Few people remember the original "Deadly Dozen", released by
Infogrames way back in 2001. It was put out early in the World War 2
FPS era, and utilized an early 3D engine (more sophisticated than the >original Quake engine, but not quite so capable as Quake 2).
"Deadly Dozen" was, in all honesty, wasn't a great game, but neither
was it terrible; it was functional, if absolutely forgettable. It took
a slightly more tactical approach to the combat, with specializations
and squad controls, but the AI was brain-dead, the line-of-sight
incredibly close (Fog! Fog everywhere!) and the interactivity limited.
It attempted more than it could ever hope to achieve, and - aside from
a near-identical sequel set in the Pacific theater - it disappeared
without much trace soon after its release.
So of course, it needed a reboot/remake.
Even as I shake my head at the idea, I can't help but feel a little
bit intrigued. I don't expect much from the new game (unimaginatively >entitled "Deadly Dozen Reloaded"), which largely seems a graphic
overhaul with a few quality-of-life enhancements. Financially I
suspect this game, even as a budget title, will be a flop. Neither its
combat mechanics nor its level design will inspire much loyalty, I
think, from modern gamers, and even with the best of intents the
updated visuals aren't going to impress anyone.
Nonetheless, there's a part of me that wants to play it. With tempered >expectations, I'm hoping it will be an acceptable - if somewhat
frustrating and not entirely enjoyable - single-player FPS devoid of
the usual nonsense that crowds modern shooters. No side-missions, no
overly complicated plots with heavily scripted set-pieces, no QTEs, no >collectibles... just a bunch of Nazis, a gun, and lots of bullets.
There's a purity to that lacking in too many modern games and even if
the rest of the package is lacking, that simplicity alone might be
enough to carry the game.
Or maybe not. Like I said, the original was pretty forgettable, and
the new developers - Ziggurat Interactive - don't have the best track
record. But I'm willing to give it a chance.
Few people remember the original "Deadly Dozen", released by
Infogrames way back in 2001. It was put out early in the World War 2
FPS era, and utilized an early 3D engine (more sophisticated than the original Quake engine, but not quite so capable as Quake 2).
"Deadly Dozen" was, in all honesty, wasn't a great game, but neither
was it terrible; it was functional, if absolutely forgettable. It took
a slightly more tactical approach to the combat, with specializations
and squad controls, but the AI was brain-dead, the line-of-sight
incredibly close (Fog! Fog everywhere!) and the interactivity limited.
It attempted more than it could ever hope to achieve, and - aside from
a near-identical sequel set in the Pacific theater - it disappeared
without much trace soon after its release.
So of course, it needed a reboot/remake.
On 16/04/2022 02:22, Spalls Hurgenson wrote:
Few people remember the original "Deadly Dozen", released by
Infogrames way back in 2001. It was put out early in the World War 2
FPS era, and utilized an early 3D engine (more sophisticated than the
original Quake engine, but not quite so capable as Quake 2).
So of course, it needed a reboot/remake.
I don't think I've heard of it but it does seem a strange one to >reboot/remake especially as it doesn't seem to be a particularly well
know, or loved game, and won't be doing much more than giving it a bit
of polish.
It seems strange that it even got the green-light to be developed.
On Sat, 16 Apr 2022 10:38:57 +0100, JAB <no...@nochance.com> wrote:
On 16/04/2022 02:22, Spalls Hurgenson wrote:
Actually, I'm surprised Ziggurat Interactive didn't decide to remaster
the "Bloodrayne" games. Those titles weren't particularly good either
but they have /a lot/ more name recognition (they even made a movie
based on the franchise!) than "Deadly Dozen".
I don't think I've heard of it but it does seem a strange one to >reboot/remake especially as it doesn't seem to be a particularly well
know, or loved game, and won't be doing much more than giving it a bit
of polish.
It seems strange that it even got the green-light to be developed.
I have it (and played it) as well as the Pacific Theatre follow-up.
On 18/04/2022 21:50, Mr Rob wrote:
I have it (and played it) as well as the Pacific Theatre follow-up.
Now why doesn't that surprise me!
On Tue, 19 Apr 2022 08:58:34 +0100, JAB <noway@nochance.com> wrote:
On 18/04/2022 21:50, Mr Rob wrote:
I have it (and played it) as well as the Pacific Theatre follow-up.
Now why doesn't that surprise me!
Personally, I preferred the "Pacific Theater" game over the original.
Partly this was because of the change of venue; even in 2002, there
were a lot of games set in the European theater of war, so being able
to take the fight to the Pacific was a welcome change. The
ever-present fog - necessary to keep the frame-rates up - also worked
to the game's advantage; it helped replicate the smothering heat and claustrophobic closeness of the jungles. An extra couple years of
development helped too; the team was more familiar with the tech and
had better experience with gameplay mechanics.
I rather liked the "Line of Sight: Vietnam" - another contemporary
tactical FPS - game too, for much the same reasons. It wasn't anymore polished than the "Deadly Dozen" titles but it was a welcome break
from shooting Nazis and/or space-aliens.
$30? I don't think so. Not right now.
https://www.gog.com/game/deadly_dozen_reloaded?utm_medium=email&utm_source=newsletter&utm_campaign=20220429_nl_good_old_games_EN&utm_term=EN&track_click=1&link_id=deadly_dozen_reloaded_game
But maybe! :-)
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