• Amazon Prime for April

    From JAB@21:1/5 to All on Thu Mar 31 09:22:24 2022
    The list apparently.

    The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe
    Plants vs Zombies: Battle for Neighborville
    Monkey Island 2 Special Edition: LeChuck’s Revenge
    Nanotale - Typing Chronicles
    Guild of Ascension
    Turnip Boy Commits Tax Evasion
    Galaxy of Pen and Paper
    House of 1000 Doors: Family Secrets

    I can't say anything really grabs me and even the big hitter of Oblivion
    feels a bit cheap. Oh and I've already got it and although I did put a
    lot of hours into it I think much of that was because of the novelty.

    The two parts I didn't like were the main story line of go to tower,
    defeat bad thing, go to next tower and do the same thing. The second
    thing, when I realised that many of the locations had no story to
    explore but were instead go in fight some creatures and grab the loot.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to JAB on Thu Mar 31 08:54:12 2022
    On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:

    The two parts I didn't like were the main story line of go to tower,
    defeat bad thing, go to next tower and do the same thing. The second
    thing, when I realised that many of the locations had no story to
    explore but were instead go in fight some creatures and grab the loot.

    That exactly explains the first Elder Scrolls game which is still the
    only one I played.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to JAB on Thu Mar 31 11:17:43 2022
    On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:

    The list apparently.

    The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe
    Plants vs Zombies: Battle for Neighborville
    Monkey Island 2 Special Edition: LeChuck’s Revenge
    Nanotale - Typing Chronicles
    Guild of Ascension
    Turnip Boy Commits Tax Evasion
    Galaxy of Pen and Paper
    House of 1000 Doors: Family Secrets

    I can't say anything really grabs me and even the big hitter of Oblivion >feels a bit cheap. Oh and I've already got it and although I did put a
    lot of hours into it I think much of that was because of the novelty.

    Yeah, a cheap month for Amazon. Bezos must be saving up for a new
    yacht for his yacht for his yacht.

    But, yeah, Oblivion? That's a cheap offer; it's not even Skyrim.
    Bethesda gives that away every few months, and that was still too much
    for Amazon? Tsk-tsk.

    The others are filler of varying quality. "Monkey Island 2" is a fine
    game - if dated - but it's been a freebie so often I can't imagine
    many people don't have it already. I rather enjoyed the "Sword of Pen
    and Paper" series (even if they were ports of rather shallow mobile
    titles) but even so, I'm not sure I needed the sci-fi spin-off. And
    the rest scream mobile-port or Indie game and generally don't look
    like anything that would hold my attention for very long.

    With Amazon constantly raising their price for Prime, you'd think
    they'd offer more for what they charge. But mega-yachts don't come
    cheap, I guess...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to JAB on Thu Mar 31 10:39:54 2022
    On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:

    The list apparently.

    The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe
    Plants vs Zombies: Battle for Neighborville
    Monkey Island 2 Special Edition: LeChuck’s Revenge
    Nanotale - Typing Chronicles
    Guild of Ascension
    Turnip Boy Commits Tax Evasion
    Galaxy of Pen and Paper
    House of 1000 Doors: Family Secrets

    I can't say anything really grabs me and even the big hitter of Oblivion >feels a bit cheap. Oh and I've already got it and although I did put a
    lot of hours into it I think much of that was because of the novelty.

    The two parts I didn't like were the main story line of go to tower,
    defeat bad thing, go to next tower and do the same thing. The second
    thing, when I realised that many of the locations had no story to
    explore but were instead go in fight some creatures and grab the loot.


    *--

    Plants versus Zombies is one of the few games that kept me up late at
    night playing. I didn't know there was an expansion.

    Thanks,

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Thu Mar 31 12:08:53 2022
    On 3/31/2022 8:17 AM, Spalls Hurgenson wrote:
    On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:

    The list apparently.

    The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe
    Plants vs Zombies: Battle for Neighborville
    Monkey Island 2 Special Edition: LeChuck’s Revenge
    Nanotale - Typing Chronicles
    Guild of Ascension
    Turnip Boy Commits Tax Evasion
    Galaxy of Pen and Paper
    House of 1000 Doors: Family Secrets

    I can't say anything really grabs me and even the big hitter of Oblivion
    feels a bit cheap. Oh and I've already got it and although I did put a
    lot of hours into it I think much of that was because of the novelty.

    Yeah, a cheap month for Amazon. Bezos must be saving up for a new
    yacht for his yacht for his yacht.

    But, yeah, Oblivion? That's a cheap offer; it's not even Skyrim.
    Bethesda gives that away every few months, and that was still too much
    for Amazon? Tsk-tsk.

    The others are filler of varying quality. "Monkey Island 2" is a fine
    game - if dated - but it's been a freebie so often I can't imagine
    many people don't have it already. I rather enjoyed the "Sword of Pen
    and Paper" series (even if they were ports of rather shallow mobile
    titles) but even so, I'm not sure I needed the sci-fi spin-off. And
    the rest scream mobile-port or Indie game and generally don't look
    like anything that would hold my attention for very long.

    With Amazon constantly raising their price for Prime, you'd think
    they'd offer more for what they charge. But mega-yachts don't come
    cheap, I guess...

    Mega-yachts are passe. The NEW mega-billion shiney sparkly thing to
    impress others with now is your own space agency.


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to All on Thu Mar 31 13:30:56 2022
    ess...

    Mega-yachts are passe. The NEW mega-billion shiney sparkly thing to
    impress others with now is your own space agency.

    *--

    I received my Starlink kit about two plus months ago. I can't fully
    use it (just did a quick test in the middle of winter). I have been
    waiting for a wall mount and ethernet adapter since then.

    At least they debited my account so far for not being able to use it.

    -pw

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Thu Mar 31 20:44:33 2022
    On 3/31/2022 8:15 PM, Spalls Hurgenson wrote:
    On Thu, 31 Mar 2022 12:08:53 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 3/31/2022 8:17 AM, Spalls Hurgenson wrote:
    On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:

    The list apparently.

    The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe >>>> Plants vs Zombies: Battle for Neighborville
    Monkey Island 2 Special Edition: LeChuck’s Revenge
    Nanotale - Typing Chronicles
    Guild of Ascension
    Turnip Boy Commits Tax Evasion
    Galaxy of Pen and Paper
    House of 1000 Doors: Family Secrets


    With Amazon constantly raising their price for Prime, you'd think
    they'd offer more for what they charge. But mega-yachts don't come
    cheap, I guess...

    Mega-yachts are passe. The NEW mega-billion shiney sparkly thing to
    impress others with now is your own space agency.

    Coming soon: space yachts?

    Just so long as it looks like a penis, I suppose.

    It also helps if the penis shaped thing can get up. :P


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to dtravel@sonic.net on Thu Mar 31 23:15:37 2022
    On Thu, 31 Mar 2022 12:08:53 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 3/31/2022 8:17 AM, Spalls Hurgenson wrote:
    On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:

    The list apparently.

    The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe
    Plants vs Zombies: Battle for Neighborville
    Monkey Island 2 Special Edition: LeChuck’s Revenge
    Nanotale - Typing Chronicles
    Guild of Ascension
    Turnip Boy Commits Tax Evasion
    Galaxy of Pen and Paper
    House of 1000 Doors: Family Secrets


    With Amazon constantly raising their price for Prime, you'd think
    they'd offer more for what they charge. But mega-yachts don't come
    cheap, I guess...

    Mega-yachts are passe. The NEW mega-billion shiney sparkly thing to
    impress others with now is your own space agency.

    Coming soon: space yachts?

    Just so long as it looks like a penis, I suppose.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Mike S. on Fri Apr 1 09:12:22 2022
    On 31/03/2022 13:54, Mike S. wrote:
    On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:

    The two parts I didn't like were the main story line of go to tower,
    defeat bad thing, go to next tower and do the same thing. The second
    thing, when I realised that many of the locations had no story to
    explore but were instead go in fight some creatures and grab the loot.

    That exactly explains the first Elder Scrolls game which is still the
    only one I played.

    Not played that one but Skyrim I found good as they seemed to spend more
    time actually putting interesting things in the game rather than filler.
    I do like the idea that you can just wander off in any direction you
    like and find something to explore.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Fri Apr 1 09:52:45 2022
    Am 31.03.22 um 17:17 schrieb Spalls Hurgenson:
    The others are filler of varying quality. "Monkey Island 2" is a fine
    game - if dated - but it's been a freebie so often I can't imagine
    many people don't have it already.
    I have the old version, but not the new one, never came around to claim
    the remake or buy it although it is better than MI1.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Fri Apr 1 08:25:36 2022
    On 4/1/2022 1:12 AM, JAB wrote:
    On 31/03/2022 13:54, Mike S. wrote:
    On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:

    The two parts I didn't like were the main story line of go to tower,
    defeat bad thing, go to next tower and do the same thing. The second
    thing, when I realised that many of the locations had no story to
    explore but were instead go in fight some creatures and grab the loot.

    That exactly explains the first Elder Scrolls game which is still the
    only one I played.

    Not played that one but Skyrim I found good as they seemed to spend more
    time actually putting interesting things in the game rather than filler.
    I do like the idea that you can just wander off in any direction you
    like and find something to explore.

    That's pretty much true of III and IV as well. I believe the standard
    advice on playing an Elder Scrolls game is to ignore the main story and
    just wander around. ;)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to dtravel@sonic.net on Fri Apr 1 13:35:47 2022
    On Fri, 1 Apr 2022 08:25:36 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 4/1/2022 1:12 AM, JAB wrote:
    On 31/03/2022 13:54, Mike S. wrote:
    On Thu, 31 Mar 2022 09:22:24 +0100, JAB <noway@co.uk> wrote:

    The two parts I didn't like were the main story line of go to tower,
    defeat bad thing, go to next tower and do the same thing. The second
    thing, when I realised that many of the locations had no story to
    explore but were instead go in fight some creatures and grab the loot.

    That exactly explains the first Elder Scrolls game which is still the
    only one I played.

    Not played that one but Skyrim I found good as they seemed to spend more
    time actually putting interesting things in the game rather than filler.
    I do like the idea that you can just wander off in any direction you
    like and find something to explore.

    That's pretty much true of III and IV as well. I believe the standard
    advice on playing an Elder Scrolls game is to ignore the main story and
    just wander around. ;)

    Bethesda's games were never strong on character or story. They were
    all about creating an expansive world and delighting the character
    with the joy of discovery: what will I see if I cross over that hill
    or delve into that cave? I love the games for this, but I'm a fan of a
    nice long ramble across the countryside (and Usenet, natch ;-).

    While the locations you'd discover tended not to have much connection
    to the overall plot or any extended quests associated with them, to
    say they were devoid of story is, I think, disingenuous. Most were self-contained vignettes that told a tiny tale using nothing more than environmental storytelling that divulged their secrets with a little
    bit of imagination. A skeleton and a sword half-buried beneath a
    rockpile; a corpse with a ring of fireball surrounded by burn marks on
    the nearby terrain, a treasure chest half-buried in a beach with
    shovels and dead pirates all around.

    In tabletop roleplaying, there's also a similar division between types
    of players: the ones who are largely interested in the quest and have
    little patience for unnecessary diversions, and those who are
    defiantly opposed to what they see as 'rail-roading' by the DM and
    prefer to wander the world and take what comes (neither group, of
    course, is monolithic and even an individual player's preference can
    vary greatly depending on mood). I myself like both types (although I
    trend more towards the latter).

    The Elder Scrolls series of video-games definitely cater towards the
    'wander about' crowd more, though. It's not a game so much as solving
    some existential threat to the universe as it is about finding your
    characters place in that world. It may not be to everyone's taste -
    and technological limitations, especially of the older gamers, make
    its attempts at such expansivity almost laughable - but neither should
    they be disregared as shallow games. They're just aiming at different
    types of players.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Sat Apr 2 09:00:46 2022
    On Fri, 01 Apr 2022 13:35:47 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    In tabletop roleplaying, there's also a similar division between types
    of players: the ones who are largely interested in the quest and have
    little patience for unnecessary diversions, and those who are
    defiantly opposed to what they see as 'rail-roading' by the DM and
    prefer to wander the world and take what comes (neither group, of
    course, is monolithic and even an individual player's preference can
    vary greatly depending on mood). I myself like both types (although I
    trend more towards the latter).

    I think I sit in the middle of these two extremes. A story focused RPG
    is going to make me feel like a marionette on strings, with the game
    designer (or the game's storyteller) being the puppeteer. I should be
    doing my own thing, not what the game designer wants me to do.

    But on the other end, you have something like Arena or Daggerfall
    which is just too open ended, too procedurally generated, too generic,
    too cookie-cutter. At least Arena felt that way!

    For me, something in the middle is best. Maybe something like the
    early Fallouts or Baldur's Gate.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Spalls Hurgenson@21:1/5 to All on Sat Apr 2 21:38:10 2022
    On Sat, 02 Apr 2022 09:00:46 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Fri, 01 Apr 2022 13:35:47 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    In tabletop roleplaying, there's also a similar division between types
    of players: the ones who are largely interested in the quest and have >>little patience for unnecessary diversions, and those who are
    defiantly opposed to what they see as 'rail-roading' by the DM and
    prefer to wander the world and take what comes (neither group, of
    course, is monolithic and even an individual player's preference can
    vary greatly depending on mood). I myself like both types (although I
    trend more towards the latter).

    I think I sit in the middle of these two extremes. A story focused RPG
    is going to make me feel like a marionette on strings, with the game
    designer (or the game's storyteller) being the puppeteer. I should be
    doing my own thing, not what the game designer wants me to do.

    But on the other end, you have something like Arena or Daggerfall
    which is just too open ended, too procedurally generated, too generic,
    too cookie-cutter. At least Arena felt that way!

    For me, something in the middle is best. Maybe something like the
    early Fallouts or Baldur's Gate.

    I think most people fall in-between. The ideal is a strong story-based
    game which cleverly hides the fact that you are being funneled down a particular path, presenting the illusion that every choice you make is
    your own while subtly guiding you exactly in the direction you're
    supposed to go. Valve is (or was) seen to be an expert at this, thanks
    in a large part to their heavily iterative development method; even
    though their games are little more than corridor shooters, you rarely
    mind - or even notice - how closely you are railroaded.

    I think one of the problems is that we too often expect games to
    provide dozens - if not hundreds of hours of playtime - and somehow
    feel ripped off if there's less. Developers often provide this by
    creating immense worlds and letting people wander hither and thon at
    whatever speed they want, but this comes at a cost to proper pacing,
    which is an undervalued part of game development. I mentioned
    something similar in this month's "What Have You Been Playing" thread
    about how - as much as I adore traipsing the wilds of "The Witcher 3"
    - it gets to a point where there's just too much game and I feel that
    some careful pruning may have made for a better game. But I'll also be
    the first to admit that finding that balance - deciding where and what
    to prune, and how much freedom to allow the player - is possibly the
    most difficult part of game development.

    And not to harp too much on it, but that's still one of the greatest
    strengths of a tabletop game; unlike the pre-programmed quests and
    worlds of our digital entertainments, a good game-master can modify
    the game on-the-fly to better suit the needs and wants of his group. I
    yearn for - and dread - the day when computers can do the same; the
    former because we'll then have achieved gaming perfection (or as close
    as), and dread because that'll probably spell the end of tabletop
    gaming as a hobby. ;-)

    So my description of the types of games/gamers wasn't so much to let
    people pigeon-hole themselves as attitudes to watch out for. Different
    games are trying to achieve different things - not always with success
    - and it helps to understand those goals when playing the games. If
    you go into "Fallout" expecting something like "Baldurs Gate", of
    course you'll be disappointed (and vice versa, obviously). But if you
    figure out what the developers were trying to achieve and play along
    with it, you'll probably have more fun.

    As for me, I'll probably just bitch about how nothing ever is as good
    as those old DOS CRPGs, just to be contrary. ;-)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sun Apr 3 10:04:07 2022
    On 03/04/2022 02:38, Spalls Hurgenson wrote:
    On Sat, 02 Apr 2022 09:00:46 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Fri, 01 Apr 2022 13:35:47 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    In tabletop roleplaying, there's also a similar division between types
    of players: the ones who are largely interested in the quest and have
    little patience for unnecessary diversions, and those who are
    defiantly opposed to what they see as 'rail-roading' by the DM and
    prefer to wander the world and take what comes (neither group, of
    course, is monolithic and even an individual player's preference can
    vary greatly depending on mood). I myself like both types (although I
    trend more towards the latter).

    I think I sit in the middle of these two extremes. A story focused RPG
    is going to make me feel like a marionette on strings, with the game
    designer (or the game's storyteller) being the puppeteer. I should be
    doing my own thing, not what the game designer wants me to do.

    But on the other end, you have something like Arena or Daggerfall
    which is just too open ended, too procedurally generated, too generic,
    too cookie-cutter. At least Arena felt that way!

    For me, something in the middle is best. Maybe something like the
    early Fallouts or Baldur's Gate.

    I think most people fall in-between. The ideal is a strong story-based
    game which cleverly hides the fact that you are being funneled down a particular path, presenting the illusion that every choice you make is
    your own while subtly guiding you exactly in the direction you're
    supposed to go. Valve is (or was) seen to be an expert at this, thanks
    in a large part to their heavily iterative development method; even
    though their games are little more than corridor shooters, you rarely
    mind - or even notice - how closely you are railroaded.

    I think one of the problems is that we too often expect games to
    provide dozens - if not hundreds of hours of playtime - and somehow
    feel ripped off if there's less. Developers often provide this by
    creating immense worlds and letting people wander hither and thon at
    whatever speed they want, but this comes at a cost to proper pacing,
    which is an undervalued part of game development. I mentioned
    something similar in this month's "What Have You Been Playing" thread
    about how - as much as I adore traipsing the wilds of "The Witcher 3"
    - it gets to a point where there's just too much game and I feel that
    some careful pruning may have made for a better game. But I'll also be
    the first to admit that finding that balance - deciding where and what
    to prune, and how much freedom to allow the player - is possibly the
    most difficult part of game development.

    And not to harp too much on it, but that's still one of the greatest strengths of a tabletop game; unlike the pre-programmed quests and
    worlds of our digital entertainments, a good game-master can modify
    the game on-the-fly to better suit the needs and wants of his group. I
    yearn for - and dread - the day when computers can do the same; the
    former because we'll then have achieved gaming perfection (or as close
    as), and dread because that'll probably spell the end of tabletop
    gaming as a hobby. ;-)

    So my description of the types of games/gamers wasn't so much to let
    people pigeon-hole themselves as attitudes to watch out for. Different
    games are trying to achieve different things - not always with success
    - and it helps to understand those goals when playing the games. If
    you go into "Fallout" expecting something like "Baldurs Gate", of
    course you'll be disappointed (and vice versa, obviously). But if you
    figure out what the developers were trying to achieve and play along
    with it, you'll probably have more fun.

    As for me, I'll probably just bitch about how nothing ever is as good
    as those old DOS CRPGs, just to be contrary. ;-)


    What I want out of a CRPG is somewhat different to what I want out of a
    TT RPG. I think a lot of that is I understand the limitations of both so
    I want what they can do best. For CRPG's I really liked FO:3/NV and
    Skyrim for the large worlds where you can just set out and do your own
    thing while pretty much ignoring the main story arc. TT RPG's just
    aren't that good at that as even if you have a GM that's good at
    on-the-fly improvisation of a story there's a limit to what they can do
    if you go complete against the flow of it. I can't remember who said it
    but is was very much along the lines of the art of a good GM is
    immersing the players in a world where the feel they can do anything
    while at the same time railroading them to keep them on track.

    For me the real strength of TT RPG's is roleplaying how your character
    would react (not what the story demands) and co-operative story telling.
    CRPG's just aren't very good at that as the designer is basically trying
    to second guess how a player will react and anything outside of that,
    well bad luck that's not an option. To put it simply player agency is
    fairly limited.

    Just my thoughts.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)