• Bethesda -> Steam migration is now available!

    From Ant@21:1/5 to All on Wed Apr 27 21:07:51 2022
    https://bethesda.net/en/account/transfer-library

    It took a while to migrate my free games though.
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  • From PW@21:1/5 to Ant on Wed Apr 27 21:44:53 2022
    On Wed, 27 Apr 2022 21:07:51 -0500, ant@zimage.comANT (Ant) wrote:

    https://bethesda.net/en/account/transfer-library

    It took a while to migrate my free games though.


    *--

    I don't know what Bethesda games I have with them. Hmm...

    -pw

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  • From Spalls Hurgenson@21:1/5 to iamnotusingonewithAgent@notinuse.co on Thu Apr 28 10:04:07 2022
    On Wed, 27 Apr 2022 21:44:53 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:
    On Wed, 27 Apr 2022 21:07:51 -0500, ant@zimage.comANT (Ant) wrote: >>https://bethesda.net/en/account/transfer-library

    It took a while to migrate my free games though.

    I don't know what Bethesda games I have with them. Hmm...

    Fortunately, this is one migration I don't have to worry about.
    Although I have a good number of Bethesda titles, none of them used
    the Bethesda client*, and I neither bothered to create an account with
    them nor downloaded their software. In fact, Bethesda went onto my
    "no-buy" list because of the damn thing.

    They're off it now, of course. Never thought I'd be grateful for the
    Microsoft monopoly swallowing up yet-another company...





    ----------------------
    * Technically incorrect. IIRC, "Doom: Eternal" nominally used the
    Bethesda client, and if you launched it directly from Steam, it
    prompted you to get an account. Launching the executable directly,
    however, you could bypass that nonsense.

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  • From PW@21:1/5 to spallshurgenson@gmail.com on Thu Apr 28 11:19:58 2022
    On Thu, 28 Apr 2022 10:04:07 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Wed, 27 Apr 2022 21:44:53 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:
    On Wed, 27 Apr 2022 21:07:51 -0500, ant@zimage.comANT (Ant) wrote: >>>https://bethesda.net/en/account/transfer-library

    It took a while to migrate my free games though.

    I don't know what Bethesda games I have with them. Hmm...

    Fortunately, this is one migration I don't have to worry about.
    Although I have a good number of Bethesda titles, none of them used
    the Bethesda client*, and I neither bothered to create an account with
    them nor downloaded their software. In fact, Bethesda went onto my
    "no-buy" list because of the damn thing.

    They're off it now, of course. Never thought I'd be grateful for the >Microsoft monopoly swallowing up yet-another company...



    *--

    Okay - then I can't use this. I never heard of the Bethesda Client

    One of the best Bethesda games or sport games I have ever played was a
    simple NFL game by them that just had Xs and Os. It was for my Atari
    ST!

    There was a strategy wargame for my ST that was exceptional but I
    can't remember the name of it.

    -pw

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  • From Spalls Hurgenson@21:1/5 to iamnotusingonewithAgent@notinuse.co on Thu Apr 28 14:19:20 2022
    On Thu, 28 Apr 2022 11:19:58 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    Okay - then I can't use this. I never heard of the Bethesda Client

    Bethesda's launch of their, erm, launcher was one of the more
    befuddling moves. Had they released it in the mid 2000s or early
    2010s, it would have made more sense; a lot of companies were trying
    to create their own little marketplaces (EA with Origin, Ubisoft with
    UPlay, etc). but in 2020, it was becoming more obvious that the
    expense of those projects didn't really justify the cost. The Bethesda
    launcher didn't add anything to the experience either; the games were
    still available on other platforms (notably Steam) and you could still
    get achievements, etc. there. The launcher was just a bit of
    inconvenient middle-ware that got between the player and the game.

    I suspect it was the result either of some C-level whose pants were in
    a twist over the company's dependence on Valve, or it was created as a negotiating tactic to try and get lower fees ("only take a 10% cut or
    we'll only sell our games through our own storefront!"). Either way,
    its pointlessness of it was so obvious that - almost as soon as
    Microsoft buyout of the company was complete - they announced the
    imminent demise of the software.

    Fortunately, it didn't last long enough to get its claws too deep into
    too many games, making the transition away from it that much easier. I
    think it was only embedded in a handful of games - "Fallout 76", "Doom Eternal", "Wolfenstein Young Blood" - with most of their older titles
    remaining free of its taint. It's no wonder some people never even
    knew it existed.

    One of the best Bethesda games or sport games I have ever played was a
    simple NFL game by them that just had Xs and Os. It was for my Atari
    ST!

    You are probably thinking of "Gridiron!" (the exclamation mark is very important ;-), a Bethesda Softworks game that came out for Atari (and
    Amiga) in 1986. Its visuals were a bit more sophisticated than Xs and
    Os... but not by much.

    There was a strategy wargame for my ST that was exceptional but I
    can't remember the name of it.

    Well, I'm at a loss as what that could be. My (very limited) searches
    indicate Bethesda only released two titles for the Atari ST - the aforementioned "Gridiron!" (with the ever important punctuation), and
    a hockey game, "Wayne Gretzky Hockey". Strategy wasn't really their
    forte either; they were mostly action and RPG games, with a smattering
    of sports titles.

    (Myself, I was always fond of their Terminator games. "Future Shock"
    usually is the one that gets the most mention, but I have a warm spot
    in my heart for "Terminator 2029", if only for its blue-tinged visuals
    and MIDI rendition of the Terminator theme. Meanwhile, their 1991 "The Terminator" plays like a very early prototype for an Elder Scrolls
    game. It's not that much fun to play, but I appreciate it for its
    historical value ;-)

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  • From Mark P. Nelson@21:1/5 to Ant on Thu Apr 28 18:20:21 2022
    ant@zimage.comANT (Ant) wrote in news:AL-dnfTUD71qa_T_nZ2dnUU7- cHNnZ2d@earthlink.com:

    https://bethesda.net/en/account/transfer-library

    It took a while to migrate my free games though.

    The only thing I ever used their client for was the Skyrim Creation Kit. I
    have no idea how to access this now.

    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Thu Apr 28 15:54:27 2022
    On Thu, 28 Apr 2022 14:19:20 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    (Myself, I was always fond of their Terminator games. "Future Shock"
    usually is the one that gets the most mention, but I have a warm spot
    in my heart for "Terminator 2029", if only for its blue-tinged visuals
    and MIDI rendition of the Terminator theme. Meanwhile, their 1991 "The >Terminator" plays like a very early prototype for an Elder Scrolls
    game. It's not that much fun to play, but I appreciate it for its
    historical value ;-)

    There is at least one more.

    Terminator Rampage.

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  • From Ant@21:1/5 to Mark P. Nelson on Thu Apr 28 14:20:20 2022
    Mark P. Nelson <markpnelson@sbcglobal.net> wrote:
    ant@zimage.comANT (Ant) wrote in news:AL-dnfTUD71qa_T_nZ2dnUU7- cHNnZ2d@earthlink.com:

    https://bethesda.net/en/account/transfer-library

    It took a while to migrate my free games though.

    The only thing I ever used their client for was the Skyrim Creation Kit. I have no idea how to access this now.

    Ask their support and forum?
    --
    Slammy times and off like Tuesday night and hump day afternoon. :O
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
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  • From rms@21:1/5 to All on Thu Apr 28 15:45:53 2022
    Fortunately, this is one migration I don't have to worry about.
    Although I have a good number of Bethesda titles, none of them used
    the Bethesda client

    I actually did buy one or two items on their store: It's been some time, but I think they were official updates to Doom 1&2 that there was some implication were exclusive to the Bclient. I don't recall the details now,
    but shelled out the $5 or whatever

    rms

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  • From Spalls Hurgenson@21:1/5 to All on Thu Apr 28 18:49:40 2022
    On Thu, 28 Apr 2022 15:54:27 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Thu, 28 Apr 2022 14:19:20 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    (Myself, I was always fond of their Terminator games. "Future Shock" >>usually is the one that gets the most mention, but I have a warm spot
    in my heart for "Terminator 2029", if only for its blue-tinged visuals
    and MIDI rendition of the Terminator theme. Meanwhile, their 1991 "The >>Terminator" plays like a very early prototype for an Elder Scrolls
    game. It's not that much fun to play, but I appreciate it for its >>historical value ;-)

    There is at least one more.

    Terminator Rampage.

    More than that, actually. The "Terminator 2 Arcade Game" (an on-rails
    light-gun shooter ported to PC), and "Terminator 2 Chess". Plus
    "Skynet", the stand-alone expansion to "Future Shock". The latter was
    a worthy successor to T:FS, but it gets enough praise already.
    "T2:Chess" was pretty awful though, both as a chess game (insultingly
    bad AI), and as a video-game (it had some very rough animations).

    I thought "Rampage" was awful too, although I guess it may have some
    fans. It was mostly the terrible level designs; it was set entirely an
    an office complex; a mazelike mess of identical corridors and rooms,
    with some very unfair enemy placements (e.g., exploding drones that
    sit right behind a door, so you've no chance to back away before they
    go boom). For its time it had some impressively high-res graphics, but
    the - like "Wolfenstein 3D" - it only allowed right-angle junctions
    and - coming out after "Underworld" and only a few months before
    "Doom" - it felt dated even on release. On the plus side it did
    continue the story-line started in "Terminator: 2029" (and "Rampage's"
    story was further built upon by "Future Shock").

    (TL;DR: there was a reason I didn't mention "Terminator: Rampage" when
    I was talking about the Bethesda Terminator games ;-)

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  • From Mark P. Nelson@21:1/5 to Ant on Thu Apr 28 23:05:44 2022
    ant@zimage.comANT (Ant) wrote in news:_OydnVkYy_ppdff_nZ2dnUU7-IednZ2d@earthlink.com:

    Mark P. Nelson <markpnelson@sbcglobal.net> wrote:
    ant@zimage.comANT (Ant) wrote in news:AL-dnfTUD71qa_T_nZ2dnUU7-
    cHNnZ2d@earthlink.com:

    https://bethesda.net/en/account/transfer-library

    It took a while to migrate my free games though.

    The only thing I ever used their client for was the Skyrim Creation
    Kit. I have no idea how to access this now.

    Ask their support and forum?

    It used to be that Steam only had the Creation Kit for the old Skyrim, but I have now discovered that they do, in fact, now also have the kit for the spedial edition

    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter

    --- SoupGate-Win32 v1.05
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  • From Ant@21:1/5 to Spalls Hurgenson on Thu Apr 28 22:48:25 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 28 Apr 2022 15:54:27 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Thu, 28 Apr 2022 14:19:20 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    (Myself, I was always fond of their Terminator games. "Future Shock" >>usually is the one that gets the most mention, but I have a warm spot
    in my heart for "Terminator 2029", if only for its blue-tinged visuals >>and MIDI rendition of the Terminator theme. Meanwhile, their 1991 "The >>Terminator" plays like a very early prototype for an Elder Scrolls
    game. It's not that much fun to play, but I appreciate it for its >>historical value ;-)

    There is at least one more.

    Terminator Rampage.

    More than that, actually. The "Terminator 2 Arcade Game" (an on-rails light-gun shooter ported to PC), and "Terminator 2 Chess". Plus
    "Skynet", the stand-alone expansion to "Future Shock". The latter was
    a worthy successor to T:FS, but it gets enough praise already.
    "T2:Chess" was pretty awful though, both as a chess game (insultingly
    bad AI), and as a video-game (it had some very rough animations).

    I thought "Rampage" was awful too, although I guess it may have some
    fans. It was mostly the terrible level designs; it was set entirely an
    an office complex; a mazelike mess of identical corridors and rooms,
    with some very unfair enemy placements (e.g., exploding drones that
    sit right behind a door, so you've no chance to back away before they
    go boom). For its time it had some impressively high-res graphics, but
    the - like "Wolfenstein 3D" - it only allowed right-angle junctions
    and - coming out after "Underworld" and only a few months before
    "Doom" - it felt dated even on release. On the plus side it did
    continue the story-line started in "Terminator: 2029" (and "Rampage's"
    story was further built upon by "Future Shock").

    (TL;DR: there was a reason I didn't mention "Terminator: Rampage" when
    I was talking about the Bethesda Terminator games ;-)

    I remember those Terminator games. :P Does anyone remember this cheesy basic T2 game? https://www.youtube.com/watch?v=ST7_WqSlQJI ;)
    --
    Back to quietness after brief slammy Tuesday night and hump day afternoon? :O Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Fri Apr 29 07:47:46 2022
    On Thu, 28 Apr 2022 18:49:40 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    (TL;DR: there was a reason I didn't mention "Terminator: Rampage" when
    I was talking about the Bethesda Terminator games ;-)

    I played a lot of the Bethesda Terminator games back in the day, I
    still own them, but I can barely remember them now. I have little to
    no memory of them.

    I said it before... the way you can keep all of these games straight
    in your head is impressive to me.

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  • From PW@21:1/5 to All on Fri Apr 29 10:05:26 2022
    Fortunately, it didn't last long enough to get its claws too deep into
    too many games, making the transition away from it that much easier. I
    think it was only embedded in a handful of games - "Fallout 76", "Doom >Eternal", "Wolfenstein Young Blood" - with most of their older titles >remaining free of its taint. It's no wonder some people never even
    knew it existed.

    I bought the Wolfensteins via Steam but do not have Young Blood, and
    Doom Eternal.


    One of the best Bethesda games or sport games I have ever played was a >>simple NFL game by them that just had Xs and Os. It was for my Atari
    ST!

    You are probably thinking of "Gridiron!" (the exclamation mark is very >important ;-), a Bethesda Softworks game that came out for Atari (and
    Amiga) in 1986. Its visuals were a bit more sophisticated than Xs and
    Os... but not by much.


    Gridiron!!! That was it!


    There was a strategy wargame for my ST that was exceptional but I
    can't remember the name of it.

    Well, I'm at a loss as what that could be. My (very limited) searches >indicate Bethesda only released two titles for the Atari ST - the >aforementioned "Gridiron!" (with the ever important punctuation), and
    a hockey game, "Wayne Gretzky Hockey". Strategy wasn't really their
    forte either; they were mostly action and RPG games, with a smattering
    of sports titles.


    I don't think it was a Bethesda game. And it was a visual game with
    icons and the ability to build up resources and attacks.

    I am not going to go over all of these pages! http://www.atarimania.com/list_games_atari-st-strategy-wargame_genre_155_S_G.html

    or these! https://en.wikipedia.org/wiki/List_of_Atari_ST_games

    I don't think I have any of the cartridges or whatever they came in. I
    do remember spending a lot of money on a 20 *MB* hard drive that
    hardly worked.

    -pw

    --- SoupGate-Win32 v1.05
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  • From Spalls Hurgenson@21:1/5 to All on Fri Apr 29 13:13:12 2022
    On Fri, 29 Apr 2022 07:47:46 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Thu, 28 Apr 2022 18:49:40 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    (TL;DR: there was a reason I didn't mention "Terminator: Rampage" when
    I was talking about the Bethesda Terminator games ;-)

    I played a lot of the Bethesda Terminator games back in the day, I
    still own them, but I can barely remember them now. I have little to
    no memory of them.

    I said it before... the way you can keep all of these games straight
    in your head is impressive to me.

    In fairness, when it comes to DOS-era games, I can 'cheat' because I
    have a huge number of them installed on the hard-drive, so if I ever
    need to talk about them, I can just quickly refresh my memory by
    firing up the game in question.

    That said, "Terminator 2029" was one of my favorites from that era,
    and I played it a lot, so the memories remain quite fresh on their
    own. It's not a game that's held up too well, sadly (largely due to
    its annoyingly large and mazelike levels) but at the time I adored the
    game. With its tile-based movement, it was a slightly more actionified
    sci-fi take on games like "Bards Tale", albeit minus the party and
    with a lot better production values.

    I also have a number of less-favorable memories of "Rampage", which
    was such a disappointing step-down from its predecessor that it
    couldn't help but leave an impression. It was a game I kept playing
    despite how little I was enjoying it, in part because I couldn't
    believe "Rampage" could really be as bad as it seemed. Surely it must
    get better at some point, I thought; I just had to persevere until
    then (it never got any better). I also recall I also had a lot of
    problems even getting it to run; there was some conflict with my DOS
    CD-ROM drivers, and I had to resort to some sort of CD-ROM emulation
    program. That sort of frustration was memorable.

    I've a lot fewer memories of the other Terminator games, though. They
    existed, I played them, sure... but they don't stick in my mind quite
    like those two.

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  • From Spalls Hurgenson@21:1/5 to Ant on Fri Apr 29 13:02:56 2022
    On Thu, 28 Apr 2022 22:48:25 -0500, ant@zimage.comANT (Ant) wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 28 Apr 2022 15:54:27 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    I remember those Terminator games. :P Does anyone remember this cheesy
    basic T2 game? https://www.youtube.com/watch?v=ST7_WqSlQJI ;)

    Wow, I missed that one. My collection is incomplete! EBay, here I
    come!

    That said, it's both an Ocean Games /and/ an LJN title, neither
    company which inspires me with much confidence as to the quality of
    the game. So much crap came out of those companies I'm not surprised
    I'd not heard of this one. Combine that with the almost legendary
    awfulness of licensed titles, and I seriously wonder if I should even
    try to acquire this game for the collection...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Fri Apr 29 13:40:40 2022
    On Thu, 28 Apr 2022 11:19:58 -0600, PW <iamnotusingonewithAgent@notinuse.com> wrote:
    On Thu, 28 Apr 2022 14:19:20 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Fri, 29 Apr 2022 10:05:26 -0600, PW <iamnotusingonewithAgent@notinuse.com> wrote:

    Fortunately, it didn't last long enough to get its claws too deep into
    too many games, making the transition away from it that much easier. I >>think it was only embedded in a handful of games - "Fallout 76", "Doom >>Eternal", "Wolfenstein Young Blood" - with most of their older titles >>remaining free of its taint. It's no wonder some people never even
    knew it existed.

    I bought the Wolfensteins via Steam but do not have Young Blood, and
    Doom Eternal.

    The earlier 'new era' Wolfenstein games - "New Order", "Old Blood",
    and "New Colossus" - came out before Bethesda's launcher was created.
    I don't know if they ever retrofit the games to use the launcher
    afterward. Only "New Blood" was contemporaneous with the launcher.

    There was a strategy wargame for my ST that was exceptional but I
    can't remember the name of it.
    I don't think it was a Bethesda game. And it was a visual game with
    icons and the ability to build up resources and attacks.

    I am not going to go over all of these pages! >http://www.atarimania.com/list_games_atari-st-strategy-wargame_genre_155_S_G.html
    or these! https://en.wikipedia.org/wiki/List_of_Atari_ST_games

    I don't think I have any of the cartridges or whatever they came in. I
    do remember spending a lot of money on a 20 *MB* hard drive that
    hardly worked.

    I was never into the Atari ST. Atari, for me, always made me think of
    the early faux-wood-paneled Atari 2600 consoles. Excellent machines
    for when they were released, sure, but by the time I started getting
    into computers, they felt dated and obsolete. So the association of
    the Atari name with a computer was actually a negative, as far as I
    was concerned. That said, the Atari 1040ST was - based on its specs* -
    a far superior platform to anything I was using back in '86... but I
    still wouldn't have touched it simply because of its branding.

    So while I have a great familiarity with DOS games of the era, a good familiarity with Amiga, C64 and Apple software from that time, and an
    okay knowledge of Nintendo/Sega/etc. console-wares, when it comes to
    Atari stuff, I'm just not the person to ask ;-)



    --------------------------
    * * an 8MHz 16-bit CPU with 1MB RAM?!? Wowie-zowie!!!!!!

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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Fri Apr 29 13:01:44 2022
    On 4/29/2022 10:02 AM, Spalls Hurgenson wrote:
    On Thu, 28 Apr 2022 22:48:25 -0500, ant@zimage.comANT (Ant) wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 28 Apr 2022 15:54:27 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    I remember those Terminator games. :P Does anyone remember this cheesy
    basic T2 game? https://www.youtube.com/watch?v=ST7_WqSlQJI ;)

    Wow, I missed that one. My collection is incomplete! EBay, here I
    come!

    That said, it's both an Ocean Games /and/ an LJN title, neither
    company which inspires me with much confidence as to the quality of
    the game. So much crap came out of those companies I'm not surprised
    I'd not heard of this one. Combine that with the almost legendary
    awfulness of licensed titles, and I seriously wonder if I should even
    try to acquire this game for the collection...

    WHO ARE YOU AND WHAT HAVE YOU DONE WITH THE REAL SPALLS HURGENSON?!


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Spalls Hurgenson@21:1/5 to dtravel@sonic.net on Fri Apr 29 18:25:22 2022
    On Fri, 29 Apr 2022 13:01:44 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 4/29/2022 10:02 AM, Spalls Hurgenson wrote:
    On Thu, 28 Apr 2022 22:48:25 -0500, ant@zimage.comANT (Ant) wrote:

    I remember those Terminator games. :P Does anyone remember this cheesy
    basic T2 game? https://www.youtube.com/watch?v=ST7_WqSlQJI ;)

    Wow, I missed that one. My collection is incomplete! EBay, here I
    come!

    WHO ARE YOU AND WHAT HAVE YOU DONE WITH THE REAL SPALLS HURGENSON?!

    If it reassures you any, it turns out I already owned the game and
    just didn't see it because I have too many damn games.

    Ignore any rumors that the real Spalls Hurgenson has been kidnapped by
    a robot replicant and locked into a cell in an underground lair as
    part of an elaborate plan to take over the world. That's just silly
    talk. I'm a Normal Earth Human just like the rest of you. Beep.

    Now stop worry about such things and go back to playing your video
    games. There is nothing strange going on here.

    Beep.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Fri Apr 29 20:38:00 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 28 Apr 2022 22:48:25 -0500, ant@zimage.comANT (Ant) wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 28 Apr 2022 15:54:27 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    I remember those Terminator games. :P Does anyone remember this cheesy >basic T2 game? https://www.youtube.com/watch?v=ST7_WqSlQJI ;)

    Wow, I missed that one. My collection is incomplete! EBay, here I
    come!

    That said, it's both an Ocean Games /and/ an LJN title, neither
    company which inspires me with much confidence as to the quality of
    the game. So much crap came out of those companies I'm not surprised
    I'd not heard of this one. Combine that with the almost legendary
    awfulness of licensed titles, and I seriously wonder if I should even
    try to acquire this game for the collection...

    Oh, I forgot https://www.youtube.com/watch?v=PnO0ShP56aA.
    --
    L.A.'s riot was 30 yrs. ago? :O
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Apr 30 11:20:33 2022
    On 29/04/2022 18:02, Spalls Hurgenson wrote:
    On Thu, 28 Apr 2022 22:48:25 -0500, ant@zimage.comANT (Ant) wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 28 Apr 2022 15:54:27 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    I remember those Terminator games. :P Does anyone remember this cheesy
    basic T2 game? https://www.youtube.com/watch?v=ST7_WqSlQJI ;)

    Wow, I missed that one. My collection is incomplete! EBay, here I
    come!

    That said, it's both an Ocean Games /and/ an LJN title, neither
    company which inspires me with much confidence as to the quality of
    the game. So much crap came out of those companies I'm not surprised
    I'd not heard of this one. Combine that with the almost legendary
    awfulness of licensed titles, and I seriously wonder if I should even
    try to acquire this game for the collection...


    Ocean Software, that takes me back a bit to my Speccky 48k days. Like
    you I can't say I though much of their output in general as they seemed
    to miss the message that other developers quickly got, at least for me
    anyway.

    Games that were really based around the concept of home computer games
    are arcade games but with the limitations of a what a home computer can
    do where fine to start with but then you started getting games shifting
    to looking beyond the idea that games need to be structured to get you
    to put another 10p in.

    That doesn't mean that there aren't games that I remember fondly around
    that concept but I'm glad that more developers moved to playing to home computer's strengths and not weaknesses.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ant on Sat Apr 30 11:52:28 2022
    On Fri, 29 Apr 2022 20:38:00 -0500, ant@zimage.comANT (Ant) wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 28 Apr 2022 22:48:25 -0500, ant@zimage.comANT (Ant) wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 28 Apr 2022 15:54:27 -0400, Mike S. <Mike_S@nowhere.com> wrote: >>>>>On Thu, 28 Apr 2022 14:19:20 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    I remember those Terminator games. :P Does anyone remember this cheesy
    basic T2 game? https://www.youtube.com/watch?v=ST7_WqSlQJI ;)

    Wow, I missed that one. My collection is incomplete! EBay, here I
    come!

    Oh, I forgot https://www.youtube.com/watch?v=PnO0ShP56aA.

    I didn't:
    Meanwhile, their 1991 "The Terminator" plays like a very early prototype >>>>> for an Elder Scrolls game. It's not that much fun to play, but I appreciate
    it for its historical value ;-)

    ;-);-);-)

    It really is a very rough game, and - firing it up again - I am
    reminded why its so often forgotten amongst the other Bethesda (and
    Terminator) games. It's amazingly forward thinking - it has an
    impressively large (for the time) open world, you can drive vehicles,
    enter buildings and shops, there are reactive police... you can even
    play as either the Terminator or Reese. But the capabilities of the
    hardware just weren't up to the vision, and the actual gameplay feels
    like a very barebones "Arena" with imprecise combat.

    A fascinating tech-demo, but not something that inspires you to play
    for very long.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Sat Apr 30 12:06:14 2022
    On Sat, 30 Apr 2022 11:20:33 +0100, JAB <noway@nochance.com> wrote:
    On 29/04/2022 18:02, Spalls Hurgenson wrote:

    That said, it's both an Ocean Games /and/ an LJN title, neither
    company which inspires me with much confidence as to the quality of
    the game. So much crap came out of those companies I'm not surprised
    I'd not heard of this one. Combine that with the almost legendary
    awfulness of licensed titles, and I seriously wonder if I should even
    try to acquire this game for the collection...

    Ocean Software, that takes me back a bit to my Speccky 48k days. Like
    you I can't say I though much of their output in general as they seemed
    to miss the message that other developers quickly got, at least for me >anyway.

    Games that were really based around the concept of home computer games
    are arcade games but with the limitations of a what a home computer can
    do where fine to start with but then you started getting games shifting
    to looking beyond the idea that games need to be structured to get you
    to put another 10p in.

    That doesn't mean that there aren't games that I remember fondly around
    that concept but I'm glad that more developers moved to playing to home >computer's strengths and not weaknesses.

    That definitely was an issue but not my main problem with Ocean
    titles. A lot of developers struggled with the transition from
    arcade-game to home-gaming; it took years for the idea to sink in that
    people who paid $50 for their product might want to see all of it
    instead just the first few screens. The fact that many of Ocean's
    games were either direct ports (or poorly-disguised imitations) of
    arcade titles didn't help them.

    But - at least in my experience - Ocean games also suffered from a
    lack of polish; poorer visuals, worse sound, uncomfortable and
    nonstandard control schemes, bad implementation of a PCs
    capabilities... stuff like that. Again, part of this probably had to
    do with the company's origins - they were almost entirely programming
    for the 8-bit PCs in Europe (the Speccy, Amstrad, MSX, etc) and were
    late to the party on the x86 computers - but that was little comfort
    to anyone who had to play their PC games.

    Ocean titles were always more trouble, less advanced, and less fun to
    play than those of their competitors. They may have had a better
    reptutation on the 8-bits, but by the time I started encountering them
    on 16-bit games, they were generally a label to avoid.

    IMHO. YMMC. OALA;EHOATAFOS ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Sat Apr 30 17:01:46 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Fri, 29 Apr 2022 20:38:00 -0500, ant@zimage.comANT (Ant) wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 28 Apr 2022 22:48:25 -0500, ant@zimage.comANT (Ant) wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 28 Apr 2022 15:54:27 -0400, Mike S. <Mike_S@nowhere.com> wrote: >>>>>On Thu, 28 Apr 2022 14:19:20 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    I remember those Terminator games. :P Does anyone remember this cheesy
    basic T2 game? https://www.youtube.com/watch?v=ST7_WqSlQJI ;)

    Wow, I missed that one. My collection is incomplete! EBay, here I
    come!

    Oh, I forgot https://www.youtube.com/watch?v=PnO0ShP56aA.

    I didn't:
    Meanwhile, their 1991 "The Terminator" plays like a very early prototype
    for an Elder Scrolls game. It's not that much fun to play, but I appreciate
    it for its historical value ;-)

    ;-);-);-)

    It really is a very rough game, and - firing it up again - I am
    reminded why its so often forgotten amongst the other Bethesda (and Terminator) games. It's amazingly forward thinking - it has an
    impressively large (for the time) open world, you can drive vehicles,
    enter buildings and shops, there are reactive police... you can even
    play as either the Terminator or Reese. But the capabilities of the
    hardware just weren't up to the vision, and the actual gameplay feels
    like a very barebones "Arena" with imprecise combat.

    A fascinating tech-demo, but not something that inspires you to play
    for very long.

    I almost bought that game, but decided not to. It's a good thing because
    it looks slow and boring! They should remake this for modern hardwares.
    ;)
    --
    L.A.'s riot was 30 yrs. ago? Still achy and leaky. :( Quiet again?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sun May 1 11:33:31 2022
    On 30/04/2022 17:06, Spalls Hurgenson wrote:
    On Sat, 30 Apr 2022 11:20:33 +0100, JAB <noway@nochance.com> wrote:
    On 29/04/2022 18:02, Spalls Hurgenson wrote:

    That said, it's both an Ocean Games /and/ an LJN title, neither
    company which inspires me with much confidence as to the quality of
    the game. So much crap came out of those companies I'm not surprised
    I'd not heard of this one. Combine that with the almost legendary
    awfulness of licensed titles, and I seriously wonder if I should even
    try to acquire this game for the collection...

    Ocean Software, that takes me back a bit to my Speccky 48k days. Like
    you I can't say I though much of their output in general as they seemed
    to miss the message that other developers quickly got, at least for me
    anyway.

    Games that were really based around the concept of home computer games
    are arcade games but with the limitations of a what a home computer can
    do where fine to start with but then you started getting games shifting
    to looking beyond the idea that games need to be structured to get you
    to put another 10p in.

    That doesn't mean that there aren't games that I remember fondly around
    that concept but I'm glad that more developers moved to playing to home
    computer's strengths and not weaknesses.

    That definitely was an issue but not my main problem with Ocean
    titles. A lot of developers struggled with the transition from
    arcade-game to home-gaming; it took years for the idea to sink in that
    people who paid $50 for their product might want to see all of it
    instead just the first few screens. The fact that many of Ocean's
    games were either direct ports (or poorly-disguised imitations) of
    arcade titles didn't help them.

    But - at least in my experience - Ocean games also suffered from a
    lack of polish; poorer visuals, worse sound, uncomfortable and
    nonstandard control schemes, bad implementation of a PCs
    capabilities... stuff like that. Again, part of this probably had to
    do with the company's origins - they were almost entirely programming
    for the 8-bit PCs in Europe (the Speccy, Amstrad, MSX, etc) and were
    late to the party on the x86 computers - but that was little comfort
    to anyone who had to play their PC games.

    Ocean titles were always more trouble, less advanced, and less fun to
    play than those of their competitors. They may have had a better
    reptutation on the 8-bits, but by the time I started encountering them
    on 16-bit games, they were generally a label to avoid.

    IMHO. YMMC. OALA;EHOATAFOS ;-)


    My recollection is from the 8-bit days and although the old memory is a
    bit hazy there just seemed a disconnect between what they were
    outputting and how big a brand they were. I don't remember it being a
    quality issue as such but instead one of there were far more interesting
    games out then than ones that seemed stuck in 1982/3.

    Another way to look at it was why would I spend £5.99 of my hard earned
    money from my paper-round on a Ocean game instead of something from a
    developer who seemed to have sat back and decided to do not just
    something different but also making the type of game they wanted to
    play. The Lords of Midnight vs. another arcade type game, no contest there.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to Ant on Sun May 1 12:17:33 2022
    On Sat, 30 Apr 2022 17:01:46 -0500, ant@zimage.comANT (Ant) wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    A fascinating tech-demo, but not something that inspires you to play
    for very long.

    I almost bought that game, but decided not to. It's a good thing because
    it looks slow and boring! They should remake this for modern hardwares.
    ;)

    It's the controls that really kill the game.

    Want to get in a car? There's a key for that (press E)
    Want to get out? There's another key for that (press W)
    Want to drive the car? First press S (turn on engine), then HOME
    (shift into drive), then uses ARROW UP to accelerate.
    Every action in the game is like that (and no, you can't customize the controls). This game was contemporary with Wolfenstein 3D, and
    although it had more options than Id's simpler shooter, its control
    scheme was outrageous even for its time.

    But assuming you manage to memorize that mess, the controls themselves
    were clumsy. Your character had the turning radius of a bus (worse
    when driving). Targeting was clumsy, meaning shoot-outs were nastily
    lethal and incredibly unentertaining. The all-polygon map, although impressively large (it was miles wide, offering a
    reasonable-for-the-time recreation of downtown LA) meant the game's
    performance was horrid. Plus, all that space was largely wasted,
    filled with innumerable identical buildings that you couldn't interact
    with.

    To some degree, the slow pace even worked in this gam's favor, since
    it was about the hide-n-seek of finding the hidden target and taking
    it out unscathed (or locating the target escaping the hunter if you
    played Reese). A faster paced game would have made the game into a
    more arcade experience, but at a cost to its (attempted) atmosphere.

    The core conceit of the game was solid, but the technology just wasn't
    up to the task. But even more, it was how the game was built that
    caused it to fail; with a smaller scope and better production values
    (graphics, sound, controls, etc) the game would have been great. But
    it would take numerous iterations before Bethesda had built up the
    necessary talent and experience to create a large-scale world in which
    it was fun to play.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Sun May 1 12:42:42 2022
    On Sun, 1 May 2022 11:33:31 +0100, JAB <noway@nochance.com> wrote:
    On 30/04/2022 17:06, Spalls Hurgenson wrote:

    Ocean titles were always more trouble, less advanced, and less fun to
    play than those of their competitors. They may have had a better
    reptutation on the 8-bits, but by the time I started encountering them
    on 16-bit games, they were generally a label to avoid.


    My recollection is from the 8-bit days and although the old memory is a
    bit hazy there just seemed a disconnect between what they were
    outputting and how big a brand they were. I don't remember it being a
    quality issue as such but instead one of there were far more interesting >games out then than ones that seemed stuck in 1982/3.

    Another way to look at it was why would I spend £5.99 of my hard earned
    money from my paper-round on a Ocean game instead of something from a >developer who seemed to have sat back and decided to do not just
    something different but also making the type of game they wanted to
    play. The Lords of Midnight vs. another arcade type game, no contest there.

    Well, it's also a matter of taste. A lot of gamers not only enjoyed
    but expected games to be ruthlessly hard challenges, and actively
    complained if they perceived a game to be too easy (it's a conudrum
    still plaguing developers to this day). Being able to get to the end
    of the game without a weeks-long struggle was seen as not getting value-for-money by some.

    One of the more interesting things I've noted during the construction
    of my collection of DOS games is how much the hardware influenced the
    gameplay (not only on DOS PCs, of course). Consoles - and even many of
    the early 8-bit PCs - had built-in hardware support that allowed them
    to move sprites independently of the main CPU; a sort of early
    hardware acceleration. The IBM PC/compatibilities lacked this
    functionality. If you wanted to move a bunch of sprites about, you'd
    be brute-forcing it with the main CPU, leaving less power available
    for other functions. A similar lack of hardware support for large
    color gamuts and sound processing was also problematic.

    End result? Console games tended to be those which highlighted the
    platforms' strengths: games where there were lots of sprites zooming
    about, bouncing and exploding in frenetic action. PC games, on the
    other hand, had to be by necessity slower. Their more powerful CPUs
    and larger memory banks gave them other advantages, though. The worlds
    could be larger and more detailed, and the players were given a wider
    variety of ways to interact with that world. Players on NES games got
    to shoot and jump; PC gamers could shoot, jump, duck, open, close,
    punch, build, pick-up, drop, etc.

    These differences created entirely different styles of games, mandated
    by the requirements of the hardware: consoles got platformers and
    shooters; PCs got strategy and adventure.* And the users of each
    platform began to see 'their way' as the epitome of what gaming was
    and should be, a divide that is only recently begun to heal.

    But had IBM initially added sprite-hardware to the PC? We might never
    have seen games like Civilization or Kings Quest because everyone
    would have been busy making easier-to-develop (and better selling)
    arcade games.






    ----------------------
    * of course, there were strategy and adventure games on consoles, and
    action and shooter games on PC, but - at least in the early part of
    gaming - these tended to be inferior ports and tended not to sell well
    off their usual platforms. It was only in the 90s - when the
    advantages in CPU performance and RAM skyrocketed in favor of the PC -
    that action games started becoming competitive on that platform.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Mon May 2 10:46:12 2022
    On 01/05/2022 17:42, Spalls Hurgenson wrote:
    On Sun, 1 May 2022 11:33:31 +0100, JAB <noway@nochance.com> wrote:
    On 30/04/2022 17:06, Spalls Hurgenson wrote:

    Ocean titles were always more trouble, less advanced, and less fun to
    play than those of their competitors. They may have had a better
    reptutation on the 8-bits, but by the time I started encountering them
    on 16-bit games, they were generally a label to avoid.


    My recollection is from the 8-bit days and although the old memory is a
    bit hazy there just seemed a disconnect between what they were
    outputting and how big a brand they were. I don't remember it being a
    quality issue as such but instead one of there were far more interesting
    games out then than ones that seemed stuck in 1982/3.

    Another way to look at it was why would I spend £5.99 of my hard earned
    money from my paper-round on a Ocean game instead of something from a
    developer who seemed to have sat back and decided to do not just
    something different but also making the type of game they wanted to
    play. The Lords of Midnight vs. another arcade type game, no contest there.

    Well, it's also a matter of taste. A lot of gamers not only enjoyed
    but expected games to be ruthlessly hard challenges, and actively
    complained if they perceived a game to be too easy (it's a conudrum
    still plaguing developers to this day). Being able to get to the end
    of the game without a weeks-long struggle was seen as not getting value-for-money by some.


    Of course, a matter of taste but I certainly moved towards the idea that
    games should be a challenge but they don't have to be brutally hard.
    Over the years I've moved even more away from the idea of games as a
    challenge. So it's not that I no longer like my strategy games etc. but
    instead I've also started enjoying the rather pretension notion of games
    as an 'experience'. For that you can read walking sims. That has even
    bleed in how I play CRPG's where I'm far more interested in the story
    and my character builds really take a back seat.

    Overall although it still comes down to horses for courses and I don't
    think there's anything intrinsic in what makes a game concept good or
    bad. Saying that I do see some games and I struggle to see how anybody
    would enjoy them.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Ant on Mon May 2 15:18:59 2022
    ant@zimage.comANT (Ant) writes:

    I remember those Terminator games. :P

    I think I may have played Terminator: 2029. I mostly remember it was
    probably the first game I played where you could see the enemies pop in,
    they just suddenly appeared as red dots on the mini map. I've never
    liked that. Just hiding the pop-in helps with suspension of disbelief.

    Does anyone remember this cheesy basic T2 game? https://www.youtube.com/watch?v=ST7_WqSlQJI ;)

    I don't think I ever played it. Amazing Ocean put out that kind of a
    game still in 1991! Gameplay looks like it could've been any of their
    other games from the 80s. Maybe with slightly improved graphics. I guess
    it took a while until games actually advanced from the simple arcade
    roots.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)