The two parts I didn't like were the main story line of go to tower,
defeat bad thing, go to next tower and do the same thing. The second
thing, when I realised that many of the locations had no story to
explore but were instead go in fight some creatures and grab the loot.
The list apparently.
The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe
Plants vs Zombies: Battle for Neighborville
Monkey Island 2 Special Edition: LeChuck’s Revenge
Nanotale - Typing Chronicles
Guild of Ascension
Turnip Boy Commits Tax Evasion
Galaxy of Pen and Paper
House of 1000 Doors: Family Secrets
I can't say anything really grabs me and even the big hitter of Oblivion >feels a bit cheap. Oh and I've already got it and although I did put a
lot of hours into it I think much of that was because of the novelty.
The list apparently.
The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe
Plants vs Zombies: Battle for Neighborville
Monkey Island 2 Special Edition: LeChuck’s Revenge
Nanotale - Typing Chronicles
Guild of Ascension
Turnip Boy Commits Tax Evasion
Galaxy of Pen and Paper
House of 1000 Doors: Family Secrets
I can't say anything really grabs me and even the big hitter of Oblivion >feels a bit cheap. Oh and I've already got it and although I did put a
lot of hours into it I think much of that was because of the novelty.
The two parts I didn't like were the main story line of go to tower,
defeat bad thing, go to next tower and do the same thing. The second
thing, when I realised that many of the locations had no story to
explore but were instead go in fight some creatures and grab the loot.
On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:
The list apparently.
The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe
Plants vs Zombies: Battle for Neighborville
Monkey Island 2 Special Edition: LeChuck’s Revenge
Nanotale - Typing Chronicles
Guild of Ascension
Turnip Boy Commits Tax Evasion
Galaxy of Pen and Paper
House of 1000 Doors: Family Secrets
I can't say anything really grabs me and even the big hitter of Oblivion
feels a bit cheap. Oh and I've already got it and although I did put a
lot of hours into it I think much of that was because of the novelty.
Yeah, a cheap month for Amazon. Bezos must be saving up for a new
yacht for his yacht for his yacht.
But, yeah, Oblivion? That's a cheap offer; it's not even Skyrim.
Bethesda gives that away every few months, and that was still too much
for Amazon? Tsk-tsk.
The others are filler of varying quality. "Monkey Island 2" is a fine
game - if dated - but it's been a freebie so often I can't imagine
many people don't have it already. I rather enjoyed the "Sword of Pen
and Paper" series (even if they were ports of rather shallow mobile
titles) but even so, I'm not sure I needed the sci-fi spin-off. And
the rest scream mobile-port or Indie game and generally don't look
like anything that would hold my attention for very long.
With Amazon constantly raising their price for Prime, you'd think
they'd offer more for what they charge. But mega-yachts don't come
cheap, I guess...
Mega-yachts are passe. The NEW mega-billion shiney sparkly thing to
impress others with now is your own space agency.
On Thu, 31 Mar 2022 12:08:53 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 3/31/2022 8:17 AM, Spalls Hurgenson wrote:
On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:
The list apparently.
The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe >>>> Plants vs Zombies: Battle for Neighborville
Monkey Island 2 Special Edition: LeChuck’s Revenge
Nanotale - Typing Chronicles
Guild of Ascension
Turnip Boy Commits Tax Evasion
Galaxy of Pen and Paper
House of 1000 Doors: Family Secrets
With Amazon constantly raising their price for Prime, you'd think
they'd offer more for what they charge. But mega-yachts don't come
cheap, I guess...
Mega-yachts are passe. The NEW mega-billion shiney sparkly thing to
impress others with now is your own space agency.
Coming soon: space yachts?
Just so long as it looks like a penis, I suppose.
On 3/31/2022 8:17 AM, Spalls Hurgenson wrote:
On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:
The list apparently.
The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe
Plants vs Zombies: Battle for Neighborville
Monkey Island 2 Special Edition: LeChuck’s Revenge
Nanotale - Typing Chronicles
Guild of Ascension
Turnip Boy Commits Tax Evasion
Galaxy of Pen and Paper
House of 1000 Doors: Family Secrets
With Amazon constantly raising their price for Prime, you'd think
they'd offer more for what they charge. But mega-yachts don't come
cheap, I guess...
Mega-yachts are passe. The NEW mega-billion shiney sparkly thing to
impress others with now is your own space agency.
On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:
The two parts I didn't like were the main story line of go to tower,
defeat bad thing, go to next tower and do the same thing. The second
thing, when I realised that many of the locations had no story to
explore but were instead go in fight some creatures and grab the loot.
That exactly explains the first Elder Scrolls game which is still the
only one I played.
The others are filler of varying quality. "Monkey Island 2" is a fineI have the old version, but not the new one, never came around to claim
game - if dated - but it's been a freebie so often I can't imagine
many people don't have it already.
On 31/03/2022 13:54, Mike S. wrote:
On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:
The two parts I didn't like were the main story line of go to tower,
defeat bad thing, go to next tower and do the same thing. The second
thing, when I realised that many of the locations had no story to
explore but were instead go in fight some creatures and grab the loot.
That exactly explains the first Elder Scrolls game which is still the
only one I played.
Not played that one but Skyrim I found good as they seemed to spend more
time actually putting interesting things in the game rather than filler.
I do like the idea that you can just wander off in any direction you
like and find something to explore.
On 4/1/2022 1:12 AM, JAB wrote:
On 31/03/2022 13:54, Mike S. wrote:
On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:
The two parts I didn't like were the main story line of go to tower,
defeat bad thing, go to next tower and do the same thing. The second
thing, when I realised that many of the locations had no story to
explore but were instead go in fight some creatures and grab the loot.
That exactly explains the first Elder Scrolls game which is still the
only one I played.
Not played that one but Skyrim I found good as they seemed to spend more
time actually putting interesting things in the game rather than filler.
I do like the idea that you can just wander off in any direction you
like and find something to explore.
That's pretty much true of III and IV as well. I believe the standard
advice on playing an Elder Scrolls game is to ignore the main story and
just wander around. ;)
In tabletop roleplaying, there's also a similar division between types
of players: the ones who are largely interested in the quest and have
little patience for unnecessary diversions, and those who are
defiantly opposed to what they see as 'rail-roading' by the DM and
prefer to wander the world and take what comes (neither group, of
course, is monolithic and even an individual player's preference can
vary greatly depending on mood). I myself like both types (although I
trend more towards the latter).
On Fri, 01 Apr 2022 13:35:47 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
In tabletop roleplaying, there's also a similar division between types
of players: the ones who are largely interested in the quest and have >>little patience for unnecessary diversions, and those who are
defiantly opposed to what they see as 'rail-roading' by the DM and
prefer to wander the world and take what comes (neither group, of
course, is monolithic and even an individual player's preference can
vary greatly depending on mood). I myself like both types (although I
trend more towards the latter).
I think I sit in the middle of these two extremes. A story focused RPG
is going to make me feel like a marionette on strings, with the game
designer (or the game's storyteller) being the puppeteer. I should be
doing my own thing, not what the game designer wants me to do.
But on the other end, you have something like Arena or Daggerfall
which is just too open ended, too procedurally generated, too generic,
too cookie-cutter. At least Arena felt that way!
For me, something in the middle is best. Maybe something like the
early Fallouts or Baldur's Gate.
On Sat, 02 Apr 2022 09:00:46 -0400, Mike S. <Mike_S@nowhere.com>
wrote:
On Fri, 01 Apr 2022 13:35:47 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
In tabletop roleplaying, there's also a similar division between types
of players: the ones who are largely interested in the quest and have
little patience for unnecessary diversions, and those who are
defiantly opposed to what they see as 'rail-roading' by the DM and
prefer to wander the world and take what comes (neither group, of
course, is monolithic and even an individual player's preference can
vary greatly depending on mood). I myself like both types (although I
trend more towards the latter).
I think I sit in the middle of these two extremes. A story focused RPG
is going to make me feel like a marionette on strings, with the game
designer (or the game's storyteller) being the puppeteer. I should be
doing my own thing, not what the game designer wants me to do.
But on the other end, you have something like Arena or Daggerfall
which is just too open ended, too procedurally generated, too generic,
too cookie-cutter. At least Arena felt that way!
For me, something in the middle is best. Maybe something like the
early Fallouts or Baldur's Gate.
I think most people fall in-between. The ideal is a strong story-based
game which cleverly hides the fact that you are being funneled down a particular path, presenting the illusion that every choice you make is
your own while subtly guiding you exactly in the direction you're
supposed to go. Valve is (or was) seen to be an expert at this, thanks
in a large part to their heavily iterative development method; even
though their games are little more than corridor shooters, you rarely
mind - or even notice - how closely you are railroaded.
I think one of the problems is that we too often expect games to
provide dozens - if not hundreds of hours of playtime - and somehow
feel ripped off if there's less. Developers often provide this by
creating immense worlds and letting people wander hither and thon at
whatever speed they want, but this comes at a cost to proper pacing,
which is an undervalued part of game development. I mentioned
something similar in this month's "What Have You Been Playing" thread
about how - as much as I adore traipsing the wilds of "The Witcher 3"
- it gets to a point where there's just too much game and I feel that
some careful pruning may have made for a better game. But I'll also be
the first to admit that finding that balance - deciding where and what
to prune, and how much freedom to allow the player - is possibly the
most difficult part of game development.
And not to harp too much on it, but that's still one of the greatest strengths of a tabletop game; unlike the pre-programmed quests and
worlds of our digital entertainments, a good game-master can modify
the game on-the-fly to better suit the needs and wants of his group. I
yearn for - and dread - the day when computers can do the same; the
former because we'll then have achieved gaming perfection (or as close
as), and dread because that'll probably spell the end of tabletop
gaming as a hobby. ;-)
So my description of the types of games/gamers wasn't so much to let
people pigeon-hole themselves as attitudes to watch out for. Different
games are trying to achieve different things - not always with success
- and it helps to understand those goals when playing the games. If
you go into "Fallout" expecting something like "Baldurs Gate", of
course you'll be disappointed (and vice versa, obviously). But if you
figure out what the developers were trying to achieve and play along
with it, you'll probably have more fun.
As for me, I'll probably just bitch about how nothing ever is as good
as those old DOS CRPGs, just to be contrary. ;-)
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