• "Return to Monkey Island" Announced

    From Spalls Hurgenson@21:1/5 to All on Mon Apr 4 19:55:05 2022
    So, you've probably read by now that a sequel Monkey Island game has
    been announced, head by the series' original creator, Ron Gilbert
    himself. While details on the game are scarce, apparently this is a
    sequel to "Monkey Island 2" (the last game Gilbert helmed), leaving
    the status of the later games somewhat in doubt. The new games,
    Gilbert has opined, will be intentionally obtuse and difficult, as a
    throwback to the older titles.

    Honestly, I can't say I'm too excited about this. I enjoyed the
    original games, and concede they were both influential, imaginative
    and fun titles, I never thought the early games themselves were as
    great as some people insist. The puzzles were lame (and often
    illogical), and a lot of the humor was more of the "hey, aren't we all
    such oddball characters" rather than proper jokes. Amusing, but an
    increasingly thin foundation on which to rest a comedy game (later
    games improved in this area dramatically).

    The most notable thing about the games was more that they were moving
    away from the idea that games should be punishingly challenging. The
    original "Secret of Monkey Island" was a far friendlier and generally
    more FUN game than Sierra or Infocom titles; it was a game that WANTED
    you to finish it, as opposed to one that did everything it could to
    prevent you from reaching the end. This, more than its cartoony world
    or wacky dialogue, is what made the game so memorable. Stripped of
    that novelty and played without nostalgia, the original Monkey Island
    game in fact aren't all that much fun anymore. They're in fact rather
    shallow and devoid of gut-busting laughs. In fact, now that the ideals
    it promoted have become commonplace and expected the original "Secret
    of Monkey Island" is - dare I say it? - actually a bit boring.

    "Monkey Island 2" improved on the first; it added even more oddball
    characters and more - and better told - comedy, and "Curse of Monkey
    Island" took the idea and just ran with it. But even by the third
    game, the franchise was starting to feel a bit stale; it was the same
    joke being said over and over again. "Escape From Monkey Island" had
    its moments, but it was becoming increasingly tired; the episodic
    adventures created a decade later were just treading water. I can
    appreciate how and what the original did, and loved the works that
    followed it, but honestly? I don't need to revisit Guybrush
    Threepwood's Caribbean. I've been there, seen that, got the souvenir
    mug.

    So, yeah, "Return to Monkey Island"? No thanks, not me. I'm happy to
    go somewhere new with Ron Gilbert - "Thimbleweed Park" was a blast, "Deathspank" was interesting (if a bit heavy on 'its funny because
    it's weird' vibe Gilbert seems to love so much)... heck, I even
    enjoyed his Pajama Sam and other kiddie titles just because they were
    so imaginative. But I'm happy to leave Threepwood in the past. He's
    done good work but like a good pirate treasure, let's leave him
    buried.

    IMHO, YMMV, of course.

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  • From Ant@21:1/5 to Spalls Hurgenson on Mon Apr 4 23:39:05 2022
    Nice, but not my genre.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    So, you've probably read by now that a sequel Monkey Island game has
    been announced, head by the series' original creator, Ron Gilbert
    himself. While details on the game are scarce, apparently this is a
    sequel to "Monkey Island 2" (the last game Gilbert helmed), leaving
    the status of the later games somewhat in doubt. The new games,
    Gilbert has opined, will be intentionally obtuse and difficult, as a throwback to the older titles.

    Honestly, I can't say I'm too excited about this. I enjoyed the
    original games, and concede they were both influential, imaginative
    and fun titles, I never thought the early games themselves were as
    great as some people insist. The puzzles were lame (and often
    illogical), and a lot of the humor was more of the "hey, aren't we all
    such oddball characters" rather than proper jokes. Amusing, but an increasingly thin foundation on which to rest a comedy game (later
    games improved in this area dramatically).

    The most notable thing about the games was more that they were moving
    away from the idea that games should be punishingly challenging. The
    original "Secret of Monkey Island" was a far friendlier and generally
    more FUN game than Sierra or Infocom titles; it was a game that WANTED
    you to finish it, as opposed to one that did everything it could to
    prevent you from reaching the end. This, more than its cartoony world
    or wacky dialogue, is what made the game so memorable. Stripped of
    that novelty and played without nostalgia, the original Monkey Island
    game in fact aren't all that much fun anymore. They're in fact rather
    shallow and devoid of gut-busting laughs. In fact, now that the ideals
    it promoted have become commonplace and expected the original "Secret
    of Monkey Island" is - dare I say it? - actually a bit boring.

    "Monkey Island 2" improved on the first; it added even more oddball characters and more - and better told - comedy, and "Curse of Monkey
    Island" took the idea and just ran with it. But even by the third
    game, the franchise was starting to feel a bit stale; it was the same
    joke being said over and over again. "Escape From Monkey Island" had
    its moments, but it was becoming increasingly tired; the episodic
    adventures created a decade later were just treading water. I can
    appreciate how and what the original did, and loved the works that
    followed it, but honestly? I don't need to revisit Guybrush
    Threepwood's Caribbean. I've been there, seen that, got the souvenir
    mug.

    So, yeah, "Return to Monkey Island"? No thanks, not me. I'm happy to
    go somewhere new with Ron Gilbert - "Thimbleweed Park" was a blast, "Deathspank" was interesting (if a bit heavy on 'its funny because
    it's weird' vibe Gilbert seems to love so much)... heck, I even
    enjoyed his Pajama Sam and other kiddie titles just because they were
    so imaginative. But I'm happy to leave Threepwood in the past. He's
    done good work but like a good pirate treasure, let's leave him
    buried.

    IMHO, YMMV, of course.



    --
    Decent Mon. with a good Z from ~10:15 PM PDT-6:15 PM PDT with 2-3 wake ups after yesterday's bad night & NCAA's men BB final. Another heat wave & 4th COVID-19/Moderna soon. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From JAB@21:1/5 to All on Tue Apr 5 09:28:56 2022
    I did buy the Secret of Monkey Island: Special Edition a couple of years
    ago as I had heard so much about it. Honestly I can't say I particularly
    liked it. It's not that I think it's bad but the humour fell rather flat
    on me as it seemed to be more of the wacky variety than what I think of
    as funny. Take that away and you're just left with a point-and-click
    adventure. I actually preferred the humour in The Cave, also by Gilbert,
    as it didn't come across as though is was supposed to laughing funny but
    more just to bring a little smile to your face.

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Tue Apr 5 06:43:01 2022
    On Monday, April 4, 2022 at 4:55:12 PM UTC-7, Spalls Hurgenson wrote:

    The only thing I remember was the insult duel, that was fun.

    So, yeah, "Return to Monkey Island"? No thanks, not me. I'm happy to
    go somewhere new with Ron Gilbert - "Thimbleweed Park" was a blast, "Deathspank" was interesting (if a bit heavy on 'its funny because
    it's weird' vibe Gilbert seems to love so much)... heck, I even
    enjoyed his Pajama Sam and other kiddie titles just because they were
    so imaginative. But I'm happy to leave Threepwood in the past. He's
    done good work but like a good pirate treasure, let's leave him
    buried.

    Deathspank looks possibly interesting. I love a funny game, but the
    gameplay has to be there or it gets boring fast, and unfortunately
    a lot of funny games don't do that part well, and you get stuck
    and never get very far. Looking at you Hitchhiker's Guide to the
    Galaxy.

    It can also get a bit much, sprinkled around instead of trying to
    make everything funny seems to work better. Fallouts 1 & 2
    did that real well.

    - Justisaur

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  • From Spalls Hurgenson@21:1/5 to justisaur@gmail.com on Tue Apr 5 13:23:10 2022
    On Tue, 5 Apr 2022 06:43:01 -0700 (PDT), Justisaur
    <justisaur@gmail.com> wrote:

    On Monday, April 4, 2022 at 4:55:12 PM UTC-7, Spalls Hurgenson wrote:

    The only thing I remember was the insult duel, that was fun.

    The insult duel /was/ fun, but most of its humor came from what an
    outlandishly weird idea it was, and how lame the actual insults were.
    It was a one-note joke that worked in the first game (and even there
    it was a bit overplayed), but it unfortunately has become a hallmark
    of the franchise, and at this point any yuks it earns are more from a
    nostalgic "hey, I remember the first time I did this, wasn't that
    fun?" than any intrinisic humor.

    (But given how subjective humor is, take the above comment with a
    grain of salt).



    Looking at you Hitchhiker's Guide to the
    Galaxy.

    "Hitchhiker's" was just /mean/. I mean, it had wonderfully clever and
    witty writing, and some of its puzzles were fiendishly challenging (I
    remember the Babel fish puzzle fondly), but it was a perfect example
    of the sort of game that didn't want you to 'win'. It was a game quite
    content with 90% of its players never seeing more than a quarter of
    its content, an idea birthed from the purposely punishing difficulty
    of coin-op games which made money by preventing you from progressing.

    It's why LucasArts games felt like such a breath of fresh air. In an
    era where games were infamous for their tricks of preventing you from
    winning becaues of a tiny mistake you made ten hours prior, "Secret of
    Monkey Island" instead had a much more relaxed play-style. In almost
    every other respect, I think "Hitchhikers" was the better game...
    better written, funnier, move involved puzzles -but "Monkey' was
    the more fun. And since these were games - things that nominally
    people play for enjoyment - its no wonder "Monkey" is looked upon so
    fondly.


    It can also get a bit much, sprinkled around instead of trying to
    make everything funny seems to work better. Fallouts 1 & 2
    did that real well.

    - Justisaur

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  • From rms@21:1/5 to All on Tue Apr 5 16:11:10 2022
    So, you've probably read by now that a sequel Monkey Island game has
    been announced,

    Yet another famous franchise I haven't played any of, sigh.

    rms

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Tue Apr 5 20:11:38 2022
    On Mon, 04 Apr 2022 19:55:05 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    IMHO, YMMV, of course.

    I am looking forward to it. Adventure games used to be my bread and
    butter but I basically stopped playing them in favor of RPGs and
    strategy games but I still play them from time to time. This thread
    reminded me that I need to play Thimbleweed Park since I have it
    sitting in my Epic Library.

    And in other adventure game comeback news... Ken and Roberta Williams
    are also working on a game now.

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  • From JAB@21:1/5 to Mike S. on Wed Apr 6 09:13:57 2022
    On 06/04/2022 01:11, Mike S. wrote:
    On Mon, 04 Apr 2022 19:55:05 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    IMHO, YMMV, of course.

    I am looking forward to it. Adventure games used to be my bread and
    butter but I basically stopped playing them in favor of RPGs and
    strategy games but I still play them from time to time. This thread
    reminded me that I need to play Thimbleweed Park since I have it
    sitting in my Epic Library.

    And in other adventure game comeback news... Ken and Roberta Williams
    are also working on a game now.

    I used to enjoy adventure games from my Speecy 48k days with the likes
    of Planet of Death, Sherlock and Valhalla. They fell out of favour with
    me when the likes of The Forth Protocol and The Lords of Midnight came
    along which I felt started really using the power of a computer to
    create more complex games which were still adventure games at their heart.

    Infocom games, well I have played Hitch Hiker's Guide to The Galaxy but
    frankly it was just way too hard to enjoy.

    The general problem I have with adventure games (including
    point-and-click) is that there's a lack of balance when creating puzzles
    in that I either get the answer straight away or you just end up
    randomly doing things hoping you can second guess what the designer was thinking.

    As always though, horses for courses and all that.

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  • From Werner P.@21:1/5 to All on Wed Apr 6 10:28:19 2022
    Regarding the humor it is totally objective, I still fire up the
    originals from time to time and love the humor, but YMMV.. and I dont
    mind playing decent adventure games. Looking forward to it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Werner P. on Wed Apr 6 10:21:50 2022
    On 06/04/2022 09:28, Werner P. wrote:
    Regarding the humor it is totally objective, I still fire up the
    originals from time to time and love the humor, but YMMV.. and I dont
    mind playing decent adventure games. Looking forward to it.


    Oh I agree and for me I think I'd go as far to say that personally I
    don't think games are a very good medium for it as generally comedy is a passive activity for the 'audience'. Things such as drama, tension,
    intrigue etc. I think can work as being an active participant can
    actually increase them as you're more engaged with what's happening.

    Just my thoughts obviously.

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  • From Mike S.@21:1/5 to JAB on Wed Apr 6 08:41:09 2022
    On Wed, 6 Apr 2022 09:13:57 +0100, JAB <noway@co.uk> wrote:

    The general problem I have with adventure games (including
    point-and-click) is that there's a lack of balance when creating puzzles
    in that I either get the answer straight away or you just end up
    randomly doing things hoping you can second guess what the designer was >thinking.

    I wish I had your problem. I was never any good at adventure game
    puzzles, any of them, even the easier ones. I always factored in the
    cost of the hint book as part of the purchase price back in the day. I
    sucked at these kinds of games, but I enjoyed them anyway.

    And I agree completely, Hitchhikers was too hard to be any fun. But I
    never finished a single text or graphic adventure game without outside
    help of some kind.

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  • From Mike S.@21:1/5 to Werner P. on Wed Apr 6 08:44:14 2022
    On Wed, 6 Apr 2022 10:28:19 +0200, "Werner P." <werpu@gmx.at> wrote:

    Regarding the humor it is totally objective, I still fire up the
    originals from time to time and love the humor, but YMMV.. and I dont
    mind playing decent adventure games. Looking forward to it.

    I agree with this.. I have the remasters of the original two always
    installed and ready to go.

    --- SoupGate-Win32 v1.05
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  • From Werner P.@21:1/5 to All on Wed Apr 6 15:19:53 2022
    Am 06.04.22 um 11:21 schrieb JAB:
    On 06/04/2022 09:28, Werner P. wrote:
    Regarding the humor it is totally objective, I still fire up the
    originals from time to time and love the humor, but YMMV.. and I dont
    mind playing decent adventure games. Looking forward to it.


    Oh I agree and for me I think I'd go as far to say that personally I
    don't think games are a very good medium for it as generally comedy is a passive activity for the 'audience'. Things such as drama, tension,
    intrigue etc. I think can work as being an active participant can
    actually increase them as you're more engaged with what's happening.

    Just my thoughts obviously.

    Not necessarily so, humorous games just have become somewhat forgotten.
    Monkey Island, the Space Quests, Leisure Suite Larry were huge back then.
    Also on the action side never forget games like Earthworm Jim or BCs
    Quest for Tires, which transported cartoon humor. Then do not forget the
    first 2 fallouts where the humor came in in small doses but totally
    unexpected and really hit you hard.

    I just wished more comedic games were made.. I prefer laughter any day
    over flying limbs and blood.

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to Mike S. on Wed Apr 6 16:34:45 2022
    On 06/04/2022 13:41, Mike S. wrote:
    On Wed, 6 Apr 2022 09:13:57 +0100, JAB <noway@co.uk> wrote:

    The general problem I have with adventure games (including
    point-and-click) is that there's a lack of balance when creating puzzles
    in that I either get the answer straight away or you just end up
    randomly doing things hoping you can second guess what the designer was
    thinking.

    I wish I had your problem. I was never any good at adventure game
    puzzles, any of them, even the easier ones. I always factored in the
    cost of the hint book as part of the purchase price back in the day. I
    sucked at these kinds of games, but I enjoyed them anyway.

    And I agree completely, Hitchhikers was too hard to be any fun. But I
    never finished a single text or graphic adventure game without outside
    help of some kind.

    One of the best puzzle style games I've played (not an adventure) is The
    Talos Principle as it did a really good job of introducing you to how
    puzzles are solved while at the same time it didn't feel like there was
    the case of you get it or you don't. To put it simply it was the sitting
    back and putting thought into what do I need to do which for me I just
    don't get from you're average adventure game.

    As for hint books, or the modern equivalent - google, I try to avoid
    them for most of the games I play as I know that when I do it once I'm
    likely to then fall into that will be my goto when I get stuck and then
    I think am I actually playing a game.

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  • From JAB@21:1/5 to Werner P. on Wed Apr 6 16:38:09 2022
    On 06/04/2022 14:19, Werner P. wrote:
    Am 06.04.22 um 11:21 schrieb JAB:
    On 06/04/2022 09:28, Werner P. wrote:
    Regarding the humor it is totally objective, I still fire up the
    originals from time to time and love the humor, but YMMV.. and I dont
    mind playing decent adventure games. Looking forward to it.


    Oh I agree and for me I think I'd go as far to say that personally I
    don't think games are a very good medium for it as generally comedy is
    a passive activity for the 'audience'. Things such as drama, tension,
    intrigue etc. I think can work as being an active participant can
    actually increase them as you're more engaged with what's happening.

    Just my thoughts obviously.

    Not necessarily so, humorous games just have become somewhat forgotten. Monkey Island, the Space Quests, Leisure Suite Larry were huge back then. Also on the action side never forget games like Earthworm Jim or BCs
    Quest for Tires, which transported cartoon humor. Then do not forget the first 2 fallouts where the humor came in in small doses but totally unexpected and really hit you hard.

    I just wished more comedic games were made.. I prefer laughter any day
    over flying limbs and blood.

    As you say humour is very subjective and for me I just don't find what I
    think is humorous translates well to the medium of computer games. One
    that did get me from a slight smile to an actual chuckle was Tales From
    The Borderlands but that only just about qualifies as a game.

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Thu Apr 7 11:58:18 2022
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    "Hitchhiker's" was just /mean/. I mean, it had wonderfully clever and
    witty writing, and some of its puzzles were fiendishly challenging (I remember the Babel fish puzzle fondly), but it was a perfect example
    of the sort of game that didn't want you to 'win'.

    Yes, I remember it was still fairly easy to get through to the point
    where you escape the Vogon ship and end up on the Heart of Gold. You
    were kind of rail roaded to that point since there was an immediate
    death waiting if you didn't do the right thing and there weren't that
    many things to do. Escape your house, escape earth, escape the
    Vogons. But as I recall I got nowhere with the puzzles after that and
    lost interest.

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