• Deadly Dozen remake

    From Spalls Hurgenson@21:1/5 to All on Fri Apr 15 21:22:41 2022
    Few people remember the original "Deadly Dozen", released by
    Infogrames way back in 2001. It was put out early in the World War 2
    FPS era, and utilized an early 3D engine (more sophisticated than the
    original Quake engine, but not quite so capable as Quake 2).

    "Deadly Dozen" was, in all honesty, wasn't a great game, but neither
    was it terrible; it was functional, if absolutely forgettable. It took
    a slightly more tactical approach to the combat, with specializations
    and squad controls, but the AI was brain-dead, the line-of-sight
    incredibly close (Fog! Fog everywhere!) and the interactivity limited.
    It attempted more than it could ever hope to achieve, and - aside from
    a near-identical sequel set in the Pacific theater - it disappeared
    without much trace soon after its release.

    So of course, it needed a reboot/remake.

    Even as I shake my head at the idea, I can't help but feel a little
    bit intrigued. I don't expect much from the new game (unimaginatively
    entitled "Deadly Dozen Reloaded"), which largely seems a graphic
    overhaul with a few quality-of-life enhancements. Financially I
    suspect this game, even as a budget title, will be a flop. Neither its
    combat mechanics nor its level design will inspire much loyalty, I
    think, from modern gamers, and even with the best of intents the
    updated visuals aren't going to impress anyone.

    Nonetheless, there's a part of me that wants to play it. With tempered expectations, I'm hoping it will be an acceptable - if somewhat
    frustrating and not entirely enjoyable - single-player FPS devoid of
    the usual nonsense that crowds modern shooters. No side-missions, no
    overly complicated plots with heavily scripted set-pieces, no QTEs, no collectibles... just a bunch of Nazis, a gun, and lots of bullets.
    There's a purity to that lacking in too many modern games and even if
    the rest of the package is lacking, that simplicity alone might be
    enough to carry the game.

    Or maybe not. Like I said, the original was pretty forgettable, and
    the new developers - Ziggurat Interactive - don't have the best track
    record. But I'm willing to give it a chance.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to spallshurgenson@gmail.com on Fri Apr 15 21:49:32 2022
    On Fri, 15 Apr 2022 21:22:41 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    Few people remember the original "Deadly Dozen", released by
    Infogrames way back in 2001. It was put out early in the World War 2
    FPS era, and utilized an early 3D engine (more sophisticated than the >original Quake engine, but not quite so capable as Quake 2).

    "Deadly Dozen" was, in all honesty, wasn't a great game, but neither
    was it terrible; it was functional, if absolutely forgettable. It took
    a slightly more tactical approach to the combat, with specializations
    and squad controls, but the AI was brain-dead, the line-of-sight
    incredibly close (Fog! Fog everywhere!) and the interactivity limited.
    It attempted more than it could ever hope to achieve, and - aside from
    a near-identical sequel set in the Pacific theater - it disappeared
    without much trace soon after its release.

    So of course, it needed a reboot/remake.

    Even as I shake my head at the idea, I can't help but feel a little
    bit intrigued. I don't expect much from the new game (unimaginatively >entitled "Deadly Dozen Reloaded"), which largely seems a graphic
    overhaul with a few quality-of-life enhancements. Financially I
    suspect this game, even as a budget title, will be a flop. Neither its
    combat mechanics nor its level design will inspire much loyalty, I
    think, from modern gamers, and even with the best of intents the
    updated visuals aren't going to impress anyone.

    Nonetheless, there's a part of me that wants to play it. With tempered >expectations, I'm hoping it will be an acceptable - if somewhat
    frustrating and not entirely enjoyable - single-player FPS devoid of
    the usual nonsense that crowds modern shooters. No side-missions, no
    overly complicated plots with heavily scripted set-pieces, no QTEs, no >collectibles... just a bunch of Nazis, a gun, and lots of bullets.
    There's a purity to that lacking in too many modern games and even if
    the rest of the package is lacking, that simplicity alone might be
    enough to carry the game.

    Or maybe not. Like I said, the original was pretty forgettable, and
    the new developers - Ziggurat Interactive - don't have the best track
    record. But I'm willing to give it a chance.

    *--

    Don't think I have heard of it. I have heard of The Dirty Dozen
    though :-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Apr 16 10:38:57 2022
    On 16/04/2022 02:22, Spalls Hurgenson wrote:

    Few people remember the original "Deadly Dozen", released by
    Infogrames way back in 2001. It was put out early in the World War 2
    FPS era, and utilized an early 3D engine (more sophisticated than the original Quake engine, but not quite so capable as Quake 2).

    "Deadly Dozen" was, in all honesty, wasn't a great game, but neither
    was it terrible; it was functional, if absolutely forgettable. It took
    a slightly more tactical approach to the combat, with specializations
    and squad controls, but the AI was brain-dead, the line-of-sight
    incredibly close (Fog! Fog everywhere!) and the interactivity limited.
    It attempted more than it could ever hope to achieve, and - aside from
    a near-identical sequel set in the Pacific theater - it disappeared
    without much trace soon after its release.

    So of course, it needed a reboot/remake.


    I don't think I've heard of it but it does seem a strange one to
    reboot/remake especially as it doesn't seem to be a particularly well
    know, or loved game, and won't be doing much more than giving it a bit
    of polish.

    It seems strange that it even got the green-light to be developed.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Sat Apr 16 17:57:58 2022
    On Sat, 16 Apr 2022 10:38:57 +0100, JAB <noway@nochance.com> wrote:
    On 16/04/2022 02:22, Spalls Hurgenson wrote:

    Few people remember the original "Deadly Dozen", released by
    Infogrames way back in 2001. It was put out early in the World War 2
    FPS era, and utilized an early 3D engine (more sophisticated than the
    original Quake engine, but not quite so capable as Quake 2).

    So of course, it needed a reboot/remake.

    I don't think I've heard of it but it does seem a strange one to >reboot/remake especially as it doesn't seem to be a particularly well
    know, or loved game, and won't be doing much more than giving it a bit
    of polish.

    It seems strange that it even got the green-light to be developed.




    Ziggurat Interactive's primary business seems to be re-publishing
    video game from the 1990s and early 2000s. They add a few tweaks
    getting the programs to run on Steam and work with modern operating
    systems and hardware, but generally don't tinker with the gameplay or
    graphics. They actually brought the original "Deadly Dozen" to Steam
    back in 2020, along with games like "Line of Sight: Vietnam",
    "Requiem: Avenging Angel", "NAM", and "Killing Time."

    My guess is that - of the lot - "Deadly Dozen" sold the best, so they
    believe it has enough of a fanbase to justify the cost of a remaster.
    After all, the team already had some familiarity with the tech and
    obviously have access to the license, so that's two problems already
    taken care of.

    Personally, I think most people bought the 2020 re-release of "Deadly
    Dozen" not because they remembered it fondly or because the gameplay
    itself was so remarkable, but out of nostalgia. That's enough to
    carry a $10 game which required very little development to run on
    Windows 10 and Steam, but a remaster is targeting an entirely
    different market. People will be more demanding of that sort of thing,
    and I don't think what Ziggurat is offering is going to attract enough
    of an audience to cover the cash they'll need to update the graphics
    and gameplay.

    Actually, I'm surprised Ziggurat Interactive didn't decide to remaster
    the "Bloodrayne" games. Those titles weren't particularly good either
    but they have /a lot/ more name recognition (they even made a movie
    based on the franchise!) than "Deadly Dozen".

    Maybe somebody on the team just really likes "Deadly Dozen"?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Apr 18 06:55:36 2022
    On Saturday, April 16, 2022 at 2:58:18 PM UTC-7, Spalls Hurgenson wrote:
    On Sat, 16 Apr 2022 10:38:57 +0100, JAB <no...@nochance.com> wrote:
    On 16/04/2022 02:22, Spalls Hurgenson wrote:

    Actually, I'm surprised Ziggurat Interactive didn't decide to remaster
    the "Bloodrayne" games. Those titles weren't particularly good either
    but they have /a lot/ more name recognition (they even made a movie
    based on the franchise!) than "Deadly Dozen".

    Bloodrayne was pretty good, whichever one it was of them I played. I'd certainly be interested in a remake. However with the GTA III remakes
    it's obvious these are all cheaply funded cash grabs, and in their case
    worse than playing the original program, especially as considered with
    free mods, so it's unlikely I'd be buying without some strong scrutiny first.

    Deadly Dozen I've also never heard of.

    - Justisaur

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mr Rob@21:1/5 to JAB on Mon Apr 18 21:50:15 2022
    On Sat, 16 Apr 2022 10:38:57 +0100, JAB <noway@nochance.com> wrote:


    I don't think I've heard of it but it does seem a strange one to >reboot/remake especially as it doesn't seem to be a particularly well
    know, or loved game, and won't be doing much more than giving it a bit
    of polish.

    It seems strange that it even got the green-light to be developed.

    I have it (and played it) as well as the Pacific Theatre follow-up.

    It's OK if you like WWII shooters and can tolerate AI companions that
    sometimes act as if they're a pork pie short of a picnic and get
    themselves killed stupidly.

    It's similar in some ways to Hidden and Dangerous in that you have a
    squad to look after and organise with each soldier having different
    skills.

    It's not as polished or as tactical as H&D. I will buy the remastered
    version when it is released and play it again. I hope it does well
    enough to encourage them to give Pacific Theatre the same treatment

    --
    Rob

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to Mr Rob on Tue Apr 19 08:58:34 2022
    On 18/04/2022 21:50, Mr Rob wrote:
    I have it (and played it) as well as the Pacific Theatre follow-up.

    Now why doesn't that surprise me!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Tue Apr 19 13:48:20 2022
    On Tue, 19 Apr 2022 08:58:34 +0100, JAB <noway@nochance.com> wrote:

    On 18/04/2022 21:50, Mr Rob wrote:
    I have it (and played it) as well as the Pacific Theatre follow-up.

    Now why doesn't that surprise me!

    Personally, I preferred the "Pacific Theater" game over the original.
    Partly this was because of the change of venue; even in 2002, there
    were a lot of games set in the European theater of war, so being able
    to take the fight to the Pacific was a welcome change. The
    ever-present fog - necessary to keep the frame-rates up - also worked
    to the game's advantage; it helped replicate the smothering heat and claustrophobic closeness of the jungles. An extra couple years of
    development helped too; the team was more familiar with the tech and
    had better experience with gameplay mechanics.

    I rather liked the "Line of Sight: Vietnam" - another contemporary
    tactical FPS - game too, for much the same reasons. It wasn't anymore
    polished than the "Deadly Dozen" titles but it was a welcome break
    from shooting Nazis and/or space-aliens.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Apr 21 09:25:25 2022
    On 19/04/2022 18:48, Spalls Hurgenson wrote:
    On Tue, 19 Apr 2022 08:58:34 +0100, JAB <noway@nochance.com> wrote:

    On 18/04/2022 21:50, Mr Rob wrote:
    I have it (and played it) as well as the Pacific Theatre follow-up.

    Now why doesn't that surprise me!

    Personally, I preferred the "Pacific Theater" game over the original.
    Partly this was because of the change of venue; even in 2002, there
    were a lot of games set in the European theater of war, so being able
    to take the fight to the Pacific was a welcome change. The
    ever-present fog - necessary to keep the frame-rates up - also worked
    to the game's advantage; it helped replicate the smothering heat and claustrophobic closeness of the jungles. An extra couple years of
    development helped too; the team was more familiar with the tech and
    had better experience with gameplay mechanics.

    I rather liked the "Line of Sight: Vietnam" - another contemporary
    tactical FPS - game too, for much the same reasons. It wasn't anymore polished than the "Deadly Dozen" titles but it was a welcome break
    from shooting Nazis and/or space-aliens.


    I played Medal of Honour + expansion, CoD + expansion and CoD 2 and
    although I enjoyed all of them I thought it was time that the FPSes
    needed to move one with the basic idea to something with a bit more
    depth. Unfortunately here we are twenty years later with me being
    disappointed.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Fri Apr 29 11:29:33 2022
  • From JAB@21:1/5 to All on Sat Apr 30 11:25:43 2022
    On 29/04/2022 18:29, PW wrote:
    $30? I don't think so. Not right now.

    https://www.gog.com/game/deadly_dozen_reloaded?utm_medium=email&utm_source=newsletter&utm_campaign=20220429_nl_good_old_games_EN&utm_term=EN&track_click=1&link_id=deadly_dozen_reloaded_game

    But maybe! :-)


    Well nostalgia is a powerful thing but I'm not sure at all that it's
    that powerful. If I was being cynical it wouldn't surprise the they will
    grab the first tranche of customers before relatively quickly reducing
    it to a more reasonable price for what it is.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)