• FREE GAMES: "Amnesia Rebirth" and "Riverbond"

    From Spalls Hurgenson@21:1/5 to All on Thu Apr 21 09:20:28 2022
    Okay, Imma gonna early-bird this. I've seen what happens if I wait too
    long*. ;-)

    So... free games? Why yes, free games! On the Epic Games Store of all
    places. I'm shocked, shocked, I tell you! Well, maybe not that
    shocked.

    This week we get:

    Amnesia Rebirth
    https://store.epicgames.com/en-US/p/amnesia-rebirth
    and
    Riverbond
    https://store.epicgames.com/en-US/p/riverbond-782aa4


    "Amnesia: Rebirth" is a welcome addition. Well, more welcome than many
    of Epic's recent offerings. Honestly, I've never been entirely fond of
    the Amnesia games -- the whole 'horror-survival' genre where the game
    enforces a powerless helplessness upon the player never was that
    entertaining to me. But the "Amenesia" games have always been /good/
    games, even if they aren't entirely to my taste. It's got pretty
    graphics, refined gameplay (even if it mostly consists of running and
    hiding) and good atmosphere. I can't say anything too specific about
    "Rebirth" - not having played it - but it's gotten positive reviews
    and the developers have good reputation. Definitely one I'm happy to
    add to my EGS library.

    Riverbond, on the other hand...

    Look, I'm sure it's a great game, but it looks like "Minecraft"
    crossed with "Wreckit Ralph", and a shooter-slash-dungeon crawler mix
    just doesn't seem all that appealing to me. It just looks too
    cartoony, too hyper-frenetic for me to want to engage with it. It's
    probably a great game - it has 'mostly positive' reviews on Steam -
    and if I gave it a try, I might even enjoy it. But with thousands of
    other games waiting for me to play them, this one needs to do better
    to move up on the list. I'll take it (of course) but it's likely to
    sit forgotten for years.

    And that's this week's haul. You have until April 28th to make up your
    mind about these games, at which point we'll start all over again with
    new goodies. Oh, such troubled lives we live!



    ----------------------------
    * also, I'm going to be out for the next few hours and won't get a
    chance until much later.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Thu Apr 21 09:28:21 2022
    "Amnesia: Rebirth" is a welcome addition.

    I *bought* Rebirth on Epic! Not long after it came out, during a sale;
    and it is the first of the Frictional line of games I've played since the original Penumbra series (there were originally 4 Penumbra games released in
    an episodic fashion -- I played Overture, and I think the next installment, before nopeing out when the stealth mechanic got tiresome, and never
    returned). Rebirth is somewhat split into two halves (I'll try to avoid extreme spoilers): The first half is focused on African desert ambiance and exploration, and succeeds well in atmosphere and a sense of place and time, with a good build-up of tension and simple puzzles. If the developers had continued with this desert mythology and period environment I'd have been happy, but the second half breaks with this and introduces an entirely different sci-fi environment that doesn't jibe well with the first half.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to rsquiresMOO@MOOflashMOO.net on Thu Apr 21 17:09:19 2022
    On Thu, 21 Apr 2022 09:28:21 -0600, "rms"
    <rsquiresMOO@MOOflashMOO.net> wrote:

    "Amnesia: Rebirth" is a welcome addition.

    I *bought* Rebirth on Epic! Not long after it came out, during a sale;
    and it is the first of the Frictional line of games I've played since the >original Penumbra series (there were originally 4 Penumbra games released in >an episodic fashion -- I played Overture, and I think the next installment, >before nopeing out when the stealth mechanic got tiresome, and never >returned). Rebirth is somewhat split into two halves (I'll try to avoid >extreme spoilers): The first half is focused on African desert ambiance and >exploration, and succeeds well in atmosphere and a sense of place and time, >with a good build-up of tension and simple puzzles. If the developers had >continued with this desert mythology and period environment I'd have been >happy, but the second half breaks with this and introduces an entirely >different sci-fi environment that doesn't jibe well with the first half.

    That's a shame. Like you, I started with the Penumbra series but -
    unlike you - I stuck through all the games (more out of my need to
    complete the games than any great satisfaction from the gameplay). It
    was, IIRC, also one of the earliest games to utilize the PhysX engine,
    which alone made the game somewhat interesting.* "Amnesia" - their
    next game - didn't improve the mechanics very much, but had far better
    story, level design and atmosphere. I still didn't enjoy playing game,
    but I admired both the developers tenacity and improvement.

    I greatly struggled with "Amnesia: A Machine for Pigs", though;
    despite some minor tweaks and advancements, the game was largely 'more
    of the same'. The same tired sneak-n-hide mechanics, the same
    unimpressive graphics, the same vaguely-Lovecraftian horrors. The
    franchise no longer felt fresh, and it no longer felt like the
    developers were taking chances. Meanwhile, other developers were
    either trying new things, or doing the same as Frictional, but better.

    Still, I'd hope when I saw "Rebirth". The desert setting - which seems
    to be the only bit shown in the marketing - looked intriguing, and the
    visuals were no longer quite as much an eyesore as earlier games. As I indicated in my earlier post, I still wasn't expecting the game to
    become a sudden favorite, but it LOOKED like a move in the right
    direction...

    ... Now, I'm not so sure.

    I wonder if the turn to sci-fi is a reaction to the success of their
    earlier game, SOMA, which had a significant futuristic bent.
    Mechanically, that game was as dissatisfying as all the rest,** but it
    had great atmosphere and a story somewhat deeper than "a man meddles
    in things he shouldn't and attracts the attention of an ancient
    horror" which makes up to much of the rest of their corpus.





    ---------------------------
    * simpler times, simpler times...
    ** Interestingly, SOMA allowed you to disable the monster AI, which
    turned the game from survival-horror to a very atmospheric walking sim
    with some mild puzzling, which I enjoyed far more.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)