I'm not against early access but this one looks as though it's going to
be in EA for coming up to three years before it's released. That's kinda
of taking the pee IMHO.
On Wed, 25 May 2022 10:59:06 +0100, JAB <noway@nochance.com> wrote:
I'm not against early access but this one looks as though it's going to
be in EA for coming up to three years before it's released. That's kinda
of taking the pee IMHO.
And it is full price at $60! I also read that your progress is lost
each time a new update is installed. Start from scratch.
On Wed, 25 May 2022 10:32:34 -0600, PW
<iamnotusing...@notinuse.com> wrote:
On Wed, 25 May 2022 10:59:06 +0100, JAB <no...@nochance.com> wrote:
My objection is more about the content than the development. TheI'm not against early access but this one looks as though it's going to >>be in EA for coming up to three years before it's released. That's kinda >>of taking the pee IMHO.And it is full price at $60! I also read that your progress is lost
each time a new update is installed. Start from scratch.
setting just looks far too 'high magic' for my taste. I mean, the
Forgotten Realms setting was already awash in magic back in '98, when
the first Baldur's Gate game was released, but the power-level of D&D
has skyrocketed over the past two decades to the point that I just
don't enjoy the newer versions of the game anymore. Every character
has such a huge array of skills and powers at their fingertips, and
therefore the universe has to be up-powered to compete. And yet the
setting still pretends to be a fantastical feudal Europe; it's
jarring. One of the joys of the original games was how easily you
could immerse yourself into its realistic - if silly - fantasy world
but I have a hard time doing that as the power levels scale upwards.
Add to that the constant changes to the game - usually focused on
mechanical additions (just added: a new barbarian class!) and the
whole thing seems more and more uninteresting to me.
I mean, I'll get the game eventually, I suppose - it is a "Baldurs
Gate" game, after all, and my wallet opens to nostalgia's prompting
just as easily as anyone elses - but its unlikely to ever be a game I consider one of the great classics of PC gaming.
On Wednesday, May 25, 2022 at 12:23:25 PM UTC-7, Spalls Hurgenson wrote:
On Wed, 25 May 2022 10:32:34 -0600, PW
<iamnotusing...@notinuse.com> wrote:
On Wed, 25 May 2022 10:59:06 +0100, JAB <no...@nochance.com> wrote:My objection is more about the content than the development. The
I'm not against early access but this one looks as though it's going to >>>> be in EA for coming up to three years before it's released. That's kinda >>>> of taking the pee IMHO.And it is full price at $60! I also read that your progress is lost
each time a new update is installed. Start from scratch.
setting just looks far too 'high magic' for my taste. I mean, the
Forgotten Realms setting was already awash in magic back in '98, when
the first Baldur's Gate game was released, but the power-level of D&D
has skyrocketed over the past two decades to the point that I just
don't enjoy the newer versions of the game anymore. Every character
has such a huge array of skills and powers at their fingertips, and
therefore the universe has to be up-powered to compete. And yet the
setting still pretends to be a fantastical feudal Europe; it's
jarring. One of the joys of the original games was how easily you
could immerse yourself into its realistic - if silly - fantasy world
but I have a hard time doing that as the power levels scale upwards.
Add to that the constant changes to the game - usually focused on
mechanical additions (just added: a new barbarian class!) and the
whole thing seems more and more uninteresting to me.
I mean, I'll get the game eventually, I suppose - it is a "Baldurs
Gate" game, after all, and my wallet opens to nostalgia's prompting
just as easily as anyone elses - but its unlikely to ever be a game I
consider one of the great classics of PC gaming.
It looks fun to me, but I'm not touching early access.
Certainly no more high magic than Curse of the Azure Bonds with
it's room of 100 beholders. :)
I actually find the newest D&D version lower magic in general,
well, it's more quantity and not quality. Spell casters now have
infinite attack cantrips, so they can do magic all day, but all
the spells are far less effective or impressive. Magic items
have been made even rarer than 1e AD&D which is saying a
lot, and they too are generally not that effective. Again
other than the really common stuff, healing potions which can
be made by people with alchemy skill, and can be bought at
every town for 50gp. Money is a lot more scarce though.
Practically every class has a magic option - arcane trickster
rogues, eldritch knight fighters. Paladins and rangers by
default have spells really early. You could easily have a full
party of the basic classes, that yet all have spells. Magic
doesn't feel 'magical' if it doesn't do much and everyone
has it.
My problems with 5e are more on the 'characters are too
complex, and combat takes way more time than it should'
There's no zero to hero feeling either, as the way the combat
system is made more than a few kobolds are seriously dangerous
even at mid level. An 8th level fighter can't fight off a squad
of 0 level soldiers.
I better stop my ranting, I've done it too much on this subject
and it just makes me sour.
On Wed, 25 May 2022 10:32:34 -0600, PW
<iamnotusingonewithAgent@notinuse.com> wrote:
On Wed, 25 May 2022 10:59:06 +0100, JAB <noway@nochance.com> wrote:
I'm not against early access but this one looks as though it's going to
be in EA for coming up to three years before it's released. That's kinda >>> of taking the pee IMHO.
And it is full price at $60! I also read that your progress is lost
each time a new update is installed. Start from scratch.
My objection is more about the content than the development. The
setting just looks far too 'high magic' for my taste. I mean, the
Forgotten Realms setting was already awash in magic back in '98, when
the first Baldur's Gate game was released, but the power-level of D&D
has skyrocketed over the past two decades to the point that I just
don't enjoy the newer versions of the game anymore. Every character
has such a huge array of skills and powers at their fingertips, and
therefore the universe has to be up-powered to compete. And yet the
setting still pretends to be a fantastical feudal Europe; it's
jarring. One of the joys of the original games was how easily you
could immerse yourself into its realistic - if silly - fantasy world
but I have a hard time doing that as the power levels scale upwards.
Add to that the constant changes to the game - usually focused on
mechanical additions (just added: a new barbarian class!) and the
whole thing seems more and more uninteresting to me.
I mean, I'll get the game eventually, I suppose - it is a "Baldurs
Gate" game, after all, and my wallet opens to nostalgia's prompting
just as easily as anyone elses - but its unlikely to ever be a game I consider one of the great classics of PC gaming.
I will probably also end up getting it but I also don't have high expectations from what I've seen so far. There seems far too much
emphasis on character classes/races and what you can do in combat. I
play CRPG's really for the story and I'm not sure that the devs have a particularly good record in that respect.
On 5/26/2022 4:22 AM, JAB wrote:
I will probably also end up getting it but I also don't have high expectations from what I've seen so far. There seems far too much
emphasis on character classes/races and what you can do in combat. I
play CRPG's really for the story and I'm not sure that the devs have a particularly good record in that respect.
I have been playing BG3 since the first early access release. While I appreciate a decent story, my favorite thing to do is tweak characters
and every one is different in the game.
I have gotten hours of enjoyment out of it. Some of the bigger updates
have required starting new.
I agree there is heavy emphasis on character classes and races, but hose types of games are my favorite. The spells are numerous. There is the
ability to add spell slots during skirmishes and other neat things. For instance, there is an NPC who is an integral part of the story who I
left in a room with a boss while my party looked over the room taking potshots at minions.The NPC not only took on the boss and some minions
but healed himself and got me the XP and the goodies and I never had to
fight directly. Kind of cheat, but it was neat.
Anyhow, I've played for hours with at least a dozen different characters/combos and different abilities and loved every minute.
I haven't played 5e but the impression I get is the setting has gone too
much into the high fantasy side which is not something I like. More >importantly the game has become mechanics bound both in terms of actual >mechanics (combat comes across even more as a set of skirmish rules than >ever) but also character builds with all the spells, skills, feats etc.
Obviously you do need mechanics but I prefer systems that are light on
the crunch side.
On 5/26/2022 4:22 AM, JAB wrote:
I will probably also end up getting it but I also don't have high
expectations from what I've seen so far. There seems far too much
emphasis on character classes/races and what you can do in combat. I
play CRPG's really for the story and I'm not sure that the devs have a
particularly good record in that respect.
I have been playing BG3 since the first early access release. While I appreciate a decent story, my favorite thing to do is tweak characters
and every one is different in the game.
I have gotten hours of enjoyment out of it. Some of the bigger updates
have required starting new.
I agree there is heavy emphasis on character classes and races, but hose types of games are my favorite. The spells are numerous. There is the
ability to add spell slots during skirmishes and other neat things. For instance, there is an NPC who is an integral part of the story who I
left in a room with a boss while my party looked over the room taking potshots at minions.The NPC not only took on the boss and some minions
but healed himself and got me the XP and the goodies and I never had to
fight directly. Kind of cheat, but it was neat.
Anyhow, I've played for hours with at least a dozen different characters/combos and different abilities and loved every minute.
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