• Random Ramble: Let's talk about the Metaverse

    From Spalls Hurgenson@21:1/5 to All on Tue Apr 26 00:45:18 2022
    It's been a while... time for another ramble!

    So, honestly, does anybody care about this latest push - by Facebook
    mainly, but by others too - about the creation of a 'metaverse'
    network?

    It's not a new idea - in fiction, a shared graphical network dates
    back at least to Gibson's "Cyberpunk" - but it's been attempted in
    actuality numerous times since then. Sierra's On-Line's early attempts
    at Internet dominance had you create 2D avatars with which you
    interacted with other users. In the late '90s, VRML was briefly the
    hot thing, where businesses created 3D representations of their stores
    and business to be viewed through a web-browser. "Second Life"
    combined the two - a social network and a vast 3D rendered world - and
    for a while was hyped up as "Web 2.0" until it devolved into a
    universe of furry porn and flying penises. So why is this time
    supposed to be different?

    Is it because this time there's VR?

    Who really wants this?

    I mean, I don't, but I'm a self-admitted grognard and misanthrope. The
    new doesn't frighten me, but neither do I accept it based on its
    novelty alone; it needs to prove itself. Nothing the proposed
    metaverse networks - in any of their promised forms - seems
    interesting to me. None of my friends and colleagues show any interest
    in it either, beyond mild curiosity. Of course, I trend towards an
    older demographic; maybe it's aimed at the youth? Except the few
    children I do have access to - admittedly all family, and thus of a
    similar background and mindset - don't seem inspired by it either.

    What problem is Meta supposed to solve?

    From a business standpoint, it's obvious. Facebook loves the idea of
    creating a giant network where everything everyone does is under its
    umbrella. No more escaping to the Playstation for gaming, or to WeChat
    for interacting with friends, or even Real Life for a concert. Make
    everything virtual and you never escape their gaze. And it's more than
    just the Zuckerbergian wet dream of data-gathering every instant of
    everybody's life; think of the money from all the licensing
    opportunities. Want to show your wares - your game, your music, your
    IP - on Meta's Metaverse? Pay up, chum. Plus, Facebook isn't cool
    anymore; the youth at best treat it like a utility, at worst avoid it altogether. But a "Ready Player One" cyberworld? That'd bring 'em
    back, right?

    Epic Games, alternately, sees the opportunities provided by the
    necessities of a network using shared assets. You can't jump from game
    to game right now because everything is running on different software,
    on different graphics engines. But if the underlying framework was
    standardized - say, onto a platform renowned for its ease of use and
    graphical fidelity like Unreal Engine - the owner of that platform
    could make bank. Or Amazon, which not only drools over the
    data-gathering possibilities, but also the opportunity to sell lots
    and lots of server capacity that such a shared network would demand.

    But these are all business needs, and not something the customers
    wants. The metaverse seems a solution looking for a problem.

    That there's some interest in the idea is undeniable; as mentioned,
    it's been part of our fiction - our dreams - for decades, if not more.
    Products like "Fortnite" and "Roblox" prove there's demand; people
    socialize on those platforms as much as they play games (Fortnite has
    even hosted concerts), and user-generated content creation is a major
    draw for players. But do these prove a desire for a larger networked
    world? Or is this all just the latest fad, to be forgotten as soon as
    the next big thing comes around?

    So I guess that's the point of this ramble; that's the question I'm
    dancing around. Is the metaverse the future or not? Is it something
    people want, or just a rehashed gimmick, a pretty 3D-rendered shell
    that poorly duplicates the existing functionality of the Internet?
    That it will be created seems likely, given the money being poured
    into the projects, but if they make it, will anyone come?

    Will you?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed Apr 27 11:01:18 2022
    On 26/04/2022 05:45, Spalls Hurgenson wrote:
    It's been a while... time for another ramble!

    So, honestly, does anybody care about this latest push - by Facebook
    mainly, but by others too - about the creation of a 'metaverse'
    network?

    It's not a new idea - in fiction, a shared graphical network dates
    back at least to Gibson's "Cyberpunk" - but it's been attempted in
    actuality numerous times since then. Sierra's On-Line's early attempts
    at Internet dominance had you create 2D avatars with which you
    interacted with other users. In the late '90s, VRML was briefly the
    hot thing, where businesses created 3D representations of their stores
    and business to be viewed through a web-browser. "Second Life"
    combined the two - a social network and a vast 3D rendered world - and
    for a while was hyped up as "Web 2.0" until it devolved into a
    universe of furry porn and flying penises. So why is this time
    supposed to be different?

    Is it because this time there's VR?

    Who really wants this?

    I mean, I don't, but I'm a self-admitted grognard and misanthrope. The
    new doesn't frighten me, but neither do I accept it based on its
    novelty alone; it needs to prove itself. Nothing the proposed
    metaverse networks - in any of their promised forms - seems
    interesting to me. None of my friends and colleagues show any interest
    in it either, beyond mild curiosity. Of course, I trend towards an
    older demographic; maybe it's aimed at the youth? Except the few
    children I do have access to - admittedly all family, and thus of a
    similar background and mindset - don't seem inspired by it either.

    What problem is Meta supposed to solve?

    From a business standpoint, it's obvious. Facebook loves the idea of creating a giant network where everything everyone does is under its umbrella. No more escaping to the Playstation for gaming, or to WeChat
    for interacting with friends, or even Real Life for a concert. Make everything virtual and you never escape their gaze. And it's more than
    just the Zuckerbergian wet dream of data-gathering every instant of everybody's life; think of the money from all the licensing
    opportunities. Want to show your wares - your game, your music, your
    IP - on Meta's Metaverse? Pay up, chum. Plus, Facebook isn't cool
    anymore; the youth at best treat it like a utility, at worst avoid it altogether. But a "Ready Player One" cyberworld? That'd bring 'em
    back, right?

    Epic Games, alternately, sees the opportunities provided by the
    necessities of a network using shared assets. You can't jump from game
    to game right now because everything is running on different software,
    on different graphics engines. But if the underlying framework was standardized - say, onto a platform renowned for its ease of use and graphical fidelity like Unreal Engine - the owner of that platform
    could make bank. Or Amazon, which not only drools over the
    data-gathering possibilities, but also the opportunity to sell lots
    and lots of server capacity that such a shared network would demand.

    But these are all business needs, and not something the customers
    wants. The metaverse seems a solution looking for a problem.

    That there's some interest in the idea is undeniable; as mentioned,
    it's been part of our fiction - our dreams - for decades, if not more. Products like "Fortnite" and "Roblox" prove there's demand; people
    socialize on those platforms as much as they play games (Fortnite has
    even hosted concerts), and user-generated content creation is a major
    draw for players. But do these prove a desire for a larger networked
    world? Or is this all just the latest fad, to be forgotten as soon as
    the next big thing comes around?

    So I guess that's the point of this ramble; that's the question I'm
    dancing around. Is the metaverse the future or not? Is it something
    people want, or just a rehashed gimmick, a pretty 3D-rendered shell
    that poorly duplicates the existing functionality of the Internet?
    That it will be created seems likely, given the money being poured
    into the projects, but if they make it, will anyone come?

    Will you?


    I honestly don't know as on the one hand I'm just not sure what you as a consumer really get out of it. The big but, it never ceases to surprise
    me the amount of users of Facewank that use it as platform that seems to
    be to try and add to the own perceived self-importance. I've got an ill informed opinion and I demand that everyone gets to see it.

    Personally I have no interest in it so the only reason I could see me
    using it is if that the only option that's practical, a bit like the way
    I view Facewank.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Wed Apr 27 14:29:14 2022
    On Wed, 27 Apr 2022 11:01:18 +0100, JAB <noway@nochance.com> wrote:

    On 26/04/2022 05:45, Spalls Hurgenson wrote:
    It's been a while... time for another ramble!

    So I guess that's the point of this ramble; that's the question I'm
    dancing around. Is the metaverse the future or not? Is it something
    people want, or just a rehashed gimmick, a pretty 3D-rendered shell
    that poorly duplicates the existing functionality of the Internet?
    That it will be created seems likely, given the money being poured
    into the projects, but if they make it, will anyone come?

    Will you?

    I honestly don't know as on the one hand I'm just not sure what you as a >consumer really get out of it. The big but, it never ceases to surprise
    me the amount of users of Facewank that use it as platform that seems to
    be to try and add to the own perceived self-importance. I've got an ill >informed opinion and I demand that everyone gets to see it.

    The concept of a 3D simulated world - possibly augmented with VR -
    where you can wander about and do things (chat, surf, see a movie,
    play games) sounds nifty and exciting... but then so do all those
    touch-enabled holographic displays you see in movies (e.g., "Minority
    Report"). But when actually using it, once you get past the initial
    wow-factor, you quickly realize how impractical they are. 3D
    metaverses have been tried repeatedly before, and they've never
    achieved more than niche status.

    Even were Facebook not involved (and there are other attempts to
    create similar metaverses), I just don't see what this newest attempt
    is offering that differs from previous iterations. After the
    wowie-zowie! effect is over, it just doesn't seem to offer anything
    better than current offerings.

    In many ways, we already have a metaverse, of course; there already is
    an interconnected network where you can surf, chat, watch movies, play
    games, etc. It doesn't have a unified 3D-rendered interface, of
    course, but other than that it's everything that was promised in those
    old sci-fi novels and movies. Of course, to companies like Facebook,
    Amazon, etc. it's a flawed creation, since it's not entirely under
    their control... which is largely what the drive to create a metaverse
    is really about. But you don't see a lot of people clamoring to make
    YouTube a 3D-rendered realm, so you have to wonder if the demand for
    such a thing exists outside the dreams of C-level executives at major technology companies.


    Personally I have no interest in it so the only reason I could see me
    using it is if that the only option that's practical, a bit like the way
    I view Facewank.

    But like you, I have to wonder: am I not seeing it just because I'm
    not the market for that sort of thing? Would "The Kids" really prefer
    to live in a virtual world like that, or would they -after a few weeks
    of fascination - go back to the conveninence and speed of 2D text and
    images? I can't say.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Wed Apr 27 12:59:48 2022
    On 4/27/2022 11:29 AM, Spalls Hurgenson wrote:
    On Wed, 27 Apr 2022 11:01:18 +0100, JAB <noway@nochance.com> wrote:

    On 26/04/2022 05:45, Spalls Hurgenson wrote:
    It's been a while... time for another ramble!

    So I guess that's the point of this ramble; that's the question I'm
    dancing around. Is the metaverse the future or not? Is it something
    people want, or just a rehashed gimmick, a pretty 3D-rendered shell
    that poorly duplicates the existing functionality of the Internet?
    That it will be created seems likely, given the money being poured
    into the projects, but if they make it, will anyone come?

    Will you?

    I honestly don't know as on the one hand I'm just not sure what you as a
    consumer really get out of it. The big but, it never ceases to surprise
    me the amount of users of Facewank that use it as platform that seems to
    be to try and add to the own perceived self-importance. I've got an ill
    informed opinion and I demand that everyone gets to see it.

    The concept of a 3D simulated world - possibly augmented with VR -
    where you can wander about and do things (chat, surf, see a movie,
    play games) sounds nifty and exciting... but then so do all those touch-enabled holographic displays you see in movies (e.g., "Minority Report"). But when actually using it, once you get past the initial wow-factor, you quickly realize how impractical they are. 3D
    metaverses have been tried repeatedly before, and they've never
    achieved more than niche status.

    Even were Facebook not involved (and there are other attempts to
    create similar metaverses), I just don't see what this newest attempt
    is offering that differs from previous iterations. After the
    wowie-zowie! effect is over, it just doesn't seem to offer anything
    better than current offerings.

    In many ways, we already have a metaverse, of course; there already is
    an interconnected network where you can surf, chat, watch movies, play
    games, etc. It doesn't have a unified 3D-rendered interface, of
    course, but other than that it's everything that was promised in those
    old sci-fi novels and movies. Of course, to companies like Facebook,
    Amazon, etc. it's a flawed creation, since it's not entirely under
    their control... which is largely what the drive to create a metaverse
    is really about. But you don't see a lot of people clamoring to make
    YouTube a 3D-rendered realm, so you have to wonder if the demand for
    such a thing exists outside the dreams of C-level executives at major technology companies.


    Personally I have no interest in it so the only reason I could see me
    using it is if that the only option that's practical, a bit like the way
    I view Facewank.

    But like you, I have to wonder: am I not seeing it just because I'm
    not the market for that sort of thing? Would "The Kids" really prefer
    to live in a virtual world like that, or would they -after a few weeks
    of fascination - go back to the conveninence and speed of 2D text and
    images? I can't say.

    They would live in it as soon as 2D text and image apps were available
    inside the virtual world. ;)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Apr 28 09:40:22 2022
    On 27/04/2022 19:29, Spalls Hurgenson wrote:
    On Wed, 27 Apr 2022 11:01:18 +0100, JAB <noway@nochance.com> wrote:

    On 26/04/2022 05:45, Spalls Hurgenson wrote:
    It's been a while... time for another ramble!

    So I guess that's the point of this ramble; that's the question I'm
    dancing around. Is the metaverse the future or not? Is it something
    people want, or just a rehashed gimmick, a pretty 3D-rendered shell
    that poorly duplicates the existing functionality of the Internet?
    That it will be created seems likely, given the money being poured
    into the projects, but if they make it, will anyone come?

    Will you?

    I honestly don't know as on the one hand I'm just not sure what you as a
    consumer really get out of it. The big but, it never ceases to surprise
    me the amount of users of Facewank that use it as platform that seems to
    be to try and add to the own perceived self-importance. I've got an ill
    informed opinion and I demand that everyone gets to see it.

    The concept of a 3D simulated world - possibly augmented with VR -
    where you can wander about and do things (chat, surf, see a movie,
    play games) sounds nifty and exciting... but then so do all those touch-enabled holographic displays you see in movies (e.g., "Minority Report"). But when actually using it, once you get past the initial wow-factor, you quickly realize how impractical they are. 3D
    metaverses have been tried repeatedly before, and they've never
    achieved more than niche status.

    Even were Facebook not involved (and there are other attempts to
    create similar metaverses), I just don't see what this newest attempt
    is offering that differs from previous iterations. After the
    wowie-zowie! effect is over, it just doesn't seem to offer anything
    better than current offerings.

    In many ways, we already have a metaverse, of course; there already is
    an interconnected network where you can surf, chat, watch movies, play
    games, etc. It doesn't have a unified 3D-rendered interface, of
    course, but other than that it's everything that was promised in those
    old sci-fi novels and movies. Of course, to companies like Facebook,
    Amazon, etc. it's a flawed creation, since it's not entirely under
    their control... which is largely what the drive to create a metaverse
    is really about. But you don't see a lot of people clamoring to make
    YouTube a 3D-rendered realm, so you have to wonder if the demand for
    such a thing exists outside the dreams of C-level executives at major technology companies.


    Personally I have no interest in it so the only reason I could see me
    using it is if that the only option that's practical, a bit like the way
    I view Facewank.

    But like you, I have to wonder: am I not seeing it just because I'm
    not the market for that sort of thing? Would "The Kids" really prefer
    to live in a virtual world like that, or would they -after a few weeks
    of fascination - go back to the conveninence and speed of 2D text and
    images? I can't say.


    A slightly different topic but it does seem sometimes you do get
    technology just for the sake of it. Home appliances seem a good place to
    start. Changing the heating from an app or by voice, I can see that.
    Being able to start the machine via an app - what's the point I still
    have to put the washing in don't I. Then we have our digital kettle and
    toaster set. The kettle is useful as it has different temperatures which
    is really good if you have different types of tea which require it. The toaster, digital in the since means instead of having a knob to control
    the 'brownish' you instead have +/- buttons and little leds. It really
    doesn't give you anything except that it matches the look of the kettle.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Thu Apr 28 11:06:48 2022
    On Thu, 28 Apr 2022 09:40:22 +0100, JAB <noway@nochance.com> wrote:
    On 26/04/2022 05:45, Spalls Hurgenson wrote:
    It's been a while... time for another ramble!

    A slightly different topic but it does seem sometimes you do get
    technology just for the sake of it. Home appliances seem a good place to >start. Changing the heating from an app or by voice, I can see that.
    Being able to start the machine via an app - what's the point I still
    have to put the washing in don't I. Then we have our digital kettle and >toaster set. The kettle is useful as it has different temperatures which
    is really good if you have different types of tea which require it. The >toaster, digital in the since means instead of having a knob to control
    the 'brownish' you instead have +/- buttons and little leds. It really >doesn't give you anything except that it matches the look of the kettle.

    The why is obvious: digital interfaces sell products. People think the
    slick, knobless buttons are more technologically advanced and capable,
    and thus they're getting more 'bang for their buck'. It's also cheaper
    to manufacture; a simple programmable microcontroller costs less than
    the dozens of buttons and knobs you'd need to provide similar
    functionality.

    (That a toaster needs so much functionality is debatable, of course.
    But being able to boast your toaster can auto-start at a programmed
    time and toast one side of the bread to 250 degrees and the other to
    180 degrees sells machines...)

    Sadly, our marketplace has devolved from "buy this because it works
    and it will last" to "buy this because it's somehow better than what
    you have", which leads to new stuff always having to do more than
    older devices, even if it makes the core functionality worse.

    If you really wanna get me started, though, there's the
    Internet-of-Things enabled devices. There are, arguably, some
    use-cases for some devices... but even those tend to be mostly unused
    luxuries that do little to justify the added cost and security
    vulnerabilities. Or those that demand an online account just to use a
    device which shouldn't be online-enabled at all. Grrrr.

    Douglas Adams once wrote, "1. Anything that is in the world when
    you’re born is normal and ordinary and is just a natural part of the
    way the world works. 2. Anything that's invented between when you’re
    fifteen and thirty-five is new and exciting and revolutionary and you
    can probably get a career in it. 3. Anything invented after you're
    thirty-five is against the natural order of things." I'm not quite to
    step 3 yet (ignoring the age issues) but it is increasingly hard for
    me to justify a lot of the so-called advancements being foisted upon
    us. It's not that I don't want new and exciting technologies, it's
    just that what we're getting is too often focused more on form than
    useful function.

    (ramble ramble ramble)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Fri Apr 29 10:22:09 2022
    On 28/04/2022 16:06, Spalls Hurgenson wrote:
    On Thu, 28 Apr 2022 09:40:22 +0100, JAB <noway@nochance.com> wrote:
    On 26/04/2022 05:45, Spalls Hurgenson wrote:
    It's been a while... time for another ramble!

    A slightly different topic but it does seem sometimes you do get
    technology just for the sake of it. Home appliances seem a good place to
    start. Changing the heating from an app or by voice, I can see that.
    Being able to start the machine via an app - what's the point I still
    have to put the washing in don't I. Then we have our digital kettle and
    toaster set. The kettle is useful as it has different temperatures which
    is really good if you have different types of tea which require it. The
    toaster, digital in the since means instead of having a knob to control
    the 'brownish' you instead have +/- buttons and little leds. It really
    doesn't give you anything except that it matches the look of the kettle.

    The why is obvious: digital interfaces sell products. People think the
    slick, knobless buttons are more technologically advanced and capable,
    and thus they're getting more 'bang for their buck'. It's also cheaper
    to manufacture; a simple programmable microcontroller costs less than
    the dozens of buttons and knobs you'd need to provide similar
    functionality.

    (That a toaster needs so much functionality is debatable, of course.
    But being able to boast your toaster can auto-start at a programmed
    time and toast one side of the bread to 250 degrees and the other to
    180 degrees sells machines...)

    Sadly, our marketplace has devolved from "buy this because it works
    and it will last" to "buy this because it's somehow better than what
    you have", which leads to new stuff always having to do more than
    older devices, even if it makes the core functionality worse.

    If you really wanna get me started, though, there's the
    Internet-of-Things enabled devices. There are, arguably, some
    use-cases for some devices... but even those tend to be mostly unused luxuries that do little to justify the added cost and security vulnerabilities. Or those that demand an online account just to use a
    device which shouldn't be online-enabled at all. Grrrr.


    I can't believe I'm talking about toasters but here goes anyway. In this
    case I'm relatively sure that it's a make it look sleek and modern
    thing, not for functionality, in the same way you also get reto
    toasters. The price part I'm not convinced of in this case as 'value'
    toasters still have a knob.

    Personally we got it because I wanted the digital kettle for the
    variable temperature and it's a brand that I trust to last. We got them probably fifteen years ago and the toaster is still going strong
    although the kettle developed a slight leak last year so had to be replaced.

    Part of the problem I see it that because it will last costs money but
    it's not a great selling point on its own so you then end up with the additional costs of making it look nice and having functionality
    basically for the sake of it. The other part, as you say, is companies
    want to sell you newer products to replace the perfectly working product
    you already have and this is how they convince you to do it. Mobile
    phones are a really good example of this.

    Douglas Adams once wrote, "1. Anything that is in the world when
    you’re born is normal and ordinary and is just a natural part of the
    way the world works. 2. Anything that's invented between when you’re fifteen and thirty-five is new and exciting and revolutionary and you
    can probably get a career in it. 3. Anything invented after you're thirty-five is against the natural order of things." I'm not quite to
    step 3 yet (ignoring the age issues) but it is increasingly hard for
    me to justify a lot of the so-called advancements being foisted upon
    us. It's not that I don't want new and exciting technologies, it's
    just that what we're getting is too often focused more on form than
    useful function.

    (ramble ramble ramble)

    I'm sort of at a late stage 2 (also ignoring age issues) as if I look
    back at say the last thirty years I think there's been some really great
    things that ranging from the rise of the internet into more than porn
    and gambling to having a smart phone with google maps (I'm rubbish at
    reading maps). There's also been a lot of dross.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)