• Baldur's Gate III

    From JAB@21:1/5 to All on Wed May 25 10:59:06 2022
    I'm not against early access but this one looks as though it's going to
    be in EA for coming up to three years before it's released. That's kinda
    of taking the pee IMHO.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to JAB on Wed May 25 10:32:34 2022
    On Wed, 25 May 2022 10:59:06 +0100, JAB <noway@nochance.com> wrote:

    I'm not against early access but this one looks as though it's going to
    be in EA for coming up to three years before it's released. That's kinda
    of taking the pee IMHO.

    *--

    And it is full price at $60! I also read that your progress is lost
    each time a new update is installed. Start from scratch.

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to iamnotusingonewithAgent@notinuse.co on Wed May 25 15:23:13 2022
    On Wed, 25 May 2022 10:32:34 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:
    On Wed, 25 May 2022 10:59:06 +0100, JAB <noway@nochance.com> wrote:

    I'm not against early access but this one looks as though it's going to
    be in EA for coming up to three years before it's released. That's kinda
    of taking the pee IMHO.

    And it is full price at $60! I also read that your progress is lost
    each time a new update is installed. Start from scratch.

    My objection is more about the content than the development. The
    setting just looks far too 'high magic' for my taste. I mean, the
    Forgotten Realms setting was already awash in magic back in '98, when
    the first Baldur's Gate game was released, but the power-level of D&D
    has skyrocketed over the past two decades to the point that I just
    don't enjoy the newer versions of the game anymore. Every character
    has such a huge array of skills and powers at their fingertips, and
    therefore the universe has to be up-powered to compete. And yet the
    setting still pretends to be a fantastical feudal Europe; it's
    jarring. One of the joys of the original games was how easily you
    could immerse yourself into its realistic - if silly - fantasy world
    but I have a hard time doing that as the power levels scale upwards.

    Add to that the constant changes to the game - usually focused on
    mechanical additions (just added: a new barbarian class!) and the
    whole thing seems more and more uninteresting to me.

    I mean, I'll get the game eventually, I suppose - it is a "Baldurs
    Gate" game, after all, and my wallet opens to nostalgia's prompting
    just as easily as anyone elses - but its unlikely to ever be a game I
    consider one of the great classics of PC gaming.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Wed May 25 14:50:13 2022
    On Wednesday, May 25, 2022 at 12:23:25 PM UTC-7, Spalls Hurgenson wrote:
    On Wed, 25 May 2022 10:32:34 -0600, PW
    <iamnotusing...@notinuse.com> wrote:
    On Wed, 25 May 2022 10:59:06 +0100, JAB <no...@nochance.com> wrote:

    I'm not against early access but this one looks as though it's going to >>be in EA for coming up to three years before it's released. That's kinda >>of taking the pee IMHO.
    And it is full price at $60! I also read that your progress is lost
    each time a new update is installed. Start from scratch.
    My objection is more about the content than the development. The
    setting just looks far too 'high magic' for my taste. I mean, the
    Forgotten Realms setting was already awash in magic back in '98, when
    the first Baldur's Gate game was released, but the power-level of D&D
    has skyrocketed over the past two decades to the point that I just
    don't enjoy the newer versions of the game anymore. Every character
    has such a huge array of skills and powers at their fingertips, and
    therefore the universe has to be up-powered to compete. And yet the
    setting still pretends to be a fantastical feudal Europe; it's
    jarring. One of the joys of the original games was how easily you
    could immerse yourself into its realistic - if silly - fantasy world
    but I have a hard time doing that as the power levels scale upwards.

    Add to that the constant changes to the game - usually focused on
    mechanical additions (just added: a new barbarian class!) and the
    whole thing seems more and more uninteresting to me.

    I mean, I'll get the game eventually, I suppose - it is a "Baldurs
    Gate" game, after all, and my wallet opens to nostalgia's prompting
    just as easily as anyone elses - but its unlikely to ever be a game I consider one of the great classics of PC gaming.

    It looks fun to me, but I'm not touching early access.

    Certainly no more high magic than Curse of the Azure Bonds with
    it's room of 100 beholders. :)

    I actually find the newest D&D version lower magic in general,
    well, it's more quantity and not quality. Spell casters now have
    infinite attack cantrips, so they can do magic all day, but all
    the spells are far less effective or impressive. Magic items
    have been made even rarer than 1e AD&D which is saying a
    lot, and they too are generally not that effective. Again
    other than the really common stuff, healing potions which can
    be made by people with alchemy skill, and can be bought at
    every town for 50gp. Money is a lot more scarce though.

    Practically every class has a magic option - arcane trickster
    rogues, eldritch knight fighters. Paladins and rangers by
    default have spells really early. You could easily have a full
    party of the basic classes, that yet all have spells. Magic
    doesn't feel 'magical' if it doesn't do much and everyone
    has it.

    My problems with 5e are more on the 'characters are too
    complex, and combat takes way more time than it should'

    There's no zero to hero feeling either, as the way the combat
    system is made more than a few kobolds are seriously dangerous
    even at mid level. An 8th level fighter can't fight off a squad
    of 0 level soldiers.

    I better stop my ranting, I've done it too much on this subject
    and it just makes me sour.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Thu May 26 09:16:24 2022
    On 25/05/2022 22:50, Justisaur wrote:
    On Wednesday, May 25, 2022 at 12:23:25 PM UTC-7, Spalls Hurgenson wrote:
    On Wed, 25 May 2022 10:32:34 -0600, PW
    <iamnotusing...@notinuse.com> wrote:
    On Wed, 25 May 2022 10:59:06 +0100, JAB <no...@nochance.com> wrote:

    I'm not against early access but this one looks as though it's going to >>>> be in EA for coming up to three years before it's released. That's kinda >>>> of taking the pee IMHO.
    And it is full price at $60! I also read that your progress is lost
    each time a new update is installed. Start from scratch.
    My objection is more about the content than the development. The
    setting just looks far too 'high magic' for my taste. I mean, the
    Forgotten Realms setting was already awash in magic back in '98, when
    the first Baldur's Gate game was released, but the power-level of D&D
    has skyrocketed over the past two decades to the point that I just
    don't enjoy the newer versions of the game anymore. Every character
    has such a huge array of skills and powers at their fingertips, and
    therefore the universe has to be up-powered to compete. And yet the
    setting still pretends to be a fantastical feudal Europe; it's
    jarring. One of the joys of the original games was how easily you
    could immerse yourself into its realistic - if silly - fantasy world
    but I have a hard time doing that as the power levels scale upwards.

    Add to that the constant changes to the game - usually focused on
    mechanical additions (just added: a new barbarian class!) and the
    whole thing seems more and more uninteresting to me.

    I mean, I'll get the game eventually, I suppose - it is a "Baldurs
    Gate" game, after all, and my wallet opens to nostalgia's prompting
    just as easily as anyone elses - but its unlikely to ever be a game I
    consider one of the great classics of PC gaming.

    It looks fun to me, but I'm not touching early access.

    Certainly no more high magic than Curse of the Azure Bonds with
    it's room of 100 beholders. :)

    I actually find the newest D&D version lower magic in general,
    well, it's more quantity and not quality. Spell casters now have
    infinite attack cantrips, so they can do magic all day, but all
    the spells are far less effective or impressive. Magic items
    have been made even rarer than 1e AD&D which is saying a
    lot, and they too are generally not that effective. Again
    other than the really common stuff, healing potions which can
    be made by people with alchemy skill, and can be bought at
    every town for 50gp. Money is a lot more scarce though.

    Practically every class has a magic option - arcane trickster
    rogues, eldritch knight fighters. Paladins and rangers by
    default have spells really early. You could easily have a full
    party of the basic classes, that yet all have spells. Magic
    doesn't feel 'magical' if it doesn't do much and everyone
    has it.

    My problems with 5e are more on the 'characters are too
    complex, and combat takes way more time than it should'

    There's no zero to hero feeling either, as the way the combat
    system is made more than a few kobolds are seriously dangerous
    even at mid level. An 8th level fighter can't fight off a squad
    of 0 level soldiers.

    I better stop my ranting, I've done it too much on this subject
    and it just makes me sour.


    I haven't played 5e but the impression I get is the setting has gone too
    much into the high fantasy side which is not something I like. More
    importantly the game has become mechanics bound both in terms of actual mechanics (combat comes across even more as a set of skirmish rules than
    ever) but also character builds with all the spells, skills, feats etc.

    Obviously you do need mechanics but I prefer systems that are light on
    the crunch side.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu May 26 09:22:02 2022
    On 25/05/2022 20:23, Spalls Hurgenson wrote:
    On Wed, 25 May 2022 10:32:34 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:
    On Wed, 25 May 2022 10:59:06 +0100, JAB <noway@nochance.com> wrote:

    I'm not against early access but this one looks as though it's going to
    be in EA for coming up to three years before it's released. That's kinda >>> of taking the pee IMHO.

    And it is full price at $60! I also read that your progress is lost
    each time a new update is installed. Start from scratch.

    My objection is more about the content than the development. The
    setting just looks far too 'high magic' for my taste. I mean, the
    Forgotten Realms setting was already awash in magic back in '98, when
    the first Baldur's Gate game was released, but the power-level of D&D
    has skyrocketed over the past two decades to the point that I just
    don't enjoy the newer versions of the game anymore. Every character
    has such a huge array of skills and powers at their fingertips, and
    therefore the universe has to be up-powered to compete. And yet the
    setting still pretends to be a fantastical feudal Europe; it's
    jarring. One of the joys of the original games was how easily you
    could immerse yourself into its realistic - if silly - fantasy world
    but I have a hard time doing that as the power levels scale upwards.

    Add to that the constant changes to the game - usually focused on
    mechanical additions (just added: a new barbarian class!) and the
    whole thing seems more and more uninteresting to me.

    I mean, I'll get the game eventually, I suppose - it is a "Baldurs
    Gate" game, after all, and my wallet opens to nostalgia's prompting
    just as easily as anyone elses - but its unlikely to ever be a game I consider one of the great classics of PC gaming.


    I will probably also end up getting it but I also don't have high
    expectations from what I've seen so far. There seems far too much
    emphasis on character classes/races and what you can do in combat. I
    play CRPG's really for the story and I'm not sure that the devs have a particularly good record in that respect.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From DMP@21:1/5 to JAB on Thu May 26 06:31:44 2022
    On 5/26/2022 4:22 AM, JAB wrote:

    I will probably also end up getting it but I also don't have high expectations from what I've seen so far. There seems far too much
    emphasis on character classes/races and what you can do in combat. I
    play CRPG's really for the story and I'm not sure that the devs have a particularly good record in that respect.


    I have been playing BG3 since the first early access release. While I appreciate a decent story, my favorite thing to do is tweak characters
    and every one is different in the game.

    I have gotten hours of enjoyment out of it. Some of the bigger updates
    have required starting new.

    I agree there is heavy emphasis on character classes and races, but hose
    types of games are my favorite. The spells are numerous. There is the
    ability to add spell slots during skirmishes and other neat things. For instance, there is an NPC who is an integral part of the story who I
    left in a room with a boss while my party looked over the room taking
    potshots at minions.The NPC not only took on the boss and some minions
    but healed himself and got me the XP and the goodies and I never had to
    fight directly. Kind of cheat, but it was neat.

    Anyhow, I've played for hours with at least a dozen different
    characters/combos and different abilities and loved every minute.

    D.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to DMP on Thu May 26 07:36:39 2022
    On Thursday, May 26, 2022 at 3:31:49 AM UTC-7, DMP wrote:
    On 5/26/2022 4:22 AM, JAB wrote:

    I will probably also end up getting it but I also don't have high expectations from what I've seen so far. There seems far too much
    emphasis on character classes/races and what you can do in combat. I
    play CRPG's really for the story and I'm not sure that the devs have a particularly good record in that respect.

    I have been playing BG3 since the first early access release. While I appreciate a decent story, my favorite thing to do is tweak characters
    and every one is different in the game.

    I have gotten hours of enjoyment out of it. Some of the bigger updates
    have required starting new.

    I agree there is heavy emphasis on character classes and races, but hose types of games are my favorite. The spells are numerous. There is the
    ability to add spell slots during skirmishes and other neat things. For instance, there is an NPC who is an integral part of the story who I
    left in a room with a boss while my party looked over the room taking potshots at minions.The NPC not only took on the boss and some minions
    but healed himself and got me the XP and the goodies and I never had to
    fight directly. Kind of cheat, but it was neat.

    Anyhow, I've played for hours with at least a dozen different characters/combos and different abilities and loved every minute.

    That sounds good for me at least. I like a good story too, but if the mechanics aren't there it ruins the game for me.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Thu May 26 12:50:49 2022
    On Thu, 26 May 2022 09:16:24 +0100, JAB <noway@nochance.com> wrote:


    I haven't played 5e but the impression I get is the setting has gone too
    much into the high fantasy side which is not something I like. More >importantly the game has become mechanics bound both in terms of actual >mechanics (combat comes across even more as a set of skirmish rules than >ever) but also character builds with all the spells, skills, feats etc.

    Obviously you do need mechanics but I prefer systems that are light on
    the crunch side.

    I've no real complaint with the mechanics of 5E, actually (other than
    I think they've gone overboard with player powers, etc, re: my
    bitchin' in an earlier post). They've streamlined the game nicely and
    it plays pretty smoothly.

    That said, I don't USE the system, just because I don't see the need
    for it. Our group trends to focus more on the RP than the G part of
    RPGs, and we're not so bogged down on the rules that the edition
    really matters to us. We could switch to a new system but "why bother
    when what we got works for us?" is the general consensus.

    As I've said elsewhere, the rules are mostly there to keep any one
    player from dominating the game (purposefully or otherwise); they
    force cooperation (The dice are there to make sure the GM doesn't
    always get his way either ;-). But if you already have a group all
    tuned in to the idea of just having a good time romping through a
    fantastical world, the machinery of the game becomes much less
    important. It's more 'theater of the (group) mind' than game for us.

    But were I to join some random group - especially one with lots of new-to-the-hobby players - 5th edition is a great place to start.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to DMP on Thu May 26 19:01:31 2022
    On 26/05/2022 11:31, DMP wrote:
    On 5/26/2022 4:22 AM, JAB wrote:

    I will probably also end up getting it but I also don't have high
    expectations from what I've seen so far. There seems far too much
    emphasis on character classes/races and what you can do in combat. I
    play CRPG's really for the story and I'm not sure that the devs have a
    particularly good record in that respect.


    I have been playing BG3 since the first early access release. While I appreciate a decent story, my favorite thing to do is tweak characters
    and every one is different in the game.

    I have gotten hours of enjoyment out of it. Some of the bigger updates
    have required starting new.

    I agree there is heavy emphasis on character classes and races, but hose types of games are my favorite. The spells are numerous. There is the
    ability to add spell slots during skirmishes and other neat things. For instance, there is an NPC who is an integral part of the story who I
    left in a room with a boss while my party looked over the room taking potshots at minions.The NPC not only took on the boss and some minions
    but healed himself and got me the XP and the goodies and I never had to
    fight directly. Kind of cheat, but it was neat.

    Anyhow, I've played for hours with at least a dozen different characters/combos and different abilities and loved every minute.


    Obviously horse for courses and all that but it's not my bag and I think
    now I've got back into TT RPG's the limitations of CRPG's have really
    hit home for me.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)