• NFT's - I laughed

    From JAB@21:1/5 to All on Thu May 26 18:59:34 2022
    Just for Spalls I thought I'd post this. Seth Green has his bored ape
    NFT's 'stolen' from him and now he can't make a show. But I thought the
    beauty of NFT's was it proved who owned them?

    https://news.artnet.com/market/seth-greens-monkey-nft-stolen-saga-2121342

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Thu May 26 14:44:55 2022
    On Thu, 26 May 2022 18:59:34 +0100, JAB <noway@nochance.com> wrote:

    Just for Spalls I thought I'd post this. Seth Green has his bored ape
    NFT's 'stolen' from him and now he can't make a show. But I thought the >beauty of NFT's was it proved who owned them?

    As they say, he who holds the deed owns the property. Mr. Green just
    happened to hand the deed off to somebody else.

    https://news.artnet.com/market/seth-greens-monkey-nft-stolen-saga-2121342

    I had already read that news, but it is welcome nonetheless. Much of
    the news about NFTs has been quite welcome recently, in fact. I know
    the damned things are /never/ going to go away completely - for God's
    sake, AMWAY is still a thing! - but NFTs and crypto-currencies are
    slowly trending away from 'that mysterious thing that you can maybe
    make millions with' to 'ridiculous scams that use technology nobody
    really understands' in the public consciousness, and that's a good
    thing as far as I am concerned.

    But honestly, I'll be all the happier if I /never/ have to discuss
    NFTs again. Aside from maybe a few still-to-be-determined-but-quite
    niche practical uses, the damn things belong in the dustbin of
    history.

    I'd rather discuss games and gaming-tangential topics like, for
    instance, how my ancient 5.25" floppy drive is finally giving up the
    ghost, putting a - temporary, I hope! - end to my accumulation of
    ancient DOS games. And I think we all can agree that you can't call
    yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Fri May 27 11:36:55 2022
    On Thu, 26 May 2022 14:44:55 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I'd rather discuss games and gaming-tangential topics like, for
    instance, how my ancient 5.25" floppy drive is finally giving up the
    ghost, putting a - temporary, I hope! - end to my accumulation of
    ancient DOS games. And I think we all can agree that you can't call
    yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)

    I kept all my 5.25 disks for every game I own so I hope that is close
    enough to still call myself a proper PC gamer.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Fri May 27 13:27:18 2022
    On Fri, 27 May 2022 11:36:55 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Thu, 26 May 2022 14:44:55 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:


    I'd rather discuss games and gaming-tangential topics like, for
    instance, how my ancient 5.25" floppy drive is finally giving up the
    ghost, putting a - temporary, I hope! - end to my accumulation of
    ancient DOS games. And I think we all can agree that you can't call >>yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)

    I kept all my 5.25 disks for every game I own so I hope that is close
    enough to still call myself a proper PC gamer.

    We're getting sort of into "a tree falls in the forest" area here. Is
    a game on a 5.25" disk really a game if you don't have a disk drive
    with which to read it?

    Truly, one of the great philisophical conundrums of our era!

    ;-P

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Alan D Ray@21:1/5 to spallshurgenson@gmail.com on Fri May 27 20:06:48 2022
    Geez I had SO many games on 5.25 floppies...not PC games but
    Commodore 64 and Commodore 128 games. A lot I..yes..pirated..
    but a lot I bought...I remember the EA games in the sleeve which
    opened up. Using the SLOW 1541 disk drive on the C64, and
    the faster 1571 drive on the 128.
    And then I went to the Amiga...they used 3 1/2 inch disks. I started
    with an Amiga 1000, and finally got an Amiga 3000 and that was
    real good for awhile, but Commodore didn't know how to market
    a "workstation-like" computer, so I traded it in for a 486DX PC
    compatible system with a 5.25 inch drive.
    (I also had at one time the Commodore PC clone...may have
    been a PC-10, but got rid of that for a second hand 386 PC).
    So many!
    The 486DX was good for awhile, but when Duke Nuke'Em came
    out...I couldn't play it about halfway in...got way too slow and
    stuttered.
    I think I then bought (stupid me) an Acer with a Pentium, which
    had a weird case, which broke when I tried opening it up.
    But it did play Duke Nuke'Em fine.
    Many computers later I have a Dell XPS 8940 with 32G of RAM
    (11th generation I-7 processor) and 6G of video ram. Also has
    an 512G SSD card which I'm going to upgrade to a 2T card
    once I move, which I am in the process of doing next week.
    It's not state of the art, but plays everything I throw at it fine.
    I'd HATE to see how much money I spent on this..uh hobby.





    On Fri, 27 May 2022 13:27:18 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Fri, 27 May 2022 11:36:55 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Thu, 26 May 2022 14:44:55 -0400, Spalls Hurgenson >><spallshurgenson@gmail.com> wrote:


    I'd rather discuss games and gaming-tangential topics like, for
    instance, how my ancient 5.25" floppy drive is finally giving up the >>>ghost, putting a - temporary, I hope! - end to my accumulation of
    ancient DOS games. And I think we all can agree that you can't call >>>yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)

    I kept all my 5.25 disks for every game I own so I hope that is close >>enough to still call myself a proper PC gamer.

    We're getting sort of into "a tree falls in the forest" area here. Is
    a game on a 5.25" disk really a game if you don't have a disk drive
    with which to read it?

    Truly, one of the great philisophical conundrums of our era!

    ;-P


    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Sat May 28 08:56:50 2022
    On Thursday, May 26, 2022 at 11:45:11 AM UTC-7, Spalls Hurgenson wrote:
    On Thu, 26 May 2022 18:59:34 +0100, JAB <no...@nochance.com> wrote:

    I'd rather discuss games and gaming-tangential topics like, for
    instance, how my ancient 5.25" floppy drive is finally giving up the
    ghost, putting a - temporary, I hope! - end to my accumulation of
    ancient DOS games. And I think we all can agree that you can't call
    yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)

    I might still have a 5.25" floppy game or two. I haven't had a 5.25"
    drive in probably 2 decades though.

    I had a 3.5" drive (I may even still have it) but the last motherboard
    I bought didn't have anywhere to plug it in. I'm sure I still have a
    number of 3.5" games, but I haven't touched them in ages mainly
    due to the convenience of having tons of games downloadable.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Justisaur on Sat May 28 09:28:40 2022
    On 5/28/2022 8:56 AM, Justisaur wrote:
    On Thursday, May 26, 2022 at 11:45:11 AM UTC-7, Spalls Hurgenson wrote:
    On Thu, 26 May 2022 18:59:34 +0100, JAB <no...@nochance.com> wrote:

    I'd rather discuss games and gaming-tangential topics like, for
    instance, how my ancient 5.25" floppy drive is finally giving up the
    ghost, putting a - temporary, I hope! - end to my accumulation of
    ancient DOS games. And I think we all can agree that you can't call
    yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)

    I might still have a 5.25" floppy game or two. I haven't had a 5.25"
    drive in probably 2 decades though.

    I had a 3.5" drive (I may even still have it) but the last motherboard
    I bought didn't have anywhere to plug it in. I'm sure I still have a
    number of 3.5" games, but I haven't touched them in ages mainly
    due to the convenience of having tons of games downloadable.

    These days many pre-built PCs don't even include optical drives for CD/DVD/Blu-Ray discs. Even those are getting phased out.


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Sat May 28 19:28:02 2022
    Am 26.05.22 um 20:44 schrieb Spalls Hurgenson:
    But honestly, I'll be all the happier if I/never/ have to discuss
    NFTs again. Aside from maybe a few still-to-be-determined-but-quite
    niche practical uses, the damn things belong in the dustbin of
    history.
    I bet THQ Nordic is laughing atm its "ass" off for getting Tomb Raider
    and Deus Ex together with other franchises and studios for cheap because
    Square wants to double down on NFTs instead of making actual games
    people want to play.
    That was the plunder of the year in the gaming scene and Square will
    probably the biggest NFT victim in the long run!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Dimensional Traveler on Sat May 28 13:33:39 2022
    On Saturday, May 28, 2022 at 9:28:44 AM UTC-7, Dimensional Traveler wrote:
    On 5/28/2022 8:56 AM, Justisaur wrote:
    On Thursday, May 26, 2022 at 11:45:11 AM UTC-7, Spalls Hurgenson wrote:
    On Thu, 26 May 2022 18:59:34 +0100, JAB <no...@nochance.com> wrote:

    I'd rather discuss games and gaming-tangential topics like, for
    instance, how my ancient 5.25" floppy drive is finally giving up the
    ghost, putting a - temporary, I hope! - end to my accumulation of
    ancient DOS games. And I think we all can agree that you can't call
    yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)

    I might still have a 5.25" floppy game or two. I haven't had a 5.25"
    drive in probably 2 decades though.

    I had a 3.5" drive (I may even still have it) but the last motherboard
    I bought didn't have anywhere to plug it in. I'm sure I still have a
    number of 3.5" games, but I haven't touched them in ages mainly
    due to the convenience of having tons of games downloadable.

    These days many pre-built PCs don't even include optical drives for CD/DVD/Blu-Ray discs. Even those are getting phased out.

    Yeah, I didn't bother putting one of those in either, I've been through something like 5 of those and they always seem to have problems.

    I got a usb one we can plug in on anyone's computer when needed,
    and that things a champ.

    - justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Sat May 28 19:34:46 2022
    On Fri, 27 May 2022 20:06:48 -0400, Alan D Ray <nalayar@sccoast.net>
    wrote:

    Geez I had SO many games on 5.25 floppies...not PC games but
    Commodore 64 and Commodore 128 games. A lot I..yes..pirated..
    but a lot I bought...I remember the EA games in the sleeve which
    opened up. Using the SLOW 1541 disk drive on the C64, and
    the faster 1571 drive on the 128.

    And then I went to the Amiga...they used 3 1/2 inch disks. I started
    with an Amiga 1000, and finally got an Amiga 3000 and that was
    real good for awhile, but Commodore didn't know how to market
    a "workstation-like" computer, so I traded it in for a 486DX PC
    compatible system with a 5.25 inch drive.


    Ah, the glory days of the 5.25" drive; what a nightmare. Because it
    wasn't just that a drive was 5.25" back then... it was 5.25" and low
    density or high density or single sided or double sided or 360kb or
    720kb or 1.2mb or... or... or... It was a nightmare of compatibility
    issues and that doesn't even get into the differences between how the
    computers FORMATTED the damn things (I lost so much data when I
    switched off the Apple ][).

    3.5" was a little better; cross-platform compatibility - while not the
    norm - was becoming more of a concern and it was easier to read off
    the data put onto a 3.5" disk regardless if it sourced from a Amiga,
    Mac or PC. It required the correct translation software but at least
    hardware compatibility wasn't all over the place. There were fewer
    types of formats too; just 720kb, 1.44mb and 2.88mb. But while the
    design of the 3,5" floppy was ruggedized, it also saw the gradual
    decline of quality (and reliability) as producers started cheaping out
    on the manufacturing.

    CD-ROMs - and especially the burnable variety - couldn't come fast
    enough. In the interim, I relied increasingly on other mediums: tapes
    and ZIP disks primarily. Despite the cost and terror of the "click of
    death", I adored Iomega's ZIP disks. Many of my games from that era
    had their floppies imaged to ZIP disks because the damn things were
    faster, more reliable, and I could store a hundred floppies onto a
    single disk (already back then, the physical space of storing all my
    games was becoming a major concern).

    Still, while I nominally having nothing but disdain for floppies, I
    have to admit there is a bit of a warm spot in my heart for the
    tedious chorse of installing a game by inserting one floppy after
    another into the drive. Watching that progress bar inch forward
    whenever you swapped disks was always a bit exciting; "Four disks out
    of five, my game is almost installed!" A part of me misses that;
    modern installers - where all you do is click a button and it
    downloads and installs the game automatically - can't compare.

    But on the whole, I'm happier that floppies are now a luxury rather
    than a necessity.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sun May 29 07:51:59 2022
    On 29/05/2022 00:34, Spalls Hurgenson wrote:
    On Fri, 27 May 2022 20:06:48 -0400, Alan D Ray <nalayar@sccoast.net>
    wrote:

    Geez I had SO many games on 5.25 floppies...not PC games but
    Commodore 64 and Commodore 128 games. A lot I..yes..pirated..
    but a lot I bought...I remember the EA games in the sleeve which
    opened up. Using the SLOW 1541 disk drive on the C64, and
    the faster 1571 drive on the 128.

    And then I went to the Amiga...they used 3 1/2 inch disks. I started
    with an Amiga 1000, and finally got an Amiga 3000 and that was
    real good for awhile, but Commodore didn't know how to market
    a "workstation-like" computer, so I traded it in for a 486DX PC
    compatible system with a 5.25 inch drive.


    Ah, the glory days of the 5.25" drive; what a nightmare. Because it
    wasn't just that a drive was 5.25" back then... it was 5.25" and low
    density or high density or single sided or double sided or 360kb or
    720kb or 1.2mb or... or... or... It was a nightmare of compatibility
    issues and that doesn't even get into the differences between how the computers FORMATTED the damn things (I lost so much data when I
    switched off the Apple ][).

    3.5" was a little better; cross-platform compatibility - while not the
    norm - was becoming more of a concern and it was easier to read off
    the data put onto a 3.5" disk regardless if it sourced from a Amiga,
    Mac or PC. It required the correct translation software but at least
    hardware compatibility wasn't all over the place. There were fewer
    types of formats too; just 720kb, 1.44mb and 2.88mb. But while the
    design of the 3,5" floppy was ruggedized, it also saw the gradual
    decline of quality (and reliability) as producers started cheaping out
    on the manufacturing.

    CD-ROMs - and especially the burnable variety - couldn't come fast
    enough. In the interim, I relied increasingly on other mediums: tapes
    and ZIP disks primarily. Despite the cost and terror of the "click of
    death", I adored Iomega's ZIP disks. Many of my games from that era
    had their floppies imaged to ZIP disks because the damn things were
    faster, more reliable, and I could store a hundred floppies onto a
    single disk (already back then, the physical space of storing all my
    games was becoming a major concern).

    Still, while I nominally having nothing but disdain for floppies, I
    have to admit there is a bit of a warm spot in my heart for the
    tedious chorse of installing a game by inserting one floppy after
    another into the drive. Watching that progress bar inch forward
    whenever you swapped disks was always a bit exciting; "Four disks out
    of five, my game is almost installed!" A part of me misses that;
    modern installers - where all you do is click a button and it
    downloads and installs the game automatically - can't compare.

    But on the whole, I'm happier that floppies are now a luxury rather
    than a necessity.


    I missed the whole floppy drive era as I started with an Atari ST, had a
    ten or so year break and by the time I got a PC it was all CD-ROMS and
    3.5" disks. I did use them at work though and once had a moment of panic
    when I opened the window and a gust of wind caught one sitting on the
    window sill and it was gone. To make it worse it held classified
    material so I ran as fast as I could (we were on the forth floor) to
    retrieve it from the street below.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Sun May 29 08:08:44 2022
    On 28/05/2022 21:33, Justisaur wrote:
    On Saturday, May 28, 2022 at 9:28:44 AM UTC-7, Dimensional Traveler wrote:
    On 5/28/2022 8:56 AM, Justisaur wrote:
    On Thursday, May 26, 2022 at 11:45:11 AM UTC-7, Spalls Hurgenson wrote: >>>> On Thu, 26 May 2022 18:59:34 +0100, JAB <no...@nochance.com> wrote:

    I'd rather discuss games and gaming-tangential topics like, for
    instance, how my ancient 5.25" floppy drive is finally giving up the
    ghost, putting a - temporary, I hope! - end to my accumulation of
    ancient DOS games. And I think we all can agree that you can't call
    yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)

    I might still have a 5.25" floppy game or two. I haven't had a 5.25"
    drive in probably 2 decades though.

    I had a 3.5" drive (I may even still have it) but the last motherboard
    I bought didn't have anywhere to plug it in. I'm sure I still have a
    number of 3.5" games, but I haven't touched them in ages mainly
    due to the convenience of having tons of games downloadable.

    These days many pre-built PCs don't even include optical drives for
    CD/DVD/Blu-Ray discs. Even those are getting phased out.

    Yeah, I didn't bother putting one of those in either, I've been through something like 5 of those and they always seem to have problems.

    I got a usb one we can plug in on anyone's computer when needed,
    and that things a champ.


    That's one of the things I've never had a problem with. The only reason
    I got a new one was because a refresh of my PC meant I didn't have
    anywhere to plug it in any more. For the average user you can see why
    they aren't much use when everything is just a click away.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Sun May 29 16:50:57 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    I'd rather discuss games and gaming-tangential topics like, for
    instance, how my ancient 5.25" floppy drive is finally giving up the
    ghost, putting a - temporary, I hope! - end to my accumulation of
    ancient DOS games. And I think we all can agree that you can't call
    yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)

    Damn. Or wait, does any 5.25" floppy drive count? Even if the drive
    can't easily read or write PC formats, like the venerable Commodore
    1541? Or actually as I have a Commodore 1571 too, I think it actually
    can read and write those. Phew, seems I can still count myself a proper
    PC gamer.

    Although I think I left even the 3.5" floppy drive out of my gaming PC
    around the year 2000 or thereabouts. Just no use for it as I got a Zip
    drive and then a CD writer around the late 90s. I got quite sick of the "general failure reading drive a:" errors so wasn't sad to see the
    format go.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to dtravel@sonic.net on Sun May 29 15:38:56 2022
    Dimensional Traveler <dtravel@sonic.net> wrote:
    These days many pre-built PCs don't even include optical drives for >CD/DVD/Blu-Ray discs. Even those are getting phased out.

    I'd sas optical drives are already phased out at this point. In the build-it-yourself market, if you want a case with a 5.25" external
    bay you're pretty much limited to older mostly discountinued models.
    No one buys PC software on optical media anymore and no one is watching
    movies on DVD or Blu-Ray either.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Ross Ridge on Sun May 29 09:21:39 2022
    On 5/29/2022 8:38 AM, Ross Ridge wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote:
    These days many pre-built PCs don't even include optical drives for
    CD/DVD/Blu-Ray discs. Even those are getting phased out.

    I'd sas optical drives are already phased out at this point. In the build-it-yourself market, if you want a case with a 5.25" external
    bay you're pretty much limited to older mostly discountinued models.
    No one buys PC software on optical media anymore and no one is watching movies on DVD or Blu-Ray either.

    I still watch movies on disc. My own collection is large and streaming services are only viable with a faster connection than I can get as well
    as becoming rapidly even more too expensive.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to Ross Ridge on Sun May 29 13:43:18 2022
    On Sun, 29 May 2022 15:38:56 -0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    I'd sas optical drives are already phased out at this point. In the >build-it-yourself market, if you want a case with a 5.25" external
    bay you're pretty much limited to older mostly discountinued models.
    No one buys PC software on optical media anymore and no one is watching >movies on DVD or Blu-Ray either.

    I don't build my own machines so I don't pay attention to what is
    happening in PC hardware but I bought my current computer in January
    2020 and even then, it came without drive bays of any kind so I
    definitely believe you.

    I do not miss optical media at all. I am not even remotely nostalgic
    for CDs and DVDs. I guess they aren't old enough for that.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Anssi Saari on Sun May 29 14:07:30 2022
    On Sun, 29 May 2022 16:50:57 +0300, Anssi Saari <as@sci.fi> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    I'd rather discuss games and gaming-tangential topics like, for
    instance, how my ancient 5.25" floppy drive is finally giving up the
    ghost, putting a - temporary, I hope! - end to my accumulation of
    ancient DOS games. And I think we all can agree that you can't call
    yourself a /proper/ PC gamer without a 5.25" floppy drive ;-)

    Damn. Or wait, does any 5.25" floppy drive count? Even if the drive
    can't easily read or write PC formats, like the venerable Commodore
    1541? Or actually as I have a Commodore 1571 too, I think it actually
    can read and write those. Phew, seems I can still count myself a proper
    PC gamer.

    Well, seeing as "PC" stands for personal computer, and the Commodore
    series was, indeed, a personal computer, I guess it counts. It even
    counts if all you owned was the Commodore 1571, and not a PC to attach
    it to, since those drives were in and of themselves stand-alone
    computers (albeit with limited IO).

    I really should have specified "a proper IBM PC-compatible gamer" had
    I wanted to be more exclusive ;-)

    Although I think I left even the 3.5" floppy drive out of my gaming PC
    around the year 2000 or thereabouts. Just no use for it as I got a Zip
    drive and then a CD writer around the late 90s. I got quite sick of the >"general failure reading drive a:" errors so wasn't sad to see the
    format go.

    Floppies were fairly reliable for a long time... it was only starting
    around the 90s that they started to gain their reputation for
    flakiness. A lot of disks for 8-bit computers are still perfectly
    readable, despite being haphazardly stored for decades. But as price
    margins started dropping in the 90s, the quality control and materials
    of disks started to get cut back, and we all ended up with those
    one-use wonders we've since grown to loathe.

    But 'back in the day' you could treat floppies with a good deal of
    abuse and still have a reasonable chance of getting data off of it.

    I'm still glad we're past that era, though. For all there's a
    satisfying nostalgia of sliding in a disk and hearing that solid chunk
    as the disk drives engaged, the convenience and speed of modern
    storage devices more than makes up for their loss in tactility.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Dimensional Traveler on Mon May 30 09:23:20 2022
    On 29/05/2022 17:21, Dimensional Traveler wrote:
    On 5/29/2022 8:38 AM, Ross Ridge wrote:
    Dimensional Traveler  <dtravel@sonic.net> wrote:
    These days many pre-built PCs don't even include optical drives for
    CD/DVD/Blu-Ray discs.  Even those are getting phased out.

    I'd sas optical drives are already phased out at this point.  In the
    build-it-yourself market, if you want a case with a 5.25" external
    bay you're pretty much limited to older mostly discountinued models.
    No one buys PC software on optical media anymore and no one is watching
    movies on DVD or Blu-Ray either.

    I still watch movies on disc.  My own collection is large and streaming services are only viable with a faster connection than I can get as well
    as becoming rapidly even more too expensive.


    I've probably got about eighty or so DVD's although a lot of them came
    from before it was so easy to stream a film. Now I do still but DVD's
    but only the ones I think that a film I want to keep to watch multiple
    times. I've also found that quite often it's actually cheaper to buy the
    DVD than stream it.

    There's something just nice about having a physical copy and for some
    odd reason it's nicer to watch. It's a variant on if a film is on TV I'm
    more inclined to watch it even though I could stream it anytime I want.

    The biggest problem I find with the DVD player though is that as we
    don't use it that often it can be a let's find where I left the remote
    control task.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Mon May 30 16:26:23 2022
    On Mon, 30 May 2022 09:23:20 +0100, JAB <noway@nochance.com> wrote:
    On 29/05/2022 17:21, Dimensional Traveler wrote:
    On 5/29/2022 8:38 AM, Ross Ridge wrote:
    Dimensional Traveler  <dtravel@sonic.net> wrote:

    I've probably got about eighty or so DVD's although a lot of them came
    from before it was so easy to stream a film. Now I do still but DVD's
    but only the ones I think that a film I want to keep to watch multiple
    times. I've also found that quite often it's actually cheaper to buy the
    DVD than stream it.

    There's something just nice about having a physical copy and for some
    odd reason it's nicer to watch. It's a variant on if a film is on TV I'm
    more inclined to watch it even though I could stream it anytime I want.

    The biggest problem I find with the DVD player though is that as we
    don't use it that often it can be a let's find where I left the remote >control task.

    No one will be surprised, I am sure, to discover that I have a fairly
    large library of DVDs too (because of course I do). But - similar to
    how I did with my floppy disks - I imaged (well, ripped) the media to hard-drive almost as soon as I started collecting them. Even then,
    hard-drives were cheap enough that I could store hundreds of DVDs on a
    network drive. The added convenience of being able to stream them to
    TVs (originally with an old laptop hooked up to each flatscreen; later
    with smartTVs and roku devices) meant my entire collection was
    available at my fingertips anywhere in the house without having to
    worry about DVD players or discs or any of that nonesense.

    These days - with Netflix and other streaming services - I don't
    bother with the locally-stored DVD images as much; the quality of
    those rips is usually significantly poorer than what I can get from
    the internet - but they do still see some use when a movie isn't
    otherwise available.

    I still have all the disks, though, neatly stored away a closet. A
    very full closet.

    Pretty much all of my computers still have optical drives though,
    either internally or connected via USB. Although infrequently used,
    they still see /just/ enough use to make me miss them when they aren't
    there. And I'm pretty sure when I get a new computer, that one will
    come with an optical drive too.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue May 31 09:13:10 2022
    On 30/05/2022 21:26, Spalls Hurgenson wrote:
    On Mon, 30 May 2022 09:23:20 +0100, JAB <noway@nochance.com> wrote:
    On 29/05/2022 17:21, Dimensional Traveler wrote:
    On 5/29/2022 8:38 AM, Ross Ridge wrote:
    Dimensional Traveler  <dtravel@sonic.net> wrote:

    I've probably got about eighty or so DVD's although a lot of them came >>from before it was so easy to stream a film. Now I do still but DVD's
    but only the ones I think that a film I want to keep to watch multiple
    times. I've also found that quite often it's actually cheaper to buy the
    DVD than stream it.

    There's something just nice about having a physical copy and for some
    odd reason it's nicer to watch. It's a variant on if a film is on TV I'm
    more inclined to watch it even though I could stream it anytime I want.

    The biggest problem I find with the DVD player though is that as we
    don't use it that often it can be a let's find where I left the remote
    control task.

    No one will be surprised, I am sure, to discover that I have a fairly
    large library of DVDs too (because of course I do). But - similar to
    how I did with my floppy disks - I imaged (well, ripped) the media to hard-drive almost as soon as I started collecting them. Even then, hard-drives were cheap enough that I could store hundreds of DVDs on a network drive. The added convenience of being able to stream them to
    TVs (originally with an old laptop hooked up to each flatscreen; later
    with smartTVs and roku devices) meant my entire collection was
    available at my fingertips anywhere in the house without having to
    worry about DVD players or discs or any of that nonesense.

    These days - with Netflix and other streaming services - I don't
    bother with the locally-stored DVD images as much; the quality of
    those rips is usually significantly poorer than what I can get from
    the internet - but they do still see some use when a movie isn't
    otherwise available.

    I still have all the disks, though, neatly stored away a closet. A
    very full closet.

    Pretty much all of my computers still have optical drives though,
    either internally or connected via USB. Although infrequently used,
    they still see /just/ enough use to make me miss them when they aren't
    there. And I'm pretty sure when I get a new computer, that one will
    come with an optical drive too.


    I've also got a large collection of CD's and still like them but I had a
    bit of shock when I had to replace the CD/radio in the car. Wanting one
    that has a CD player really limits your options and you can't get one
    without all the bells and whistles. I just want one that has a radio and
    CD player so I really don't care if it's got Spotify inbuilt. If I can
    be bothered (I probably can't) I might set it up so I can use my phone
    hands free.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Thu Jun 30 11:27:17 2022
    I don't wanna talk about NFTs. You don't wanna talk about NFTs. Nobody
    - except the people who want you to buy into the scam - wants to talk
    about NFTs.

    But I'm sorry; I just couldn't resist. https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg

    *titter*

    And cryptocurrencies aren't doing much better either. What a shame.

    You know, you just have to wonder: if NFTs hadn't started with such
    awful art, would it have failed so tremendously? Imagine if - instead
    of 'bored apes' - they were selling illustrations that didn't make you
    gag? Even if everything else had been the same - no real ownership,
    copyright issues, etc. etc. - I think the world would have reacted
    more favorably (or at least, not turned against the idea quite so
    radically) if their 'goods' weren't quite so hideous.

    Of course, real art costs money, which is why the scammers instead
    pumped out the cheapest, ugliest, procedurally generated crap that
    they could. But this sort of short-sightedness cost them in the end.

    So sad; can you see my tears?

    * tee-hee *

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Thu Jun 30 13:41:06 2022
    On Thursday, June 30, 2022 at 8:27:33 AM UTC-7, Spalls Hurgenson wrote:
    I don't wanna talk about NFTs. You don't wanna talk about NFTs. Nobody
    - except the people who want you to buy into the scam - wants to talk
    about NFTs.

    But I'm sorry; I just couldn't resist. https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg

    *titter*

    And cryptocurrencies aren't doing much better either. What a shame.

    You know, you just have to wonder: if NFTs hadn't started with such
    awful art, would it have failed so tremendously? Imagine if - instead
    of 'bored apes' - they were selling illustrations that didn't make you
    gag? Even if everything else had been the same - no real ownership,
    copyright issues, etc. etc. - I think the world would have reacted
    more favorably (or at least, not turned against the idea quite so
    radically) if their 'goods' weren't quite so hideous.

    Of course, real art costs money, which is why the scammers instead
    pumped out the cheapest, ugliest, procedurally generated crap that
    they could. But this sort of short-sightedness cost them in the end.

    So sad; can you see my tears?

    * tee-hee *

    I'd be happy (o.k. I am a little happy,) but everything's going in the
    crapper. Not quite at the rate the cryptocurrency has been though.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Fri Jul 1 09:32:32 2022
    On 30/06/2022 16:27, Spalls Hurgenson wrote:
    I don't wanna talk about NFTs. You don't wanna talk about NFTs. Nobody
    - except the people who want you to buy into the scam - wants to talk
    about NFTs.

    But I'm sorry; I just couldn't resist. https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg

    *titter*

    And cryptocurrencies aren't doing much better either. What a shame.

    You know, you just have to wonder: if NFTs hadn't started with such
    awful art, would it have failed so tremendously? Imagine if - instead
    of 'bored apes' - they were selling illustrations that didn't make you
    gag? Even if everything else had been the same - no real ownership,
    copyright issues, etc. etc. - I think the world would have reacted
    more favorably (or at least, not turned against the idea quite so
    radically) if their 'goods' weren't quite so hideous.

    Of course, real art costs money, which is why the scammers instead
    pumped out the cheapest, ugliest, procedurally generated crap that
    they could. But this sort of short-sightedness cost them in the end.

    So sad; can you see my tears?

    * tee-hee *


    I'd like to laugh but I fear the crypto bros made money from NFT's and
    it's the people who were sucked in by the hype that got burnt.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Fri Jul 1 16:29:01 2022
    On Fri, 1 Jul 2022 09:32:32 +0100, JAB <noway@nochance.com> wrote:
    On 30/06/2022 16:27, Spalls Hurgenson wrote:

    But I'm sorry; I just couldn't resist.

    https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg

    *titter*

    And cryptocurrencies aren't doing much better either. What a shame.

    I'd like to laugh but I fear the crypto bros made money from NFT's and
    it's the people who were sucked in by the hype that got burnt.

    Certainly, but a) they were hoping to make even more, and odds have
    slimmed on that happening, b) some of them certainly were left holding
    the bag when the whole thing started tumbling down, so its likely
    they've felt SOME of the burn, even if they weren't ruined by it, and
    c) this hopefully helps put paid to the "ideals" behind the
    crypto-currencies, which would have been quite horrible had they taken
    off in the way the true believers wanted.

    Even big-name game publishers which once were raging about how NFTs
    were going to be a prominent part of their business moving forward
    have largely shut up about it.

    Its good news, and while some of the bad guys may have slipped the
    net, others have not. I take joy from that. Allow me my pleased
    titters ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sun Jul 3 11:32:20 2022
    On 01/07/2022 21:29, Spalls Hurgenson wrote:
    On Fri, 1 Jul 2022 09:32:32 +0100, JAB <noway@nochance.com> wrote:
    On 30/06/2022 16:27, Spalls Hurgenson wrote:

    But I'm sorry; I just couldn't resist.

    https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg

    *titter*

    And cryptocurrencies aren't doing much better either. What a shame.

    I'd like to laugh but I fear the crypto bros made money from NFT's and
    it's the people who were sucked in by the hype that got burnt.

    Certainly, but a) they were hoping to make even more, and odds have
    slimmed on that happening, b) some of them certainly were left holding
    the bag when the whole thing started tumbling down, so its likely
    they've felt SOME of the burn, even if they weren't ruined by it, and
    c) this hopefully helps put paid to the "ideals" behind the crypto-currencies, which would have been quite horrible had they taken
    off in the way the true believers wanted.

    Even big-name game publishers which once were raging about how NFTs
    were going to be a prominent part of their business moving forward
    have largely shut up about it.

    Its good news, and while some of the bad guys may have slipped the
    net, others have not. I take joy from that. Allow me my pleased
    titters ;-)


    I suppose that's the positive. What really brought it home to me was
    seeing a video about Call of Cthulhu NFT's. The introduction was just
    about what they were but the bulk of it was showing how the price had
    changed over time and the decision making of when to get into the market
    and when to exit it. Basically get in before a games events and get out
    shortly afterwards before the price fell again. It became clear that
    this is nothing to do with digital collectibles but instead funnelling
    money from the majority, who don't know better, to a minority.

    Surely the idea of collectibles is to, well collect them not buy and
    sell them?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Sun Jul 3 12:02:08 2022
    On 7/3/2022 3:32 AM, JAB wrote:
    On 01/07/2022 21:29, Spalls Hurgenson wrote:
    On Fri, 1 Jul 2022 09:32:32 +0100, JAB <noway@nochance.com> wrote:
    On 30/06/2022 16:27, Spalls Hurgenson wrote:

    But I'm sorry; I just couldn't resist.

    https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg

    *titter*

    And cryptocurrencies aren't doing much better either. What a shame.

    I'd like to laugh but I fear the crypto bros made money from NFT's and
    it's the people who were sucked in by the hype that got burnt.

    Certainly, but a) they were hoping to make even more, and odds have
    slimmed on that happening, b) some of them certainly were left holding
    the bag when the whole thing started tumbling down, so its likely
    they've felt SOME of the burn, even if they weren't ruined by it, and
    c) this hopefully helps put paid to the "ideals" behind the
    crypto-currencies, which would have been quite horrible had they taken
    off in the way the true believers wanted.

    Even big-name game publishers which once were raging about how NFTs
    were going to be a prominent part of their business moving forward
    have largely shut up about it.

    Its good news, and while some of the bad guys may have slipped the
    net, others have not. I take joy from that. Allow me my pleased
    titters ;-)


    I suppose that's the positive. What really brought it home to me was
    seeing a video about Call of Cthulhu NFT's. The introduction was just
    about what they were but the bulk of it was showing how the price had
    changed over time and the decision making of when to get into the market
    and when to exit it. Basically get in before a games events and get out shortly afterwards before the price fell again. It became clear that
    this is nothing to do with digital collectibles but instead funnelling
    money from the majority, who don't know better, to a minority.

    Surely the idea of collectibles is to, well collect them not buy and
    sell them?

    Even in traditional, physical object collectibles the majority were in
    it to make a profit. Comic books are an example of this. In the 80s
    buying comic books became (one of many) "The Thing" that was going to
    make Joe Public wealthy. The prices that old comics were selling for in auctions and such was high and getting higher. So lots of people
    started buying comics in the expectation that in 10 to 20 years they'd
    be able to resell them for BIG PROFITS!(tm) Didn't happen, largely
    because so many people had comics they were now trying to sell that
    there was a glut on the market and the prices offered were pitiful.

    The same thing repeated in Collectible Card Games.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Dimensional Traveler on Mon Jul 4 09:14:14 2022
    On 03/07/2022 20:02, Dimensional Traveler wrote:
    On 7/3/2022 3:32 AM, JAB wrote:
    On 01/07/2022 21:29, Spalls Hurgenson wrote:
    On Fri, 1 Jul 2022 09:32:32 +0100, JAB <noway@nochance.com> wrote:
    On 30/06/2022 16:27, Spalls Hurgenson wrote:

    But I'm sorry; I just couldn't resist.

    https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg

    *titter*

    And cryptocurrencies aren't doing much better either. What a shame.

    I'd like to laugh but I fear the crypto bros made money from NFT's and >>>> it's the people who were sucked in by the hype that got burnt.

    Certainly, but a) they were hoping to make even more, and odds have
    slimmed on that happening, b) some of them certainly were left holding
    the bag when the whole thing started tumbling down, so its likely
    they've felt SOME of the burn, even if they weren't ruined by it, and
    c) this hopefully helps put paid to the "ideals" behind the
    crypto-currencies, which would have been quite horrible had they taken
    off in the way the true believers wanted.

    Even big-name game publishers which once were raging about how NFTs
    were going to be a prominent part of their business moving forward
    have largely shut up about it.

    Its good news, and while some of the bad guys may have slipped the
    net, others have not. I take joy from that. Allow me my pleased
    titters ;-)


    I suppose that's the positive. What really brought it home to me was
    seeing a video about Call of Cthulhu NFT's. The introduction was just
    about what they were but the bulk of it was showing how the price had
    changed over time and the decision making of when to get into the
    market and when to exit it. Basically get in before a games events and
    get out shortly afterwards before the price fell again. It became
    clear that this is nothing to do with digital collectibles but instead
    funnelling money from the majority, who don't know better, to a minority.

    Surely the idea of collectibles is to, well collect them not buy and
    sell them?

    Even in traditional, physical object collectibles the majority were in
    it to make a profit.  Comic books are an example of this.  In the 80s buying comic books became (one of many) "The Thing" that was going to
    make Joe Public wealthy.  The prices that old comics were selling for in auctions and such was high and getting higher.  So lots of people
    started buying comics in the expectation that in 10 to 20 years they'd
    be able to resell them for BIG PROFITS!(tm)  Didn't happen, largely
    because so many people had comics they were now trying to sell that
    there was a glut on the market and the prices offered were pitiful.

    The same thing repeated in Collectible Card Games.


    I'm not saying people don't do it but instead at it's core NFT's are
    just about money nothing else. At least I can read a comic!

    I've also seen it with model kits where people have bought two at the
    same time with the expectation they will be worth a lot more later. They
    were right, well up to the point that the company thought why should
    they be making all the money when we can just re-release it.

    Saying that I bought a bottle of single cask whiskey about fifteen years
    ago for £200 and a few years ago out of curiosity I checked how much it
    would cost now. The price, if you can find one, was £1000. That puts me
    in the strange situation of I certainly wouldn't pay that much for it
    but nor do I want to sell it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Mon Jul 4 09:05:35 2022
    On 7/4/2022 1:14 AM, JAB wrote:
    On 03/07/2022 20:02, Dimensional Traveler wrote:
    On 7/3/2022 3:32 AM, JAB wrote:
    On 01/07/2022 21:29, Spalls Hurgenson wrote:
    On Fri, 1 Jul 2022 09:32:32 +0100, JAB <noway@nochance.com> wrote:
    On 30/06/2022 16:27, Spalls Hurgenson wrote:

    But I'm sorry; I just couldn't resist.

    https://www.bloomberg.com/news/articles/2022-06-29/nfts-have-fallen-off-the-cliff-as-sales-sink-to-lowest-in-year?sref=oioIU9CW#xj4y7vzkg

    *titter*

    And cryptocurrencies aren't doing much better either. What a shame.

    I'd like to laugh but I fear the crypto bros made money from NFT's and >>>>> it's the people who were sucked in by the hype that got burnt.

    Certainly, but a) they were hoping to make even more, and odds have
    slimmed on that happening, b) some of them certainly were left holding >>>> the bag when the whole thing started tumbling down, so its likely
    they've felt SOME of the burn, even if they weren't ruined by it, and
    c) this hopefully helps put paid to the "ideals" behind the
    crypto-currencies, which would have been quite horrible had they taken >>>> off in the way the true believers wanted.

    Even big-name game publishers which once were raging about how NFTs
    were going to be a prominent part of their business moving forward
    have largely shut up about it.

    Its good news, and while some of the bad guys may have slipped the
    net, others have not. I take joy from that. Allow me my pleased
    titters ;-)


    I suppose that's the positive. What really brought it home to me was
    seeing a video about Call of Cthulhu NFT's. The introduction was just
    about what they were but the bulk of it was showing how the price had
    changed over time and the decision making of when to get into the
    market and when to exit it. Basically get in before a games events
    and get out shortly afterwards before the price fell again. It became
    clear that this is nothing to do with digital collectibles but
    instead funnelling money from the majority, who don't know better, to
    a minority.

    Surely the idea of collectibles is to, well collect them not buy and
    sell them?

    Even in traditional, physical object collectibles the majority were in
    it to make a profit.  Comic books are an example of this.  In the 80s
    buying comic books became (one of many) "The Thing" that was going to
    make Joe Public wealthy.  The prices that old comics were selling for
    in auctions and such was high and getting higher.  So lots of people
    started buying comics in the expectation that in 10 to 20 years they'd
    be able to resell them for BIG PROFITS!(tm)  Didn't happen, largely
    because so many people had comics they were now trying to sell that
    there was a glut on the market and the prices offered were pitiful.

    The same thing repeated in Collectible Card Games.


    I'm not saying people don't do it but instead at it's core NFT's are
    just about money nothing else. At least I can read a comic!

    I've also seen it with model kits where people have bought two at the
    same time with the expectation they will be worth a lot more later. They
    were right, well up to the point that the company thought why should
    they be making all the money when we can just re-release it.

    Saying that I bought a bottle of single cask whiskey about fifteen years
    ago for £200 and a few years ago out of curiosity I checked how much it would cost now. The price, if you can find one, was £1000. That puts me
    in the strange situation of I certainly wouldn't pay that much for it
    but nor do I want to sell it.

    Even if you did sell it _you_ wouldn't get 1,000 pound for it. ;)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Thu Jul 21 11:31:46 2022
    I hate myself for posting this. I mean, more crap about NFTs, really?
    Does anyone really want to go over this stuff again? But here I go,
    one more time. Anyway, this one is related to games, so that makes it
    more acceptable, right? Right?!?

    Regardless, I liked this news about NFTs for a change. Mojang -
    developers of "Minecraft" - have put their foot down when it comes to
    NFTs*. Not only have they stated they aren't putting NFTs in their
    game, they also made it clear that NFTs aren't welcome in Minecraft if
    anyone else puts them there too. More precisely, "integrations of NFTs
    with Minecraft are generally not something we will support or allow".

    They also go on to specify, "NFTs and other blockchain technologies
    ... [do] not align with Minecraft values of creative inclusion and
    playing together ... The speculative pricing and investment mentality
    around NFTs takes the focus away from playing the game and encourages profiteering..."

    Plus, you know, it's all a scam and you basically have no guarantee
    that what you pay for today will be there tomorrow ('cept they say it
    more formal-like, instead sayin' "NFTs may not be reliable and may end
    up costing players who buy them" ;-)

    It's nice to see a company come down hard on NFTs like this; there are
    still a few that are dabbling with the idea, and others have been
    pretty wishy-washy about it. But Minecraft still remains immensely
    popular (170 million players / month), especially amongst the younger
    set, and it's nice to see a company not victimize their playerbase
    with NFTs.

    Well, that's all I got. I'll try to resist commenting on NFTs for the
    next few weeks. ;-)





    -----------------------
    * https://www.minecraft.net/en-us/article/minecraft-and-nfts

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Thu Jul 21 13:40:54 2022
    On 7/21/2022 8:31 AM, Spalls Hurgenson wrote:
    I hate myself for posting this. I mean, more crap about NFTs, really?
    Does anyone really want to go over this stuff again? But here I go,
    one more time. Anyway, this one is related to games, so that makes it
    more acceptable, right? Right?!?

    Regardless, I liked this news about NFTs for a change. Mojang -
    developers of "Minecraft" - have put their foot down when it comes to
    NFTs*. Not only have they stated they aren't putting NFTs in their
    game, they also made it clear that NFTs aren't welcome in Minecraft if
    anyone else puts them there too. More precisely, "integrations of NFTs
    with Minecraft are generally not something we will support or allow".

    They also go on to specify, "NFTs and other blockchain technologies
    ... [do] not align with Minecraft values of creative inclusion and
    playing together ... The speculative pricing and investment mentality
    around NFTs takes the focus away from playing the game and encourages profiteering..."

    Plus, you know, it's all a scam and you basically have no guarantee
    that what you pay for today will be there tomorrow ('cept they say it
    more formal-like, instead sayin' "NFTs may not be reliable and may end
    up costing players who buy them" ;-)

    It's nice to see a company come down hard on NFTs like this; there are
    still a few that are dabbling with the idea, and others have been
    pretty wishy-washy about it. But Minecraft still remains immensely
    popular (170 million players / month), especially amongst the younger
    set, and it's nice to see a company not victimize their playerbase
    with NFTs.

    Well, that's all I got. I'll try to resist commenting on NFTs for the
    next few weeks. ;-)

    Shirley that last word was intended to be "minutes", wasn't it? :D


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Fri Jul 22 09:02:15 2022
    On 21/07/2022 16:31, Spalls Hurgenson wrote:
    I hate myself for posting this. I mean, more crap about NFTs, really?
    Does anyone really want to go over this stuff again? But here I go,
    one more time. Anyway, this one is related to games, so that makes it
    more acceptable, right? Right?!?

    Regardless, I liked this news about NFTs for a change. Mojang -
    developers of "Minecraft" - have put their foot down when it comes to
    NFTs*. Not only have they stated they aren't putting NFTs in their
    game, they also made it clear that NFTs aren't welcome in Minecraft if
    anyone else puts them there too. More precisely, "integrations of NFTs
    with Minecraft are generally not something we will support or allow".

    They also go on to specify, "NFTs and other blockchain technologies
    ... [do] not align with Minecraft values of creative inclusion and
    playing together ... The speculative pricing and investment mentality
    around NFTs takes the focus away from playing the game and encourages profiteering..."

    Plus, you know, it's all a scam and you basically have no guarantee
    that what you pay for today will be there tomorrow ('cept they say it
    more formal-like, instead sayin' "NFTs may not be reliable and may end
    up costing players who buy them" ;-)

    It's nice to see a company come down hard on NFTs like this; there are
    still a few that are dabbling with the idea, and others have been
    pretty wishy-washy about it. But Minecraft still remains immensely
    popular (170 million players / month), especially amongst the younger
    set, and it's nice to see a company not victimize their playerbase
    with NFTs.

    Well, that's all I got. I'll try to resist commenting on NFTs for the
    next few weeks. ;-)


    I think it's good that a big player like this makes this type of
    statement. It's not just because it means they won't be in Minecraft but
    it also raises the exposure of what NFT's are really about. They're not
    digital collectibles and it's not because you're just too stupid to
    understand why the so brilliant for gamers.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to All on Tue Jul 26 10:39:12 2022
    Well NFT Worlds is fighting back, well trying to anyway but the phrase
    epic fail comes to mind.

    Some highlights from what they said are:

    - Microsoft are stifling creative yet they can't seem to explain how
    NFT's would add creative or indeed improve player experience. Maybe it's because people are just too stupid to understand.
    - They are going to produce their own game which is Minecraft like. Well
    good luck with trying that.
    - The new game won't be shackled with such ridiculous notions that you
    can't spend as much money on in-game content as you like.
    - This is a web 2.0 vs web 3.0 battle for the future of a player owned
    and operated economy. Somewhat giving the game away there as to what
    NFT's are about.

    So in summary Microsoft have made a decision to protect the player
    experience and stop people profiteering off their IP yet they are the
    bad guys. I'm not sure how that's supposed to work.

    A link to the story, it also has a link to the full announcement if you
    want a giggle.

    https://www.gamesradar.com/nft-company-will-make-its-own-minecraft-game-with-the-same-playstyle-look-and-feel-following-mojang-ban/

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Tue Jul 26 03:07:44 2022
    On 7/26/2022 2:39 AM, JAB wrote:
    Well NFT Worlds is fighting back, well trying to anyway but the phrase
    epic fail comes to mind.

    Some highlights from what they said are:

    - Microsoft are stifling creative yet they can't seem to explain how
    NFT's would add creative or indeed improve player experience. Maybe it's because people are just too stupid to understand.
    - They are going to produce their own game which is Minecraft like. Well
    good luck with trying that.
    - The new game won't be shackled with such ridiculous notions that you
    can't spend as much money on in-game content as you like.
    - This is a web 2.0 vs web 3.0 battle for the future of a player owned
    and operated economy. Somewhat giving the game away there as to what
    NFT's are about.

    So in summary Microsoft have made a decision to protect the player
    experience and stop people profiteering off their IP yet they are the
    bad guys. I'm not sure how that's supposed to work.

    A link to the story, it also has a link to the full announcement if you
    want a giggle.

    https://www.gamesradar.com/nft-company-will-make-its-own-minecraft-game-with-the-same-playstyle-look-and-feel-following-mojang-ban/

    That's ... a seriously schizophrenic press release.


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Dimensional Traveler on Wed Jul 27 08:34:31 2022
    On 26/07/2022 11:07, Dimensional Traveler wrote:
    On 7/26/2022 2:39 AM, JAB wrote:
    Well NFT Worlds is fighting back, well trying to anyway but the phrase
    epic fail comes to mind.

    Some highlights from what they said are:

    - Microsoft are stifling creative yet they can't seem to explain how
    NFT's would add creative or indeed improve player experience. Maybe
    it's because people are just too stupid to understand.
    - They are going to produce their own game which is Minecraft like.
    Well good luck with trying that.
    - The new game won't be shackled with such ridiculous notions that you
    can't spend as much money on in-game content as you like.
    - This is a web 2.0 vs web 3.0 battle for the future of a player owned
    and operated economy. Somewhat giving the game away there as to what
    NFT's are about.

    So in summary Microsoft have made a decision to protect the player
    experience and stop people profiteering off their IP yet they are the
    bad guys. I'm not sure how that's supposed to work.

    A link to the story, it also has a link to the full announcement if
    you want a giggle.

    https://www.gamesradar.com/nft-company-will-make-its-own-minecraft-game-with-the-same-playstyle-look-and-feel-following-mojang-ban/

    That's ... a seriously schizophrenic press release.


    To me it just comes across as trying to bolster NFT's bro's belief that
    they are doing the right thing and web 3.0 is the way forward. I can't
    imagine your average gamer reading it and thinking, oh yeh they're
    making some really valid points there.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Mon Aug 8 17:24:02 2022
    On Thu, 26 May 2022 18:59:34 +0100, JAB <noway@nochance.com> wrote:

    I'd just like to note that it's been two weeks and I haven't said word
    one about NFTs in all that time. You're welcome.

    But, seeing as it /has/ been two weeks, I'm sure you'll forgive me if
    I talk about it just a little bit, right? Oh, where to start?!?


    Well, it looks like Sony was trying to gauge player interest on
    Playstation NFTs... and got an immediate (and frankly, completely
    predictable) response. Sony as a 'loyalty program' for fans that
    offers 'rewards' for various purchases made through its storefront. It
    asked if players were interested in some of the rewards and items
    being made for sale should be NFTs because apparently they've missed
    the last six months of everybody saying "hell no!" to the idea every
    time it's been brought up. And guess what happened? Everybody shouted
    'hell no' again.* But I wouldn't bet an ugly ape GIF that Sony has
    learned anything from all this, not when there's easy money to be made
    fleecing the rubes. Stay classy, Sony.


    Epic Games, on the other hand stuck to their guns when it comes to
    NFTs.** "Sure players time and time again have indicated that this is
    the last thing they'd ever want in games, but we wouldn't want to keep
    our partners - or ourselves - from making a quick buck. Who cares if
    it results in shitty games? We're talking money," Epic CEO Tim Sweeney
    was probably paraphrased to say. Well, okay, what he actually said was
    "stores shouldn't interfere by forcing their views onto others," even
    though stores have been doing this since forever and Epic themselves
    aren't exempt. Not when there's easy money to be made fleecing the
    rubes. Stay classy, Epic.


    Then, of course, there was that story about Gamestop getting into the
    business of selling NFTs (because there's never been a scummy business
    practice that company hasn't looked favorably upon), and accidentally
    opening their platform to video game piracy as a variety of
    copyrighted games were 'sold' through that program.** Or rather,
    tokens that linked to the game's location on the distributed
    file-serving IPFS system. Remember, NFTs are touted of an
    incontrovertible proof of your legal ownership of an item... even if
    its stolen goods and anybody can access it. Gamestop has since
    suspended the account of the reseller, but the NFTs already sold are
    still live on Gamestop's content servers, which are used to host
    cached copies of the game. Why back down now when there's easy money
    to be made fleecing the rubes? Stay classy, Gamestop.


    And that's just the top three big game-related NFT failures of the
    past couple of weeks. I could go on but - out of pity for the rest of
    you - I'll stop. But it amuses me just how stupidly these companies
    are with regards to NFTs; they're greed and lack of concern at
    offering a product people actually want is immediately apparent to
    anyone, yet they keep at it despite the potential harm to their brand.
    At this point, any company that is showing interest in the damn things
    is not only being blatantly scummy, but obviously stupid as well...
    and yet, some companies keep promoting the things. So, like the topic
    says - "NFTs: I laughed" because the only other alternative is to cry.

    But enough of all that for now. I'll try to resist temptation for
    another couple of weeks. No promises though; not when these companies
    offer so much juicy dirt. ;-)


    -------
    * https://www.pushsquare.com/news/2022/08/immediate-backlash-as-sony-asks-players-about-purchasing-nfts

    ** https://www.videogameschronicle.com/news/epic-wont-ban-nft-games-in-response-to-minecrafts-stance-tim-sweeney-says/

    *** https://www.gamespot.com/articles/gamestop-nft-marketplace-sold-indie-games-without-permission-devs-say/1100-6506208/

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue Aug 9 11:21:57 2022
    On 08/08/2022 22:24, Spalls Hurgenson wrote:
    And that's just the top three big game-related NFT failures of the
    past couple of weeks. I could go on but - out of pity for the rest of
    you - I'll stop. But it amuses me just how stupidly these companies
    are with regards to NFTs; they're greed and lack of concern at
    offering a product people actually want is immediately apparent to
    anyone, yet they keep at it despite the potential harm to their brand.
    At this point, any company that is showing interest in the damn things
    is not only being blatantly scummy, but obviously stupid as well...
    and yet, some companies keep promoting the things. So, like the topic
    says - "NFTs: I laughed" because the only other alternative is to cry.


    For me NFT's in a game would be an immediate no buy and I'd probably be
    willing to boycott a publisher for it also. With a digital games store
    it's definitely a mark down as if you're more than happy to take a cut
    out of games that have NFT's what does that say about how you view your customers.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Mon Sep 12 21:01:12 2022
    Before I continue, in my defense:

    1) it's been over a month since I brought up NFTs (you wouldn't
    believe the will-power it required! So many stories slipped by
    uncommented! I should be sainted for my forbearance!)

    2) what I'm talking about isn't just a chance to bash NFTs, but is
    actually gaming related!

    (Also, even though I've been pretty snarky towards Ubisoft in recent
    posts, it's pure coincidence that I'm taking the piss out of that
    company again.)


    Anyway, Ubisoft - one of the big pushers of NFTs-in-games amongst the
    triple-A publishers - is now walking back some of their initial
    promises.* Quartz - the Ubisoft NFT platform - is essentially dead at
    this point and, as Ubisoft CEO Yves Guillemot says, the company is
    'basically in research mode' on the topic now.

    (Research as in "Why doesn't anyone want this valueless crap we're
    hawking?" Maybe you should have done this before you spent millions on
    Quartz? Just thinking outside the box here)

    Interestingly, Ubisoft is now referring to the whole thing as "Web3 technologies", further distancing the company from even the word NFT,
    which has taken on very negative connotations as people become more
    and more aware of what a scam it is. "Oh no, we're not interested in
    NFTs; who wants that junk? But this Web3 stuff; nobody knows what that
    is so we can still maybe fleece some suckers if we use a different
    term."

    (It's a good thing we can't see through your sly stratagem, Ubisoft.)

    But out of all the interview, I think I personally enjoyed this quote
    the most:

    "We should have said we were working on it, and when we have something
    that gives you a real benefit, we'll bring it to you. "

    In other words, even Ubisoft now admits their Quartz platform didn't
    offer players 'a real benefit'. Good to know, thanks Ubisoft.

    Still, the idea of NFTs in games is not completely dead at Ubisoft,
    (which probably means Guillemot and other C-level execs still have
    some Ethereum/Bitcoin they couldn't convert to real cash without
    taking a loss) so the threat remains. But at least the imminent danger
    of this crap being foisted onto the market is lessened.


    (although Square Enix /is/ joining forces with Oasys**, a blockchain
    company that is also partnered with Ubisoft. Then again, Square Enix
    is floundering pretty badly these days (it's shedding its valuable IPS
    left and right just to keep it afloat) so it's interest in NFTs is
    likely a last-ditch attempt to keep the company going.)



    Look, I can't promise another month before more NFT snark, but I'll
    try, I'll try. ;-)

    ==================
    * read more here https://www.gamesindustry.biz/yves-guillemot-i-think-we-are-a-company-that-can-be-proud-of-itself
    (the first half of the article is about Ubisoft's problematic employee relations; the blockchain stuff is further down)
    ** here's some info on that: https://www.rockpapershotgun.com/square-enix-dive-headfirst-into-the-uncharted-waters-of-blockchain-gaming

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue Sep 13 10:01:56 2022
    On 13/09/2022 02:01, Spalls Hurgenson wrote:
    (It's a good thing we can't see through your sly stratagem, Ubisoft.)

    But out of all the interview, I think I personally enjoyed this quote
    the most:

    "We should have said we were working on it, and when we have something
    that gives you a real benefit, we'll bring it to you. "

    In other words, even Ubisoft now admits their Quartz platform didn't
    offer players 'a real benefit'. Good to know, thanks Ubisoft.

    Well quite, I've yet to hear a good explanation of how gamers get to
    benefit from NFT's besides you now have a second job that doesn't get
    close to minimum wage.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Tue Sep 13 11:10:48 2022
    On Tue, 13 Sep 2022 10:01:56 +0100, JAB <noway@nochance.com> wrote:
    On 13/09/2022 02:01, Spalls Hurgenson wrote:

    In other words, even Ubisoft now admits their Quartz platform didn't
    offer players 'a real benefit'. Good to know, thanks Ubisoft.

    Well quite, I've yet to hear a good explanation of how gamers get to
    benefit from NFT's besides you now have a second job that doesn't get
    close to minimum wage.

    Oh, there are so many benefits!

    You can buy a digital hat that's unique to you... if by unique you
    mean it's exactly the same as all the other hats except it has a
    slightly different serial number.

    And you OWN the hat... except you don't own the copyright, and can't
    actually change what the hat looks like, and are reliant on Ubisoft's
    good graces to host it and if they don't like your attitude (or if
    they just don't feel like supporting the platform anymore) they can
    yank your ability to use the hat on their services.

    But that hat; why, you could use it on a digital avatar in multiple
    games! Assuming Ubisoft builds support for that hat into all its other
    games. Which it generally hasn't.

    Technically, non-Ubisoft games could support that hat too! Except,
    since YOU don't own the copyright to the hat and THEY don't own the
    copyright to the hat, adding that hat to a non-Ubisoft game would be a
    legal minefield (although I'm sure that Ubisoft might allow it if they
    get a cut of the profits).

    Did I mention you can resell the hat for oodles of cash? That's
    assuming you can find anyone to pay you anything for it, especially
    after the initial rush of enthusiasm for NFTs has died away and
    everyone realizes they're just a fad and have no intrinsic worth. But
    if you spend lots of money and keep working at it, you can maybe find
    someone stupider than you and make a bundle. Doesn't that sound like
    fun?

    Plus, you can show your absolute disdain for the environment with that
    hat. Because even though the blockchain Ubisoft uses isn't quite as computationally heavy as others, it's still far more energy-intensive
    than flipping a bit or three in a database.

    But of course, that's all for the good because there's no other way to
    allow digital hats that you can resell or transfer between games
    except to use a blockchain... except of course there is and (IIRC)
    it's actually been done before. But nevermind that, Web3 is the
    future! You don't wanna be an old codger mired in the past, do you?

    I don't know why people are so down on the concept when there are so
    many exciting features! I'm a big fan, can't ya tell?





    (this is a reply to somebody else's post, so it doesn't count as
    breaking my once-per-month rule on NFT posts. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Tue Sep 13 13:43:23 2022
    On 9/13/2022 8:10 AM, Spalls Hurgenson wrote:
    But nevermind that, Web3 is the
    future! You don't wanna be an old codger mired in the past, do you?

    Yes, actually, I do. :P


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)