the expectation that in 10 to 20 years they'd
be able to resell them for BIG PROFITS!(tm)Â Didn't happen, largely
because so many people had comics they were now trying to sell that
there was a glut on the market and the prices offered were pitiful.
The same thing repeated in Collectible Card Games.
On 03/07/2022 20:02, Dimensional Traveler wrote:
On 7/3/2022 3:32 AM, JAB wrote:
On 01/07/2022 21:29, Spalls Hurgenson wrote:Even in traditional, physical object collectibles the majority were in
On Fri, 1 Jul 2022 09:32:32 +0100, JAB <noway@nochance.com> wrote:
On 30/06/2022 16:27, Spalls Hurgenson wrote:
But I'm sorry; I just couldn't resist.
https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg
*titter*
And cryptocurrencies aren't doing much better either. What a shame.
I'd like to laugh but I fear the crypto bros made money from NFT's and >>>>> it's the people who were sucked in by the hype that got burnt.
Certainly, but a) they were hoping to make even more, and odds have
slimmed on that happening, b) some of them certainly were left holding >>>> the bag when the whole thing started tumbling down, so its likely
they've felt SOME of the burn, even if they weren't ruined by it, and
c) this hopefully helps put paid to the "ideals" behind the
crypto-currencies, which would have been quite horrible had they taken >>>> off in the way the true believers wanted.
Even big-name game publishers which once were raging about how NFTs
were going to be a prominent part of their business moving forward
have largely shut up about it.
Its good news, and while some of the bad guys may have slipped the
net, others have not. I take joy from that. Allow me my pleased
titters ;-)
I suppose that's the positive. What really brought it home to me was
seeing a video about Call of Cthulhu NFT's. The introduction was just
about what they were but the bulk of it was showing how the price had
changed over time and the decision making of when to get into the
market and when to exit it. Basically get in before a games events
and get out shortly afterwards before the price fell again. It became
clear that this is nothing to do with digital collectibles but
instead funnelling money from the majority, who don't know better, to
a minority.
Surely the idea of collectibles is to, well collect them not buy and
sell them?
it to make a profit. Comic books are an example of this. In the 80s
buying comic books became (one of many) "The Thing" that was going to
make Joe Public wealthy. The prices that old comics were selling for
in auctions and such was high and getting higher. So lots of people
started buying comics in the expectation that in 10 to 20 years they'd
be able to resell them for BIG PROFITS!(tm)Â Didn't happen, largely
because so many people had comics they were now trying to sell that
there was a glut on the market and the prices offered were pitiful.
The same thing repeated in Collectible Card Games.
I'm not saying people don't do it but instead at it's core NFT's are
just about money nothing else. At least I can read a comic!
I've also seen it with model kits where people have bought two at the
same time with the expectation they will be worth a lot more later. They
were right, well up to the point that the company thought why should
they be making all the money when we can just re-release it.
Saying that I bought a bottle of single cask whiskey about fifteen years
ago for £200 and a few years ago out of curiosity I checked how much it would cost now. The price, if you can find one, was £1000. That puts me
in the strange situation of I certainly wouldn't pay that much for it
but nor do I want to sell it.
I hate myself for posting this. I mean, more crap about NFTs, really?
Does anyone really want to go over this stuff again? But here I go,
one more time. Anyway, this one is related to games, so that makes it
more acceptable, right? Right?!?
Regardless, I liked this news about NFTs for a change. Mojang -
developers of "Minecraft" - have put their foot down when it comes to
NFTs*. Not only have they stated they aren't putting NFTs in their
game, they also made it clear that NFTs aren't welcome in Minecraft if
anyone else puts them there too. More precisely, "integrations of NFTs
with Minecraft are generally not something we will support or allow".
They also go on to specify, "NFTs and other blockchain technologies
... [do] not align with Minecraft values of creative inclusion and
playing together ... The speculative pricing and investment mentality
around NFTs takes the focus away from playing the game and encourages profiteering..."
Plus, you know, it's all a scam and you basically have no guarantee
that what you pay for today will be there tomorrow ('cept they say it
more formal-like, instead sayin' "NFTs may not be reliable and may end
up costing players who buy them" ;-)
It's nice to see a company come down hard on NFTs like this; there are
still a few that are dabbling with the idea, and others have been
pretty wishy-washy about it. But Minecraft still remains immensely
popular (170 million players / month), especially amongst the younger
set, and it's nice to see a company not victimize their playerbase
with NFTs.
Well, that's all I got. I'll try to resist commenting on NFTs for the
next few weeks. ;-)
I hate myself for posting this. I mean, more crap about NFTs, really?
Does anyone really want to go over this stuff again? But here I go,
one more time. Anyway, this one is related to games, so that makes it
more acceptable, right? Right?!?
Regardless, I liked this news about NFTs for a change. Mojang -
developers of "Minecraft" - have put their foot down when it comes to
NFTs*. Not only have they stated they aren't putting NFTs in their
game, they also made it clear that NFTs aren't welcome in Minecraft if
anyone else puts them there too. More precisely, "integrations of NFTs
with Minecraft are generally not something we will support or allow".
They also go on to specify, "NFTs and other blockchain technologies
... [do] not align with Minecraft values of creative inclusion and
playing together ... The speculative pricing and investment mentality
around NFTs takes the focus away from playing the game and encourages profiteering..."
Plus, you know, it's all a scam and you basically have no guarantee
that what you pay for today will be there tomorrow ('cept they say it
more formal-like, instead sayin' "NFTs may not be reliable and may end
up costing players who buy them" ;-)
It's nice to see a company come down hard on NFTs like this; there are
still a few that are dabbling with the idea, and others have been
pretty wishy-washy about it. But Minecraft still remains immensely
popular (170 million players / month), especially amongst the younger
set, and it's nice to see a company not victimize their playerbase
with NFTs.
Well, that's all I got. I'll try to resist commenting on NFTs for the
next few weeks. ;-)
Well NFT Worlds is fighting back, well trying to anyway but the phrase
epic fail comes to mind.
Some highlights from what they said are:
- Microsoft are stifling creative yet they can't seem to explain how
NFT's would add creative or indeed improve player experience. Maybe it's because people are just too stupid to understand.
- They are going to produce their own game which is Minecraft like. Well
good luck with trying that.
- The new game won't be shackled with such ridiculous notions that you
can't spend as much money on in-game content as you like.
- This is a web 2.0 vs web 3.0 battle for the future of a player owned
and operated economy. Somewhat giving the game away there as to what
NFT's are about.
So in summary Microsoft have made a decision to protect the player
experience and stop people profiteering off their IP yet they are the
bad guys. I'm not sure how that's supposed to work.
A link to the story, it also has a link to the full announcement if you
want a giggle.
https://www.gamesradar.com/nft-company-will-make-its-own-minecraft-game-with-the-same-playstyle-look-and-feel-following-mojang-ban/
On 7/26/2022 2:39 AM, JAB wrote:
Well NFT Worlds is fighting back, well trying to anyway but the phraseThat's ... a seriously schizophrenic press release.
epic fail comes to mind.
Some highlights from what they said are:
- Microsoft are stifling creative yet they can't seem to explain how
NFT's would add creative or indeed improve player experience. Maybe
it's because people are just too stupid to understand.
- They are going to produce their own game which is Minecraft like.
Well good luck with trying that.
- The new game won't be shackled with such ridiculous notions that you
can't spend as much money on in-game content as you like.
- This is a web 2.0 vs web 3.0 battle for the future of a player owned
and operated economy. Somewhat giving the game away there as to what
NFT's are about.
So in summary Microsoft have made a decision to protect the player
experience and stop people profiteering off their IP yet they are the
bad guys. I'm not sure how that's supposed to work.
A link to the story, it also has a link to the full announcement if
you want a giggle.
https://www.gamesradar.com/nft-company-will-make-its-own-minecraft-game-with-the-same-playstyle-look-and-feel-following-mojang-ban/
And that's just the top three big game-related NFT failures of the
past couple of weeks. I could go on but - out of pity for the rest of
you - I'll stop. But it amuses me just how stupidly these companies
are with regards to NFTs; they're greed and lack of concern at
offering a product people actually want is immediately apparent to
anyone, yet they keep at it despite the potential harm to their brand.
At this point, any company that is showing interest in the damn things
is not only being blatantly scummy, but obviously stupid as well...
and yet, some companies keep promoting the things. So, like the topic
says - "NFTs: I laughed" because the only other alternative is to cry.
(It's a good thing we can't see through your sly stratagem, Ubisoft.)
But out of all the interview, I think I personally enjoyed this quote
the most:
"We should have said we were working on it, and when we have something
that gives you a real benefit, we'll bring it to you. "
In other words, even Ubisoft now admits their Quartz platform didn't
offer players 'a real benefit'. Good to know, thanks Ubisoft.
On 13/09/2022 02:01, Spalls Hurgenson wrote:
In other words, even Ubisoft now admits their Quartz platform didn't
offer players 'a real benefit'. Good to know, thanks Ubisoft.
Well quite, I've yet to hear a good explanation of how gamers get to
benefit from NFT's besides you now have a second job that doesn't get
close to minimum wage.
But nevermind that, Web3 is the
future! You don't wanna be an old codger mired in the past, do you?
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 297 |
Nodes: | 16 (2 / 14) |
Uptime: | 107:58:54 |
Calls: | 6,662 |
Calls today: | 4 |
Files: | 12,209 |
Messages: | 5,335,587 |